Canvas.java revision c932760f667cf56ca7a1aeffde505745dc3632e1
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import android.text.GraphicsOperations;
20import android.text.SpannableString;
21import android.text.SpannedString;
22import android.text.TextUtils;
23
24import javax.microedition.khronos.opengles.GL;
25
26/**
27 * The Canvas class holds the "draw" calls. To draw something, you need
28 * 4 basic components: A Bitmap to hold the pixels, a Canvas to host
29 * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
30 * Path, text, Bitmap), and a paint (to describe the colors and styles for the
31 * drawing).
32 *
33 * <div class="special reference">
34 * <h3>Developer Guides</h3>
35 * <p>For more information about how to use Canvas, read the
36 * <a href="{@docRoot}guide/topics/graphics/2d-graphics.html">
37 * Canvas and Drawables</a> developer guide.</p></div>
38 */
39public class Canvas {
40    // assigned in constructors, freed in finalizer
41    final int mNativeCanvas;
42
43    // may be null
44    private Bitmap mBitmap;
45
46    // optional field set by the caller
47    private DrawFilter mDrawFilter;
48
49    /**
50     * @hide
51     */
52    protected int mDensity = Bitmap.DENSITY_NONE;
53
54    /**
55     * Used to determine when compatibility scaling is in effect.
56     *
57     * @hide
58     */
59    protected int mScreenDensity = Bitmap.DENSITY_NONE;
60
61    // Used by native code
62    @SuppressWarnings({"UnusedDeclaration"})
63    private int mSurfaceFormat;
64
65    // Maximum bitmap size as defined in Skia's native code
66    // (see SkCanvas.cpp, SkDraw.cpp)
67    private static final int MAXMIMUM_BITMAP_SIZE = 32766;
68
69    // This field is used to finalize the native Canvas properly
70    @SuppressWarnings({"UnusedDeclaration"})
71    private final CanvasFinalizer mFinalizer;
72
73    private static class CanvasFinalizer {
74        private final int mNativeCanvas;
75
76        public CanvasFinalizer(int nativeCanvas) {
77            mNativeCanvas = nativeCanvas;
78        }
79
80        @Override
81        protected void finalize() throws Throwable {
82            try {
83                if (mNativeCanvas != 0) {
84                    finalizer(mNativeCanvas);
85                }
86            } finally {
87                super.finalize();
88            }
89        }
90    }
91
92    /**
93     * Construct an empty raster canvas. Use setBitmap() to specify a bitmap to
94     * draw into.  The initial target density is {@link Bitmap#DENSITY_NONE};
95     * this will typically be replaced when a target bitmap is set for the
96     * canvas.
97     */
98    public Canvas() {
99        // 0 means no native bitmap
100        mNativeCanvas = initRaster(0);
101        mFinalizer = new CanvasFinalizer(mNativeCanvas);
102    }
103
104    /**
105     * Construct a canvas with the specified bitmap to draw into. The bitmap
106     * must be mutable.
107     *
108     * <p>The initial target density of the canvas is the same as the given
109     * bitmap's density.
110     *
111     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
112     */
113    public Canvas(Bitmap bitmap) {
114        if (!bitmap.isMutable()) {
115            throw new IllegalStateException("Immutable bitmap passed to Canvas constructor");
116        }
117        throwIfRecycled(bitmap);
118        mNativeCanvas = initRaster(bitmap.ni());
119        mFinalizer = new CanvasFinalizer(mNativeCanvas);
120        mBitmap = bitmap;
121        mDensity = bitmap.mDensity;
122    }
123
124    Canvas(int nativeCanvas) {
125        if (nativeCanvas == 0) {
126            throw new IllegalStateException();
127        }
128        mNativeCanvas = nativeCanvas;
129        mFinalizer = new CanvasFinalizer(nativeCanvas);
130        mDensity = Bitmap.getDefaultDensity();
131    }
132
133    /**
134     * Returns null.
135     *
136     * @deprecated This method is not supported and should not be invoked.
137     *
138     * @hide
139     */
140    @Deprecated
141    protected GL getGL() {
142        return null;
143    }
144
145    /**
146     * Indicates whether this Canvas uses hardware acceleration.
147     *
148     * Note that this method does not define what type of hardware acceleration
149     * may or may not be used.
150     *
151     * @return True if drawing operations are hardware accelerated,
152     *         false otherwise.
153     */
154    public boolean isHardwareAccelerated() {
155        return false;
156    }
157
158    /**
159     * Specify a bitmap for the canvas to draw into.  As a side-effect, also
160     * updates the canvas's target density to match that of the bitmap.
161     *
162     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
163     *
164     * @see #setDensity(int)
165     * @see #getDensity()
166     */
167    public void setBitmap(Bitmap bitmap) {
168        if (isHardwareAccelerated()) {
169            throw new RuntimeException("Can't set a bitmap device on a GL canvas");
170        }
171
172        int pointer = 0;
173        if (bitmap != null) {
174            if (!bitmap.isMutable()) {
175                throw new IllegalStateException();
176            }
177            throwIfRecycled(bitmap);
178            mDensity = bitmap.mDensity;
179            pointer = bitmap.ni();
180        }
181
182        native_setBitmap(mNativeCanvas, pointer);
183        mBitmap = bitmap;
184    }
185
186    /**
187     * Set the viewport dimensions if this canvas is GL based. If it is not,
188     * this method is ignored and no exception is thrown.
189     *
190     * @param width The width of the viewport
191     * @param height The height of the viewport
192     *
193     * @hide
194     */
195    public void setViewport(int width, int height) {
196    }
197
198    /**
199     * Return true if the device that the current layer draws into is opaque
200     * (i.e. does not support per-pixel alpha).
201     *
202     * @return true if the device that the current layer draws into is opaque
203     */
204    public native boolean isOpaque();
205
206    /**
207     * Returns the width of the current drawing layer
208     *
209     * @return the width of the current drawing layer
210     */
211    public native int getWidth();
212
213    /**
214     * Returns the height of the current drawing layer
215     *
216     * @return the height of the current drawing layer
217     */
218    public native int getHeight();
219
220    /**
221     * <p>Returns the target density of the canvas.  The default density is
222     * derived from the density of its backing bitmap, or
223     * {@link Bitmap#DENSITY_NONE} if there is not one.</p>
224     *
225     * @return Returns the current target density of the canvas, which is used
226     * to determine the scaling factor when drawing a bitmap into it.
