SkRecorder.cpp revision 6f09709519b79a1159f3826645f1c5fbc101ee11
1/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkRecorder.h"
9#include "SkPatchUtils.h"
10#include "SkPicture.h"
11
12// SkCanvas will fail in mysterious ways if it doesn't know the real width and height.
13SkRecorder::SkRecorder(SkRecord* record, int width, int height)
14    : SkCanvas(width, height)
15    , fRecord(record)
16    , fSaveLayerCount(0) {}
17
18void SkRecorder::forgetRecord() {
19    fRecord = NULL;
20}
21
22// To make appending to fRecord a little less verbose.
23#define APPEND(T, ...) \
24        SkNEW_PLACEMENT_ARGS(fRecord->append<SkRecords::T>(), SkRecords::T, (__VA_ARGS__))
25
26// For methods which must call back into SkCanvas.
27#define INHERITED(method, ...) this->SkCanvas::method(__VA_ARGS__)
28
29// The structs we're creating all copy their constructor arguments.  Given the way the SkRecords
30// framework works, sometimes they happen to technically be copied twice, which is fine and elided
31// into a single copy unless the class has a non-trivial copy constructor.  For classes with
32// non-trivial copy constructors, we skip the first copy (and its destruction) by wrapping the value
33// with delay_copy(), forcing the argument to be passed by const&.
34//
35// This is used below for SkBitmap, SkPaint, SkPath, and SkRegion, which all have non-trivial copy
36// constructors and destructors.  You'll know you've got a good candidate T if you see ~T() show up
37// unexpectedly on a profile of record time.  Otherwise don't bother.
38template <typename T>
39class Reference {
40public:
41    Reference(const T& x) : fX(x) {}
42    operator const T&() const { return fX; }
43private:
44    const T& fX;
45};
46
47template <typename T>
48static Reference<T> delay_copy(const T& x) { return Reference<T>(x); }
49
50// Use copy() only for optional arguments, to be copied if present or skipped if not.
51// (For most types we just pass by value and let copy constructors do their thing.)
52template <typename T>
53T* SkRecorder::copy(const T* src) {
54    if (NULL == src) {
55        return NULL;
56    }
57    return SkNEW_PLACEMENT_ARGS(fRecord->alloc<T>(), T, (*src));
58}
59
60// This copy() is for arrays.
61// It will work with POD or non-POD, though currently we only use it for POD.
62template <typename T>
63T* SkRecorder::copy(const T src[], size_t count) {
64    if (NULL == src) {
65        return NULL;
66    }
67    T* dst = fRecord->alloc<T>(count);
68    for (size_t i = 0; i < count; i++) {
69        SkNEW_PLACEMENT_ARGS(dst + i, T, (src[i]));
70    }
71    return dst;
72}
73
74// Specialization for copying strings, using memcpy.
75// This measured around 2x faster for copying code points,
76// but I found no corresponding speedup for other arrays.
77template <>
78char* SkRecorder::copy(const char src[], size_t count) {
79    if (NULL == src) {
80        return NULL;
81    }
82    char* dst = fRecord->alloc<char>(count);
83    memcpy(dst, src, count);
84    return dst;
85}
86
87// As above, assuming and copying a terminating \0.
