SkRecordDraw.cpp revision 65151754b9fdb6a968d7307764c20655d1b680a0
1/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkRecordDraw.h"
9#include "SkPatchUtils.h"
10
11void SkRecordDraw(const SkRecord& record,
12                  SkCanvas* canvas,
13                  const SkBBoxHierarchy* bbh,
14                  SkDrawPictureCallback* callback) {
15    SkAutoCanvasRestore saveRestore(canvas, true /*save now, restore at exit*/);
16
17    if (bbh) {
18        // Draw only ops that affect pixels in the canvas's current clip.
19        // The SkRecord and BBH were recorded in identity space.  This canvas
20        // is not necessarily in that same space.  getClipBounds() returns us
21        // this canvas' clip bounds transformed back into identity space, which
22        // lets us query the BBH.
23        SkRect query = { 0, 0, 0, 0 };
24        (void)canvas->getClipBounds(&query);
25
26        SkTDArray<unsigned> ops;
27        bbh->search(query, &ops);
28
29        SkRecords::Draw draw(canvas);
30        for (int i = 0; i < ops.count(); i++) {
31            if (callback && callback->abortDrawing()) {
32                return;
33            }
34            record.visit<void>(ops[i], draw);
35        }
36    } else {
37        // Draw all ops.
38        SkRecords::Draw draw(canvas);
39        for (unsigned i = 0; i < record.count(); i++) {
40            if (callback && callback->abortDrawing()) {
41                return;
42            }
43            record.visit<void>(i, draw);
44        }
45    }
46}
47
48void SkRecordPartialDraw(const SkRecord& record,
49                         SkCanvas* canvas,
50                         const SkRect& clearRect,
51                         unsigned start, unsigned stop,
52                         const SkMatrix& initialCTM) {
53    SkAutoCanvasRestore saveRestore(canvas, true /*save now, restore at exit*/);
54
55    stop = SkTMin(stop, record.count());
56    SkRecords::PartialDraw draw(canvas, clearRect, initialCTM);
57    for (unsigned i = start; i < stop; i++) {
58        record.visit<void>(i, draw);
59    }
60}
61
62namespace SkRecords {
63
64// FIXME: SkBitmaps are stateful, so we need to copy them to play back in multiple threads.
65static SkBitmap shallow_copy(const SkBitmap& bitmap) {
66    return bitmap;
67}
68
69// NoOps draw nothing.
70template <> void Draw::draw(const NoOp&) {}
71
72#define DRAW(T, call) template <> void Draw::draw(const T& r) { fCanvas->call; }
73DRAW(Restore, restore());
74DRAW(Save, save());
75DRAW(SaveLayer, saveLayer(r.bounds, r.paint, r.flags));
76DRAW(PopCull, popCull());
77DRAW(PushCull, pushCull(r.rect));
78DRAW(Clear, clear(r.color));
79DRAW(SetMatrix, setMatrix(SkMatrix::Concat(fInitialCTM, r.matrix)));
80
81DRAW(ClipPath, clipPath(r.path, r.op, r.doAA));
82DRAW(ClipRRect, clipRRect(r.rrect, r.op, r.doAA));
83DRAW(ClipRect, clipRect(r.rect, r.op, r.doAA));
84DRAW(ClipRegion, clipRegion(r.region, r.op));
85
86DRAW(BeginCommentGroup, beginCommentGroup(r.description));
87DRAW(AddComment, addComment(r.key, r.value));
88DRAW(EndCommentGroup, endCommentGroup());
89
90DRAW(DrawBitmap, drawBitmap(shallow_copy(r.bitmap), r.left, r.top, r.paint));
91DRAW(DrawBitmapMatrix, drawBitmapMatrix(shallow_copy(r.bitmap), r.matrix, r.paint));
92DRAW(DrawBitmapNine, drawBitmapNine(shallow_copy(r.bitmap), r.center, r.dst, r.paint));
93DRAW(DrawBitmapRectToRect,
94        drawBitmapRectToRect(shallow_copy(r.bitmap), r.src, r.dst, r.paint, r.flags));
95DRAW(DrawDRRect, drawDRRect(r.outer, r.inner, r.paint));
96DRAW(DrawImage, drawImage(r.image, r.left, r.top, r.paint));
97DRAW(DrawImageRect, drawImageRect(r.image, r.src, r.dst, r.paint));
98DRAW(DrawOval, drawOval(r.oval, r.paint));
99DRAW(DrawPaint, drawPaint(r.paint));
100DRAW(DrawPath, drawPath(r.path, r.paint));
101DRAW(DrawPatch, drawPatch(r.cubics, r.colors, r.texCoords, r.xmode, r.paint));
102DRAW(DrawPicture, drawPicture(r.picture, r.matrix, r.paint));
103DRAW(DrawPoints, drawPoints(r.mode, r.count, r.pts, r.paint));
