GrGpu.cpp revision c377baf406996aed18d82d328029c82dbc3b8dda
1
2/*
3 * Copyright 2010 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#include "GrGpu.h"
11
12#include "GrBufferAllocPool.h"
13#include "GrClipIterator.h"
14#include "GrContext.h"
15#include "GrIndexBuffer.h"
16#include "GrStencilBuffer.h"
17#include "GrVertexBuffer.h"
18
19// probably makes no sense for this to be less than a page
20static const size_t VERTEX_POOL_VB_SIZE = 1 << 18;
21static const int VERTEX_POOL_VB_COUNT = 4;
22static const size_t INDEX_POOL_IB_SIZE = 1 << 16;
23static const int INDEX_POOL_IB_COUNT = 4;
24
25////////////////////////////////////////////////////////////////////////////////
26
27extern void gr_run_unittests();
28
29#define DEBUG_INVAL_BUFFER    0xdeadcafe
30#define DEBUG_INVAL_START_IDX -1
31
32GrGpu::GrGpu()
33    : fClipMaskManager(this)
34    , fContext(NULL)
35    , fResetTimestamp(kExpiredTimestamp+1)
36    , fVertexPool(NULL)
37    , fIndexPool(NULL)
38    , fVertexPoolUseCnt(0)
39    , fIndexPoolUseCnt(0)
40    , fQuadIndexBuffer(NULL)
41    , fUnitSquareVertexBuffer(NULL)
42    , fContextIsDirty(true)
43    , fResourceHead(NULL) {
44
45#if GR_DEBUG
46    //gr_run_unittests();
47#endif
48
49    fGeomPoolStateStack.push_back();
50#if GR_DEBUG
51    GeometryPoolState& poolState = fGeomPoolStateStack.back();
52    poolState.fPoolVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER;
53    poolState.fPoolStartVertex = DEBUG_INVAL_START_IDX;
54    poolState.fPoolIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER;
55    poolState.fPoolStartIndex = DEBUG_INVAL_START_IDX;
56#endif
57
58    for (int i = 0; i < kGrPixelConfigCount; ++i) {
59        fConfigRenderSupport[i] = false;
60    };
61}
62
63GrGpu::~GrGpu() {
64    this->releaseResources();
65}
66
67void GrGpu::abandonResources() {
68
69    fClipMaskManager.releaseResources();
70
71    while (NULL != fResourceHead) {
72        fResourceHead->abandon();
73    }
74
75    GrAssert(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid());
76    GrAssert(NULL == fUnitSquareVertexBuffer ||
77             !fUnitSquareVertexBuffer->isValid());
78    GrSafeSetNull(fQuadIndexBuffer);
79    GrSafeSetNull(fUnitSquareVertexBuffer);
80    delete fVertexPool;
81    fVertexPool = NULL;
82    delete fIndexPool;
83    fIndexPool = NULL;
84}
85
86void GrGpu::releaseResources() {
87
88    fClipMaskManager.releaseResources();
89
90    while (NULL != fResourceHead) {
91        fResourceHead->release();
92    }
93
94    GrAssert(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid());
95    GrAssert(NULL == fUnitSquareVertexBuffer ||
96             !fUnitSquareVertexBuffer->isValid());
97    GrSafeSetNull(fQuadIndexBuffer);
98    GrSafeSetNull(fUnitSquareVertexBuffer);
99    delete fVertexPool;
100    fVertexPool = NULL;
101    delete fIndexPool;
102    fIndexPool = NULL;
103}
104
105void GrGpu::insertResource(GrResource* resource) {
106    GrAssert(NULL != resource);
107    GrAssert(this == resource->getGpu());
108    GrAssert(NULL == resource->fNext);
109    GrAssert(NULL == resource->fPrevious);
110
111    resource->fNext = fResourceHead;
112    if (NULL != fResourceHead) {
113        GrAssert(NULL == fResourceHead->fPrevious);
114        fResourceHead->fPrevious = resource;
115    }
116    fResourceHead = resource;
117}
118
119void GrGpu::removeResource(GrResource* resource) {
120    GrAssert(NULL != resource);
121    GrAssert(NULL != fResourceHead);
122
123    if (fResourceHead == resource) {
124        GrAssert(NULL == resource->fPrevious);
125        fResourceHead = resource->fNext;
126    } else {
127        GrAssert(NULL != fResourceHead);
128        resource->fPrevious->fNext = resource->fNext;
129    }
130    if (NULL != resource->fNext) {
131        resource->fNext->fPrevious = resource->fPrevious;
132    }
133    resource->fNext = NULL;
134    resource->fPrevious = NULL;
135}
136
137
138void GrGpu::unimpl(const char msg[]) {
139#if GR_DEBUG
140    GrPrintf("--- GrGpu unimplemented(\"%s\")\n", msg);
141#endif
142}
143
144////////////////////////////////////////////////////////////////////////////////
