SkDraw.cpp revision f2b98d67dcb6fcb3120feede9c72016fc7b3ead8
1/* libs/graphics/sgl/SkDraw.cpp
2**
3** Copyright 2006, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#include "SkDraw.h"
19#include "SkBlitter.h"
20#include "SkBounder.h"
21#include "SkCanvas.h"
22#include "SkColorPriv.h"
23#include "SkDevice.h"
24#include "SkMaskFilter.h"
25#include "SkPaint.h"
26#include "SkPathEffect.h"
27#include "SkRasterizer.h"
28#include "SkScan.h"
29#include "SkShader.h"
30#include "SkStroke.h"
31#include "SkTemplatesPriv.h"
32#include "SkTextFormatParams.h"
33#include "SkUtils.h"
34
35#include "SkAutoKern.h"
36#include "SkBitmapProcShader.h"
37#include "SkDrawProcs.h"
38
39//#define TRACE_BITMAP_DRAWS
40
41class SkAutoRestoreBounder : SkNoncopyable {
42public:
43    // note: initializing fBounder is done only to fix a warning
44    SkAutoRestoreBounder() : fDraw(NULL), fBounder(NULL) {}
45    ~SkAutoRestoreBounder() {
46        if (fDraw) {
47            fDraw->fBounder = fBounder;
48        }
49    }
50
51    void clearBounder(const SkDraw* draw) {
52        fDraw = const_cast<SkDraw*>(draw);
53        fBounder = draw->fBounder;
54        fDraw->fBounder = NULL;
55    }
56
57private:
58    SkDraw*     fDraw;
59    SkBounder*  fBounder;
60};
61
62static SkPoint* rect_points(SkRect& r, int index) {
63    SkASSERT((unsigned)index < 2);
64    return &((SkPoint*)(void*)&r)[index];
65}
66
67/** Helper for allocating small blitters on the stack.
68*/
69
70#define kBlitterStorageLongCount    (sizeof(SkBitmapProcShader) >> 2)
71
72class SkAutoBlitterChoose {
73public:
74    SkAutoBlitterChoose(const SkBitmap& device, const SkMatrix& matrix,
75                        const SkPaint& paint) {
76        fBlitter = SkBlitter::Choose(device, matrix, paint,
77                                     fStorage, sizeof(fStorage));
78    }
79    ~SkAutoBlitterChoose();
80
81    SkBlitter*  operator->() { return fBlitter; }
82    SkBlitter*  get() const { return fBlitter; }
83
84private:
85    SkBlitter*  fBlitter;
86    uint32_t    fStorage[kBlitterStorageLongCount];
87};
88
89SkAutoBlitterChoose::~SkAutoBlitterChoose() {
90    if ((void*)fBlitter == (void*)fStorage) {
91        fBlitter->~SkBlitter();
92    } else {
93        SkDELETE(fBlitter);
94    }
95}
96
97class SkAutoBitmapShaderInstall {
98public:
99    SkAutoBitmapShaderInstall(const SkBitmap& src, const SkPaint* paint)
100            : fPaint((SkPaint*)paint) {
101        fPrevShader = paint->getShader();
102        fPrevShader->safeRef();
103        fPaint->setShader(SkShader::CreateBitmapShader( src,
104                           SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
105                           fStorage, sizeof(fStorage)));
106    }
107    ~SkAutoBitmapShaderInstall() {
108        SkShader* shader = fPaint->getShader();
109
110        fPaint->setShader(fPrevShader);
111        fPrevShader->safeUnref();
112
113        if ((void*)shader == (void*)fStorage) {
114            shader->~SkShader();
115        } else {
116            SkDELETE(shader);
117        }
118    }
119private:
120    SkPaint*    fPaint;
121    SkShader*   fPrevShader;
122    uint32_t    fStorage[kBlitterStorageLongCount];
123};
124
125class SkAutoPaintStyleRestore {
126public:
127    SkAutoPaintStyleRestore(const SkPaint& paint, SkPaint::Style style)
128            : fPaint((SkPaint&)paint) {
129        fStyle = paint.getStyle();  // record the old
130        fPaint.setStyle(style);     // change it to the specified style
131    }
132    ~SkAutoPaintStyleRestore() {
133        fPaint.setStyle(fStyle);    // restore the old
134    }
135private:
136    SkPaint&        fPaint;
137    SkPaint::Style  fStyle;
138
139    // illegal
140    SkAutoPaintStyleRestore(const SkAutoPaintStyleRestore&);
141    SkAutoPaintStyleRestore& operator=(const SkAutoPaintStyleRestore&);
142};
143
144///////////////////////////////////////////////////////////////////////////////
145
146SkDraw::SkDraw() {
147    sk_bzero(this, sizeof(*this));
148}
149
150SkDraw::SkDraw(const SkDraw& src) {
151    memcpy(this, &src, sizeof(*this));
152}
153
154///////////////////////////////////////////////////////////////////////////////
155
156typedef void (*BitmapXferProc)(void* pixels, size_t bytes, uint32_t data);
157
158static void D_Clear_BitmapXferProc(void* pixels, size_t bytes, uint32_t) {
159    sk_bzero(pixels, bytes);
160}
161
162static void D_Dst_BitmapXferProc(void*, size_t, uint32_t data) {}
163
164static void D32_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
165    sk_memset32((uint32_t*)pixels, data, bytes >> 2);
166}
167
168static void D16_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
169    sk_memset16((uint16_t*)pixels, data, bytes >> 1);
170}
171
172static void DA8_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
173    memset(pixels, data, bytes);
174}
175
176static BitmapXferProc ChooseBitmapXferProc(const SkBitmap& bitmap,
177                                           const SkPaint& paint,
178                                           uint32_t* data) {
179    // todo: we can apply colorfilter up front if no shader, so we wouldn't
180    // need to abort this fastpath
181    if (paint.getShader() || paint.getColorFilter()) {
182        return NULL;
183    }
184
185    SkXfermode::Mode mode;
186    if (!SkXfermode::IsMode(paint.getXfermode(), &mode)) {
187        return NULL;
188    }
189
190    SkColor color = paint.getColor();
191
192    // collaps modes based on color...
193    if (SkXfermode::kSrcOver_Mode == mode) {
194        unsigned alpha = SkColorGetA(color);
195        if (0 == alpha) {
196            mode = SkXfermode::kDst_Mode;
197        } else if (0xFF == alpha) {
198            mode = SkXfermode::kSrc_Mode;
199        }
200    }
201
202    switch (mode) {
203        case SkXfermode::kClear_Mode:
204//            SkDebugf("--- D_Clear_BitmapXferProc\n");
205            return D_Clear_BitmapXferProc;  // ignore data
206        case SkXfermode::kDst_Mode:
207//            SkDebugf("--- D_Dst_BitmapXferProc\n");
208            return D_Dst_BitmapXferProc;    // ignore data
209        case SkXfermode::kSrc_Mode: {
210            /*
211                should I worry about dithering for the lower depths?
212            */
213            SkPMColor pmc = SkPreMultiplyColor(color);
214            switch (bitmap.config()) {
215                case SkBitmap::kARGB_8888_Config:
216                    if (data) {
217                        *data = pmc;
218                    }
219//                    SkDebugf("--- D32_Src_BitmapXferProc\n");
220                    return D32_Src_BitmapXferProc;
221                case SkBitmap::kARGB_4444_Config:
222                    if (data) {
223                        *data = SkPixel32ToPixel4444(pmc);
224                    }
225//                    SkDebugf("--- D16_Src_BitmapXferProc\n");
226                    return D16_Src_BitmapXferProc;
227                case SkBitmap::kRGB_565_Config:
228                    if (data) {
229                        *data = SkPixel32ToPixel16(pmc);
230                    }
231//                    SkDebugf("--- D16_Src_BitmapXferProc\n");
232                    return D16_Src_BitmapXferProc;
233                case SkBitmap::kA8_Config:
234                    if (data) {
235                        *data = SkGetPackedA32(pmc);
236                    }
237//                    SkDebugf("--- DA8_Src_BitmapXferProc\n");
238                    return DA8_Src_BitmapXferProc;
239                default:
240                    break;
241            }
242            break;
243        }
244        default:
245            break;
246    }
247    return NULL;
248}
249
250static void CallBitmapXferProc(const SkBitmap& bitmap, const SkIRect& rect,
251                               BitmapXferProc proc, uint32_t procData) {
252    int shiftPerPixel;
253    switch (bitmap.config()) {
254        case SkBitmap::kARGB_8888_Config:
255            shiftPerPixel = 2;
256            break;
257        case SkBitmap::kARGB_4444_Config:
258        case SkBitmap::kRGB_565_Config:
259            shiftPerPixel = 1;
260            break;
261        case SkBitmap::kA8_Config:
262            shiftPerPixel = 0;
263            break;
264        default:
265            SkASSERT(!"Can't use xferproc on this config");
266            return;
267    }
268
269    uint8_t* pixels = (uint8_t*)bitmap.getPixels();
270    SkASSERT(pixels);
271    const size_t rowBytes = bitmap.rowBytes();
272    const int widthBytes = rect.width() << shiftPerPixel;
273
274    // skip down to the first scanline and X position
275    pixels += rect.fTop * rowBytes + (rect.fLeft << shiftPerPixel);
276    for (int scans = rect.height() - 1; scans >= 0; --scans) {
277        proc(pixels, widthBytes, procData);
278        pixels += rowBytes;
279    }
280}
281
282void SkDraw::drawPaint(const SkPaint& paint) const {
283    SkDEBUGCODE(this->validate();)
284
285    if (fClip->isEmpty()) {
286        return;
287    }
288
289    SkIRect    devRect;
290    devRect.set(0, 0, fBitmap->width(), fBitmap->height());
291    if (fBounder && !fBounder->doIRect(devRect)) {
292        return;
293    }
294
295    /*  If we don't have a shader (i.e. we're just a solid color) we may
296        be faster to operate directly on the device bitmap, rather than invoking
297        a blitter. Esp. true for xfermodes, which require a colorshader to be
298        present, which is just redundant work. Since we're drawing everywhere
299        in the clip, we don't have to worry about antialiasing.
