GraphicBufferSource.cpp revision 5572b3afe3e63110ef9e6d228112ca7cbfac866b
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "GraphicBufferSource"
18//#define LOG_NDEBUG 0
19#include <utils/Log.h>
20
21#include "GraphicBufferSource.h"
22
23#include <OMX_Core.h>
24#include <media/stagefright/foundation/ADebug.h>
25#include <media/stagefright/foundation/AMessage.h>
26
27#include <media/hardware/MetadataBufferType.h>
28#include <ui/GraphicBuffer.h>
29
30namespace android {
31
32static const bool EXTRA_CHECK = true;
33
34
35GraphicBufferSource::GraphicBufferSource(OMXNodeInstance* nodeInstance,
36        uint32_t bufferWidth, uint32_t bufferHeight, uint32_t bufferCount) :
37    mInitCheck(UNKNOWN_ERROR),
38    mNodeInstance(nodeInstance),
39    mExecuting(false),
40    mSuspended(false),
41    mNumFramesAvailable(0),
42    mEndOfStream(false),
43    mEndOfStreamSent(false),
44    mRepeatAfterUs(-1ll),
45    mRepeatLastFrameGeneration(0),
46    mLatestSubmittedBufferId(-1),
47    mLatestSubmittedBufferFrameNum(0),
48    mLatestSubmittedBufferUseCount(0),
49    mRepeatBufferDeferred(false) {
50
51    ALOGV("GraphicBufferSource w=%u h=%u c=%u",
52            bufferWidth, bufferHeight, bufferCount);
53
54    if (bufferWidth == 0 || bufferHeight == 0) {
55        ALOGE("Invalid dimensions %ux%u", bufferWidth, bufferHeight);
56        mInitCheck = BAD_VALUE;
57        return;
58    }
59
60    String8 name("GraphicBufferSource");
61
62    mBufferQueue = new BufferQueue();
63    mBufferQueue->setConsumerName(name);
64    mBufferQueue->setDefaultBufferSize(bufferWidth, bufferHeight);
65    mBufferQueue->setConsumerUsageBits(GRALLOC_USAGE_HW_VIDEO_ENCODER |
66            GRALLOC_USAGE_HW_TEXTURE);
67
68    mInitCheck = mBufferQueue->setMaxAcquiredBufferCount(bufferCount);
69    if (mInitCheck != NO_ERROR) {
70        ALOGE("Unable to set BQ max acquired buffer count to %u: %d",
71                bufferCount, mInitCheck);
72        return;
73    }
74
75    // Note that we can't create an sp<...>(this) in a ctor that will not keep a
76    // reference once the ctor ends, as that would cause the refcount of 'this'
77    // dropping to 0 at the end of the ctor.  Since all we need is a wp<...>
78    // that's what we create.
79    wp<BufferQueue::ConsumerListener> listener = static_cast<BufferQueue::ConsumerListener*>(this);
80    sp<BufferQueue::ProxyConsumerListener> proxy = new BufferQueue::ProxyConsumerListener(listener);
81
82    mInitCheck = mBufferQueue->consumerConnect(proxy, false);
83    if (mInitCheck != NO_ERROR) {
84        ALOGE("Error connecting to BufferQueue: %s (%d)",
85                strerror(-mInitCheck), mInitCheck);
86        return;
87    }
88
89    CHECK(mInitCheck == NO_ERROR);
90}
91
92GraphicBufferSource::~GraphicBufferSource() {
93    ALOGV("~GraphicBufferSource");
94    if (mBufferQueue != NULL) {
95        status_t err = mBufferQueue->consumerDisconnect();
96        if (err != NO_ERROR) {
97            ALOGW("consumerDisconnect failed: %d", err);
98        }
99    }
100}
101
102void GraphicBufferSource::omxExecuting() {
103    Mutex::Autolock autoLock(mMutex);
104    ALOGV("--> executing; avail=%d, codec vec size=%zd",
105            mNumFramesAvailable, mCodecBuffers.size());
106    CHECK(!mExecuting);
107    mExecuting = true;
108
109    // Start by loading up as many buffers as possible.  We want to do this,
110    // rather than just submit the first buffer, to avoid a degenerate case:
111    // if all BQ buffers arrive before we start executing, and we only submit
112    // one here, the other BQ buffers will just sit until we get notified
113    // that the codec buffer has been released.  We'd then acquire and
114    // submit a single additional buffer, repeatedly, never using more than
115    // one codec buffer simultaneously.  (We could instead try to submit
116    // all BQ buffers whenever any codec buffer is freed, but if we get the
117    // initial conditions right that will never be useful.)
