GrGpu.cpp revision b1caea00d8b852576bf3734b7088acdd505d0b8b
1
2/*
3 * Copyright 2010 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#include "GrGpu.h"
11
12#include "GrBufferAllocPool.h"
13#include "GrClipIterator.h"
14#include "GrContext.h"
15#include "GrIndexBuffer.h"
16#include "GrPathRenderer.h"
17#include "GrGLStencilBuffer.h"
18#include "GrVertexBuffer.h"
19
20// probably makes no sense for this to be less than a page
21static const size_t VERTEX_POOL_VB_SIZE = 1 << 18;
22static const int VERTEX_POOL_VB_COUNT = 4;
23static const size_t INDEX_POOL_IB_SIZE = 1 << 16;
24static const int INDEX_POOL_IB_COUNT = 4;
25
26////////////////////////////////////////////////////////////////////////////////
27
28extern void gr_run_unittests();
29
30#define DEBUG_INVAL_BUFFER    0xdeadcafe
31#define DEBUG_INVAL_START_IDX -1
32
33GrGpu::GrGpu()
34    : fContext(NULL)
35    , fResetTimestamp(kExpiredTimestamp+1)
36    , fVertexPool(NULL)
37    , fIndexPool(NULL)
38    , fVertexPoolUseCnt(0)
39    , fIndexPoolUseCnt(0)
40    , fQuadIndexBuffer(NULL)
41    , fUnitSquareVertexBuffer(NULL)
42    , fPathRendererChain(NULL)
43    , fContextIsDirty(true)
44    , fResourceHead(NULL) {
45
46#if GR_DEBUG
47    //gr_run_unittests();
48#endif
49
50    fGeomPoolStateStack.push_back();
51#if GR_DEBUG
52    GeometryPoolState& poolState = fGeomPoolStateStack.back();
53    poolState.fPoolVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER;
54    poolState.fPoolStartVertex = DEBUG_INVAL_START_IDX;
55    poolState.fPoolIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER;
56    poolState.fPoolStartIndex = DEBUG_INVAL_START_IDX;
57#endif
58    resetStats();
59}
60
61GrGpu::~GrGpu() {
62    this->releaseResources();
63}
64
65void GrGpu::abandonResources() {
66
67    while (NULL != fResourceHead) {
68        fResourceHead->abandon();
69    }
70
71    GrAssert(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid());
72    GrAssert(NULL == fUnitSquareVertexBuffer ||
73             !fUnitSquareVertexBuffer->isValid());
74    GrSafeSetNull(fQuadIndexBuffer);
75    GrSafeSetNull(fUnitSquareVertexBuffer);
76    delete fVertexPool;
77    fVertexPool = NULL;
78    delete fIndexPool;
79    fIndexPool = NULL;
80    // in case path renderer has any GrResources, start from scratch
81    GrSafeSetNull(fPathRendererChain);
82}
83
84void GrGpu::releaseResources() {
85
86    while (NULL != fResourceHead) {
87        fResourceHead->release();
88    }
89
90    GrAssert(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid());
91    GrAssert(NULL == fUnitSquareVertexBuffer ||
92             !fUnitSquareVertexBuffer->isValid());
93    GrSafeSetNull(fQuadIndexBuffer);
94    GrSafeSetNull(fUnitSquareVertexBuffer);
95    delete fVertexPool;
96    fVertexPool = NULL;
97    delete fIndexPool;
98    fIndexPool = NULL;
99    // in case path renderer has any GrResources, start from scratch
100    GrSafeSetNull(fPathRendererChain);
101}
102
103void GrGpu::insertResource(GrResource* resource) {
104    GrAssert(NULL != resource);
105    GrAssert(this == resource->getGpu());
106    GrAssert(NULL == resource->fNext);
107    GrAssert(NULL == resource->fPrevious);
108
109    resource->fNext = fResourceHead;
110    if (NULL != fResourceHead) {
111        GrAssert(NULL == fResourceHead->fPrevious);
112        fResourceHead->fPrevious = resource;
113    }
114    fResourceHead = resource;
115}
116
117void GrGpu::removeResource(GrResource* resource) {
118    GrAssert(NULL != resource);
119    GrAssert(NULL != fResourceHead);
120
121    if (fResourceHead == resource) {
122        GrAssert(NULL == resource->fPrevious);
123        fResourceHead = resource->fNext;
124    } else {
125        GrAssert(NULL != fResourceHead);
126        resource->fPrevious->fNext = resource->fNext;
127    }
128    if (NULL != resource->fNext) {
129        resource->fNext->fPrevious = resource->fPrevious;
130    }
131    resource->fNext = NULL;
132    resource->fPrevious = NULL;
133}
134
135
136void GrGpu::unimpl(const char msg[]) {
137#if GR_DEBUG
138    GrPrintf("--- GrGpu unimplemented(\"%s\")\n", msg);
139#endif
140}
141
142////////////////////////////////////////////////////////////////////////////////
143
144GrTexture* GrGpu::createTexture(const GrTextureDesc& desc,