300    */
301    uint32_t procData = 0;  // to avoid the warning
302    BitmapXferProc proc = ChooseBitmapXferProc(*fBitmap, paint, &procData);
303    if (proc) {
304        if (D_Dst_BitmapXferProc == proc) { // nothing to do
305            return;
306        }
307
308        SkRegion::Iterator iter(*fClip);
309        while (!iter.done()) {
310            CallBitmapXferProc(*fBitmap, iter.rect(), proc, procData);
311            iter.next();
312        }
313    } else {
314        // normal case: use a blitter
315        SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
316        SkScan::FillIRect(devRect, fClip, blitter.get());
317    }
318}
319
320///////////////////////////////////////////////////////////////////////////////
321
322struct PtProcRec {
323    SkCanvas::PointMode fMode;
324    const SkPaint*  fPaint;
325    const SkRegion* fClip;
326
327    // computed values
328    SkFixed fRadius;
329
330    typedef void (*Proc)(const PtProcRec&, const SkPoint devPts[], int count,
331                         SkBlitter*);
332
333    bool init(SkCanvas::PointMode, const SkPaint&, const SkMatrix* matrix,
334              const SkRegion* clip);
335    Proc chooseProc(SkBlitter* blitter);
336};
337
338static void bw_pt_rect_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
339                                 int count, SkBlitter* blitter) {
340    SkASSERT(rec.fClip->isRect());
341    const SkIRect& r = rec.fClip->getBounds();
342
343    for (int i = 0; i < count; i++) {
344        int x = SkScalarFloor(devPts[i].fX);
345        int y = SkScalarFloor(devPts[i].fY);
346        if (r.contains(x, y)) {
347            blitter->blitH(x, y, 1);
348        }
349    }
350}
351
352static void bw_pt_rect_16_hair_proc(const PtProcRec& rec,
353                                    const SkPoint devPts[], int count,
354                                    SkBlitter* blitter) {
355    SkASSERT(rec.fClip->isRect());
356    const SkIRect& r = rec.fClip->getBounds();
357    uint32_t value;
358    const SkBitmap* bitmap = blitter->justAnOpaqueColor(&value);
359    SkASSERT(bitmap);
360
361    uint16_t* addr = bitmap->getAddr16(0, 0);
362    int rb = bitmap->rowBytes();
363
364    for (int i = 0; i < count; i++) {
365        int x = SkScalarFloor(devPts[i].fX);
366        int y = SkScalarFloor(devPts[i].fY);
367        if (r.contains(x, y)) {
368//            *bitmap->getAddr16(x, y) = SkToU16(value);
369            ((uint16_t*)((char*)addr + y * rb))[x] = SkToU16(value);
370        }
371    }
372}
373
374static void bw_pt_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
375                            int count, SkBlitter* blitter) {
376    for (int i = 0; i < count; i++) {
377        int x = SkScalarFloor(devPts[i].fX);
378        int y = SkScalarFloor(devPts[i].fY);
379        if (rec.fClip->contains(x, y)) {
380            blitter->blitH(x, y, 1);
381        }
382    }
383}
384
385static void bw_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
386                              int count, SkBlitter* blitter) {
387    for (int i = 0; i < count; i += 2) {
388        SkScan::HairLine(devPts[i], devPts[i+1], rec.fClip, blitter);
389    }
390}
391
392static void bw_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
393                              int count, SkBlitter* blitter) {
394    for (int i = 0; i < count - 1; i++) {
395        SkScan::HairLine(devPts[i], devPts[i+1], rec.fClip, blitter);
396    }
397}
398
399// aa versions
400
401static void aa_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
402                              int count, SkBlitter* blitter) {
403    for (int i = 0; i < count; i += 2) {
404        SkScan::AntiHairLine(devPts[i], devPts[i+1], rec.fClip, blitter);
405    }
406}
407
408static void aa_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
409                              int count, SkBlitter* blitter) {
410    for (int i = 0; i < count - 1; i++) {
411        SkScan::AntiHairLine(devPts[i], devPts[i+1], rec.fClip, blitter);
412    }
413}
414
415// square procs (strokeWidth > 0 but matrix is square-scale (sx == sy)
416
417static void bw_square_proc(const PtProcRec& rec, const SkPoint devPts[],
418                           int count, SkBlitter* blitter) {
419    const SkFixed radius = rec.fRadius;
420    for (int i = 0; i < count; i++) {
421        SkFixed x = SkScalarToFixed(devPts[i].fX);
422        SkFixed y = SkScalarToFixed(devPts[i].fY);
423
424        SkXRect r;
425        r.fLeft = x - radius;
426        r.fTop = y - radius;
427        r.fRight = x + radius;
428        r.fBottom = y + radius;
429
430        SkScan::FillXRect(r, rec.fClip, blitter);
431    }
432}
433
434static void aa_square_proc(const PtProcRec& rec, const SkPoint devPts[],
435                           int count, SkBlitter* blitter) {
436    const SkFixed radius = rec.fRadius;
437    for (int i = 0; i < count; i++) {
438        SkFixed x = SkScalarToFixed(devPts[i].fX);
439        SkFixed y = SkScalarToFixed(devPts[i].fY);
440
441        SkXRect r;
442        r.fLeft = x - radius;
443        r.fTop = y - radius;
444        r.fRight = x + radius;
445        r.fBottom = y + radius;
446
447        SkScan::AntiFillXRect(r, rec.fClip, blitter);
448    }
449}
450
451// If this guy returns true, then chooseProc() must return a valid proc
452bool PtProcRec::init(SkCanvas::PointMode mode, const SkPaint& paint,
453                     const SkMatrix* matrix, const SkRegion* clip) {
454    if (paint.getPathEffect()) {
455        return false;
456    }
457    SkScalar width = paint.getStrokeWidth();
458    if (0 == width) {
459        fMode = mode;
460        fPaint = &paint;
461        fClip = clip;
462        fRadius = SK_Fixed1 >> 1;
463        return true;
464    }
465    if (paint.getStrokeCap() != SkPaint::kRound_Cap &&
466            matrix->rectStaysRect() && SkCanvas::kPoints_PointMode == mode) {
467        SkScalar sx = matrix->get(SkMatrix::kMScaleX);
468        SkScalar sy = matrix->get(SkMatrix::kMScaleY);
469        if (SkScalarNearlyZero(sx - sy)) {
470            if (sx < 0) {
471                sx = -sx;
472            }
473
474            fMode = mode;
475            fPaint = &paint;
476            fClip = clip;
477            fRadius = SkScalarToFixed(SkScalarMul(width, sx)) >> 1;
478            return true;
479        }
480    }
481    return false;
482}
483
484PtProcRec::Proc PtProcRec::chooseProc(SkBlitter* blitter) {
485    Proc proc = NULL;
486
487    // for our arrays
488    SkASSERT(0 == SkCanvas::kPoints_PointMode);
489    SkASSERT(1 == SkCanvas::kLines_PointMode);
490    SkASSERT(2 == SkCanvas::kPolygon_PointMode);
491    SkASSERT((unsigned)fMode <= (unsigned)SkCanvas::kPolygon_PointMode);
492
493    // first check for hairlines
494    if (0 == fPaint->getStrokeWidth()) {
495        if (fPaint->isAntiAlias()) {
496            static const Proc gAAProcs[] = {
497                aa_square_proc, aa_line_hair_proc, aa_poly_hair_proc
498            };
499            proc = gAAProcs[fMode];
500        } else {
501            if (SkCanvas::kPoints_PointMode == fMode && fClip->isRect()) {
502                uint32_t value;
503                const SkBitmap* bm = blitter->justAnOpaqueColor(&value);
504                if (bm && bm->config() == SkBitmap::kRGB_565_Config) {
505                    proc = bw_pt_rect_16_hair_proc;
506                } else {
507                    proc = bw_pt_rect_hair_proc;
508                }
509            } else {
510                static Proc gBWProcs[] = {
511                    bw_pt_hair_proc, bw_line_hair_proc, bw_poly_hair_proc
512                };
513                proc = gBWProcs[fMode];
514            }
515        }
516    } else if (fPaint->getStrokeCap() != SkPaint::kRound_Cap) {
517        SkASSERT(SkCanvas::kPoints_PointMode == fMode);
518        if (fPaint->isAntiAlias()) {
519            proc = aa_square_proc;
520        } else {
521            proc = bw_square_proc;
522        }
523    }
524    return proc;
525}
526
527static bool bounder_points(SkBounder* bounder, SkCanvas::PointMode mode,
528                           size_t count, const SkPoint pts[],
529                           const SkPaint& paint, const SkMatrix& matrix) {
530    SkIRect ibounds;
531    SkRect bounds;
532    SkScalar inset = paint.getStrokeWidth();
533
534    bounds.set(pts, count);
535    bounds.inset(-inset, -inset);
536    matrix.mapRect(&bounds);
537
538    bounds.roundOut(&ibounds);
539    return bounder->doIRect(ibounds);
540}
541
542// each of these costs 8-bytes of stack space, so don't make it too large
543// must be even for lines/polygon to work
544#define MAX_DEV_PTS     32
545
546void SkDraw::drawPoints(SkCanvas::PointMode mode, size_t count,
547                        const SkPoint pts[], const SkPaint& paint,
548                        bool forceUseDevice) const {
549    // if we're in lines mode, force count to be even
550    if (SkCanvas::kLines_PointMode == mode) {
551        count &= ~(size_t)1;
552    }
553
554    if ((long)count <= 0) {
555        return;
556    }
557
558    SkAutoRestoreBounder arb;
559
560    if (fBounder) {
561        if (!bounder_points(fBounder, mode, count, pts, paint, *fMatrix)) {
562            return;
563        }
564        // clear the bounder for the rest of this function, so we don't call it
565        // again later if we happen to call ourselves for drawRect, drawPath,
566        // etc.
567        arb.clearBounder(this);
568    }
569
570    SkASSERT(pts != NULL);
571    SkDEBUGCODE(this->validate();)
572
573     // nothing to draw
574    if (fClip->isEmpty() ||
575        (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
576        return;
577    }
578
579    PtProcRec rec;
580    if (!forceUseDevice && rec.init(mode, paint, fMatrix, fClip)) {
581        SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
582
583        SkPoint             devPts[MAX_DEV_PTS];
584        const SkMatrix*     matrix = fMatrix;
585        SkBlitter*          bltr = blitter.get();
586        PtProcRec::Proc     proc = rec.chooseProc(bltr);
587        // we have to back up subsequent passes if we're in polygon mode
588        const size_t backup = (SkCanvas::kPolygon_PointMode == mode);
589
590        do {
591            size_t n = count;
592            if (n > MAX_DEV_PTS) {
593                n = MAX_DEV_PTS;
594            }
595            matrix->mapPoints(devPts, pts, n);
596            proc(rec, devPts, n, bltr);
597            pts += n - backup;
598            SkASSERT(count >= n);
599            count -= n;
600            if (count > 0) {
601                count += backup;
602            }
603        } while (count != 0);
604    } else {
605        switch (mode) {
606            case SkCanvas::kPoints_PointMode: {
607                // temporarily mark the paint as filling.
