AudioTrackShared.h revision f59497bd3c190e087202043de5450ef06e92b27d
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_AUDIO_TRACK_SHARED_H
18#define ANDROID_AUDIO_TRACK_SHARED_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <audio_utils/minifloat.h>
24#include <utils/threads.h>
25#include <utils/Log.h>
26#include <utils/RefBase.h>
27#include <audio_utils/roundup.h>
28#include <media/SingleStateQueue.h>
29
30namespace android {
31
32// ----------------------------------------------------------------------------
33
34// for audio_track_cblk_t::mFlags
35#define CBLK_UNDERRUN   0x01 // set by server immediately on output underrun, cleared by client
36#define CBLK_FORCEREADY 0x02 // set: track is considered ready immediately by AudioFlinger,
37                             // clear: track is ready when buffer full
38#define CBLK_INVALID    0x04 // track buffer invalidated by AudioFlinger, need to re-create
39#define CBLK_DISABLED   0x08 // output track disabled by AudioFlinger due to underrun,
40                             // need to re-start.  Unlike CBLK_UNDERRUN, this is not set
41                             // immediately, but only after a long string of underruns.
42// 0x10 unused
43#define CBLK_LOOP_CYCLE 0x20 // set by server each time a loop cycle other than final one completes
44#define CBLK_LOOP_FINAL 0x40 // set by server when the final loop cycle completes
45#define CBLK_BUFFER_END 0x80 // set by server when the position reaches end of buffer if not looping
46#define CBLK_OVERRUN   0x100 // set by server immediately on input overrun, cleared by client
47#define CBLK_INTERRUPT 0x200 // set by client on interrupt(), cleared by client in obtainBuffer()
48#define CBLK_STREAM_END_DONE 0x400 // set by server on render completion, cleared by client
49
50//EL_FIXME 20 seconds may not be enough and must be reconciled with new obtainBuffer implementation
51#define MAX_RUN_OFFLOADED_TIMEOUT_MS 20000 // assuming up to a maximum of 20 seconds of offloaded
52
53struct AudioTrackSharedStreaming {
54    // similar to NBAIO MonoPipe
55    // in continuously incrementing frame units, take modulo buffer size, which must be a power of 2
56    volatile int32_t mFront;    // read by consumer (output: server, input: client)
57    volatile int32_t mRear;     // written by producer (output: client, input: server)
58    volatile int32_t mFlush;    // incremented by client to indicate a request to flush;
59                                // server notices and discards all data between mFront and mRear
60    volatile uint32_t mUnderrunFrames;  // server increments for each unavailable but desired frame
61};
62
63// Represents a single state of an AudioTrack that was created in static mode (shared memory buffer
64// supplied by the client).  This state needs to be communicated from the client to server.  As this
65// state is too large to be updated atomically without a mutex, and mutexes aren't allowed here, the
66// state is wrapped by a SingleStateQueue.
67struct StaticAudioTrackState {
68    // Do not define constructors, destructors, or virtual methods as this is part of a
69    // union in shared memory and they will not get called properly.
70
71    // These fields should both be size_t, but since they are located in shared memory we
72    // force to 32-bit.  The client and server may have different typedefs for size_t.
73
74    // The state has a sequence counter to indicate whether changes are made to loop or position.
75    // The sequence counter also currently indicates whether loop or position is first depending
76    // on which is greater; it jumps by max(mLoopSequence, mPositionSequence) + 1.
77
78    uint32_t    mLoopStart;
79    uint32_t    mLoopEnd;
80    int32_t     mLoopCount;
81    uint32_t    mLoopSequence; // a sequence counter to indicate changes to loop
82    uint32_t    mPosition;
83    uint32_t    mPositionSequence; // a sequence counter to indicate changes to position
84};
85
86typedef SingleStateQueue<StaticAudioTrackState> StaticAudioTrackSingleStateQueue;
87
88struct StaticAudioTrackPosLoop {
89    // Do not define constructors, destructors, or virtual methods as this is part of a
90    // union in shared memory and will not get called properly.