145
146GrTexture* GrGpu::createTexture(const GrTextureDesc& desc,
147                                const void* srcData, size_t rowBytes) {
148    this->handleDirtyContext();
149    GrTexture* tex = this->onCreateTexture(desc, srcData, rowBytes);
150    if (NULL != tex &&
151        (kRenderTarget_GrTextureFlagBit & desc.fFlags) &&
152        !(kNoStencil_GrTextureFlagBit & desc.fFlags)) {
153        GrAssert(NULL != tex->asRenderTarget());
154        // TODO: defer this and attach dynamically
155        if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget())) {
156            tex->unref();
157            return NULL;
158        }
159    }
160    return tex;
161}
162
163bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
164    GrAssert(NULL == rt->getStencilBuffer());
165    GrStencilBuffer* sb =
166        this->getContext()->findStencilBuffer(rt->width(),
167                                              rt->height(),
168                                              rt->numSamples());
169    if (NULL != sb) {
170        rt->setStencilBuffer(sb);
171        bool attached = this->attachStencilBufferToRenderTarget(sb, rt);
172        if (!attached) {
173            rt->setStencilBuffer(NULL);
174        }
175        return attached;
176    }
177    if (this->createStencilBufferForRenderTarget(rt,
178                                                 rt->width(), rt->height())) {
179        rt->getStencilBuffer()->ref();
180        rt->getStencilBuffer()->transferToCacheAndLock();
181
182        // Right now we're clearing the stencil buffer here after it is
183        // attached to an RT for the first time. When we start matching
184        // stencil buffers with smaller color targets this will no longer
185        // be correct because it won't be guaranteed to clear the entire
186        // sb.
187        // We used to clear down in the GL subclass using a special purpose
188        // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported
189        // FBO status.
190        GrDrawState::AutoRenderTargetRestore artr(this->drawState(), rt);
191        this->clearStencil();
192        return true;
193    } else {
194        return false;
195    }
196}
197
198GrTexture* GrGpu::createPlatformTexture(const GrPlatformTextureDesc& desc) {
199    this->handleDirtyContext();
200    GrTexture* tex = this->onCreatePlatformTexture(desc);
201    if (NULL == tex) {
202        return NULL;
203    }
204    // TODO: defer this and attach dynamically
205    GrRenderTarget* tgt = tex->asRenderTarget();
206    if (NULL != tgt &&
207        !this->attachStencilBufferToRenderTarget(tgt)) {
208        tex->unref();
209        return NULL;
210    } else {
211        return tex;
212    }
213}
214
215GrRenderTarget* GrGpu::createPlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) {
216    this->handleDirtyContext();
217    return this->onCreatePlatformRenderTarget(desc);
218}
219
220GrVertexBuffer* GrGpu::createVertexBuffer(uint32_t size, bool dynamic) {
221    this->handleDirtyContext();
222    return this->onCreateVertexBuffer(size, dynamic);
223}
224
225GrIndexBuffer* GrGpu::createIndexBuffer(uint32_t size, bool dynamic) {
226    this->handleDirtyContext();
227    return this->onCreateIndexBuffer(size, dynamic);
228}
229
230GrPath* GrGpu::createPath(const SkPath& path) {
231    GrAssert(fCaps.fPathStencilingSupport);
232    this->handleDirtyContext();
233    return this->onCreatePath(path);
234}
235
236void GrGpu::clear(const GrIRect* rect,
237                  GrColor color,
238                  GrRenderTarget* renderTarget) {
239    GrRenderTarget* oldRT = NULL;
240    if (NULL != renderTarget &&
241        renderTarget != this->drawState()->getRenderTarget()) {
242        oldRT = this->drawState()->getRenderTarget();
243        this->drawState()->setRenderTarget(renderTarget);
244    }
245
246    if (NULL == this->getDrawState().getRenderTarget()) {
247        return;
248    }
249    this->handleDirtyContext();
250    this->onClear(rect, color);
251
252    if (NULL != oldRT) {
253        this->drawState()->setRenderTarget(oldRT);