608                SkAutoPaintStyleRestore restore(paint, SkPaint::kFill_Style);
609
610                SkScalar width = paint.getStrokeWidth();
611                SkScalar radius = SkScalarHalf(width);
612
613                if (paint.getStrokeCap() == SkPaint::kRound_Cap) {
614                    SkPath      path;
615                    SkMatrix    preMatrix;
616
617                    path.addCircle(0, 0, radius);
618                    for (size_t i = 0; i < count; i++) {
619                        preMatrix.setTranslate(pts[i].fX, pts[i].fY);
620                        // pass true for the last point, since we can modify
621                        // then path then
622                        if (fDevice) {
623                            fDevice->drawPath(*this, path, paint, &preMatrix,
624                                              (count-1) == i);
625                        } else {
626                            this->drawPath(path, paint, &preMatrix, (count-1) == i);
627                        }
628                    }
629                } else {
630                    SkRect  r;
631
632                    for (size_t i = 0; i < count; i++) {
633                        r.fLeft = pts[i].fX - radius;
634                        r.fTop = pts[i].fY - radius;
635                        r.fRight = r.fLeft + width;
636                        r.fBottom = r.fTop + width;
637                        if (fDevice) {
638                            fDevice->drawRect(*this, r, paint);
639                        } else {
640                            this->drawRect(r, paint);
641                        }
642                    }
643                }
644                break;
645            }
646            case SkCanvas::kLines_PointMode:
647            case SkCanvas::kPolygon_PointMode: {
648                count -= 1;
649                SkPath path;
650                SkPaint p(paint);
651                p.setStyle(SkPaint::kStroke_Style);
652                size_t inc = (SkCanvas::kLines_PointMode == mode) ? 2 : 1;
653                for (size_t i = 0; i < count; i += inc) {
654                    path.moveTo(pts[i]);
655                    path.lineTo(pts[i+1]);
656                    if (fDevice) {
657                        fDevice->drawPath(*this, path, p, NULL, true);
658                    } else {
659                        this->drawPath(path, p, NULL, true);
660                    }
661                    path.rewind();
662                }
663                break;
664            }
665        }
666    }
667}
668
669static inline SkPoint* as_lefttop(SkRect* r) {
670    return (SkPoint*)(void*)r;
671}
672
673static inline SkPoint* as_rightbottom(SkRect* r) {
674    return ((SkPoint*)(void*)r) + 1;
675}
676
677void SkDraw::drawRect(const SkRect& rect, const SkPaint& paint) const {
678    SkDEBUGCODE(this->validate();)
679
680    // nothing to draw
681    if (fClip->isEmpty() ||
682        (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
683        return;
684    }
685
686    // complex enough to draw as a path
687    if (paint.getPathEffect() || paint.getMaskFilter() ||
688            paint.getRasterizer() || !fMatrix->rectStaysRect() ||
689            (paint.getStyle() != SkPaint::kFill_Style &&
690             SkScalarHalf(paint.getStrokeWidth()) > 0)) {
691        SkPath  tmp;
692        tmp.addRect(rect);
693        tmp.setFillType(SkPath::kWinding_FillType);
694        this->drawPath(tmp, paint, NULL, true);
695        return;
696    }
697
698    const SkMatrix& matrix = *fMatrix;
699    SkRect          devRect;
700
701    // transform rect into devRect
702    {
703        matrix.mapXY(rect.fLeft, rect.fTop, rect_points(devRect, 0));
704        matrix.mapXY(rect.fRight, rect.fBottom, rect_points(devRect, 1));
705        devRect.sort();
706    }
707
708    if (fBounder && !fBounder->doRect(devRect, paint)) {
709        return;
710    }
711
712    // look for the quick exit, before we build a blitter
713    {
714        SkIRect ir;
715        devRect.roundOut(&ir);
716        if (paint.getStyle() != SkPaint::kFill_Style) {
717            // extra space for hairlines
718            ir.inset(-1, -1);
719        }
720        if (fClip->quickReject(ir))
721            return;
722    }
723
724    SkAutoBlitterChoose blitterStorage(*fBitmap, matrix, paint);
725    SkBlitter*          blitter = blitterStorage.get();
726    const SkRegion*     clip = fClip;
727
728    // we want to "fill" if we are kFill or kStrokeAndFill, since in the latter
729    // case we are also hairline (if we've gotten to here), which devolves to
730    // effectively just kFill
731    if (paint.getStyle() != SkPaint::kStroke_Style) {
732        if (paint.isAntiAlias()) {
733            SkScan::AntiFillRect(devRect, clip, blitter);
734        } else {
735            SkScan::FillRect(devRect, clip, blitter);
736        }
737    } else {
738        if (paint.isAntiAlias()) {
739            SkScan::AntiHairRect(devRect, clip, blitter);
740        } else {
741            SkScan::HairRect(devRect, clip, blitter);
742        }
743    }
744}
745
746void SkDraw::drawDevMask(const SkMask& srcM, const SkPaint& paint) const {
747    if (srcM.fBounds.isEmpty()) {
748        return;
749    }
750
751    SkMask          dstM;
752    const SkMask*   mask = &srcM;
753
754    dstM.fImage = NULL;
755    SkAutoMaskImage ami(&dstM, false);
756
757    if (paint.getMaskFilter() &&
758            paint.getMaskFilter()->filterMask(&dstM, srcM, *fMatrix, NULL)) {
759        mask = &dstM;
760    }
761
762    if (fBounder && !fBounder->doIRect(mask->fBounds)) {
763        return;
764    }
765
766    SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
767
768    blitter->blitMaskRegion(*mask, *fClip);
769}
770
771class SkAutoPaintRestoreColorStrokeWidth {
772public:
773    SkAutoPaintRestoreColorStrokeWidth(const SkPaint& paint) {
774        fPaint = (SkPaint*)&paint;
775        fColor = paint.getColor();
776        fWidth = paint.getStrokeWidth();
777    }
778    ~SkAutoPaintRestoreColorStrokeWidth() {
779        fPaint->setColor(fColor);
780        fPaint->setStrokeWidth(fWidth);
781    }
782
783private:
784    SkPaint*    fPaint;
785    SkColor     fColor;
786    SkScalar    fWidth;
787};
788
789static SkScalar fast_len(const SkVector& vec) {
790    SkScalar x = SkScalarAbs(vec.fX);
791    SkScalar y = SkScalarAbs(vec.fY);
792    if (x < y) {
793        SkTSwap(x, y);
794    }
795    return x + SkScalarHalf(y);
796}
797
798// our idea is to return true if there is no appreciable skew or non-square scale
799// for that we'll transform (0,1) and (1,0), and check that the resulting dot-prod
800// is nearly one
801static bool map_radius(const SkMatrix& matrix, SkScalar* value) {
802    if (matrix.getType() & SkMatrix::kPerspective_Mask) {
803        return false;
804    }
805    SkVector src[2], dst[2];
806    src[0].set(*value, 0);
807    src[1].set(0, *value);
808    matrix.mapVectors(dst, src, 2);
809    SkScalar len0 = fast_len(dst[0]);
810    SkScalar len1 = fast_len(dst[1]);
811    if (len0 <= SK_Scalar1 && len1 <= SK_Scalar1) {
812        *value = SkScalarAve(len0, len1);
813        return true;
814    }
815    return false;
816}
817
818void SkDraw::drawPath(const SkPath& origSrcPath, const SkPaint& paint,
819                      const SkMatrix* prePathMatrix, bool pathIsMutable) const {
820    SkDEBUGCODE(this->validate();)
821
822    // nothing to draw
823    if (fClip->isEmpty() ||
824        (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
825        return;
826    }
827
828    SkPath*         pathPtr = (SkPath*)&origSrcPath;
829    bool            doFill = true;
830    SkPath          tmpPath;
831    SkMatrix        tmpMatrix;
832    const SkMatrix* matrix = fMatrix;
833
834    if (prePathMatrix) {
835        if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style ||
836                paint.getRasterizer()) {
837            SkPath* result = pathPtr;
838
839            if (!pathIsMutable) {
840                result = &tmpPath;
841                pathIsMutable = true;
842            }
843            pathPtr->transform(*prePathMatrix, result);
844            pathPtr = result;
845        } else {
846            if (!tmpMatrix.setConcat(*matrix, *prePathMatrix)) {
847                // overflow
848                return;
849            }
850            matrix = &tmpMatrix;
851        }
852    }
853    // at this point we're done with prePathMatrix
854    SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;)
855
856    /*
857        If the device thickness < 1.0, then make it a hairline, and
858        modulate alpha if the thickness is even smaller (e.g. thickness == 0.5
859        should modulate the alpha by 1/2)
860    */
861
862    SkAutoPaintRestoreColorStrokeWidth aprc(paint);
863
864    // can we approximate a thin (but not hairline) stroke with an alpha-modulated
865    // hairline? Only if the matrix scales evenly in X and Y, and the device-width is
866    // less than a pixel
867    if (paint.isAntiAlias() &&
868        paint.getStyle() == SkPaint::kStroke_Style && paint.getXfermode() == NULL) {
869        SkScalar width = paint.getStrokeWidth();
870        if (width > 0 && map_radius(*matrix, &width)) {
871            int scale = (int)SkScalarMul(width, 256);
872            int alpha = paint.getAlpha() * scale >> 8;
873
874            // pretend to be a hairline, with a modulated alpha
875            ((SkPaint*)&paint)->setAlpha(alpha);
876            ((SkPaint*)&paint)->setStrokeWidth(0);
877        }
878    }
879
880    if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) {
881        doFill = paint.getFillPath(*pathPtr, &tmpPath);
882        pathPtr = &tmpPath;
883    }
884
885    if (paint.getRasterizer()) {
886        SkMask  mask;
887        if (paint.getRasterizer()->rasterize(*pathPtr, *matrix,
888                            &fClip->getBounds(), paint.getMaskFilter(), &mask,
889                            SkMask::kComputeBoundsAndRenderImage_CreateMode)) {
890            this->drawDevMask(mask, paint);
891            SkMask::FreeImage(mask.fImage);
892        }
893        return;
894    }
895
896    // avoid possibly allocating a new path in transform if we can
897    SkPath* devPathPtr = pathIsMutable ? pathPtr : &tmpPath;
898
899    // transform the path into device space
900    pathPtr->transform(*matrix, devPathPtr);
901
902    SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
903
904    // how does filterPath() know to fill or hairline the path??? <mrr>
905    if (paint.getMaskFilter() &&
906            paint.getMaskFilter()->filterPath(*devPathPtr, *fMatrix, *fClip,
907                                              fBounder, blitter.get())) {
908        return; // filterPath() called the blitter, so we're done
909    }
910
911    if (fBounder && !fBounder->doPath(*devPathPtr, paint, doFill)) {
912        return;
913    }
914
915    if (doFill) {
916        if (paint.isAntiAlias()) {
917            SkScan::AntiFillPath(*devPathPtr, *fClip, blitter.get());
918        } else {
919            SkScan::FillPath(*devPathPtr, *fClip, blitter.get());
920        }
921    } else {    // hairline
922        if (paint.isAntiAlias()) {
923            SkScan::AntiHairPath(*devPathPtr, fClip, blitter.get());
924        } else {
925            SkScan::HairPath(*devPathPtr, fClip, blitter.get());
926        }
927    }
928}
929
930/** For the purposes of drawing bitmaps, if a matrix is "almost" translate
931    go ahead and treat it as if it were, so that subsequent code can go fast.