145                                const void* srcData, size_t rowBytes) {
146    this->handleDirtyContext();
147    GrTexture* tex = this->onCreateTexture(desc, srcData, rowBytes);
148    if (NULL != tex &&
149        (kRenderTarget_GrTextureFlagBit & desc.fFlags) &&
150        !(kNoStencil_GrTextureFlagBit & desc.fFlags)) {
151        GrAssert(NULL != tex->asRenderTarget());
152        // TODO: defer this and attach dynamically
153        if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget())) {
154            tex->unref();
155            return NULL;
156        }
157    }
158    return tex;
159}
160
161bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
162    GrAssert(NULL == rt->getStencilBuffer());
163    GrStencilBuffer* sb =
164        this->getContext()->findStencilBuffer(rt->width(),
165                                              rt->height(),
166                                              rt->numSamples());
167    if (NULL != sb) {
168        rt->setStencilBuffer(sb);
169        bool attached = this->attachStencilBufferToRenderTarget(sb, rt);
170        if (!attached) {
171            rt->setStencilBuffer(NULL);
172        }
173        return attached;
174    }
175    if (this->createStencilBufferForRenderTarget(rt,
176                                                 rt->width(), rt->height())) {
177        rt->getStencilBuffer()->ref();
178        rt->getStencilBuffer()->transferToCacheAndLock();
179
180        // Right now we're clearing the stencil buffer here after it is
181        // attached to an RT for the first time. When we start matching
182        // stencil buffers with smaller color targets this will no longer
183        // be correct because it won't be guaranteed to clear the entire
184        // sb.
185        // We used to clear down in the GL subclass using a special purpose
186        // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported
187        // FBO status.
188        GrDrawState::AutoRenderTargetRestore artr(this->drawState(), rt);
189        this->clearStencil();
190        return true;
191    } else {
192        return false;
193    }
194}
195
196GrTexture* GrGpu::createPlatformTexture(const GrPlatformTextureDesc& desc) {
197    this->handleDirtyContext();
198    GrTexture* tex = this->onCreatePlatformTexture(desc);
199    if (NULL == tex) {
200        return NULL;
201    }
202    // TODO: defer this and attach dynamically
203    GrRenderTarget* tgt = tex->asRenderTarget();
204    if (NULL != tgt &&
205        !this->attachStencilBufferToRenderTarget(tgt)) {
206        tex->unref();
207        return NULL;
208    } else {
209        return tex;
210    }
211}
212
213GrRenderTarget* GrGpu::createPlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) {
214    this->handleDirtyContext();
215    return this->onCreatePlatformRenderTarget(desc);
216}
217
218GrVertexBuffer* GrGpu::createVertexBuffer(uint32_t size, bool dynamic) {
219    this->handleDirtyContext();
220    return this->onCreateVertexBuffer(size, dynamic);
221}
222
223GrIndexBuffer* GrGpu::createIndexBuffer(uint32_t size, bool dynamic) {
224    this->handleDirtyContext();
225    return this->onCreateIndexBuffer(size, dynamic);
226}
227
228void GrGpu::clear(const GrIRect* rect, GrColor color) {
229    if (NULL == this->getDrawState().getRenderTarget()) {
230        return;
231    }
232    this->handleDirtyContext();
233    this->onClear(rect, color);
234}
235
236void GrGpu::forceRenderTargetFlush() {
237    this->handleDirtyContext();
238    this->onForceRenderTargetFlush();
239}
240
241bool GrGpu::readPixels(GrRenderTarget* target,
242                       int left, int top, int width, int height,
243                       GrPixelConfig config, void* buffer,
244                       size_t rowBytes, bool invertY) {
245    GrAssert(GrPixelConfigIsUnpremultiplied(config) ==
246             GrPixelConfigIsUnpremultiplied(target->config()));
247    this->handleDirtyContext();
248    return this->onReadPixels(target, left, top, width, height,
249                              config, buffer, rowBytes, invertY);
250}
251
252void GrGpu::writeTexturePixels(GrTexture* texture,
253                               int left, int top, int width, int height,
