Canvas.java revision 0d181540e0c96da454f45e65987f690b27b929d9
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import android.text.GraphicsOperations;
20import android.text.SpannableString;
21import android.text.SpannedString;
22import android.text.TextUtils;
23
24import javax.microedition.khronos.opengles.GL;
25
26/**
27 * The Canvas class holds the "draw" calls. To draw something, you need
28 * 4 basic components: A Bitmap to hold the pixels, a Canvas to host
29 * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
30 * Path, text, Bitmap), and a paint (to describe the colors and styles for the
31 * drawing).
32 *
33 * <div class="special reference">
34 * <h3>Developer Guides</h3>
35 * <p>For more information about how to use Canvas, read the
36 * <a href="{@docRoot}guide/topics/graphics/2d-graphics.html">
37 * Canvas and Drawables</a> developer guide.</p></div>
38 */
39public class Canvas {
40
41    // assigned in constructors or setBitmap, freed in finalizer
42    private long mNativeCanvas;
43
44    /** @hide */
45    public long getNativeCanvas() {
46        return mNativeCanvas;
47    }
48
49    // may be null
50    private Bitmap mBitmap;
51
52    // optional field set by the caller
53    private DrawFilter mDrawFilter;
54
55    /**
56     * @hide
57     */
58    protected int mDensity = Bitmap.DENSITY_NONE;
59
60    /**
61     * Used to determine when compatibility scaling is in effect.
62     *
63     * @hide
64     */
65    protected int mScreenDensity = Bitmap.DENSITY_NONE;
66
67    // Used by native code
68    @SuppressWarnings("UnusedDeclaration")
69    private int mSurfaceFormat;
70
71    /**
72     * Flag for drawTextRun indicating left-to-right run direction.
73     * @hide
74     */
75    public static final int DIRECTION_LTR = 0;
76
77    /**
78     * Flag for drawTextRun indicating right-to-left run direction.
79     * @hide
80     */
81    public static final int DIRECTION_RTL = 1;
82
83    // Maximum bitmap size as defined in Skia's native code
84    // (see SkCanvas.cpp, SkDraw.cpp)
85    private static final int MAXMIMUM_BITMAP_SIZE = 32766;
86
87    // This field is used to finalize the native Canvas properly
88    private final CanvasFinalizer mFinalizer;
89
90    private static final class CanvasFinalizer {
91        private long mNativeCanvas;
92
93        public CanvasFinalizer(long nativeCanvas) {
94            mNativeCanvas = nativeCanvas;
95        }
96
97        @Override
98        protected void finalize() throws Throwable {
99            try {
100                dispose();
101            } finally {
102                super.finalize();
103            }
104        }
105
106        public void dispose() {
107            if (mNativeCanvas != 0) {
108                finalizer(mNativeCanvas);
109                mNativeCanvas = 0;
110            }
111        }
112    }
113
114    /**
115     * Construct an empty raster canvas. Use setBitmap() to specify a bitmap to
116     * draw into.  The initial target density is {@link Bitmap#DENSITY_NONE};
117     * this will typically be replaced when a target bitmap is set for the
118     * canvas.
119     */
120    public Canvas() {
121        if (!isHardwareAccelerated()) {
122            // 0 means no native bitmap
123            mNativeCanvas = initRaster(0);
124            mFinalizer = new CanvasFinalizer(mNativeCanvas);
125        } else {
126            mFinalizer = null;
127        }
128    }
129
130    /**
131     * Construct a canvas with the specified bitmap to draw into. The bitmap
132     * must be mutable.
133     *
134     * <p>The initial target density of the canvas is the same as the given
135     * bitmap's density.
136     *
137     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
138     */
139    public Canvas(Bitmap bitmap) {
140        if (!bitmap.isMutable()) {
141            throw new IllegalStateException("Immutable bitmap passed to Canvas constructor");
142        }
143        throwIfCannotDraw(bitmap);
144        mNativeCanvas = initRaster(bitmap.ni());
145        mFinalizer = new CanvasFinalizer(mNativeCanvas);
146        mBitmap = bitmap;
147        mDensity = bitmap.mDensity;
148    }
149
150    /** @hide */
151    public Canvas(long nativeCanvas) {
152        if (nativeCanvas == 0) {
153            throw new IllegalStateException();
154        }
155        mNativeCanvas = nativeCanvas;
156        mFinalizer = new CanvasFinalizer(mNativeCanvas);
157        mDensity = Bitmap.getDefaultDensity();
158    }
159
160    /**
161     * Replace existing canvas while ensuring that the swap has occurred before
162     * the previous native canvas is unreferenced.
163     */
164    private void safeCanvasSwap(long nativeCanvas, boolean copyState) {
165        final long oldCanvas = mNativeCanvas;
166        mNativeCanvas = nativeCanvas;
167        mFinalizer.mNativeCanvas = nativeCanvas;
168        if (copyState) {
169            copyNativeCanvasState(oldCanvas, mNativeCanvas);
170        }
171        finalizer(oldCanvas);
172    }
173
174    /**
175     * Returns null.
176     *
177     * @deprecated This method is not supported and should not be invoked.
178     *
179     * @hide
180     */
181    @Deprecated
182    protected GL getGL() {
183        return null;
184    }
185
186    /**
187     * Indicates whether this Canvas uses hardware acceleration.
188     *
189     * Note that this method does not define what type of hardware acceleration
190     * may or may not be used.
191     *
192     * @return True if drawing operations are hardware accelerated,
193     *         false otherwise.
194     */
195    public boolean isHardwareAccelerated() {
196        return false;
197    }
198
199    /**
200     * Specify a bitmap for the canvas to draw into. All canvas state such as
201     * layers, filters, and the save/restore stack are reset with the exception
202     * of the current matrix and clip stack. Additionally, as a side-effect
203     * the canvas' target density is updated to match that of the bitmap.
204     *
205     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
206     * @see #setDensity(int)
207     * @see #getDensity()
208     */
209    public void setBitmap(Bitmap bitmap) {
210        if (isHardwareAccelerated()) {
211            throw new RuntimeException("Can't set a bitmap device on a GL canvas");
212        }
213
214        if (bitmap == null) {
215            safeCanvasSwap(initRaster(0), false);
216            mDensity = Bitmap.DENSITY_NONE;
217        } else {
218            if (!bitmap.isMutable()) {
219                throw new IllegalStateException();
220            }
221            throwIfCannotDraw(bitmap);
222
223            safeCanvasSwap(initRaster(bitmap.ni()), true);
224            mDensity = bitmap.mDensity;
225        }
226
227        mBitmap = bitmap;
228    }
229
230    /**
231     * Set the viewport dimensions if this canvas is GL based. If it is not,
232     * this method is ignored and no exception is thrown.
233     *
234     * @param width The width of the viewport
235     * @param height The height of the viewport
236     *
237     * @hide
238     */
239    public void setViewport(int width, int height) {}
240
241    /**
242     * @hide
243     */
244    public void initializeLight(float lightX, float lightY, float lightZ, float lightRadius) {}
245
246    /**
247     * Return true if the device that the current layer draws into is opaque
248     * (i.e. does not support per-pixel alpha).
249     *
250     * @return true if the device that the current layer draws into is opaque
251     */
252    public native boolean isOpaque();
253
254    /**
255     * Returns the width of the current drawing layer
256     *
257     * @return the width of the current drawing layer
258     */
259    public native int getWidth();
260
261    /**
262     * Returns the height of the current drawing layer
263     *
264     * @return the height of the current drawing layer
265     */
266    public native int getHeight();
267
268    /**
269     * <p>Returns the target density of the canvas.  The default density is
270     * derived from the density of its backing bitmap, or
271     * {@link Bitmap#DENSITY_NONE} if there is not one.</p>
272     *
273     * @return Returns the current target density of the canvas, which is used
274     * to determine the scaling factor when drawing a bitmap into it.
275     *
276     * @see #setDensity(int)
277     * @see Bitmap#getDensity()
278     */
279    public int getDensity() {
280        return mDensity;
281    }
282
283    /**
284     * <p>Specifies the density for this Canvas' backing bitmap.  This modifies
285     * the target density of the canvas itself, as well as the density of its
286     * backing bitmap via {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}.
287     *
288     * @param density The new target density of the canvas, which is used
289     * to determine the scaling factor when drawing a bitmap into it.  Use
290     * {@link Bitmap#DENSITY_NONE} to disable bitmap scaling.
291     *
292     * @see #getDensity()
293     * @see Bitmap#setDensity(int)
294     */
295    public void setDensity(int density) {
296        if (mBitmap != null) {
297            mBitmap.setDensity(density);
298        }
299        mDensity = density;
300    }
301
302    /** @hide */
303    public void setScreenDensity(int density) {
304        mScreenDensity = density;
305    }
306
307    /**
308     * Returns the maximum allowed width for bitmaps drawn with this canvas.
309     * Attempting to draw with a bitmap wider than this value will result
310     * in an error.
311     *
312     * @see #getMaximumBitmapHeight()
313     */
314    public int getMaximumBitmapWidth() {
315        return MAXMIMUM_BITMAP_SIZE;
316    }
317
318    /**
319     * Returns the maximum allowed height for bitmaps drawn with this canvas.
