GrTest.cpp revision 36352bf5e38f45a70ee4f4fc132a38048d38206d
1
2/*
3 * Copyright 2013 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9#include "GrTest.h"
10
11#include "GrGpuResourceCacheAccess.h"
12#include "GrInOrderDrawBuffer.h"
13#include "GrResourceCache.h"
14#include "SkString.h"
15
16void GrTestTarget::init(GrContext* ctx, GrDrawTarget* target) {
17    SkASSERT(!fContext);
18
19    fContext.reset(SkRef(ctx));
20    fDrawTarget.reset(SkRef(target));
21
22    SkNEW_IN_TLAZY(&fAGP, GrDrawTarget::AutoGeometryPush, (target));
23}
24
25void GrContext::getTestTarget(GrTestTarget* tar) {
26    this->flush();
27    // We could create a proxy GrDrawTarget that passes through to fGpu until ~GrTextTarget() and
28    // then disconnects. This would help prevent test writers from mixing using the returned
29    // GrDrawTarget and regular drawing. We could also assert or fail in GrContext drawing methods
30    // until ~GrTestTarget().
31    tar->init(this, fDrawBuffer);
32}
33
34///////////////////////////////////////////////////////////////////////////////
35
36void GrContext::setMaxTextureSizeOverride(int maxTextureSizeOverride) {
37    fMaxTextureSizeOverride = maxTextureSizeOverride;
38}
39
40void GrContext::purgeAllUnlockedResources() {
41    fResourceCache->purgeAllUnlocked();
42}
43
44void GrContext::dumpCacheStats(SkString* out) const {
45#if GR_CACHE_STATS
46    fResourceCache->dumpStats(out);
47#endif
48}
49
50void GrContext::printCacheStats() const {
51    SkString out;
52    this->dumpCacheStats(&out);
53    SkDebugf("%s", out.c_str());
54}
55
56void GrContext::dumpGpuStats(SkString* out) const {
57#if GR_GPU_STATS
58    return fGpu->stats()->dump(out);
59#endif
60}
61
62void GrContext::printGpuStats() const {
63    SkString out;
64    this->dumpGpuStats(&out);
65    SkDebugf("%s", out.c_str());
66}
67
68#if GR_GPU_STATS
69void GrGpu::Stats::dump(SkString* out) {
70    out->appendf("Render Target Binds: %d\n", fRenderTargetBinds);
71    out->appendf("Shader Compilations: %d\n", fShaderCompilations);
72    out->appendf("Textures Created: %d\n", fTextureCreates);
73    out->appendf("Texture Uploads: %d\n", fTextureUploads);
74    out->appendf("Stencil Buffer Creates: %d\n", fStencilBufferCreates);
75}
76#endif
77
78#if GR_CACHE_STATS
79void GrResourceCache::dumpStats(SkString* out) const {
80    this->validate();
81
82    int locked = fNonpurgeableResources.count();
83
84    struct Stats {
85        int fScratch;
86        int fWrapped;
87        size_t fUnbudgetedSize;
88
89        Stats() : fScratch(0), fWrapped(0), fUnbudgetedSize(0) {}
90
91        void update(GrGpuResource* resource) {
92            if (resource->cacheAccess().isScratch()) {
93                ++fScratch;
94            }
95            if (resource->cacheAccess().isWrapped()) {
96                ++fWrapped;
97            }
98            if (!resource->resourcePriv().isBudgeted()) {
99                fUnbudgetedSize += resource->gpuMemorySize();
100            }
101        }
102    };
103
104    Stats stats;
105
106    for (int i = 0; i < fNonpurgeableResources.count(); ++i) {
107        stats.update(fNonpurgeableResources[i]);
108    }
109    for (int i = 0; i < fPurgeableQueue.count(); ++i) {
110        stats.update(fPurgeableQueue.at(i));
111    }
112
113    float countUtilization = (100.f * fBudgetedCount) / fMaxCount;
114    float byteUtilization = (100.f * fBudgetedBytes) / fMaxBytes;
115
116    out->appendf("Budget: %d items %d bytes\n", fMaxCount, (int)fMaxBytes);
117    out->appendf("\t\tEntry Count: current %d"
118                 " (%d budgeted, %d wrapped, %d locked, %d scratch %.2g%% full), high %d\n",
119                 this->getResourceCount(), fBudgetedCount, stats.fWrapped, locked, stats.fScratch,
120                 countUtilization, fHighWaterCount);
121    out->appendf("\t\tEntry Bytes: current %d (budgeted %d, %.2g%% full, %d unbudgeted) high %d\n",
122                 SkToInt(fBytes), SkToInt(fBudgetedBytes), byteUtilization,
123                 SkToInt(stats.fUnbudgetedSize), SkToInt(fHighWaterBytes));
124}
125
126#endif
127
128///////////////////////////////////////////////////////////////////////////////
129
130void GrResourceCache::changeTimestamp(uint32_t newTimestamp) { fTimestamp = newTimestamp; }
131
132///////////////////////////////////////////////////////////////////////////////
133// Code for the mock context. It's built on a mock GrGpu class that does nothing.