88template <>
89char* SkRecorder::copy(const char* src) {
90    return this->copy(src, strlen(src)+1);
91}
92
93
94void SkRecorder::clear(SkColor color) {
95    APPEND(Clear, color);
96}
97
98void SkRecorder::drawPaint(const SkPaint& paint) {
99    APPEND(DrawPaint, delay_copy(paint));
100}
101
102void SkRecorder::drawPoints(PointMode mode,
103                            size_t count,
104                            const SkPoint pts[],
105                            const SkPaint& paint) {
106    APPEND(DrawPoints, delay_copy(paint), mode, count, this->copy(pts, count));
107}
108
109void SkRecorder::drawRect(const SkRect& rect, const SkPaint& paint) {
110    APPEND(DrawRect, delay_copy(paint), rect);
111}
112
113void SkRecorder::drawOval(const SkRect& oval, const SkPaint& paint) {
114    APPEND(DrawOval, delay_copy(paint), oval);
115}
116
117void SkRecorder::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
118    APPEND(DrawRRect, delay_copy(paint), rrect);
119}
120
121void SkRecorder::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) {
122    APPEND(DrawDRRect, delay_copy(paint), outer, inner);
123}
124
125void SkRecorder::drawPath(const SkPath& path, const SkPaint& paint) {
126    APPEND(DrawPath, delay_copy(paint), delay_copy(path));
127}
128
129void SkRecorder::drawBitmap(const SkBitmap& bitmap,
130                            SkScalar left,
131                            SkScalar top,
132                            const SkPaint* paint) {
133    APPEND(DrawBitmap, this->copy(paint), delay_copy(bitmap), left, top);
134}
135
136void SkRecorder::drawBitmapRectToRect(const SkBitmap& bitmap,
137                                      const SkRect* src,
138                                      const SkRect& dst,
139                                      const SkPaint* paint,
140                                      DrawBitmapRectFlags flags) {
141    APPEND(DrawBitmapRectToRect,
142           this->copy(paint), delay_copy(bitmap), this->copy(src), dst, flags);
143}
144
145void SkRecorder::drawBitmapMatrix(const SkBitmap& bitmap,
146                                  const SkMatrix& matrix,
147                                  const SkPaint* paint) {
148    APPEND(DrawBitmapMatrix, this->copy(paint), delay_copy(bitmap), matrix);
149}
150
151void SkRecorder::drawBitmapNine(const SkBitmap& bitmap,
152                                const SkIRect& center,
153                                const SkRect& dst,
154                                const SkPaint* paint) {
155    APPEND(DrawBitmapNine, this->copy(paint), delay_copy(bitmap), center, dst);
156}
157
158void SkRecorder::drawSprite(const SkBitmap& bitmap, int left, int top, const SkPaint* paint) {
159    APPEND(DrawSprite, this->copy(paint), delay_copy(bitmap), left, top);
160}
161
162void SkRecorder::onDrawText(const void* text, size_t byteLength,
163                            SkScalar x, SkScalar y, const SkPaint& paint) {
164    APPEND(DrawText,
165           delay_copy(paint), this->copy((const char*)text, byteLength), byteLength, x, y);
166}
167
168void SkRecorder::onDrawPosText(const void* text, size_t byteLength,
169                               const SkPoint pos[], const SkPaint& paint) {
170    const unsigned points = paint.countText(text, byteLength);
171    APPEND(DrawPosText,
172           delay_copy(paint),
173           this->copy((const char*)text, byteLength),
174           byteLength,
175           this->copy(pos, points));
176}
177
178void SkRecorder::onDrawPosTextH(const void* text, size_t byteLength,
179                                const SkScalar xpos[], SkScalar constY, const SkPaint& paint) {
180    const unsigned points = paint.countText(text, byteLength);
181    APPEND(DrawPosTextH,
182           delay_copy(paint),
183           this->copy((const char*)text, byteLength),
184           byteLength,
185           this->copy(xpos, points),
186           constY);
187}
188
189void SkRecorder::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
190                                  const SkMatrix* matrix, const SkPaint& paint) {
191    APPEND(DrawTextOnPath,
192           delay_copy(paint),
193           this->copy((const char*)text, byteLength),
194           byteLength,
195           delay_copy(path),
196           this->copy(matrix));
197}
198
199void SkRecorder::onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
200                                const SkPaint& paint) {
