SkScan_Path.cpp revision 31223e0cb74f47f63b094520a9830c525b72fe87
1/*
2 * Copyright 2006 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkScanPriv.h"
9#include "SkBlitter.h"
10#include "SkEdge.h"
11#include "SkEdgeBuilder.h"
12#include "SkGeometry.h"
13#include "SkPath.h"
14#include "SkQuadClipper.h"
15#include "SkRasterClip.h"
16#include "SkRegion.h"
17#include "SkTemplates.h"
18#include "SkTSort.h"
19
20#ifdef SK_USE_LEGACY_AA_COVERAGE
21    #define SK_USE_STD_SORT_FOR_EDGES
22#endif
23
24#define kEDGE_HEAD_Y    SK_MinS32
25#define kEDGE_TAIL_Y    SK_MaxS32
26
27#ifdef SK_DEBUG
28    static void validate_sort(const SkEdge* edge) {
29        int y = kEDGE_HEAD_Y;
30
31        while (edge->fFirstY != SK_MaxS32) {
32            edge->validate();
33            SkASSERT(y <= edge->fFirstY);
34
35            y = edge->fFirstY;
36            edge = edge->fNext;
37        }
38    }
39#else
40    #define validate_sort(edge)
41#endif
42
43static inline void remove_edge(SkEdge* edge) {
44    edge->fPrev->fNext = edge->fNext;
45    edge->fNext->fPrev = edge->fPrev;
46}
47
48static inline void insert_edge_after(SkEdge* edge, SkEdge* afterMe) {
49    edge->fPrev = afterMe;
50    edge->fNext = afterMe->fNext;
51    afterMe->fNext->fPrev = edge;
52    afterMe->fNext = edge;
53}
54
55static void backward_insert_edge_based_on_x(SkEdge* edge SkDECLAREPARAM(int, curr_y)) {
56    SkFixed x = edge->fX;
57
58    SkEdge* prev = edge->fPrev;
59    while (prev->fX > x) {
60        prev = prev->fPrev;
61    }
62    if (prev->fNext != edge) {
63        remove_edge(edge);
64        insert_edge_after(edge, prev);
65    }
66}
67
68static void insert_new_edges(SkEdge* newEdge, int curr_y) {
69    SkASSERT(newEdge->fFirstY >= curr_y);
70
71    while (newEdge->fFirstY == curr_y) {
72        SkEdge* next = newEdge->fNext;
73        backward_insert_edge_based_on_x(newEdge  SkPARAM(curr_y));
74        newEdge = next;
75    }
76}
77
78#ifdef SK_DEBUG
79static void validate_edges_for_y(const SkEdge* edge, int curr_y) {
80    while (edge->fFirstY <= curr_y) {
81        SkASSERT(edge->fPrev && edge->fNext);
82        SkASSERT(edge->fPrev->fNext == edge);
83        SkASSERT(edge->fNext->fPrev == edge);
84        SkASSERT(edge->fFirstY <= edge->fLastY);
85
86        SkASSERT(edge->fPrev->fX <= edge->fX);
87        edge = edge->fNext;
88    }
89}
90#else
91    #define validate_edges_for_y(edge, curr_y)
92#endif
93
94#if defined _WIN32 && _MSC_VER >= 1300  // disable warning : local variable used without having been initialized
95#pragma warning ( push )
96#pragma warning ( disable : 4701 )
97#endif
98
99typedef void (*PrePostProc)(SkBlitter* blitter, int y, bool isStartOfScanline);
100#define PREPOST_START   true
101#define PREPOST_END     false
102
103static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType,
104                       SkBlitter* blitter, int start_y, int stop_y,
105                       PrePostProc proc, int rightClip) {
106    validate_sort(prevHead->fNext);
107
108    int curr_y = start_y;
109    // returns 1 for evenodd, -1 for winding, regardless of inverse-ness
110    int windingMask = (fillType & 1) ? 1 : -1;
111
112    for (;;) {
113        int     w = 0;
114        int     left SK_INIT_TO_AVOID_WARNING;
115        bool    in_interval = false;
116        SkEdge* currE = prevHead->fNext;
117        SkFixed prevX = prevHead->fX;
118
119        validate_edges_for_y(currE, curr_y);
120
121        if (proc) {
122            proc(blitter, curr_y, PREPOST_START);    // pre-proc
123        }
124
125        while (currE->fFirstY <= curr_y) {
126            SkASSERT(currE->fLastY >= curr_y);
127
128            int x = SkFixedRoundToInt(currE->fX);
129            w += currE->fWinding;
130            if ((w & windingMask) == 0) { // we finished an interval
131                SkASSERT(in_interval);
132                int width = x - left;
133                SkASSERT(width >= 0);
134                if (width)
135                    blitter->blitH(left, curr_y, width);
136                in_interval = false;
137            } else if (!in_interval) {
138                left = x;
139                in_interval = true;
140            }
141
142            SkEdge* next = currE->fNext;
143            SkFixed newX;
144
145            if (currE->fLastY == curr_y) {    // are we done with this edge?