320     * Attempting to draw with a bitmap taller than this value will result
321     * in an error.
322     *
323     * @see #getMaximumBitmapWidth()
324     */
325    public int getMaximumBitmapHeight() {
326        return MAXMIMUM_BITMAP_SIZE;
327    }
328
329    // the SAVE_FLAG constants must match their native equivalents
330
331    /** restore the current matrix when restore() is called */
332    public static final int MATRIX_SAVE_FLAG = 0x01;
333    /** restore the current clip when restore() is called */
334    public static final int CLIP_SAVE_FLAG = 0x02;
335    /** the layer needs to per-pixel alpha */
336    public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04;
337    /** the layer needs to 8-bits per color component */
338    public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08;
339    /** clip against the layer's bounds */
340    public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10;
341    /** restore everything when restore() is called */
342    public static final int ALL_SAVE_FLAG = 0x1F;
343
344    /**
345     * Saves the current matrix and clip onto a private stack. Subsequent
346     * calls to translate,scale,rotate,skew,concat or clipRect,clipPath
347     * will all operate as usual, but when the balancing call to restore()
348     * is made, those calls will be forgotten, and the settings that existed
349     * before the save() will be reinstated.
350     *
351     * @return The value to pass to restoreToCount() to balance this save()
352     */
353    public native int save();
354
355    /**
356     * Based on saveFlags, can save the current matrix and clip onto a private
357     * stack. Subsequent calls to translate,scale,rotate,skew,concat or
358     * clipRect,clipPath will all operate as usual, but when the balancing
359     * call to restore() is made, those calls will be forgotten, and the
360     * settings that existed before the save() will be reinstated.
361     *
362     * @param saveFlags flag bits that specify which parts of the Canvas state
363     *                  to save/restore
364     * @return The value to pass to restoreToCount() to balance this save()
365     */
366    public native int save(int saveFlags);
367
368    /**
369     * This behaves the same as save(), but in addition it allocates an
370     * offscreen bitmap. All drawing calls are directed there, and only when
371     * the balancing call to restore() is made is that offscreen transfered to
372     * the canvas (or the previous layer). Subsequent calls to translate,
373     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
374     * copy. When the balancing call to restore() is made, this copy is
375     * deleted and the previous matrix/clip state is restored.
376     *
377     * @param bounds May be null. The maximum size the offscreen bitmap
378     *               needs to be (in local coordinates)
379     * @param paint  This is copied, and is applied to the offscreen when
380     *               restore() is called.
381     * @param saveFlags  see _SAVE_FLAG constants
382     * @return       value to pass to restoreToCount() to balance this save()
383     */
384    public int saveLayer(RectF bounds, Paint paint, int saveFlags) {
385        return native_saveLayer(mNativeCanvas, bounds,
386                paint != null ? paint.mNativePaint : 0,
387                saveFlags);
388    }
389
390    /**
391     * Convenience for saveLayer(bounds, paint, {@link #ALL_SAVE_FLAG})
392     */
393    public int saveLayer(RectF bounds, Paint paint) {
394        return saveLayer(bounds, paint, ALL_SAVE_FLAG);
395    }
396
397    /**
398     * Helper version of saveLayer() that takes 4 values rather than a RectF.
399     */
400    public int saveLayer(float left, float top, float right, float bottom, Paint paint,
401            int saveFlags) {
402        return native_saveLayer(mNativeCanvas, left, top, right, bottom,
403                paint != null ? paint.mNativePaint : 0,
404                saveFlags);
405    }
406
407    /**
408     * Convenience for saveLayer(left, top, right, bottom, paint, {@link #ALL_SAVE_FLAG})
409     */
410    public int saveLayer(float left, float top, float right, float bottom, Paint paint) {
411        return saveLayer(left, top, right, bottom, paint, ALL_SAVE_FLAG);
412    }
413
414    /**
415     * This behaves the same as save(), but in addition it allocates an
416     * offscreen bitmap. All drawing calls are directed there, and only when
417     * the balancing call to restore() is made is that offscreen transfered to
418     * the canvas (or the previous layer). Subsequent calls to translate,
419     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
420     * copy. When the balancing call to restore() is made, this copy is
421     * deleted and the previous matrix/clip state is restored.
422     *
423     * @param bounds    The maximum size the offscreen bitmap needs to be
424     *                  (in local coordinates)
425     * @param alpha     The alpha to apply to the offscreen when when it is
426                        drawn during restore()
427     * @param saveFlags see _SAVE_FLAG constants
428     * @return          value to pass to restoreToCount() to balance this call
429     */
430    public int saveLayerAlpha(RectF bounds, int alpha, int saveFlags) {
431        alpha = Math.min(255, Math.max(0, alpha));
432        return native_saveLayerAlpha(mNativeCanvas, bounds, alpha, saveFlags);
433    }
434
435    /**
436     * Convenience for saveLayerAlpha(bounds, alpha, {@link #ALL_SAVE_FLAG})
437     */
438    public int saveLayerAlpha(RectF bounds, int alpha) {
439        return saveLayerAlpha(bounds, alpha, ALL_SAVE_FLAG);
440    }
441
442    /**
443     * Helper for saveLayerAlpha() that takes 4 values instead of a RectF.
444     */
445    public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
446            int saveFlags) {
447        return native_saveLayerAlpha(mNativeCanvas, left, top, right, bottom,
448                                     alpha, saveFlags);
449    }
450
451    /**
452     * Helper for saveLayerAlpha(left, top, right, bottom, alpha, {@link #ALL_SAVE_FLAG})
453     */
454    public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha) {
455        return saveLayerAlpha(left, top, right, bottom, alpha, ALL_SAVE_FLAG);
456    }
457
458    /**
459     * This call balances a previous call to save(), and is used to remove all
460     * modifications to the matrix/clip state since the last save call. It is
461     * an error to call restore() more times than save() was called.
462     */
463    public native void restore();
464
465    /**
466     * Returns the number of matrix/clip states on the Canvas' private stack.
467     * This will equal # save() calls - # restore() calls.
468     */
469    public native int getSaveCount();
470
471    /**
472     * Efficient way to pop any calls to save() that happened after the save
473     * count reached saveCount. It is an error for saveCount to be less than 1.
474     *
475     * Example:
476     *    int count = canvas.save();
477     *    ... // more calls potentially to save()
478     *    canvas.restoreToCount(count);
479     *    // now the canvas is back in the same state it was before the initial
480     *    // call to save().
481     *
482     * @param saveCount The save level to restore to.
483     */
484    public native void restoreToCount(int saveCount);
485
486    /**
487     * Preconcat the current matrix with the specified translation
488     *
489     * @param dx The distance to translate in X
490     * @param dy The distance to translate in Y
491    */
492    public native void translate(float dx, float dy);
493
494    /**
495     * Preconcat the current matrix with the specified scale.
496     *
497     * @param sx The amount to scale in X
498     * @param sy The amount to scale in Y
499     */
500    public native void scale(float sx, float sy);
501
502    /**
503     * Preconcat the current matrix with the specified scale.
504     *
505     * @param sx The amount to scale in X
506     * @param sy The amount to scale in Y
507     * @param px The x-coord for the pivot point (unchanged by the scale)
508     * @param py The y-coord for the pivot point (unchanged by the scale)
509     */
510    public final void scale(float sx, float sy, float px, float py) {
511        translate(px, py);
512        scale(sx, sy);
513        translate(-px, -py);
514    }
515
516    /**
517     * Preconcat the current matrix with the specified rotation.
518     *
519     * @param degrees The amount to rotate, in degrees
520     */
521    public native void rotate(float degrees);
522
523    /**
524     * Preconcat the current matrix with the specified rotation.
525     *
526     * @param degrees The amount to rotate, in degrees
527     * @param px The x-coord for the pivot point (unchanged by the rotation)
528     * @param py The y-coord for the pivot point (unchanged by the rotation)
529     */
530    public final void rotate(float degrees, float px, float py) {
531        translate(px, py);
532        rotate(degrees);
533        translate(-px, -py);
534    }
535
536    /**
537     * Preconcat the current matrix with the specified skew.
538     *
539     * @param sx The amount to skew in X
540     * @param sy The amount to skew in Y
541     */
542    public native void skew(float sx, float sy);
543
544    /**
545     * Preconcat the current matrix with the specified matrix. If the specified
546     * matrix is null, this method does nothing.
547     *
548     * @param matrix The matrix to preconcatenate with the current matrix
549     */
550    public void concat(Matrix matrix) {
551        if (matrix != null) native_concat(mNativeCanvas, matrix.native_instance);
552    }
553
554    /**
555     * Completely replace the current matrix with the specified matrix. If the
556     * matrix parameter is null, then the current matrix is reset to identity.
557     *
558     * <strong>Note:</strong> it is recommended to use {@link #concat(Matrix)},
559     * {@link #scale(float, float)}, {@link #translate(float, float)} and
560     * {@link #rotate(float)} instead of this method.
561     *
562     * @param matrix The matrix to replace the current matrix with. If it is
563     *               null, set the current matrix to identity.