254                               GrPixelConfig config, const void* buffer,
255                               size_t rowBytes) {
256    GrAssert(GrPixelConfigIsUnpremultiplied(config) ==
257             GrPixelConfigIsUnpremultiplied(texture->config()));
258    this->handleDirtyContext();
259    this->onWriteTexturePixels(texture, left, top, width, height,
260                               config, buffer, rowBytes);
261}
262
263////////////////////////////////////////////////////////////////////////////////
264
265static const int MAX_QUADS = 1 << 12; // max possible: (1 << 14) - 1;
266
267GR_STATIC_ASSERT(4 * MAX_QUADS <= 65535);
268
269static inline void fill_indices(uint16_t* indices, int quadCount) {
270    for (int i = 0; i < quadCount; ++i) {
271        indices[6 * i + 0] = 4 * i + 0;
272        indices[6 * i + 1] = 4 * i + 1;
273        indices[6 * i + 2] = 4 * i + 2;
274        indices[6 * i + 3] = 4 * i + 0;
275        indices[6 * i + 4] = 4 * i + 2;
276        indices[6 * i + 5] = 4 * i + 3;
277    }
278}
279
280const GrIndexBuffer* GrGpu::getQuadIndexBuffer() const {
281    if (NULL == fQuadIndexBuffer) {
282        static const int SIZE = sizeof(uint16_t) * 6 * MAX_QUADS;
283        GrGpu* me = const_cast<GrGpu*>(this);
284        fQuadIndexBuffer = me->createIndexBuffer(SIZE, false);
285        if (NULL != fQuadIndexBuffer) {
286            uint16_t* indices = (uint16_t*)fQuadIndexBuffer->lock();
287            if (NULL != indices) {
288                fill_indices(indices, MAX_QUADS);
289                fQuadIndexBuffer->unlock();
290            } else {
291                indices = (uint16_t*)GrMalloc(SIZE);
292                fill_indices(indices, MAX_QUADS);
293                if (!fQuadIndexBuffer->updateData(indices, SIZE)) {
294                    fQuadIndexBuffer->unref();
295                    fQuadIndexBuffer = NULL;
296                    GrCrash("Can't get indices into buffer!");
297                }
298                GrFree(indices);
299            }
300        }
301    }
302
303    return fQuadIndexBuffer;
304}
305
306const GrVertexBuffer* GrGpu::getUnitSquareVertexBuffer() const {
307    if (NULL == fUnitSquareVertexBuffer) {
308
309        static const GrPoint DATA[] = {
310            { 0,            0 },
311            { GR_Scalar1,   0 },
312            { GR_Scalar1,   GR_Scalar1 },
313            { 0,            GR_Scalar1 }
314#if 0
315            GrPoint(0,         0),
316            GrPoint(GR_Scalar1,0),
317            GrPoint(GR_Scalar1,GR_Scalar1),
318            GrPoint(0,         GR_Scalar1)
319#endif
320        };
321        static const size_t SIZE = sizeof(DATA);
322
323        GrGpu* me = const_cast<GrGpu*>(this);
324        fUnitSquareVertexBuffer = me->createVertexBuffer(SIZE, false);
325        if (NULL != fUnitSquareVertexBuffer) {
326            if (!fUnitSquareVertexBuffer->updateData(DATA, SIZE)) {
327                fUnitSquareVertexBuffer->unref();
328                fUnitSquareVertexBuffer = NULL;
329                GrCrash("Can't get vertices into buffer!");
330            }
331        }
332    }
333
334    return fUnitSquareVertexBuffer;
335}
336
337////////////////////////////////////////////////////////////////////////////////
338
339// stencil settings to use when clip is in stencil
340GR_STATIC_CONST_SAME_STENCIL(gClipStencilSettings,
341    kKeep_StencilOp,
342    kKeep_StencilOp,
343    kAlwaysIfInClip_StencilFunc,
344    0x0000,
345    0x0000,
346    0x0000);
347const GrStencilSettings& GrGpu::gClipStencilSettings = ::gClipStencilSettings;
348
349// mapping of clip-respecting stencil funcs to normal stencil funcs
350// mapping depends on whether stencil-clipping is in effect.
351static const GrStencilFunc gGrClipToNormalStencilFunc[2][kClipStencilFuncCount] = {
352    {// Stencil-Clipping is DISABLED, effectively always inside the clip
353        // In the Clip Funcs
354        kAlways_StencilFunc,          // kAlwaysIfInClip_StencilFunc
355        kEqual_StencilFunc,           // kEqualIfInClip_StencilFunc
356        kLess_StencilFunc,            // kLessIfInClip_StencilFunc
357        kLEqual_StencilFunc,          // kLEqualIfInClip_StencilFunc
358        // Special in the clip func that forces user's ref to be 0.