104DRAW(DrawPosText, drawPosText(r.text, r.byteLength, r.pos, r.paint));
105DRAW(DrawPosTextH, drawPosTextH(r.text, r.byteLength, r.xpos, r.y, r.paint));
106DRAW(DrawRRect, drawRRect(r.rrect, r.paint));
107DRAW(DrawRect, drawRect(r.rect, r.paint));
108DRAW(DrawSprite, drawSprite(shallow_copy(r.bitmap), r.left, r.top, r.paint));
109DRAW(DrawText, drawText(r.text, r.byteLength, r.x, r.y, r.paint));
110DRAW(DrawTextBlob, drawTextBlob(r.blob, r.x, r.y, r.paint));
111DRAW(DrawTextOnPath, drawTextOnPath(r.text, r.byteLength, r.path, r.matrix, r.paint));
112DRAW(DrawVertices, drawVertices(r.vmode, r.vertexCount, r.vertices, r.texs, r.colors,
113                                r.xmode.get(), r.indices, r.indexCount, r.paint));
114DRAW(DrawData, drawData(r.data, r.length));
115#undef DRAW
116
117
118// This looks silly, I know.  Why not just use SkRect::MakeLargest()?
119// In practice, this is well large enough, and it has a few extra advantages:
120// it fits in an SkIRect, and we can munge it a little in both SkRect and
121// SKIRect space without worrying about overflow.
122static const SkRect kUnbounded = { -2e9f, -2e9f, 2e9f, 2e9f };
123
124
125// This is an SkRecord visitor that fills an SkBBoxHierarchy.
126//
127// The interesting part here is how to calculate bounds for ops which don't
128// have intrinsic bounds.  What is the bounds of a Save or a Translate?
129//
130// We answer this by thinking about a particular definition of bounds: if I
131// don't execute this op, pixels in this rectangle might draw incorrectly.  So
132// the bounds of a Save, a Translate, a Restore, etc. are the union of the
133// bounds of Draw* ops that they might have an effect on.  For any given
134// Save/Restore block, the bounds of the Save, the Restore, and any other
135// non-drawing ("control") ops inside are exactly the union of the bounds of
136// the drawing ops inside that block.
137//
138// To implement this, we keep a stack of active Save blocks.  As we consume ops
139// inside the Save/Restore block, drawing ops are unioned with the bounds of
140// the block, and control ops are stashed away for later.  When we finish the
141// block with a Restore, our bounds are complete, and we go back and fill them
142// in for all the control ops we stashed away.
143class FillBounds : SkNoncopyable {
144public:
145    FillBounds(const SkRecord& record, SkBBoxHierarchy* bbh) : fBounds(record.count()) {
146        // Calculate bounds for all ops.  This won't go quite in order, so we'll need
147        // to store the bounds separately then feed them in to the BBH later in order.
148        fCTM = &SkMatrix::I();
149        fCurrentClipBounds = kUnbounded;
150        for (fCurrentOp = 0; fCurrentOp < record.count(); fCurrentOp++) {
151            record.visit<void>(fCurrentOp, *this);
152        }
153
154        // If we have any lingering unpaired Saves, simulate restores to make
155        // sure all ops in those Save blocks have their bounds calculated.
156        while (!fSaveStack.isEmpty()) {
157            this->popSaveBlock();
158        }
159
160        // Any control ops not part of any Save/Restore block draw everywhere.
161        while (!fControlIndices.isEmpty()) {
162            this->popControl(kUnbounded);
163        }
164
165        // Finally feed all stored bounds into the BBH.  They'll be returned in this order.
166        SkASSERT(bbh);
167        bbh->reserve(record.count());
168        for (unsigned i = 0; i < record.count(); i++) {
169            if (!fBounds[i].isEmpty()) {
170                bbh->insert(i, fBounds[i], true/*ok to defer*/);
171            }
172        }
173        bbh->flushDeferredInserts();
174    }
175
176    template <typename T> void operator()(const T& op) {
177        this->updateCTM(op);
178        this->updateClipBounds(op);
179        this->trackBounds(op);
180    }
181
182private:
183    // In this file, SkRect are in local coordinates, Bounds are translated back to identity space.