564     *
565     * @see #concat(Matrix)
566     */
567    public void setMatrix(Matrix matrix) {
568        native_setMatrix(mNativeCanvas,
569                         matrix == null ? 0 : matrix.native_instance);
570    }
571
572    /**
573     * Return, in ctm, the current transformation matrix. This does not alter
574     * the matrix in the canvas, but just returns a copy of it.
575     */
576    @Deprecated
577    public void getMatrix(Matrix ctm) {
578        native_getCTM(mNativeCanvas, ctm.native_instance);
579    }
580
581    /**
582     * Return a new matrix with a copy of the canvas' current transformation
583     * matrix.
584     */
585    @Deprecated
586    public final Matrix getMatrix() {
587        Matrix m = new Matrix();
588        //noinspection deprecation
589        getMatrix(m);
590        return m;
591    }
592
593    /**
594     * Modify the current clip with the specified rectangle.
595     *
596     * @param rect The rect to intersect with the current clip
597     * @param op How the clip is modified
598     * @return true if the resulting clip is non-empty
599     */
600    public boolean clipRect(RectF rect, Region.Op op) {
601        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
602                op.nativeInt);
603    }
604
605    /**
606     * Modify the current clip with the specified rectangle, which is
607     * expressed in local coordinates.
608     *
609     * @param rect The rectangle to intersect with the current clip.
610     * @param op How the clip is modified
611     * @return true if the resulting clip is non-empty
612     */
613    public boolean clipRect(Rect rect, Region.Op op) {
614        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
615                op.nativeInt);
616    }
617
618    /**
619     * Intersect the current clip with the specified rectangle, which is
620     * expressed in local coordinates.
621     *
622     * @param rect The rectangle to intersect with the current clip.
623     * @return true if the resulting clip is non-empty
624     */
625    public native boolean clipRect(RectF rect);
626
627    /**
628     * Intersect the current clip with the specified rectangle, which is
629     * expressed in local coordinates.
630     *
631     * @param rect The rectangle to intersect with the current clip.
632     * @return true if the resulting clip is non-empty
633     */
634    public native boolean clipRect(Rect rect);
635
636    /**
637     * Modify the current clip with the specified rectangle, which is
638     * expressed in local coordinates.
639     *
640     * @param left   The left side of the rectangle to intersect with the
641     *               current clip
642     * @param top    The top of the rectangle to intersect with the current
643     *               clip
644     * @param right  The right side of the rectangle to intersect with the
645     *               current clip
646     * @param bottom The bottom of the rectangle to intersect with the current
647     *               clip
648     * @param op     How the clip is modified
649     * @return       true if the resulting clip is non-empty
650     */
651    public boolean clipRect(float left, float top, float right, float bottom, Region.Op op) {
652        return native_clipRect(mNativeCanvas, left, top, right, bottom, op.nativeInt);
653    }
654
655    /**
656     * Intersect the current clip with the specified rectangle, which is
657     * expressed in local coordinates.
658     *
659     * @param left   The left side of the rectangle to intersect with the
660     *               current clip
661     * @param top    The top of the rectangle to intersect with the current clip
662     * @param right  The right side of the rectangle to intersect with the
663     *               current clip
664     * @param bottom The bottom of the rectangle to intersect with the current
665     *               clip
666     * @return       true if the resulting clip is non-empty
667     */
668    public native boolean clipRect(float left, float top, float right, float bottom);
669
670    /**
671     * Intersect the current clip with the specified rectangle, which is
672     * expressed in local coordinates.
673     *
674     * @param left   The left side of the rectangle to intersect with the
675     *               current clip
676     * @param top    The top of the rectangle to intersect with the current clip
677     * @param right  The right side of the rectangle to intersect with the
678     *               current clip
679     * @param bottom The bottom of the rectangle to intersect with the current
680     *               clip
681     * @return       true if the resulting clip is non-empty
682     */
683    public native boolean clipRect(int left, int top, int right, int bottom);
684
685    /**
686        * Modify the current clip with the specified path.
687     *
688     * @param path The path to operate on the current clip
689     * @param op   How the clip is modified
690     * @return     true if the resulting is non-empty
691     */
692    public boolean clipPath(Path path, Region.Op op) {
693        return native_clipPath(mNativeCanvas, path.ni(), op.nativeInt);
694    }
695
696    /**
697     * Intersect the current clip with the specified path.
698     *
699     * @param path The path to intersect with the current clip
700     * @return     true if the resulting is non-empty
701     */
702    public boolean clipPath(Path path) {
703        return clipPath(path, Region.Op.INTERSECT);
704    }
705
706    /**
707     * Modify the current clip with the specified region. Note that unlike
708     * clipRect() and clipPath() which transform their arguments by the
709     * current matrix, clipRegion() assumes its argument is already in the
710     * coordinate system of the current layer's bitmap, and so not
711     * transformation is performed.
712     *
713     * @param region The region to operate on the current clip, based on op
714     * @param op How the clip is modified
715     * @return true if the resulting is non-empty
716     *
717     * @deprecated Unlike all other clip calls this API does not respect the
718     *             current matrix. Use {@link #clipRect(Rect)} as an alternative.
719     */
720    public boolean clipRegion(Region region, Region.Op op) {
721        return native_clipRegion(mNativeCanvas, region.ni(), op.nativeInt);
722    }
723
724    /**
725     * Intersect the current clip with the specified region. Note that unlike
726     * clipRect() and clipPath() which transform their arguments by the
727     * current matrix, clipRegion() assumes its argument is already in the
728     * coordinate system of the current layer's bitmap, and so not
729     * transformation is performed.
730     *
731     * @param region The region to operate on the current clip, based on op
732     * @return true if the resulting is non-empty
733     *
734     * @deprecated Unlike all other clip calls this API does not respect the
735     *             current matrix. Use {@link #clipRect(Rect)} as an alternative.
736     */
737    public boolean clipRegion(Region region) {
738        return clipRegion(region, Region.Op.INTERSECT);
739    }
740
741    public DrawFilter getDrawFilter() {
742        return mDrawFilter;
743    }
744
745    public void setDrawFilter(DrawFilter filter) {
746        long nativeFilter = 0;
747        if (filter != null) {
748            nativeFilter = filter.mNativeInt;
749        }
750        mDrawFilter = filter;
751        nativeSetDrawFilter(mNativeCanvas, nativeFilter);
752    }
753
754    public enum EdgeType {
755
756        /**
757         * Black-and-White: Treat edges by just rounding to nearest pixel boundary
758         */
759        BW(0),  //!< treat edges by just rounding to nearest pixel boundary
760
761        /**
762         * Antialiased: Treat edges by rounding-out, since they may be antialiased
763         */
764        AA(1);
765
766        EdgeType(int nativeInt) {
767            this.nativeInt = nativeInt;
768        }
769
770        /**
771         * @hide
772         */
773        public final int nativeInt;
774    }
775
776    /**
777     * Return true if the specified rectangle, after being transformed by the
778     * current matrix, would lie completely outside of the current clip. Call
779     * this to check if an area you intend to draw into is clipped out (and
780     * therefore you can skip making the draw calls).
781     *
782     * @param rect  the rect to compare with the current clip
783     * @param type  {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
784     *              since that means it may affect a larger area (more pixels) than
785     *              non-antialiased ({@link Canvas.EdgeType#BW}).
786     * @return      true if the rect (transformed by the canvas' matrix)
787     *              does not intersect with the canvas' clip
788     */
789    public boolean quickReject(RectF rect, EdgeType type) {
790        return native_quickReject(mNativeCanvas, rect);
791    }
792
793    /**
794     * Return true if the specified path, after being transformed by the
795     * current matrix, would lie completely outside of the current clip. Call
796     * this to check if an area you intend to draw into is clipped out (and
797     * therefore you can skip making the draw calls). Note: for speed it may
798     * return false even if the path itself might not intersect the clip
799     * (i.e. the bounds of the path intersects, but the path does not).
800     *
801     * @param path        The path to compare with the current clip
802     * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
803     *                    since that means it may affect a larger area (more pixels) than
804     *                    non-antialiased ({@link Canvas.EdgeType#BW}).
805     * @return            true if the path (transformed by the canvas' matrix)
806     *                    does not intersect with the canvas' clip
807     */
808    public boolean quickReject(Path path, EdgeType type) {
809        return native_quickReject(mNativeCanvas, path.ni());
810    }
811
812    /**
813     * Return true if the specified rectangle, after being transformed by the
814     * current matrix, would lie completely outside of the current clip. Call
815     * this to check if an area you intend to draw into is clipped out (and
816     * therefore you can skip making the draw calls).
817     *
818     * @param left        The left side of the rectangle to compare with the
819     *                    current clip
820     * @param top         The top of the rectangle to compare with the current
821     *                    clip
822     * @param right       The right side of the rectangle to compare with the
823     *                    current clip
824     * @param bottom      The bottom of the rectangle to compare with the
825     *                    current clip
826     * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
827     *                    since that means it may affect a larger area (more pixels) than
828     *                    non-antialiased ({@link Canvas.EdgeType#BW}).