359        kNotEqual_StencilFunc,        // kNonZeroIfInClip_StencilFunc
360                                      // make ref 0 and do normal nequal.
361    },
362    {// Stencil-Clipping is ENABLED
363        // In the Clip Funcs
364        kEqual_StencilFunc,           // kAlwaysIfInClip_StencilFunc
365                                      // eq stencil clip bit, mask
366                                      // out user bits.
367
368        kEqual_StencilFunc,           // kEqualIfInClip_StencilFunc
369                                      // add stencil bit to mask and ref
370
371        kLess_StencilFunc,            // kLessIfInClip_StencilFunc
372        kLEqual_StencilFunc,          // kLEqualIfInClip_StencilFunc
373                                      // for both of these we can add
374                                      // the clip bit to the mask and
375                                      // ref and compare as normal
376        // Special in the clip func that forces user's ref to be 0.
377        kLess_StencilFunc,            // kNonZeroIfInClip_StencilFunc
378                                      // make ref have only the clip bit set
379                                      // and make comparison be less
380                                      // 10..0 < 1..user_bits..
381    }
382};
383
384GrStencilFunc GrGpu::ConvertStencilFunc(bool stencilInClip, GrStencilFunc func) {
385    GrAssert(func >= 0);
386    if (func >= kBasicStencilFuncCount) {
387        GrAssert(func < kStencilFuncCount);
388        func = gGrClipToNormalStencilFunc[stencilInClip ? 1 : 0][func - kBasicStencilFuncCount];
389        GrAssert(func >= 0 && func < kBasicStencilFuncCount);
390    }
391    return func;
392}
393
394void GrGpu::ConvertStencilFuncAndMask(GrStencilFunc func,
395                                      bool clipInStencil,
396                                      unsigned int clipBit,
397                                      unsigned int userBits,
398                                      unsigned int* ref,
399                                      unsigned int* mask) {
400    if (func < kBasicStencilFuncCount) {
401        *mask &= userBits;
402        *ref &= userBits;
403    } else {
404        if (clipInStencil) {
405            switch (func) {
406                case kAlwaysIfInClip_StencilFunc:
407                    *mask = clipBit;
408                    *ref = clipBit;
409                    break;
410                case kEqualIfInClip_StencilFunc:
411                case kLessIfInClip_StencilFunc:
412                case kLEqualIfInClip_StencilFunc:
413                    *mask = (*mask & userBits) | clipBit;
414                    *ref = (*ref & userBits) | clipBit;
415                    break;
416                case kNonZeroIfInClip_StencilFunc:
417                    *mask = (*mask & userBits) | clipBit;
418                    *ref = clipBit;
419                    break;
420                default:
421                    GrCrash("Unknown stencil func");
422            }
423        } else {
424            *mask &= userBits;
425            *ref &= userBits;
426        }
427    }
428}
429
430////////////////////////////////////////////////////////////////////////////////
431
432#define VISUALIZE_COMPLEX_CLIP 0
433
434#if VISUALIZE_COMPLEX_CLIP
435    #include "GrRandom.h"
436    GrRandom gRandom;
437    #define SET_RANDOM_COLOR this->setColor(0xff000000 | gRandom.nextU());
438#else
439    #define SET_RANDOM_COLOR
440#endif
441
442namespace {
443// determines how many elements at the head of the clip can be skipped and
444// whether the initial clear should be to the inside- or outside-the-clip value,
445// and what op should be used to draw the first element that isn't skipped.
446int process_initial_clip_elements(const GrClip& clip,
447                                  const GrRect& bounds,
448                                  bool* clearToInside,
449                                  GrSetOp* startOp) {
450
451    // logically before the first element of the clip stack is
452    // processed the clip is entirely open. However, depending on the
453    // first set op we may prefer to clear to 0 for performance. We may
454    // also be able to skip the initial clip paths/rects. We loop until
455    // we cannot skip an element.
456    int curr;
457    bool done = false;
458    *clearToInside = true;
459    int count = clip.getElementCount();
460
461    for (curr = 0; curr < count && !done; ++curr) {
462        switch (clip.getOp(curr)) {
463            case kReplace_SetOp:
464                // replace ignores everything previous
465                *startOp = kReplace_SetOp;
466                *clearToInside = false;
467                done = true;
468                break;
469            case kIntersect_SetOp:
470                // if this element contains the entire bounds then we
471                // can skip it.
472                if (kRect_ClipType == clip.getElementType(curr)
473                    && clip.getRect(curr).contains(bounds)) {
474                    break;
475                }
476                // if everything is initially clearToInside then intersect is
477                // same as clear to 0 and treat as a replace. Otherwise,
478                // set stays empty.