184    typedef SkRect Bounds;
185
186    struct SaveBounds {
187        int controlOps;        // Number of control ops in this Save block, including the Save.
188        Bounds bounds;         // Bounds of everything in the block.
189        const SkPaint* paint;  // Unowned.  If set, adjusts the bounds of all ops in this block.
190    };
191
192    // Only Restore and SetMatrix change the CTM.
193    template <typename T> void updateCTM(const T&) {}
194    void updateCTM(const Restore& op)   { fCTM = &op.matrix; }
195    void updateCTM(const SetMatrix& op) { fCTM = &op.matrix; }
196
197    // Most ops don't change the clip.
198    template <typename T> void updateClipBounds(const T&) {}
199
200    // Clip{Path,RRect,Rect,Region} obviously change the clip.  They all know their bounds already.
201    void updateClipBounds(const ClipPath&   op) { this->updateClipBoundsForClipOp(op.devBounds); }
202    void updateClipBounds(const ClipRRect&  op) { this->updateClipBoundsForClipOp(op.devBounds); }
203    void updateClipBounds(const ClipRect&   op) { this->updateClipBoundsForClipOp(op.devBounds); }
204    void updateClipBounds(const ClipRegion& op) { this->updateClipBoundsForClipOp(op.devBounds); }
205
206    // The bounds of clip ops need to be adjusted for the paints of saveLayers they're inside.
207    void updateClipBoundsForClipOp(const SkIRect& devBounds) {
208        Bounds clip = SkRect::Make(devBounds);
209        // We don't call adjustAndMap() because as its last step it would intersect the adjusted
210        // clip bounds with the previous clip, exactly what we can't do when the clip grows.
211        fCurrentClipBounds = this->adjustForSaveLayerPaints(&clip) ? clip : kUnbounded;
212    }
213
214    // Restore holds the devBounds for the clip after the {save,saveLayer}/restore block completes.
215    void updateClipBounds(const Restore& op) {
216        // This is just like the clip ops above, but we need to skip the effects (if any) of our
217        // paired saveLayer (if it is one); it has not yet been popped off the save stack.  Our
218        // devBounds reflect the state of the world after the saveLayer/restore block is done,
219        // so they are not affected by the saveLayer's paint.
220        const int kSavesToIgnore = 1;
221        Bounds clip = SkRect::Make(op.devBounds);
222        fCurrentClipBounds =
223            this->adjustForSaveLayerPaints(&clip, kSavesToIgnore) ? clip : kUnbounded;
224    }
225
226    // We also take advantage of SaveLayer bounds when present to further cut the clip down.
227    void updateClipBounds(const SaveLayer& op)  {
228        if (op.bounds) {
229            // adjustAndMap() intersects these layer bounds with the previous clip for us.
230            fCurrentClipBounds = this->adjustAndMap(*op.bounds, op.paint);
231        }
232    }
233
234    // The bounds of these ops must be calculated when we hit the Restore
235    // from the bounds of the ops in the same Save block.
236    void trackBounds(const Save&)          { this->pushSaveBlock(NULL); }
237    void trackBounds(const SaveLayer& op)  { this->pushSaveBlock(op.paint); }
238    void trackBounds(const Restore&) { fBounds[fCurrentOp] = this->popSaveBlock(); }
239
240    void trackBounds(const SetMatrix&)         { this->pushControl(); }
241    void trackBounds(const ClipRect&)          { this->pushControl(); }
242    void trackBounds(const ClipRRect&)         { this->pushControl(); }
243    void trackBounds(const ClipPath&)          { this->pushControl(); }
244    void trackBounds(const ClipRegion&)        { this->pushControl(); }
245    void trackBounds(const PushCull&)          { this->pushControl(); }
246    void trackBounds(const PopCull&)           { this->pushControl(); }
247    void trackBounds(const BeginCommentGroup&) { this->pushControl(); }
248    void trackBounds(const AddComment&)        { this->pushControl(); }
249    void trackBounds(const EndCommentGroup&)   { this->pushControl(); }
250    void trackBounds(const DrawData&)          { this->pushControl(); }
251
252    // For all other ops, we can calculate and store the bounds directly now.
