SkGeometry.cpp revision 562d0e1cd2286945cb73fca0233560071b052129
1/* 2 * Copyright 2006 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "SkGeometry.h" 9#include "SkMatrix.h" 10 11/** If defined, this makes eval_quad and eval_cubic do more setup (sometimes 12 involving integer multiplies by 2 or 3, but fewer calls to SkScalarMul. 13 May also introduce overflow of fixed when we compute our setup. 14*/ 15// #define DIRECT_EVAL_OF_POLYNOMIALS 16 17//////////////////////////////////////////////////////////////////////// 18 19static int is_not_monotonic(SkScalar a, SkScalar b, SkScalar c) { 20 SkScalar ab = a - b; 21 SkScalar bc = b - c; 22 if (ab < 0) { 23 bc = -bc; 24 } 25 return ab == 0 || bc < 0; 26} 27 28//////////////////////////////////////////////////////////////////////// 29 30static bool is_unit_interval(SkScalar x) { 31 return x > 0 && x < SK_Scalar1; 32} 33 34static int valid_unit_divide(SkScalar numer, SkScalar denom, SkScalar* ratio) { 35 SkASSERT(ratio); 36 37 if (numer < 0) { 38 numer = -numer; 39 denom = -denom; 40 } 41 42 if (denom == 0 || numer == 0 || numer >= denom) { 43 return 0; 44 } 45 46 SkScalar r = SkScalarDiv(numer, denom); 47 if (SkScalarIsNaN(r)) { 48 return 0; 49 } 50 SkASSERTF(r >= 0 && r < SK_Scalar1, "numer %f, denom %f, r %f", numer, denom, r); 51 if (r == 0) { // catch underflow if numer <<<< denom 52 return 0; 53 } 54 *ratio = r; 55 return 1; 56} 57 58/** From Numerical Recipes in C. 59 60 Q = -1/2 (B + sign(B) sqrt[B*B - 4*A*C]) 61 x1 = Q / A 62 x2 = C / Q 63*/ 64int SkFindUnitQuadRoots(SkScalar A, SkScalar B, SkScalar C, SkScalar roots[2]) { 65 SkASSERT(roots); 66 67 if (A == 0) { 68 return valid_unit_divide(-C, B, roots); 69 } 70 71 SkScalar* r = roots; 72 73 SkScalar R = B*B - 4*A*C; 74 if (R < 0 || SkScalarIsNaN(R)) { // complex roots 75 return 0; 76 } 77 R = SkScalarSqrt(R); 78 79 SkScalar Q = (B < 0) ? -(B-R)/2 : -(B+R)/2; 80 r += valid_unit_divide(Q, A, r); 81 r += valid_unit_divide(C, Q, r); 82 if (r - roots == 2) { 83 if (roots[0] > roots[1]) 84 SkTSwap<SkScalar>(roots[0], roots[1]); 85 else if (roots[0] == roots[1]) // nearly-equal? 86 r -= 1; // skip the double root 87 } 88 return (int)(r - roots); 89} 90 91/////////////////////////////////////////////////////////////////////////////// 92/////////////////////////////////////////////////////////////////////////////// 93 94static SkScalar eval_quad(const SkScalar src[], SkScalar t) { 95 SkASSERT(src); 96 SkASSERT(t >= 0 && t <= SK_Scalar1); 97 98#ifdef DIRECT_EVAL_OF_POLYNOMIALS 99 SkScalar C = src[0]; 100 SkScalar A = src[4] - 2 * src[2] + C; 101 SkScalar B = 2 * (src[2] - C); 102 return SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C); 103#else 104 SkScalar ab = SkScalarInterp(src[0], src[2], t); 105 SkScalar bc = SkScalarInterp(src[2], src[4], t); 106 return SkScalarInterp(ab, bc, t); 107#endif 108} 109 110static SkScalar eval_quad_derivative(const SkScalar src[], SkScalar t) { 111 SkScalar A = src[4] - 2 * src[2] + src[0]; 112 SkScalar B = src[2] - src[0]; 113 114 return 2 * SkScalarMulAdd(A, t, B); 115} 116 117static SkScalar eval_quad_derivative_at_half(const SkScalar src[]) { 118 SkScalar A = src[4] - 2 * src[2] + src[0]; 119 SkScalar B = src[2] - src[0]; 120 return A + 2 * B; 121} 122 123void SkEvalQuadAt(const SkPoint src[3], SkScalar t, SkPoint* pt, 124 SkVector* tangent) { 125 SkASSERT(src); 126 SkASSERT(t >= 0 && t <= SK_Scalar1); 127 128 if (pt) { 129 pt->set(eval_quad(&src[0].fX, t), eval_quad(&src[0].fY, t)); 130 } 131 if (tangent) { 132 tangent->set(eval_quad_derivative(&src[0].fX, t), 133 eval_quad_derivative(&src[0].fY, t)); 134 } 135} 136 137void SkEvalQuadAtHalf(const SkPoint src[3], SkPoint* pt, SkVector* tangent) { 138 SkASSERT(src); 139 140 if (pt) { 141 SkScalar x01 = SkScalarAve(src[0].fX, src[1].fX); 142 SkScalar y01 = SkScalarAve(src[0].fY, src[1].fY); 143 SkScalar x12 = SkScalarAve(src[1].fX, src[2].fX); 144 SkScalar y12 = SkScalarAve(src[1].fY, src[2].fY); 145 pt->set(SkScalarAve(x01, x12), SkScalarAve(y01, y12)); 146 } 147 if (tangent) { 148 tangent->set(eval_quad_derivative_at_half(&src[0].fX), 149 eval_quad_derivative_at_half(&src[0].fY)); 150 } 151} 152 153static void interp_quad_coords(const SkScalar* src, SkScalar* dst, SkScalar t) { 154 SkScalar ab = SkScalarInterp(src[0], src[2], t); 155 SkScalar bc = SkScalarInterp(src[2], src[4], t); 156 157 dst[0] = src[0]; 158 dst[2] = ab; 159 dst[4] = SkScalarInterp(ab, bc, t); 160 dst[6] = bc; 161 dst[8] = src[4]; 162} 163 164void SkChopQuadAt(const SkPoint src[3], SkPoint dst[5], SkScalar t) { 165 SkASSERT(t > 0 && t < SK_Scalar1); 166 167 interp_quad_coords(&src[0].fX, &dst[0].fX, t); 168 interp_quad_coords(&src[0].fY, &dst[0].fY, t); 169} 170 171void SkChopQuadAtHalf(const SkPoint src[3], SkPoint dst[5]) { 172 SkScalar x01 = SkScalarAve(src[0].fX, src[1].fX); 173 SkScalar y01 = SkScalarAve(src[0].fY, src[1].fY); 174 SkScalar x12 = SkScalarAve(src[1].fX, src[2].fX); 175 SkScalar y12 = SkScalarAve(src[1].fY, src[2].fY); 176 177 dst[0] = src[0]; 178 dst[1].set(x01, y01); 179 dst[2].set(SkScalarAve(x01, x12), SkScalarAve(y01, y12)); 180 dst[3].set(x12, y12); 181 dst[4] = src[2]; 182} 183 184/** Quad'(t) = At + B, where 185 A = 2(a - 2b + c) 186 B = 2(b - a) 187 Solve for t, only if it fits between 0 < t < 1 188*/ 189int SkFindQuadExtrema(SkScalar a, SkScalar b, SkScalar c, SkScalar tValue[1]) { 190 /* At + B == 0 191 t = -B / A 192 */ 193 return valid_unit_divide(a - b, a - b - b + c, tValue); 194} 195 196static inline void flatten_double_quad_extrema(SkScalar coords[14]) { 197 coords[2] = coords[6] = coords[4]; 198} 199 200/* Returns 0 for 1 quad, and 1 for two quads, either way the answer is 201 stored in dst[]. Guarantees that the 1/2 quads will be monotonic. 