479                if (*clearToInside) {
480                    *startOp = kReplace_SetOp;
481                    *clearToInside = false;
482                    done = true;
483                }
484                break;
485                // we can skip a leading union.
486            case kUnion_SetOp:
487                // if everything is initially outside then union is
488                // same as replace. Otherwise, every pixel is still
489                // clearToInside
490                if (!*clearToInside) {
491                    *startOp = kReplace_SetOp;
492                    done = true;
493                }
494                break;
495            case kXor_SetOp:
496                // xor is same as difference or replace both of which
497                // can be 1-pass instead of 2 for xor.
498                if (*clearToInside) {
499                    *startOp = kDifference_SetOp;
500                } else {
501                    *startOp = kReplace_SetOp;
502                }
503                done = true;
504                break;
505            case kDifference_SetOp:
506                // if all pixels are clearToInside then we have to process the
507                // difference, otherwise it has no effect and all pixels
508                // remain outside.
509                if (*clearToInside) {
510                    *startOp = kDifference_SetOp;
511                    done = true;
512                }
513                break;
514            case kReverseDifference_SetOp:
515                // if all pixels are clearToInside then reverse difference
516                // produces empty set. Otherise it is same as replace
517                if (*clearToInside) {
518                    *clearToInside = false;
519                } else {
520                    *startOp = kReplace_SetOp;
521                    done = true;
522                }
523                break;
524            default:
525                GrCrash("Unknown set op.");
526        }
527    }
528    return done ? curr-1 : count;
529}
530}
531
532bool GrGpu::setupClipAndFlushState(GrPrimitiveType type) {
533    const GrIRect* r = NULL;
534    GrIRect clipRect;
535
536    GrDrawState* drawState = this->drawState();
537    const GrRenderTarget* rt = drawState->getRenderTarget();
538
539    // GrDrawTarget should have filtered this for us
540    GrAssert(NULL != rt);
541
542    if (drawState->isClipState()) {
543
544        GrRect bounds;
545        GrRect rtRect;
546        rtRect.setLTRB(0, 0,
547                       GrIntToScalar(rt->width()), GrIntToScalar(rt->height()));
548        if (fClip.hasConservativeBounds()) {
549            bounds = fClip.getConservativeBounds();
550            if (!bounds.intersect(rtRect)) {
551                bounds.setEmpty();
552            }
553        } else {
554            bounds = rtRect;
555        }
556
557        bounds.roundOut(&clipRect);
558        if  (clipRect.isEmpty()) {
559            clipRect.setLTRB(0,0,0,0);
560        }
561        r = &clipRect;
562
563        // use the stencil clip if we can't represent the clip as a rectangle.
564        fClipInStencil = !fClip.isRect() && !fClip.isEmpty() &&
565                         !bounds.isEmpty();
566
567        // TODO: dynamically attach a SB when needed.
568        GrStencilBuffer* stencilBuffer = rt->getStencilBuffer();
569        if (fClipInStencil && NULL == stencilBuffer) {
570            return false;
571        }
572
573        if (fClipInStencil &&
574            stencilBuffer->mustRenderClip(fClip, rt->width(), rt->height())) {
575
576            stencilBuffer->setLastClip(fClip, rt->width(), rt->height());
577
578            // we set the current clip to the bounds so that our recursive
579            // draws are scissored to them. We use the copy of the complex clip
580            // we just stashed on the SB to render from. We set it back after
581            // we finish drawing it into the stencil.
582            const GrClip& clip = stencilBuffer->getLastClip();
583            fClip.setFromRect(bounds);
584
585            AutoStateRestore asr(this);
586            AutoGeometryPush agp(this);
587
588            drawState->setViewMatrix(GrMatrix::I());
589            this->flushScissor(NULL);
590#if !VISUALIZE_COMPLEX_CLIP
591            drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
592#else
593            drawState->disableState(GrDrawState::kNoColorWrites_StateBit);
594#endif
595            int count = clip.getElementCount();
596            int clipBit = stencilBuffer->bits();
597            SkASSERT((clipBit <= 16) &&
598                     "Ganesh only handles 16b or smaller stencil buffers");
599            clipBit = (1 << (clipBit-1));
600
601            bool clearToInside;
602            GrSetOp startOp = kReplace_SetOp; // suppress warning
603            int start = process_initial_clip_elements(clip,
604                                                      rtRect,
605                                                      &clearToInside,
606                                                      &startOp);
607
608            this->clearStencilClip(clipRect, clearToInside);
609
610            // walk through each clip element and perform its set op
611            // with the existing clip.
