SkGeometry.cpp revision 6983f66d8b3a489133b751e2cef03e72a03bfeae
1/* 2 * Copyright 2006 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "SkGeometry.h" 9#include "SkMatrix.h" 10#include "SkNx.h" 11 12#if 0 13static Sk2s from_point(const SkPoint& point) { 14 return Sk2s::Load(&point.fX); 15} 16 17static SkPoint to_point(const Sk2s& x) { 18 SkPoint point; 19 x.store(&point.fX); 20 return point; 21} 22#endif 23 24static SkVector to_vector(const Sk2s& x) { 25 SkVector vector; 26 x.store(&vector.fX); 27 return vector; 28} 29 30/** If defined, this makes eval_quad and eval_cubic do more setup (sometimes 31 involving integer multiplies by 2 or 3, but fewer calls to SkScalarMul. 32 May also introduce overflow of fixed when we compute our setup. 33*/ 34// #define DIRECT_EVAL_OF_POLYNOMIALS 35 36//////////////////////////////////////////////////////////////////////// 37 38static int is_not_monotonic(SkScalar a, SkScalar b, SkScalar c) { 39 SkScalar ab = a - b; 40 SkScalar bc = b - c; 41 if (ab < 0) { 42 bc = -bc; 43 } 44 return ab == 0 || bc < 0; 45} 46 47//////////////////////////////////////////////////////////////////////// 48 49static bool is_unit_interval(SkScalar x) { 50 return x > 0 && x < SK_Scalar1; 51} 52 53static int valid_unit_divide(SkScalar numer, SkScalar denom, SkScalar* ratio) { 54 SkASSERT(ratio); 55 56 if (numer < 0) { 57 numer = -numer; 58 denom = -denom; 59 } 60 61 if (denom == 0 || numer == 0 || numer >= denom) { 62 return 0; 63 } 64 65 SkScalar r = SkScalarDiv(numer, denom); 66 if (SkScalarIsNaN(r)) { 67 return 0; 68 } 69 SkASSERTF(r >= 0 && r < SK_Scalar1, "numer %f, denom %f, r %f", numer, denom, r); 70 if (r == 0) { // catch underflow if numer <<<< denom 71 return 0; 72 } 73 *ratio = r; 74 return 1; 75} 76 77/** From Numerical Recipes in C. 78 79 Q = -1/2 (B + sign(B) sqrt[B*B - 4*A*C]) 80 x1 = Q / A 81 x2 = C / Q 82*/ 83int SkFindUnitQuadRoots(SkScalar A, SkScalar B, SkScalar C, SkScalar roots[2]) { 84 SkASSERT(roots); 85 86 if (A == 0) { 87 return valid_unit_divide(-C, B, roots); 88 } 89 90 SkScalar* r = roots; 91 92 SkScalar R = B*B - 4*A*C; 93 if (R < 0 || SkScalarIsNaN(R)) { // complex roots 94 return 0; 95 } 96 R = SkScalarSqrt(R); 97 98 SkScalar Q = (B < 0) ? -(B-R)/2 : -(B+R)/2; 99 r += valid_unit_divide(Q, A, r); 100 r += valid_unit_divide(C, Q, r); 101 if (r - roots == 2) { 102 if (roots[0] > roots[1]) 103 SkTSwap<SkScalar>(roots[0], roots[1]); 104 else if (roots[0] == roots[1]) // nearly-equal? 105 r -= 1; // skip the double root 106 } 107 return (int)(r - roots); 108} 109 110/////////////////////////////////////////////////////////////////////////////// 111/////////////////////////////////////////////////////////////////////////////// 112 113static Sk2s quad_poly_eval(const Sk2s& A, const Sk2s& B, const Sk2s& C, const Sk2s& t) { 114 return (A * t + B) * t + C; 115} 116 117static SkScalar eval_quad(const SkScalar src[], SkScalar t) { 118 SkASSERT(src); 119 SkASSERT(t >= 0 && t <= SK_Scalar1); 120 121#ifdef DIRECT_EVAL_OF_POLYNOMIALS 122 SkScalar C = src[0]; 123 SkScalar A = src[4] - 2 * src[2] + C; 124 SkScalar B = 2 * (src[2] - C); 125 return SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C); 126#else 127 SkScalar ab = SkScalarInterp(src[0], src[2], t); 128 SkScalar bc = SkScalarInterp(src[2], src[4], t); 129 return SkScalarInterp(ab, bc, t); 130#endif 131} 132 133static SkScalar eval_quad_derivative(const SkScalar src[], SkScalar t) { 134 SkScalar A = src[4] - 2 * src[2] + src[0]; 135 SkScalar B = src[2] - src[0]; 136 137 return 2 * SkScalarMulAdd(A, t, B); 138} 139 140void SkQuadToCoeff(const SkPoint pts[3], SkPoint coeff[3]) { 141 Sk2s p0 = from_point(pts[0]); 142 Sk2s p1 = from_point(pts[1]); 143 Sk2s p2 = from_point(pts[2]); 144 145 Sk2s p1minus2 = p1 - p0; 146 147 coeff[0] = to_point(p2 - p1 - p1 + p0); // A * t^2 148 coeff[1] = to_point(p1minus2 + p1minus2); // B * t 149 coeff[2] = pts[0]; // C 150} 151 152void SkEvalQuadAt(const SkPoint src[3], SkScalar t, SkPoint* pt, SkVector* tangent) { 153 SkASSERT(src); 154 SkASSERT(t >= 0 && t <= SK_Scalar1); 155 156 if (pt) { 157 pt->set(eval_quad(&src[0].fX, t), eval_quad(&src[0].fY, t)); 158 } 159 if (tangent) { 160 tangent->set(eval_quad_derivative(&src[0].fX, t), 161 eval_quad_derivative(&src[0].fY, t)); 162 } 163} 164 165SkPoint SkEvalQuadAt(const SkPoint src[3], SkScalar t) { 166 SkASSERT(src); 167 SkASSERT(t >= 0 && t <= SK_Scalar1); 168 169 const Sk2s t2(t); 170 171 Sk2s P0 = from_point(src[0]); 172 Sk2s P1 = from_point(src[1]); 173 Sk2s P2 = from_point(src[2]); 174 175 Sk2s B = P1 - P0; 176 Sk2s A = P2 - P1 - B; 177 178 return to_point((A * t2 + B+B) * t2 + P0); 179} 180 181SkVector SkEvalQuadTangentAt(const SkPoint src[3], SkScalar t) { 182 SkASSERT(src); 183 SkASSERT(t >= 0 && t <= SK_Scalar1); 184 185 Sk2s P0 = from_point(src[0]); 186 Sk2s P1 = from_point(src[1]); 187 Sk2s P2 = from_point(src[2]); 188 189 Sk2s B = P1 - P0; 190 Sk2s A = P2 - P1 - B; 191 Sk2s T = A * Sk2s(t) + B; 192 193 return to_vector(T + T); 194} 195 196static inline Sk2s interp(const Sk2s& v0, const Sk2s& v1, const Sk2s& t) { 197 return v0 + (v1 - v0) * t; 198} 199 200void SkChopQuadAt(const SkPoint src[3], SkPoint dst[5], SkScalar t) { 201 SkASSERT(t > 0 && t < SK_Scalar1); 202 203 Sk2s p0 = from_point(src[0]); 204 Sk2s p1 = from_point(src[1]); 205 Sk2s p2 = from_point(src[2]); 206 Sk2s tt(t); 207 208 Sk2s p01 = interp(p0, p1, tt); 209 Sk2s p12 = interp(p1, p2, tt); 210 211 dst[0] = to_point(p0); 212 dst[1] = to_point(p01); 213 dst[2] = to_point(interp(p01, p12, tt)); 214 dst[3] = to_point(p12); 215 dst[4] = to_point(p2); 216} 217 218void SkChopQuadAtHalf(const SkPoint src[3], SkPoint dst[5]) { 219 SkChopQuadAt(src, dst, 0.5f); return; 220} 221 222/** Quad'(t) = At + B, where 223 A = 2(a - 2b + c) 224 B = 2(b - a) 225 Solve for t, only if it fits between 0 < t < 1 226*/ 227int SkFindQuadExtrema(SkScalar a, SkScalar b, SkScalar c, SkScalar tValue[1]) { 228 /* At + B == 0 229 t = -B / A 230 */ 231 return valid_unit_divide(a - b, a - b - b + c, tValue); 232} 233 234static inline void flatten_double_quad_extrema(SkScalar coords[14]) { 235 coords[2] = coords[6] = coords[4]; 236} 237 238/* Returns 0 for 1 quad, and 1 for two quads, either way the answer is 239 stored in dst[]. Guarantees that the 1/2 quads will be monotonic. 