91
92    // These fields should both be size_t, but since they are located in shared memory we
93    // force to 32-bit.  The client and server may have different typedefs for size_t.
94
95    // This struct information is stored in a single state queue to communicate the
96    // static AudioTrack server state to the client while data is consumed.
97    // It is smaller than StaticAudioTrackState to prevent unnecessary information from
98    // being sent.
99
100    uint32_t mBufferPosition;
101    int32_t  mLoopCount;
102};
103
104typedef SingleStateQueue<StaticAudioTrackPosLoop> StaticAudioTrackPosLoopQueue;
105
106struct AudioTrackSharedStatic {
107    // client requests to the server for loop or position changes.
108    StaticAudioTrackSingleStateQueue::Shared
109                    mSingleStateQueue;
110    // position info updated asynchronously by server and read by client,
111    // "for entertainment purposes only"
112    StaticAudioTrackPosLoopQueue::Shared
113                    mPosLoopQueue;
114};
115
116// ----------------------------------------------------------------------------
117
118// Important: do not add any virtual methods, including ~
119struct audio_track_cblk_t
120{
121                // Since the control block is always located in shared memory, this constructor
122                // is only used for placement new().  It is never used for regular new() or stack.
123                            audio_track_cblk_t();
124                /*virtual*/ ~audio_track_cblk_t() { }
125
126                friend class Proxy;
127                friend class ClientProxy;
128                friend class AudioTrackClientProxy;
129                friend class AudioRecordClientProxy;
130                friend class ServerProxy;
131                friend class AudioTrackServerProxy;
132                friend class AudioRecordServerProxy;
133
134    // The data members are grouped so that members accessed frequently and in the same context
135    // are in the same line of data cache.
136
137                uint32_t    mServer;    // Number of filled frames consumed by server (mIsOut),
138                                        // or filled frames provided by server (!mIsOut).
139                                        // It is updated asynchronously by server without a barrier.
140                                        // The value should be used
141                                        // "for entertainment purposes only",
142                                        // which means don't make important decisions based on it.
143
144                uint32_t    mPad1;      // unused
145
146    volatile    int32_t     mFutex;     // event flag: down (P) by client,
147                                        // up (V) by server or binderDied() or interrupt()
148#define CBLK_FUTEX_WAKE 1               // if event flag bit is set, then a deferred wake is pending
149
150private:
151
152                // This field should be a size_t, but since it is located in shared memory we
153                // force to 32-bit.  The client and server may have different typedefs for size_t.
154                uint32_t    mMinimum;       // server wakes up client if available >= mMinimum
155
156                // Stereo gains for AudioTrack only, not used by AudioRecord.
157                gain_minifloat_packed_t mVolumeLR;
158
159                uint32_t    mSampleRate;    // AudioTrack only: client's requested sample rate in Hz
160                                            // or 0 == default. Write-only client, read-only server.
161
162                // client write-only, server read-only
163                uint16_t    mSendLevel;      // Fixed point U4.12 so 0x1000 means 1.0
164
165                uint16_t    mPad2;           // unused
166
167public:
168
169    volatile    int32_t     mFlags;         // combinations of CBLK_*
170
171                // Cache line boundary (32 bytes)
172
173public:
174                union {
175                    AudioTrackSharedStreaming   mStreaming;
176                    AudioTrackSharedStatic      mStatic;
177                    int                         mAlign[8];
178                } u;
179
180                // Cache line boundary (32 bytes)
181};
182
183// ----------------------------------------------------------------------------
184
185// Proxy for shared memory control block, to isolate callers from needing to know the details.
186// There is exactly one ClientProxy and one ServerProxy per shared memory control block.
187// The proxies are located in normal memory, and are not multi-thread safe within a given side.