829     * @return            true if the rect (transformed by the canvas' matrix)
830     *                    does not intersect with the canvas' clip
831     */
832    public boolean quickReject(float left, float top, float right, float bottom,
833                               EdgeType type) {
834        return native_quickReject(mNativeCanvas, left, top, right, bottom);
835    }
836
837    /**
838     * Return the bounds of the current clip (in local coordinates) in the
839     * bounds parameter, and return true if it is non-empty. This can be useful
840     * in a way similar to quickReject, in that it tells you that drawing
841     * outside of these bounds will be clipped out.
842     *
843     * @param bounds Return the clip bounds here. If it is null, ignore it but
844     *               still return true if the current clip is non-empty.
845     * @return true if the current clip is non-empty.
846     */
847    public boolean getClipBounds(Rect bounds) {
848        return native_getClipBounds(mNativeCanvas, bounds);
849    }
850
851    /**
852     * Retrieve the bounds of the current clip (in local coordinates).
853     *
854     * @return the clip bounds, or [0, 0, 0, 0] if the clip is empty.
855     */
856    public final Rect getClipBounds() {
857        Rect r = new Rect();
858        getClipBounds(r);
859        return r;
860    }
861
862    /**
863     * Fill the entire canvas' bitmap (restricted to the current clip) with the
864     * specified RGB color, using srcover porterduff mode.
865     *
866     * @param r red component (0..255) of the color to draw onto the canvas
867     * @param g green component (0..255) of the color to draw onto the canvas
868     * @param b blue component (0..255) of the color to draw onto the canvas
869     */
870    public void drawRGB(int r, int g, int b) {
871        native_drawRGB(mNativeCanvas, r, g, b);
872    }
873
874    /**
875     * Fill the entire canvas' bitmap (restricted to the current clip) with the
876     * specified ARGB color, using srcover porterduff mode.
877     *
878     * @param a alpha component (0..255) of the color to draw onto the canvas
879     * @param r red component (0..255) of the color to draw onto the canvas
880     * @param g green component (0..255) of the color to draw onto the canvas
881     * @param b blue component (0..255) of the color to draw onto the canvas
882     */
883    public void drawARGB(int a, int r, int g, int b) {
884        native_drawARGB(mNativeCanvas, a, r, g, b);
885    }
886
887    /**
888     * Fill the entire canvas' bitmap (restricted to the current clip) with the
889     * specified color, using srcover porterduff mode.
890     *
891     * @param color the color to draw onto the canvas
892     */
893    public void drawColor(int color) {
894        native_drawColor(mNativeCanvas, color);
895    }
896
897    /**
898     * Fill the entire canvas' bitmap (restricted to the current clip) with the
899     * specified color and porter-duff xfermode.
900     *
901     * @param color the color to draw with
902     * @param mode  the porter-duff mode to apply to the color
903     */
904    public void drawColor(int color, PorterDuff.Mode mode) {
905        native_drawColor(mNativeCanvas, color, mode.nativeInt);
906    }
907
908    /**
909     * Fill the entire canvas' bitmap (restricted to the current clip) with
910     * the specified paint. This is equivalent (but faster) to drawing an
911     * infinitely large rectangle with the specified paint.
912     *
913     * @param paint The paint used to draw onto the canvas
914     */
915    public void drawPaint(Paint paint) {
916        native_drawPaint(mNativeCanvas, paint.mNativePaint);
917    }
918
919    /**
920     * Draw a series of points. Each point is centered at the coordinate
921     * specified by pts[], and its diameter is specified by the paint's stroke
922     * width (as transformed by the canvas' CTM), with special treatment for
923     * a stroke width of 0, which always draws exactly 1 pixel (or at most 4
924     * if antialiasing is enabled). The shape of the point is controlled by
925     * the paint's Cap type. The shape is a square, unless the cap type is
926     * Round, in which case the shape is a circle.
927     *
928     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
929     * @param offset   Number of values to skip before starting to draw.
930     * @param count    The number of values to process, after skipping offset
931     *                 of them. Since one point uses two values, the number of
932     *                 "points" that are drawn is really (count >> 1).
933     * @param paint    The paint used to draw the points
934     */
935    public native void drawPoints(float[] pts, int offset, int count, Paint paint);
936
937    /**
938     * Helper for drawPoints() that assumes you want to draw the entire array
939     */
940    public void drawPoints(float[] pts, Paint paint) {
941        drawPoints(pts, 0, pts.length, paint);
942    }
943
944    /**
945     * Helper for drawPoints() for drawing a single point.
946     */
947    public native void drawPoint(float x, float y, Paint paint);
948
949    /**
950     * Draw a line segment with the specified start and stop x,y coordinates,
951     * using the specified paint.
952     *
953     * <p>Note that since a line is always "framed", the Style is ignored in the paint.</p>
954     *
955     * <p>Degenerate lines (length is 0) will not be drawn.</p>
956     *
957     * @param startX The x-coordinate of the start point of the line
958     * @param startY The y-coordinate of the start point of the line
959     * @param paint  The paint used to draw the line
960     */
961    public void drawLine(float startX, float startY, float stopX, float stopY, Paint paint) {
962        native_drawLine(mNativeCanvas, startX, startY, stopX, stopY, paint.mNativePaint);
963    }
964
965    /**
966     * Draw a series of lines. Each line is taken from 4 consecutive values
967     * in the pts array. Thus to draw 1 line, the array must contain at least 4
968     * values. This is logically the same as drawing the array as follows:
969     * drawLine(pts[0], pts[1], pts[2], pts[3]) followed by
970     * drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.
971     *
972     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
973     * @param offset   Number of values in the array to skip before drawing.
974     * @param count    The number of values in the array to process, after
975     *                 skipping "offset" of them. Since each line uses 4 values,
976     *                 the number of "lines" that are drawn is really
977     *                 (count >> 2).
978     * @param paint    The paint used to draw the points
979     */
980    public native void drawLines(float[] pts, int offset, int count, Paint paint);
981
982    public void drawLines(float[] pts, Paint paint) {
983        drawLines(pts, 0, pts.length, paint);
984    }
985
986    /**
987     * Draw the specified Rect using the specified paint. The rectangle will
988     * be filled or framed based on the Style in the paint.
989     *
990     * @param rect  The rect to be drawn
991     * @param paint The paint used to draw the rect
992     */
993    public void drawRect(RectF rect, Paint paint) {
994        native_drawRect(mNativeCanvas, rect, paint.mNativePaint);
995    }
996
997    /**
998     * Draw the specified Rect using the specified Paint. The rectangle
999     * will be filled or framed based on the Style in the paint.
1000     *
1001     * @param r        The rectangle to be drawn.
1002     * @param paint    The paint used to draw the rectangle
1003     */
1004    public void drawRect(Rect r, Paint paint) {
1005        drawRect(r.left, r.top, r.right, r.bottom, paint);
1006    }
1007
1008
1009    /**
1010     * Draw the specified Rect using the specified paint. The rectangle will
1011     * be filled or framed based on the Style in the paint.
1012     *
1013     * @param left   The left side of the rectangle to be drawn
1014     * @param top    The top side of the rectangle to be drawn
1015     * @param right  The right side of the rectangle to be drawn
1016     * @param bottom The bottom side of the rectangle to be drawn
1017     * @param paint  The paint used to draw the rect
1018     */
1019    public void drawRect(float left, float top, float right, float bottom, Paint paint) {
1020        native_drawRect(mNativeCanvas, left, top, right, bottom, paint.mNativePaint);
1021    }
1022
1023    /**
1024     * Draw the specified oval using the specified paint. The oval will be
1025     * filled or framed based on the Style in the paint.
1026     *
1027     * @param oval The rectangle bounds of the oval to be drawn
1028     */
1029    public void drawOval(RectF oval, Paint paint) {
1030        if (oval == null) {
1031            throw new NullPointerException();
1032        }
1033        native_drawOval(mNativeCanvas, oval, paint.mNativePaint);
1034    }
1035
1036    /**
1037     * Draw the specified circle using the specified paint. If radius is <= 0,
1038     * then nothing will be drawn. The circle will be filled or framed based
1039     * on the Style in the paint.
1040     *
1041     * @param cx     The x-coordinate of the center of the cirle to be drawn
1042     * @param cy     The y-coordinate of the center of the cirle to be drawn
1043     * @param radius The radius of the cirle to be drawn
1044     * @param paint  The paint used to draw the circle
1045     */
1046    public void drawCircle(float cx, float cy, float radius, Paint paint) {
1047        native_drawCircle(mNativeCanvas, cx, cy, radius, paint.mNativePaint);
1048    }
1049
1050    /**
1051     * <p>Draw the specified arc, which will be scaled to fit inside the
1052     * specified oval.</p>
1053     *
1054     * <p>If the start angle is negative or >= 360, the start angle is treated
1055     * as start angle modulo 360.</p>
1056     *
1057     * <p>If the sweep angle is >= 360, then the oval is drawn
1058     * completely. Note that this differs slightly from SkPath::arcTo, which
1059     * treats the sweep angle modulo 360. If the sweep angle is negative,
1060     * the sweep angle is treated as sweep angle modulo 360</p>
1061     *
1062     * <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the
1063     * geometric angle of 0 degrees (3 o'clock on a watch.)</p>
1064     *
1065     * @param oval       The bounds of oval used to define the shape and size
1066     *                   of the arc
1067     * @param startAngle Starting angle (in degrees) where the arc begins
1068     * @param sweepAngle Sweep angle (in degrees) measured clockwise
1069     * @param useCenter If true, include the center of the oval in the arc, and
1070                        close it if it is being stroked. This will draw a wedge
1071     * @param paint      The paint used to draw the arc
1072     */
1073    public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter,
1074            Paint paint) {
1075        if (oval == null) {
1076            throw new NullPointerException();
1077        }
1078        native_drawArc(mNativeCanvas, oval, startAngle, sweepAngle,
1079                useCenter, paint.mNativePaint);
1080    }
1081
1082    /**
1083     * Draw the specified round-rect using the specified paint. The roundrect
1084     * will be filled or framed based on the Style in the paint.