240 */ 241int SkChopQuadAtYExtrema(const SkPoint src[3], SkPoint dst[5]) { 242 SkASSERT(src); 243 SkASSERT(dst); 244 245 SkScalar a = src[0].fY; 246 SkScalar b = src[1].fY; 247 SkScalar c = src[2].fY; 248 249 if (is_not_monotonic(a, b, c)) { 250 SkScalar tValue; 251 if (valid_unit_divide(a - b, a - b - b + c, &tValue)) { 252 SkChopQuadAt(src, dst, tValue); 253 flatten_double_quad_extrema(&dst[0].fY); 254 return 1; 255 } 256 // if we get here, we need to force dst to be monotonic, even though 257 // we couldn't compute a unit_divide value (probably underflow). 258 b = SkScalarAbs(a - b) < SkScalarAbs(b - c) ? a : c; 259 } 260 dst[0].set(src[0].fX, a); 261 dst[1].set(src[1].fX, b); 262 dst[2].set(src[2].fX, c); 263 return 0; 264} 265 266/* Returns 0 for 1 quad, and 1 for two quads, either way the answer is 267 stored in dst[]. Guarantees that the 1/2 quads will be monotonic. 268 */ 269int SkChopQuadAtXExtrema(const SkPoint src[3], SkPoint dst[5]) { 270 SkASSERT(src); 271 SkASSERT(dst); 272 273 SkScalar a = src[0].fX; 274 SkScalar b = src[1].fX; 275 SkScalar c = src[2].fX; 276 277 if (is_not_monotonic(a, b, c)) { 278 SkScalar tValue; 279 if (valid_unit_divide(a - b, a - b - b + c, &tValue)) { 280 SkChopQuadAt(src, dst, tValue); 281 flatten_double_quad_extrema(&dst[0].fX); 282 return 1; 283 } 284 // if we get here, we need to force dst to be monotonic, even though 285 // we couldn't compute a unit_divide value (probably underflow). 286 b = SkScalarAbs(a - b) < SkScalarAbs(b - c) ? a : c; 287 } 288 dst[0].set(a, src[0].fY); 289 dst[1].set(b, src[1].fY); 290 dst[2].set(c, src[2].fY); 291 return 0; 292} 293 294// F(t) = a (1 - t) ^ 2 + 2 b t (1 - t) + c t ^ 2 295// F'(t) = 2 (b - a) + 2 (a - 2b + c) t 296// F''(t) = 2 (a - 2b + c) 297// 298// A = 2 (b - a) 299// B = 2 (a - 2b + c) 300// 301// Maximum curvature for a quadratic means solving 302// Fx' Fx'' + Fy' Fy'' = 0 303// 304// t = - (Ax Bx + Ay By) / (Bx ^ 2 + By ^ 2) 305// 306SkScalar SkFindQuadMaxCurvature(const SkPoint src[3]) { 307 SkScalar Ax = src[1].fX - src[0].fX; 308 SkScalar Ay = src[1].fY - src[0].fY; 309 SkScalar Bx = src[0].fX - src[1].fX - src[1].fX + src[2].fX; 310 SkScalar By = src[0].fY - src[1].fY - src[1].fY + src[2].fY; 311 SkScalar t = 0; // 0 means don't chop 312 313 (void)valid_unit_divide(-(Ax * Bx + Ay * By), Bx * Bx + By * By, &t); 314 return t; 315} 316 317int SkChopQuadAtMaxCurvature(const SkPoint src[3], SkPoint dst[5]) { 318 SkScalar t = SkFindQuadMaxCurvature(src); 319 if (t == 0) { 320 memcpy(dst, src, 3 * sizeof(SkPoint)); 321 return 1; 322 } else { 323 SkChopQuadAt(src, dst, t); 324 return 2; 325 } 326} 327 328void SkConvertQuadToCubic(const SkPoint src[3], SkPoint dst[4]) { 329 Sk2s scale(SkDoubleToScalar(2.0 / 3.0)); 330 Sk2s s0 = from_point(src[0]); 331 Sk2s s1 = from_point(src[1]); 332 Sk2s s2 = from_point(src[2]); 333 334 dst[0] = src[0]; 335 dst[1] = to_point(s0 + (s1 - s0) * scale); 336 dst[2] = to_point(s2 + (s1 - s2) * scale); 337 dst[3] = src[2]; 338} 339 340////////////////////////////////////////////////////////////////////////////// 341///// CUBICS // CUBICS // CUBICS // CUBICS // CUBICS // CUBICS // CUBICS ///// 342////////////////////////////////////////////////////////////////////////////// 343 344static void get_cubic_coeff(const SkScalar pt[], SkScalar coeff[4]) { 345 coeff[0] = pt[6] + 3*(pt[2] - pt[4]) - pt[0]; 346 coeff[1] = 3*(pt[4] - pt[2] - pt[2] + pt[0]); 347 coeff[2] = 3*(pt[2] - pt[0]); 348 coeff[3] = pt[0]; 349} 350 351void SkGetCubicCoeff(const SkPoint pts[4], SkScalar cx[4], SkScalar cy[4]) { 352 SkASSERT(pts); 353 354 if (cx) { 355 get_cubic_coeff(&pts[0].fX, cx); 356 } 357 if (cy) { 358 get_cubic_coeff(&pts[0].fY, cy); 359 } 360} 361 362static SkScalar eval_cubic(const SkScalar src[], SkScalar t) { 363 SkASSERT(src); 364 SkASSERT(t >= 0 && t <= SK_Scalar1); 365 366 if (t == 0) { 367 return src[0]; 368 } 369 370#ifdef DIRECT_EVAL_OF_POLYNOMIALS 371 SkScalar D = src[0]; 372 SkScalar A = src[6] + 3*(src[2] - src[4]) - D; 373 SkScalar B = 3*(src[4] - src[2] - src[2] + D); 374 SkScalar C = 3*(src[2] - D); 375 376 return SkScalarMulAdd(SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C), t, D); 377#else 378 SkScalar ab = SkScalarInterp(src[0], src[2], t); 379 SkScalar bc = SkScalarInterp(src[2], src[4], t); 380 SkScalar cd = SkScalarInterp(src[4], src[6], t); 381 SkScalar abc = SkScalarInterp(ab, bc, t); 382 SkScalar bcd = SkScalarInterp(bc, cd, t); 383 return SkScalarInterp(abc, bcd, t); 384#endif 385} 386 387/** return At^2 + Bt + C 388*/ 389static SkScalar eval_quadratic(SkScalar A, SkScalar B, SkScalar C, SkScalar t) { 390 SkASSERT(t >= 0 && t <= SK_Scalar1); 391 392 return SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C); 393} 394 395static SkScalar eval_cubic_derivative(const SkScalar src[], SkScalar t) { 396 SkScalar A = src[6] + 3*(src[2] - src[4]) - src[0]; 397 SkScalar B = 2*(src[4] - 2 * src[2] + src[0]); 398 SkScalar C = src[2] - src[0]; 399 400 return eval_quadratic(A, B, C, t); 401} 402 403static SkScalar eval_cubic_2ndDerivative(const SkScalar src[], SkScalar t) { 404 SkScalar A = src[6] + 3*(src[2] - src[4]) - src[0]; 405 SkScalar B = src[4] - 2 * src[2] + src[0]; 406 407 return SkScalarMulAdd(A, t, B); 408} 409 410void SkEvalCubicAt(const SkPoint src[4], SkScalar t, SkPoint* loc, 411 SkVector* tangent, SkVector* curvature) { 