932 */
933static bool just_translate(const SkMatrix& matrix, const SkBitmap& bitmap) {
934    SkMatrix::TypeMask mask = matrix.getType();
935
936    if (mask & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)) {
937        return false;
938    }
939    if (mask & SkMatrix::kScale_Mask) {
940        SkScalar sx = matrix[SkMatrix::kMScaleX];
941        SkScalar sy = matrix[SkMatrix::kMScaleY];
942        int w = bitmap.width();
943        int h = bitmap.height();
944        int sw = SkScalarRound(SkScalarMul(sx, SkIntToScalar(w)));
945        int sh = SkScalarRound(SkScalarMul(sy, SkIntToScalar(h)));
946        return sw == w && sh == h;
947    }
948    // if we got here, we're either kTranslate_Mask or identity
949    return true;
950}
951
952void SkDraw::drawBitmapAsMask(const SkBitmap& bitmap,
953                              const SkPaint& paint) const {
954    SkASSERT(bitmap.getConfig() == SkBitmap::kA8_Config);
955
956    if (just_translate(*fMatrix, bitmap)) {
957        int ix = SkScalarRound(fMatrix->getTranslateX());
958        int iy = SkScalarRound(fMatrix->getTranslateY());
959
960        SkMask  mask;
961        mask.fBounds.set(ix, iy, ix + bitmap.width(), iy + bitmap.height());
962        mask.fFormat = SkMask::kA8_Format;
963        mask.fRowBytes = bitmap.rowBytes();
964        mask.fImage = bitmap.getAddr8(0, 0);
965
966        this->drawDevMask(mask, paint);
967    } else {    // need to xform the bitmap first
968        SkRect  r;
969        SkMask  mask;
970
971        r.set(0, 0,
972              SkIntToScalar(bitmap.width()), SkIntToScalar(bitmap.height()));
973        fMatrix->mapRect(&r);
974        r.round(&mask.fBounds);
975
976        // set the mask's bounds to the transformed bitmap-bounds,
977        // clipped to the actual device
978        {
979            SkIRect    devBounds;
980            devBounds.set(0, 0, fBitmap->width(), fBitmap->height());
981            // need intersect(l, t, r, b) on irect
982            if (!mask.fBounds.intersect(devBounds)) {
983                return;
984            }
985        }
986
987        mask.fFormat = SkMask::kA8_Format;
988        mask.fRowBytes = SkAlign4(mask.fBounds.width());
989        size_t size = mask.computeImageSize();
990        if (0 == size) {
991            // the mask is too big to allocated, draw nothing
992            return;
993        }
994
995        // allocate (and clear) our temp buffer to hold the transformed bitmap
996        SkAutoMalloc    storage(size);
997        mask.fImage = (uint8_t*)storage.get();
998        memset(mask.fImage, 0, size);
999
1000        // now draw our bitmap(src) into mask(dst), transformed by the matrix
1001        {
1002            SkBitmap    device;
1003            device.setConfig(SkBitmap::kA8_Config, mask.fBounds.width(),
1004                             mask.fBounds.height(), mask.fRowBytes);
1005            device.setPixels(mask.fImage);
1006
1007            SkCanvas c(device);
1008            // need the unclipped top/left for the translate
1009            c.translate(-SkIntToScalar(mask.fBounds.fLeft),
1010                        -SkIntToScalar(mask.fBounds.fTop));
1011            c.concat(*fMatrix);
1012
1013            // We can't call drawBitmap, or we'll infinitely recurse. Instead
1014            // we manually build a shader and draw that into our new mask
1015            SkPaint tmpPaint;
1016            tmpPaint.setFlags(paint.getFlags());
1017            SkAutoBitmapShaderInstall   install(bitmap, &tmpPaint);
1018            SkRect rr;
1019            rr.set(0, 0, SkIntToScalar(bitmap.width()),
1020                   SkIntToScalar(bitmap.height()));
1021            c.drawRect(rr, tmpPaint);
1022        }
1023        this->drawDevMask(mask, paint);
1024    }
1025}
1026
1027static bool clipped_out(const SkMatrix& m, const SkRegion& c,
1028                        const SkRect& srcR) {
1029    SkRect  dstR;
1030    SkIRect devIR;
1031
1032    m.mapRect(&dstR, srcR);
1033    dstR.roundOut(&devIR);
1034    return c.quickReject(devIR);
1035}
1036
1037static bool clipped_out(const SkMatrix& matrix, const SkRegion& clip,
1038                        int width, int height) {
1039    SkRect  r;
1040    r.set(0, 0, SkIntToScalar(width), SkIntToScalar(height));
1041    return clipped_out(matrix, clip, r);
1042}
1043
1044void SkDraw::drawBitmap(const SkBitmap& bitmap, const SkMatrix& prematrix,
1045                        const SkPaint& paint) const {
1046    SkDEBUGCODE(this->validate();)
1047
1048    // nothing to draw
1049    if (fClip->isEmpty() ||
1050            bitmap.width() == 0 || bitmap.height() == 0 ||
1051            bitmap.getConfig() == SkBitmap::kNo_Config ||
1052            (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
1053        return;
1054    }
1055
1056    // run away on too-big bitmaps for now (exceed 16.16)
1057    if (bitmap.width() > 32767 || bitmap.height() > 32767) {
1058        return;
1059    }
1060
1061    SkAutoPaintStyleRestore restore(paint, SkPaint::kFill_Style);
1062
1063    SkMatrix matrix;
1064    if (!matrix.setConcat(*fMatrix, prematrix)) {
1065        return;
1066    }
1067
1068    if (clipped_out(matrix, *fClip, bitmap.width(), bitmap.height())) {
1069        return;
1070    }
1071
1072    if (fBounder && just_translate(matrix, bitmap)) {
1073        SkIRect ir;
1074        int32_t ix = SkScalarRound(matrix.getTranslateX());
1075        int32_t iy = SkScalarRound(matrix.getTranslateY());
1076        ir.set(ix, iy, ix + bitmap.width(), iy + bitmap.height());
1077        if (!fBounder->doIRect(ir)) {
1078            return;
1079        }
1080    }
1081
1082    // only lock the pixels if we passed the clip and bounder tests
1083    SkAutoLockPixels alp(bitmap);
1084    // after the lock, check if we are valid
1085    if (!bitmap.readyToDraw()) {
1086        return;
1087    }
1088
1089    if (bitmap.getConfig() != SkBitmap::kA8_Config &&
1090            just_translate(matrix, bitmap)) {
1091        int         ix = SkScalarRound(matrix.getTranslateX());
1092        int         iy = SkScalarRound(matrix.getTranslateY());
1093        uint32_t    storage[kBlitterStorageLongCount];
1094        SkBlitter*  blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap,
1095                                            ix, iy, storage, sizeof(storage));
1096        if (blitter) {
1097            SkAutoTPlacementDelete<SkBlitter>   ad(blitter, storage);
1098
1099            SkIRect    ir;
1100            ir.set(ix, iy, ix + bitmap.width(), iy + bitmap.height());
1101
1102            SkRegion::Cliperator iter(*fClip, ir);
1103            const SkIRect&       cr = iter.rect();
1104
1105            for (; !iter.done(); iter.next()) {
1106                SkASSERT(!cr.isEmpty());
1107                blitter->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
1108            }
1109            return;
1110        }
1111#if 0
1112        SkDebugf("---- MISSING sprite case: config=%d [%d %d], device=%d, xfer=%p, alpha=0x%X colorFilter=%p\n",
1113                bitmap.config(), bitmap.width(), bitmap.height(), fBitmap->config(),
1114                paint.getXfermode(), paint.getAlpha(), paint.getColorFilter());
1115#endif
1116    }
1117
1118    // now make a temp draw on the stack, and use it
1119    //
1120    SkDraw draw(*this);
1121    draw.fMatrix = &matrix;
1122
1123    if (bitmap.getConfig() == SkBitmap::kA8_Config) {
1124        draw.drawBitmapAsMask(bitmap, paint);
1125    } else {
1126        SkAutoBitmapShaderInstall   install(bitmap, &paint);
1127
1128        SkRect  r;
1129        r.set(0, 0, SkIntToScalar(bitmap.width()),
1130              SkIntToScalar(bitmap.height()));
1131        // is this ok if paint has a rasterizer?
1132        draw.drawRect(r, paint);
1133    }
1134}
1135
1136void SkDraw::drawSprite(const SkBitmap& bitmap, int x, int y,
1137                        const SkPaint& paint) const {
1138    SkDEBUGCODE(this->validate();)
1139
1140    // nothing to draw
1141    if (fClip->isEmpty() ||
1142            bitmap.width() == 0 || bitmap.height() == 0 ||
1143            bitmap.getConfig() == SkBitmap::kNo_Config ||
1144            (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
1145        return;
1146    }
1147
1148    SkIRect    bounds;
1149    bounds.set(x, y, x + bitmap.width(), y + bitmap.height());
1150
1151    if (fClip->quickReject(bounds)) {
1152        return; // nothing to draw
1153    }
1154
1155    SkAutoPaintStyleRestore restore(paint, SkPaint::kFill_Style);
1156
1157    if (NULL == paint.getColorFilter()) {
1158        uint32_t    storage[kBlitterStorageLongCount];
1159        SkBlitter*  blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap,
1160                                                x, y, storage, sizeof(storage));
1161
1162        if (blitter) {
1163            SkAutoTPlacementDelete<SkBlitter> ad(blitter, storage);
1164
1165            if (fBounder && !fBounder->doIRect(bounds)) {
1166                return;
1167            }
1168
1169            SkRegion::Cliperator iter(*fClip, bounds);
1170            const SkIRect&       cr = iter.rect();
1171
1172            for (; !iter.done(); iter.next()) {
1173                SkASSERT(!cr.isEmpty());
1174                blitter->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
1175            }
1176            return;
1177        }
1178    }
1179
1180    SkAutoBitmapShaderInstall   install(bitmap, &paint);
1181
1182    SkMatrix        matrix;
1183    SkRect          r;
1184
1185    // get a scalar version of our rect
1186    r.set(bounds);
1187
1188    // tell the shader our offset
1189    matrix.setTranslate(r.fLeft, r.fTop);
1190    paint.getShader()->setLocalMatrix(matrix);
1191
1192    SkDraw draw(*this);
1193    matrix.reset();
1194    draw.fMatrix = &matrix;
1195    // call ourself with a rect
1196    // is this OK if paint has a rasterizer?
1197    draw.drawRect(r, paint);
1198}
1199
1200///////////////////////////////////////////////////////////////////////////////
1201
1202#include "SkScalerContext.h"
1203#include "SkGlyphCache.h"
1204#include "SkUtils.h"
1205
1206static void measure_text(SkGlyphCache* cache, SkDrawCacheProc glyphCacheProc,
1207                const char text[], size_t byteLength, SkVector* stopVector) {
1208    SkFixed     x = 0, y = 0;
1209    const char* stop = text + byteLength;
1210
1211    SkAutoKern  autokern;
1212
1213    while (text < stop) {
1214        // don't need x, y here, since all subpixel variants will have the
1215        // same advance
1216        const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0);
1217
1218        x += autokern.adjust(glyph) + glyph.fAdvanceX;
1219        y += glyph.fAdvanceY;
1220    }
1221    stopVector->set(SkFixedToScalar(x), SkFixedToScalar(y));
1222
1223    SkASSERT(text == stop);
1224}
1225
1226void SkDraw::drawText_asPaths(const char text[], size_t byteLength,
1227                              SkScalar x, SkScalar y,
1228                              const SkPaint& paint) const {
1229    SkDEBUGCODE(this->validate();)
1230
1231    SkTextToPathIter iter(text, byteLength, paint, true, true);
1232