118    while (mNumFramesAvailable) {
119        if (!fillCodecBuffer_l()) {
120            ALOGV("stop load with frames available (codecAvail=%d)",
121                    isCodecBufferAvailable_l());
122            break;
123        }
124    }
125
126    ALOGV("done loading initial frames, avail=%d", mNumFramesAvailable);
127
128    // If EOS has already been signaled, and there are no more frames to
129    // submit, try to send EOS now as well.
130    if (mEndOfStream && mNumFramesAvailable == 0) {
131        submitEndOfInputStream_l();
132    }
133
134    if (mRepeatAfterUs > 0ll && mLooper == NULL) {
135        mReflector = new AHandlerReflector<GraphicBufferSource>(this);
136
137        mLooper = new ALooper;
138        mLooper->registerHandler(mReflector);
139        mLooper->start();
140
141        if (mLatestSubmittedBufferId >= 0) {
142            sp<AMessage> msg =
143                new AMessage(kWhatRepeatLastFrame, mReflector->id());
144
145            msg->setInt32("generation", ++mRepeatLastFrameGeneration);
146            msg->post(mRepeatAfterUs);
147        }
148    }
149}
150
151void GraphicBufferSource::omxLoaded(){
152    Mutex::Autolock autoLock(mMutex);
153    if (!mExecuting) {
154        // This can happen if something failed very early.
155        ALOGW("Dropped back down to Loaded without Executing");
156    }
157
158    if (mLooper != NULL) {
159        mLooper->unregisterHandler(mReflector->id());
160        mReflector.clear();
161
162        mLooper->stop();
163        mLooper.clear();
164    }
165
166    ALOGV("--> loaded; avail=%d eos=%d eosSent=%d",
167            mNumFramesAvailable, mEndOfStream, mEndOfStreamSent);
168
169    // Codec is no longer executing.  Discard all codec-related state.
170    mCodecBuffers.clear();
171    // TODO: scan mCodecBuffers to verify that all mGraphicBuffer entries
172    //       are null; complain if not
173
174    mExecuting = false;
175}
176
177void GraphicBufferSource::addCodecBuffer(OMX_BUFFERHEADERTYPE* header) {
178    Mutex::Autolock autoLock(mMutex);
179
180    if (mExecuting) {
181        // This should never happen -- buffers can only be allocated when
182        // transitioning from "loaded" to "idle".
183        ALOGE("addCodecBuffer: buffer added while executing");
184        return;
185    }
186
187    ALOGV("addCodecBuffer h=%p size=%lu p=%p",
188            header, header->nAllocLen, header->pBuffer);
189    CodecBuffer codecBuffer;
190    codecBuffer.mHeader = header;
191    mCodecBuffers.add(codecBuffer);
192}
193
194void GraphicBufferSource::codecBufferEmptied(OMX_BUFFERHEADERTYPE* header) {
195    Mutex::Autolock autoLock(mMutex);
196
197    CHECK(mExecuting);  // could this happen if app stop()s early?
198
199    int cbi = findMatchingCodecBuffer_l(header);
200    if (cbi < 0) {
201        // This should never happen.
202        ALOGE("codecBufferEmptied: buffer not recognized (h=%p)", header);
203        return;
204    }
205
206    ALOGV("codecBufferEmptied h=%p size=%lu filled=%lu p=%p",
207            header, header->nAllocLen, header->nFilledLen,
208            header->pBuffer);
209    CodecBuffer& codecBuffer(mCodecBuffers.editItemAt(cbi));
210
211    // header->nFilledLen may not be the original value, so we can't compare
212    // that to zero to see of this was the EOS buffer.  Instead we just
213    // see if the GraphicBuffer reference was null, which should only ever
214    // happen for EOS.
215    if (codecBuffer.mGraphicBuffer == NULL) {
216        if (!(mEndOfStream && mEndOfStreamSent)) {
217            // This can happen when broken code sends us the same buffer
218            // twice in a row.
219            ALOGE("ERROR: codecBufferEmptied on non-EOS null buffer "
220                    "(buffer emptied twice?)");
221        }
222        // No GraphicBuffer to deal with, no additional input or output is
223        // expected, so just return.