1085     *
1086     * @param rect  The rectangular bounds of the roundRect to be drawn
1087     * @param rx    The x-radius of the oval used to round the corners
1088     * @param ry    The y-radius of the oval used to round the corners
1089     * @param paint The paint used to draw the roundRect
1090     */
1091    public void drawRoundRect(RectF rect, float rx, float ry, Paint paint) {
1092        drawRoundRect(rect.left, rect.top, rect.right, rect.bottom, rx, ry, paint);
1093    }
1094
1095    /**
1096     * Draw the specified round-rect using the specified paint. The roundrect
1097     * will be filled or framed based on the Style in the paint.
1098     *
1099     * @param rx    The x-radius of the oval used to round the corners
1100     * @param ry    The y-radius of the oval used to round the corners
1101     * @param paint The paint used to draw the roundRect
1102     */
1103    public void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry,
1104            Paint paint) {
1105        native_drawRoundRect(mNativeCanvas, left, top, right, bottom, rx, ry, paint.mNativePaint);
1106    }
1107
1108    /**
1109     * Draw the specified path using the specified paint. The path will be
1110     * filled or framed based on the Style in the paint.
1111     *
1112     * @param path  The path to be drawn
1113     * @param paint The paint used to draw the path
1114     */
1115    public void drawPath(Path path, Paint paint) {
1116        native_drawPath(mNativeCanvas, path.ni(), paint.mNativePaint);
1117    }
1118
1119    /**
1120     * @hide
1121     */
1122    protected static void throwIfCannotDraw(Bitmap bitmap) {
1123        if (bitmap.isRecycled()) {
1124            throw new RuntimeException("Canvas: trying to use a recycled bitmap " + bitmap);
1125        }
1126        if (!bitmap.isPremultiplied() && bitmap.getConfig() == Bitmap.Config.ARGB_8888 &&
1127                bitmap.hasAlpha()) {
1128            throw new RuntimeException("Canvas: trying to use a non-premultiplied bitmap "
1129                    + bitmap);
1130        }
1131    }
1132
1133    /**
1134     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1135     *
1136     * @param patch The ninepatch object to render
1137     * @param dst The destination rectangle.
1138     * @param paint The paint to draw the bitmap with. may be null
1139     *
1140     * @hide
1141     */
1142    public void drawPatch(NinePatch patch, Rect dst, Paint paint) {
1143        patch.drawSoftware(this, dst, paint);
1144    }
1145
1146    /**
1147     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1148     *
1149     * @param patch The ninepatch object to render
1150     * @param dst The destination rectangle.
1151     * @param paint The paint to draw the bitmap with. may be null
1152     *
1153     * @hide
1154     */
1155    public void drawPatch(NinePatch patch, RectF dst, Paint paint) {
1156        patch.drawSoftware(this, dst, paint);
1157    }
1158
1159    /**
1160     * Draw the specified bitmap, with its top/left corner at (x,y), using
1161     * the specified paint, transformed by the current matrix.
1162     *
1163     * <p>Note: if the paint contains a maskfilter that generates a mask which
1164     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1165     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1166     * Thus the color outside of the original width/height will be the edge
1167     * color replicated.
1168     *
1169     * <p>If the bitmap and canvas have different densities, this function
1170     * will take care of automatically scaling the bitmap to draw at the
1171     * same density as the canvas.
1172     *
1173     * @param bitmap The bitmap to be drawn
1174     * @param left   The position of the left side of the bitmap being drawn
1175     * @param top    The position of the top side of the bitmap being drawn
1176     * @param paint  The paint used to draw the bitmap (may be null)
1177     */
1178    public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) {
1179        throwIfCannotDraw(bitmap);
1180        native_drawBitmap(mNativeCanvas, bitmap.ni(), left, top,
1181                paint != null ? paint.mNativePaint : 0, mDensity, mScreenDensity, bitmap.mDensity);
1182    }
1183
1184    /**
1185     * Draw the specified bitmap, scaling/translating automatically to fill
1186     * the destination rectangle. If the source rectangle is not null, it
1187     * specifies the subset of the bitmap to draw.
1188     *
1189     * <p>Note: if the paint contains a maskfilter that generates a mask which
1190     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1191     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1192     * Thus the color outside of the original width/height will be the edge
1193     * color replicated.
1194     *
1195     * <p>This function <em>ignores the density associated with the bitmap</em>.
1196     * This is because the source and destination rectangle coordinate
1197     * spaces are in their respective densities, so must already have the
1198     * appropriate scaling factor applied.
1199     *
1200     * @param bitmap The bitmap to be drawn
1201     * @param src    May be null. The subset of the bitmap to be drawn
1202     * @param dst    The rectangle that the bitmap will be scaled/translated
1203     *               to fit into
1204     * @param paint  May be null. The paint used to draw the bitmap
1205     */
1206    public void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint) {
1207        if (dst == null) {
1208            throw new NullPointerException();
1209        }
1210        throwIfCannotDraw(bitmap);
1211        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1212                          paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1213    }
1214
1215    /**
1216     * Draw the specified bitmap, scaling/translating automatically to fill
1217     * the destination rectangle. If the source rectangle is not null, it
1218     * specifies the subset of the bitmap to draw.
1219     *
1220     * <p>Note: if the paint contains a maskfilter that generates a mask which
1221     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1222     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1223     * Thus the color outside of the original width/height will be the edge
1224     * color replicated.
1225     *
1226     * <p>This function <em>ignores the density associated with the bitmap</em>.
1227     * This is because the source and destination rectangle coordinate
1228     * spaces are in their respective densities, so must already have the
1229     * appropriate scaling factor applied.
1230     *
1231     * @param bitmap The bitmap to be drawn
1232     * @param src    May be null. The subset of the bitmap to be drawn
1233     * @param dst    The rectangle that the bitmap will be scaled/translated
1234     *               to fit into
1235     * @param paint  May be null. The paint used to draw the bitmap
1236     */
1237    public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) {
1238        if (dst == null) {
1239            throw new NullPointerException();
1240        }
1241        throwIfCannotDraw(bitmap);
1242        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1243                paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1244    }
1245
1246    /**
1247     * Treat the specified array of colors as a bitmap, and draw it. This gives
1248     * the same result as first creating a bitmap from the array, and then
1249     * drawing it, but this method avoids explicitly creating a bitmap object
1250     * which can be more efficient if the colors are changing often.
1251     *
1252     * @param colors Array of colors representing the pixels of the bitmap
1253     * @param offset Offset into the array of colors for the first pixel
1254     * @param stride The number of colors in the array between rows (must be
1255     *               >= width or <= -width).
1256     * @param x The X coordinate for where to draw the bitmap
1257     * @param y The Y coordinate for where to draw the bitmap
1258     * @param width The width of the bitmap
1259     * @param height The height of the bitmap
1260     * @param hasAlpha True if the alpha channel of the colors contains valid
1261     *                 values. If false, the alpha byte is ignored (assumed to
1262     *                 be 0xFF for every pixel).
1263     * @param paint  May be null. The paint used to draw the bitmap
1264     *
1265     * @deprecated Usage with a {@link #isHardwareAccelerated() hardware accelerated} canvas
1266     * requires an internal copy of color buffer contents every time this method is called. Using a
1267     * Bitmap avoids this copy, and allows the application to more explicitly control the lifetime
1268     * and copies of pixel data.
1269     */
1270    @Deprecated
1271    public void drawBitmap(int[] colors, int offset, int stride, float x, float y,
1272            int width, int height, boolean hasAlpha, Paint paint) {
1273        // check for valid input
1274        if (width < 0) {
1275            throw new IllegalArgumentException("width must be >= 0");
1276        }
1277        if (height < 0) {
1278            throw new IllegalArgumentException("height must be >= 0");
1279        }
1280        if (Math.abs(stride) < width) {
1281            throw new IllegalArgumentException("abs(stride) must be >= width");
1282        }
1283        int lastScanline = offset + (height - 1) * stride;
1284        int length = colors.length;
1285        if (offset < 0 || (offset + width > length) || lastScanline < 0
1286                || (lastScanline + width > length)) {
1287            throw new ArrayIndexOutOfBoundsException();
1288        }
1289        // quick escape if there's nothing to draw
1290        if (width == 0 || height == 0) {
1291            return;
1292        }
1293        // punch down to native for the actual draw
1294        native_drawBitmap(mNativeCanvas, colors, offset, stride, x, y, width, height, hasAlpha,
1295                paint != null ? paint.mNativePaint : 0);
1296    }
1297
1298    /**
1299     * Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y
1300     *
1301     * @deprecated Usage with a {@link #isHardwareAccelerated() hardware accelerated} canvas
1302     * requires an internal copy of color buffer contents every time this method is called. Using a
1303     * Bitmap avoids this copy, and allows the application to more explicitly control the lifetime
1304     * and copies of pixel data.
