SkBitmapScaler.cpp revision f3b1eb4ea262e48c93db8f0975e16341596cd8ec
1#include "SkBitmapScaler.h"
2#include "SkBitmapFilter.h"
3#include "SkRect.h"
4#include "SkTArray.h"
5#include "SkErrorInternals.h"
6#include "SkConvolver.h"
7
8// SkResizeFilter ----------------------------------------------------------------
9
10// Encapsulates computation and storage of the filters required for one complete
11// resize operation.
12class SkResizeFilter {
13public:
14    SkResizeFilter(SkBitmapScaler::ResizeMethod method,
15                   int srcFullWidth, int srcFullHeight,
16                   int destWidth, int destHeight,
17                   const SkIRect& destSubset,
18                   const SkConvolutionProcs& convolveProcs);
19    ~SkResizeFilter() {
20        SkDELETE( fBitmapFilter );
21    }
22
23    // Returns the filled filter values.
24    const SkConvolutionFilter1D& xFilter() { return fXFilter; }
25    const SkConvolutionFilter1D& yFilter() { return fYFilter; }
26
27private:
28
29    SkBitmapFilter* fBitmapFilter;
30
31    // Computes one set of filters either horizontally or vertically. The caller
32    // will specify the "min" and "max" rather than the bottom/top and
33    // right/bottom so that the same code can be re-used in each dimension.
34    //
35    // |srcDependLo| and |srcDependSize| gives the range for the source
36    // depend rectangle (horizontally or vertically at the caller's discretion
37    // -- see above for what this means).
38    //
39    // Likewise, the range of destination values to compute and the scale factor
40    // for the transform is also specified.
41
42    void computeFilters(int srcSize,
43                        int destSubsetLo, int destSubsetSize,
44                        float scale,
45                        SkConvolutionFilter1D* output,
46                        const SkConvolutionProcs& convolveProcs);
47
48    SkConvolutionFilter1D fXFilter;
49    SkConvolutionFilter1D fYFilter;
50};
51
52SkResizeFilter::SkResizeFilter(SkBitmapScaler::ResizeMethod method,
53                               int srcFullWidth, int srcFullHeight,
54                               int destWidth, int destHeight,
55                               const SkIRect& destSubset,
56                               const SkConvolutionProcs& convolveProcs) {
57
58    // method will only ever refer to an "algorithm method".
59    SkASSERT((SkBitmapScaler::RESIZE_FIRST_ALGORITHM_METHOD <= method) &&
60             (method <= SkBitmapScaler::RESIZE_LAST_ALGORITHM_METHOD));
61
62    switch(method) {
63        case SkBitmapScaler::RESIZE_BOX:
64            fBitmapFilter = SkNEW(SkBoxFilter);
65            break;
66        case SkBitmapScaler::RESIZE_TRIANGLE:
67            fBitmapFilter = SkNEW(SkTriangleFilter);
68            break;
69        case SkBitmapScaler::RESIZE_MITCHELL:
70            fBitmapFilter = SkNEW_ARGS(SkMitchellFilter, (1.f/3.f, 1.f/3.f));
71            break;
72        case SkBitmapScaler::RESIZE_HAMMING:
73            fBitmapFilter = SkNEW(SkHammingFilter);
74            break;
75        case SkBitmapScaler::RESIZE_LANCZOS3:
76            fBitmapFilter = SkNEW(SkLanczosFilter);
77            break;
78        default:
79            // NOTREACHED:
80            fBitmapFilter = SkNEW_ARGS(SkMitchellFilter, (1.f/3.f, 1.f/3.f));
81            break;
82    }
83
84
85    float scaleX = static_cast<float>(destWidth) /
86                   static_cast<float>(srcFullWidth);
87    float scaleY = static_cast<float>(destHeight) /
88                   static_cast<float>(srcFullHeight);
89
90    this->computeFilters(srcFullWidth, destSubset.fLeft, destSubset.width(),
91                         scaleX, &fXFilter, convolveProcs);
92    if (srcFullWidth == srcFullHeight &&
93        destSubset.fLeft == destSubset.fTop &&
94        destSubset.width() == destSubset.height()&&
95        scaleX == scaleY) {
96        fYFilter = fXFilter;
97    } else {
98        this->computeFilters(srcFullHeight, destSubset.fTop, destSubset.height(),
99                          scaleY, &fYFilter, convolveProcs);
100    }
101}
102
103// TODO(egouriou): Take advantage of periods in the convolution.
104// Practical resizing filters are periodic outside of the border area.
105// For Lanczos, a scaling by a (reduced) factor of p/q (q pixels in the
106// source become p pixels in the destination) will have a period of p.
107// A nice consequence is a period of 1 when downscaling by an integral
108// factor. Downscaling from typical display resolutions is also bound
109// to produce interesting periods as those are chosen to have multiple
110// small factors.
111// Small periods reduce computational load and improve cache usage if
112// the coefficients can be shared. For periods of 1 we can consider
113// loading the factors only once outside the borders.