1233    SkMatrix    matrix;
1234    matrix.setScale(iter.getPathScale(), iter.getPathScale());
1235    matrix.postTranslate(x, y);
1236
1237    const SkPath* iterPath;
1238    SkScalar xpos, prevXPos = 0;
1239
1240    while ((iterPath = iter.next(&xpos)) != NULL) {
1241        matrix.postTranslate(xpos - prevXPos, 0);
1242        const SkPaint& pnt = iter.getPaint();
1243        if (fDevice) {
1244            fDevice->drawPath(*this, *iterPath, pnt, &matrix, false);
1245        } else {
1246            this->drawPath(*iterPath, pnt, &matrix, false);
1247        }
1248        prevXPos = xpos;
1249    }
1250}
1251
1252static void draw_paint_rect(const SkDraw* draw, const SkPaint& paint,
1253                            const SkRect& r, SkScalar textSize) {
1254    if (paint.getStyle() == SkPaint::kFill_Style) {
1255        draw->drawRect(r, paint);
1256    } else {
1257        SkPaint p(paint);
1258        p.setStrokeWidth(SkScalarMul(textSize, paint.getStrokeWidth()));
1259        draw->drawRect(r, p);
1260    }
1261}
1262
1263static void handle_aftertext(const SkDraw* draw, const SkPaint& paint,
1264                             SkScalar width, const SkPoint& start) {
1265    uint32_t flags = paint.getFlags();
1266
1267    if (flags & (SkPaint::kUnderlineText_Flag |
1268                 SkPaint::kStrikeThruText_Flag)) {
1269        SkScalar textSize = paint.getTextSize();
1270        SkScalar height = SkScalarMul(textSize, kStdUnderline_Thickness);
1271        SkRect   r;
1272
1273        r.fLeft = start.fX;
1274        r.fRight = start.fX + width;
1275
1276        if (flags & SkPaint::kUnderlineText_Flag) {
1277            SkScalar offset = SkScalarMulAdd(textSize, kStdUnderline_Offset,
1278                                             start.fY);
1279            r.fTop = offset;
1280            r.fBottom = offset + height;
1281            draw_paint_rect(draw, paint, r, textSize);
1282        }
1283        if (flags & SkPaint::kStrikeThruText_Flag) {
1284            SkScalar offset = SkScalarMulAdd(textSize, kStdStrikeThru_Offset,
1285                                             start.fY);
1286            r.fTop = offset;
1287            r.fBottom = offset + height;
1288            draw_paint_rect(draw, paint, r, textSize);
1289        }
1290    }
1291}
1292
1293// disable warning : local variable used without having been initialized
1294#if defined _WIN32 && _MSC_VER >= 1300
1295#pragma warning ( push )
1296#pragma warning ( disable : 4701 )
1297#endif
1298
1299//////////////////////////////////////////////////////////////////////////////
1300
1301static void D1G_NoBounder_RectClip(const SkDraw1Glyph& state,
1302                                   SkFixed fx, SkFixed fy,
1303                                   const SkGlyph& glyph) {
1304    int left = SkFixedFloor(fx);
1305    int top = SkFixedFloor(fy);
1306    SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
1307	SkASSERT(state.fClip->isRect());
1308	SkASSERT(NULL == state.fBounder);
1309	SkASSERT(state.fClipBounds == state.fClip->getBounds());
1310
1311    left += glyph.fLeft;
1312    top  += glyph.fTop;
1313
1314    int right   = left + glyph.fWidth;
1315    int bottom  = top + glyph.fHeight;
1316
1317	SkMask		mask;
1318	SkIRect		storage;
1319	SkIRect*	bounds = &mask.fBounds;
1320
1321	mask.fBounds.set(left, top, right, bottom);
1322
1323	// this extra test is worth it, assuming that most of the time it succeeds
1324	// since we can avoid writing to storage
1325	if (!state.fClipBounds.containsNoEmptyCheck(left, top, right, bottom)) {
1326		if (!storage.intersectNoEmptyCheck(mask.fBounds, state.fClipBounds))
1327			return;
1328		bounds = &storage;
1329	}
1330
1331	uint8_t* aa = (uint8_t*)glyph.fImage;
1332	if (NULL == aa) {
1333		aa = (uint8_t*)state.fCache->findImage(glyph);
1334		if (NULL == aa) {
1335			return; // can't rasterize glyph
1336        }
1337	}
1338
1339	mask.fRowBytes = glyph.rowBytes();
1340	mask.fFormat = static_cast<SkMask::Format>(glyph.fMaskFormat);
1341	mask.fImage = aa;
1342	state.fBlitter->blitMask(mask, *bounds);
1343}
1344
1345static void D1G_NoBounder_RgnClip(const SkDraw1Glyph& state,
1346                                  SkFixed fx, SkFixed fy,
1347								  const SkGlyph& glyph) {
1348    int left = SkFixedFloor(fx);
1349    int top = SkFixedFloor(fy);
1350    SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
1351	SkASSERT(!state.fClip->isRect());
1352	SkASSERT(NULL == state.fBounder);
1353
1354    SkMask  mask;
1355
1356    left += glyph.fLeft;
1357    top  += glyph.fTop;
1358
1359    mask.fBounds.set(left, top, left + glyph.fWidth, top + glyph.fHeight);
1360	SkRegion::Cliperator clipper(*state.fClip, mask.fBounds);
1361
1362	if (!clipper.done()) {
1363		const SkIRect&  cr = clipper.rect();
1364		const uint8_t*  aa = (const uint8_t*)glyph.fImage;
1365		if (NULL == aa) {
1366			aa = (uint8_t*)state.fCache->findImage(glyph);
1367			if (NULL == aa) {
1368				return;
1369            }
1370		}
1371
1372		mask.fRowBytes = glyph.rowBytes();
1373		mask.fFormat = static_cast<SkMask::Format>(glyph.fMaskFormat);
1374		mask.fImage = (uint8_t*)aa;
1375		do {
1376			state.fBlitter->blitMask(mask, cr);
1377			clipper.next();
1378		} while (!clipper.done());
1379	}
1380}
1381
1382static void D1G_Bounder(const SkDraw1Glyph& state,
1383                        SkFixed fx, SkFixed fy,
1384						const SkGlyph& glyph) {
1385    int left = SkFixedFloor(fx);
1386    int top = SkFixedFloor(fy);
1387    SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
1388
1389    SkMask  mask;
1390
1391    left += glyph.fLeft;
1392    top  += glyph.fTop;
1393
1394    mask.fBounds.set(left, top, left + glyph.fWidth, top + glyph.fHeight);
1395    SkRegion::Cliperator clipper(*state.fClip, mask.fBounds);
1396
1397	if (!clipper.done()) {
1398		const SkIRect&  cr = clipper.rect();
1399		const uint8_t*  aa = (const uint8_t*)glyph.fImage;
1400		if (NULL == aa) {
1401			aa = (uint8_t*)state.fCache->findImage(glyph);
1402			if (NULL == aa) {
1403				return;
1404            }
1405		}
1406
1407        // we need to pass the origin, which we approximate with our
1408        // (unadjusted) left,top coordinates (the caller called fixedfloor)
1409		if (state.fBounder->doIRectGlyph(cr,
1410                                         left - glyph.fLeft,
1411                                         top - glyph.fTop, glyph)) {
1412			mask.fRowBytes = glyph.rowBytes();
1413			mask.fFormat = static_cast<SkMask::Format>(glyph.fMaskFormat);
1414			mask.fImage = (uint8_t*)aa;
1415			do {
1416				state.fBlitter->blitMask(mask, cr);
1417				clipper.next();
1418			} while (!clipper.done());
1419		}
1420	}
1421}
1422
1423SkDraw1Glyph::Proc SkDraw1Glyph::init(const SkDraw* draw, SkBlitter* blitter,
1424                                      SkGlyphCache* cache) {
1425    fDraw = draw;
1426	fBounder = draw->fBounder;
1427	fClip = draw->fClip;
1428    fClipBounds = fClip->getBounds();
1429	fBlitter = blitter;
1430	fCache = cache;
1431
1432    if (draw->fProcs && draw->fProcs->fD1GProc) {
1433        return draw->fProcs->fD1GProc;
1434    }
1435
1436    if (NULL == fBounder) {
1437        if (fClip->isRect()) {
1438            return D1G_NoBounder_RectClip;
1439        } else {
1440            return D1G_NoBounder_RgnClip;
1441        }
1442    } else {
1443        return D1G_Bounder;
1444    }
1445}
1446
1447enum RoundBaseline {
1448    kDont_Round_Baseline,
1449    kRound_X_Baseline,
1450    kRound_Y_Baseline
1451};
1452
1453static RoundBaseline computeRoundBaseline(const SkMatrix& mat) {
1454    if (mat[1] == 0 && mat[3] == 0) {
1455        // we're 0 or 180 degrees, round the y coordinate of the baseline
1456        return kRound_Y_Baseline;
1457    } else if (mat[0] == 0 && mat[4] == 0) {
1458        // we're 90 or 270 degrees, round the x coordinate of the baseline
1459        return kRound_X_Baseline;
1460    } else {
1461        return kDont_Round_Baseline;
1462    }
1463}
1464
1465///////////////////////////////////////////////////////////////////////////////
1466
1467void SkDraw::drawText(const char text[], size_t byteLength,
1468                      SkScalar x, SkScalar y, const SkPaint& paint) const {
1469    SkASSERT(byteLength == 0 || text != NULL);
1470
1471    SkDEBUGCODE(this->validate();)
1472
1473    // nothing to draw
1474    if (text == NULL || byteLength == 0 ||
1475        fClip->isEmpty() ||
1476        (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
1477        return;
1478    }
1479
1480    SkScalar    underlineWidth = 0;
1481    SkPoint     underlineStart;
1482
1483    underlineStart.set(0, 0);    // to avoid warning
1484    if (paint.getFlags() & (SkPaint::kUnderlineText_Flag |
1485                            SkPaint::kStrikeThruText_Flag)) {
1486        underlineWidth = paint.measureText(text, byteLength);
1487
1488        SkScalar offsetX = 0;
1489        if (paint.getTextAlign() == SkPaint::kCenter_Align) {
1490            offsetX = SkScalarHalf(underlineWidth);
1491        } else if (paint.getTextAlign() == SkPaint::kRight_Align) {
1492            offsetX = underlineWidth;
1493        }
1494        underlineStart.set(x - offsetX, y);
1495    }
1496
1497    if (/*paint.isLinearText() ||*/
1498        (fMatrix->getType() & SkMatrix::kPerspective_Mask)) {
1499        this->drawText_asPaths(text, byteLength, x, y, paint);
1500        handle_aftertext(this, paint, underlineWidth, underlineStart);
1501        return;
1502    }
1503
1504    SkDrawCacheProc glyphCacheProc = paint.getDrawCacheProc();
1505
1506    const SkMatrix* matrix = fMatrix;
1507    SkFixed finalFYMask = ~0xFFFF;  // trunc fy;
1508    if (fProcs && fProcs->fD1GProc) {
1509        // only support the fMVMatrix (for now) for the GPU case, which also
1510        // sets the fD1GProc
1511        if (fMVMatrix) {
1512            matrix = fMVMatrix;
1513            finalFYMask = ~0;  // don't truncate
1514        }
1515    }
1516
1517    SkAutoGlyphCache    autoCache(paint, matrix);
1518    SkGlyphCache*       cache = autoCache.getCache();
1519    SkAutoBlitterChoose blitter(*fBitmap, *matrix, paint);
1520
1521    // transform our starting point
1522    {
1523        SkPoint loc;
1524        matrix->mapXY(x, y, &loc);
1525        x = loc.fX;
1526        y = loc.fY;
1527    }
1528
1529    // need to measure first
1530    if (paint.getTextAlign() != SkPaint::kLeft_Align) {
1531        SkVector    stop;
1532
1533        measure_text(cache, glyphCacheProc, text, byteLength, &stop);
1534
1535        SkScalar    stopX = stop.fX;
1536        SkScalar    stopY = stop.fY;
1537
1538        if (paint.getTextAlign() == SkPaint::kCenter_Align) {
1539            stopX = SkScalarHalf(stopX);
1540            stopY = SkScalarHalf(stopY);
1541        }
1542        x -= stopX;
1543        y -= stopY;
1544    }
1545
1546    SkFixed fx = SkScalarToFixed(x);
1547    SkFixed fy = SkScalarToFixed(y);
1548    const char* stop = text + byteLength;
1549
1550    SkFixed fxMask = ~0;
1551    SkFixed fyMask = ~0;
1552    if (paint.isSubpixelText()) {
1553        RoundBaseline roundBaseline = computeRoundBaseline(*matrix);
1554        if (kRound_Y_Baseline == roundBaseline) {