1305     */
1306    @Deprecated
1307    public void drawBitmap(int[] colors, int offset, int stride, int x, int y,
1308            int width, int height, boolean hasAlpha, Paint paint) {
1309        // call through to the common float version
1310        drawBitmap(colors, offset, stride, (float)x, (float)y, width, height,
1311                   hasAlpha, paint);
1312    }
1313
1314    /**
1315     * Draw the bitmap using the specified matrix.
1316     *
1317     * @param bitmap The bitmap to draw
1318     * @param matrix The matrix used to transform the bitmap when it is drawn
1319     * @param paint  May be null. The paint used to draw the bitmap
1320     */
1321    public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) {
1322        nativeDrawBitmapMatrix(mNativeCanvas, bitmap.ni(), matrix.ni(),
1323                paint != null ? paint.mNativePaint : 0);
1324    }
1325
1326    /**
1327     * @hide
1328     */
1329    protected static void checkRange(int length, int offset, int count) {
1330        if ((offset | count) < 0 || offset + count > length) {
1331            throw new ArrayIndexOutOfBoundsException();
1332        }
1333    }
1334
1335    /**
1336     * Draw the bitmap through the mesh, where mesh vertices are evenly
1337     * distributed across the bitmap. There are meshWidth+1 vertices across, and
1338     * meshHeight+1 vertices down. The verts array is accessed in row-major
1339     * order, so that the first meshWidth+1 vertices are distributed across the
1340     * top of the bitmap from left to right. A more general version of this
1341     * method is drawVertices().
1342     *
1343     * @param bitmap The bitmap to draw using the mesh
1344     * @param meshWidth The number of columns in the mesh. Nothing is drawn if
1345     *                  this is 0
1346     * @param meshHeight The number of rows in the mesh. Nothing is drawn if
1347     *                   this is 0
1348     * @param verts Array of x,y pairs, specifying where the mesh should be
1349     *              drawn. There must be at least
1350     *              (meshWidth+1) * (meshHeight+1) * 2 + vertOffset values
1351     *              in the array
1352     * @param vertOffset Number of verts elements to skip before drawing
1353     * @param colors May be null. Specifies a color at each vertex, which is
1354     *               interpolated across the cell, and whose values are
1355     *               multiplied by the corresponding bitmap colors. If not null,
1356     *               there must be at least (meshWidth+1) * (meshHeight+1) +
1357     *               colorOffset values in the array.
1358     * @param colorOffset Number of color elements to skip before drawing
1359     * @param paint  May be null. The paint used to draw the bitmap
1360     */
1361    public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight,
1362            float[] verts, int vertOffset, int[] colors, int colorOffset, Paint paint) {
1363        if ((meshWidth | meshHeight | vertOffset | colorOffset) < 0) {
1364            throw new ArrayIndexOutOfBoundsException();
1365        }
1366        if (meshWidth == 0 || meshHeight == 0) {
1367            return;
1368        }
1369        int count = (meshWidth + 1) * (meshHeight + 1);
1370        // we mul by 2 since we need two floats per vertex
1371        checkRange(verts.length, vertOffset, count * 2);
1372        if (colors != null) {
1373            // no mul by 2, since we need only 1 color per vertex
1374            checkRange(colors.length, colorOffset, count);
1375        }
1376        nativeDrawBitmapMesh(mNativeCanvas, bitmap.ni(), meshWidth, meshHeight,
1377                verts, vertOffset, colors, colorOffset,
1378                paint != null ? paint.mNativePaint : 0);
1379    }
1380
1381    public enum VertexMode {
1382        TRIANGLES(0),
1383        TRIANGLE_STRIP(1),
1384        TRIANGLE_FAN(2);
1385
1386        VertexMode(int nativeInt) {
1387            this.nativeInt = nativeInt;
1388        }
1389
1390        /**
1391         * @hide
1392         */
1393        public final int nativeInt;
1394    }
1395
1396    /**
1397     * Draw the array of vertices, interpreted as triangles (based on mode). The
1398     * verts array is required, and specifies the x,y pairs for each vertex. If
1399     * texs is non-null, then it is used to specify the coordinate in shader
1400     * coordinates to use at each vertex (the paint must have a shader in this
1401     * case). If there is no texs array, but there is a color array, then each
1402     * color is interpolated across its corresponding triangle in a gradient. If
1403     * both texs and colors arrays are present, then they behave as before, but
1404     * the resulting color at each pixels is the result of multiplying the
1405     * colors from the shader and the color-gradient together. The indices array
1406     * is optional, but if it is present, then it is used to specify the index
1407     * of each triangle, rather than just walking through the arrays in order.
1408     *
1409     * @param mode How to interpret the array of vertices
1410     * @param vertexCount The number of values in the vertices array (and
1411     *      corresponding texs and colors arrays if non-null). Each logical
1412     *      vertex is two values (x, y), vertexCount must be a multiple of 2.
1413     * @param verts Array of vertices for the mesh
1414     * @param vertOffset Number of values in the verts to skip before drawing.
1415     * @param texs May be null. If not null, specifies the coordinates to sample
1416     *      into the current shader (e.g. bitmap tile or gradient)
1417     * @param texOffset Number of values in texs to skip before drawing.
1418     * @param colors May be null. If not null, specifies a color for each
1419     *      vertex, to be interpolated across the triangle.
1420     * @param colorOffset Number of values in colors to skip before drawing.
1421     * @param indices If not null, array of indices to reference into the
1422     *      vertex (texs, colors) array.
1423     * @param indexCount number of entries in the indices array (if not null).
1424     * @param paint Specifies the shader to use if the texs array is non-null.
1425     */
1426    public void drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset,
1427            float[] texs, int texOffset, int[] colors, int colorOffset,
1428            short[] indices, int indexOffset, int indexCount, Paint paint) {
1429        checkRange(verts.length, vertOffset, vertexCount);
1430        if (texs != null) {
1431            checkRange(texs.length, texOffset, vertexCount);
1432        }
1433        if (colors != null) {
1434            checkRange(colors.length, colorOffset, vertexCount / 2);
1435        }
1436        if (indices != null) {
1437            checkRange(indices.length, indexOffset, indexCount);
1438        }
1439        nativeDrawVertices(mNativeCanvas, mode.nativeInt, vertexCount, verts,
1440                vertOffset, texs, texOffset, colors, colorOffset,
1441                indices, indexOffset, indexCount, paint.mNativePaint);
1442    }
1443
1444    /**
1445     * Draw the text, with origin at (x,y), using the specified paint. The
1446     * origin is interpreted based on the Align setting in the paint.
1447     *
1448     * @param text  The text to be drawn
1449     * @param x     The x-coordinate of the origin of the text being drawn
1450     * @param y     The y-coordinate of the origin of the text being drawn
1451     * @param paint The paint used for the text (e.g. color, size, style)
1452     */
1453    public void drawText(char[] text, int index, int count, float x, float y, Paint paint) {
1454        if ((index | count | (index + count) |
1455            (text.length - index - count)) < 0) {
1456            throw new IndexOutOfBoundsException();
1457        }
1458        native_drawText(mNativeCanvas, text, index, count, x, y, paint.mBidiFlags,
1459                paint.mNativePaint, paint.mNativeTypeface);
1460    }
1461
1462    /**
1463     * Draw the text, with origin at (x,y), using the specified paint. The
1464     * origin is interpreted based on the Align setting in the paint.
1465     *
1466     * @param text  The text to be drawn
1467     * @param x     The x-coordinate of the origin of the text being drawn
1468     * @param y     The y-coordinate of the origin of the text being drawn
1469     * @param paint The paint used for the text (e.g. color, size, style)
1470     */
1471    public void drawText(String text, float x, float y, Paint paint) {
1472        native_drawText(mNativeCanvas, text, 0, text.length(), x, y, paint.mBidiFlags,
1473                paint.mNativePaint, paint.mNativeTypeface);
1474    }
1475
1476    /**
1477     * Draw the text, with origin at (x,y), using the specified paint.
1478     * The origin is interpreted based on the Align setting in the paint.
1479     *
1480     * @param text  The text to be drawn
1481     * @param start The index of the first character in text to draw
1482     * @param end   (end - 1) is the index of the last character in text to draw
1483     * @param x     The x-coordinate of the origin of the text being drawn
1484     * @param y     The y-coordinate of the origin of the text being drawn
1485     * @param paint The paint used for the text (e.g. color, size, style)
1486     */
1487    public void drawText(String text, int start, int end, float x, float y, Paint paint) {
1488        if ((start | end | (end - start) | (text.length() - end)) < 0) {
1489            throw new IndexOutOfBoundsException();
1490        }
1491        native_drawText(mNativeCanvas, text, start, end, x, y, paint.mBidiFlags,
1492                paint.mNativePaint, paint.mNativeTypeface);
1493    }
1494
1495    /**
1496     * Draw the specified range of text, specified by start/end, with its
1497     * origin at (x,y), in the specified Paint. The origin is interpreted
1498     * based on the Align setting in the Paint.