224        return;
225    }
226
227    if (EXTRA_CHECK) {
228        // Pull the graphic buffer handle back out of the buffer, and confirm
229        // that it matches expectations.
230        OMX_U8* data = header->pBuffer;
231        buffer_handle_t bufferHandle;
232        memcpy(&bufferHandle, data + 4, sizeof(buffer_handle_t));
233        if (bufferHandle != codecBuffer.mGraphicBuffer->handle) {
234            // should never happen
235            ALOGE("codecBufferEmptied: buffer's handle is %p, expected %p",
236                    bufferHandle, codecBuffer.mGraphicBuffer->handle);
237            CHECK(!"codecBufferEmptied: mismatched buffer");
238        }
239    }
240
241    // Find matching entry in our cached copy of the BufferQueue slots.
242    // If we find a match, release that slot.  If we don't, the BufferQueue
243    // has dropped that GraphicBuffer, and there's nothing for us to release.
244    int id = codecBuffer.mBuf;
245    if (mBufferSlot[id] != NULL &&
246        mBufferSlot[id]->handle == codecBuffer.mGraphicBuffer->handle) {
247        ALOGV("cbi %d matches bq slot %d, handle=%p",
248                cbi, id, mBufferSlot[id]->handle);
249
250        if (id == mLatestSubmittedBufferId) {
251            CHECK_GT(mLatestSubmittedBufferUseCount--, 0);
252        } else {
253            mBufferQueue->releaseBuffer(id, codecBuffer.mFrameNumber,
254                    EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE);
255        }
256    } else {
257        ALOGV("codecBufferEmptied: no match for emptied buffer in cbi %d",
258                cbi);
259    }
260
261    // Mark the codec buffer as available by clearing the GraphicBuffer ref.
262    codecBuffer.mGraphicBuffer = NULL;
263
264    if (mNumFramesAvailable) {
265        // Fill this codec buffer.
266        CHECK(!mEndOfStreamSent);
267        ALOGV("buffer freed, %d frames avail (eos=%d)",
268                mNumFramesAvailable, mEndOfStream);
269        fillCodecBuffer_l();
270    } else if (mEndOfStream) {
271        // No frames available, but EOS is pending, so use this buffer to
272        // send that.
273        ALOGV("buffer freed, EOS pending");
274        submitEndOfInputStream_l();
275    } else if (mRepeatBufferDeferred) {
276        bool success = repeatLatestSubmittedBuffer_l();
277        if (success) {
278            ALOGV("deferred repeatLatestSubmittedBuffer_l SUCCESS");
279        } else {
280            ALOGV("deferred repeatLatestSubmittedBuffer_l FAILURE");
281        }
282        mRepeatBufferDeferred = false;
283    }
284
285    return;
286}
287
288void GraphicBufferSource::suspend(bool suspend) {
289    Mutex::Autolock autoLock(mMutex);
290
291    if (suspend) {
292        mSuspended = true;
293
294        while (mNumFramesAvailable > 0) {
295            BufferQueue::BufferItem item;
296            status_t err = mBufferQueue->acquireBuffer(&item, 0);
297
298            if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
299                // shouldn't happen.
300                ALOGW("suspend: frame was not available");
301                break;
302            } else if (err != OK) {
303                ALOGW("suspend: acquireBuffer returned err=%d", err);
304                break;
305            }
306
307            --mNumFramesAvailable;
308
309            mBufferQueue->releaseBuffer(item.mBuf, item.mFrameNumber,
310                    EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, item.mFence);
311        }
312        return;
313    }
314
315    mSuspended = false;
316
317    if (mExecuting && mNumFramesAvailable == 0 && mRepeatBufferDeferred) {
318        if (repeatLatestSubmittedBuffer_l()) {
319            ALOGV("suspend/deferred repeatLatestSubmittedBuffer_l SUCCESS");
320
321            mRepeatBufferDeferred = false;
322        } else {
323            ALOGV("suspend/deferred repeatLatestSubmittedBuffer_l FAILURE");
324        }
325    }
326}
327
328bool GraphicBufferSource::fillCodecBuffer_l() {
329    CHECK(mExecuting && mNumFramesAvailable > 0);
330
331    if (mSuspended) {
332        return false;
333    }
334
335    int cbi = findAvailableCodecBuffer_l();
336    if (cbi < 0) {
337        // No buffers available, bail.