1555            fyMask = 0;
1556//            fy = (fy + 0x8000) & ~0xFFFF;
1557        } else if (kRound_X_Baseline == roundBaseline) {
1558            fxMask = 0;
1559        }
1560    }
1561    // apply the bias here, so we don't have to add 1/2 in the loop
1562    fx += SK_FixedHalf;
1563    fy += SK_FixedHalf;
1564    fy &= finalFYMask;
1565
1566    SkAutoKern          autokern;
1567	SkDraw1Glyph        d1g;
1568	SkDraw1Glyph::Proc  proc = d1g.init(this, blitter.get(), cache);
1569
1570    while (text < stop) {
1571        const SkGlyph& glyph  = glyphCacheProc(cache, &text, fx & fxMask, fy & fyMask);
1572
1573        fx += autokern.adjust(glyph);
1574
1575        if (glyph.fWidth) {
1576			proc(d1g, fx, fy, glyph);
1577        }
1578        fx += glyph.fAdvanceX;
1579        fy += glyph.fAdvanceY;
1580    }
1581
1582    if (underlineWidth) {
1583        autoCache.release();    // release this now to free up the RAM
1584        handle_aftertext(this, paint, underlineWidth, underlineStart);
1585    }
1586}
1587
1588// last parameter is interpreted as SkFixed [x, y]
1589// return the fixed position, which may be rounded or not by the caller
1590//   e.g. subpixel doesn't round
1591typedef void (*AlignProc)(const SkPoint&, const SkGlyph&, SkIPoint*);
1592
1593static void leftAlignProc(const SkPoint& loc, const SkGlyph& glyph,
1594                          SkIPoint* dst) {
1595    dst->set(SkScalarToFixed(loc.fX), SkScalarToFixed(loc.fY));
1596}
1597
1598static void centerAlignProc(const SkPoint& loc, const SkGlyph& glyph,
1599                            SkIPoint* dst) {
1600    dst->set(SkScalarToFixed(loc.fX) - (glyph.fAdvanceX >> 1),
1601             SkScalarToFixed(loc.fY) - (glyph.fAdvanceY >> 1));
1602}
1603
1604static void rightAlignProc(const SkPoint& loc, const SkGlyph& glyph,
1605                           SkIPoint* dst) {
1606    dst->set(SkScalarToFixed(loc.fX) - glyph.fAdvanceX,
1607             SkScalarToFixed(loc.fY) - glyph.fAdvanceY);
1608}
1609
1610static AlignProc pick_align_proc(SkPaint::Align align) {
1611    static const AlignProc gProcs[] = {
1612        leftAlignProc, centerAlignProc, rightAlignProc
1613    };
1614
1615    SkASSERT((unsigned)align < SK_ARRAY_COUNT(gProcs));
1616
1617    return gProcs[align];
1618}
1619
1620class TextMapState {
1621public:
1622    mutable SkPoint fLoc;
1623
1624    TextMapState(const SkMatrix& matrix, SkScalar y)
1625        : fMatrix(matrix), fProc(matrix.getMapXYProc()), fY(y) {}
1626
1627    typedef void (*Proc)(const TextMapState&, const SkScalar pos[]);
1628
1629    Proc pickProc(int scalarsPerPosition);
1630
1631private:
1632    const SkMatrix&     fMatrix;
1633    SkMatrix::MapXYProc fProc;
1634    SkScalar            fY; // ignored by MapXYProc
1635    // these are only used by Only... procs
1636    SkScalar            fScaleX, fTransX, fTransformedY;
1637
1638    static void MapXProc(const TextMapState& state, const SkScalar pos[]) {
1639        state.fProc(state.fMatrix, *pos, state.fY, &state.fLoc);
1640    }
1641
1642    static void MapXYProc(const TextMapState& state, const SkScalar pos[]) {
1643        state.fProc(state.fMatrix, pos[0], pos[1], &state.fLoc);
1644    }
1645
1646    static void MapOnlyScaleXProc(const TextMapState& state,
1647                                  const SkScalar pos[]) {
1648        state.fLoc.set(SkScalarMul(state.fScaleX, *pos) + state.fTransX,
1649                       state.fTransformedY);
1650    }
1651
1652    static void MapOnlyTransXProc(const TextMapState& state,
1653                                  const SkScalar pos[]) {
1654        state.fLoc.set(*pos + state.fTransX, state.fTransformedY);
1655    }
1656};
1657
1658TextMapState::Proc TextMapState::pickProc(int scalarsPerPosition) {
1659    SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition);
1660
1661    if (1 == scalarsPerPosition) {
1662        unsigned mtype = fMatrix.getType();
1663        if (mtype & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)) {
1664            return MapXProc;
1665        } else {
1666            fScaleX = fMatrix.getScaleX();
1667            fTransX = fMatrix.getTranslateX();
1668            fTransformedY = SkScalarMul(fY, fMatrix.getScaleY()) +
1669                            fMatrix.getTranslateY();
1670            return (mtype & SkMatrix::kScale_Mask) ?
1671                        MapOnlyScaleXProc : MapOnlyTransXProc;
1672        }
1673    } else {
1674        return MapXYProc;
1675    }
1676}
1677
1678//////////////////////////////////////////////////////////////////////////////
1679
1680void SkDraw::drawPosText(const char text[], size_t byteLength,
1681                         const SkScalar pos[], SkScalar constY,
1682                         int scalarsPerPosition, const SkPaint& paint) const {
1683    SkASSERT(byteLength == 0 || text != NULL);
1684    SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition);
1685
1686    SkDEBUGCODE(this->validate();)
1687
1688    // nothing to draw
1689    if (text == NULL || byteLength == 0 ||
1690        fClip->isEmpty() ||
1691        (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
1692        return;
1693    }
1694
1695    if (/*paint.isLinearText() ||*/
1696        (fMatrix->getType() & SkMatrix::kPerspective_Mask)) {
1697        // TODO !!!!
1698//      this->drawText_asPaths(text, byteLength, x, y, paint);
1699        return;
1700    }
1701
1702    const SkMatrix* matrix = fMatrix;
1703    if (fProcs && fProcs->fD1GProc) {
1704        // only support the fMVMatrix (for now) for the GPU case, which also
1705        // sets the fD1GProc
1706        if (fMVMatrix) {
1707            matrix = fMVMatrix;
1708        }
1709    }
1710
1711    SkDrawCacheProc     glyphCacheProc = paint.getDrawCacheProc();
1712    SkAutoGlyphCache    autoCache(paint, matrix);
1713    SkGlyphCache*       cache = autoCache.getCache();
1714    SkAutoBlitterChoose blitter(*fBitmap, *matrix, paint);
1715
1716    const char*        stop = text + byteLength;
1717    AlignProc          alignProc = pick_align_proc(paint.getTextAlign());
1718	SkDraw1Glyph	   d1g;
1719	SkDraw1Glyph::Proc  proc = d1g.init(this, blitter.get(), cache);
1720    TextMapState       tms(*matrix, constY);
1721    TextMapState::Proc tmsProc = tms.pickProc(scalarsPerPosition);
1722
1723    if (paint.isSubpixelText()) {
1724        // maybe we should skip the rounding if linearText is set
1725        RoundBaseline roundBaseline = computeRoundBaseline(*matrix);
1726
1727        if (SkPaint::kLeft_Align == paint.getTextAlign()) {
1728            while (text < stop) {
1729
1730                tmsProc(tms, pos);
1731
1732                SkFixed fx = SkScalarToFixed(tms.fLoc.fX);
1733                SkFixed fy = SkScalarToFixed(tms.fLoc.fY);
1734                SkFixed fxMask = ~0;
1735                SkFixed fyMask = ~0;
1736
1737                if (kRound_Y_Baseline == roundBaseline) {
1738                    fyMask = 0;
1739                } else if (kRound_X_Baseline == roundBaseline) {
1740                    fxMask = 0;
1741                }
1742
1743                const SkGlyph& glyph = glyphCacheProc(cache, &text,
1744                                                      fx & fxMask, fy & fyMask);
1745
1746                if (glyph.fWidth) {
1747                    proc(d1g, fx, fy, glyph);
1748                }
1749                pos += scalarsPerPosition;
1750            }
1751        } else {
1752            while (text < stop) {
1753                const SkGlyph* glyph = &glyphCacheProc(cache, &text, 0, 0);
1754
1755                if (glyph->fWidth) {
1756                    SkDEBUGCODE(SkFixed prevAdvX = glyph->fAdvanceX;)
1757                    SkDEBUGCODE(SkFixed prevAdvY = glyph->fAdvanceY;)
1758
1759                    SkFixed fx, fy;
1760                    SkFixed fxMask = ~0;
1761                    SkFixed fyMask = ~0;
1762                    tmsProc(tms, pos);
1763
1764                    {
1765                        SkIPoint fixedLoc;
1766                        alignProc(tms.fLoc, *glyph, &fixedLoc);
1767                        fx = fixedLoc.fX;
1768                        fy = fixedLoc.fY;
1769
1770                        if (kRound_Y_Baseline == roundBaseline) {
1771                            fyMask = 0;
1772                        } else if (kRound_X_Baseline == roundBaseline) {
1773                            fxMask = 0;
1774                        }
1775                    }
1776
1777                    // have to call again, now that we've been "aligned"
1778                    glyph = &glyphCacheProc(cache, &text, fx & fxMask, fy & fyMask);
1779                    // the assumption is that the advance hasn't changed
1780                    SkASSERT(prevAdvX == glyph->fAdvanceX);
1781                    SkASSERT(prevAdvY == glyph->fAdvanceY);
1782
1783                    proc(d1g, fx, fy, *glyph);
1784                }
1785                pos += scalarsPerPosition;
1786            }
1787        }
1788    } else {    // not subpixel
1789        while (text < stop) {
1790            // the last 2 parameters are ignored
1791            const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0);
1792
1793            if (glyph.fWidth) {
1794                tmsProc(tms, pos);
1795
1796                SkIPoint fixedLoc;
1797                alignProc(tms.fLoc, glyph, &fixedLoc);
1798
1799                proc(d1g, fixedLoc.fX + SK_FixedHalf,
1800                     fixedLoc.fY + SK_FixedHalf, glyph);
1801            }
1802            pos += scalarsPerPosition;
1803        }
1804    }
1805}
1806
1807#if defined _WIN32 && _MSC_VER >= 1300
1808#pragma warning ( pop )
1809#endif
1810
1811///////////////////////////////////////////////////////////////////////////////
1812
1813#include "SkPathMeasure.h"
1814
1815static void morphpoints(SkPoint dst[], const SkPoint src[], int count,
1816                        SkPathMeasure& meas, const SkMatrix& matrix) {
1817    SkMatrix::MapXYProc proc = matrix.getMapXYProc();
1818
1819    for (int i = 0; i < count; i++) {
1820        SkPoint pos;
1821        SkVector tangent;
1822
1823        proc(matrix, src[i].fX, src[i].fY, &pos);
1824        SkScalar sx = pos.fX;
1825        SkScalar sy = pos.fY;
1826
1827        meas.getPosTan(sx, &pos, &tangent);
1828
1829        /*  This is the old way (that explains our approach but is way too slow
1830            SkMatrix    matrix;
1831            SkPoint     pt;
1832
1833            pt.set(sx, sy);
1834            matrix.setSinCos(tangent.fY, tangent.fX);
1835            matrix.preTranslate(-sx, 0);
1836            matrix.postTranslate(pos.fX, pos.fY);
1837            matrix.mapPoints(&dst[i], &pt, 1);
1838        */
1839        dst[i].set(pos.fX - SkScalarMul(tangent.fY, sy),
1840                   pos.fY + SkScalarMul(tangent.fX, sy));
1841    }
1842}
1843
1844/*  TODO
1845
1846    Need differentially more subdivisions when the follow-path is curvy. Not sure how to
1847    determine that, but we need it. I guess a cheap answer is let the caller tell us,
1848    but that seems like a cop-out. Another answer is to get Rob Johnson to figure it out.
