SurfaceMediaSource.h revision bdddc659a941afdb7f4958f582c6901c07246097
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACEMEDIASOURCE_H
18#define ANDROID_GUI_SURFACEMEDIASOURCE_H
19
20#include <gui/ISurfaceTexture.h>
21#include <gui/BufferQueue.h>
22
23#include <utils/threads.h>
24#include <utils/Vector.h>
25#include <media/stagefright/MediaSource.h>
26#include <media/stagefright/MediaBuffer.h>
27
28namespace android {
29// ----------------------------------------------------------------------------
30
31class IGraphicBufferAlloc;
32class String8;
33class GraphicBuffer;
34
35// ASSUMPTIONS
36// 1. SurfaceMediaSource is initialized with width*height which
37// can never change.  However, deqeueue buffer does not currently
38// enforce this as in BufferQueue, dequeue can be used by SurfaceTexture
39// which can modify the default width and heght.  Also neither the width
40// nor height can be 0.
41// 2. setSynchronousMode is never used (basically no one should call
42// setSynchronousMode(false)
43// 3. setCrop, setTransform, setScalingMode should never be used
44// 4. queueBuffer returns a filled buffer to the SurfaceMediaSource. In addition, a
45// timestamp must be provided for the buffer. The timestamp is in
46// nanoseconds, and must be monotonically increasing. Its other semantics
47// (zero point, etc) are client-dependent and should be documented by the
48// client.
49// 5. Once disconnected, SurfaceMediaSource can be reused (can not
50// connect again)
51// 6. Stop is a hard stop, the last few frames held by the encoder
52// may be dropped.  It is possible to wait for the buffers to be
53// returned (but not implemented)
54
55class SurfaceMediaSource : public MediaSource,
56                                public MediaBufferObserver,
57                                protected BufferQueue::ConsumerListener {
58public:
59    enum { MIN_UNDEQUEUED_BUFFERS = 4};
60
61    struct FrameAvailableListener : public virtual RefBase {
62        // onFrameAvailable() is called from queueBuffer() is the FIFO is
63        // empty. You can use SurfaceMediaSource::getQueuedCount() to
64        // figure out if there are more frames waiting.
65        // This is called without any lock held can be called concurrently by
66        // multiple threads.
67        virtual void onFrameAvailable() = 0;
68    };
69
70    SurfaceMediaSource(uint32_t bufferWidth, uint32_t bufferHeight);
71
72    virtual ~SurfaceMediaSource();
73
74    // For the MediaSource interface for use by StageFrightRecorder:
75    virtual status_t start(MetaData *params = NULL);
76
77    virtual status_t stop() { return reset(); }
78    virtual status_t read(
79            MediaBuffer **buffer, const ReadOptions *options = NULL);
80    virtual sp<MetaData> getFormat();
81
82    // Pass the metadata over to the buffer, call when you have the lock
83    void passMetadataBufferLocked(MediaBuffer **buffer);
84    bool checkBufferMatchesSlot(int slot, MediaBuffer *buffer);
85
86    // Get / Set the frame rate used for encoding. Default fps = 30
87    status_t setFrameRate(int32_t fps) ;
88    int32_t getFrameRate( ) const;
89
90    // The call for the StageFrightRecorder to tell us that
91    // it is done using the MediaBuffer data so that its state
92    // can be set to FREE for dequeuing
93    virtual void signalBufferReturned(MediaBuffer* buffer);
94    // end of MediaSource interface
95
96    // getTimestamp retrieves the timestamp associated with the image
97    // set by the most recent call to read()
98    //
99    // The timestamp is in nanoseconds, and is monotonically increasing. Its
100    // other semantics (zero point, etc) are source-dependent and should be
101    // documented by the source.
102    int64_t getTimestamp();
103
104    // setFrameAvailableListener sets the listener object that will be notified
105    // when a new frame becomes available.
106    void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
107
108    // getCurrentBuffer returns the buffer associated with the current image.