134////
135
136#include "GrBufferAllocPool.h"
137#include "GrInOrderDrawBuffer.h"
138#include "GrGpu.h"
139
140class GrPipeline;
141
142class MockGpu : public GrGpu {
143public:
144    MockGpu(GrContext* context) : INHERITED(context) { fCaps.reset(SkNEW(GrDrawTargetCaps)); }
145    ~MockGpu() override {}
146    bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig) const override {
147        return true;
148    }
149
150    bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
151                                   int left, int top,
152                                   int width, int height,
153                                   GrPixelConfig config,
154                                   size_t rowBytes) const override { return false; }
155    void buildProgramDesc(GrProgramDesc*,const GrPrimitiveProcessor&,
156                          const GrPipeline&,
157                          const GrBatchTracker&) const override {}
158
159    void discard(GrRenderTarget*) override {}
160
161    bool canCopySurface(const GrSurface* dst,
162                        const GrSurface* src,
163                        const SkIRect& srcRect,
164                        const SkIPoint& dstPoint) override { return false; };
165
166    bool copySurface(GrSurface* dst,
167                     GrSurface* src,
168                     const SkIRect& srcRect,
169                     const SkIPoint& dstPoint) override { return false; };
170
171    bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) override {
172        return false;
173    }
174
175private:
176    void onResetContext(uint32_t resetBits) override {}
177
178    GrTexture* onCreateTexture(const GrSurfaceDesc& desc, bool budgeted, const void* srcData,
179                               size_t rowBytes) override {
180        return NULL;
181    }
182
183    GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, bool budgeted,
184                                         const void* srcData) override {
185        return NULL;
186    }
187
188    GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) override { return NULL; }
189
190    GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) override {
191        return NULL;
192    }
193
194    GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) override { return NULL; }
195
196    GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) override { return NULL; }
197
198    void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color,
199                         bool canIgnoreRect) override {}
200
201    void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) override {}
202
203    void onDraw(const DrawArgs&, const GrDrawTarget::DrawInfo&) override {}
204
205    void onStencilPath(const GrPath* path, const StencilPathState& state) override {}
206
207    void onDrawPath(const DrawArgs&, const GrPath*, const GrStencilSettings&) override {}
208
209    void onDrawPaths(const DrawArgs&,
210                     const GrPathRange*,
211                     const void* indices,
212                     GrDrawTarget::PathIndexType,
213                     const float transformValues[],
214                     GrDrawTarget::PathTransformType,
215                     int count,
216                     const GrStencilSettings&) override {}
217
218    bool onReadPixels(GrRenderTarget* target,
219                      int left, int top, int width, int height,
220                      GrPixelConfig,
221                      void* buffer,
222                      size_t rowBytes) override {
223        return false;
224    }
225
226    bool onWriteTexturePixels(GrTexture* texture,
227                              int left, int top, int width, int height,
228                              GrPixelConfig config, const void* buffer,
229                              size_t rowBytes) override {
230        return false;
231    }
232
233    void onResolveRenderTarget(GrRenderTarget* target) override { return; }
234
235    bool createStencilBufferForRenderTarget(GrRenderTarget*, int width, int height) override {
236        return false;
237    }
238
239    bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) override {
240        return false;
241    }
242
243    void clearStencil(GrRenderTarget* target) override  {}
244
245    void didAddGpuTraceMarker() override {}
246
247    void didRemoveGpuTraceMarker() override {}
248
249    typedef GrGpu INHERITED;
250};
251
252GrContext* GrContext::CreateMockContext() {
253    GrContext* context = SkNEW_ARGS(GrContext, (Options()));
254
255    context->initMockContext();
256    return context;
257}
258
259void GrContext::initMockContext() {
260    SkASSERT(NULL == fGpu);
261    fGpu = SkNEW_ARGS(MockGpu, (this));
262    SkASSERT(fGpu);
263    this->initCommon();
264
265    // We delete these because we want to test the cache starting with zero resources. Also, none of
266    // these objects are required for any of tests that use this context. TODO: make stop allocating
267    // resources in the buffer pools.
268    SkDELETE(fDrawBuffer);
269    SkDELETE(fDrawBufferVBAllocPool);
270    SkDELETE(fDrawBufferIBAllocPool);
271
272    fDrawBuffer = NULL;
273    fDrawBufferVBAllocPool = NULL;
274    fDrawBufferIBAllocPool = NULL;
275}
276