227     *
228     * @see #setDensity(int)
229     * @see Bitmap#getDensity()
230     */
231    public int getDensity() {
232        return mDensity;
233    }
234
235    /**
236     * <p>Specifies the density for this Canvas' backing bitmap.  This modifies
237     * the target density of the canvas itself, as well as the density of its
238     * backing bitmap via {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}.
239     *
240     * @param density The new target density of the canvas, which is used
241     * to determine the scaling factor when drawing a bitmap into it.  Use
242     * {@link Bitmap#DENSITY_NONE} to disable bitmap scaling.
243     *
244     * @see #getDensity()
245     * @see Bitmap#setDensity(int)
246     */
247    public void setDensity(int density) {
248        if (mBitmap != null) {
249            mBitmap.setDensity(density);
250        }
251        mDensity = density;
252    }
253
254    /** @hide */
255    public void setScreenDensity(int density) {
256        mScreenDensity = density;
257    }
258
259    /**
260     * Returns the maximum allowed width for bitmaps drawn with this canvas.
261     * Attempting to draw with a bitmap wider than this value will result
262     * in an error.
263     *
264     * @see #getMaximumBitmapHeight()
265     */
266    public int getMaximumBitmapWidth() {
267        return MAXMIMUM_BITMAP_SIZE;
268    }
269
270    /**
271     * Returns the maximum allowed height for bitmaps drawn with this canvas.
272     * Attempting to draw with a bitmap taller than this value will result
273     * in an error.
274     *
275     * @see #getMaximumBitmapWidth()
276     */
277    public int getMaximumBitmapHeight() {
278        return MAXMIMUM_BITMAP_SIZE;
279    }
280
281    // the SAVE_FLAG constants must match their native equivalents
282
283    /** restore the current matrix when restore() is called */
284    public static final int MATRIX_SAVE_FLAG = 0x01;
285    /** restore the current clip when restore() is called */
286    public static final int CLIP_SAVE_FLAG = 0x02;
287    /** the layer needs to per-pixel alpha */
288    public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04;
289    /** the layer needs to 8-bits per color component */
290    public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08;
291    /** clip against the layer's bounds */
292    public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10;
293    /** restore everything when restore() is called */
294    public static final int ALL_SAVE_FLAG = 0x1F;
295
296    /**
297     * Saves the current matrix and clip onto a private stack. Subsequent
298     * calls to translate,scale,rotate,skew,concat or clipRect,clipPath
299     * will all operate as usual, but when the balancing call to restore()
300     * is made, those calls will be forgotten, and the settings that existed
301     * before the save() will be reinstated.
302     *
303     * @return The value to pass to restoreToCount() to balance this save()
304     */
305    public native int save();
306
307    /**
308     * Based on saveFlags, can save the current matrix and clip onto a private
309     * stack. Subsequent calls to translate,scale,rotate,skew,concat or
310     * clipRect,clipPath will all operate as usual, but when the balancing
311     * call to restore() is made, those calls will be forgotten, and the
312     * settings that existed before the save() will be reinstated.
313     *
314     * @param saveFlags flag bits that specify which parts of the Canvas state
315     *                  to save/restore
316     * @return The value to pass to restoreToCount() to balance this save()
317     */
318    public native int save(int saveFlags);
319
320    /**
321     * This behaves the same as save(), but in addition it allocates an
322     * offscreen bitmap. All drawing calls are directed there, and only when
323     * the balancing call to restore() is made is that offscreen transfered to
324     * the canvas (or the previous layer). Subsequent calls to translate,
325     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
326     * copy. When the balancing call to restore() is made, this copy is
327     * deleted and the previous matrix/clip state is restored.
328     *
329     * @param bounds May be null. The maximum size the offscreen bitmap
330     *               needs to be (in local coordinates)
331     * @param paint  This is copied, and is applied to the offscreen when
332     *               restore() is called.
333     * @param saveFlags  see _SAVE_FLAG constants
334     * @return       value to pass to restoreToCount() to balance this save()
335     */
336    public int saveLayer(RectF bounds, Paint paint, int saveFlags) {
337        return native_saveLayer(mNativeCanvas, bounds,
338                                paint != null ? paint.mNativePaint : 0,
339                                saveFlags);
340    }
341
342    /**
343     * Helper version of saveLayer() that takes 4 values rather than a RectF.
344     */
345    public int saveLayer(float left, float top, float right, float bottom, Paint paint,
346            int saveFlags) {
347        return native_saveLayer(mNativeCanvas, left, top, right, bottom,
348                                paint != null ? paint.mNativePaint : 0,
349                                saveFlags);
350    }
351
352    /**
353     * This behaves the same as save(), but in addition it allocates an
354     * offscreen bitmap. All drawing calls are directed there, and only when
355     * the balancing call to restore() is made is that offscreen transfered to
356     * the canvas (or the previous layer). Subsequent calls to translate,
357     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
358     * copy. When the balancing call to restore() is made, this copy is
359     * deleted and the previous matrix/clip state is restored.
360     *
361     * @param bounds    The maximum size the offscreen bitmap needs to be
362     *                  (in local coordinates)
363     * @param alpha     The alpha to apply to the offscreen when when it is
364                        drawn during restore()
365     * @param saveFlags see _SAVE_FLAG constants
366     * @return          value to pass to restoreToCount() to balance this call
367     */
368    public int saveLayerAlpha(RectF bounds, int alpha, int saveFlags) {
369        alpha = Math.min(255, Math.max(0, alpha));
370        return native_saveLayerAlpha(mNativeCanvas, bounds, alpha, saveFlags);
371    }
372
373    /**
374     * Helper for saveLayerAlpha() that takes 4 values instead of a RectF.
375     */
376    public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
377            int saveFlags) {
378        return native_saveLayerAlpha(mNativeCanvas, left, top, right, bottom,
379                                     alpha, saveFlags);
380    }
381
382    /**
383     * This call balances a previous call to save(), and is used to remove all
384     * modifications to the matrix/clip state since the last save call. It is
385     * an error to call restore() more times than save() was called.
386     */
387    public native void restore();
388
389    /**
390     * Returns the number of matrix/clip states on the Canvas' private stack.
391     * This will equal # save() calls - # restore() calls.
392     */
393    public native int getSaveCount();
394
395    /**
396     * Efficient way to pop any calls to save() that happened after the save
397     * count reached saveCount. It is an error for saveCount to be less than 1.