114void SkResizeFilter::computeFilters(int srcSize,
115                                  int destSubsetLo, int destSubsetSize,
116                                  float scale,
117                                  SkConvolutionFilter1D* output,
118                                  const SkConvolutionProcs& convolveProcs) {
119  int destSubsetHi = destSubsetLo + destSubsetSize;  // [lo, hi)
120
121  // When we're doing a magnification, the scale will be larger than one. This
122  // means the destination pixels are much smaller than the source pixels, and
123  // that the range covered by the filter won't necessarily cover any source
124  // pixel boundaries. Therefore, we use these clamped values (max of 1) for
125  // some computations.
126  float clampedScale = SkTMin(1.0f, scale);
127
128  // This is how many source pixels from the center we need to count
129  // to support the filtering function.
130  float srcSupport = fBitmapFilter->width() / clampedScale;
131
132  // Speed up the divisions below by turning them into multiplies.
133  float invScale = 1.0f / scale;
134
135  SkTArray<float> filterValues(64);
136  SkTArray<short> fixedFilterValues(64);
137
138  // Loop over all pixels in the output range. We will generate one set of
139  // filter values for each one. Those values will tell us how to blend the
140  // source pixels to compute the destination pixel.
141  for (int destSubsetI = destSubsetLo; destSubsetI < destSubsetHi;
142       destSubsetI++) {
143    // Reset the arrays. We don't declare them inside so they can re-use the
144    // same malloc-ed buffer.
145    filterValues.reset();
146    fixedFilterValues.reset();
147
148    // This is the pixel in the source directly under the pixel in the dest.
149    // Note that we base computations on the "center" of the pixels. To see
150    // why, observe that the destination pixel at coordinates (0, 0) in a 5.0x
151    // downscale should "cover" the pixels around the pixel with *its center*
152    // at coordinates (2.5, 2.5) in the source, not those around (0, 0).
153    // Hence we need to scale coordinates (0.5, 0.5), not (0, 0).
154    float srcPixel = (static_cast<float>(destSubsetI) + 0.5f) * invScale;
155
156    // Compute the (inclusive) range of source pixels the filter covers.
157    int srcBegin = SkTMax(0, SkScalarFloorToInt(srcPixel - srcSupport));
158    int srcEnd = SkTMin(srcSize - 1, SkScalarCeilToInt(srcPixel + srcSupport));
159
160    // Compute the unnormalized filter value at each location of the source
161    // it covers.
162    float filterSum = 0.0f;  // Sub of the filter values for normalizing.
163    for (int curFilterPixel = srcBegin; curFilterPixel <= srcEnd;
164         curFilterPixel++) {
165      // Distance from the center of the filter, this is the filter coordinate
166      // in source space. We also need to consider the center of the pixel
167      // when comparing distance against 'srcPixel'. In the 5x downscale
168      // example used above the distance from the center of the filter to
169      // the pixel with coordinates (2, 2) should be 0, because its center
170      // is at (2.5, 2.5).
171      float srcFilterDist =
172          ((static_cast<float>(curFilterPixel) + 0.5f) - srcPixel);
173
174      // Since the filter really exists in dest space, map it there.
175      float destFilterDist = srcFilterDist * clampedScale;
176
177      // Compute the filter value at that location.
178      float filterValue = fBitmapFilter->evaluate(destFilterDist);
179      filterValues.push_back(filterValue);
180
181      filterSum += filterValue;
182    }
183    SkASSERT(!filterValues.empty());
184
185    // The filter must be normalized so that we don't affect the brightness of
186    // the image. Convert to normalized fixed point.
187    short fixedSum = 0;
188    for (int i = 0; i < filterValues.count(); i++) {
189      short curFixed = output->FloatToFixed(filterValues[i] / filterSum);
190      fixedSum += curFixed;
191      fixedFilterValues.push_back(curFixed);
192    }
193
194    // The conversion to fixed point will leave some rounding errors, which
195    // we add back in to avoid affecting the brightness of the image. We
196    // arbitrarily add this to the center of the filter array (this won't always
197    // be the center of the filter function since it could get clipped on the
198    // edges, but it doesn't matter enough to worry about that case).
199    short leftovers = output->FloatToFixed(1.0f) - fixedSum;
200    fixedFilterValues[fixedFilterValues.count() / 2] += leftovers;
201
202    // Now it's ready to go.
203    output->AddFilter(srcBegin, &fixedFilterValues[0],
204                      static_cast<int>(fixedFilterValues.count()));
205  }
206
207  if (convolveProcs.fApplySIMDPadding) {
208      convolveProcs.fApplySIMDPadding( output );
209  }
210}
211
212static SkBitmapScaler::ResizeMethod ResizeMethodToAlgorithmMethod(
213                                    SkBitmapScaler::ResizeMethod method) {
214    // Convert any "Quality Method" into an "Algorithm Method"
215    if (method >= SkBitmapScaler::RESIZE_FIRST_ALGORITHM_METHOD &&
216    method <= SkBitmapScaler::RESIZE_LAST_ALGORITHM_METHOD) {
217        return method;
218    }
219    // The call to SkBitmapScalerGtv::Resize() above took care of
220    // GPU-acceleration in the cases where it is possible. So now we just
221    // pick the appropriate software method for each resize quality.