612            for (int c = start; c < count; ++c) {
613                GrPathFill fill;
614                bool fillInverted;
615                // enabled at bottom of loop
616                drawState->disableState(kModifyStencilClip_StateBit);
617
618                bool canRenderDirectToStencil; // can the clip element be drawn
619                                               // directly to the stencil buffer
620                                               // with a non-inverted fill rule
621                                               // without extra passes to
622                                               // resolve in/out status.
623
624                GrPathRenderer* pr = NULL;
625                const GrPath* clipPath = NULL;
626                GrPathRenderer::AutoClearPath arp;
627                if (kRect_ClipType == clip.getElementType(c)) {
628                    canRenderDirectToStencil = true;
629                    fill = kEvenOdd_PathFill;
630                    fillInverted = false;
631                    // there is no point in intersecting a screen filling
632                    // rectangle.
633                    if (kIntersect_SetOp == clip.getOp(c) &&
634                        clip.getRect(c).contains(rtRect)) {
635                        continue;
636                    }
637                } else {
638                    fill = clip.getPathFill(c);
639                    fillInverted = GrIsFillInverted(fill);
640                    fill = GrNonInvertedFill(fill);
641                    clipPath = &clip.getPath(c);
642                    pr = this->getClipPathRenderer(*clipPath, fill);
643                    if (NULL == pr) {
644                        fClipInStencil = false;
645                        fClip = clip;
646                        return false;
647                    }
648                    canRenderDirectToStencil =
649                        !pr->requiresStencilPass(this, *clipPath, fill);
650                    arp.set(pr, this, clipPath, fill, false, NULL);
651                }
652
653                GrSetOp op = (c == start) ? startOp : clip.getOp(c);
654                int passes;
655                GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];
656
657                bool canDrawDirectToClip; // Given the renderer, the element,
658                                          // fill rule, and set operation can
659                                          // we render the element directly to
660                                          // stencil bit used for clipping.
661                canDrawDirectToClip =
662                    GrStencilSettings::GetClipPasses(op,
663                                                     canRenderDirectToStencil,
664                                                     clipBit,
665                                                     fillInverted,
666                                                     &passes, stencilSettings);
667
668                // draw the element to the client stencil bits if necessary
669                if (!canDrawDirectToClip) {
670                    GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil,
671                        kIncClamp_StencilOp,
672                        kIncClamp_StencilOp,
673                        kAlways_StencilFunc,
674                        0xffff,
675                        0x0000,
676                        0xffff);
677                    SET_RANDOM_COLOR
678                    if (kRect_ClipType == clip.getElementType(c)) {
679                        *drawState->stencil() = gDrawToStencil;
680                        this->drawSimpleRect(clip.getRect(c), NULL, 0);
681                    } else {
682                        if (canRenderDirectToStencil) {
683                            *drawState->stencil() = gDrawToStencil;
684                            pr->drawPath(0);
685                        } else {
686                            pr->drawPathToStencil();
687                        }
688                    }
689                }
690
691                // now we modify the clip bit by rendering either the clip
692                // element directly or a bounding rect of the entire clip.
693                drawState->enableState(kModifyStencilClip_StateBit);
694                for (int p = 0; p < passes; ++p) {
695                    *drawState->stencil() = stencilSettings[p];
696                    if (canDrawDirectToClip) {
697                        if (kRect_ClipType == clip.getElementType(c)) {
698                            SET_RANDOM_COLOR
699                            this->drawSimpleRect(clip.getRect(c), NULL, 0);
700                        } else {
701                            SET_RANDOM_COLOR
702                            pr->drawPath(0);
703                        }
704                    } else {
705                        SET_RANDOM_COLOR
706                        this->drawSimpleRect(bounds, NULL, 0);
707                    }
708                }
709            }
710            // restore clip
711            fClip = clip;
712            // recusive draws would have disabled this since they drew with
713            // the clip bounds as clip.