338        ALOGV("fillCodecBuffer_l: no codec buffers, avail now %d",
339                mNumFramesAvailable);
340        return false;
341    }
342
343    ALOGV("fillCodecBuffer_l: acquiring buffer, avail=%d",
344            mNumFramesAvailable);
345    BufferQueue::BufferItem item;
346    status_t err = mBufferQueue->acquireBuffer(&item, 0);
347    if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
348        // shouldn't happen
349        ALOGW("fillCodecBuffer_l: frame was not available");
350        return false;
351    } else if (err != OK) {
352        // now what? fake end-of-stream?
353        ALOGW("fillCodecBuffer_l: acquireBuffer returned err=%d", err);
354        return false;
355    }
356
357    mNumFramesAvailable--;
358
359    // Wait for it to become available.
360    err = item.mFence->waitForever("GraphicBufferSource::fillCodecBuffer_l");
361    if (err != OK) {
362        ALOGW("failed to wait for buffer fence: %d", err);
363        // keep going
364    }
365
366    // If this is the first time we're seeing this buffer, add it to our
367    // slot table.
368    if (item.mGraphicBuffer != NULL) {
369        ALOGV("fillCodecBuffer_l: setting mBufferSlot %d", item.mBuf);
370        mBufferSlot[item.mBuf] = item.mGraphicBuffer;
371    }
372
373    err = submitBuffer_l(item, cbi);
374    if (err != OK) {
375        ALOGV("submitBuffer_l failed, releasing bq buf %d", item.mBuf);
376        mBufferQueue->releaseBuffer(item.mBuf, item.mFrameNumber,
377                EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE);
378    } else {
379        ALOGV("buffer submitted (bq %d, cbi %d)", item.mBuf, cbi);
380        setLatestSubmittedBuffer_l(item);
381    }
382
383    return true;
384}
385
386bool GraphicBufferSource::repeatLatestSubmittedBuffer_l() {
387    CHECK(mExecuting && mNumFramesAvailable == 0);
388
389    if (mLatestSubmittedBufferId < 0 || mSuspended) {
390        return false;
391    }
392    if (mBufferSlot[mLatestSubmittedBufferId] == NULL) {
393        // This can happen if the remote side disconnects, causing
394        // onBuffersReleased() to NULL out our copy of the slots.  The
395        // buffer is gone, so we have nothing to show.
396        //
397        // To be on the safe side we try to release the buffer.
398        ALOGD("repeatLatestSubmittedBuffer_l: slot was NULL");
399        mBufferQueue->releaseBuffer(
400                mLatestSubmittedBufferId,
401                mLatestSubmittedBufferFrameNum,
402                EGL_NO_DISPLAY,
403                EGL_NO_SYNC_KHR,
404                Fence::NO_FENCE);
405        mLatestSubmittedBufferId = -1;
406        mLatestSubmittedBufferFrameNum = 0;
407        return false;
408    }
409
410    int cbi = findAvailableCodecBuffer_l();
411    if (cbi < 0) {
412        // No buffers available, bail.
413        ALOGV("repeatLatestSubmittedBuffer_l: no codec buffers.");
414        return false;
415    }
416
417    BufferQueue::BufferItem item;
418    item.mBuf = mLatestSubmittedBufferId;
419    item.mFrameNumber = mLatestSubmittedBufferFrameNum;
420
421    status_t err = submitBuffer_l(item, cbi);
422
423    if (err != OK) {
424        return false;
425    }
426
427    ++mLatestSubmittedBufferUseCount;
428
429    return true;
430}
431
432void GraphicBufferSource::setLatestSubmittedBuffer_l(
433        const BufferQueue::BufferItem &item) {
434    ALOGV("setLatestSubmittedBuffer_l");
435
436    if (mLatestSubmittedBufferId >= 0) {
437        if (mLatestSubmittedBufferUseCount == 0) {
438            mBufferQueue->releaseBuffer(
439                    mLatestSubmittedBufferId,
440                    mLatestSubmittedBufferFrameNum,
441                    EGL_NO_DISPLAY,
442                    EGL_NO_SYNC_KHR,
443                    Fence::NO_FENCE);
444        }
445    }
446
447    mLatestSubmittedBufferId = item.mBuf;
448    mLatestSubmittedBufferFrameNum = item.mFrameNumber;
449    mLatestSubmittedBufferUseCount = 1;
450    mRepeatBufferDeferred = false;
451
452    if (mReflector != NULL) {
453        sp<AMessage> msg = new AMessage(kWhatRepeatLastFrame, mReflector->id());
454        msg->setInt32("generation", ++mRepeatLastFrameGeneration);
455        msg->post(mRepeatAfterUs);
456    }
457}
458
459status_t GraphicBufferSource::signalEndOfInputStream() {
460    Mutex::Autolock autoLock(mMutex);
461    ALOGV("signalEndOfInputStream: exec=%d avail=%d eos=%d",
462            mExecuting, mNumFramesAvailable, mEndOfStream);
463
464    if (mEndOfStream) {
465        ALOGE("EOS was already signaled");
466        return INVALID_OPERATION;
467    }
468
469    // Set the end-of-stream flag.  If no frames are pending from the
470    // BufferQueue, and a codec buffer is available, and we're executing,
471    // we initiate the EOS from here.  Otherwise, we'll let
472    // codecBufferEmptied() (or omxExecuting) do it.