254    }
255}
256
257void GrGpu::forceRenderTargetFlush() {
258    this->handleDirtyContext();
259    this->onForceRenderTargetFlush();
260}
261
262bool GrGpu::readPixels(GrRenderTarget* target,
263                       int left, int top, int width, int height,
264                       GrPixelConfig config, void* buffer,
265                       size_t rowBytes, bool invertY) {
266    GrAssert(GrPixelConfigIsUnpremultiplied(config) ==
267             GrPixelConfigIsUnpremultiplied(target->config()));
268    this->handleDirtyContext();
269    return this->onReadPixels(target, left, top, width, height,
270                              config, buffer, rowBytes, invertY);
271}
272
273void GrGpu::writeTexturePixels(GrTexture* texture,
274                               int left, int top, int width, int height,
275                               GrPixelConfig config, const void* buffer,
276                               size_t rowBytes) {
277    GrAssert(GrPixelConfigIsUnpremultiplied(config) ==
278             GrPixelConfigIsUnpremultiplied(texture->config()));
279    this->handleDirtyContext();
280    this->onWriteTexturePixels(texture, left, top, width, height,
281                               config, buffer, rowBytes);
282}
283
284void GrGpu::resolveRenderTarget(GrRenderTarget* target) {
285    GrAssert(target);
286    this->handleDirtyContext();
287    this->onResolveRenderTarget(target);
288}
289
290
291////////////////////////////////////////////////////////////////////////////////
292
293static const int MAX_QUADS = 1 << 12; // max possible: (1 << 14) - 1;
294
295GR_STATIC_ASSERT(4 * MAX_QUADS <= 65535);
296
297static inline void fill_indices(uint16_t* indices, int quadCount) {
298    for (int i = 0; i < quadCount; ++i) {
299        indices[6 * i + 0] = 4 * i + 0;
300        indices[6 * i + 1] = 4 * i + 1;
301        indices[6 * i + 2] = 4 * i + 2;
302        indices[6 * i + 3] = 4 * i + 0;
303        indices[6 * i + 4] = 4 * i + 2;
304        indices[6 * i + 5] = 4 * i + 3;
305    }
306}
307
308const GrIndexBuffer* GrGpu::getQuadIndexBuffer() const {
309    if (NULL == fQuadIndexBuffer) {
310        static const int SIZE = sizeof(uint16_t) * 6 * MAX_QUADS;
311        GrGpu* me = const_cast<GrGpu*>(this);
312        fQuadIndexBuffer = me->createIndexBuffer(SIZE, false);
313        if (NULL != fQuadIndexBuffer) {
314            uint16_t* indices = (uint16_t*)fQuadIndexBuffer->lock();
315            if (NULL != indices) {
316                fill_indices(indices, MAX_QUADS);
317                fQuadIndexBuffer->unlock();
318            } else {
319                indices = (uint16_t*)GrMalloc(SIZE);
320                fill_indices(indices, MAX_QUADS);
321                if (!fQuadIndexBuffer->updateData(indices, SIZE)) {
322                    fQuadIndexBuffer->unref();
323                    fQuadIndexBuffer = NULL;
324                    GrCrash("Can't get indices into buffer!");
325                }
326                GrFree(indices);
327            }
328        }
329    }
330
331    return fQuadIndexBuffer;
332}
333
334const GrVertexBuffer* GrGpu::getUnitSquareVertexBuffer() const {
335    if (NULL == fUnitSquareVertexBuffer) {
336
337        static const GrPoint DATA[] = {
338            { 0,            0 },
339            { GR_Scalar1,   0 },
340            { GR_Scalar1,   GR_Scalar1 },
341            { 0,            GR_Scalar1 }
342#if 0
343            GrPoint(0,         0),
344            GrPoint(GR_Scalar1,0),
345            GrPoint(GR_Scalar1,GR_Scalar1),
346            GrPoint(0,         GR_Scalar1)
347#endif
348        };
349        static const size_t SIZE = sizeof(DATA);
350
351        GrGpu* me = const_cast<GrGpu*>(this);
352        fUnitSquareVertexBuffer = me->createVertexBuffer(SIZE, false);
353        if (NULL != fUnitSquareVertexBuffer) {
354            if (!fUnitSquareVertexBuffer->updateData(DATA, SIZE)) {
355                fUnitSquareVertexBuffer->unref();
356                fUnitSquareVertexBuffer = NULL;
357                GrCrash("Can't get vertices into buffer!");
358            }