412 SkASSERT(src); 413 SkASSERT(t >= 0 && t <= SK_Scalar1); 414 415 if (loc) { 416 loc->set(eval_cubic(&src[0].fX, t), eval_cubic(&src[0].fY, t)); 417 } 418 if (tangent) { 419 tangent->set(eval_cubic_derivative(&src[0].fX, t), 420 eval_cubic_derivative(&src[0].fY, t)); 421 } 422 if (curvature) { 423 curvature->set(eval_cubic_2ndDerivative(&src[0].fX, t), 424 eval_cubic_2ndDerivative(&src[0].fY, t)); 425 } 426} 427 428/** Cubic'(t) = At^2 + Bt + C, where 429 A = 3(-a + 3(b - c) + d) 430 B = 6(a - 2b + c) 431 C = 3(b - a) 432 Solve for t, keeping only those that fit betwee 0 < t < 1 433*/ 434int SkFindCubicExtrema(SkScalar a, SkScalar b, SkScalar c, SkScalar d, 435 SkScalar tValues[2]) { 436 // we divide A,B,C by 3 to simplify 437 SkScalar A = d - a + 3*(b - c); 438 SkScalar B = 2*(a - b - b + c); 439 SkScalar C = b - a; 440 441 return SkFindUnitQuadRoots(A, B, C, tValues); 442} 443 444void SkChopCubicAt(const SkPoint src[4], SkPoint dst[7], SkScalar t) { 445 SkASSERT(t > 0 && t < SK_Scalar1); 446 447 Sk2s p0 = from_point(src[0]); 448 Sk2s p1 = from_point(src[1]); 449 Sk2s p2 = from_point(src[2]); 450 Sk2s p3 = from_point(src[3]); 451 Sk2s tt(t); 452 453 Sk2s ab = interp(p0, p1, tt); 454 Sk2s bc = interp(p1, p2, tt); 455 Sk2s cd = interp(p2, p3, tt); 456 Sk2s abc = interp(ab, bc, tt); 457 Sk2s bcd = interp(bc, cd, tt); 458 Sk2s abcd = interp(abc, bcd, tt); 459 460 dst[0] = src[0]; 461 dst[1] = to_point(ab); 462 dst[2] = to_point(abc); 463 dst[3] = to_point(abcd); 464 dst[4] = to_point(bcd); 465 dst[5] = to_point(cd); 466 dst[6] = src[3]; 467} 468 469void SkCubicToCoeff(const SkPoint pts[4], SkPoint coeff[4]) { 470 Sk2s p0 = from_point(pts[0]); 471 Sk2s p1 = from_point(pts[1]); 472 Sk2s p2 = from_point(pts[2]); 473 Sk2s p3 = from_point(pts[3]); 474 475 const Sk2s three(3); 476 Sk2s p1minusp2 = p1 - p2; 477 478 Sk2s D = p0; 479 Sk2s A = p3 + three * p1minusp2 - D; 480 Sk2s B = three * (D - p1minusp2 - p1); 481 Sk2s C = three * (p1 - D); 482 483 coeff[0] = to_point(A); 484 coeff[1] = to_point(B); 485 coeff[2] = to_point(C); 486 coeff[3] = to_point(D); 487} 488 489/* http://code.google.com/p/skia/issues/detail?id=32 490 491 This test code would fail when we didn't check the return result of 492 valid_unit_divide in SkChopCubicAt(... tValues[], int roots). The reason is 493 that after the first chop, the parameters to valid_unit_divide are equal 494 (thanks to finite float precision and rounding in the subtracts). Thus 495 even though the 2nd tValue looks < 1.0, after we renormalize it, we end 496 up with 1.0, hence the need to check and just return the last cubic as 497 a degenerate clump of 4 points in the sampe place. 498 499 static void test_cubic() { 500 SkPoint src[4] = { 501 { 556.25000, 523.03003 }, 502 { 556.23999, 522.96002 }, 503 { 556.21997, 522.89001 }, 504 { 556.21997, 522.82001 } 505 }; 506 SkPoint dst[10]; 507 SkScalar tval[] = { 0.33333334f, 0.99999994f }; 508 SkChopCubicAt(src, dst, tval, 2); 509 } 510 */ 511 512void SkChopCubicAt(const SkPoint src[4], SkPoint dst[], 513 const SkScalar tValues[], int roots) { 514#ifdef SK_DEBUG 515 { 516 for (int i = 0; i < roots - 1; i++) 517 { 518 SkASSERT(is_unit_interval(tValues[i])); 519 SkASSERT(is_unit_interval(tValues[i+1])); 520 SkASSERT(tValues[i] < tValues[i+1]); 521 } 522 } 523#endif 524 525 if (dst) { 526 if (roots == 0) { // nothing to chop 527 memcpy(dst, src, 4*sizeof(SkPoint)); 528 } else { 529 SkScalar t = tValues[0]; 530 SkPoint tmp[4]; 531 532 for (int i = 0; i < roots; i++) { 533 SkChopCubicAt(src, dst, t); 534 if (i == roots - 1) { 535 break; 536 } 537 538 dst += 3; 539 // have src point to the remaining cubic (after the chop) 540 memcpy(tmp, dst, 4 * sizeof(SkPoint)); 541 src = tmp; 542 543 // watch out in case the renormalized t isn't in range 544 if (!valid_unit_divide(tValues[i+1] - tValues[i], 545 SK_Scalar1 - tValues[i], &t)) { 546 // if we can't, just create a degenerate cubic 547 dst[4] = dst[5] = dst[6] = src[3]; 548 break; 549 } 550 } 551 } 552 } 553} 554 555void SkChopCubicAtHalf(const SkPoint src[4], SkPoint dst[7]) { 556 SkChopCubicAt(src, dst, 0.5f); 557} 558 559static void flatten_double_cubic_extrema(SkScalar coords[14]) { 560 coords[4] = coords[8] = coords[6]; 561} 562 563/** Given 4 points on a cubic bezier, chop it into 1, 2, 3 beziers such that 564 the resulting beziers are monotonic in Y. This is called by the scan 565 converter. Depending on what is returned, dst[] is treated as follows: 566 0 dst[0..3] is the original cubic 567 1 dst[0..3] and dst[3..6] are the two new cubics 568 2 dst[0..3], dst[3..6], dst[6..9] are the three new cubics 569 If dst == null, it is ignored and only the count is returned. 570*/ 571int SkChopCubicAtYExtrema(const SkPoint src[4], SkPoint dst[10]) { 572 SkScalar tValues[2]; 573 int roots = SkFindCubicExtrema(src[0].fY, src[1].fY, src[2].fY, 574 src[3].fY, tValues); 575 576 SkChopCubicAt(src, dst, tValues, roots); 577 if (dst && roots > 0) { 578 // we do some cleanup to ensure our Y extrema are flat 579 flatten_double_cubic_extrema(&dst[0].fY); 580 if (roots == 2) { 581 flatten_double_cubic_extrema(&dst[3].fY); 582 } 583 } 584 return roots; 585} 586 587int SkChopCubicAtXExtrema(const SkPoint src[4], SkPoint dst[10]) { 588 SkScalar tValues[2]; 589 int roots = SkFindCubicExtrema(src[0].fX, src[1].fX, src[2].fX, 590 src[3].fX, tValues); 591 592 SkChopCubicAt(src, dst, tValues, roots); 593 if (dst && roots > 0) { 594 // we do some cleanup to ensure our Y extrema are flat 595 flatten_double_cubic_extrema(&dst[0].fX); 596 if (roots == 2) { 597 flatten_double_cubic_extrema(&dst[3].fX); 598 } 599 } 600 return roots; 601} 602 603/** http://www.faculty.idc.ac.il/arik/quality/appendixA.html 604 605 Inflection means that curvature is zero. 606 Curvature is [F' x F''] / [F'^3] 607 So we solve F'x X F''y - F'y