202 */ 203int SkChopQuadAtYExtrema(const SkPoint src[3], SkPoint dst[5]) { 204 SkASSERT(src); 205 SkASSERT(dst); 206 207 SkScalar a = src[0].fY; 208 SkScalar b = src[1].fY; 209 SkScalar c = src[2].fY; 210 211 if (is_not_monotonic(a, b, c)) { 212 SkScalar tValue; 213 if (valid_unit_divide(a - b, a - b - b + c, &tValue)) { 214 SkChopQuadAt(src, dst, tValue); 215 flatten_double_quad_extrema(&dst[0].fY); 216 return 1; 217 } 218 // if we get here, we need to force dst to be monotonic, even though 219 // we couldn't compute a unit_divide value (probably underflow). 220 b = SkScalarAbs(a - b) < SkScalarAbs(b - c) ? a : c; 221 } 222 dst[0].set(src[0].fX, a); 223 dst[1].set(src[1].fX, b); 224 dst[2].set(src[2].fX, c); 225 return 0; 226} 227 228/* Returns 0 for 1 quad, and 1 for two quads, either way the answer is 229 stored in dst[]. Guarantees that the 1/2 quads will be monotonic. 230 */ 231int SkChopQuadAtXExtrema(const SkPoint src[3], SkPoint dst[5]) { 232 SkASSERT(src); 233 SkASSERT(dst); 234 235 SkScalar a = src[0].fX; 236 SkScalar b = src[1].fX; 237 SkScalar c = src[2].fX; 238 239 if (is_not_monotonic(a, b, c)) { 240 SkScalar tValue; 241 if (valid_unit_divide(a - b, a - b - b + c, &tValue)) { 242 SkChopQuadAt(src, dst, tValue); 243 flatten_double_quad_extrema(&dst[0].fX); 244 return 1; 245 } 246 // if we get here, we need to force dst to be monotonic, even though 247 // we couldn't compute a unit_divide value (probably underflow). 248 b = SkScalarAbs(a - b) < SkScalarAbs(b - c) ? a : c; 249 } 250 dst[0].set(a, src[0].fY); 251 dst[1].set(b, src[1].fY); 252 dst[2].set(c, src[2].fY); 253 return 0; 254} 255 256// F(t) = a (1 - t) ^ 2 + 2 b t (1 - t) + c t ^ 2 257// F'(t) = 2 (b - a) + 2 (a - 2b + c) t 258// F''(t) = 2 (a - 2b + c) 259// 260// A = 2 (b - a) 261// B = 2 (a - 2b + c) 262// 263// Maximum curvature for a quadratic means solving 264// Fx' Fx'' + Fy' Fy'' = 0 265// 266// t = - (Ax Bx + Ay By) / (Bx ^ 2 + By ^ 2) 267// 268SkScalar SkFindQuadMaxCurvature(const SkPoint src[3]) { 269 SkScalar Ax = src[1].fX - src[0].fX; 270 SkScalar Ay = src[1].fY - src[0].fY; 271 SkScalar Bx = src[0].fX - src[1].fX - src[1].fX + src[2].fX; 272 SkScalar By = src[0].fY - src[1].fY - src[1].fY + src[2].fY; 273 SkScalar t = 0; // 0 means don't chop 274 275 (void)valid_unit_divide(-(Ax * Bx + Ay * By), Bx * Bx + By * By, &t); 276 return t; 277} 278 279int SkChopQuadAtMaxCurvature(const SkPoint src[3], SkPoint dst[5]) { 280 SkScalar t = SkFindQuadMaxCurvature(src); 281 if (t == 0) { 282 memcpy(dst, src, 3 * sizeof(SkPoint)); 283 return 1; 284 } else { 285 SkChopQuadAt(src, dst, t); 286 return 2; 287 } 288} 289 290#define SK_ScalarTwoThirds (0.666666666f) 291 292void SkConvertQuadToCubic(const SkPoint src[3], SkPoint dst[4]) { 293 const SkScalar scale = SK_ScalarTwoThirds; 294 dst[0] = src[0]; 295 dst[1].set(src[0].fX + SkScalarMul(src[1].fX - src[0].fX, scale), 296 src[0].fY + SkScalarMul(src[1].fY - src[0].fY, scale)); 297 dst[2].set(src[2].fX + SkScalarMul(src[1].fX - src[2].fX, scale), 298 src[2].fY + SkScalarMul(src[1].fY - src[2].fY, scale)); 299 dst[3] = src[2]; 300} 301 302////////////////////////////////////////////////////////////////////////////// 303///// CUBICS // CUBICS // CUBICS // CUBICS // CUBICS // CUBICS // CUBICS ///// 304////////////////////////////////////////////////////////////////////////////// 305 306static void get_cubic_coeff(const SkScalar pt[], SkScalar coeff[4]) { 307 coeff[0] = pt[6] + 3*(pt[2] - pt[4]) - pt[0]; 308 coeff[1] = 3*(pt[4] - pt[2] - pt[2] + pt[0]); 309 coeff[2] = 3*(pt[2] - pt[0]); 310 coeff[3] = pt[0]; 311} 312 313void SkGetCubicCoeff(const SkPoint pts[4], SkScalar cx[4], SkScalar cy[4]) { 314 SkASSERT(pts); 315 316 if (cx) { 317 get_cubic_coeff(&pts[0].fX, cx); 318 } 319 if (cy) { 320 get_cubic_coeff(&pts[0].fY, cy); 321 } 322} 323 324static SkScalar eval_cubic(const SkScalar src[], SkScalar t) { 325 SkASSERT(src); 326 SkASSERT(t >= 0 && t <= SK_Scalar1); 327 328 if (t == 0) { 329 return src[0]; 330 } 331 332#ifdef DIRECT_EVAL_OF_POLYNOMIALS 333 SkScalar D = src[0]; 334 SkScalar A = src[6] + 3*(src[2] - src[4]) - D; 335 SkScalar B = 3*(src[4] - src[2] - src[2] + D); 336 SkScalar C = 3*(src[2] - D); 337 338 return SkScalarMulAdd(SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C), t, D); 339#else 340 SkScalar ab = SkScalarInterp(src[0], src[2], t); 341 SkScalar bc = SkScalarInterp(src[2], src[4], t); 342 SkScalar cd = SkScalarInterp(src[4], src[6], t); 343 SkScalar abc = SkScalarInterp(ab, bc, t); 344 SkScalar bcd = SkScalarInterp(bc, cd, t); 345 return SkScalarInterp(abc, bcd, t); 346#endif 347} 348 349/** return At^2 + Bt + C 350*/ 351static SkScalar eval_quadratic(SkScalar A, SkScalar B, SkScalar C, SkScalar t) { 352 SkASSERT(t >= 0 && t <= SK_Scalar1); 353 354 return SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C); 355} 356 357static SkScalar eval_cubic_derivative(const SkScalar src[], SkScalar t) { 358 SkScalar A = src[6] + 3*(src[2] - src[4]) - src[0]; 359 SkScalar B = 2*(src[4] - 2 * src[2] + src[0]); 360 SkScalar C = src[2] - src[0]; 361 362 return eval_quadratic(A, B, C, t); 363} 364 365static SkScalar eval_cubic_2ndDerivative(const SkScalar src[], SkScalar t) { 366 SkScalar A = src[6] + 3*(src[2] - src[4]) - src[0]; 367 SkScalar B = src[4] - 2 * src[2] + src[0]; 368 369 return SkScalarMulAdd(A, t, B); 370} 371 372void SkEvalCubicAt(const SkPoint src[4], SkScalar t, SkPoint* loc, 373 SkVector* tangent, SkVector* curvature) { 374 SkASSERT(src); 375 SkASSERT(t >= 0 && t <= SK_Scalar1); 376 377 if (loc) { 378 loc->set(eval_cubic(&src[0].fX, t), eval_cubic(&src[0].fY, t)); 