398     *
399     * Example:
400     *    int count = canvas.save();
401     *    ... // more calls potentially to save()
402     *    canvas.restoreToCount(count);
403     *    // now the canvas is back in the same state it was before the initial
404     *    // call to save().
405     *
406     * @param saveCount The save level to restore to.
407     */
408    public native void restoreToCount(int saveCount);
409
410    /**
411     * Preconcat the current matrix with the specified translation
412     *
413     * @param dx The distance to translate in X
414     * @param dy The distance to translate in Y
415    */
416    public native void translate(float dx, float dy);
417
418    /**
419     * Preconcat the current matrix with the specified scale.
420     *
421     * @param sx The amount to scale in X
422     * @param sy The amount to scale in Y
423     */
424    public native void scale(float sx, float sy);
425
426    /**
427     * Preconcat the current matrix with the specified scale.
428     *
429     * @param sx The amount to scale in X
430     * @param sy The amount to scale in Y
431     * @param px The x-coord for the pivot point (unchanged by the scale)
432     * @param py The y-coord for the pivot point (unchanged by the scale)
433     */
434    public final void scale(float sx, float sy, float px, float py) {
435        translate(px, py);
436        scale(sx, sy);
437        translate(-px, -py);
438    }
439
440    /**
441     * Preconcat the current matrix with the specified rotation.
442     *
443     * @param degrees The amount to rotate, in degrees
444     */
445    public native void rotate(float degrees);
446
447    /**
448     * Preconcat the current matrix with the specified rotation.
449     *
450     * @param degrees The amount to rotate, in degrees
451     * @param px The x-coord for the pivot point (unchanged by the rotation)
452     * @param py The y-coord for the pivot point (unchanged by the rotation)
453     */
454    public final void rotate(float degrees, float px, float py) {
455        translate(px, py);
456        rotate(degrees);
457        translate(-px, -py);
458    }
459
460    /**
461     * Preconcat the current matrix with the specified skew.
462     *
463     * @param sx The amount to skew in X
464     * @param sy The amount to skew in Y
465     */
466    public native void skew(float sx, float sy);
467
468    /**
469     * Preconcat the current matrix with the specified matrix.
470     *
471     * @param matrix The matrix to preconcatenate with the current matrix
472     */
473    public void concat(Matrix matrix) {
474        native_concat(mNativeCanvas, matrix.native_instance);
475    }
476
477    /**
478     * Completely replace the current matrix with the specified matrix. If the
479     * matrix parameter is null, then the current matrix is reset to identity.
480     *
481     * <strong>Note:</strong> it is recommended to use {@link #concat(Matrix)},
482     * {@link #scale(float, float)}, {@link #translate(float, float)} and
483     * {@link #rotate(float)} instead of this method.
484     *
485     * @param matrix The matrix to replace the current matrix with. If it is
486     *               null, set the current matrix to identity.
487     *
488     * @see #concat(Matrix)
489     */
490    public void setMatrix(Matrix matrix) {
491        native_setMatrix(mNativeCanvas,
492                         matrix == null ? 0 : matrix.native_instance);
493    }
494
495    /**
496     * Return, in ctm, the current transformation matrix. This does not alter
497     * the matrix in the canvas, but just returns a copy of it.
498     */
499    @Deprecated
500    public void getMatrix(Matrix ctm) {
501        native_getCTM(mNativeCanvas, ctm.native_instance);
502    }
503
504    /**
505     * Return a new matrix with a copy of the canvas' current transformation
506     * matrix.
507     */
508    @Deprecated
509    public final Matrix getMatrix() {
510        Matrix m = new Matrix();
511        //noinspection deprecation
512        getMatrix(m);
513        return m;
514    }
515
516    /**
517     * Modify the current clip with the specified rectangle.
518     *
519     * @param rect The rect to intersect with the current clip
520     * @param op How the clip is modified
521     * @return true if the resulting clip is non-empty
522     */
523    public boolean clipRect(RectF rect, Region.Op op) {
524        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
525                op.nativeInt);
526    }
527
528    /**
529     * Modify the current clip with the specified rectangle, which is
530     * expressed in local coordinates.
531     *
532     * @param rect The rectangle to intersect with the current clip.
533     * @param op How the clip is modified
534     * @return true if the resulting clip is non-empty
535     */
536    public boolean clipRect(Rect rect, Region.Op op) {
537        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
538                op.nativeInt);
539    }
540
541    /**
542     * Intersect the current clip with the specified rectangle, which is
543     * expressed in local coordinates.
544     *
545     * @param rect The rectangle to intersect with the current clip.
546     * @return true if the resulting clip is non-empty
547     */
548    public native boolean clipRect(RectF rect);
549
550    /**
551     * Intersect the current clip with the specified rectangle, which is
552     * expressed in local coordinates.
553     *
554     * @param rect The rectangle to intersect with the current clip.
555     * @return true if the resulting clip is non-empty
556     */
557    public native boolean clipRect(Rect rect);
558
559    /**
560     * Modify the current clip with the specified rectangle, which is
561     * expressed in local coordinates.
562     *
563     * @param left   The left side of the rectangle to intersect with the
564     *               current clip
565     * @param top    The top of the rectangle to intersect with the current
566     *               clip
567     * @param right  The right side of the rectangle to intersect with the
568     *               current clip
569     * @param bottom The bottom of the rectangle to intersect with the current
570     *               clip
571     * @param op     How the clip is modified
572     * @return       true if the resulting clip is non-empty
573     */
574    public boolean clipRect(float left, float top, float right, float bottom, Region.Op op) {
575        return native_clipRect(mNativeCanvas, left, top, right, bottom, op.nativeInt);
576    }
577
578    /**
579     * Intersect the current clip with the specified rectangle, which is
580     * expressed in local coordinates.
581     *
582     * @param left   The left side of the rectangle to intersect with the
583     *               current clip
584     * @param top    The top of the rectangle to intersect with the current clip
585     * @param right  The right side of the rectangle to intersect with the
586     *               current clip
587     * @param bottom The bottom of the rectangle to intersect with the current
588     *               clip
589     * @return       true if the resulting clip is non-empty
590     */
591    public native boolean clipRect(float left, float top, float right, float bottom);
592
593    /**
594     * Intersect the current clip with the specified rectangle, which is
595     * expressed in local coordinates.