253    template <typename T> void trackBounds(const T& op) {
254        fBounds[fCurrentOp] = this->bounds(op);
255        this->updateSaveBounds(fBounds[fCurrentOp]);
256    }
257
258    void pushSaveBlock(const SkPaint* paint) {
259        // Starting a new Save block.  Push a new entry to represent that.
260        SaveBounds sb = { 0, Bounds::MakeEmpty(), paint };
261        fSaveStack.push(sb);
262        this->pushControl();
263    }
264
265    static bool PaintMayAffectTransparentBlack(const SkPaint* paint) {
266        if (paint) {
267            // FIXME: this is very conservative
268            if (paint->getImageFilter() || paint->getColorFilter()) {
269                return true;
270            }
271
272            // Unusual Xfermodes require us to process a saved layer
273            // even with operations outisde the clip.
274            // For example, DstIn is used by masking layers.
275            // https://code.google.com/p/skia/issues/detail?id=1291
276            // https://crbug.com/401593
277            SkXfermode* xfermode = paint->getXfermode();
278            SkXfermode::Mode mode;
279            // SrcOver is ok, and is also the common case with a NULL xfermode.
280            // So we should make that the fast path and bypass the mode extraction
281            // and test.
282            if (xfermode && xfermode->asMode(&mode)) {
283                switch (mode) {
284                    // For each of the following transfer modes, if the source
285                    // alpha is zero (our transparent black), the resulting
286                    // blended alpha is not necessarily equal to the original
287                    // destination alpha.
288                    case SkXfermode::kClear_Mode:
289                    case SkXfermode::kSrc_Mode:
290                    case SkXfermode::kSrcIn_Mode:
291                    case SkXfermode::kDstIn_Mode:
292                    case SkXfermode::kSrcOut_Mode:
293                    case SkXfermode::kDstATop_Mode:
294                    case SkXfermode::kModulate_Mode:
295                        return true;
296                        break;
297                    default:
298                        break;
299                }
300            }
301        }
302        return false;
303    }
304
305    Bounds popSaveBlock() {
306        // We're done the Save block.  Apply the block's bounds to all control ops inside it.
307        SaveBounds sb;
308        fSaveStack.pop(&sb);
309
310        // If the paint affects transparent black, we can't trust any of our calculated bounds.
311        const Bounds& bounds =
312            PaintMayAffectTransparentBlack(sb.paint) ? fCurrentClipBounds : sb.bounds;
313
314        while (sb.controlOps --> 0) {
315            this->popControl(bounds);
316        }
317
318        // This whole Save block may be part another Save block.
319        this->updateSaveBounds(bounds);
320
321        // If called from a real Restore (not a phony one for balance), it'll need the bounds.
322        return bounds;
323    }
324
325    void pushControl() {
326        fControlIndices.push(fCurrentOp);
327        if (!fSaveStack.isEmpty()) {
328            fSaveStack.top().controlOps++;
329        }
330    }
331
332    void popControl(const Bounds& bounds) {
333        fBounds[fControlIndices.top()] = bounds;
334        fControlIndices.pop();
335    }
336
337    void updateSaveBounds(const Bounds& bounds) {
338        // If we're in a Save block, expand its bounds to cover these bounds too.
339        if (!fSaveStack.isEmpty()) {
340            fSaveStack.top().bounds.join(bounds);
341        }
342    }
343
344    // FIXME: this method could use better bounds
345    Bounds bounds(const DrawText&) const { return fCurrentClipBounds; }
346
347    Bounds bounds(const Clear&) const { return kUnbounded; }             // Ignores the clip.
348    Bounds bounds(const DrawPaint&) const { return fCurrentClipBounds; }
349    Bounds bounds(const NoOp&)  const { return Bounds::MakeEmpty(); }    // NoOps don't draw.
350
351    Bounds bounds(const DrawSprite& op) const {
352        const SkBitmap& bm = op.bitmap;
353        return Bounds::MakeXYWH(op.left, op.top, bm.width(), bm.height());  // Ignores the matrix.