379 } 380 if (tangent) { 381 tangent->set(eval_cubic_derivative(&src[0].fX, t), 382 eval_cubic_derivative(&src[0].fY, t)); 383 } 384 if (curvature) { 385 curvature->set(eval_cubic_2ndDerivative(&src[0].fX, t), 386 eval_cubic_2ndDerivative(&src[0].fY, t)); 387 } 388} 389 390/** Cubic'(t) = At^2 + Bt + C, where 391 A = 3(-a + 3(b - c) + d) 392 B = 6(a - 2b + c) 393 C = 3(b - a) 394 Solve for t, keeping only those that fit betwee 0 < t < 1 395*/ 396int SkFindCubicExtrema(SkScalar a, SkScalar b, SkScalar c, SkScalar d, 397 SkScalar tValues[2]) { 398 // we divide A,B,C by 3 to simplify 399 SkScalar A = d - a + 3*(b - c); 400 SkScalar B = 2*(a - b - b + c); 401 SkScalar C = b - a; 402 403 return SkFindUnitQuadRoots(A, B, C, tValues); 404} 405 406static void interp_cubic_coords(const SkScalar* src, SkScalar* dst, 407 SkScalar t) { 408 SkScalar ab = SkScalarInterp(src[0], src[2], t); 409 SkScalar bc = SkScalarInterp(src[2], src[4], t); 410 SkScalar cd = SkScalarInterp(src[4], src[6], t); 411 SkScalar abc = SkScalarInterp(ab, bc, t); 412 SkScalar bcd = SkScalarInterp(bc, cd, t); 413 SkScalar abcd = SkScalarInterp(abc, bcd, t); 414 415 dst[0] = src[0]; 416 dst[2] = ab; 417 dst[4] = abc; 418 dst[6] = abcd; 419 dst[8] = bcd; 420 dst[10] = cd; 421 dst[12] = src[6]; 422} 423 424void SkChopCubicAt(const SkPoint src[4], SkPoint dst[7], SkScalar t) { 425 SkASSERT(t > 0 && t < SK_Scalar1); 426 427 interp_cubic_coords(&src[0].fX, &dst[0].fX, t); 428 interp_cubic_coords(&src[0].fY, &dst[0].fY, t); 429} 430 431/* http://code.google.com/p/skia/issues/detail?id=32 432 433 This test code would fail when we didn't check the return result of 434 valid_unit_divide in SkChopCubicAt(... tValues[], int roots). The reason is 435 that after the first chop, the parameters to valid_unit_divide are equal 436 (thanks to finite float precision and rounding in the subtracts). Thus 437 even though the 2nd tValue looks < 1.0, after we renormalize it, we end 438 up with 1.0, hence the need to check and just return the last cubic as 439 a degenerate clump of 4 points in the sampe place. 440 441 static void test_cubic() { 442 SkPoint src[4] = { 443 { 556.25000, 523.03003 }, 444 { 556.23999, 522.96002 }, 445 { 556.21997, 522.89001 }, 446 { 556.21997, 522.82001 } 447 }; 448 SkPoint dst[10]; 449 SkScalar tval[] = { 0.33333334f, 0.99999994f }; 450 SkChopCubicAt(src, dst, tval, 2); 451 } 452 */ 453 454void SkChopCubicAt(const SkPoint src[4], SkPoint dst[], 455 const SkScalar tValues[], int roots) { 456#ifdef SK_DEBUG 457 { 458 for (int i = 0; i < roots - 1; i++) 459 { 460 SkASSERT(is_unit_interval(tValues[i])); 461 SkASSERT(is_unit_interval(tValues[i+1])); 462 SkASSERT(tValues[i] < tValues[i+1]); 463 } 464 } 465#endif 466 467 if (dst) { 468 if (roots == 0) { // nothing to chop 469 memcpy(dst, src, 4*sizeof(SkPoint)); 470 } else { 471 SkScalar t = tValues[0]; 472 SkPoint tmp[4]; 473 474 for (int i = 0; i < roots; i++) { 475 SkChopCubicAt(src, dst, t); 476 if (i == roots - 1) { 477 break; 478 } 479 480 dst += 3; 481 // have src point to the remaining cubic (after the chop) 482 memcpy(tmp, dst, 4 * sizeof(SkPoint)); 483 src = tmp; 484 485 // watch out in case the renormalized t isn't in range 486 if (!valid_unit_divide(tValues[i+1] - tValues[i], 487 SK_Scalar1 - tValues[i], &t)) { 488 // if we can't, just create a degenerate cubic 489 dst[4] = dst[5] = dst[6] = src[3]; 490 break; 491 } 492 } 493 } 494 } 495} 496 497void SkChopCubicAtHalf(const SkPoint src[4], SkPoint dst[7]) { 498 SkScalar x01 = SkScalarAve(src[0].fX, src[1].fX); 499 SkScalar y01 = SkScalarAve(src[0].fY, src[1].fY); 500 SkScalar x12 = SkScalarAve(src[1].fX, src[2].fX); 501 SkScalar y12 = SkScalarAve(src[1].fY, src[2].fY); 502 SkScalar x23 = SkScalarAve(src[2].fX, src[3].fX); 503 SkScalar y23 = SkScalarAve(src[2].fY, src[3].fY); 504 505 SkScalar x012 = SkScalarAve(x01, x12); 506 SkScalar y012 = SkScalarAve(y01, y12); 507 SkScalar x123 = SkScalarAve(x12, x23); 508 SkScalar y123 = SkScalarAve(y12, y23); 509 510 dst[0] = src[0]; 511 dst[1].set(x01, y01); 512 dst[2].set(x012, y012); 513 dst[3].set(SkScalarAve(x012, x123), SkScalarAve(y012, y123)); 514 dst[4].set(x123, y123); 515 dst[5].set(x23, y23); 516 dst[6] = src[3]; 517} 518 519static void flatten_double_cubic_extrema(SkScalar coords[14]) { 520 coords[4] = coords[8] = coords[6]; 521} 522 523/** Given 4 points on a cubic bezier, chop it into 1, 2, 3 beziers such that 524 the resulting beziers are monotonic in Y. This is called by the scan 525 converter. Depending on what is returned, dst[] is treated as follows: 526 0 dst[0..3] is the original cubic 527 1 dst[0..3] and dst[3..6] are the two new cubics 528 2 dst[0..3], dst[3..6], dst[6..9] are the three new cubics 529 If dst == null, it is ignored and only the count is returned. 530*/ 531int SkChopCubicAtYExtrema(const SkPoint src[4], SkPoint dst[10]) { 532 SkScalar tValues[2]; 533 int roots = SkFindCubicExtrema(src[0].fY, src[1].fY, src[2].fY, 534 src[3].fY, tValues); 535 536 SkChopCubicAt(src, dst, tValues, roots); 537 if (dst && roots > 0) { 538 // we do some cleanup to ensure our Y extrema are flat 539 flatten_double_cubic_extrema(&dst[0].fY); 540 if (roots == 2) { 541 flatten_double_cubic_extrema(&dst[3].fY); 542 } 543 } 544 return roots; 545} 546 547int SkChopCubicAtXExtrema(const SkPoint src[4], SkPoint dst[10]) { 548 SkScalar tValues[2]; 549 int roots = SkFindCubicExtrema(src[0].fX, src[1].fX, src[2].fX, 550 src[3].fX, tValues); 551 552 SkChopCubicAt(src, dst, tValues, roots); 553 if (dst && roots > 0) { 554 // we do some cleanup to ensure our Y extrema are flat 555 flatten_double_cubic_extrema(&dst[0].fX); 556 if (roots == 2) { 557 flatten_double_cubic_extrema(&dst[3].fX); 558 } 559 } 560 return roots; 561} 562 563/** http://www.faculty.idc.ac.il/arik/quality/appendixA.html 564 565 Inflection means that curvature is zero. 566 Curvature is [F' x F''] / [F'^3] 567 So we solve F'x X F''y - F'y X F''y == 0 568 After some canceling of the cubic term, we get 569 A = b - a 570 B = c - 2b + a 571 C = d - 3c + 3b - a 572 (BxCy - ByCx)t^2 + (AxCy - AyCx)t + AxBy - AyBx == 0 573*/ 574int SkFindCubicInflections(const SkPoint src[4], SkScalar tValues[]) { 575 SkScalar Ax = src[1].fX - src[0].fX; 576 SkScalar Ay = src[1].fY - src[0].fY; 577 SkScalar Bx = src[2].fX - 2 * src[1].fX + src[0].fX; 578 SkScalar By = src[2].fY - 2 * src[1].fY + src[0].fY; 579 SkScalar Cx = src[3].fX + 3 * (src[1].fX - src[2].fX) - src[0].fX; 580 SkScalar Cy = src[3].fY + 3 * (src[1].fY - src[2].fY) - src[0].fY; 581 582 return SkFindUnitQuadRoots(Bx*Cy - By*Cx, 583 Ax*Cy - Ay*Cx, 584 Ax*By - Ay*Bx, 585 tValues); 586} 587 588int SkChopCubicAtInflections(const SkPoint src[], SkPoint dst[10]) { 589 SkScalar tValues[2]; 590 int count = SkFindCubicInflections(src, tValues); 591 592 if (dst) { 593 if (count == 0) { 594 memcpy(dst, src, 4 * sizeof(SkPoint)); 595 } else { 596 SkChopCubicAt(src, dst, tValues, count); 597 } 598 } 599 return count + 1; 600} 601 602// See http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html (from the book GPU Gems 3) 603// discr(I) = d0^2 * (3*d1^2 - 4*d0*d2) 604// Classification: 605// discr(I) > 0 Serpentine 606// discr(I) = 0 Cusp 607// discr(I) < 0 Loop 608// d0 = d1 = 0 Quadratic 609// d0 = d1 = d2 = 0 Line 610// p0 = p1 = p2 = p3 Point 611static SkCubicType classify_cubic(const SkPoint p[4], const SkScalar d[3]) { 612 if (p[0] == p[1] && p[0] == p[2] && p[0] == p[3]) { 613 return kPoint_SkCubicType; 614 } 615 const SkScalar discr = d[0] * d[0] * (3.f * d[1] * d[1] - 4.f * d[0] * d[2]); 616 if (discr > SK_ScalarNearlyZero) { 617 return kSerpentine_SkCubicType; 618 } else if (discr < -SK_ScalarNearlyZero) { 619 return kLoop_SkCubicType; 620 } else { 621 if (0.f == d[0] && 0.f == d[1]) { 622 return (0.f == d[2] ? kLine_SkCubicType : kQuadratic_SkCubicType); 623 } else { 624 return kCusp_SkCubicType; 625 } 626 } 627} 628 629// Assumes the third component of points is 1. 630// Calcs p0 . (p1 x p2) 631static SkScalar calc_dot_cross_cubic(const SkPoint& p0, const SkPoint& p1, const SkPoint& p2) { 632 const SkScalar xComp = p0.fX * (p1.fY - p2.fY); 633 const SkScalar yComp = p0.fY * (p2.fX - p1.fX); 634 const SkScalar wComp = p1.fX * p2.fY - p1.fY * p2.fX; 635 return (xComp + yComp + wComp); 636} 637 638// Calc coefficients of I(s,t) where roots of I are inflection points of curve 639// I(s,t) = t*(3*d0*s^2 - 3*d1*s*t + d2*t^2) 640// d0 = a1 - 2*a2+3*a3 641// d1 = -a2 + 3*a3 642// d2 = 3*a3 643// a1 = p0 . (p3 x p2) 644// a2 = p1 . (p0 x p3) 645// a3 = p2 . (p1 x p0) 646// Places the values of d1, d2, d3 in array d passed in 647static void calc_cubic_inflection_func(const SkPoint p[4], SkScalar d[3]) { 648 SkScalar a1 = calc_dot_cross_cubic(p[0], p[3], p[2]); 649 SkScalar a2 = calc_dot_cross_cubic(p[1], p[0], p[3]); 650 SkScalar a3 = calc_dot_cross_cubic(p[2], p[1], p[0]); 651 652 // need to scale a's or values in later calculations will grow to high 653 SkScalar max = SkScalarAbs(a1); 654 max = SkMaxScalar(max, SkScalarAbs(a2)); 655 max = SkMaxScalar(max, SkScalarAbs(a3)); 656 max = 1.f/max; 657 a1 = a1 * max; 658 a2 = a2 * max; 659 a3 = a3 * max; 660 661 d[2] = 3.f * a3; 662 d[1] = d[2] - a2; 663 d[0] = d[1] - a2 + a1; 664} 665 666SkCubicType SkClassifyCubic(const SkPoint src[4], SkScalar d[3]) { 667 calc_cubic_inflection_func(src, d); 668 return classify_cubic(src, d); 669} 670 671template <typename T> void bubble_sort(T array[], int count) { 672 for (int i = count - 1; i > 0; --i) 673 for (int j = i; j > 0; --j) 674 if (array[j] < array[j-1]) 675 { 676 T tmp(array[j]); 677 array[j] = array[j-1]; 678 array[j-1] = tmp; 679 } 680} 681 682/** 683 * Given an array and count, remove all pair-wise duplicates from the array, 684 * keeping the existing sorting, and return the new count 685 */ 686static int collaps_duplicates(SkScalar array[], int count) { 687 for (int n = count; n > 1; --n) { 688 if (array[0] == array[1]) { 689 for (int i = 1; i < n; ++i) { 690 array[i - 1] = array[i]; 691 } 692 count -= 1; 693 } else { 694 array += 1; 695 } 696 } 697 return count; 698} 699 700#ifdef SK_DEBUG 701 702#define TEST_COLLAPS_ENTRY(array) array, SK_ARRAY_COUNT(array) 703 704static void test_collaps_duplicates() { 705 static bool gOnce; 706 if (gOnce) { return; } 707 gOnce = true; 708 const SkScalar src0[] = { 0 }; 709 const SkScalar src1[] = { 0, 0 }; 710 const SkScalar src2[] = { 0, 1 }; 711 const SkScalar src3[] = { 0, 0, 0 }; 712 const SkScalar src4[] = { 0, 0, 1 }; 713 const SkScalar src5[] = { 0, 1, 1 }; 714 const SkScalar src6[] = { 0, 1, 2 }; 715 const struct { 716 const SkScalar* fData; 717 int fCount; 718 int fCollapsedCount; 719 } data[] = { 720 { TEST_COLLAPS_ENTRY(src0), 1 }, 721 { TEST_COLLAPS_ENTRY(src1), 1 }, 722 { TEST_COLLAPS_ENTRY(src2), 2 }, 723 { TEST_COLLAPS_ENTRY(src3), 1 }, 724 { TEST_COLLAPS_ENTRY(src4), 2 }, 725 { TEST_COLLAPS_ENTRY(src5), 2 }, 726 { TEST_COLLAPS_ENTRY(src6), 3 }, 727 }; 728 for (size_t i = 0; i < SK_ARRAY_COUNT(data); ++i) { 729 SkScalar dst[3]; 730 memcpy(dst, data[i].fData, data[i].fCount * sizeof(dst[0])); 731 int count = collaps_duplicates(dst, data[i].fCount); 732 SkASSERT(data[i].fCollapsedCount == count); 733 for (int j = 1; j < count; ++j) { 734 SkASSERT(dst[j-1] < dst[j]); 735 } 736 } 737} 738#endif 739 740static SkScalar SkScalarCubeRoot(SkScalar x) { 741 return SkScalarPow(x, 0.3333333f); 742} 743 744/* Solve coeff(t) == 0, returning the number of roots that 745 lie withing 0 < t < 1. 