146                if (currE->fCurveCount < 0) {
147                    if (((SkCubicEdge*)currE)->updateCubic()) {
148                        SkASSERT(currE->fFirstY == curr_y + 1);
149
150                        newX = currE->fX;
151                        goto NEXT_X;
152                    }
153                } else if (currE->fCurveCount > 0) {
154                    if (((SkQuadraticEdge*)currE)->updateQuadratic()) {
155                        newX = currE->fX;
156                        goto NEXT_X;
157                    }
158                }
159                remove_edge(currE);
160            } else {
161                SkASSERT(currE->fLastY > curr_y);
162                newX = currE->fX + currE->fDX;
163                currE->fX = newX;
164            NEXT_X:
165                if (newX < prevX) { // ripple currE backwards until it is x-sorted
166                    backward_insert_edge_based_on_x(currE  SkPARAM(curr_y));
167                } else {
168                    prevX = newX;
169                }
170            }
171            currE = next;
172            SkASSERT(currE);
173        }
174
175        // was our right-edge culled away?
176        if (in_interval) {
177            int width = rightClip - left;
178            if (width > 0) {
179                blitter->blitH(left, curr_y, width);
180            }
181        }
182
183        if (proc) {
184            proc(blitter, curr_y, PREPOST_END);    // post-proc
185        }
186
187        curr_y += 1;
188        if (curr_y >= stop_y) {
189            break;
190        }
191        // now currE points to the first edge with a Yint larger than curr_y
192        insert_new_edges(currE, curr_y);
193    }
194}
195
196// return true if we're done with this edge
197static bool update_edge(SkEdge* edge, int last_y) {
198    SkASSERT(edge->fLastY >= last_y);
199    if (last_y == edge->fLastY) {
200        if (edge->fCurveCount < 0) {
201            if (((SkCubicEdge*)edge)->updateCubic()) {
202                SkASSERT(edge->fFirstY == last_y + 1);
203                return false;
204            }
205        } else if (edge->fCurveCount > 0) {
206            if (((SkQuadraticEdge*)edge)->updateQuadratic()) {
207                SkASSERT(edge->fFirstY == last_y + 1);
208                return false;
209            }
210        }
211        return true;
212    }
213    return false;
214}
215
216static void walk_convex_edges(SkEdge* prevHead, SkPath::FillType,
217                              SkBlitter* blitter, int start_y, int stop_y,
218                              PrePostProc proc) {
219    validate_sort(prevHead->fNext);
220
221    SkEdge* leftE = prevHead->fNext;
222    SkEdge* riteE = leftE->fNext;
223    SkEdge* currE = riteE->fNext;
224
225#if 0
226    int local_top = leftE->fFirstY;
227    SkASSERT(local_top == riteE->fFirstY);
228#else
229    // our edge choppers for curves can result in the initial edges
230    // not lining up, so we take the max.