354    }
355
356    Bounds bounds(const DrawRect& op) const { return this->adjustAndMap(op.rect, &op.paint); }
357    Bounds bounds(const DrawOval& op) const { return this->adjustAndMap(op.oval, &op.paint); }
358    Bounds bounds(const DrawRRect& op) const {
359        return this->adjustAndMap(op.rrect.rect(), &op.paint);
360    }
361    Bounds bounds(const DrawDRRect& op) const {
362        return this->adjustAndMap(op.outer.rect(), &op.paint);
363    }
364    Bounds bounds(const DrawImage& op) const {
365        const SkImage* image = op.image;
366        SkRect rect = SkRect::MakeXYWH(op.left, op.top, image->width(), image->height());
367
368        return this->adjustAndMap(rect, op.paint);
369    }
370    Bounds bounds(const DrawImageRect& op) const {
371        return this->adjustAndMap(op.dst, op.paint);
372    }
373    Bounds bounds(const DrawBitmapRectToRect& op) const {
374        return this->adjustAndMap(op.dst, op.paint);
375    }
376    Bounds bounds(const DrawBitmapNine& op) const {
377        return this->adjustAndMap(op.dst, op.paint);
378    }
379    Bounds bounds(const DrawBitmap& op) const {
380        const SkBitmap& bm = op.bitmap;
381        return this->adjustAndMap(SkRect::MakeXYWH(op.left, op.top, bm.width(), bm.height()),
382                                  op.paint);
383    }
384    Bounds bounds(const DrawBitmapMatrix& op) const {
385        const SkBitmap& bm = op.bitmap;
386        SkRect dst = SkRect::MakeWH(bm.width(), bm.height());
387        op.matrix.mapRect(&dst);
388        return this->adjustAndMap(dst, op.paint);
389    }
390
391    Bounds bounds(const DrawPath& op) const {
392        return op.path.isInverseFillType() ? fCurrentClipBounds
393                                           : this->adjustAndMap(op.path.getBounds(), &op.paint);
394    }
395    Bounds bounds(const DrawPoints& op) const {
396        SkRect dst;
397        dst.set(op.pts, op.count);
398
399        // Pad the bounding box a little to make sure hairline points' bounds aren't empty.
400        SkScalar stroke = SkMaxScalar(op.paint.getStrokeWidth(), 0.01f);
401        dst.outset(stroke/2, stroke/2);
402
403        return this->adjustAndMap(dst, &op.paint);
404    }
405    Bounds bounds(const DrawPatch& op) const {
406        SkRect dst;
407        dst.set(op.cubics, SkPatchUtils::kNumCtrlPts);
408        return this->adjustAndMap(dst, &op.paint);
409    }
410    Bounds bounds(const DrawVertices& op) const {
411        SkRect dst;
412        dst.set(op.vertices, op.vertexCount);
413        return this->adjustAndMap(dst, &op.paint);
414    }
415
416    Bounds bounds(const DrawPicture& op) const {
417        SkRect dst = op.picture->cullRect();
418        if (op.matrix) {
419            op.matrix->mapRect(&dst);
420        }
421        return this->adjustAndMap(dst, op.paint);
422    }
423
424    Bounds bounds(const DrawPosText& op) const {
425        const int N = op.paint.countText(op.text, op.byteLength);
426        if (N == 0) {
427            return Bounds::MakeEmpty();
428        }
429
430        SkRect dst;
431        dst.set(op.pos, N);
432        AdjustTextForFontMetrics(&dst, op.paint);
433        return this->adjustAndMap(dst, &op.paint);
434    }
435    Bounds bounds(const DrawPosTextH& op) const {
436        const int N = op.paint.countText(op.text, op.byteLength);
437        if (N == 0) {
438            return Bounds::MakeEmpty();
439        }
440
441        SkScalar left = op.xpos[0], right = op.xpos[0];
442        for (int i = 1; i < N; i++) {
443            left  = SkMinScalar(left,  op.xpos[i]);
444            right = SkMaxScalar(right, op.xpos[i]);
445        }
446        SkRect dst = { left, op.y, right, op.y };
447        AdjustTextForFontMetrics(&dst, op.paint);
448        return this->adjustAndMap(dst, &op.paint);
449    }
450    Bounds bounds(const DrawTextOnPath& op) const {
451        SkRect dst = op.path.getBounds();
452
453        // Pad all sides by the maximum padding in any direction we'd normally apply.
454        SkRect pad = { 0, 0, 0, 0};
455        AdjustTextForFontMetrics(&pad, op.paint);
456
457        // That maximum padding happens to always be the right pad today.
