SkPMFloat.h revision a156a8ffbe1342a9c329e66ad1438934ac309d70
1/* 2 * Copyright 2015 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#ifndef SkPM_DEFINED 9#define SkPM_DEFINED 10 11#include "SkTypes.h" 12#include "SkColor.h" 13#include "SkColorPriv.h" 14#include "SkNx.h" 15 16// A pre-multiplied color storing each component in the same order as SkPMColor, 17// but as a float in the range [0, 255]. 18class SK_STRUCT_ALIGN(16) SkPMFloat { 19public: 20 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); } 21 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMFloat(a,r,g,b); } 22 23 // May be more efficient than one at a time. No special alignment assumed for SkPMColors. 24 static void From4PMColors(const SkPMColor[4], SkPMFloat*, SkPMFloat*, SkPMFloat*, SkPMFloat*); 25 26 // Uninitialized. 27 SkPMFloat() {} 28 explicit SkPMFloat(SkPMColor); 29 SkPMFloat(float a, float r, float g, float b) 30 #ifdef SK_PMCOLOR_IS_RGBA 31 : fColors(r,g,b,a) {} 32 #else 33 : fColors(b,g,r,a) {} 34 #endif 35 36 37 // Freely autoconvert between SkPMFloat and Sk4f. 38 /*implicit*/ SkPMFloat(const Sk4f& fs) { fColors = fs; } 39 /*implicit*/ operator Sk4f() const { return fColors; } 40 41 float a() const { return fColors.kth<SK_A32_SHIFT / 8>(); } 42 float r() const { return fColors.kth<SK_R32_SHIFT / 8>(); } 43 float g() const { return fColors.kth<SK_G32_SHIFT / 8>(); } 44 float b() const { return fColors.kth<SK_B32_SHIFT / 8>(); } 45 46 // N.B. All methods returning an SkPMColor call SkPMColorAssert on that result before returning. 47 48 // get() and clamped() round component values to the nearest integer. 49 SkPMColor get() const; // Assumes all values in [0, 255]. Some implementations may clamp. 50 SkPMColor clamped() const; // Will clamp all values to [0, 255]. 51 52 // Like get(), but truncates instead of rounding. 53 // The domain of this function is (-1.0f, 256.0f). Values in (-1.0f, 0.0f] trunc to a zero. 54 SkPMColor trunc() const; 55 56 // 4-at-a-time versions of get() and clamped(). Like From4PMColors(), no alignment assumed. 57 static void To4PMColors( 58 const SkPMFloat&, const SkPMFloat&, const SkPMFloat&, const SkPMFloat&, SkPMColor[4]); 59 static void ClampTo4PMColors( 60 const SkPMFloat&, const SkPMFloat&, const SkPMFloat&, const SkPMFloat&, SkPMColor[4]); 61 62 bool isValid() const { 63 return this->a() >= 0 && this->a() <= 255 64 && this->r() >= 0 && this->r() <= this->a() 65 && this->g() >= 0 && this->g() <= this->a() 66 && this->b() >= 0 && this->b() <= this->a(); 67 } 68 69private: 70 Sk4f fColors; 71}; 72 73#ifdef SKNX_NO_SIMD 74 // Platform implementations of SkPMFloat assume Sk4f uses SSE or NEON. _none is generic. 75 #include "../opts/SkPMFloat_none.h" 76#else 77 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3 78 #include "../opts/SkPMFloat_SSSE3.h" 79 #elif SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 80 #include "../opts/SkPMFloat_SSE2.h" 81 #elif defined(SK_ARM_HAS_NEON) 82 #include "../opts/SkPMFloat_neon.h" 83 #else 84 #include "../opts/SkPMFloat_none.h" 85 #endif 86#endif 87 88#endif//SkPM_DEFINED 89