188class Proxy : public RefBase {
189protected:
190    Proxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, size_t frameSize, bool isOut,
191            bool clientInServer);
192    virtual ~Proxy() { }
193
194public:
195    struct Buffer {
196        size_t  mFrameCount;            // number of frames available in this buffer
197        void*   mRaw;                   // pointer to first frame
198        size_t  mNonContig;             // number of additional non-contiguous frames available
199    };
200
201protected:
202    // These refer to shared memory, and are virtual addresses with respect to the current process.
203    // They may have different virtual addresses within the other process.
204    audio_track_cblk_t* const   mCblk;  // the control block
205    void* const     mBuffers;           // starting address of buffers
206
207    const size_t    mFrameCount;        // not necessarily a power of 2
208    const size_t    mFrameSize;         // in bytes
209    const size_t    mFrameCountP2;      // mFrameCount rounded to power of 2, streaming mode
210    const bool      mIsOut;             // true for AudioTrack, false for AudioRecord
211    const bool      mClientInServer;    // true for OutputTrack, false for AudioTrack & AudioRecord
212    bool            mIsShutdown;        // latch set to true when shared memory corruption detected
213    size_t          mUnreleased;        // unreleased frames remaining from most recent obtainBuffer
214};
215
216// ----------------------------------------------------------------------------
217
218// Proxy seen by AudioTrack client and AudioRecord client
219class ClientProxy : public Proxy {
220public:
221    ClientProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, size_t frameSize,
222            bool isOut, bool clientInServer);
223    virtual ~ClientProxy() { }
224
225    static const struct timespec kForever;
226    static const struct timespec kNonBlocking;
227
228    // Obtain a buffer with filled frames (reading) or empty frames (writing).
229    // It is permitted to call obtainBuffer() multiple times in succession, without any intervening
230    // calls to releaseBuffer().  In that case, the final obtainBuffer() is the one that effectively
231    // sets or extends the unreleased frame count.
232    // On entry:
233    //  buffer->mFrameCount should be initialized to maximum number of desired frames,
234    //      which must be > 0.
235    //  buffer->mNonContig is unused.
236    //  buffer->mRaw is unused.
237    //  requested is the requested timeout in local monotonic delta time units:
238    //      NULL or &kNonBlocking means non-blocking (zero timeout).
239    //      &kForever means block forever (infinite timeout).
240    //      Other values mean a specific timeout in local monotonic delta time units.
241    //  elapsed is a pointer to a location that will hold the total local monotonic time that
242    //      elapsed while blocked, or NULL if not needed.
243    // On exit:
244    //  buffer->mFrameCount has the actual number of contiguous available frames,
245    //      which is always 0 when the return status != NO_ERROR.
246    //  buffer->mNonContig is the number of additional non-contiguous available frames.
247    //  buffer->mRaw is a pointer to the first available frame,
248    //      or NULL when buffer->mFrameCount == 0.
249    // The return status is one of:
250    //  NO_ERROR    Success, buffer->mFrameCount > 0.
251    //  WOULD_BLOCK Non-blocking mode and no frames are available.
252    //  TIMED_OUT   Timeout occurred before any frames became available.
253    //              This can happen even for infinite timeout, due to a spurious wakeup.
254    //              In this case, the caller should investigate and then re-try as appropriate.
255    //  DEAD_OBJECT Server has died or invalidated, caller should destroy this proxy and re-create.
256    //  -EINTR      Call has been interrupted.  Look around to see why, and then perhaps try again.
257    //  NO_INIT     Shared memory is corrupt.
258    // Assertion failure on entry, if buffer == NULL or buffer->mFrameCount == 0.
259    status_t    obtainBuffer(Buffer* buffer, const struct timespec *requested = NULL,
260            struct timespec *elapsed = NULL);
261
262    // Release (some of) the frames last obtained.
263    // On entry, buffer->mFrameCount should have the number of frames to release,
264    // which must (cumulatively) be <= the number of frames last obtained but not yet released.
265    // buffer->mRaw is ignored, but is normally same pointer returned by last obtainBuffer().
266    // It is permitted to call releaseBuffer() multiple times to release the frames in chunks.