714            fClipInStencil = true;
715        }
716    }
717
718    // Must flush the scissor after graphics state
719    if (!this->flushGraphicsState(type)) {
720        return false;
721    }
722    this->flushScissor(r);
723    return true;
724}
725
726GrPathRenderer* GrGpu::getClipPathRenderer(const GrPath& path,
727                                           GrPathFill fill) {
728    if (NULL == fPathRendererChain) {
729        fPathRendererChain =
730            new GrPathRendererChain(this->getContext(),
731                                    GrPathRendererChain::kNonAAOnly_UsageFlag);
732    }
733    return fPathRendererChain->getPathRenderer(this->getCaps(),
734                                               path, fill, false);
735}
736
737
738////////////////////////////////////////////////////////////////////////////////
739
740void GrGpu::geometrySourceWillPush() {
741    const GeometrySrcState& geoSrc = this->getGeomSrc();
742    if (kArray_GeometrySrcType == geoSrc.fVertexSrc ||
743        kReserved_GeometrySrcType == geoSrc.fVertexSrc) {
744        this->finalizeReservedVertices();
745    }
746    if (kArray_GeometrySrcType == geoSrc.fIndexSrc ||
747        kReserved_GeometrySrcType == geoSrc.fIndexSrc) {
748        this->finalizeReservedIndices();
749    }
750    GeometryPoolState& newState = fGeomPoolStateStack.push_back();
751#if GR_DEBUG
752    newState.fPoolVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER;
753    newState.fPoolStartVertex = DEBUG_INVAL_START_IDX;
754    newState.fPoolIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER;
755    newState.fPoolStartIndex = DEBUG_INVAL_START_IDX;
756#endif
757}
758
759void GrGpu::geometrySourceWillPop(const GeometrySrcState& restoredState) {
760    // if popping last entry then pops are unbalanced with pushes
761    GrAssert(fGeomPoolStateStack.count() > 1);
762    fGeomPoolStateStack.pop_back();
763}
764
765void GrGpu::onDrawIndexed(GrPrimitiveType type,
766                          int startVertex,
767                          int startIndex,
768                          int vertexCount,
769                          int indexCount) {
770
771    this->handleDirtyContext();
772
773    if (!this->setupClipAndFlushState(type)) {
774        return;
775    }
776
777#if GR_COLLECT_STATS
778    fStats.fVertexCnt += vertexCount;
779    fStats.fIndexCnt  += indexCount;
780    fStats.fDrawCnt   += 1;
781#endif
782
783    int sVertex = startVertex;
784    int sIndex = startIndex;
785    setupGeometry(&sVertex, &sIndex, vertexCount, indexCount);
786
787    this->onGpuDrawIndexed(type, sVertex, sIndex,
788                           vertexCount, indexCount);
789}
790
791void GrGpu::onDrawNonIndexed(GrPrimitiveType type,
792                           int startVertex,
793                           int vertexCount) {
794    this->handleDirtyContext();
795
796    if (!this->setupClipAndFlushState(type)) {
797        return;
798    }
799#if GR_COLLECT_STATS
800    fStats.fVertexCnt += vertexCount;
801    fStats.fDrawCnt   += 1;
802#endif
803
804    int sVertex = startVertex;
805    setupGeometry(&sVertex, NULL, vertexCount, 0);
806
807    this->onGpuDrawNonIndexed(type, sVertex, vertexCount);
808}
809
810void GrGpu::finalizeReservedVertices() {
811    GrAssert(NULL != fVertexPool);
812    fVertexPool->unlock();
813}
814
815void GrGpu::finalizeReservedIndices() {
816    GrAssert(NULL != fIndexPool);
817    fIndexPool->unlock();
818}
819
820void GrGpu::prepareVertexPool() {
821    if (NULL == fVertexPool) {
822        GrAssert(0 == fVertexPoolUseCnt);
823        fVertexPool = new GrVertexBufferAllocPool(this, true,
824                                                  VERTEX_POOL_VB_SIZE,
825                                                  VERTEX_POOL_VB_COUNT);
826        fVertexPool->releaseGpuRef();
827    } else if (!fVertexPoolUseCnt) {
828        // the client doesn't have valid data in the pool
829        fVertexPool->reset();
830    }
831}
832
833void GrGpu::prepareIndexPool() {
834    if (NULL == fIndexPool) {
835        GrAssert(0 == fIndexPoolUseCnt);
836        fIndexPool = new GrIndexBufferAllocPool(this, true,
837                                                INDEX_POOL_IB_SIZE,
838                                                INDEX_POOL_IB_COUNT);
839        fIndexPool->releaseGpuRef();
840    } else if (!fIndexPoolUseCnt) {
841        // the client doesn't have valid data in the pool
842        fIndexPool->reset();
843    }
844}
845
846bool GrGpu::onReserveVertexSpace(GrVertexLayout vertexLayout,
847                                 int vertexCount,