X F''y == 0 608 After some canceling of the cubic term, we get 609 A = b - a 610 B = c - 2b + a 611 C = d - 3c + 3b - a 612 (BxCy - ByCx)t^2 + (AxCy - AyCx)t + AxBy - AyBx == 0 613*/ 614int SkFindCubicInflections(const SkPoint src[4], SkScalar tValues[]) { 615 SkScalar Ax = src[1].fX - src[0].fX; 616 SkScalar Ay = src[1].fY - src[0].fY; 617 SkScalar Bx = src[2].fX - 2 * src[1].fX + src[0].fX; 618 SkScalar By = src[2].fY - 2 * src[1].fY + src[0].fY; 619 SkScalar Cx = src[3].fX + 3 * (src[1].fX - src[2].fX) - src[0].fX; 620 SkScalar Cy = src[3].fY + 3 * (src[1].fY - src[2].fY) - src[0].fY; 621 622 return SkFindUnitQuadRoots(Bx*Cy - By*Cx, 623 Ax*Cy - Ay*Cx, 624 Ax*By - Ay*Bx, 625 tValues); 626} 627 628int SkChopCubicAtInflections(const SkPoint src[], SkPoint dst[10]) { 629 SkScalar tValues[2]; 630 int count = SkFindCubicInflections(src, tValues); 631 632 if (dst) { 633 if (count == 0) { 634 memcpy(dst, src, 4 * sizeof(SkPoint)); 635 } else { 636 SkChopCubicAt(src, dst, tValues, count); 637 } 638 } 639 return count + 1; 640} 641 642// See http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html (from the book GPU Gems 3) 643// discr(I) = d0^2 * (3*d1^2 - 4*d0*d2) 644// Classification: 645// discr(I) > 0 Serpentine 646// discr(I) = 0 Cusp 647// discr(I) < 0 Loop 648// d0 = d1 = 0 Quadratic 649// d0 = d1 = d2 = 0 Line 650// p0 = p1 = p2 = p3 Point 651static SkCubicType classify_cubic(const SkPoint p[4], const SkScalar d[3]) { 652 if (p[0] == p[1] && p[0] == p[2] && p[0] == p[3]) { 653 return kPoint_SkCubicType; 654 } 655 const SkScalar discr = d[0] * d[0] * (3.f * d[1] * d[1] - 4.f * d[0] * d[2]); 656 if (discr > SK_ScalarNearlyZero) { 657 return kSerpentine_SkCubicType; 658 } else if (discr < -SK_ScalarNearlyZero) { 659 return kLoop_SkCubicType; 660 } else { 661 if (0.f == d[0] && 0.f == d[1]) { 662 return (0.f == d[2] ? kLine_SkCubicType : kQuadratic_SkCubicType); 663 } else { 664 return kCusp_SkCubicType; 665 } 666 } 667} 668 669// Assumes the third component of points is 1. 670// Calcs p0 . (p1 x p2) 671static SkScalar calc_dot_cross_cubic(const SkPoint& p0, const SkPoint& p1, const SkPoint& p2) { 672 const SkScalar xComp = p0.fX * (p1.fY - p2.fY); 673 const SkScalar yComp = p0.fY * (p2.fX - p1.fX); 674 const SkScalar wComp = p1.fX * p2.fY - p1.fY * p2.fX; 675 return (xComp + yComp + wComp); 676} 677 678// Calc coefficients of I(s,t) where roots of I are inflection points of curve 679// I(s,t) = t*(3*d0*s^2 - 3*d1*s*t + d2*t^2) 680// d0 = a1 - 2*a2+3*a3 681// d1 = -a2 + 3*a3 682// d2 = 3*a3 683// a1 = p0 . (p3 x p2) 684// a2 = p1 . (p0 x p3) 685// a3 = p2 . (p1 x p0) 686// Places the values of d1, d2, d3 in array d passed in 687static void calc_cubic_inflection_func(const SkPoint p[4], SkScalar d[3]) { 688 SkScalar a1 = calc_dot_cross_cubic(p[0], p[3], p[2]); 689 SkScalar a2 = calc_dot_cross_cubic(p[1], p[0], p[3]); 690 SkScalar a3 = calc_dot_cross_cubic(p[2], p[1], p[0]); 691 692 // need to scale a's or values in later calculations will grow to high 693 SkScalar max = SkScalarAbs(a1); 694 max = SkMaxScalar(max, SkScalarAbs(a2)); 695 max = SkMaxScalar(max, SkScalarAbs(a3)); 696 max = 1.f/max; 697 a1 = a1 * max; 698 a2 = a2 * max; 699 a3 = a3 * max; 700 701 d[2] = 3.f * a3; 702 d[1] = d[2] - a2; 703 d[0] = d[1] - a2 + a1; 704} 705 706SkCubicType SkClassifyCubic(const SkPoint src[4], SkScalar d[3]) { 707 calc_cubic_inflection_func(src, d); 708 return classify_cubic(src, d); 709} 710 711template <typename T> void bubble_sort(T array[], int count) { 712 for (int i = count - 1; i > 0; --i) 713 for (int j = i; j > 0; --j) 714 if (array[j] < array[j-1]) 715 { 716 T tmp(array[j]); 717 array[j] = array[j-1]; 718 array[j-1] = tmp; 719 } 720} 721 722/** 723 * Given an array and count, remove all pair-wise duplicates from the array, 724 * keeping the existing sorting, and return the new count 725 */ 726static int collaps_duplicates(SkScalar array[], int count) { 727 for (int n = count; n > 1; --n) { 728 if (array[0] == array[1]) { 729 for (int i = 1; i < n; ++i) { 730 array[i - 1] = array[i]; 731 } 732 count -= 1; 733 } else { 734 array += 1; 735 } 736 } 737 return count; 738} 739 740#ifdef SK_DEBUG 741 742#define TEST_COLLAPS_ENTRY(array) array, SK_ARRAY_COUNT(array) 743 744static void test_collaps_duplicates() { 745 static bool gOnce; 746 if (gOnce) { return; } 747 gOnce = true; 748 const SkScalar src0[] = { 0 }; 749 const SkScalar src1[] = { 0, 0 }; 750 const SkScalar src2[] = { 0, 1 }; 751 const SkScalar src3[] = { 0, 0, 0 }; 752 const SkScalar src4[] = { 0, 0, 1 }; 753 const SkScalar src5[] = { 0, 1, 1 }; 754 const SkScalar src6[] = { 0, 1, 2 }; 755 const struct { 756 const SkScalar* fData; 757 int fCount; 758 int fCollapsedCount; 759 } data[] = { 760 { TEST_COLLAPS_ENTRY(src0), 1 }, 761 { TEST_COLLAPS_ENTRY(src1), 1 }, 762 { TEST_COLLAPS_ENTRY(src2), 2 }, 763 { TEST_COLLAPS_ENTRY(src3), 1 }, 764 { TEST_COLLAPS_ENTRY(src4), 2 }, 765 { TEST_COLLAPS_ENTRY(src5), 2 }, 766 { TEST_COLLAPS_ENTRY(src6), 3 }, 767 }; 768 for (size_t i = 0; i < SK_ARRAY_COUNT(data); ++i) { 769 SkScalar dst[3]; 770 memcpy(dst, data[i].fData, data[i].fCount * sizeof(dst[0])); 771 int count = collaps_duplicates(dst, data[i].fCount); 772 SkASSERT(data[i].fCollapsedCount == count); 773 for (int j = 1; j < count; ++j) { 774 SkASSERT(dst[j-1] < dst[j]); 775 } 776 } 777} 778#endif 779 780static SkScalar SkScalarCubeRoot(SkScalar x) { 781 return SkScalarPow(x, 0.3333333f); 782} 783 784/* Solve coeff(t) == 0, returning the number of roots that 785 lie withing 0 < t < 1. 786 coeff[0]t^3 + coeff[1]t^2 + coeff[2]t + coeff[3] 787 788 Eliminates repeated roots (so that all tValues are distinct, and are always 789 in increasing order. 