267    // On exit:
268    //  buffer->mFrameCount is zero.
269    //  buffer->mRaw is NULL.
270    void        releaseBuffer(Buffer* buffer);
271
272    // Call after detecting server's death
273    void        binderDied();
274
275    // Call to force an obtainBuffer() to return quickly with -EINTR
276    void        interrupt();
277
278    size_t      getPosition() {
279        return mEpoch + mCblk->mServer;
280    }
281
282    void        setEpoch(size_t epoch) {
283        mEpoch = epoch;
284    }
285
286    void        setMinimum(size_t minimum) {
287        // This can only happen on a 64-bit client
288        if (minimum > UINT32_MAX) {
289            minimum = UINT32_MAX;
290        }
291        mCblk->mMinimum = (uint32_t) minimum;
292    }
293
294    // Return the number of frames that would need to be obtained and released
295    // in order for the client to be aligned at start of buffer
296    virtual size_t  getMisalignment();
297
298    size_t      getEpoch() const {
299        return mEpoch;
300    }
301
302    size_t      getFramesFilled();
303
304private:
305    size_t      mEpoch;
306};
307
308// ----------------------------------------------------------------------------
309
310// Proxy used by AudioTrack client, which also includes AudioFlinger::PlaybackThread::OutputTrack
311class AudioTrackClientProxy : public ClientProxy {
312public:
313    AudioTrackClientProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount,
314            size_t frameSize, bool clientInServer = false)
315        : ClientProxy(cblk, buffers, frameCount, frameSize, true /*isOut*/,
316          clientInServer) { }
317    virtual ~AudioTrackClientProxy() { }
318
319    // No barriers on the following operations, so the ordering of loads/stores
320    // with respect to other parameters is UNPREDICTABLE. That's considered safe.
321
322    // caller must limit to 0.0 <= sendLevel <= 1.0
323    void        setSendLevel(float sendLevel) {
324        mCblk->mSendLevel = uint16_t(sendLevel * 0x1000);
325    }
326
327    // set stereo gains
328    void        setVolumeLR(gain_minifloat_packed_t volumeLR) {
329        mCblk->mVolumeLR = volumeLR;
330    }
331
332    void        setSampleRate(uint32_t sampleRate) {
333        mCblk->mSampleRate = sampleRate;
334    }
335
336    virtual void flush();
337
338    virtual uint32_t    getUnderrunFrames() const {
339        return mCblk->u.mStreaming.mUnderrunFrames;
340    }
341
342    bool        clearStreamEndDone();   // and return previous value
343
344    bool        getStreamEndDone() const;
345
346    status_t    waitStreamEndDone(const struct timespec *requested);
347};
348
349class StaticAudioTrackClientProxy : public AudioTrackClientProxy {
350public:
351    StaticAudioTrackClientProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount,
352            size_t frameSize);
353    virtual ~StaticAudioTrackClientProxy() { }
354
355    virtual void    flush();
356
357#define MIN_LOOP    16  // minimum length of each loop iteration in frames
358
359            // setLoop(), setBufferPosition(), and setBufferPositionAndLoop() set the
360            // static buffer position and looping parameters.  These commands are not
361            // synchronous (they do not wait or block); instead they take effect at the
362            // next buffer data read from the server side. However, the client side
363            // getters will read a cached version of the position and loop variables
364            // until the setting takes effect.
365            //
366            // setBufferPositionAndLoop() is equivalent to calling, in order, setLoop() and
367            // setBufferPosition().
368            //
369            // The functions should not be relied upon to do parameter or state checking.
370            // That is done at the AudioTrack level.
371
372            void    setLoop(size_t loopStart, size_t loopEnd, int loopCount);
373            void    setBufferPosition(size_t position);
374            void    setBufferPositionAndLoop(size_t position, size_t loopStart, size_t loopEnd,
375                                             int loopCount);
376            size_t  getBufferPosition();
377                    // getBufferPositionAndLoopCount() provides the proper snapshot of
378                    // position and loopCount together.