473    //
474    // Note: if there are no pending frames and all codec buffers are
475    // available, we *must* submit the EOS from here or we'll just
476    // stall since no future events are expected.
477    mEndOfStream = true;
478
479    if (mExecuting && mNumFramesAvailable == 0) {
480        submitEndOfInputStream_l();
481    }
482
483    return OK;
484}
485
486status_t GraphicBufferSource::submitBuffer_l(
487        const BufferQueue::BufferItem &item, int cbi) {
488    ALOGV("submitBuffer_l cbi=%d", cbi);
489    CodecBuffer& codecBuffer(mCodecBuffers.editItemAt(cbi));
490    codecBuffer.mGraphicBuffer = mBufferSlot[item.mBuf];
491    codecBuffer.mBuf = item.mBuf;
492    codecBuffer.mFrameNumber = item.mFrameNumber;
493
494    OMX_BUFFERHEADERTYPE* header = codecBuffer.mHeader;
495    CHECK(header->nAllocLen >= 4 + sizeof(buffer_handle_t));
496    OMX_U8* data = header->pBuffer;
497    const OMX_U32 type = kMetadataBufferTypeGrallocSource;
498    buffer_handle_t handle = codecBuffer.mGraphicBuffer->handle;
499    memcpy(data, &type, 4);
500    memcpy(data + 4, &handle, sizeof(buffer_handle_t));
501
502    status_t err = mNodeInstance->emptyDirectBuffer(header, 0,
503            4 + sizeof(buffer_handle_t), OMX_BUFFERFLAG_ENDOFFRAME,
504            item.mTimestamp / 1000);
505    if (err != OK) {
506        ALOGW("WARNING: emptyDirectBuffer failed: 0x%x", err);
507        codecBuffer.mGraphicBuffer = NULL;
508        return err;
509    }
510
511    ALOGV("emptyDirectBuffer succeeded, h=%p p=%p bufhandle=%p",
512            header, header->pBuffer, handle);
513    return OK;
514}
515
516void GraphicBufferSource::submitEndOfInputStream_l() {
517    CHECK(mEndOfStream);
518    if (mEndOfStreamSent) {
519        ALOGV("EOS already sent");
520        return;
521    }
522
523    int cbi = findAvailableCodecBuffer_l();
524    if (cbi < 0) {
525        ALOGV("submitEndOfInputStream_l: no codec buffers available");
526        return;
527    }
528
529    // We reject any additional incoming graphic buffers, so there's no need
530    // to stick a placeholder into codecBuffer.mGraphicBuffer to mark it as
531    // in-use.
532    CodecBuffer& codecBuffer(mCodecBuffers.editItemAt(cbi));
533
534    OMX_BUFFERHEADERTYPE* header = codecBuffer.mHeader;
535    if (EXTRA_CHECK) {
536        // Guard against implementations that don't check nFilledLen.
537        size_t fillLen = 4 + sizeof(buffer_handle_t);
538        CHECK(header->nAllocLen >= fillLen);
539        OMX_U8* data = header->pBuffer;
540        memset(data, 0xcd, fillLen);
541    }
542
543    uint64_t timestamp = 0; // does this matter?