222    switch (method) {
223        // Users of RESIZE_GOOD are willing to trade a lot of quality to
224        // get speed, allowing the use of linear resampling to get hardware
225        // acceleration (SRB). Hence any of our "good" software filters
226        // will be acceptable, so we use a triangle.
227        case SkBitmapScaler::RESIZE_GOOD:
228            return SkBitmapScaler::RESIZE_TRIANGLE;
229        // Users of RESIZE_BETTER are willing to trade some quality in order
230        // to improve performance, but are guaranteed not to devolve to a linear
231        // resampling. In visual tests we see that Hamming-1 is not as good as
232        // Lanczos-2, however it is about 40% faster and Lanczos-2 itself is
233        // about 30% faster than Lanczos-3. The use of Hamming-1 has been deemed
234        // an acceptable trade-off between quality and speed.
235        case SkBitmapScaler::RESIZE_BETTER:
236            return SkBitmapScaler::RESIZE_HAMMING;
237        default:
238#ifdef SK_HIGH_QUALITY_IS_LANCZOS
239            return SkBitmapScaler::RESIZE_LANCZOS3;
240#else
241            return SkBitmapScaler::RESIZE_MITCHELL;
242#endif
243    }
244}
245
246// static
247bool SkBitmapScaler::Resize(SkBitmap* resultPtr,
248                            const SkBitmap& source,
249                            ResizeMethod method,
250                            int destWidth, int destHeight,
251                            const SkIRect& destSubset,
252                            const SkConvolutionProcs& convolveProcs,
253                            SkBitmap::Allocator* allocator) {
254  // Ensure that the ResizeMethod enumeration is sound.
255    SkASSERT(((RESIZE_FIRST_QUALITY_METHOD <= method) &&
256        (method <= RESIZE_LAST_QUALITY_METHOD)) ||
257        ((RESIZE_FIRST_ALGORITHM_METHOD <= method) &&
258        (method <= RESIZE_LAST_ALGORITHM_METHOD)));
259
260    SkIRect dest = { 0, 0, destWidth, destHeight };
261    if (!dest.contains(destSubset)) {
262        SkErrorInternals::SetError( kInvalidArgument_SkError,
263                                    "Sorry, you passed me a bitmap resize "
264                                    " method I have never heard of: %d",
265                                    method );
266    }
267
268    // If the size of source or destination is 0, i.e. 0x0, 0xN or Nx0, just
269    // return empty.
270    if (source.width() < 1 || source.height() < 1 ||
271        destWidth < 1 || destHeight < 1) {
272        // todo: seems like we could handle negative dstWidth/Height, since that
273        // is just a negative scale (flip)
274        return false;
275    }
276
277    method = ResizeMethodToAlgorithmMethod(method);
278
279    // Check that we deal with an "algorithm methods" from this point onward.
280    SkASSERT((SkBitmapScaler::RESIZE_FIRST_ALGORITHM_METHOD <= method) &&
281        (method <= SkBitmapScaler::RESIZE_LAST_ALGORITHM_METHOD));
282
283    SkAutoLockPixels locker(source);
284    if (!source.readyToDraw() ||
285        source.colorType() != kN32_SkColorType) {
286        return false;
287    }
288
289    SkResizeFilter filter(method, source.width(), source.height(),
290                          destWidth, destHeight, destSubset, convolveProcs);
291
292    // Get a source bitmap encompassing this touched area. We construct the
293    // offsets and row strides such that it looks like a new bitmap, while
294    // referring to the old data.
295    const unsigned char* sourceSubset =
296        reinterpret_cast<const unsigned char*>(source.getPixels());
297
298    // Convolve into the result.
299    SkBitmap result;
300    result.setConfig(SkImageInfo::MakeN32(destSubset.width(),
301                                          destSubset.height(),
302                                          source.alphaType()));
303    result.allocPixels(allocator, NULL);
304    if (!result.readyToDraw()) {
305        return false;
306    }
307
308    BGRAConvolve2D(sourceSubset, static_cast<int>(source.rowBytes()),
309        !source.isOpaque(), filter.xFilter(), filter.yFilter(),
310        static_cast<int>(result.rowBytes()),
311        static_cast<unsigned char*>(result.getPixels()),
312        convolveProcs, true);
313
314    *resultPtr = result;
315    resultPtr->lockPixels();
316    SkASSERT(NULL != resultPtr->getPixels());
317    return true;
318}
319
320// static
321bool SkBitmapScaler::Resize(SkBitmap* resultPtr,
322                            const SkBitmap& source,
323                            ResizeMethod method,
324                            int destWidth, int destHeight,
325                            const SkConvolutionProcs& convolveProcs,
326                            SkBitmap::Allocator* allocator) {
327    SkIRect destSubset = { 0, 0, destWidth, destHeight };
328    return Resize(resultPtr, source, method, destWidth, destHeight, destSubset,
329                  convolveProcs, allocator);
330}
331