1499     *
1500     * @param text     The text to be drawn
1501     * @param start    The index of the first character in text to draw
1502     * @param end      (end - 1) is the index of the last character in text
1503     *                 to draw
1504     * @param x        The x-coordinate of origin for where to draw the text
1505     * @param y        The y-coordinate of origin for where to draw the text
1506     * @param paint The paint used for the text (e.g. color, size, style)
1507     */
1508    public void drawText(CharSequence text, int start, int end, float x, float y, Paint paint) {
1509        if (text instanceof String || text instanceof SpannedString ||
1510            text instanceof SpannableString) {
1511            native_drawText(mNativeCanvas, text.toString(), start, end, x, y,
1512                    paint.mBidiFlags, paint.mNativePaint, paint.mNativeTypeface);
1513        } else if (text instanceof GraphicsOperations) {
1514            ((GraphicsOperations) text).drawText(this, start, end, x, y,
1515                    paint);
1516        } else {
1517            char[] buf = TemporaryBuffer.obtain(end - start);
1518            TextUtils.getChars(text, start, end, buf, 0);
1519            native_drawText(mNativeCanvas, buf, 0, end - start, x, y,
1520                    paint.mBidiFlags, paint.mNativePaint, paint.mNativeTypeface);
1521            TemporaryBuffer.recycle(buf);
1522        }
1523    }
1524
1525    /**
1526     * Render a run of all LTR or all RTL text, with shaping. This does not run
1527     * bidi on the provided text, but renders it as a uniform right-to-left or
1528     * left-to-right run, as indicated by dir. Alignment of the text is as
1529     * determined by the Paint's TextAlign value.
1530     *
1531     * @param text the text to render
1532     * @param index the start of the text to render
1533     * @param count the count of chars to render
1534     * @param contextIndex the start of the context for shaping.  Must be
1535     *         no greater than index.
1536     * @param contextCount the number of characters in the context for shaping.
1537     *         ContexIndex + contextCount must be no less than index
1538     *         + count.
1539     * @param x the x position at which to draw the text
1540     * @param y the y position at which to draw the text
1541     * @param dir the run direction, either {@link #DIRECTION_LTR} or
1542     *         {@link #DIRECTION_RTL}.
1543     * @param paint the paint
1544     * @hide
1545     */
1546    public void drawTextRun(char[] text, int index, int count, int contextIndex, int contextCount,
1547            float x, float y, int dir, Paint paint) {
1548
1549        if (text == null) {
1550            throw new NullPointerException("text is null");
1551        }
1552        if (paint == null) {
1553            throw new NullPointerException("paint is null");
1554        }
1555        if ((index | count | text.length - index - count) < 0) {
1556            throw new IndexOutOfBoundsException();
1557        }
1558        if (dir != DIRECTION_LTR && dir != DIRECTION_RTL) {
1559            throw new IllegalArgumentException("unknown dir: " + dir);
1560        }
1561
1562        native_drawTextRun(mNativeCanvas, text, index, count,
1563                contextIndex, contextCount, x, y, dir, paint.mNativePaint, paint.mNativeTypeface);
1564    }
1565
1566    /**
1567     * Render a run of all LTR or all RTL text, with shaping. This does not run
1568     * bidi on the provided text, but renders it as a uniform right-to-left or
1569     * left-to-right run, as indicated by dir. Alignment of the text is as
1570     * determined by the Paint's TextAlign value.
1571     *
1572     * @param text the text to render
1573     * @param start the start of the text to render. Data before this position
1574     *            can be used for shaping context.
1575     * @param end the end of the text to render. Data at or after this
1576     *            position can be used for shaping context.
1577     * @param x the x position at which to draw the text
1578     * @param y the y position at which to draw the text
1579     * @param dir the run direction, either 0 for LTR or 1 for RTL.
1580     * @param paint the paint
1581     * @hide
1582     */
1583    public void drawTextRun(CharSequence text, int start, int end, int contextStart, int contextEnd,
1584            float x, float y, int dir, Paint paint) {
1585
1586        if (text == null) {
1587            throw new NullPointerException("text is null");
1588        }
1589        if (paint == null) {
1590            throw new NullPointerException("paint is null");
1591        }
1592        if ((start | end | end - start | text.length() - end) < 0) {
1593            throw new IndexOutOfBoundsException();
1594        }
1595
1596        int flags = dir == 0 ? 0 : 1;
1597
1598        if (text instanceof String || text instanceof SpannedString ||
1599                text instanceof SpannableString) {
1600            native_drawTextRun(mNativeCanvas, text.toString(), start, end,
1601                    contextStart, contextEnd, x, y, flags, paint.mNativePaint, paint.mNativeTypeface);
1602        } else if (text instanceof GraphicsOperations) {
1603            ((GraphicsOperations) text).drawTextRun(this, start, end,
1604                    contextStart, contextEnd, x, y, flags, paint);
1605        } else {
1606            int contextLen = contextEnd - contextStart;
1607            int len = end - start;
1608            char[] buf = TemporaryBuffer.obtain(contextLen);
1609            TextUtils.getChars(text, contextStart, contextEnd, buf, 0);
1610            native_drawTextRun(mNativeCanvas, buf, start - contextStart, len,
1611                    0, contextLen, x, y, flags, paint.mNativePaint, paint.mNativeTypeface);
1612            TemporaryBuffer.recycle(buf);
1613        }
1614    }
1615
1616    /**
1617     * Draw the text in the array, with each character's origin specified by
1618     * the pos array.
1619     *
1620     * This method does not support glyph composition and decomposition and
1621     * should therefore not be used to render complex scripts.
1622     *
1623     * @param text     The text to be drawn
1624     * @param index    The index of the first character to draw
1625     * @param count    The number of characters to draw, starting from index.
1626     * @param pos      Array of [x,y] positions, used to position each
1627     *                 character
1628     * @param paint    The paint used for the text (e.g. color, size, style)
1629     */
1630    @Deprecated
1631    public void drawPosText(char[] text, int index, int count, float[] pos, Paint paint) {
1632        if (index < 0 || index + count > text.length || count*2 > pos.length) {
1633            throw new IndexOutOfBoundsException();
1634        }
1635        native_drawPosText(mNativeCanvas, text, index, count, pos,
1636                paint.mNativePaint);
1637    }
1638
1639    /**
1640     * Draw the text in the array, with each character's origin specified by
1641     * the pos array.
1642     *
1643     * This method does not support glyph composition and decomposition and
1644     * should therefore not be used to render complex scripts.
1645     *
1646     * @param text  The text to be drawn
1647     * @param pos   Array of [x,y] positions, used to position each character
1648     * @param paint The paint used for the text (e.g. color, size, style)
1649     */
1650    @Deprecated
1651    public void drawPosText(String text, float[] pos, Paint paint) {
1652        if (text.length()*2 > pos.length) {
1653            throw new ArrayIndexOutOfBoundsException();
1654        }
1655        native_drawPosText(mNativeCanvas, text, pos, paint.mNativePaint);
1656    }
1657
1658    /**
1659     * Draw the text, with origin at (x,y), using the specified paint, along
1660     * the specified path. The paint's Align setting determins where along the
1661     * path to start the text.
1662     *
1663     * @param text     The text to be drawn
1664     * @param path     The path the text should follow for its baseline
1665     * @param hOffset  The distance along the path to add to the text's
1666     *                 starting position
1667     * @param vOffset  The distance above(-) or below(+) the path to position
1668     *                 the text
1669     * @param paint    The paint used for the text (e.g. color, size, style)
1670     */
1671    public void drawTextOnPath(char[] text, int index, int count, Path path,
1672            float hOffset, float vOffset, Paint paint) {
1673        if (index < 0 || index + count > text.length) {
1674            throw new ArrayIndexOutOfBoundsException();
1675        }
1676        native_drawTextOnPath(mNativeCanvas, text, index, count,
1677                path.ni(), hOffset, vOffset,
1678                paint.mBidiFlags, paint.mNativePaint);
1679    }
1680
1681    /**
1682     * Draw the text, with origin at (x,y), using the specified paint, along
1683     * the specified path. The paint's Align setting determins where along the
1684     * path to start the text.
1685     *
1686     * @param text     The text to be drawn
1687     * @param path     The path the text should follow for its baseline
1688     * @param hOffset  The distance along the path to add to the text's
1689     *                 starting position
1690     * @param vOffset  The distance above(-) or below(+) the path to position
1691     *                 the text
1692     * @param paint    The paint used for the text (e.g. color, size, style)
1693     */
1694    public void drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint) {
1695        if (text.length() > 0) {
1696            native_drawTextOnPath(mNativeCanvas, text, path.ni(), hOffset, vOffset,
1697                    paint.mBidiFlags, paint.mNativePaint);
1698        }
1699    }
1700
1701    /**
1702     * Save the canvas state, draw the picture, and restore the canvas state.
