1// Copyright 2008 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6//     * Redistributions of source code must retain the above copyright
7//       notice, this list of conditions and the following disclaimer.
8//     * Redistributions in binary form must reproduce the above
9//       copyright notice, this list of conditions and the following
10//       disclaimer in the documentation and/or other materials provided
11//       with the distribution.
12//     * Neither the name of Google Inc. nor the names of its
13//       contributors may be used to endorse or promote products derived
14//       from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28// Flags: --expose-debug-as debug --expose-gc --send-idle-notification
29
30// Get the Debug object exposed from the debug context global object.
31Debug = debug.Debug;
32
33Date();
34RegExp();
35
36// Count script types.
37var named_native_count = 0;
38var named_native_names = {};
39var extension_count = 0;
40var normal_count = 0;
41var scripts = Debug.scripts();
42for (i = 0; i < scripts.length; i++) {
43  if (scripts[i].type == Debug.ScriptType.Native) {
44    if (scripts[i].name) {
45      // TODO(1641): Remove check for equally named native scripts once the
46      // underlying issue is fixed.
47      if (!named_native_names[scripts[i].name]) {
48        named_native_names[scripts[i].name] = true;
49        named_native_count++;
50      }
51    }
52  } else if (scripts[i].type == Debug.ScriptType.Extension) {
53    extension_count++;
54  } else if (scripts[i].type == Debug.ScriptType.Normal) {
55    normal_count++;
56  } else {
57    assertUnreachable('Unexpected type ' + scripts[i].type);
58  }
59}
60
61// This has to be updated if the number of native scripts change.
62assertTrue(named_native_count == 26 || named_native_count == 27);
63// Only the 'gc' extension is loaded.
64assertEquals(1, extension_count);
65// This script and mjsunit.js has been loaded.  If using d8, d8 loads
66// a normal script during startup too.
67assertTrue(normal_count == 2 || normal_count == 3);
68
69// Test a builtins script.
70var math_script = Debug.findScript('native math.js');
71assertEquals('native math.js', math_script.name);
72assertEquals(Debug.ScriptType.Native, math_script.type);
73
74// Test a builtins delay loaded script.
75var date_delay_script = Debug.findScript('native date.js');
76assertEquals('native date.js', date_delay_script.name);
77assertEquals(Debug.ScriptType.Native, date_delay_script.type);
78
79// Test a debugger script.
80var debug_delay_script = Debug.findScript('native debug.js');
81assertEquals('native debug.js', debug_delay_script.name);
82assertEquals(Debug.ScriptType.Native, debug_delay_script.type);
83
84// Test an extension script.
85var extension_gc_script = Debug.findScript('v8/gc');
86if (extension_gc_script) {
87  assertEquals('v8/gc', extension_gc_script.name);
88  assertEquals(Debug.ScriptType.Extension, extension_gc_script.type);
89}
90
91// Test a normal script.
92var mjsunit_js_script = Debug.findScript(/mjsunit.js/);
93assertTrue(/mjsunit.js/.test(mjsunit_js_script.name));
94assertEquals(Debug.ScriptType.Normal, mjsunit_js_script.type);
95
96// Check a nonexistent script.
97var dummy_script = Debug.findScript('dummy.js');
98assertTrue(typeof dummy_script == 'undefined');
99