790*/ 791static int solve_cubic_poly(const SkScalar coeff[4], SkScalar tValues[3]) { 792 if (SkScalarNearlyZero(coeff[0])) { // we're just a quadratic 793 return SkFindUnitQuadRoots(coeff[1], coeff[2], coeff[3], tValues); 794 } 795 796 SkScalar a, b, c, Q, R; 797 798 { 799 SkASSERT(coeff[0] != 0); 800 801 SkScalar inva = SkScalarInvert(coeff[0]); 802 a = coeff[1] * inva; 803 b = coeff[2] * inva; 804 c = coeff[3] * inva; 805 } 806 Q = (a*a - b*3) / 9; 807 R = (2*a*a*a - 9*a*b + 27*c) / 54; 808 809 SkScalar Q3 = Q * Q * Q; 810 SkScalar R2MinusQ3 = R * R - Q3; 811 SkScalar adiv3 = a / 3; 812 813 SkScalar* roots = tValues; 814 SkScalar r; 815 816 if (R2MinusQ3 < 0) { // we have 3 real roots 817 SkScalar theta = SkScalarACos(R / SkScalarSqrt(Q3)); 818 SkScalar neg2RootQ = -2 * SkScalarSqrt(Q); 819 820 r = neg2RootQ * SkScalarCos(theta/3) - adiv3; 821 if (is_unit_interval(r)) { 822 *roots++ = r; 823 } 824 r = neg2RootQ * SkScalarCos((theta + 2*SK_ScalarPI)/3) - adiv3; 825 if (is_unit_interval(r)) { 826 *roots++ = r; 827 } 828 r = neg2RootQ * SkScalarCos((theta - 2*SK_ScalarPI)/3) - adiv3; 829 if (is_unit_interval(r)) { 830 *roots++ = r; 831 } 832 SkDEBUGCODE(test_collaps_duplicates();) 833 834 // now sort the roots 835 int count = (int)(roots - tValues); 836 SkASSERT((unsigned)count <= 3); 837 bubble_sort(tValues, count); 838 count = collaps_duplicates(tValues, count); 839 roots = tValues + count; // so we compute the proper count below 840 } else { // we have 1 real root 841 SkScalar A = SkScalarAbs(R) + SkScalarSqrt(R2MinusQ3); 842 A = SkScalarCubeRoot(A); 843 if (R > 0) { 844 A = -A; 845 } 846 if (A != 0) { 847 A += Q / A; 848 } 849 r = A - adiv3; 850 if (is_unit_interval(r)) { 851 *roots++ = r; 852 } 853 } 854 855 return (int)(roots - tValues); 856} 857 858/* Looking for F' dot F'' == 0 859 860 A = b - a 861 B = c - 2b + a 862 C = d - 3c + 3b - a 863 864 F' = 3Ct^2 + 6Bt + 3A 865 F'' = 6Ct + 6B 866 867 F' dot F'' -> CCt^3 + 3BCt^2 + (2BB + CA)t + AB 868*/ 869static void formulate_F1DotF2(const SkScalar src[], SkScalar coeff[4]) { 870 SkScalar a = src[2] - src[0]; 871 SkScalar b = src[4] - 2 * src[2] + src[0]; 872 SkScalar c = src[6] + 3 * (src[2] - src[4]) - src[0]; 873 874 coeff[0] = c * c; 875 coeff[1] = 3 * b * c; 876 coeff[2] = 2 * b * b + c * a; 877 coeff[3] = a * b; 878} 879 880/* Looking for F' dot F'' == 0 881 882 A = b - a 883 B = c - 2b + a 884 C = d - 3c + 3b - a 885 886 F' = 3Ct^2 + 6Bt + 3A 887 F'' = 6Ct + 6B 888 889 F' dot F'' -> CCt^3 + 3BCt^2 + (2BB + CA)t + AB 890*/ 891int SkFindCubicMaxCurvature(const SkPoint src[4], SkScalar tValues[3]) { 892 SkScalar coeffX[4], coeffY[4]; 893 int i; 894 895 formulate_F1DotF2(&src[0].fX, coeffX); 896 formulate_F1DotF2(&src[0].fY, coeffY); 897 898 for (i = 0; i < 4; i++) { 899 coeffX[i] += coeffY[i]; 900 } 901 902 SkScalar t[3]; 903 int count = solve_cubic_poly(coeffX, t); 904 int maxCount = 0; 905 906 // now remove extrema where the curvature is zero (mins) 907 // !!!! need a test for this !!!! 908 for (i = 0; i < count; i++) { 909 // if (not_min_curvature()) 910 if (t[i] > 0 && t[i] < SK_Scalar1) { 911 tValues[maxCount++] = t[i]; 912 } 913 } 914 return maxCount; 915} 916 917int SkChopCubicAtMaxCurvature(const SkPoint src[4], SkPoint dst[13], 918 SkScalar tValues[3]) { 919 SkScalar t_storage[3]; 920 921 if (tValues == NULL) { 922 tValues = t_storage; 923 } 924 925 int count = SkFindCubicMaxCurvature(src, tValues); 926 927 if (dst) { 928 if (count == 0) { 929 memcpy(dst, src, 4 * sizeof(SkPoint)); 930 } else { 931 SkChopCubicAt(src, dst, tValues, count); 932 } 933 } 934 return count + 1; 935} 936 937/////////////////////////////////////////////////////////////////////////////// 938 939/* Find t value for quadratic [a, b, c] = d. 940 Return 0 if there is no solution within [0, 1) 941*/ 942static SkScalar quad_solve(SkScalar a, SkScalar b, SkScalar c, SkScalar d) { 943 // At^2 + Bt + C = d 944 SkScalar A = a - 2 * b + c; 945 SkScalar B = 2 * (b - a); 946 SkScalar C = a - d; 947 948 SkScalar roots[2]; 949 int count = SkFindUnitQuadRoots(A, B, C, roots); 950 951 SkASSERT(count <= 1); 952 return count == 1 ? roots[0] : 0; 953} 954 955/* given a quad-curve and a point (x,y), chop the quad at that point and place 956 the new off-curve point and endpoint into 'dest'. 957 Should only return false if the computed pos is the start of the curve 958 (i.e. root == 0) 959*/ 960static bool truncate_last_curve(const SkPoint quad[3], SkScalar x, SkScalar y, 961 SkPoint* dest) { 962 const SkScalar* base; 963 SkScalar value; 964 965 if (SkScalarAbs(x) < SkScalarAbs(y)) { 966 base = &quad[0].fX; 967 value = x; 968 } else { 969 base = &quad[0].fY; 970 value = y; 971 } 972 973 // note: this returns 0 if it thinks value is out of range, meaning the 974 // root might return something outside of [0, 1) 975 SkScalar t = quad_solve(base[0], base[2], base[4], value); 976 977 if (t > 0) { 978 SkPoint tmp[5]; 979 SkChopQuadAt(quad, tmp, t); 980 dest[0] = tmp[1]; 981 dest[1].set(x, y); 982 return true; 983 } else { 984 /* t == 0 means either the value triggered a root outside of [0, 1) 985 For our purposes, we can ignore the <= 0 roots, but we want to 986 catch the >= 1 roots (which given our caller, will basically mean 987 a root of 1, give-or-take numerical instability). If we are in the 988 >= 1 case, return the existing offCurve point. 989 990 The test below checks to see if we are close to the "end" of the 991 curve (near base[4]). Rather than specifying a tolerance, I just 992 check to see if value is on to the right/left of the middle point 993 (depending on the direction/sign of the end points). 