379            void    getBufferPositionAndLoopCount(size_t *position, int *loopCount);
380
381    virtual size_t  getMisalignment() {
382        return 0;
383    }
384
385    virtual uint32_t    getUnderrunFrames() const {
386        return 0;
387    }
388
389private:
390    StaticAudioTrackSingleStateQueue::Mutator   mMutator;
391    StaticAudioTrackPosLoopQueue::Observer      mPosLoopObserver;
392                        StaticAudioTrackState   mState;   // last communicated state to server
393                        StaticAudioTrackPosLoop mPosLoop; // snapshot of position and loop.
394};
395
396// ----------------------------------------------------------------------------
397
398// Proxy used by AudioRecord client
399class AudioRecordClientProxy : public ClientProxy {
400public:
401    AudioRecordClientProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount,
402            size_t frameSize)
403        : ClientProxy(cblk, buffers, frameCount, frameSize,
404            false /*isOut*/, false /*clientInServer*/) { }
405    ~AudioRecordClientProxy() { }
406};
407
408// ----------------------------------------------------------------------------
409
410// Proxy used by AudioFlinger server
411class ServerProxy : public Proxy {
412protected:
413    ServerProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, size_t frameSize,
414            bool isOut, bool clientInServer);
415public:
416    virtual ~ServerProxy() { }
417
418    // Obtain a buffer with filled frames (writing) or empty frames (reading).
419    // It is permitted to call obtainBuffer() multiple times in succession, without any intervening
420    // calls to releaseBuffer().  In that case, the final obtainBuffer() is the one that effectively
421    // sets or extends the unreleased frame count.
422    // Always non-blocking.
423    // On entry:
424    //  buffer->mFrameCount should be initialized to maximum number of desired frames,
425    //      which must be > 0.
426    //  buffer->mNonContig is unused.
427    //  buffer->mRaw is unused.
428    //  ackFlush is true iff being called from Track::start to acknowledge a pending flush.
429    // On exit:
430    //  buffer->mFrameCount has the actual number of contiguous available frames,
431    //      which is always 0 when the return status != NO_ERROR.
432    //  buffer->mNonContig is the number of additional non-contiguous available frames.
433    //  buffer->mRaw is a pointer to the first available frame,
434    //      or NULL when buffer->mFrameCount == 0.
435    // The return status is one of:
436    //  NO_ERROR    Success, buffer->mFrameCount > 0.
437    //  WOULD_BLOCK No frames are available.
438    //  NO_INIT     Shared memory is corrupt.
439    virtual status_t    obtainBuffer(Buffer* buffer, bool ackFlush = false);
440
441    // Release (some of) the frames last obtained.
442    // On entry, buffer->mFrameCount should have the number of frames to release,
443    // which must (cumulatively) be <= the number of frames last obtained but not yet released.
444    // It is permitted to call releaseBuffer() multiple times to release the frames in chunks.
445    // buffer->mRaw is ignored, but is normally same pointer returned by last obtainBuffer().
446    // On exit:
447    //  buffer->mFrameCount is zero.
448    //  buffer->mRaw is NULL.
449    virtual void        releaseBuffer(Buffer* buffer);
450
451protected:
452    size_t      mAvailToClient; // estimated frames available to client prior to releaseBuffer()
453    int32_t     mFlush;         // our copy of cblk->u.mStreaming.mFlush, for streaming output only
454};
455
456// Proxy used by AudioFlinger for servicing AudioTrack
457class AudioTrackServerProxy : public ServerProxy {
458public:
459    AudioTrackServerProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount,
460            size_t frameSize, bool clientInServer = false, uint32_t sampleRate = 0)
461        : ServerProxy(cblk, buffers, frameCount, frameSize, true /*isOut*/, clientInServer) {
462        mCblk->mSampleRate = sampleRate;
463    }
464protected:
465    virtual ~AudioTrackServerProxy() { }
466
467public:
468    // return value of these methods must be validated by the caller
469    uint32_t    getSampleRate() const { return mCblk->mSampleRate; }
470    uint16_t    getSendLevel_U4_12() const { return mCblk->mSendLevel; }
471    gain_minifloat_packed_t getVolumeLR() const { return mCblk->mVolumeLR; }
472
473    // estimated total number of filled frames available to server to read,
474    // which may include non-contiguous frames
475    virtual size_t      framesReady();
476
477    // Currently AudioFlinger will call framesReady() for a fast track from two threads:
478    // FastMixer thread, and normal mixer thread.  This is dangerous, as the proxy is intended
479    // to be called from at most one thread of server, and one thread of client.