848                                 void** vertices) {
849    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
850
851    GrAssert(vertexCount > 0);
852    GrAssert(NULL != vertices);
853
854    this->prepareVertexPool();
855
856    *vertices = fVertexPool->makeSpace(vertexLayout,
857                                       vertexCount,
858                                       &geomPoolState.fPoolVertexBuffer,
859                                       &geomPoolState.fPoolStartVertex);
860    if (NULL == *vertices) {
861        return false;
862    }
863    ++fVertexPoolUseCnt;
864    return true;
865}
866
867bool GrGpu::onReserveIndexSpace(int indexCount, void** indices) {
868    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
869
870    GrAssert(indexCount > 0);
871    GrAssert(NULL != indices);
872
873    this->prepareIndexPool();
874
875    *indices = fIndexPool->makeSpace(indexCount,
876                                     &geomPoolState.fPoolIndexBuffer,
877                                     &geomPoolState.fPoolStartIndex);
878    if (NULL == *indices) {
879        return false;
880    }
881    ++fIndexPoolUseCnt;
882    return true;
883}
884
885void GrGpu::releaseReservedVertexSpace() {
886    const GeometrySrcState& geoSrc = this->getGeomSrc();
887    GrAssert(kReserved_GeometrySrcType == geoSrc.fVertexSrc);
888    size_t bytes = geoSrc.fVertexCount * VertexSize(geoSrc.fVertexLayout);
889    fVertexPool->putBack(bytes);
890    --fVertexPoolUseCnt;
891}
892
893void GrGpu::releaseReservedIndexSpace() {
894    const GeometrySrcState& geoSrc = this->getGeomSrc();
895    GrAssert(kReserved_GeometrySrcType == geoSrc.fIndexSrc);
896    size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t);
897    fIndexPool->putBack(bytes);
898    --fIndexPoolUseCnt;
899}
900
901void GrGpu::onSetVertexSourceToArray(const void* vertexArray, int vertexCount) {
902    this->prepareVertexPool();
903    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
904#if GR_DEBUG
905    bool success =
906#endif
907    fVertexPool->appendVertices(this->getGeomSrc().fVertexLayout,
908                                vertexCount,
909                                vertexArray,
910                                &geomPoolState.fPoolVertexBuffer,
911                                &geomPoolState.fPoolStartVertex);
912    ++fVertexPoolUseCnt;
913    GR_DEBUGASSERT(success);
914}
915
916void GrGpu::onSetIndexSourceToArray(const void* indexArray, int indexCount) {
917    this->prepareIndexPool();
918    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
919#if GR_DEBUG
920    bool success =
921#endif
922    fIndexPool->appendIndices(indexCount,
923                              indexArray,
924                              &geomPoolState.fPoolIndexBuffer,
925                              &geomPoolState.fPoolStartIndex);
926    ++fIndexPoolUseCnt;
927    GR_DEBUGASSERT(success);
928}
929
930void GrGpu::releaseVertexArray() {
931    // if vertex source was array, we stowed data in the pool
932    const GeometrySrcState& geoSrc = this->getGeomSrc();
933    GrAssert(kArray_GeometrySrcType == geoSrc.fVertexSrc);
934    size_t bytes = geoSrc.fVertexCount * VertexSize(geoSrc.fVertexLayout);
935    fVertexPool->putBack(bytes);
936    --fVertexPoolUseCnt;
937}
938
939void GrGpu::releaseIndexArray() {
940    // if index source was array, we stowed data in the pool
941    const GeometrySrcState& geoSrc = this->getGeomSrc();
942    GrAssert(kArray_GeometrySrcType == geoSrc.fIndexSrc);
943    size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t);
944    fIndexPool->putBack(bytes);
945    --fIndexPoolUseCnt;
946}
947
948////////////////////////////////////////////////////////////////////////////////
949
950const GrGpuStats& GrGpu::getStats() const {
951    return fStats;
952}
953
954void GrGpu::resetStats() {
955    memset(&fStats, 0, sizeof(fStats));
956}
957
958void GrGpu::printStats() const {
959    if (GR_COLLECT_STATS) {
960     GrPrintf(
961     "-v-------------------------GPU STATS----------------------------v-\n"
962     "Stats collection is: %s\n"
963     "Draws: %04d, Verts: %04d, Indices: %04d\n"
964     "ProgChanges: %04d, TexChanges: %04d, RTChanges: %04d\n"
965     "TexCreates: %04d, RTCreates:%04d\n"
966     "-^--------------------------------------------------------------^-\n",
967     (GR_COLLECT_STATS ? "ON" : "OFF"),
968    fStats.fDrawCnt, fStats.fVertexCnt, fStats.fIndexCnt,
969    fStats.fProgChngCnt, fStats.fTextureChngCnt, fStats.fRenderTargetChngCnt,
970    fStats.fTextureCreateCnt, fStats.fRenderTargetCreateCnt);
971    }
972}
973
974