231    int local_top = SkMax32(leftE->fFirstY, riteE->fFirstY);
232#endif
233    SkASSERT(local_top >= start_y);
234
235    for (;;) {
236        SkASSERT(leftE->fFirstY <= stop_y);
237        SkASSERT(riteE->fFirstY <= stop_y);
238
239        if (leftE->fX > riteE->fX || (leftE->fX == riteE->fX &&
240                                      leftE->fDX > riteE->fDX)) {
241            SkTSwap(leftE, riteE);
242        }
243
244        int local_bot = SkMin32(leftE->fLastY, riteE->fLastY);
245        local_bot = SkMin32(local_bot, stop_y - 1);
246        SkASSERT(local_top <= local_bot);
247
248        SkFixed left = leftE->fX;
249        SkFixed dLeft = leftE->fDX;
250        SkFixed rite = riteE->fX;
251        SkFixed dRite = riteE->fDX;
252        int count = local_bot - local_top;
253        SkASSERT(count >= 0);
254        if (0 == (dLeft | dRite)) {
255            int L = SkFixedRoundToInt(left);
256            int R = SkFixedRoundToInt(rite);
257            if (L < R) {
258                count += 1;
259                blitter->blitRect(L, local_top, R - L, count);
260            }
261            local_top = local_bot + 1;
262        } else {
263            do {
264                int L = SkFixedRoundToInt(left);
265                int R = SkFixedRoundToInt(rite);
266                if (L < R) {
267                    blitter->blitH(L, local_top, R - L);
268                }
269                left += dLeft;
270                rite += dRite;
271                local_top += 1;
272            } while (--count >= 0);
273        }
274
275        leftE->fX = left;
276        riteE->fX = rite;
277
278        if (update_edge(leftE, local_bot)) {
279            if (currE->fFirstY >= stop_y) {
280                break;
281            }
282            leftE = currE;
283            currE = currE->fNext;
284        }
285        if (update_edge(riteE, local_bot)) {
286            if (currE->fFirstY >= stop_y) {
287                break;
288            }
289            riteE = currE;
290            currE = currE->fNext;
291        }
292
293        SkASSERT(leftE);
294        SkASSERT(riteE);
295
296        // check our bottom clip
297        SkASSERT(local_top == local_bot + 1);
298        if (local_top >= stop_y) {
299            break;
300        }
301    }
302}
303
304///////////////////////////////////////////////////////////////////////////////
305
306// this guy overrides blitH, and will call its proxy blitter with the inverse
307// of the spans it is given (clipped to the left/right of the cliprect)
308//
309// used to implement inverse filltypes on paths
310//
311class InverseBlitter : public SkBlitter {
312public:
313    void setBlitter(SkBlitter* blitter, const SkIRect& clip, int shift) {
314        fBlitter = blitter;
315        fFirstX = clip.fLeft << shift;
316        fLastX = clip.fRight << shift;
317    }
318    void prepost(int y, bool isStart) {
319        if (isStart) {
320            fPrevX = fFirstX;
321        } else {
322            int invWidth = fLastX - fPrevX;
323            if (invWidth > 0) {
324                fBlitter->blitH(fPrevX, y, invWidth);
325            }
326        }
327    }
328
329    // overrides
330    void blitH(int x, int y, int width) SK_OVERRIDE {
331        int invWidth = x - fPrevX;
332        if (invWidth > 0) {
333            fBlitter->blitH(fPrevX, y, invWidth);
334        }
335        fPrevX = x + width;
336    }
337
338    // we do not expect to get called with these entrypoints
339    void blitAntiH(int, int, const SkAlpha[], const int16_t runs[]) SK_OVERRIDE {
340        SkDEBUGFAIL("blitAntiH unexpected");
341    }
342    void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE {
343        SkDEBUGFAIL("blitV unexpected");
344    }
345    void blitRect(int x, int y, int width, int height) SK_OVERRIDE {
346        SkDEBUGFAIL("blitRect unexpected");
347    }
348    void blitMask(const SkMask&, const SkIRect& clip) SK_OVERRIDE {
349        SkDEBUGFAIL("blitMask unexpected");
350    }
351    const SkBitmap* justAnOpaqueColor(uint32_t* value) SK_OVERRIDE {
352        SkDEBUGFAIL("justAnOpaqueColor unexpected");
353        return NULL;
354    }
355
356private:
357    SkBlitter*  fBlitter;
358    int         fFirstX, fLastX, fPrevX;
359};
360
361static void PrePostInverseBlitterProc(SkBlitter* blitter, int y, bool isStart) {