1703     * This differs from picture.draw(canvas), which does not perform any
1704     * save/restore.
1705     *
1706     * <p>
1707     * <strong>Note:</strong> This forces the picture to internally call
1708     * {@link Picture#endRecording} in order to prepare for playback.
1709     *
1710     * @param picture  The picture to be drawn
1711     */
1712    public void drawPicture(Picture picture) {
1713        picture.endRecording();
1714        int restoreCount = save();
1715        picture.draw(this);
1716        restoreToCount(restoreCount);
1717    }
1718
1719    /**
1720     * Draw the picture, stretched to fit into the dst rectangle.
1721     */
1722    public void drawPicture(Picture picture, RectF dst) {
1723        save();
1724        translate(dst.left, dst.top);
1725        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1726            scale(dst.width() / picture.getWidth(), dst.height() / picture.getHeight());
1727        }
1728        drawPicture(picture);
1729        restore();
1730    }
1731
1732    /**
1733     * Draw the picture, stretched to fit into the dst rectangle.
1734     */
1735    public void drawPicture(Picture picture, Rect dst) {
1736        save();
1737        translate(dst.left, dst.top);
1738        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1739            scale((float) dst.width() / picture.getWidth(),
1740                    (float) dst.height() / picture.getHeight());
1741        }
1742        drawPicture(picture);
1743        restore();
1744    }
1745
1746    /**
1747     * Releases the resources associated with this canvas.
1748     *
1749     * @hide
1750     */
1751    public void release() {
1752        mFinalizer.dispose();
1753    }
1754
1755    /**
1756     * Free up as much memory as possible from private caches (e.g. fonts, images)
1757     *
1758     * @hide
1759     */
1760    public static native void freeCaches();
1761
1762    /**
1763     * Free up text layout caches
1764     *
1765     * @hide
1766     */
1767    public static native void freeTextLayoutCaches();
1768
1769    private static native long initRaster(long nativeBitmapOrZero);
1770    private static native void copyNativeCanvasState(long nativeSrcCanvas,
1771                                                     long nativeDstCanvas);
1772    private static native int native_saveLayer(long nativeCanvas,
1773                                               RectF bounds,
1774                                               long nativePaint,
1775                                               int layerFlags);
1776    private static native int native_saveLayer(long nativeCanvas, float l,
1777                                               float t, float r, float b,
1778                                               long nativePaint,
1779                                               int layerFlags);
1780    private static native int native_saveLayerAlpha(long nativeCanvas,
1781                                                    RectF bounds, int alpha,
1782                                                    int layerFlags);
1783    private static native int native_saveLayerAlpha(long nativeCanvas, float l,
1784                                                    float t, float r, float b,
1785                                                    int alpha, int layerFlags);
1786
1787    private static native void native_concat(long nativeCanvas,
1788                                             long nativeMatrix);
1789    private static native void native_setMatrix(long nativeCanvas,
1790                                                long nativeMatrix);
1791    private static native boolean native_clipRect(long nativeCanvas,
1792                                                  float left, float top,
1793                                                  float right, float bottom,
1794                                                  int regionOp);
1795    private static native boolean native_clipPath(long nativeCanvas,
1796                                                  long nativePath,
1797                                                  int regionOp);
1798    private static native boolean native_clipRegion(long nativeCanvas,
1799                                                    long nativeRegion,
1800                                                    int regionOp);
1801    private static native void nativeSetDrawFilter(long nativeCanvas,
1802                                                   long nativeFilter);
1803    private static native boolean native_getClipBounds(long nativeCanvas,
1804                                                       Rect bounds);
1805    private static native void native_getCTM(long nativeCanvas,
1806                                             long nativeMatrix);
1807    private static native boolean native_quickReject(long nativeCanvas,
1808                                                     RectF rect);
1809    private static native boolean native_quickReject(long nativeCanvas,
1810                                                     long nativePath);
1811    private static native boolean native_quickReject(long nativeCanvas,
1812                                                     float left, float top,
1813                                                     float right, float bottom);
1814    private static native void native_drawRGB(long nativeCanvas, int r, int g,
1815                                              int b);
1816    private static native void native_drawARGB(long nativeCanvas, int a, int r,
1817                                               int g, int b);
1818    private static native void native_drawColor(long nativeCanvas, int color);
1819    private static native void native_drawColor(long nativeCanvas, int color,
1820                                                int mode);
1821    private static native void native_drawPaint(long nativeCanvas,
1822                                                long nativePaint);
1823    private static native void native_drawLine(long nativeCanvas, float startX,
1824                                               float startY, float stopX,
1825                                               float stopY, long nativePaint);
1826    private static native void native_drawRect(long nativeCanvas, RectF rect,
1827                                               long nativePaint);
1828    private static native void native_drawRect(long nativeCanvas, float left,
1829                                               float top, float right,
1830                                               float bottom,
1831                                               long nativePaint);
1832    private static native void native_drawOval(long nativeCanvas, RectF oval,
1833                                               long nativePaint);
1834    private static native void native_drawCircle(long nativeCanvas, float cx,
1835                                                 float cy, float radius,
1836                                                 long nativePaint);
1837    private static native void native_drawArc(long nativeCanvas, RectF oval,
1838                                              float startAngle, float sweep,
1839                                              boolean useCenter,
1840                                              long nativePaint);
1841    private static native void native_drawRoundRect(long nativeCanvas,
1842            float left, float top, float right, float bottom,
1843            float rx, float ry, long nativePaint);
1844    private static native void native_drawPath(long nativeCanvas,
1845                                               long nativePath,
1846                                               long nativePaint);
1847    private native void native_drawBitmap(long nativeCanvas, long nativeBitmap,
1848                                                 float left, float top,
1849                                                 long nativePaintOrZero,
1850                                                 int canvasDensity,
1851                                                 int screenDensity,
1852                                                 int bitmapDensity);
1853    private native void native_drawBitmap(long nativeCanvas, long nativeBitmap,
1854                                                 Rect src, RectF dst,
1855                                                 long nativePaintOrZero,
1856                                                 int screenDensity,
1857                                                 int bitmapDensity);
1858    private static native void native_drawBitmap(long nativeCanvas,
1859                                                 long nativeBitmap,
1860                                                 Rect src, Rect dst,
1861                                                 long nativePaintOrZero,
1862                                                 int screenDensity,
1863                                                 int bitmapDensity);
1864    private static native void native_drawBitmap(long nativeCanvas, int[] colors,
1865                                                int offset, int stride, float x,
1866                                                 float y, int width, int height,
1867                                                 boolean hasAlpha,
1868                                                 long nativePaintOrZero);
1869    private static native void nativeDrawBitmapMatrix(long nativeCanvas,
1870                                                      long nativeBitmap,
1871                                                      long nativeMatrix,
1872                                                      long nativePaint);
1873    private static native void nativeDrawBitmapMesh(long nativeCanvas,
1874                                                    long nativeBitmap,
1875                                                    int meshWidth, int meshHeight,
1876                                                    float[] verts, int vertOffset,
1877                                                    int[] colors, int colorOffset,
1878                                                    long nativePaint);
1879    private static native void nativeDrawVertices(long nativeCanvas, int mode, int n,
1880                   float[] verts, int vertOffset, float[] texs, int texOffset,
1881                   int[] colors, int colorOffset, short[] indices,
1882                   int indexOffset, int indexCount, long nativePaint);
1883
1884    private static native void native_drawText(long nativeCanvas, char[] text,
1885                                               int index, int count, float x,
1886                                               float y, int flags, long nativePaint,
1887                                               long nativeTypeface);
1888    private static native void native_drawText(long nativeCanvas, String text,
1889                                               int start, int end, float x,
1890                                               float y, int flags, long nativePaint,
1891                                               long nativeTypeface);
1892
1893    private static native void native_drawTextRun(long nativeCanvas, String text,
1894            int start, int end, int contextStart, int contextEnd,
1895            float x, float y, int flags, long nativePaint, long nativeTypeface);
1896
1897    private static native void native_drawTextRun(long nativeCanvas, char[] text,
1898            int start, int count, int contextStart, int contextCount,
1899            float x, float y, int flags, long nativePaint, long nativeTypeface);
1900
1901    private static native void native_drawPosText(long nativeCanvas,
1902                                                  char[] text, int index,
1903                                                  int count, float[] pos,
1904                                                  long nativePaint);
1905    private static native void native_drawPosText(long nativeCanvas,
1906                                                  String text, float[] pos,
1907                                                  long nativePaint);
1908    private static native void native_drawTextOnPath(long nativeCanvas,
1909                                                     char[] text, int index,
1910                                                     int count, long nativePath,
1911                                                     float hOffset,
1912                                                     float vOffset, int bidiFlags,
1913                                                     long nativePaint);
1914    private static native void native_drawTextOnPath(long nativeCanvas,
1915                                                     String text, long nativePath,
1916                                                     float hOffset,
1917                                                     float vOffset,
1918                                                     int flags, long nativePaint);
1919    private static native void finalizer(long nativeCanvas);
1920}
1921