746 coeff[0]t^3 + coeff[1]t^2 + coeff[2]t + coeff[3] 747 748 Eliminates repeated roots (so that all tValues are distinct, and are always 749 in increasing order. 750*/ 751static int solve_cubic_poly(const SkScalar coeff[4], SkScalar tValues[3]) { 752 if (SkScalarNearlyZero(coeff[0])) { // we're just a quadratic 753 return SkFindUnitQuadRoots(coeff[1], coeff[2], coeff[3], tValues); 754 } 755 756 SkScalar a, b, c, Q, R; 757 758 { 759 SkASSERT(coeff[0] != 0); 760 761 SkScalar inva = SkScalarInvert(coeff[0]); 762 a = coeff[1] * inva; 763 b = coeff[2] * inva; 764 c = coeff[3] * inva; 765 } 766 Q = (a*a - b*3) / 9; 767 R = (2*a*a*a - 9*a*b + 27*c) / 54; 768 769 SkScalar Q3 = Q * Q * Q; 770 SkScalar R2MinusQ3 = R * R - Q3; 771 SkScalar adiv3 = a / 3; 772 773 SkScalar* roots = tValues; 774 SkScalar r; 775 776 if (R2MinusQ3 < 0) { // we have 3 real roots 777 SkScalar theta = SkScalarACos(R / SkScalarSqrt(Q3)); 778 SkScalar neg2RootQ = -2 * SkScalarSqrt(Q); 779 780 r = neg2RootQ * SkScalarCos(theta/3) - adiv3; 781 if (is_unit_interval(r)) { 782 *roots++ = r; 783 } 784 r = neg2RootQ * SkScalarCos((theta + 2*SK_ScalarPI)/3) - adiv3; 785 if (is_unit_interval(r)) { 786 *roots++ = r; 787 } 788 r = neg2RootQ * SkScalarCos((theta - 2*SK_ScalarPI)/3) - adiv3; 789 if (is_unit_interval(r)) { 790 *roots++ = r; 791 } 792 SkDEBUGCODE(test_collaps_duplicates();) 793 794 // now sort the roots 795 int count = (int)(roots - tValues); 796 SkASSERT((unsigned)count <= 3); 797 bubble_sort(tValues, count); 798 count = collaps_duplicates(tValues, count); 799 roots = tValues + count; // so we compute the proper count below 800 } else { // we have 1 real root 801 SkScalar A = SkScalarAbs(R) + SkScalarSqrt(R2MinusQ3); 802 A = SkScalarCubeRoot(A); 803 if (R > 0) { 804 A = -A; 805 } 806 if (A != 0) { 807 A += Q / A; 808 } 809 r = A - adiv3; 810 if (is_unit_interval(r)) { 811 *roots++ = r; 812 } 813 } 814 815 return (int)(roots - tValues); 816} 817 818/* Looking for F' dot F'' == 0 819 820 A = b - a 821 B = c - 2b + a 822 C = d - 3c + 3b - a 823 824 F' = 3Ct^2 + 6Bt + 3A 825 F'' = 6Ct + 6B 826 827 F' dot F'' -> CCt^3 + 3BCt^2 + (2BB + CA)t + AB 828*/ 829static void formulate_F1DotF2(const SkScalar src[], SkScalar coeff[4]) { 830 SkScalar a = src[2] - src[0]; 831 SkScalar b = src[4] - 2 * src[2] + src[0]; 832 SkScalar c = src[6] + 3 * (src[2] - src[4]) - src[0]; 833 834 coeff[0] = c * c; 835 coeff[1] = 3 * b * c; 836 coeff[2] = 2 * b * b + c * a; 837 coeff[3] = a * b; 838} 839 840/* Looking for F' dot F'' == 0 841 842 A = b - a 843 B = c - 2b + a 844 C = d - 3c + 3b - a 845 846 F' = 3Ct^2 + 6Bt + 3A 847 F'' = 6Ct + 6B 848 849 F' dot F'' -> CCt^3 + 3BCt^2 + (2BB + CA)t + AB 850*/ 851int SkFindCubicMaxCurvature(const SkPoint src[4], SkScalar tValues[3]) { 852 SkScalar coeffX[4], coeffY[4]; 853 int i; 854 855 formulate_F1DotF2(&src[0].fX, coeffX); 856 formulate_F1DotF2(&src[0].fY, coeffY); 857 858 for (i = 0; i < 4; i++) { 859 coeffX[i] += coeffY[i]; 860 } 861 862 SkScalar t[3]; 863 int count = solve_cubic_poly(coeffX, t); 864 int maxCount = 0; 865 866 // now remove extrema where the curvature is zero (mins) 867 // !!!! need a test for this !!!! 868 for (i = 0; i < count; i++) { 869 // if (not_min_curvature()) 870 if (t[i] > 0 && t[i] < SK_Scalar1) { 871 tValues[maxCount++] = t[i]; 872 } 873 } 874 return maxCount; 875} 876 877int SkChopCubicAtMaxCurvature(const SkPoint src[4], SkPoint dst[13], 878 SkScalar tValues[3]) { 879 SkScalar t_storage[3]; 880 881 if (tValues == NULL) { 882 tValues = t_storage; 883 } 884 885 int count = SkFindCubicMaxCurvature(src, tValues); 886 887 if (dst) { 888 if (count == 0) { 889 memcpy(dst, src, 4 * sizeof(SkPoint)); 890 } else { 891 SkChopCubicAt(src, dst, tValues, count); 892 } 893 } 894 return count + 1; 895} 896 897/////////////////////////////////////////////////////////////////////////////// 898 899/* Find t value for quadratic [a, b, c] = d. 900 Return 0 if there is no solution within [0, 1) 901*/ 902static SkScalar quad_solve(SkScalar a, SkScalar b, SkScalar c, SkScalar d) { 903 // At^2 + Bt + C = d 904 SkScalar A = a - 2 * b + c; 905 SkScalar B = 2 * (b - a); 906 SkScalar C = a - d; 907 908 SkScalar roots[2]; 909 int count = SkFindUnitQuadRoots(A, B, C, roots); 910 911 SkASSERT(count <= 1); 912 return count == 1 ? roots[0] : 0; 913} 914 915/* given a quad-curve and a point (x,y), chop the quad at that point and place 916 the new off-curve point and endpoint into 'dest'. 917 Should only return false if the computed pos is the start of the curve 918 (i.e. root == 0) 919*/ 920static bool truncate_last_curve(const SkPoint quad[3], SkScalar x, SkScalar y, 921 SkPoint* dest) { 922 const SkScalar* base; 923 SkScalar value; 924 925 if (SkScalarAbs(x) < SkScalarAbs(y)) { 926 base = &quad[0].fX; 927 value = x; 928 } else { 929 base = &quad[0].fY; 930 value = y; 931 } 932 933 // note: this returns 0 if it thinks value is out of range, meaning the 934 // root might return something outside of [0, 1) 935 SkScalar t = quad_solve(base[0], base[2], base[4], value); 936 937 if (t > 0) { 938 SkPoint tmp[5]; 939 SkChopQuadAt(quad, tmp, t); 940 dest[0] = tmp[1]; 941 dest[1].set(x, y); 942 return true; 943 } else { 944 /* t == 0 means either the value triggered a root outside of [0, 1) 945 For our purposes, we can ignore the <= 0 roots, but we want to 946 catch the >= 1 roots (which given our caller, will basically mean 947 a root of 1, give-or-take numerical instability). If we are in the 948 >= 1 case, return the existing offCurve point. 