362    ((InverseBlitter*)blitter)->prepost(y, isStart);
363}
364
365///////////////////////////////////////////////////////////////////////////////
366
367#if defined _WIN32 && _MSC_VER >= 1300
368#pragma warning ( pop )
369#endif
370
371#ifdef SK_USE_STD_SORT_FOR_EDGES
372extern "C" {
373    static int edge_compare(const void* a, const void* b) {
374        const SkEdge* edgea = *(const SkEdge**)a;
375        const SkEdge* edgeb = *(const SkEdge**)b;
376
377        int valuea = edgea->fFirstY;
378        int valueb = edgeb->fFirstY;
379
380        if (valuea == valueb) {
381            valuea = edgea->fX;
382            valueb = edgeb->fX;
383        }
384
385        // this overflows if valuea >>> valueb or vice-versa
386        //     return valuea - valueb;
387        // do perform the slower but safe compares
388        return (valuea < valueb) ? -1 : (valuea > valueb);
389    }
390}
391#else
392static bool operator<(const SkEdge& a, const SkEdge& b) {
393    int valuea = a.fFirstY;
394    int valueb = b.fFirstY;
395
396    if (valuea == valueb) {
397        valuea = a.fX;
398        valueb = b.fX;
399    }
400
401    return valuea < valueb;
402}
403#endif
404
405static SkEdge* sort_edges(SkEdge* list[], int count, SkEdge** last) {
406#ifdef SK_USE_STD_SORT_FOR_EDGES
407    qsort(list, count, sizeof(SkEdge*), edge_compare);
408#else
409    SkTQSort(list, list + count - 1);
410#endif
411
412    // now make the edges linked in sorted order
413    for (int i = 1; i < count; i++) {
414        list[i - 1]->fNext = list[i];
415        list[i]->fPrev = list[i - 1];
416    }
417
418    *last = list[count - 1];
419    return list[0];
420}
421
422// clipRect may be null, even though we always have a clip. This indicates that
423// the path is contained in the clip, and so we can ignore it during the blit
424//
425// clipRect (if no null) has already been shifted up
426//
427void sk_fill_path(const SkPath& path, const SkIRect* clipRect, SkBlitter* blitter,
428                  int start_y, int stop_y, int shiftEdgesUp, const SkRegion& clipRgn) {
429    SkASSERT(blitter);
430
431    SkEdgeBuilder   builder;
432
433    // If we're convex, then we need both edges, even the right edge is past the clip
434    const bool canCullToTheRight = !path.isConvex();
435
436    int count = builder.build(path, clipRect, shiftEdgesUp, canCullToTheRight);
437    SkASSERT(count >= 0);
438
439    SkEdge**    list = builder.edgeList();
440
441    if (0 == count) {
442        if (path.isInverseFillType()) {
443            /*
444             *  Since we are in inverse-fill, our caller has already drawn above
445             *  our top (start_y) and will draw below our bottom (stop_y). Thus
446             *  we need to restrict our drawing to the intersection of the clip
447             *  and those two limits.
448             */
449            SkIRect rect = clipRgn.getBounds();
450            if (rect.fTop < start_y) {
451                rect.fTop = start_y;
452            }
453            if (rect.fBottom > stop_y) {
454                rect.fBottom = stop_y;
455            }
456            if (!rect.isEmpty()) {
457                blitter->blitRect(rect.fLeft << shiftEdgesUp,
458                                  rect.fTop << shiftEdgesUp,
459                                  rect.width() << shiftEdgesUp,
460                                  rect.height() << shiftEdgesUp);
461            }
462        }
463        return;
464    }
465
466    SkEdge headEdge, tailEdge, *last;
467    // this returns the first and last edge after they're sorted into a dlink list
468    SkEdge* edge = sort_edges(list, count, &last);
469
470    headEdge.fPrev = NULL;
471    headEdge.fNext = edge;
472    headEdge.fFirstY = kEDGE_HEAD_Y;
473    headEdge.fX = SK_MinS32;
474    edge->fPrev = &headEdge;
475
476    tailEdge.fPrev = last;
477    tailEdge.fNext = NULL;
478    tailEdge.fFirstY = kEDGE_TAIL_Y;
479    last->fNext = &tailEdge;
480
481    // now edge is the head of the sorted linklist
482
483    start_y <<= shiftEdgesUp;
484    stop_y <<= shiftEdgesUp;
485    if (clipRect && start_y < clipRect->fTop) {
486        start_y = clipRect->fTop;
487    }
488    if (clipRect && stop_y > clipRect->fBottom) {
489        stop_y = clipRect->fBottom;
490    }
491
492    InverseBlitter  ib;