544
545    status_t err = mNodeInstance->emptyDirectBuffer(header, /*offset*/ 0,
546            /*length*/ 0, OMX_BUFFERFLAG_ENDOFFRAME | OMX_BUFFERFLAG_EOS,
547            timestamp);
548    if (err != OK) {
549        ALOGW("emptyDirectBuffer EOS failed: 0x%x", err);
550    } else {
551        ALOGV("submitEndOfInputStream_l: buffer submitted, header=%p cbi=%d",
552                header, cbi);
553        mEndOfStreamSent = true;
554    }
555}
556
557int GraphicBufferSource::findAvailableCodecBuffer_l() {
558    CHECK(mCodecBuffers.size() > 0);
559
560    for (int i = (int)mCodecBuffers.size() - 1; i>= 0; --i) {
561        if (mCodecBuffers[i].mGraphicBuffer == NULL) {
562            return i;
563        }
564    }
565    return -1;
566}
567
568int GraphicBufferSource::findMatchingCodecBuffer_l(
569        const OMX_BUFFERHEADERTYPE* header) {
570    for (int i = (int)mCodecBuffers.size() - 1; i>= 0; --i) {
571        if (mCodecBuffers[i].mHeader == header) {
572            return i;
573        }
574    }
575    return -1;
576}
577
578// BufferQueue::ConsumerListener callback
579void GraphicBufferSource::onFrameAvailable() {
580    Mutex::Autolock autoLock(mMutex);
581
582    ALOGV("onFrameAvailable exec=%d avail=%d",
583            mExecuting, mNumFramesAvailable);
584
585    if (mEndOfStream || mSuspended) {
586        if (mEndOfStream) {
587            // This should only be possible if a new buffer was queued after
588            // EOS was signaled, i.e. the app is misbehaving.
589
590            ALOGW("onFrameAvailable: EOS is set, ignoring frame");
591        } else {
592            ALOGV("onFrameAvailable: suspended, ignoring frame");
593        }
594
595        BufferQueue::BufferItem item;
596        status_t err = mBufferQueue->acquireBuffer(&item, 0);
597        if (err == OK) {
598            mBufferQueue->releaseBuffer(item.mBuf, item.mFrameNumber,
599                    EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, item.mFence);
600        }
601        return;
602    }
603
604    mNumFramesAvailable++;
605
606    mRepeatBufferDeferred = false;
607    ++mRepeatLastFrameGeneration;
608
609    if (mExecuting) {
610        fillCodecBuffer_l();
611    }
612}
613
614// BufferQueue::ConsumerListener callback
615void GraphicBufferSource::onBuffersReleased() {
616    Mutex::Autolock lock(mMutex);
617
618    uint32_t slotMask;
619    if (mBufferQueue->getReleasedBuffers(&slotMask) != NO_ERROR) {
620        ALOGW("onBuffersReleased: unable to get released buffer set");
621        slotMask = 0xffffffff;
622    }
623
624    ALOGV("onBuffersReleased: 0x%08x", slotMask);
625
626    for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
627        if ((slotMask & 0x01) != 0) {
628            mBufferSlot[i] = NULL;
629        }
630        slotMask >>= 1;
631    }
632}
633
634status_t GraphicBufferSource::setRepeatPreviousFrameDelayUs(
635        int64_t repeatAfterUs) {
636    Mutex::Autolock autoLock(mMutex);
637
638    if (mExecuting || repeatAfterUs <= 0ll) {
639        return INVALID_OPERATION;
640    }
641
642    mRepeatAfterUs = repeatAfterUs;
643
644    return OK;
645}
646
647void GraphicBufferSource::onMessageReceived(const sp<AMessage> &msg) {
648    switch (msg->what()) {
649        case kWhatRepeatLastFrame:
650        {
651            Mutex::Autolock autoLock(mMutex);
652
653            int32_t generation;
654            CHECK(msg->findInt32("generation", &generation));
655
656            if (generation != mRepeatLastFrameGeneration) {
657                // stale
658                break;
659            }
660
661            if (!mExecuting || mNumFramesAvailable > 0) {
662                break;
663            }
664
665            bool success = repeatLatestSubmittedBuffer_l();
666
667            if (success) {
668                ALOGV("repeatLatestSubmittedBuffer_l SUCCESS");
669            } else {
670                ALOGV("repeatLatestSubmittedBuffer_l FAILURE");
671                mRepeatBufferDeferred = true;
672            }
673            break;
674        }
675
676        default:
677            TRESPASS();
678    }
679}
680
681}  // namespace android
682