994 */ 995 if ((base[0] < base[4] && value > base[2]) || 996 (base[0] > base[4] && value < base[2])) // should root have been 1 997 { 998 dest[0] = quad[1]; 999 dest[1].set(x, y); 1000 return true; 1001 } 1002 } 1003 return false; 1004} 1005 1006static const SkPoint gQuadCirclePts[kSkBuildQuadArcStorage] = { 1007// The mid point of the quadratic arc approximation is half way between the two 1008// control points. The float epsilon adjustment moves the on curve point out by 1009// two bits, distributing the convex test error between the round rect 1010// approximation and the convex cross product sign equality test. 1011#define SK_MID_RRECT_OFFSET \ 1012 (SK_Scalar1 + SK_ScalarTanPIOver8 + FLT_EPSILON * 4) / 2 1013 { SK_Scalar1, 0 }, 1014 { SK_Scalar1, SK_ScalarTanPIOver8 }, 1015 { SK_MID_RRECT_OFFSET, SK_MID_RRECT_OFFSET }, 1016 { SK_ScalarTanPIOver8, SK_Scalar1 }, 1017 1018 { 0, SK_Scalar1 }, 1019 { -SK_ScalarTanPIOver8, SK_Scalar1 }, 1020 { -SK_MID_RRECT_OFFSET, SK_MID_RRECT_OFFSET }, 1021 { -SK_Scalar1, SK_ScalarTanPIOver8 }, 1022 1023 { -SK_Scalar1, 0 }, 1024 { -SK_Scalar1, -SK_ScalarTanPIOver8 }, 1025 { -SK_MID_RRECT_OFFSET, -SK_MID_RRECT_OFFSET }, 1026 { -SK_ScalarTanPIOver8, -SK_Scalar1 }, 1027 1028 { 0, -SK_Scalar1 }, 1029 { SK_ScalarTanPIOver8, -SK_Scalar1 }, 1030 { SK_MID_RRECT_OFFSET, -SK_MID_RRECT_OFFSET }, 1031 { SK_Scalar1, -SK_ScalarTanPIOver8 }, 1032 1033 { SK_Scalar1, 0 } 1034#undef SK_MID_RRECT_OFFSET 1035}; 1036 1037int SkBuildQuadArc(const SkVector& uStart, const SkVector& uStop, 1038 SkRotationDirection dir, const SkMatrix* userMatrix, 1039 SkPoint quadPoints[]) { 1040 // rotate by x,y so that uStart is (1.0) 1041 SkScalar x = SkPoint::DotProduct(uStart, uStop); 1042 SkScalar y = SkPoint::CrossProduct(uStart, uStop); 1043 1044 SkScalar absX = SkScalarAbs(x); 1045 SkScalar absY = SkScalarAbs(y); 1046 1047 int pointCount; 1048 1049 // check for (effectively) coincident vectors 1050 // this can happen if our angle is nearly 0 or nearly 180 (y == 0) 1051 // ... we use the dot-prod to distinguish between 0 and 180 (x > 0) 1052 if (absY <= SK_ScalarNearlyZero && x > 0 && 1053 ((y >= 0 && kCW_SkRotationDirection == dir) || 1054 (y <= 0 && kCCW_SkRotationDirection == dir))) { 1055 1056 // just return the start-point 1057 quadPoints[0].set(SK_Scalar1, 0); 1058 pointCount = 1; 1059 } else { 1060 if (dir == kCCW_SkRotationDirection) { 1061 y = -y; 1062 } 1063 // what octant (quadratic curve) is [xy] in? 1064 int oct = 0; 1065 bool sameSign = true; 1066 1067 if (0 == y) { 1068 oct = 4; // 180 1069 SkASSERT(SkScalarAbs(x + SK_Scalar1) <= SK_ScalarNearlyZero); 1070 } else if (0 == x) { 1071 SkASSERT(absY - SK_Scalar1 <= SK_ScalarNearlyZero); 1072 oct = y > 0 ? 2 : 6; // 90 : 270 1073 } else { 1074 if (y < 0) { 1075 oct += 4; 1076 } 1077 if ((x < 0) != (y < 0)) { 1078 oct += 2; 1079 sameSign = false; 1080 } 1081 if ((absX < absY) == sameSign) { 1082 oct += 1; 1083 } 1084 } 1085 1086 int wholeCount = oct << 1; 1087 memcpy(quadPoints, gQuadCirclePts, (wholeCount + 1) * sizeof(SkPoint)); 1088 1089 const SkPoint* arc = &gQuadCirclePts[wholeCount]; 1090 if (truncate_last_curve(arc, x, y, &quadPoints[wholeCount + 1])) { 1091 wholeCount += 2; 1092 } 1093 pointCount = wholeCount + 1; 1094 } 1095 1096 // now handle counter-clockwise and the initial unitStart rotation 1097 SkMatrix matrix; 1098 matrix.setSinCos(uStart.fY, uStart.fX); 1099 if (dir == kCCW_SkRotationDirection) { 1100 matrix.preScale(SK_Scalar1, -SK_Scalar1); 1101 } 1102 if (userMatrix) { 1103 matrix.postConcat(*userMatrix); 1104 } 1105 matrix.mapPoints(quadPoints, pointCount); 1106 return pointCount; 1107} 1108 1109 1110/////////////////////////////////////////////////////////////////////////////// 1111// 1112// NURB representation for conics. Helpful explanations at: 1113// 1114// http://citeseerx.ist.psu.edu/viewdoc/ 1115// download?doi=10.1.1.44.5740&rep=rep1&type=ps 1116// and 1117// http://www.cs.mtu.edu/~shene/COURSES/cs3621/NOTES/spline/NURBS/RB-conics.html 1118// 1119// F = (A (1 - t)^2 + C t^2 + 2 B (1 - t) t w) 1120// ------------------------------------------ 1121// ((1 - t)^2 + t^2 + 2 (1 - t) t w) 1122// 1123// = {t^2 (P0 + P2 - 2 P1 w), t (-2 P0 + 2 P1 w), P0} 1124// ------------------------------------------------ 1125// {t^2 (2 - 2 w), t (-2 + 2 w), 1} 1126// 1127 1128static SkScalar conic_eval_pos(const SkScalar src[], SkScalar w, SkScalar t) { 1129 SkASSERT(src); 1130 SkASSERT(t >= 0 && t <= SK_Scalar1); 1131 1132 SkScalar src2w = SkScalarMul(src[2], w); 1133 SkScalar C = src[0]; 1134 SkScalar A = src[4] - 2 * src2w + C; 1135 SkScalar B = 2 * (src2w - C); 1136 SkScalar numer = SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C); 1137 1138 B = 2 * (w - SK_Scalar1); 1139 C = SK_Scalar1; 1140 A = -B; 1141 SkScalar denom = SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C); 1142 1143 return SkScalarDiv(numer, denom); 1144} 1145 1146// F' = 2 (C t (1 + t (-1 + w)) - A (-1 + t) (t (-1 + w) - w) + B (1 - 2 t) w) 1147// 1148// t^2 : (2 P0 - 2 P2 - 2 P0 w + 2 P2 w) 1149// t^1 : (-2 P0 + 2 P2 + 4 P0 w - 4 P1 w) 1150// t^0 : -2 P0 w + 2 P1 w 1151// 1152// We disregard magnitude, so we can freely ignore the denominator of F', and 1153// divide the numerator by 2 1154// 1155// coeff[0] for t^2 1156// coeff[1] for t^1 1157// coeff[2] for t^0 1158// 1159static void conic_deriv_coeff(const SkScalar src[], 1160 SkScalar w, 1161 SkScalar coeff[3]) { 1162 const SkScalar P20 = src[4] - src[0]; 1163 const SkScalar P10 = src[2] - src[0]; 1164 const SkScalar wP10 = w * P10; 1165 coeff[0] = w * P20 - P20; 1166 coeff[1] = P20 - 2 * wP10; 1167 coeff[2] = wP10; 1168} 1169 1170static SkScalar conic_eval_tan(const SkScalar coord[], SkScalar w, SkScalar t) { 1171 SkScalar coeff[3]; 1172 conic_deriv_coeff(coord, w, coeff); 1173 return t * (t * coeff[0] + coeff[1]) + coeff[2]; 1174} 1175 1176static bool conic_find_extrema(const SkScalar src[], SkScalar w, SkScalar* t) { 1177 SkScalar coeff[3]; 1178 conic_deriv_coeff(src, w, coeff); 1179 1180 SkScalar tValues[2]; 1181 int roots = SkFindUnitQuadRoots(coeff[0], coeff[1], coeff[2], tValues); 1182 SkASSERT(0 == roots || 1 == roots); 1183 1184 if (1 == roots) { 1185 *t = tValues[0]; 1186 return true; 1187 } 1188 return false; 1189} 1190 1191struct SkP3D { 1192 SkScalar fX, fY, fZ; 1193 1194 void set(SkScalar x, SkScalar y, SkScalar z) { 1195 fX = x; fY = y; fZ = z; 1196 } 1197 1198 void projectDown(SkPoint* dst) const { 1199 dst->set(fX / fZ, fY / fZ); 1200 } 1201}; 1202 1203// We only interpolate one dimension at a time (the first, at +0, +3, +6). 