596     *
597     * @param left   The left side of the rectangle to intersect with the
598     *               current clip
599     * @param top    The top of the rectangle to intersect with the current clip
600     * @param right  The right side of the rectangle to intersect with the
601     *               current clip
602     * @param bottom The bottom of the rectangle to intersect with the current
603     *               clip
604     * @return       true if the resulting clip is non-empty
605     */
606    public native boolean clipRect(int left, int top, int right, int bottom);
607
608    /**
609        * Modify the current clip with the specified path.
610     *
611     * @param path The path to operate on the current clip
612     * @param op   How the clip is modified
613     * @return     true if the resulting is non-empty
614     */
615    public boolean clipPath(Path path, Region.Op op) {
616        return native_clipPath(mNativeCanvas, path.ni(), op.nativeInt);
617    }
618
619    /**
620     * Intersect the current clip with the specified path.
621     *
622     * @param path The path to intersect with the current clip
623     * @return     true if the resulting is non-empty
624     */
625    public boolean clipPath(Path path) {
626        return clipPath(path, Region.Op.INTERSECT);
627    }
628
629    /**
630     * Modify the current clip with the specified region. Note that unlike
631     * clipRect() and clipPath() which transform their arguments by the
632     * current matrix, clipRegion() assumes its argument is already in the
633     * coordinate system of the current layer's bitmap, and so not
634     * transformation is performed.
635     *
636     * @param region The region to operate on the current clip, based on op
637     * @param op How the clip is modified
638     * @return true if the resulting is non-empty
639     */
640    public boolean clipRegion(Region region, Region.Op op) {
641        return native_clipRegion(mNativeCanvas, region.ni(), op.nativeInt);
642    }
643
644    /**
645     * Intersect the current clip with the specified region. Note that unlike
646     * clipRect() and clipPath() which transform their arguments by the
647     * current matrix, clipRegion() assumes its argument is already in the
648     * coordinate system of the current layer's bitmap, and so not
649     * transformation is performed.
650     *
651     * @param region The region to operate on the current clip, based on op
652     * @return true if the resulting is non-empty
653     */
654    public boolean clipRegion(Region region) {
655        return clipRegion(region, Region.Op.INTERSECT);
656    }
657
658    public DrawFilter getDrawFilter() {
659        return mDrawFilter;
660    }
661
662    public void setDrawFilter(DrawFilter filter) {
663        int nativeFilter = 0;
664        if (filter != null) {
665            nativeFilter = filter.mNativeInt;
666        }
667        mDrawFilter = filter;
668        nativeSetDrawFilter(mNativeCanvas, nativeFilter);
669    }
670
671    public enum EdgeType {
672        BW(0),  //!< treat edges by just rounding to nearest pixel boundary
673        AA(1);  //!< treat edges by rounding-out, since they may be antialiased
674
675        EdgeType(int nativeInt) {
676            this.nativeInt = nativeInt;
677        }
678
679        /**
680         * @hide
681         */
682        public final int nativeInt;
683    }
684
685    /**
686     * Return true if the specified rectangle, after being transformed by the
687     * current matrix, would lie completely outside of the current clip. Call
688     * this to check if an area you intend to draw into is clipped out (and
689     * therefore you can skip making the draw calls).
690     *
691     * @param rect  the rect to compare with the current clip
692     * @param type  specifies how to treat the edges (BW or antialiased)
693     * @return      true if the rect (transformed by the canvas' matrix)
694     *              does not intersect with the canvas' clip
695     */
696    public boolean quickReject(RectF rect, EdgeType type) {
697        return native_quickReject(mNativeCanvas, rect, type.nativeInt);
698    }
699
700    /**
701     * Return true if the specified path, after being transformed by the
702     * current matrix, would lie completely outside of the current clip. Call
703     * this to check if an area you intend to draw into is clipped out (and
704     * therefore you can skip making the draw calls). Note: for speed it may
705     * return false even if the path itself might not intersect the clip
706     * (i.e. the bounds of the path intersects, but the path does not).
707     *
708     * @param path        The path to compare with the current clip
709     * @param type        true if the path should be considered antialiased,
710     *                    since that means it may
711     *                    affect a larger area (more pixels) than
712     *                    non-antialiased.
713     * @return            true if the path (transformed by the canvas' matrix)
714     *                    does not intersect with the canvas' clip
715     */
716    public boolean quickReject(Path path, EdgeType type) {
717        return native_quickReject(mNativeCanvas, path.ni(), type.nativeInt);
718    }
719
720    /**
721     * Return true if the specified rectangle, after being transformed by the
722     * current matrix, would lie completely outside of the current clip. Call
723     * this to check if an area you intend to draw into is clipped out (and
724     * therefore you can skip making the draw calls).
725     *
726     * @param left        The left side of the rectangle to compare with the
727     *                    current clip
728     * @param top         The top of the rectangle to compare with the current
729     *                    clip
730     * @param right       The right side of the rectangle to compare with the
731     *                    current clip
732     * @param bottom      The bottom of the rectangle to compare with the
733     *                    current clip
734     * @param type        true if the rect should be considered antialiased,
735     *                    since that means it may affect a larger area (more
736     *                    pixels) than non-antialiased.
737     * @return            true if the rect (transformed by the canvas' matrix)
738     *                    does not intersect with the canvas' clip
739     */
740    public boolean quickReject(float left, float top, float right, float bottom, EdgeType type) {
741        return native_quickReject(mNativeCanvas, left, top, right, bottom,
742                                  type.nativeInt);
743    }
744
745    /**
746     * Retrieve the clip bounds, returning true if they are non-empty.
747     *
748     * @param bounds Return the clip bounds here. If it is null, ignore it but
749     *               still return true if the current clip is non-empty.
750     * @return true if the current clip is non-empty.
751     */
752    public boolean getClipBounds(Rect bounds) {
753        return native_getClipBounds(mNativeCanvas, bounds);
754    }
755
756    /**
757     * Retrieve the clip bounds.
758     *
759     * @return the clip bounds, or [0, 0, 0, 0] if the clip is empty.
760     */
761    public final Rect getClipBounds() {
762        Rect r = new Rect();
763        getClipBounds(r);
764        return r;
765    }
766
767    /**
768     * Fill the entire canvas' bitmap (restricted to the current clip) with the
769     * specified RGB color, using srcover porterduff mode.
770     *
771     * @param r red component (0..255) of the color to draw onto the canvas
772     * @param g green component (0..255) of the color to draw onto the canvas
773     * @param b blue component (0..255) of the color to draw onto the canvas
774     */
775    public void drawRGB(int r, int g, int b) {
776        native_drawRGB(mNativeCanvas, r, g, b);
777    }
778
779    /**
780     * Fill the entire canvas' bitmap (restricted to the current clip) with the
781     * specified ARGB color, using srcover porterduff mode.