493    PrePostProc     proc = NULL;
494
495    if (path.isInverseFillType()) {
496        ib.setBlitter(blitter, clipRgn.getBounds(), shiftEdgesUp);
497        blitter = &ib;
498        proc = PrePostInverseBlitterProc;
499    }
500
501    if (path.isConvex() && (NULL == proc)) {
502        SkASSERT(count >= 2);   // convex walker does not handle missing right edges
503        walk_convex_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, NULL);
504    } else {
505        int rightEdge;
506        if (clipRect) {
507            rightEdge = clipRect->right();
508        } else {
509            rightEdge = SkScalarRoundToInt(path.getBounds().right()) << shiftEdgesUp;
510        }
511
512        walk_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, proc, rightEdge);
513    }
514}
515
516void sk_blit_above(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
517    const SkIRect& cr = clip.getBounds();
518    SkIRect tmp;
519
520    tmp.fLeft = cr.fLeft;
521    tmp.fRight = cr.fRight;
522    tmp.fTop = cr.fTop;
523    tmp.fBottom = ir.fTop;
524    if (!tmp.isEmpty()) {
525        blitter->blitRectRegion(tmp, clip);
526    }
527}
528
529void sk_blit_below(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
530    const SkIRect& cr = clip.getBounds();
531    SkIRect tmp;
532
533    tmp.fLeft = cr.fLeft;
534    tmp.fRight = cr.fRight;
535    tmp.fTop = ir.fBottom;
536    tmp.fBottom = cr.fBottom;
537    if (!tmp.isEmpty()) {
538        blitter->blitRectRegion(tmp, clip);
539    }
540}
541
542///////////////////////////////////////////////////////////////////////////////
543
544/**
545 *  If the caller is drawing an inverse-fill path, then it pass true for
546 *  skipRejectTest, so we don't abort drawing just because the src bounds (ir)
547 *  is outside of the clip.
548 */
549SkScanClipper::SkScanClipper(SkBlitter* blitter, const SkRegion* clip,
550                             const SkIRect& ir, bool skipRejectTest) {
551    fBlitter = NULL;     // null means blit nothing
552    fClipRect = NULL;
553
554    if (clip) {
555        fClipRect = &clip->getBounds();
556        if (!skipRejectTest && !SkIRect::Intersects(*fClipRect, ir)) { // completely clipped out
557            return;
558        }
559
560        if (clip->isRect()) {
561            if (fClipRect->contains(ir)) {
562                fClipRect = NULL;
563            } else {
564                // only need a wrapper blitter if we're horizontally clipped
565                if (fClipRect->fLeft > ir.fLeft || fClipRect->fRight < ir.fRight) {
566                    fRectBlitter.init(blitter, *fClipRect);
567                    blitter = &fRectBlitter;
568                }
569            }
570        } else {
571            fRgnBlitter.init(blitter, clip);
572            blitter = &fRgnBlitter;
573        }
574    }
575    fBlitter = blitter;
576}
577
578///////////////////////////////////////////////////////////////////////////////
579
580static bool clip_to_limit(const SkRegion& orig, SkRegion* reduced) {
581    const int32_t limit = 32767;
582
583    SkIRect limitR;
584    limitR.set(-limit, -limit, limit, limit);
585    if (limitR.contains(orig.getBounds())) {
586        return false;
587    }
588    reduced->op(orig, limitR, SkRegion::kIntersect_Op);
589    return true;
590}
591
592void SkScan::FillPath(const SkPath& path, const SkRegion& origClip,
593                      SkBlitter* blitter) {
594    if (origClip.isEmpty()) {
595        return;
596    }
597
598    // Our edges are fixed-point, and don't like the bounds of the clip to
599    // exceed that. Here we trim the clip just so we don't overflow later on
600    const SkRegion* clipPtr = &origClip;
601    SkRegion finiteClip;
602    if (clip_to_limit(origClip, &finiteClip)) {
603        if (finiteClip.isEmpty()) {
604            return;
605        }
606        clipPtr = &finiteClip;
607    }
608        // don't reference "origClip" any more, just use clipPtr
609
610    SkIRect ir;
611    // We deliberately call dround() instead of round(), since we can't afford to generate a
612    // bounds that is tighter than the corresponding SkEdges. The edge code basically converts
613    // the floats to fixed, and then "rounds". If we called round() instead of dround() here,
614    // we could generate the wrong ir for values like 0.4999997.