201    APPEND(DrawTextBlob, delay_copy(paint), blob, x, y);
202}
203
204void SkRecorder::onDrawPicture(const SkPicture* pic, const SkMatrix* matrix, const SkPaint* paint) {
205    APPEND(DrawPicture, this->copy(paint), pic, this->copy(matrix));
206}
207
208void SkRecorder::drawVertices(VertexMode vmode,
209                              int vertexCount, const SkPoint vertices[],
210                              const SkPoint texs[], const SkColor colors[],
211                              SkXfermode* xmode,
212                              const uint16_t indices[], int indexCount, const SkPaint& paint) {
213    APPEND(DrawVertices, delay_copy(paint),
214                         vmode,
215                         vertexCount,
216                         this->copy(vertices, vertexCount),
217                         texs ? this->copy(texs, vertexCount) : NULL,
218                         colors ? this->copy(colors, vertexCount) : NULL,
219                         xmode,
220                         this->copy(indices, indexCount),
221                         indexCount);
222}
223
224void SkRecorder::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
225                             const SkPoint texCoords[4], SkXfermode* xmode, const SkPaint& paint) {
226    APPEND(DrawPatch, delay_copy(paint),
227           cubics ? this->copy(cubics, SkPatchUtils::kNumCtrlPts) : NULL,
228           colors ? this->copy(colors, SkPatchUtils::kNumCorners) : NULL,
229           texCoords ? this->copy(texCoords, SkPatchUtils::kNumCorners) : NULL,
230           xmode);
231}
232
233void SkRecorder::willSave() {
234    fSaveIsSaveLayer.push(false);
235    APPEND(Save);
236}
237
238SkCanvas::SaveLayerStrategy SkRecorder::willSaveLayer(const SkRect* bounds,
239                                                      const SkPaint* paint,
240                                                      SkCanvas::SaveFlags flags) {
241    fSaveLayerCount++;
242    fSaveIsSaveLayer.push(true);
243    APPEND(SaveLayer, this->copy(bounds), this->copy(paint), flags);
244    return SkCanvas::kNoLayer_SaveLayerStrategy;
245}
246
247void SkRecorder::didRestore() {
248    SkBool8 saveLayer;
249    fSaveIsSaveLayer.pop(&saveLayer);
250    if (saveLayer) {
251        fSaveLayerCount--;
252    }
253    APPEND(Restore, this->devBounds(), this->getTotalMatrix());
254}
255
256void SkRecorder::onPushCull(const SkRect& rect) {
257    APPEND(PushCull, rect);
258}
259
260void SkRecorder::onPopCull() {
261    APPEND(PopCull);
262}
263
264void SkRecorder::didConcat(const SkMatrix& matrix) {
265    this->didSetMatrix(this->getTotalMatrix());
266}
267
268void SkRecorder::didSetMatrix(const SkMatrix& matrix) {
269    SkDEVCODE(if (matrix != this->getTotalMatrix()) {
270        matrix.dump();
271        this->getTotalMatrix().dump();
272        SkASSERT(matrix == this->getTotalMatrix());
273    })
274    APPEND(SetMatrix, matrix);
275}
276
277void SkRecorder::onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
278    INHERITED(onClipRect, rect, op, edgeStyle);
279    APPEND(ClipRect, this->devBounds(), rect, op, edgeStyle == kSoft_ClipEdgeStyle);
280}
281
282void SkRecorder::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
283    INHERITED(updateClipConservativelyUsingBounds, rrect.getBounds(), op, false);
284    APPEND(ClipRRect, this->devBounds(), rrect, op, edgeStyle == kSoft_ClipEdgeStyle);
285}
286
287void SkRecorder::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
288    INHERITED(updateClipConservativelyUsingBounds, path.getBounds(), op, path.isInverseFillType());
289    APPEND(ClipPath, this->devBounds(), delay_copy(path), op, edgeStyle == kSoft_ClipEdgeStyle);
290}
291
292void SkRecorder::onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op) {
293    INHERITED(onClipRegion, deviceRgn, op);
294    APPEND(ClipRegion, this->devBounds(), delay_copy(deviceRgn), op);
295}
296
297void SkRecorder::beginCommentGroup(const char* description) {
298    APPEND(BeginCommentGroup, this->copy(description));
299}
300
301void SkRecorder::addComment(const char* key, const char* value) {
302    APPEND(AddComment, this->copy(key), this->copy(value));
303}
304
305void SkRecorder::endCommentGroup() {
306    APPEND(EndCommentGroup);
307}
308
309bool SkRecorder::isDrawingToLayer() const {
310    return fSaveLayerCount > 0;
311}
312
313void SkRecorder::drawData(const void* data, size_t length) {
314    APPEND(DrawData, copy((const char*)data), length);
315}
316