782     *
783     * @param a alpha component (0..255) of the color to draw onto the canvas
784     * @param r red component (0..255) of the color to draw onto the canvas
785     * @param g green component (0..255) of the color to draw onto the canvas
786     * @param b blue component (0..255) of the color to draw onto the canvas
787     */
788    public void drawARGB(int a, int r, int g, int b) {
789        native_drawARGB(mNativeCanvas, a, r, g, b);
790    }
791
792    /**
793     * Fill the entire canvas' bitmap (restricted to the current clip) with the
794     * specified color, using srcover porterduff mode.
795     *
796     * @param color the color to draw onto the canvas
797     */
798    public void drawColor(int color) {
799        native_drawColor(mNativeCanvas, color);
800    }
801
802    /**
803     * Fill the entire canvas' bitmap (restricted to the current clip) with the
804     * specified color and porter-duff xfermode.
805     *
806     * @param color the color to draw with
807     * @param mode  the porter-duff mode to apply to the color
808     */
809    public void drawColor(int color, PorterDuff.Mode mode) {
810        native_drawColor(mNativeCanvas, color, mode.nativeInt);
811    }
812
813    /**
814     * Fill the entire canvas' bitmap (restricted to the current clip) with
815     * the specified paint. This is equivalent (but faster) to drawing an
816     * infinitely large rectangle with the specified paint.
817     *
818     * @param paint The paint used to draw onto the canvas
819     */
820    public void drawPaint(Paint paint) {
821        native_drawPaint(mNativeCanvas, paint.mNativePaint);
822    }
823
824    /**
825     * Draw a series of points. Each point is centered at the coordinate
826     * specified by pts[], and its diameter is specified by the paint's stroke
827     * width (as transformed by the canvas' CTM), with special treatment for
828     * a stroke width of 0, which always draws exactly 1 pixel (or at most 4
829     * if antialiasing is enabled). The shape of the point is controlled by
830     * the paint's Cap type. The shape is a square, unless the cap type is
831     * Round, in which case the shape is a circle.
832     *
833     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
834     * @param offset   Number of values to skip before starting to draw.
835     * @param count    The number of values to process, after skipping offset
836     *                 of them. Since one point uses two values, the number of
837     *                 "points" that are drawn is really (count >> 1).
838     * @param paint    The paint used to draw the points
839     */
840    public native void drawPoints(float[] pts, int offset, int count, Paint paint);
841
842    /**
843     * Helper for drawPoints() that assumes you want to draw the entire array
844     */
845    public void drawPoints(float[] pts, Paint paint) {
846        drawPoints(pts, 0, pts.length, paint);
847    }
848
849    /**
850     * Helper for drawPoints() for drawing a single point.
851     */
852    public native void drawPoint(float x, float y, Paint paint);
853
854    /**
855     * Draw a line segment with the specified start and stop x,y coordinates,
856     * using the specified paint. NOTE: since a line is always "framed", the
857     * Style is ignored in the paint.
858     *
859     * @param startX The x-coordinate of the start point of the line
860     * @param startY The y-coordinate of the start point of the line
861     * @param paint  The paint used to draw the line
862     */
863    public void drawLine(float startX, float startY, float stopX, float stopY, Paint paint) {
864        native_drawLine(mNativeCanvas, startX, startY, stopX, stopY, paint.mNativePaint);
865    }
866
867    /**
868     * Draw a series of lines. Each line is taken from 4 consecutive values
869     * in the pts array. Thus to draw 1 line, the array must contain at least 4
870     * values. This is logically the same as drawing the array as follows:
871     * drawLine(pts[0], pts[1], pts[2], pts[3]) followed by
872     * drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.
873     *
874     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
875     * @param offset   Number of values in the array to skip before drawing.
876     * @param count    The number of values in the array to process, after
877     *                 skipping "offset" of them. Since each line uses 4 values,
878     *                 the number of "lines" that are drawn is really
879     *                 (count >> 2).
880     * @param paint    The paint used to draw the points
881     */
882    public native void drawLines(float[] pts, int offset, int count, Paint paint);
883
884    public void drawLines(float[] pts, Paint paint) {
885        drawLines(pts, 0, pts.length, paint);
886    }
887
888    /**
889     * Draw the specified Rect using the specified paint. The rectangle will
890     * be filled or framed based on the Style in the paint.
891     *
892     * @param rect  The rect to be drawn
893     * @param paint The paint used to draw the rect
894     */
895    public void drawRect(RectF rect, Paint paint) {
896        native_drawRect(mNativeCanvas, rect, paint.mNativePaint);
897    }
898
899    /**
900     * Draw the specified Rect using the specified Paint. The rectangle
901     * will be filled or framed based on the Style in the paint.
902     *
903     * @param r        The rectangle to be drawn.
904     * @param paint    The paint used to draw the rectangle
905     */
906    public void drawRect(Rect r, Paint paint) {
907        drawRect(r.left, r.top, r.right, r.bottom, paint);
908    }
909
910
911    /**
912     * Draw the specified Rect using the specified paint. The rectangle will
913     * be filled or framed based on the Style in the paint.
914     *
915     * @param left   The left side of the rectangle to be drawn
916     * @param top    The top side of the rectangle to be drawn
917     * @param right  The right side of the rectangle to be drawn
918     * @param bottom The bottom side of the rectangle to be drawn
919     * @param paint  The paint used to draw the rect
920     */
921    public void drawRect(float left, float top, float right, float bottom, Paint paint) {
922        native_drawRect(mNativeCanvas, left, top, right, bottom, paint.mNativePaint);
923    }
924
925    /**
926     * Draw the specified oval using the specified paint. The oval will be
927     * filled or framed based on the Style in the paint.
928     *
929     * @param oval The rectangle bounds of the oval to be drawn
930     */
931    public void drawOval(RectF oval, Paint paint) {
932        if (oval == null) {
933            throw new NullPointerException();
934        }
935        native_drawOval(mNativeCanvas, oval, paint.mNativePaint);
936    }
937
938    /**
939     * Draw the specified circle using the specified paint. If radius is <= 0,
940     * then nothing will be drawn. The circle will be filled or framed based
941     * on the Style in the paint.