458        SkASSERT(pad.fLeft == -pad.fRight);
459        SkASSERT(pad.fTop  == -pad.fBottom);
460        SkASSERT(pad.fRight > pad.fBottom);
461        dst.outset(pad.fRight, pad.fRight);
462
463        return this->adjustAndMap(dst, &op.paint);
464    }
465
466    Bounds bounds(const DrawTextBlob& op) const {
467        SkRect dst = op.blob->bounds();
468        dst.offset(op.x, op.y);
469        return this->adjustAndMap(dst, &op.paint);
470    }
471
472    static void AdjustTextForFontMetrics(SkRect* rect, const SkPaint& paint) {
473#ifdef SK_DEBUG
474        SkRect correct = *rect;
475#endif
476        const SkScalar yPad = 2.0f * paint.getTextSize(),  // In practice, this seems to be enough.
477                       xPad = 4.0f * yPad;                 // Hack for very wide Github logo font.
478        rect->outset(xPad, yPad);
479#ifdef SK_DEBUG
480        SkPaint::FontMetrics metrics;
481        paint.getFontMetrics(&metrics);
482        correct.fLeft   += metrics.fXMin;
483        correct.fTop    += metrics.fTop;
484        correct.fRight  += metrics.fXMax;
485        correct.fBottom += metrics.fBottom;
486        // See skia:2862 for why we ignore small text sizes.
487        SkASSERTF(paint.getTextSize() < 0.001f || rect->contains(correct),
488                  "%f %f %f %f vs. %f %f %f %f\n",
489                  -xPad, -yPad, +xPad, +yPad,
490                  metrics.fXMin, metrics.fTop, metrics.fXMax, metrics.fBottom);
491#endif
492    }
493
494    // Returns true if rect was meaningfully adjusted for the effects of paint,
495    // false if the paint could affect the rect in unknown ways.
496    static bool AdjustForPaint(const SkPaint* paint, SkRect* rect) {
497        if (paint) {
498            if (paint->canComputeFastBounds()) {
499                *rect = paint->computeFastBounds(*rect, rect);
500                return true;
501            }
502            return false;
503        }
504        return true;
505    }
506
507    bool adjustForSaveLayerPaints(SkRect* rect, int savesToIgnore = 0) const {
508        for (int i = fSaveStack.count() - 1 - savesToIgnore; i >= 0; i--) {
509            if (!AdjustForPaint(fSaveStack[i].paint, rect)) {
510                return false;
511            }
512        }
513        return true;
514    }
515
516    // Adjust rect for all paints that may affect its geometry, then map it to identity space.
517    Bounds adjustAndMap(SkRect rect, const SkPaint* paint) const {
518        // Inverted rectangles really confuse our BBHs.
519        rect.sort();
520
521        // Adjust the rect for its own paint.
522        if (!AdjustForPaint(paint, &rect)) {
523            // The paint could do anything to our bounds.  The only safe answer is the current clip.
524            return fCurrentClipBounds;
525        }
526
527        // Adjust rect for all the paints from the SaveLayers we're inside.
528        if (!this->adjustForSaveLayerPaints(&rect)) {
529            // Same deal as above.
530            return fCurrentClipBounds;
531        }
532
533        // Map the rect back to identity space.
534        fCTM->mapRect(&rect);
535
536        // Nothing can draw outside the current clip.
537        // (Only bounded ops call into this method, so oddballs like Clear don't matter here.)
538        rect.intersect(fCurrentClipBounds);
539        return rect;
540    }
541
542    // Conservative identity-space bounds for each op in the SkRecord.
543    SkAutoTMalloc<Bounds> fBounds;
544
545    // We walk fCurrentOp through the SkRecord, as we go using updateCTM()
546    // and updateClipBounds() to maintain the exact CTM (fCTM) and conservative
547    // identity-space bounds of the current clip (fCurrentClipBounds).
548    unsigned fCurrentOp;
549    const SkMatrix* fCTM;
550    Bounds fCurrentClipBounds;
551
552    // Used to track the bounds of Save/Restore blocks and the control ops inside them.
553    SkTDArray<SaveBounds> fSaveStack;
554    SkTDArray<unsigned>   fControlIndices;
555};
556
557}  // namespace SkRecords
558
559void SkRecordFillBounds(const SkRecord& record, SkBBoxHierarchy* bbh) {
560    SkRecords::FillBounds(record, bbh);
561}
562