1204static void p3d_interp(const SkScalar src[7], SkScalar dst[7], SkScalar t) { 1205 SkScalar ab = SkScalarInterp(src[0], src[3], t); 1206 SkScalar bc = SkScalarInterp(src[3], src[6], t); 1207 dst[0] = ab; 1208 dst[3] = SkScalarInterp(ab, bc, t); 1209 dst[6] = bc; 1210} 1211 1212static void ratquad_mapTo3D(const SkPoint src[3], SkScalar w, SkP3D dst[]) { 1213 dst[0].set(src[0].fX * 1, src[0].fY * 1, 1); 1214 dst[1].set(src[1].fX * w, src[1].fY * w, w); 1215 dst[2].set(src[2].fX * 1, src[2].fY * 1, 1); 1216} 1217 1218void SkConic::evalAt(SkScalar t, SkPoint* pt, SkVector* tangent) const { 1219 SkASSERT(t >= 0 && t <= SK_Scalar1); 1220 1221 if (pt) { 1222 pt->set(conic_eval_pos(&fPts[0].fX, fW, t), 1223 conic_eval_pos(&fPts[0].fY, fW, t)); 1224 } 1225 if (tangent) { 1226 tangent->set(conic_eval_tan(&fPts[0].fX, fW, t), 1227 conic_eval_tan(&fPts[0].fY, fW, t)); 1228 } 1229} 1230 1231void SkConic::chopAt(SkScalar t, SkConic dst[2]) const { 1232 SkP3D tmp[3], tmp2[3]; 1233 1234 ratquad_mapTo3D(fPts, fW, tmp); 1235 1236 p3d_interp(&tmp[0].fX, &tmp2[0].fX, t); 1237 p3d_interp(&tmp[0].fY, &tmp2[0].fY, t); 1238 p3d_interp(&tmp[0].fZ, &tmp2[0].fZ, t); 1239 1240 dst[0].fPts[0] = fPts[0]; 1241 tmp2[0].projectDown(&dst[0].fPts[1]); 1242 tmp2[1].projectDown(&dst[0].fPts[2]); dst[1].fPts[0] = dst[0].fPts[2]; 1243 tmp2[2].projectDown(&dst[1].fPts[1]); 1244 dst[1].fPts[2] = fPts[2]; 1245 1246 // to put in "standard form", where w0 and w2 are both 1, we compute the 1247 // new w1 as sqrt(w1*w1/w0*w2) 1248 // or 1249 // w1 /= sqrt(w0*w2) 1250 // 1251 // However, in our case, we know that for dst[0]: 1252 // w0 == 1, and for dst[1], w2 == 1 1253 // 1254 SkScalar root = SkScalarSqrt(tmp2[1].fZ); 1255 dst[0].fW = tmp2[0].fZ / root; 1256 dst[1].fW = tmp2[2].fZ / root; 1257} 1258 1259static Sk2s times_2(const Sk2s& value) { 1260 return value + value; 1261} 1262 1263SkPoint SkConic::evalAt(SkScalar t) const { 1264 Sk2s p0 = from_point(fPts[0]); 1265 Sk2s p1 = from_point(fPts[1]); 1266 Sk2s p2 = from_point(fPts[2]); 1267 Sk2s tt(t); 1268 Sk2s ww(fW); 1269 Sk2s one(1); 1270 1271 Sk2s p1w = p1 * ww; 1272 Sk2s C = p0; 1273 Sk2s A = p2 - times_2(p1w) + p0; 1274 Sk2s B = times_2(p1w - C); 1275 Sk2s numer = quad_poly_eval(A, B, C, tt); 1276 1277 B = times_2(ww - one); 1278 A = -B; 1279 Sk2s denom = quad_poly_eval(A, B, one, tt); 1280 1281 return to_point(numer / denom); 1282} 1283 1284SkVector SkConic::evalTangentAt(SkScalar t) const { 1285 Sk2s p0 = from_point(fPts[0]); 1286 Sk2s p1 = from_point(fPts[1]); 1287 Sk2s p2 = from_point(fPts[2]); 1288 Sk2s ww(fW); 1289 1290 Sk2s p20 = p2 - p0; 1291 Sk2s p10 = p1 - p0; 1292 1293 Sk2s C = ww * p10; 1294 Sk2s A = ww * p20 - p20; 1295 Sk2s B = p20 - C - C; 1296 1297 return to_vector(quad_poly_eval(A, B, C, Sk2s(t))); 1298} 1299 1300static SkScalar subdivide_w_value(SkScalar w) { 1301 return SkScalarSqrt(SK_ScalarHalf + w * SK_ScalarHalf); 1302} 1303 1304static Sk2s twice(const Sk2s& value) { 1305 return value + value; 1306} 1307 1308void SkConic::chop(SkConic * SK_RESTRICT dst) const { 1309 Sk2s scale = Sk2s(SkScalarInvert(SK_Scalar1 + fW)); 1310 SkScalar newW = subdivide_w_value(fW); 1311 1312 Sk2s p0 = from_point(fPts[0]); 1313 Sk2s p1 = from_point(fPts[1]); 1314 Sk2s p2 = from_point(fPts[2]); 1315 Sk2s ww(fW); 1316 1317 Sk2s wp1 = ww * p1; 1318 Sk2s m = (p0 + twice(wp1) + p2) * scale * Sk2s(0.5f); 1319 1320 dst[0].fPts[0] = fPts[0]; 1321 dst[0].fPts[1] = to_point((p0 + wp1) * scale); 1322 dst[0].fPts[2] = dst[1].fPts[0] = to_point(m); 1323 dst[1].fPts[1] = to_point((wp1 + p2) * scale); 1324 dst[1].fPts[2] = fPts[2]; 1325 1326 dst[0].fW = dst[1].fW = newW; 1327} 1328 1329/* 1330 * "High order approximation of conic sections by quadratic splines" 1331 * by Michael Floater, 1993 1332 */ 1333#define AS_QUAD_ERROR_SETUP \ 1334 SkScalar a = fW - 1; \ 1335 SkScalar k = a / (4 * (2 + a)); \ 1336 SkScalar x = k * (fPts[0].fX - 2 * fPts[1].fX + fPts[2].fX); \ 1337 SkScalar y = k * (fPts[0].fY - 2 * fPts[1].fY + fPts[2].fY); 1338 1339void SkConic::computeAsQuadError(SkVector* err) const { 1340 AS_QUAD_ERROR_SETUP 1341 err->set(x, y); 1342} 1343 1344bool SkConic::asQuadTol(SkScalar tol) const { 1345 AS_QUAD_ERROR_SETUP 1346 return (x * x + y * y) <= tol * tol; 1347} 1348 1349// Limit the number of suggested quads to approximate a conic 1350#define kMaxConicToQuadPOW2 5 1351 1352int SkConic::computeQuadPOW2(SkScalar tol) const { 1353 if (tol < 0 || !SkScalarIsFinite(tol)) { 1354 return 0; 1355 } 1356 1357 AS_QUAD_ERROR_SETUP 1358 1359 SkScalar error = SkScalarSqrt(x * x + y * y); 1360 int pow2; 1361 for (pow2 = 0; pow2 < kMaxConicToQuadPOW2; ++pow2) { 1362 if (error <= tol) { 1363 break; 1364 } 1365 error *= 0.25f; 1366 } 1367 // float version -- using ceil gives the same results as the above. 