SkLocalMatrixShader.h revision 36352bf5e38f45a70ee4f4fc132a38048d38206d
1/* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#ifndef SkLocalMatrixShader_DEFINED 9#define SkLocalMatrixShader_DEFINED 10 11#include "SkShader.h" 12#include "SkReadBuffer.h" 13#include "SkWriteBuffer.h" 14 15class SkLocalMatrixShader : public SkShader { 16public: 17 SkLocalMatrixShader(SkShader* proxy, const SkMatrix& localMatrix) 18 : INHERITED(&localMatrix) 19 , fProxyShader(SkRef(proxy)) 20 {} 21 22 size_t contextSize() const override { 23 return fProxyShader->contextSize(); 24 } 25 26 virtual BitmapType asABitmap(SkBitmap* bitmap, SkMatrix* matrix, 27 TileMode* mode) const override { 28 return fProxyShader->asABitmap(bitmap, matrix, mode); 29 } 30 31 GradientType asAGradient(GradientInfo* info) const override { 32 return fProxyShader->asAGradient(info); 33 } 34 35#if SK_SUPPORT_GPU 36 37 virtual bool asFragmentProcessor(GrContext* context, const SkPaint& paint, 38 const SkMatrix& viewM, const SkMatrix* localMatrix, 39 GrColor* grColor, GrFragmentProcessor** fp) const override { 40 SkMatrix tmp = this->getLocalMatrix(); 41 if (localMatrix) { 42 tmp.preConcat(*localMatrix); 43 } 44 return fProxyShader->asFragmentProcessor(context, paint, viewM, &tmp, grColor, fp); 45 } 46 47#else 48 49 virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix&, 50 const SkMatrix*, GrColor*, 51 GrFragmentProcessor**) const override { 52 SkDEBUGFAIL("Should not call in GPU-less build"); 53 return false; 54 } 55 56#endif 57 58 SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const override { 59 if (localMatrix) { 60 *localMatrix = this->getLocalMatrix(); 61 } 62 return SkRef(fProxyShader.get()); 63 } 64 65 SK_TO_STRING_OVERRIDE() 66 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLocalMatrixShader) 67 68protected: 69 void flatten(SkWriteBuffer&) const override; 70 Context* onCreateContext(const ContextRec&, void*) const override; 71 72private: 73 SkAutoTUnref<SkShader> fProxyShader; 74 75 typedef SkShader INHERITED; 76}; 77 78#endif 79