1849*/
1850static void morphpath(SkPath* dst, const SkPath& src, SkPathMeasure& meas,
1851                      const SkMatrix& matrix) {
1852    SkPath::Iter    iter(src, false);
1853    SkPoint         srcP[4], dstP[3];
1854    SkPath::Verb    verb;
1855
1856    while ((verb = iter.next(srcP)) != SkPath::kDone_Verb) {
1857        switch (verb) {
1858            case SkPath::kMove_Verb:
1859                morphpoints(dstP, srcP, 1, meas, matrix);
1860                dst->moveTo(dstP[0]);
1861                break;
1862            case SkPath::kLine_Verb:
1863                // turn lines into quads to look bendy
1864                srcP[0].fX = SkScalarAve(srcP[0].fX, srcP[1].fX);
1865                srcP[0].fY = SkScalarAve(srcP[0].fY, srcP[1].fY);
1866                morphpoints(dstP, srcP, 2, meas, matrix);
1867                dst->quadTo(dstP[0], dstP[1]);
1868                break;
1869            case SkPath::kQuad_Verb:
1870                morphpoints(dstP, &srcP[1], 2, meas, matrix);
1871                dst->quadTo(dstP[0], dstP[1]);
1872                break;
1873            case SkPath::kCubic_Verb:
1874                morphpoints(dstP, &srcP[1], 3, meas, matrix);
1875                dst->cubicTo(dstP[0], dstP[1], dstP[2]);
1876                break;
1877            case SkPath::kClose_Verb:
1878                dst->close();
1879                break;
1880            default:
1881                SkASSERT(!"unknown verb");
1882                break;
1883        }
1884    }
1885}
1886
1887void SkDraw::drawTextOnPath(const char text[], size_t byteLength,
1888                            const SkPath& follow, const SkMatrix* matrix,
1889                            const SkPaint& paint) const {
1890    SkASSERT(byteLength == 0 || text != NULL);
1891
1892    // nothing to draw
1893    if (text == NULL || byteLength == 0 ||
1894        fClip->isEmpty() ||
1895        (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
1896        return;
1897    }
1898
1899    SkTextToPathIter    iter(text, byteLength, paint, true, true);
1900    SkPathMeasure       meas(follow, false);
1901    SkScalar            hOffset = 0;
1902
1903    // need to measure first
1904    if (paint.getTextAlign() != SkPaint::kLeft_Align) {
1905        SkScalar pathLen = meas.getLength();
1906        if (paint.getTextAlign() == SkPaint::kCenter_Align) {
1907            pathLen = SkScalarHalf(pathLen);
1908        }
1909        hOffset += pathLen;
1910    }
1911
1912    const SkPath*   iterPath;
1913    SkScalar        xpos;
1914    SkMatrix        scaledMatrix;
1915    SkScalar        scale = iter.getPathScale();
1916
1917    scaledMatrix.setScale(scale, scale);
1918
1919    while ((iterPath = iter.next(&xpos)) != NULL) {
1920        SkPath      tmp;
1921        SkMatrix    m(scaledMatrix);
1922
1923        m.postTranslate(xpos + hOffset, 0);
1924        if (matrix) {
1925            m.postConcat(*matrix);
1926        }
1927        morphpath(&tmp, *iterPath, meas, m);
1928        if (fDevice) {
1929            fDevice->drawPath(*this, tmp, iter.getPaint(), NULL, true);
1930        } else {
1931            this->drawPath(tmp, iter.getPaint(), NULL, true);
1932        }
1933    }
1934}
1935
1936///////////////////////////////////////////////////////////////////////////////
1937
1938struct VertState {
1939    int f0, f1, f2;
1940
1941    VertState(int vCount, const uint16_t indices[], int indexCount)
1942            : fIndices(indices) {
1943        fCurrIndex = 0;
1944        if (indices) {
1945            fCount = indexCount;
1946        } else {
1947            fCount = vCount;
1948        }
1949    }
1950
1951    typedef bool (*Proc)(VertState*);
1952    Proc chooseProc(SkCanvas::VertexMode mode);
1953
1954private:
1955    int             fCount;
1956    int             fCurrIndex;
1957    const uint16_t* fIndices;
1958
1959    static bool Triangles(VertState*);
1960    static bool TrianglesX(VertState*);
1961    static bool TriangleStrip(VertState*);
1962    static bool TriangleStripX(VertState*);
1963    static bool TriangleFan(VertState*);
1964    static bool TriangleFanX(VertState*);
1965};
1966
1967bool VertState::Triangles(VertState* state) {
1968    int index = state->fCurrIndex;
1969    if (index + 3 > state->fCount) {
1970        return false;
1971    }
1972    state->f0 = index + 0;
1973    state->f1 = index + 1;
1974    state->f2 = index + 2;
1975    state->fCurrIndex = index + 3;
1976    return true;
1977}
1978
1979bool VertState::TrianglesX(VertState* state) {
1980    const uint16_t* indices = state->fIndices;
1981    int index = state->fCurrIndex;
1982    if (index + 3 > state->fCount) {
1983        return false;
1984    }
1985    state->f0 = indices[index + 0];
1986    state->f1 = indices[index + 1];
1987    state->f2 = indices[index + 2];
1988    state->fCurrIndex = index + 3;
1989    return true;
1990}
1991
1992bool VertState::TriangleStrip(VertState* state) {
1993    int index = state->fCurrIndex;
1994    if (index + 3 > state->fCount) {
1995        return false;
1996    }
1997    state->f2 = index + 2;
1998    if (index & 1) {
1999        state->f0 = index + 1;
2000        state->f1 = index + 0;
2001    } else {
2002        state->f0 = index + 0;
2003        state->f1 = index + 1;
2004    }
2005    state->fCurrIndex = index + 1;
2006    return true;
2007}
2008
2009bool VertState::TriangleStripX(VertState* state) {
2010    const uint16_t* indices = state->fIndices;
2011    int index = state->fCurrIndex;
2012    if (index + 3 > state->fCount) {
2013        return false;
2014    }
2015    state->f2 = indices[index + 2];
2016    if (index & 1) {
2017        state->f0 = indices[index + 1];
2018        state->f1 = indices[index + 0];
2019    } else {
2020        state->f0 = indices[index + 0];
2021        state->f1 = indices[index + 1];
2022    }
2023    state->fCurrIndex = index + 1;
2024    return true;
2025}
2026
2027bool VertState::TriangleFan(VertState* state) {
2028    int index = state->fCurrIndex;
2029    if (index + 3 > state->fCount) {
2030        return false;
2031    }
2032    state->f0 = 0;
2033    state->f1 = index + 1;
2034    state->f2 = index + 2;
2035    state->fCurrIndex = index + 1;
2036    return true;
2037}
2038
2039bool VertState::TriangleFanX(VertState* state) {
2040    const uint16_t* indices = state->fIndices;
2041    int index = state->fCurrIndex;
2042    if (index + 3 > state->fCount) {
2043        return false;
2044    }
2045    state->f0 = indices[0];
2046    state->f1 = indices[index + 1];
2047    state->f2 = indices[index + 2];
2048    state->fCurrIndex = index + 1;
2049    return true;
2050}
2051
2052VertState::Proc VertState::chooseProc(SkCanvas::VertexMode mode) {
2053    switch (mode) {
2054        case SkCanvas::kTriangles_VertexMode:
2055            return fIndices ? TrianglesX : Triangles;
2056        case SkCanvas::kTriangleStrip_VertexMode:
2057            return fIndices ? TriangleStripX : TriangleStrip;
2058        case SkCanvas::kTriangleFan_VertexMode:
2059            return fIndices ? TriangleFanX : TriangleFan;
2060        default:
2061            return NULL;
2062    }
2063}
2064
2065typedef void (*HairProc)(const SkPoint&, const SkPoint&, const SkRegion*,
2066                         SkBlitter*);
2067
2068static HairProc ChooseHairProc(bool doAntiAlias) {
2069    return doAntiAlias ? SkScan::AntiHairLine : SkScan::HairLine;
2070}
2071
2072static bool texture_to_matrix(const VertState& state, const SkPoint verts[],
2073                              const SkPoint texs[], SkMatrix* matrix) {
2074    SkPoint src[3], dst[3];
2075
2076    src[0] = texs[state.f0];
2077    src[1] = texs[state.f1];
2078    src[2] = texs[state.f2];
2079    dst[0] = verts[state.f0];
2080    dst[1] = verts[state.f1];
2081    dst[2] = verts[state.f2];
2082    return matrix->setPolyToPoly(src, dst, 3);
2083}
2084
2085class SkTriColorShader : public SkShader {
2086public:
2087    SkTriColorShader() {}
2088
2089    bool setup(const SkPoint pts[], const SkColor colors[], int, int, int);
2090
2091    virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
2092
2093protected:
2094    SkTriColorShader(SkFlattenableReadBuffer& buffer) : SkShader(buffer) {}
2095
2096    virtual Factory getFactory() { return CreateProc; }
2097
2098private:
2099    SkMatrix    fDstToUnit;
2100    SkPMColor   fColors[3];
2101
2102    static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
2103        return SkNEW_ARGS(SkTriColorShader, (buffer));
2104    }
2105    typedef SkShader INHERITED;
2106};
2107
2108bool SkTriColorShader::setup(const SkPoint pts[], const SkColor colors[],
2109                             int index0, int index1, int index2) {
2110
2111    fColors[0] = SkPreMultiplyColor(colors[index0]);
2112    fColors[1] = SkPreMultiplyColor(colors[index1]);
2113    fColors[2] = SkPreMultiplyColor(colors[index2]);
2114
2115    SkMatrix m, im;
2116    m.reset();
2117    m.set(0, pts[index1].fX - pts[index0].fX);
2118    m.set(1, pts[index2].fX - pts[index0].fX);
2119    m.set(2, pts[index0].fX);
2120    m.set(3, pts[index1].fY - pts[index0].fY);
2121    m.set(4, pts[index2].fY - pts[index0].fY);
2122    m.set(5, pts[index0].fY);
2123    if (!m.invert(&im)) {
2124        return false;
2125    }
2126    return fDstToUnit.setConcat(im, this->getTotalInverse());
2127}
2128
2129#include "SkColorPriv.h"
2130#include "SkComposeShader.h"
2131
2132static int ScalarTo256(SkScalar v) {
2133    int scale = SkScalarToFixed(v) >> 8;
2134    if (scale < 0) {
2135        scale = 0;
2136    }
2137    if (scale > 255) {
2138        scale = 255;
2139    }
2140    return SkAlpha255To256(scale);
2141}
2142
2143void SkTriColorShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
2144    SkPoint src;
2145
2146    for (int i = 0; i < count; i++) {
2147        fDstToUnit.mapXY(SkIntToScalar(x), SkIntToScalar(y), &src);
2148        x += 1;
2149
2150        int scale1 = ScalarTo256(src.fX);
2151        int scale2 = ScalarTo256(src.fY);
2152        int scale0 = 256 - scale1 - scale2;
2153        if (scale0 < 0) {
2154            if (scale1 > scale2) {
2155                scale2 = 256 - scale1;
2156            } else {
2157                scale1 = 256 - scale2;
2158            }
2159            scale0 = 0;
2160        }
2161
2162        dstC[i] = SkAlphaMulQ(fColors[0], scale0) +
2163        SkAlphaMulQ(fColors[1], scale1) +
2164        SkAlphaMulQ(fColors[2], scale2);
2165    }
2166}
2167
2168void SkDraw::drawVertices(SkCanvas::VertexMode vmode, int count,
2169                          const SkPoint vertices[], const SkPoint textures[],
2170                          const SkColor colors[], SkXfermode* xmode,
2171                          const uint16_t indices[], int indexCount,
2172                          const SkPaint& paint) const {
2173    SkASSERT(0 == count || NULL != vertices);
2174
2175    // abort early if there is nothing to draw
2176    if (count < 3 || (indices && indexCount < 3) || fClip->isEmpty() ||
2177            (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
2178        return;
2179    }
2180
2181    // transform out vertices into device coordinates
2182    SkAutoSTMalloc<16, SkPoint> storage(count);
2183    SkPoint* devVerts = storage.get();
2184    fMatrix->mapPoints(devVerts, vertices, count);
2185
2186    if (fBounder) {
2187        SkRect bounds;
2188        bounds.set(devVerts, count);
2189        if (!fBounder->doRect(bounds, paint)) {
2190            return;
2191        }
2192    }
2193
2194    /*
2195        We can draw the vertices in 1 of 4 ways:
2196
2197        - solid color (no shader/texture[], no colors[])
2198        - just colors (no shader/texture[], has colors[])
2199        - just texture (has shader/texture[], no colors[])
2200        - colors * texture (has shader/texture[], has colors[])