359        }
360    }
361
362    return fUnitSquareVertexBuffer;
363}
364
365////////////////////////////////////////////////////////////////////////////////
366
367bool GrGpu::setupClipAndFlushState(DrawType type) {
368
369    if (!fClipMaskManager.setupClipping(fClip)) {
370        return false;
371    }
372
373    if (!this->flushGraphicsState(type)) {
374        return false;
375    }
376
377    return true;
378}
379
380////////////////////////////////////////////////////////////////////////////////
381
382void GrGpu::geometrySourceWillPush() {
383    const GeometrySrcState& geoSrc = this->getGeomSrc();
384    if (kArray_GeometrySrcType == geoSrc.fVertexSrc ||
385        kReserved_GeometrySrcType == geoSrc.fVertexSrc) {
386        this->finalizeReservedVertices();
387    }
388    if (kArray_GeometrySrcType == geoSrc.fIndexSrc ||
389        kReserved_GeometrySrcType == geoSrc.fIndexSrc) {
390        this->finalizeReservedIndices();
391    }
392    GeometryPoolState& newState = fGeomPoolStateStack.push_back();
393#if GR_DEBUG
394    newState.fPoolVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER;
395    newState.fPoolStartVertex = DEBUG_INVAL_START_IDX;
396    newState.fPoolIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER;
397    newState.fPoolStartIndex = DEBUG_INVAL_START_IDX;
398#endif
399}
400
401void GrGpu::geometrySourceWillPop(const GeometrySrcState& restoredState) {
402    // if popping last entry then pops are unbalanced with pushes
403    GrAssert(fGeomPoolStateStack.count() > 1);
404    fGeomPoolStateStack.pop_back();
405}
406
407void GrGpu::onDrawIndexed(GrPrimitiveType type,
408                          int startVertex,
409                          int startIndex,
410                          int vertexCount,
411                          int indexCount) {
412
413    this->handleDirtyContext();
414
415    if (!this->setupClipAndFlushState(PrimTypeToDrawType(type))) {
416        return;
417    }
418
419    int sVertex = startVertex;
420    int sIndex = startIndex;
421    setupGeometry(&sVertex, &sIndex, vertexCount, indexCount);
422
423    this->onGpuDrawIndexed(type, sVertex, sIndex,
424                           vertexCount, indexCount);
425}
426
427void GrGpu::onDrawNonIndexed(GrPrimitiveType type,
428                             int startVertex,
429                             int vertexCount) {
430    this->handleDirtyContext();
431
432    if (!this->setupClipAndFlushState(PrimTypeToDrawType(type))) {
433        return;
434    }
435
436    int sVertex = startVertex;
437    setupGeometry(&sVertex, NULL, vertexCount, 0);
438
439    this->onGpuDrawNonIndexed(type, sVertex, vertexCount);
440}
441
442void GrGpu::onStencilPath(const GrPath* path, GrPathFill fill) {
443    this->handleDirtyContext();
444
445    // TODO: make this more effecient (don't copy and copy back)
446    GrAutoTRestore<GrStencilSettings> asr(this->drawState()->stencil());
447
448    this->setStencilPathSettings(*path, fill, this->drawState()->stencil());
449    if (!this->setupClipAndFlushState(kStencilPath_DrawType)) {
450        return;
451    }
452
453    this->onGpuStencilPath(path, fill);
454}
455
456void GrGpu::finalizeReservedVertices() {
457    GrAssert(NULL != fVertexPool);
458    fVertexPool->unlock();
459}
460
461void GrGpu::finalizeReservedIndices() {
462    GrAssert(NULL != fIndexPool);
463    fIndexPool->unlock();
464}
465
466void GrGpu::prepareVertexPool() {
467    if (NULL == fVertexPool) {
468        GrAssert(0 == fVertexPoolUseCnt);
469        fVertexPool = SkNEW_ARGS(GrVertexBufferAllocPool, (this, true,
470                                                  VERTEX_POOL_VB_SIZE,
471                                                  VERTEX_POOL_VB_COUNT));
472        fVertexPool->releaseGpuRef();
473    } else if (!fVertexPoolUseCnt) {
474        // the client doesn't have valid data in the pool
475        fVertexPool->reset();
476    }
477}
478
479void GrGpu::prepareIndexPool() {
480    if (NULL == fIndexPool) {
481        GrAssert(0 == fIndexPoolUseCnt);
482        fIndexPool = SkNEW_ARGS(GrIndexBufferAllocPool, (this, true,