942     *
943     * @param cx     The x-coordinate of the center of the cirle to be drawn
944     * @param cy     The y-coordinate of the center of the cirle to be drawn
945     * @param radius The radius of the cirle to be drawn
946     * @param paint  The paint used to draw the circle
947     */
948    public void drawCircle(float cx, float cy, float radius, Paint paint) {
949        native_drawCircle(mNativeCanvas, cx, cy, radius, paint.mNativePaint);
950    }
951
952    /**
953     * <p>Draw the specified arc, which will be scaled to fit inside the
954     * specified oval.</p>
955     *
956     * <p>If the start angle is negative or >= 360, the start angle is treated
957     * as start angle modulo 360.</p>
958     *
959     * <p>If the sweep angle is >= 360, then the oval is drawn
960     * completely. Note that this differs slightly from SkPath::arcTo, which
961     * treats the sweep angle modulo 360. If the sweep angle is negative,
962     * the sweep angle is treated as sweep angle modulo 360</p>
963     *
964     * <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the
965     * geometric angle of 0 degrees (3 o'clock on a watch.)</p>
966     *
967     * @param oval       The bounds of oval used to define the shape and size
968     *                   of the arc
969     * @param startAngle Starting angle (in degrees) where the arc begins
970     * @param sweepAngle Sweep angle (in degrees) measured clockwise
971     * @param useCenter If true, include the center of the oval in the arc, and
972                        close it if it is being stroked. This will draw a wedge
973     * @param paint      The paint used to draw the arc
974     */
975    public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter,
976            Paint paint) {
977        if (oval == null) {
978            throw new NullPointerException();
979        }
980        native_drawArc(mNativeCanvas, oval, startAngle, sweepAngle,
981                       useCenter, paint.mNativePaint);
982    }
983
984    /**
985     * Draw the specified round-rect using the specified paint. The roundrect
986     * will be filled or framed based on the Style in the paint.
987     *
988     * @param rect  The rectangular bounds of the roundRect to be drawn
989     * @param rx    The x-radius of the oval used to round the corners
990     * @param ry    The y-radius of the oval used to round the corners
991     * @param paint The paint used to draw the roundRect
992     */
993    public void drawRoundRect(RectF rect, float rx, float ry, Paint paint) {
994        if (rect == null) {
995            throw new NullPointerException();
996        }
997        native_drawRoundRect(mNativeCanvas, rect, rx, ry,
998                             paint.mNativePaint);
999    }
1000
1001    /**
1002     * Draw the specified path using the specified paint. The path will be
1003     * filled or framed based on the Style in the paint.
1004     *
1005     * @param path  The path to be drawn
1006     * @param paint The paint used to draw the path
1007     */
1008    public void drawPath(Path path, Paint paint) {
1009        native_drawPath(mNativeCanvas, path.ni(), paint.mNativePaint);
1010    }
1011
1012    private static void throwIfRecycled(Bitmap bitmap) {
1013        if (bitmap.isRecycled()) {
1014            throw new RuntimeException("Canvas: trying to use a recycled bitmap " + bitmap);
1015        }
1016    }
1017
1018    /**
1019     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1020     *
1021     * Note: Only supported by hardware accelerated canvas at the moment.
1022     *
1023     * @param bitmap The bitmap to draw as an N-patch
1024     * @param chunks The patches information (matches the native struct Res_png_9patch)
1025     * @param dst The destination rectangle.
1026     * @param paint The paint to draw the bitmap with. may be null
1027     *
1028     * @hide
1029     */
1030    public void drawPatch(Bitmap bitmap, byte[] chunks, RectF dst, Paint paint) {
1031    }
1032
1033    /**
1034     * Draw the specified bitmap, with its top/left corner at (x,y), using
1035     * the specified paint, transformed by the current matrix.
1036     *
1037     * <p>Note: if the paint contains a maskfilter that generates a mask which
1038     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1039     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1040     * Thus the color outside of the original width/height will be the edge
1041     * color replicated.
1042     *
1043     * <p>If the bitmap and canvas have different densities, this function
1044     * will take care of automatically scaling the bitmap to draw at the
1045     * same density as the canvas.
1046     *
1047     * @param bitmap The bitmap to be drawn
1048     * @param left   The position of the left side of the bitmap being drawn
1049     * @param top    The position of the top side of the bitmap being drawn
1050     * @param paint  The paint used to draw the bitmap (may be null)
1051     */
1052    public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) {
1053        throwIfRecycled(bitmap);
1054        native_drawBitmap(mNativeCanvas, bitmap.ni(), left, top,
1055                paint != null ? paint.mNativePaint : 0, mDensity, mScreenDensity, bitmap.mDensity);
1056    }
1057
1058    /**
1059     * Draw the specified bitmap, scaling/translating automatically to fill
1060     * the destination rectangle. If the source rectangle is not null, it
1061     * specifies the subset of the bitmap to draw.
1062     *
1063     * <p>Note: if the paint contains a maskfilter that generates a mask which
1064     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1065     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1066     * Thus the color outside of the original width/height will be the edge
1067     * color replicated.
1068     *
1069     * <p>This function <em>ignores the density associated with the bitmap</em>.
1070     * This is because the source and destination rectangle coordinate
1071     * spaces are in their respective densities, so must already have the
1072     * appropriate scaling factor applied.
1073     *
1074     * @param bitmap The bitmap to be drawn
1075     * @param src    May be null. The subset of the bitmap to be drawn
1076     * @param dst    The rectangle that the bitmap will be scaled/translated
1077     *               to fit into
1078     * @param paint  May be null. The paint used to draw the bitmap
1079     */
1080    public void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint) {
1081        if (dst == null) {
1082            throw new NullPointerException();
1083        }
1084        throwIfRecycled(bitmap);
1085        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1086                          paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1087    }
1088
1089    /**
1090     * Draw the specified bitmap, scaling/translating automatically to fill
1091     * the destination rectangle. If the source rectangle is not null, it
1092     * specifies the subset of the bitmap to draw.
1093     *
1094     * <p>Note: if the paint contains a maskfilter that generates a mask which
1095     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1096     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1097     * Thus the color outside of the original width/height will be the edge
1098     * color replicated.
1099     *
1100     * <p>This function <em>ignores the density associated with the bitmap</em>.
1101     * This is because the source and destination rectangle coordinate
1102     * spaces are in their respective densities, so must already have the
1103     * appropriate scaling factor applied.