615    path.getBounds().dround(&ir);
616    if (ir.isEmpty()) {
617        if (path.isInverseFillType()) {
618            blitter->blitRegion(*clipPtr);
619        }
620        return;
621    }
622
623    SkScanClipper clipper(blitter, clipPtr, ir, path.isInverseFillType());
624
625    blitter = clipper.getBlitter();
626    if (blitter) {
627        // we have to keep our calls to blitter in sorted order, so we
628        // must blit the above section first, then the middle, then the bottom.
629        if (path.isInverseFillType()) {
630            sk_blit_above(blitter, ir, *clipPtr);
631        }
632        sk_fill_path(path, clipper.getClipRect(), blitter, ir.fTop, ir.fBottom,
633                     0, *clipPtr);
634        if (path.isInverseFillType()) {
635            sk_blit_below(blitter, ir, *clipPtr);
636        }
637    } else {
638        // what does it mean to not have a blitter if path.isInverseFillType???
639    }
640}
641
642void SkScan::FillPath(const SkPath& path, const SkIRect& ir,
643                      SkBlitter* blitter) {
644    SkRegion rgn(ir);
645    FillPath(path, rgn, blitter);
646}
647
648///////////////////////////////////////////////////////////////////////////////
649
650static int build_tri_edges(SkEdge edge[], const SkPoint pts[],
651                           const SkIRect* clipRect, SkEdge* list[]) {
652    SkEdge** start = list;
653
654    if (edge->setLine(pts[0], pts[1], clipRect, 0)) {
655        *list++ = edge;
656        edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
657    }
658    if (edge->setLine(pts[1], pts[2], clipRect, 0)) {
659        *list++ = edge;
660        edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
661    }
662    if (edge->setLine(pts[2], pts[0], clipRect, 0)) {
663        *list++ = edge;
664    }
665    return (int)(list - start);
666}
667
668
669static void sk_fill_triangle(const SkPoint pts[], const SkIRect* clipRect,
670                             SkBlitter* blitter, const SkIRect& ir) {
671    SkASSERT(pts && blitter);
672
673    SkEdge edgeStorage[3];
674    SkEdge* list[3];
675
676    int count = build_tri_edges(edgeStorage, pts, clipRect, list);
677    if (count < 2) {
678        return;
679    }
680
681    SkEdge headEdge, tailEdge, *last;
682
683    // this returns the first and last edge after they're sorted into a dlink list
684    SkEdge* edge = sort_edges(list, count, &last);
685
686    headEdge.fPrev = NULL;
687    headEdge.fNext = edge;
688    headEdge.fFirstY = kEDGE_HEAD_Y;
689    headEdge.fX = SK_MinS32;
690    edge->fPrev = &headEdge;
691
692    tailEdge.fPrev = last;
693    tailEdge.fNext = NULL;
694    tailEdge.fFirstY = kEDGE_TAIL_Y;
695    last->fNext = &tailEdge;
696
697    // now edge is the head of the sorted linklist
698    int stop_y = ir.fBottom;
699    if (clipRect && stop_y > clipRect->fBottom) {
700        stop_y = clipRect->fBottom;
701    }
702    int start_y = ir.fTop;
703    if (clipRect && start_y < clipRect->fTop) {
704        start_y = clipRect->fTop;
705    }
706    walk_convex_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, NULL);
707//    walk_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, NULL);
708}
709
710void SkScan::FillTriangle(const SkPoint pts[], const SkRasterClip& clip,
711                          SkBlitter* blitter) {
712    if (clip.isEmpty()) {
713        return;
714    }
715
716    SkRect  r;
717    SkIRect ir;
718    r.set(pts, 3);
719    r.round(&ir);
720    if (ir.isEmpty() || !SkIRect::Intersects(ir, clip.getBounds())) {
721        return;
722    }
723
724    SkAAClipBlitterWrapper wrap;
725    const SkRegion* clipRgn;
726    if (clip.isBW()) {
727        clipRgn = &clip.bwRgn();
728    } else {
729        wrap.init(clip, blitter);
730        clipRgn = &wrap.getRgn();
731        blitter = wrap.getBlitter();
732    }
733
734    SkScanClipper clipper(blitter, clipRgn, ir);
735    blitter = clipper.getBlitter();
736    if (blitter) {
737        sk_fill_triangle(pts, clipper.getClipRect(), blitter, ir);
738    }
739}
740