480    // As a temporary workaround, this method informs the proxy implementation that it
481    // should avoid doing a state queue poll from within framesReady().
482    // FIXME Change AudioFlinger to not call framesReady() from normal mixer thread.
483    virtual void        framesReadyIsCalledByMultipleThreads() { }
484
485    bool     setStreamEndDone();    // and return previous value
486
487    // Add to the tally of underrun frames, and inform client of underrun
488    virtual void        tallyUnderrunFrames(uint32_t frameCount);
489
490    // Return the total number of frames which AudioFlinger desired but were unavailable,
491    // and thus which resulted in an underrun.
492    virtual uint32_t    getUnderrunFrames() const { return mCblk->u.mStreaming.mUnderrunFrames; }
493
494    // Return the total number of frames that AudioFlinger has obtained and released
495    virtual size_t      framesReleased() const { return mCblk->mServer; }
496};
497
498class StaticAudioTrackServerProxy : public AudioTrackServerProxy {
499public:
500    StaticAudioTrackServerProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount,
501            size_t frameSize);
502protected:
503    virtual ~StaticAudioTrackServerProxy() { }
504
505public:
506    virtual size_t      framesReady();
507    virtual void        framesReadyIsCalledByMultipleThreads();
508    virtual status_t    obtainBuffer(Buffer* buffer, bool ackFlush);
509    virtual void        releaseBuffer(Buffer* buffer);
510    virtual void        tallyUnderrunFrames(uint32_t frameCount);
511    virtual uint32_t    getUnderrunFrames() const { return 0; }
512
513private:
514    status_t            updateStateWithLoop(StaticAudioTrackState *localState,
515                                            const StaticAudioTrackState &update) const;
516    status_t            updateStateWithPosition(StaticAudioTrackState *localState,
517                                                const StaticAudioTrackState &update) const;
518    ssize_t             pollPosition(); // poll for state queue update, and return current position
519    StaticAudioTrackSingleStateQueue::Observer  mObserver;
520    StaticAudioTrackPosLoopQueue::Mutator       mPosLoopMutator;
521    size_t              mFramesReadySafe; // Assuming size_t read/writes are atomic on 32 / 64 bit
522                                          // processors, this is a thread-safe version of
523                                          // mFramesReady.
524    int64_t             mFramesReady;     // The number of frames ready in the static buffer
525                                          // including loops.  This is 64 bits since loop mode
526                                          // can cause a track to appear to have a large number
527                                          // of frames. INT64_MAX means an infinite loop.
528    bool                mFramesReadyIsCalledByMultipleThreads;
529    StaticAudioTrackState mState;         // Server side state. Any updates from client must be
530                                          // passed by the mObserver SingleStateQueue.
531};
532
533// Proxy used by AudioFlinger for servicing AudioRecord
534class AudioRecordServerProxy : public ServerProxy {
535public:
536    AudioRecordServerProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount,
537            size_t frameSize, bool clientInServer)
538        : ServerProxy(cblk, buffers, frameCount, frameSize, false /*isOut*/, clientInServer) { }
539protected:
540    virtual ~AudioRecordServerProxy() { }
541};
542
543// ----------------------------------------------------------------------------
544
545}; // namespace android
546
547#endif // ANDROID_AUDIO_TRACK_SHARED_H
548