2201
2202        Thus for texture drawing, we need both texture[] and a shader.
2203    */
2204
2205    SkTriColorShader triShader; // must be above declaration of p
2206    SkPaint p(paint);
2207
2208    SkShader* shader = p.getShader();
2209    if (NULL == shader) {
2210        // if we have no shader, we ignore the texture coordinates
2211        textures = NULL;
2212    } else if (NULL == textures) {
2213        // if we don't have texture coordinates, ignore the shader
2214        p.setShader(NULL);
2215        shader = NULL;
2216    }
2217
2218    // setup the custom shader (if needed)
2219    if (NULL != colors) {
2220        if (NULL == textures) {
2221            // just colors (no texture)
2222            p.setShader(&triShader);
2223        } else {
2224            // colors * texture
2225            SkASSERT(shader);
2226            bool releaseMode = false;
2227            if (NULL == xmode) {
2228                xmode = SkXfermode::Create(SkXfermode::kMultiply_Mode);
2229                releaseMode = true;
2230            }
2231            SkShader* compose = SkNEW_ARGS(SkComposeShader,
2232                                           (&triShader, shader, xmode));
2233            p.setShader(compose)->unref();
2234            if (releaseMode) {
2235                xmode->unref();
2236            }
2237        }
2238    }
2239
2240    SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, p);
2241    // setup our state and function pointer for iterating triangles
2242    VertState       state(count, indices, indexCount);
2243    VertState::Proc vertProc = state.chooseProc(vmode);
2244
2245    if (NULL != textures || NULL != colors) {
2246        SkMatrix  localM, tempM;
2247        bool      hasLocalM = shader && shader->getLocalMatrix(&localM);
2248
2249        if (NULL != colors) {
2250            if (!triShader.setContext(*fBitmap, p, *fMatrix)) {
2251                colors = NULL;
2252            }
2253        }
2254
2255        while (vertProc(&state)) {
2256            if (NULL != textures) {
2257                if (texture_to_matrix(state, vertices, textures, &tempM)) {
2258                    if (hasLocalM) {
2259                        tempM.postConcat(localM);
2260                    }
2261                    shader->setLocalMatrix(tempM);
2262                    // need to recal setContext since we changed the local matrix
2263                    if (!shader->setContext(*fBitmap, p, *fMatrix)) {
2264                        continue;
2265                    }
2266                }
2267            }
2268            if (NULL != colors) {
2269                if (!triShader.setup(vertices, colors,
2270                                     state.f0, state.f1, state.f2)) {
2271                    continue;
2272                }
2273            }
2274            SkScan::FillTriangle(devVerts[state.f0], devVerts[state.f1],
2275                                 devVerts[state.f2], fClip, blitter.get());
2276        }
2277        // now restore the shader's original local matrix
2278        if (NULL != shader) {
2279            if (hasLocalM) {
2280                shader->setLocalMatrix(localM);
2281            } else {
2282                shader->resetLocalMatrix();
2283            }
2284        }
2285    } else {
2286        // no colors[] and no texture
2287        HairProc hairProc = ChooseHairProc(paint.isAntiAlias());
2288        while (vertProc(&state)) {
2289            hairProc(devVerts[state.f0], devVerts[state.f1], fClip, blitter.get());
2290            hairProc(devVerts[state.f1], devVerts[state.f2], fClip, blitter.get());
2291            hairProc(devVerts[state.f2], devVerts[state.f0], fClip, blitter.get());
2292        }
2293    }
2294}
2295
2296////////////////////////////////////////////////////////////////////////////////////////
2297////////////////////////////////////////////////////////////////////////////////////////
2298
2299#ifdef SK_DEBUG
2300
2301void SkDraw::validate() const {
2302    SkASSERT(fBitmap != NULL);
2303    SkASSERT(fMatrix != NULL);
2304    SkASSERT(fClip != NULL);
2305
2306    const SkIRect&  cr = fClip->getBounds();
2307    SkIRect         br;
2308
2309    br.set(0, 0, fBitmap->width(), fBitmap->height());
2310    SkASSERT(cr.isEmpty() || br.contains(cr));
2311
2312    // assert that both are null, or both are not-null
2313    SkASSERT(!fMVMatrix == !fExtMatrix);
2314}
2315
2316#endif
2317
2318//////////////////////////////////////////////////////////////////////////////////////////
2319
2320bool SkBounder::doIRect(const SkIRect& r) {
2321    SkIRect    rr;
2322    return rr.intersect(fClip->getBounds(), r) && this->onIRect(rr);
2323}
2324
2325// TODO: change the prototype to take fixed, and update the callers
2326bool SkBounder::doIRectGlyph(const SkIRect& r, int x, int y,
2327                             const SkGlyph& glyph) {
2328    SkIRect    rr;
2329    if (!rr.intersect(fClip->getBounds(), r)) {
2330        return false;
2331    }
2332    GlyphRec rec;
2333    rec.fLSB.set(SkIntToFixed(x), SkIntToFixed(y));
2334    rec.fRSB.set(rec.fLSB.fX + glyph.fAdvanceX,
2335                 rec.fLSB.fY + glyph.fAdvanceY);
2336    rec.fGlyphID = glyph.getGlyphID();
2337    rec.fFlags = 0;
2338    return this->onIRectGlyph(rr, rec);
2339}
2340
2341bool SkBounder::doHairline(const SkPoint& pt0, const SkPoint& pt1,
2342                           const SkPaint& paint) {
2343    SkIRect     r;
2344    SkScalar    v0, v1;
2345
2346    v0 = pt0.fX;
2347    v1 = pt1.fX;
2348    if (v0 > v1) {
2349        SkTSwap<SkScalar>(v0, v1);
2350    }
2351    r.fLeft     = SkScalarFloor(v0);
2352    r.fRight    = SkScalarCeil(v1);
2353
2354    v0 = pt0.fY;
2355    v1 = pt1.fY;
2356    if (v0 > v1) {
2357        SkTSwap<SkScalar>(v0, v1);
2358    }
2359    r.fTop      = SkScalarFloor(v0);
2360    r.fBottom   = SkScalarCeil(v1);
2361
2362    if (paint.isAntiAlias()) {
2363        r.inset(-1, -1);
2364    }
2365    return this->doIRect(r);
2366}
2367
2368bool SkBounder::doRect(const SkRect& rect, const SkPaint& paint) {
2369    SkIRect    r;
2370
2371    if (paint.getStyle() == SkPaint::kFill_Style) {
2372        rect.round(&r);
2373    } else {
2374        int rad = -1;
2375        rect.roundOut(&r);
2376        if (paint.isAntiAlias()) {
2377            rad = -2;
2378        }
2379        r.inset(rad, rad);
2380    }
2381    return this->doIRect(r);
2382}
2383
2384bool SkBounder::doPath(const SkPath& path, const SkPaint& paint, bool doFill) {
2385    SkIRect       r;
2386    const SkRect& bounds = path.getBounds();
2387
2388    if (doFill) {
2389        bounds.round(&r);
2390    } else {    // hairline
2391        bounds.roundOut(&r);
2392    }
2393
2394    if (paint.isAntiAlias()) {
2395        r.inset(-1, -1);
2396    }
2397    return this->doIRect(r);
2398}
2399
2400void SkBounder::commit() {
2401    // override in subclass
2402}
2403
2404////////////////////////////////////////////////////////////////////////////////////////////////
2405
2406#include "SkPath.h"
2407#include "SkDraw.h"
2408#include "SkRegion.h"
2409#include "SkBlitter.h"
2410
2411static bool compute_bounds(const SkPath& devPath, const SkIRect* clipBounds,
2412                           SkMaskFilter* filter, const SkMatrix* filterMatrix,
2413                           SkIRect* bounds) {
2414    if (devPath.isEmpty()) {
2415        return false;
2416    }
2417
2418    SkIPoint   margin;
2419    margin.set(0, 0);
2420
2421    //  init our bounds from the path
2422    {
2423        SkRect pathBounds = devPath.getBounds();
2424        pathBounds.inset(-SK_ScalarHalf, -SK_ScalarHalf);
2425        pathBounds.roundOut(bounds);
2426    }
2427
2428    if (filter) {
2429        SkASSERT(filterMatrix);
2430
2431        SkMask  srcM, dstM;
2432
2433        srcM.fBounds = *bounds;
2434        srcM.fFormat = SkMask::kA8_Format;
2435        srcM.fImage = NULL;
2436        if (!filter->filterMask(&dstM, srcM, *filterMatrix, &margin)) {
2437            return false;
2438        }
2439        *bounds = dstM.fBounds;
2440    }
2441
2442    if (clipBounds && !SkIRect::Intersects(*clipBounds, *bounds)) {
2443        return false;
2444    }
2445
2446    // (possibly) trim the srcM bounds to reflect the clip
2447    // (plus whatever slop the filter needs)
2448    if (clipBounds && !clipBounds->contains(*bounds)) {
2449        SkIRect tmp = *bounds;
2450        (void)tmp.intersect(*clipBounds);
2451        // Ugh. Guard against gigantic margins from wacky filters. Without this
2452        // check we can request arbitrary amounts of slop beyond our visible
2453        // clip, and bring down the renderer (at least on finite RAM machines
2454        // like handsets, etc.). Need to balance this invented value between
2455        // quality of large filters like blurs, and the corresponding memory
2456        // requests.
2457        static const int MAX_MARGIN = 128;
2458        tmp.inset(-SkMin32(margin.fX, MAX_MARGIN),
2459                  -SkMin32(margin.fY, MAX_MARGIN));
2460        (void)bounds->intersect(tmp);
2461    }
2462
2463    return true;
2464}
2465
2466static void draw_into_mask(const SkMask& mask, const SkPath& devPath) {
2467    SkBitmap    bm;
2468    SkDraw      draw;
2469    SkRegion    clipRgn;
2470    SkMatrix    matrix;
2471    SkPaint     paint;
2472
2473    bm.setConfig(SkBitmap::kA8_Config, mask.fBounds.width(), mask.fBounds.height(), mask.fRowBytes);
2474    bm.setPixels(mask.fImage);
2475
2476    clipRgn.setRect(0, 0, mask.fBounds.width(), mask.fBounds.height());
2477    matrix.setTranslate(-SkIntToScalar(mask.fBounds.fLeft),
2478                        -SkIntToScalar(mask.fBounds.fTop));
2479
2480    draw.fBitmap    = &bm;
2481    draw.fClip      = &clipRgn;
2482    draw.fMatrix    = &matrix;
2483    draw.fBounder   = NULL;
2484    paint.setAntiAlias(true);
2485    draw.drawPath(devPath, paint);
2486}
2487
2488bool SkDraw::DrawToMask(const SkPath& devPath, const SkIRect* clipBounds,
2489                        SkMaskFilter* filter, const SkMatrix* filterMatrix,
2490                        SkMask* mask, SkMask::CreateMode mode) {
2491    if (SkMask::kJustRenderImage_CreateMode != mode) {
2492        if (!compute_bounds(devPath, clipBounds, filter, filterMatrix, &mask->fBounds))
2493            return false;
2494    }
2495
2496    if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) {
2497        mask->fFormat = SkMask::kA8_Format;
2498        mask->fRowBytes = mask->fBounds.width();
2499        size_t size = mask->computeImageSize();
2500        if (0 == size) {
2501            // we're too big to allocate the mask, abort
2502            return false;
2503        }
2504        mask->fImage = SkMask::AllocImage(size);
2505        memset(mask->fImage, 0, mask->computeImageSize());
2506    }
2507
2508    if (SkMask::kJustComputeBounds_CreateMode != mode) {
2509        draw_into_mask(*mask, devPath);
2510    }
2511
2512    return true;
2513}
2514