949 950 The test below checks to see if we are close to the "end" of the 951 curve (near base[4]). Rather than specifying a tolerance, I just 952 check to see if value is on to the right/left of the middle point 953 (depending on the direction/sign of the end points). 954 */ 955 if ((base[0] < base[4] && value > base[2]) || 956 (base[0] > base[4] && value < base[2])) // should root have been 1 957 { 958 dest[0] = quad[1]; 959 dest[1].set(x, y); 960 return true; 961 } 962 } 963 return false; 964} 965 966static const SkPoint gQuadCirclePts[kSkBuildQuadArcStorage] = { 967// The mid point of the quadratic arc approximation is half way between the two 968// control points. The float epsilon adjustment moves the on curve point out by 969// two bits, distributing the convex test error between the round rect 970// approximation and the convex cross product sign equality test. 971#define SK_MID_RRECT_OFFSET \ 972 (SK_Scalar1 + SK_ScalarTanPIOver8 + FLT_EPSILON * 4) / 2 973 { SK_Scalar1, 0 }, 974 { SK_Scalar1, SK_ScalarTanPIOver8 }, 975 { SK_MID_RRECT_OFFSET, SK_MID_RRECT_OFFSET }, 976 { SK_ScalarTanPIOver8, SK_Scalar1 }, 977 978 { 0, SK_Scalar1 }, 979 { -SK_ScalarTanPIOver8, SK_Scalar1 }, 980 { -SK_MID_RRECT_OFFSET, SK_MID_RRECT_OFFSET }, 981 { -SK_Scalar1, SK_ScalarTanPIOver8 }, 982 983 { -SK_Scalar1, 0 }, 984 { -SK_Scalar1, -SK_ScalarTanPIOver8 }, 985 { -SK_MID_RRECT_OFFSET, -SK_MID_RRECT_OFFSET }, 986 { -SK_ScalarTanPIOver8, -SK_Scalar1 }, 987 988 { 0, -SK_Scalar1 }, 989 { SK_ScalarTanPIOver8, -SK_Scalar1 }, 990 { SK_MID_RRECT_OFFSET, -SK_MID_RRECT_OFFSET }, 991 { SK_Scalar1, -SK_ScalarTanPIOver8 }, 992 993 { SK_Scalar1, 0 } 994#undef SK_MID_RRECT_OFFSET 995}; 996 997int SkBuildQuadArc(const SkVector& uStart, const SkVector& uStop, 998 SkRotationDirection dir, const SkMatrix* userMatrix, 999 SkPoint quadPoints[]) { 1000 // rotate by x,y so that uStart is (1.0) 1001 SkScalar x = SkPoint::DotProduct(uStart, uStop); 1002 SkScalar y = SkPoint::CrossProduct(uStart, uStop); 1003 1004 SkScalar absX = SkScalarAbs(x); 1005 SkScalar absY = SkScalarAbs(y); 1006 1007 int pointCount; 1008 1009 // check for (effectively) coincident vectors 1010 // this can happen if our angle is nearly 0 or nearly 180 (y == 0) 1011 // ... we use the dot-prod to distinguish between 0 and 180 (x > 0) 1012 if (absY <= SK_ScalarNearlyZero && x > 0 && 1013 ((y >= 0 && kCW_SkRotationDirection == dir) || 1014 (y <= 0 && kCCW_SkRotationDirection == dir))) { 1015 1016 // just return the start-point 1017 quadPoints[0].set(SK_Scalar1, 0); 1018 pointCount = 1; 1019 } else { 1020 if (dir == kCCW_SkRotationDirection) { 1021 y = -y; 1022 } 1023 // what octant (quadratic curve) is [xy] in? 1024 int oct = 0; 1025 bool sameSign = true; 1026 1027 if (0 == y) { 1028 oct = 4; // 180 1029 SkASSERT(SkScalarAbs(x + SK_Scalar1) <= SK_ScalarNearlyZero); 1030 } else if (0 == x) { 1031 SkASSERT(absY - SK_Scalar1 <= SK_ScalarNearlyZero); 1032 oct = y > 0 ? 2 : 6; // 90 : 270 1033 } else { 1034 if (y < 0) { 1035 oct += 4; 1036 } 1037 if ((x < 0) != (y < 0)) { 1038 oct += 2; 1039 sameSign = false; 1040 } 1041 if ((absX < absY) == sameSign) { 1042 oct += 1; 1043 } 1044 } 1045 1046 int wholeCount = oct << 1; 1047 memcpy(quadPoints, gQuadCirclePts, (wholeCount + 1) * sizeof(SkPoint)); 1048 1049 const SkPoint* arc = &gQuadCirclePts[wholeCount]; 1050 if (truncate_last_curve(arc, x, y, &quadPoints[wholeCount + 1])) { 1051 wholeCount += 2; 1052 } 1053 pointCount = wholeCount + 1; 1054 } 1055 1056 // now handle counter-clockwise and the initial unitStart rotation 1057 SkMatrix matrix; 1058 matrix.setSinCos(uStart.fY, uStart.fX); 1059 if (dir == kCCW_SkRotationDirection) { 1060 matrix.preScale(SK_Scalar1, -SK_Scalar1); 1061 } 1062 if (userMatrix) { 1063 matrix.postConcat(*userMatrix); 1064 } 1065 matrix.mapPoints(quadPoints, pointCount); 1066 return pointCount; 1067} 1068 1069 1070/////////////////////////////////////////////////////////////////////////////// 1071// 1072// NURB representation for conics. Helpful explanations at: 1073// 1074// http://citeseerx.ist.psu.edu/viewdoc/ 1075// download?doi=10.1.1.44.5740&rep=rep1&type=ps 1076// and 1077// http://www.cs.mtu.edu/~shene/COURSES/cs3621/NOTES/spline/NURBS/RB-conics.html 1078// 1079// F = (A (1 - t)^2 + C t^2 + 2 B (1 - t) t w) 1080// ------------------------------------------ 1081// ((1 - t)^2 + t^2 + 2 (1 - t) t w) 1082// 1083// = {t^2 (P0 + P2 - 2 P1 w), t (-2 P0 + 2 P1 w), P0} 1084// ------------------------------------------------ 1085// {t^2 (2 - 2 w), t (-2 + 2 w), 1} 1086// 1087 1088static SkScalar conic_eval_pos(const SkScalar src[], SkScalar w, SkScalar t) { 1089 SkASSERT(src); 1090 SkASSERT(t >= 0 && t <= SK_Scalar1); 1091 1092 SkScalar src2w = SkScalarMul(src[2], w); 1093 SkScalar C = src[0]; 1094 SkScalar A = src[4] - 2 * src2w + C; 1095 SkScalar B = 2 * (src2w - C); 1096 SkScalar numer = SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C); 1097 1098 B = 2 * (w - SK_Scalar1); 1099 C = SK_Scalar1; 1100 A = -B; 1101 SkScalar denom = SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C); 1102 1103 return SkScalarDiv(numer, denom); 1104} 1105 1106// F' = 2 (C t (1 + t (-1 + w)) - A (-1 + t) (t (-1 + w) - w) + B (1 - 2 t) w) 1107// 1108// t^2 : (2 P0 - 2 P2 - 2 P0 w + 2 P2 w) 1109// t^1 : (-2 P0 + 2 P2 + 4 P0 w - 4 P1 w) 1110// t^0 : -2 P0 w + 2 P1 w 1111// 1112// We disregard magnitude, so we can freely ignore the denominator of F', and 1113// divide the numerator by 2 1114// 1115// coeff[0] for t^2 1116// coeff[1] for t^1 1117// coeff[2] for t^0 1118// 1119static void conic_deriv_coeff(const SkScalar src[], 1120 SkScalar w, 1121 SkScalar coeff[3]) { 1122 const SkScalar P20 = src[4] - src[0]; 1123 const SkScalar P10 = src[2] - src[0]; 1124 const SkScalar wP10 = w * P10; 1125 coeff[0] = w * P20 - P20; 1126 coeff[1] = P20 - 2 * wP10; 1127 coeff[2] = wP10; 1128} 1129 1130static SkScalar conic_eval_tan(const SkScalar coord[], SkScalar w, SkScalar t) { 1131 SkScalar coeff[3]; 1132 conic_deriv_coeff(coord, w, coeff); 1133 return t * (t * coeff[0] + coeff[1]) + coeff[2]; 1134} 1135 1136static bool conic_find_extrema(const SkScalar src[], SkScalar w, SkScalar* t) { 1137 SkScalar coeff[3]; 1138 conic_deriv_coeff(src, w, coeff); 1139 1140 SkScalar tValues[2]; 1141 int roots = SkFindUnitQuadRoots(coeff[0], coeff[1], coeff[2], tValues); 1142 SkASSERT(0 == roots || 1 == roots); 1143 1144 if (1 == roots) { 1145 *t = tValues[0]; 1146 return true; 1147 } 1148 return false; 1149} 1150 1151struct SkP3D { 1152 SkScalar fX, fY, fZ; 1153 1154 void set(SkScalar x, SkScalar y, SkScalar z) { 1155 fX = x; fY = y; fZ = z; 1156 } 1157 1158 void projectDown(SkPoint* dst) const { 1159 dst->set(fX / fZ, fY / fZ); 1160 } 1161}; 1162 1163// We only interpolate one dimension at a time (the first, at +0, +3, +6). 1164static void p3d_interp(const SkScalar src[7], SkScalar dst[7], SkScalar t) { 1165 SkScalar ab = SkScalarInterp(src[0], src[3], t); 1166 SkScalar bc = SkScalarInterp(src[3], src[6], t); 1167 dst[0] = ab; 1168 dst[3] = SkScalarInterp(ab, bc, t); 1169 dst[6] = bc; 1170} 1171 1172static void ratquad_mapTo3D(const SkPoint src[3], SkScalar w, SkP3D dst[]) { 1173 dst[0].set(src[0].fX * 1, src[0].fY * 1, 1); 1174 dst[1].set(src[1].fX * w, src[1].fY * w, w); 1175 dst[2].set(src[2].fX * 1, src[2].fY * 1, 1); 1176} 1177 1178void SkConic::evalAt(SkScalar t, SkPoint* pt, SkVector* tangent) const { 1179 SkASSERT(t >= 0 && t <= SK_Scalar1); 1180 1181 if (pt) { 1182 pt->set(conic_eval_pos(&fPts[0].fX, fW, t), 1183 conic_eval_pos(&fPts[0].fY, fW, t)); 1184 } 1185 if (tangent) { 1186 tangent->set(conic_eval_tan(&fPts[0].fX, fW, t), 1187 conic_eval_tan(&fPts[0].fY, fW, t)); 1188 } 1189} 1190 1191void SkConic::chopAt(SkScalar t, SkConic dst[2]) const { 1192 SkP3D tmp[3], tmp2[3]; 1193 1194 ratquad_mapTo3D(fPts, fW, tmp); 1195 1196 p3d_interp(&tmp[0].fX, &tmp2[0].fX, t); 1197 p3d_interp(&tmp[0].fY, &tmp2[0].fY, t); 1198 p3d_interp(&tmp[0].fZ, &tmp2[0].fZ, t); 1199 1200 dst[0].fPts[0] = fPts[0]; 1201 tmp2[0].projectDown(&dst[0].fPts[1]); 1202 tmp2[1].projectDown(&dst[0].fPts[2]); dst[1].fPts[0] = dst[0].fPts[2]; 1203 tmp2[2].projectDown(&dst[1].fPts[1]); 1204 dst[1].fPts[2] = fPts[2]; 1205 1206 // to put in "standard form", where w0 and w2 are both 1, we compute the 1207 // new w1 as sqrt(w1*w1/w0*w2) 1208 // or 1209 // w1 /= sqrt(w0*w2) 1210 // 1211 // However, in our case, we know that for dst[0]: 1212 // w0 == 1, and for dst[1], w2 == 1 1213 // 1214 SkScalar root = SkScalarSqrt(tmp2[1].fZ); 1215 dst[0].fW = tmp2[0].fZ / root; 1216 dst[1].fW = tmp2[2].fZ / root; 1217} 1218 1219static SkScalar subdivide_w_value(SkScalar w) { 1220 return SkScalarSqrt(SK_ScalarHalf + w * SK_ScalarHalf); 1221} 1222 1223void SkConic::chop(SkConic dst[2]) const { 1224 SkScalar scale = SkScalarInvert(SK_Scalar1 + fW); 1225 SkScalar p1x = fW * fPts[1].fX; 1226 SkScalar p1y = fW * fPts[1].fY; 1227 SkScalar mx = (fPts[0].fX + 2 * p1x + fPts[2].fX) * scale * SK_ScalarHalf; 1228 SkScalar my = (fPts[0].fY + 2 * p1y + fPts[2].fY) * scale * SK_ScalarHalf; 1229 1230 dst[0].fPts[0] = fPts[0]; 1231 dst[0].fPts[1].set((fPts[0].fX + p1x) * scale, 1232 (fPts[0].fY + p1y) * scale); 1233 dst[0].fPts[2].set(mx, my); 1234 1235 dst[1].fPts[0].set(mx, my); 1236 dst[1].fPts[1].set((p1x + fPts[2].fX) * scale, 1237 (p1y + fPts[2].fY) * scale); 1238 dst[1].fPts[2] = fPts[2]; 1239 1240 dst[0].fW = dst[1].fW = subdivide_w_value(fW); 1241} 1242 1243/* 1244 * "High order approximation of conic sections by quadratic splines" 1245 * by Michael Floater, 1993 1246 */ 1247#define AS_QUAD_ERROR_SETUP \ 1248 SkScalar a = fW - 1; \ 1249 SkScalar k = a / (4 * (2 + a)); \ 1250 SkScalar x = k * (fPts[0].fX - 2 * fPts[1].fX + fPts[2].fX); \ 1251 SkScalar y = k * (fPts[0].fY - 2 * fPts[1].fY + fPts[2].fY); 1252 1253void SkConic::computeAsQuadError(SkVector* err) const { 1254 AS_QUAD_ERROR_SETUP 1255 err->set(x, y); 1256} 1257 1258bool SkConic::asQuadTol(SkScalar tol) const { 1259 AS_QUAD_ERROR_SETUP 1260 return (x * x + y * y) <= tol * tol; 1261} 1262 1263// Limit the number of suggested quads to approximate a conic 1264#define kMaxConicToQuadPOW2 5 1265 1266int SkConic::computeQuadPOW2(SkScalar tol) const { 1267 if (tol < 0 || !SkScalarIsFinite(tol)) { 1268 return 0; 1269 } 1270 1271 AS_QUAD_ERROR_SETUP 1272 1273 SkScalar error = SkScalarSqrt(x * x + y * y); 1274 int pow2; 1275 for (pow2 = 0; pow2 < kMaxConicToQuadPOW2; ++pow2) { 1276 if (error <= tol) { 1277 break; 1278 } 1279 error *= 0.25f; 1280 } 1281 // float version -- using ceil gives the same results as the above. 