483                                                INDEX_POOL_IB_SIZE,
484                                                INDEX_POOL_IB_COUNT));
485        fIndexPool->releaseGpuRef();
486    } else if (!fIndexPoolUseCnt) {
487        // the client doesn't have valid data in the pool
488        fIndexPool->reset();
489    }
490}
491
492bool GrGpu::onReserveVertexSpace(GrVertexLayout vertexLayout,
493                                 int vertexCount,
494                                 void** vertices) {
495    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
496
497    GrAssert(vertexCount > 0);
498    GrAssert(NULL != vertices);
499
500    this->prepareVertexPool();
501
502    *vertices = fVertexPool->makeSpace(vertexLayout,
503                                       vertexCount,
504                                       &geomPoolState.fPoolVertexBuffer,
505                                       &geomPoolState.fPoolStartVertex);
506    if (NULL == *vertices) {
507        return false;
508    }
509    ++fVertexPoolUseCnt;
510    return true;
511}
512
513bool GrGpu::onReserveIndexSpace(int indexCount, void** indices) {
514    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
515
516    GrAssert(indexCount > 0);
517    GrAssert(NULL != indices);
518
519    this->prepareIndexPool();
520
521    *indices = fIndexPool->makeSpace(indexCount,
522                                     &geomPoolState.fPoolIndexBuffer,
523                                     &geomPoolState.fPoolStartIndex);
524    if (NULL == *indices) {
525        return false;
526    }
527    ++fIndexPoolUseCnt;
528    return true;
529}
530
531void GrGpu::releaseReservedVertexSpace() {
532    const GeometrySrcState& geoSrc = this->getGeomSrc();
533    GrAssert(kReserved_GeometrySrcType == geoSrc.fVertexSrc);
534    size_t bytes = geoSrc.fVertexCount * VertexSize(geoSrc.fVertexLayout);
535    fVertexPool->putBack(bytes);
536    --fVertexPoolUseCnt;
537}
538
539void GrGpu::releaseReservedIndexSpace() {
540    const GeometrySrcState& geoSrc = this->getGeomSrc();
541    GrAssert(kReserved_GeometrySrcType == geoSrc.fIndexSrc);
542    size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t);
543    fIndexPool->putBack(bytes);
544    --fIndexPoolUseCnt;
545}
546
547void GrGpu::onSetVertexSourceToArray(const void* vertexArray, int vertexCount) {
548    this->prepareVertexPool();
549    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
550#if GR_DEBUG
551    bool success =
552#endif
553    fVertexPool->appendVertices(this->getVertexLayout(),
554                                vertexCount,
555                                vertexArray,
556                                &geomPoolState.fPoolVertexBuffer,
557                                &geomPoolState.fPoolStartVertex);
558    ++fVertexPoolUseCnt;
559    GR_DEBUGASSERT(success);
560}
561
562void GrGpu::onSetIndexSourceToArray(const void* indexArray, int indexCount) {
563    this->prepareIndexPool();
564    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
565#if GR_DEBUG
566    bool success =
567#endif
568    fIndexPool->appendIndices(indexCount,
569                              indexArray,
570                              &geomPoolState.fPoolIndexBuffer,
571                              &geomPoolState.fPoolStartIndex);
572    ++fIndexPoolUseCnt;
573    GR_DEBUGASSERT(success);
574}
575
576void GrGpu::releaseVertexArray() {
577    // if vertex source was array, we stowed data in the pool
578    const GeometrySrcState& geoSrc = this->getGeomSrc();
579    GrAssert(kArray_GeometrySrcType == geoSrc.fVertexSrc);
580    size_t bytes = geoSrc.fVertexCount * VertexSize(geoSrc.fVertexLayout);
581    fVertexPool->putBack(bytes);
582    --fVertexPoolUseCnt;
583}
584
585void GrGpu::releaseIndexArray() {
586    // if index source was array, we stowed data in the pool
587    const GeometrySrcState& geoSrc = this->getGeomSrc();
588    GrAssert(kArray_GeometrySrcType == geoSrc.fIndexSrc);
589    size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t);
590    fIndexPool->putBack(bytes);
591    --fIndexPoolUseCnt;
592}
593
594