1104     *
1105     * @param bitmap The bitmap to be drawn
1106     * @param src    May be null. The subset of the bitmap to be drawn
1107     * @param dst    The rectangle that the bitmap will be scaled/translated
1108     *               to fit into
1109     * @param paint  May be null. The paint used to draw the bitmap
1110     */
1111    public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) {
1112        if (dst == null) {
1113            throw new NullPointerException();
1114        }
1115        throwIfRecycled(bitmap);
1116        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1117                          paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1118    }
1119
1120    /**
1121     * Treat the specified array of colors as a bitmap, and draw it. This gives
1122     * the same result as first creating a bitmap from the array, and then
1123     * drawing it, but this method avoids explicitly creating a bitmap object
1124     * which can be more efficient if the colors are changing often.
1125     *
1126     * @param colors Array of colors representing the pixels of the bitmap
1127     * @param offset Offset into the array of colors for the first pixel
1128     * @param stride The number of colors in the array between rows (must be
1129     *               >= width or <= -width).
1130     * @param x The X coordinate for where to draw the bitmap
1131     * @param y The Y coordinate for where to draw the bitmap
1132     * @param width The width of the bitmap
1133     * @param height The height of the bitmap
1134     * @param hasAlpha True if the alpha channel of the colors contains valid
1135     *                 values. If false, the alpha byte is ignored (assumed to
1136     *                 be 0xFF for every pixel).
1137     * @param paint  May be null. The paint used to draw the bitmap
1138     */
1139    public void drawBitmap(int[] colors, int offset, int stride, float x, float y,
1140            int width, int height, boolean hasAlpha, Paint paint) {
1141        // check for valid input
1142        if (width < 0) {
1143            throw new IllegalArgumentException("width must be >= 0");
1144        }
1145        if (height < 0) {
1146            throw new IllegalArgumentException("height must be >= 0");
1147        }
1148        if (Math.abs(stride) < width) {
1149            throw new IllegalArgumentException("abs(stride) must be >= width");
1150        }
1151        int lastScanline = offset + (height - 1) * stride;
1152        int length = colors.length;
1153        if (offset < 0 || (offset + width > length) || lastScanline < 0
1154                || (lastScanline + width > length)) {
1155            throw new ArrayIndexOutOfBoundsException();
1156        }
1157        // quick escape if there's nothing to draw
1158        if (width == 0 || height == 0) {
1159            return;
1160        }
1161        // punch down to native for the actual draw
1162        native_drawBitmap(mNativeCanvas, colors, offset, stride, x, y, width, height, hasAlpha,
1163                paint != null ? paint.mNativePaint : 0);
1164    }
1165
1166    /** Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y
1167     */
1168    public void drawBitmap(int[] colors, int offset, int stride, int x, int y,
1169            int width, int height, boolean hasAlpha, Paint paint) {
1170        // call through to the common float version
1171        drawBitmap(colors, offset, stride, (float)x, (float)y, width, height,
1172                   hasAlpha, paint);
1173    }
1174
1175    /**
1176     * Draw the bitmap using the specified matrix.
1177     *
1178     * @param bitmap The bitmap to draw
1179     * @param matrix The matrix used to transform the bitmap when it is drawn
1180     * @param paint  May be null. The paint used to draw the bitmap
1181     */
1182    public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) {
1183        nativeDrawBitmapMatrix(mNativeCanvas, bitmap.ni(), matrix.ni(),
1184                paint != null ? paint.mNativePaint : 0);
1185    }
1186
1187    /**
1188     * @hide
1189     */
1190    protected static void checkRange(int length, int offset, int count) {
1191        if ((offset | count) < 0 || offset + count > length) {
1192            throw new ArrayIndexOutOfBoundsException();
1193        }
1194    }
1195
1196    /**
1197     * Draw the bitmap through the mesh, where mesh vertices are evenly
1198     * distributed across the bitmap. There are meshWidth+1 vertices across, and
1199     * meshHeight+1 vertices down. The verts array is accessed in row-major
1200     * order, so that the first meshWidth+1 vertices are distributed across the
1201     * top of the bitmap from left to right. A more general version of this
1202     * methid is drawVertices().
1203     *
1204     * @param bitmap The bitmap to draw using the mesh
1205     * @param meshWidth The number of columns in the mesh. Nothing is drawn if
1206     *                  this is 0
1207     * @param meshHeight The number of rows in the mesh. Nothing is drawn if
1208     *                   this is 0
1209     * @param verts Array of x,y pairs, specifying where the mesh should be
1210     *              drawn. There must be at least
1211     *              (meshWidth+1) * (meshHeight+1) * 2 + meshOffset values
1212     *              in the array
1213     * @param vertOffset Number of verts elements to skip before drawing
1214     * @param colors May be null. Specifies a color at each vertex, which is
1215     *               interpolated across the cell, and whose values are
1216     *               multiplied by the corresponding bitmap colors. If not null,
1217     *               there must be at least (meshWidth+1) * (meshHeight+1) +
1218     *               colorOffset values in the array.
1219     * @param colorOffset Number of color elements to skip before drawing
1220     * @param paint  May be null. The paint used to draw the bitmap
1221     */
1222    public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight,
1223            float[] verts, int vertOffset, int[] colors, int colorOffset, Paint paint) {
1224        if ((meshWidth | meshHeight | vertOffset | colorOffset) < 0) {
1225            throw new ArrayIndexOutOfBoundsException();
1226        }
1227        if (meshWidth == 0 || meshHeight == 0) {
1228            return;
1229        }
1230        int count = (meshWidth + 1) * (meshHeight + 1);
1231        // we mul by 2 since we need two floats per vertex
1232        checkRange(verts.length, vertOffset, count * 2);
1233        if (colors != null) {
1234            // no mul by 2, since we need only 1 color per vertex
1235            checkRange(colors.length, colorOffset, count);
1236        }
1237        nativeDrawBitmapMesh(mNativeCanvas, bitmap.ni(), meshWidth, meshHeight,
1238                             verts, vertOffset, colors, colorOffset,
1239                             paint != null ? paint.mNativePaint : 0);
1240    }
1241
1242    public enum VertexMode {
1243        TRIANGLES(0),
1244        TRIANGLE_STRIP(1),
1245        TRIANGLE_FAN(2);
1246
1247        VertexMode(int nativeInt) {
1248            this.nativeInt = nativeInt;
1249        }
1250
1251        /**
1252         * @hide
1253         */
1254        public final int nativeInt;
1255    }
1256
1257    /**
1258     * Draw the array of vertices, interpreted as triangles (based on mode). The
1259     * verts array is required, and specifies the x,y pairs for each vertex. If
1260     * texs is non-null, then it is used to specify the coordinate in shader
1261     * coordinates to use at each vertex (the paint must have a shader in this
1262     * case). If there is no texs array, but there is a color array, then each
1263     * color is interpolated across its corresponding triangle in a gradient. If
1264     * both texs and colors arrays are present, then they behave as before, but
1265     * the resulting color at each pixels is the result of multiplying the
1266     * colors from the shader and the color-gradient together. The indices array
1267     * is optional, but if it is present, then it is used to specify the index
1268     * of each triangle, rather than just walking through the arrays in order.