1282 if (false) { 1283 SkScalar err = SkScalarSqrt(x * x + y * y); 1284 if (err <= tol) { 1285 return 0; 1286 } 1287 SkScalar tol2 = tol * tol; 1288 if (tol2 == 0) { 1289 return kMaxConicToQuadPOW2; 1290 } 1291 SkScalar fpow2 = SkScalarLog2((x * x + y * y) / tol2) * 0.25f; 1292 int altPow2 = SkScalarCeilToInt(fpow2); 1293 if (altPow2 != pow2) { 1294 SkDebugf("pow2 %d altPow2 %d fbits %g err %g tol %g\n", pow2, altPow2, fpow2, err, tol); 1295 } 1296 pow2 = altPow2; 1297 } 1298 return pow2; 1299} 1300 1301static SkPoint* subdivide(const SkConic& src, SkPoint pts[], int level) { 1302 SkASSERT(level >= 0); 1303 1304 if (0 == level) { 1305 memcpy(pts, &src.fPts[1], 2 * sizeof(SkPoint)); 1306 return pts + 2; 1307 } else { 1308 SkConic dst[2]; 1309 src.chop(dst); 1310 --level; 1311 pts = subdivide(dst[0], pts, level); 1312 return subdivide(dst[1], pts, level); 1313 } 1314} 1315 1316int SkConic::chopIntoQuadsPOW2(SkPoint pts[], int pow2) const { 1317 SkASSERT(pow2 >= 0); 1318 *pts = fPts[0]; 1319 SkDEBUGCODE(SkPoint* endPts =) subdivide(*this, pts + 1, pow2); 1320 SkASSERT(endPts - pts == (2 * (1 << pow2) + 1)); 1321 return 1 << pow2; 1322} 1323 1324bool SkConic::findXExtrema(SkScalar* t) const { 1325 return conic_find_extrema(&fPts[0].fX, fW, t); 1326} 1327 1328bool SkConic::findYExtrema(SkScalar* t) const { 1329 return conic_find_extrema(&fPts[0].fY, fW, t); 1330} 1331 1332bool SkConic::chopAtXExtrema(SkConic dst[2]) const { 1333 SkScalar t; 1334 if (this->findXExtrema(&t)) { 1335 this->chopAt(t, dst); 1336 // now clean-up the middle, since we know t was meant to be at 1337 // an X-extrema 1338 SkScalar value = dst[0].fPts[2].fX; 1339 dst[0].fPts[1].fX = value; 1340 dst[1].fPts[0].fX = value; 1341 dst[1].fPts[1].fX = value; 1342 return true; 1343 } 1344 return false; 1345} 1346 1347bool SkConic::chopAtYExtrema(SkConic dst[2]) const { 1348 SkScalar t; 1349 if (this->findYExtrema(&t)) { 1350 this->chopAt(t, dst); 1351 // now clean-up the middle, since we know t was meant to be at 1352 // an Y-extrema 1353 SkScalar value = dst[0].fPts[2].fY; 1354 dst[0].fPts[1].fY = value; 1355 dst[1].fPts[0].fY = value; 1356 dst[1].fPts[1].fY = value; 1357 return true; 1358 } 1359 return false; 1360} 1361 1362void SkConic::computeTightBounds(SkRect* bounds) const { 1363 SkPoint pts[4]; 1364 pts[0] = fPts[0]; 1365 pts[1] = fPts[2]; 1366 int count = 2; 1367 1368 SkScalar t; 1369 if (this->findXExtrema(&t)) { 1370 this->evalAt(t, &pts[count++]); 1371 } 1372 if (this->findYExtrema(&t)) { 1373 this->evalAt(t, &pts[count++]); 1374 } 1375 bounds->set(pts, count); 1376} 1377 1378void SkConic::computeFastBounds(SkRect* bounds) const { 1379 bounds->set(fPts, 3); 1380} 1381 1382bool SkConic::findMaxCurvature(SkScalar* t) const { 1383 // TODO: Implement me 1384 return false; 1385} 1386 1387SkScalar SkConic::TransformW(const SkPoint pts[], SkScalar w, 1388 const SkMatrix& matrix) { 1389 if (!matrix.hasPerspective()) { 1390 return w; 1391 } 1392 1393 SkP3D src[3], dst[3]; 1394 1395 ratquad_mapTo3D(pts, w, src); 1396 1397 matrix.mapHomogeneousPoints(&dst[0].fX, &src[0].fX, 3); 1398 1399 // w' = sqrt(w1*w1/w0*w2) 1400 SkScalar w0 = dst[0].fZ; 1401 SkScalar w1 = dst[1].fZ; 1402 SkScalar w2 = dst[2].fZ; 1403 w = SkScalarSqrt((w1 * w1) / (w0 * w2)); 1404 return w; 1405} 1406 1407int SkConic::BuildUnitArc(const SkVector& uStart, const SkVector& uStop, SkRotationDirection dir, 1408 const SkMatrix* userMatrix, SkConic dst[kMaxConicsForArc]) { 1409 // rotate by x,y so that uStart is (1.0) 1410 SkScalar x = SkPoint::DotProduct(uStart, uStop); 1411 SkScalar y = SkPoint::CrossProduct(uStart, uStop); 1412 1413 SkScalar absY = SkScalarAbs(y); 1414 1415 // check for (effectively) coincident vectors 1416 // this can happen if our angle is nearly 0 or nearly 180 (y == 0) 1417 // ... we use the dot-prod to distinguish between 0 and 180 (x > 0) 1418 if (absY <= SK_ScalarNearlyZero && x > 0 && ((y >= 0 && kCW_SkRotationDirection == dir) || 1419 (y <= 0 && kCCW_SkRotationDirection == dir))) { 1420 return 0; 1421 } 1422 1423 if (dir == kCCW_SkRotationDirection) { 1424 y = -y; 1425 } 1426 1427 // We decide to use 1-conic per quadrant of a circle. What quadrant does [xy] lie in? 1428 // 0 == [0 .. 90) 1429 // 1 == [90 ..180) 1430 // 2 == [180..270) 1431 // 3 == [270..360) 1432 // 1433 int quadrant = 0; 1434 if (0 == y) { 1435 quadrant = 2; // 180 1436 SkASSERT(SkScalarAbs(x + SK_Scalar1) <= SK_ScalarNearlyZero); 1437 } else if (0 == x) { 1438 SkASSERT(absY - SK_Scalar1 <= SK_ScalarNearlyZero); 1439 quadrant = y > 0 ? 1 : 3; // 90 : 270 1440 } else { 1441 if (y < 0) { 1442 quadrant += 2; 1443 } 1444 if ((x < 0) != (y < 0)) { 1445 quadrant += 1; 1446 } 1447 } 1448 1449 const SkPoint quadrantPts[] = { 1450 { 1, 0 }, { 1, 1 }, { 0, 1 }, { -1, 1 }, { -1, 0 }, { -1, -1 }, { 0, -1 }, { 1, -1 } 1451 }; 1452 const SkScalar quadrantWeight = SK_ScalarRoot2Over2; 1453 1454 int conicCount = quadrant; 1455 for (int i = 0; i < conicCount; ++i) { 1456 dst[i].set(&quadrantPts[i * 2], quadrantWeight); 1457 } 1458 1459 // Now compute any remaing (sub-90-degree) arc for the last conic 1460 const SkPoint finalP = { x, y }; 1461 const SkPoint& lastQ = quadrantPts[quadrant * 2]; // will already be a unit-vector 1462 const SkScalar dot = SkVector::DotProduct(lastQ, finalP); 1463 SkASSERT(0 <= dot && dot <= SK_Scalar1 + SK_ScalarNearlyZero); 1464 1465 if (dot < 1 - SK_ScalarNearlyZero) { 1466 SkVector offCurve = { lastQ.x() + x, lastQ.y() + y }; 1467 // compute the bisector vector, and then rescale to be the off-curve point. 1468 // we compute its length from cos(theta/2) = length / 1, using half-angle identity we get 1469 // length = sqrt(2 / (1 + cos(theta)). We already have cos() when to computed the dot. 1470 // This is nice, since our computed weight is cos(theta/2) as well! 1471 // 1472 const SkScalar cosThetaOver2 = SkScalarSqrt((1 + dot) / 2); 1473 offCurve.setLength(SkScalarInvert(cosThetaOver2)); 1474 dst[conicCount].set(lastQ, offCurve, finalP, cosThetaOver2); 1475 conicCount += 1; 1476 } 1477 1478 // now handle counter-clockwise and the initial unitStart rotation 1479 SkMatrix matrix; 1480 matrix.setSinCos(uStart.fY, uStart.fX); 1481 if (dir == kCCW_SkRotationDirection) { 1482 matrix.preScale(SK_Scalar1, -SK_Scalar1); 1483 } 1484 if (userMatrix) { 1485 matrix.postConcat(*userMatrix); 1486 } 1487 for (int i = 0; i < conicCount; ++i) { 1488 matrix.mapPoints(dst[i].fPts, 3); 1489 } 1490 return conicCount; 1491} 1492