109    sp<GraphicBuffer> getCurrentBuffer() const;
110
111    // dump our state in a String
112    void dump(String8& result) const;
113    void dump(String8& result, const char* prefix, char* buffer,
114                                                    size_t SIZE) const;
115
116    // isMetaDataStoredInVideoBuffers tells the encoder whether we will
117    // pass metadata through the buffers. Currently, it is force set to true
118    bool isMetaDataStoredInVideoBuffers() const;
119
120    sp<BufferQueue> getBufferQueue() const { return mBufferQueue; }
121
122protected:
123
124    // Implementation of the BufferQueue::ConsumerListener interface.  These
125    // calls are used to notify the SurfaceTexture of asynchronous events in the
126    // BufferQueue.
127    virtual void onFrameAvailable();
128
129    // Used as a hook to BufferQueue::disconnect()
130    // This is called by the client side when it is done
131    // TODO: Currently, this also sets mStopped to true which
132    // is needed for unblocking the encoder which might be
133    // waiting to read more frames. So if on the client side,
134    // the same thread supplies the frames and also calls stop
135    // on the encoder, the client has to call disconnect before
136    // it calls stop.
137    // In the case of the camera,
138    // that need not be required since the thread supplying the
139    // frames is separate than the one calling stop.
140    virtual void onBuffersReleased();
141
142    static bool isExternalFormat(uint32_t format);
143
144private:
145    // mBufferQueue is the exchange point between the producer and
146    // this consumer
147    sp<BufferQueue> mBufferQueue;
148
149    // mBufferSlot caches GraphicBuffers from the buffer queue
150    sp<GraphicBuffer> mBufferSlot[BufferQueue::NUM_BUFFER_SLOTS];
151
152
153    // The permenent width and height of SMS buffers
154    int mWidth;
155    int mHeight;
156
157    // mCurrentSlot is the buffer slot index of the buffer that is currently
158    // being used by buffer consumer
159    // (e.g. StageFrightRecorder in the case of SurfaceMediaSource or GLTexture
160    // in the case of SurfaceTexture).
161    // It is initialized to INVALID_BUFFER_SLOT,
162    // indicating that no buffer slot is currently bound to the texture. Note,
163    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
164    // that no buffer is bound to the texture. A call to setBufferCount will
165    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
166    int mCurrentSlot;
167
168    // mCurrentBuf is the graphic buffer of the current slot to be used by
169    // buffer consumer. It's possible that this buffer is not associated
170    // with any buffer slot, so we must track it separately in order to
171    // properly use IGraphicBufferAlloc::freeAllGraphicBuffersExcept.
172    sp<GraphicBuffer> mCurrentBuf;
173
174    // mCurrentTimestamp is the timestamp for the current texture. It
175    // gets set to mLastQueuedTimestamp each time updateTexImage is called.
176    int64_t mCurrentTimestamp;
177
178    // mFrameAvailableListener is the listener object that will be called when a
179    // new frame becomes available. If it is not NULL it will be called from
180    // queueBuffer.
181    sp<FrameAvailableListener> mFrameAvailableListener;
182
183    // mMutex is the mutex used to prevent concurrent access to the member
184    // variables of SurfaceMediaSource objects. It must be locked whenever the
185    // member variables are accessed.
186    mutable Mutex mMutex;
187
188    ////////////////////////// For MediaSource
189    // Set to a default of 30 fps if not specified by the client side
190    int32_t mFrameRate;
191
192    // mStopped is a flag to check if the recording is going on
193    bool mStopped;
194
195    // mNumFramesReceived indicates the number of frames recieved from
196    // the client side
197    int mNumFramesReceived;
198    // mNumFramesEncoded indicates the number of frames passed on to the
199    // encoder
200    int mNumFramesEncoded;
201
202    // mFirstFrameTimestamp is the timestamp of the first received frame.
203    // It is used to offset the output timestamps so recording starts at time 0.
204    int64_t mFirstFrameTimestamp;
205    // mStartTimeNs is the start time passed into the source at start, used to
206    // offset timestamps.
207    int64_t mStartTimeNs;
208
209    // mFrameAvailableCondition condition used to indicate whether there
210    // is a frame available for dequeuing
211    Condition mFrameAvailableCondition;
212
213    status_t reset();
214
215    // Avoid copying and equating and default constructor
216    DISALLOW_IMPLICIT_CONSTRUCTORS(SurfaceMediaSource);
217};
218
219// ----------------------------------------------------------------------------
220}; // namespace android
221
222#endif // ANDROID_GUI_SURFACEMEDIASOURCE_H
223