1368 if (false) { 1369 SkScalar err = SkScalarSqrt(x * x + y * y); 1370 if (err <= tol) { 1371 return 0; 1372 } 1373 SkScalar tol2 = tol * tol; 1374 if (tol2 == 0) { 1375 return kMaxConicToQuadPOW2; 1376 } 1377 SkScalar fpow2 = SkScalarLog2((x * x + y * y) / tol2) * 0.25f; 1378 int altPow2 = SkScalarCeilToInt(fpow2); 1379 if (altPow2 != pow2) { 1380 SkDebugf("pow2 %d altPow2 %d fbits %g err %g tol %g\n", pow2, altPow2, fpow2, err, tol); 1381 } 1382 pow2 = altPow2; 1383 } 1384 return pow2; 1385} 1386 1387static SkPoint* subdivide(const SkConic& src, SkPoint pts[], int level) { 1388 SkASSERT(level >= 0); 1389 1390 if (0 == level) { 1391 memcpy(pts, &src.fPts[1], 2 * sizeof(SkPoint)); 1392 return pts + 2; 1393 } else { 1394 SkConic dst[2]; 1395 src.chop(dst); 1396 --level; 1397 pts = subdivide(dst[0], pts, level); 1398 return subdivide(dst[1], pts, level); 1399 } 1400} 1401 1402int SkConic::chopIntoQuadsPOW2(SkPoint pts[], int pow2) const { 1403 SkASSERT(pow2 >= 0); 1404 *pts = fPts[0]; 1405 SkDEBUGCODE(SkPoint* endPts =) subdivide(*this, pts + 1, pow2); 1406 SkASSERT(endPts - pts == (2 * (1 << pow2) + 1)); 1407 return 1 << pow2; 1408} 1409 1410bool SkConic::findXExtrema(SkScalar* t) const { 1411 return conic_find_extrema(&fPts[0].fX, fW, t); 1412} 1413 1414bool SkConic::findYExtrema(SkScalar* t) const { 1415 return conic_find_extrema(&fPts[0].fY, fW, t); 1416} 1417 1418bool SkConic::chopAtXExtrema(SkConic dst[2]) const { 1419 SkScalar t; 1420 if (this->findXExtrema(&t)) { 1421 this->chopAt(t, dst); 1422 // now clean-up the middle, since we know t was meant to be at 1423 // an X-extrema 1424 SkScalar value = dst[0].fPts[2].fX; 1425 dst[0].fPts[1].fX = value; 1426 dst[1].fPts[0].fX = value; 1427 dst[1].fPts[1].fX = value; 1428 return true; 1429 } 1430 return false; 1431} 1432 1433bool SkConic::chopAtYExtrema(SkConic dst[2]) const { 1434 SkScalar t; 1435 if (this->findYExtrema(&t)) { 1436 this->chopAt(t, dst); 1437 // now clean-up the middle, since we know t was meant to be at 1438 // an Y-extrema 1439 SkScalar value = dst[0].fPts[2].fY; 1440 dst[0].fPts[1].fY = value; 1441 dst[1].fPts[0].fY = value; 1442 dst[1].fPts[1].fY = value; 1443 return true; 1444 } 1445 return false; 1446} 1447 1448void SkConic::computeTightBounds(SkRect* bounds) const { 1449 SkPoint pts[4]; 1450 pts[0] = fPts[0]; 1451 pts[1] = fPts[2]; 1452 int count = 2; 1453 1454 SkScalar t; 1455 if (this->findXExtrema(&t)) { 1456 this->evalAt(t, &pts[count++]); 1457 } 1458 if (this->findYExtrema(&t)) { 1459 this->evalAt(t, &pts[count++]); 1460 } 1461 bounds->set(pts, count); 1462} 1463 1464void SkConic::computeFastBounds(SkRect* bounds) const { 1465 bounds->set(fPts, 3); 1466} 1467 1468bool SkConic::findMaxCurvature(SkScalar* t) const { 1469 // TODO: Implement me 1470 return false; 1471} 1472 1473SkScalar SkConic::TransformW(const SkPoint pts[], SkScalar w, 1474 const SkMatrix& matrix) { 1475 if (!matrix.hasPerspective()) { 1476 return w; 1477 } 1478 1479 SkP3D src[3], dst[3]; 1480 1481 ratquad_mapTo3D(pts, w, src); 1482 1483 matrix.mapHomogeneousPoints(&dst[0].fX, &src[0].fX, 3); 1484 1485 // w' = sqrt(w1*w1/w0*w2) 1486 SkScalar w0 = dst[0].fZ; 1487 SkScalar w1 = dst[1].fZ; 1488 SkScalar w2 = dst[2].fZ; 1489 w = SkScalarSqrt((w1 * w1) / (w0 * w2)); 1490 return w; 1491} 1492 1493int SkConic::BuildUnitArc(const SkVector& uStart, const SkVector& uStop, SkRotationDirection dir, 1494 const SkMatrix* userMatrix, SkConic dst[kMaxConicsForArc]) { 1495 // rotate by x,y so that uStart is (1.0) 1496 SkScalar x = SkPoint::DotProduct(uStart, uStop); 1497 SkScalar y = SkPoint::CrossProduct(uStart, uStop); 1498 1499 SkScalar absY = SkScalarAbs(y); 1500 1501 // check for (effectively) coincident vectors 1502 // this can happen if our angle is nearly 0 or nearly 180 (y == 0) 1503 // ... we use the dot-prod to distinguish between 0 and 180 (x > 0) 1504 if (absY <= SK_ScalarNearlyZero && x > 0 && ((y >= 0 && kCW_SkRotationDirection == dir) || 1505 (y <= 0 && kCCW_SkRotationDirection == dir))) { 1506 return 0; 1507 } 1508 1509 if (dir == kCCW_SkRotationDirection) { 1510 y = -y; 1511 } 1512 1513 // We decide to use 1-conic per quadrant of a circle. What quadrant does [xy] lie in? 1514 // 0 == [0 .. 90) 1515 // 1 == [90 ..180) 1516 // 2 == [180..270) 1517 // 3 == [270..360) 1518 // 1519 int quadrant = 0; 1520 if (0 == y) { 1521 quadrant = 2; // 180 1522 SkASSERT(SkScalarAbs(x + SK_Scalar1) <= SK_ScalarNearlyZero); 1523 } else if (0 == x) { 1524 SkASSERT(absY - SK_Scalar1 <= SK_ScalarNearlyZero); 1525 quadrant = y > 0 ? 1 : 3; // 90 : 270 1526 } else { 1527 if (y < 0) { 1528 quadrant += 2; 1529 } 1530 if ((x < 0) != (y < 0)) { 1531 quadrant += 1; 1532 } 1533 } 1534 1535 const SkPoint quadrantPts[] = { 1536 { 1, 0 }, { 1, 1 }, { 0, 1 }, { -1, 1 }, { -1, 0 }, { -1, -1 }, { 0, -1 }, { 1, -1 } 1537 }; 1538 const SkScalar quadrantWeight = SK_ScalarRoot2Over2; 1539 1540 int conicCount = quadrant; 1541 for (int i = 0; i < conicCount; ++i) { 1542 dst[i].set(&quadrantPts[i * 2], quadrantWeight); 1543 } 1544 1545 // Now compute any remaing (sub-90-degree) arc for the last conic 1546 const SkPoint finalP = { x, y }; 1547 const SkPoint& lastQ = quadrantPts[quadrant * 2]; // will already be a unit-vector 1548 const SkScalar dot = SkVector::DotProduct(lastQ, finalP); 1549 SkASSERT(0 <= dot && dot <= SK_Scalar1 + SK_ScalarNearlyZero); 1550 1551 if (dot < 1 - SK_ScalarNearlyZero) { 1552 SkVector offCurve = { lastQ.x() + x, lastQ.y() + y }; 1553 // compute the bisector vector, and then rescale to be the off-curve point. 1554 // we compute its length from cos(theta/2) = length / 1, using half-angle identity we get 1555 // length = sqrt(2 / (1 + cos(theta)). We already have cos() when to computed the dot. 1556 // This is nice, since our computed weight is cos(theta/2) as well! 1557 // 1558 const SkScalar cosThetaOver2 = SkScalarSqrt((1 + dot) / 2); 1559 offCurve.setLength(SkScalarInvert(cosThetaOver2)); 1560 dst[conicCount].set(lastQ, offCurve, finalP, cosThetaOver2); 1561 conicCount += 1; 1562 } 1563 1564 // now handle counter-clockwise and the initial unitStart rotation 1565 SkMatrix matrix; 1566 matrix.setSinCos(uStart.fY, uStart.fX); 1567 if (dir == kCCW_SkRotationDirection) { 1568 matrix.preScale(SK_Scalar1, -SK_Scalar1); 1569 } 1570 if (userMatrix) { 1571 matrix.postConcat(*userMatrix); 1572 } 1573 for (int i = 0; i < conicCount; ++i) { 1574 matrix.mapPoints(dst[i].fPts, 3); 1575 } 1576 return conicCount; 1577} 1578