1269     *
1270     * @param mode How to interpret the array of vertices
1271     * @param vertexCount The number of values in the vertices array (and
1272     *      corresponding texs and colors arrays if non-null). Each logical
1273     *      vertex is two values (x, y), vertexCount must be a multiple of 2.
1274     * @param verts Array of vertices for the mesh
1275     * @param vertOffset Number of values in the verts to skip before drawing.
1276     * @param texs May be null. If not null, specifies the coordinates to sample
1277     *      into the current shader (e.g. bitmap tile or gradient)
1278     * @param texOffset Number of values in texs to skip before drawing.
1279     * @param colors May be null. If not null, specifies a color for each
1280     *      vertex, to be interpolated across the triangle.
1281     * @param colorOffset Number of values in colors to skip before drawing.
1282     * @param indices If not null, array of indices to reference into the
1283     *      vertex (texs, colors) array.
1284     * @param indexCount number of entries in the indices array (if not null).
1285     * @param paint Specifies the shader to use if the texs array is non-null.
1286     */
1287    public void drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset,
1288            float[] texs, int texOffset, int[] colors, int colorOffset,
1289            short[] indices, int indexOffset, int indexCount, Paint paint) {
1290        checkRange(verts.length, vertOffset, vertexCount);
1291        if (texs != null) {
1292            checkRange(texs.length, texOffset, vertexCount);
1293        }
1294        if (colors != null) {
1295            checkRange(colors.length, colorOffset, vertexCount / 2);
1296        }
1297        if (indices != null) {
1298            checkRange(indices.length, indexOffset, indexCount);
1299        }
1300        nativeDrawVertices(mNativeCanvas, mode.nativeInt, vertexCount, verts,
1301                           vertOffset, texs, texOffset, colors, colorOffset,
1302                          indices, indexOffset, indexCount, paint.mNativePaint);
1303    }
1304
1305    /**
1306     * Draw the text, with origin at (x,y), using the specified paint. The
1307     * origin is interpreted based on the Align setting in the paint.
1308     *
1309     * @param text  The text to be drawn
1310     * @param x     The x-coordinate of the origin of the text being drawn
1311     * @param y     The y-coordinate of the origin of the text being drawn
1312     * @param paint The paint used for the text (e.g. color, size, style)
1313     */
1314    public void drawText(char[] text, int index, int count, float x, float y, Paint paint) {
1315        if ((index | count | (index + count) |
1316            (text.length - index - count)) < 0) {
1317            throw new IndexOutOfBoundsException();
1318        }
1319        native_drawText(mNativeCanvas, text, index, count, x, y, paint.mNativePaint);
1320    }
1321
1322    /**
1323     * Draw the text, with origin at (x,y), using the specified paint. The
1324     * origin is interpreted based on the Align setting in the paint.
1325     *
1326     * @param text  The text to be drawn
1327     * @param x     The x-coordinate of the origin of the text being drawn
1328     * @param y     The y-coordinate of the origin of the text being drawn
1329     * @param paint The paint used for the text (e.g. color, size, style)
1330     */
1331    public void drawText(String text, float x, float y, Paint paint) {
1332        native_drawText(mNativeCanvas, text, 0, text.length(), x, y, paint.mNativePaint);
1333    }
1334
1335    /**
1336     * Draw the text, with origin at (x,y), using the specified paint.
1337     * The origin is interpreted based on the Align setting in the paint.
1338     *
1339     * @param text  The text to be drawn
1340     * @param start The index of the first character in text to draw
1341     * @param end   (end - 1) is the index of the last character in text to draw
1342     * @param x     The x-coordinate of the origin of the text being drawn
1343     * @param y     The y-coordinate of the origin of the text being drawn
1344     * @param paint The paint used for the text (e.g. color, size, style)
1345     */
1346    public void drawText(String text, int start, int end, float x, float y, Paint paint) {
1347        if ((start | end | (end - start) | (text.length() - end)) < 0) {
1348            throw new IndexOutOfBoundsException();
1349        }
1350        native_drawText(mNativeCanvas, text, start, end, x, y, paint.mNativePaint);
1351    }
1352
1353    /**
1354     * Draw the specified range of text, specified by start/end, with its
1355     * origin at (x,y), in the specified Paint. The origin is interpreted
1356     * based on the Align setting in the Paint.
1357     *
1358     * @param text     The text to be drawn
1359     * @param start    The index of the first character in text to draw
1360     * @param end      (end - 1) is the index of the last character in text
1361     *                 to draw
1362     * @param x        The x-coordinate of origin for where to draw the text
1363     * @param y        The y-coordinate of origin for where to draw the text
1364     * @param paint The paint used for the text (e.g. color, size, style)
1365     */
1366    public void drawText(CharSequence text, int start, int end, float x, float y, Paint paint) {
1367        if (text instanceof String || text instanceof SpannedString ||
1368            text instanceof SpannableString) {
1369            native_drawText(mNativeCanvas, text.toString(), start, end, x, y, paint.mNativePaint);
1370        } else if (text instanceof GraphicsOperations) {
1371            ((GraphicsOperations) text).drawText(this, start, end, x, y,
1372                                                     paint);
1373        } else {
1374            char[] buf = TemporaryBuffer.obtain(end - start);
1375            TextUtils.getChars(text, start, end, buf, 0);
1376            native_drawText(mNativeCanvas, buf, 0, end - start, x, y, paint.mNativePaint);
1377            TemporaryBuffer.recycle(buf);
1378        }
1379    }
1380
1381    /**
1382     * Render a run of all LTR or all RTL text, with shaping. This does not run
1383     * bidi on the provided text, but renders it as a uniform right-to-left or
1384     * left-to-right run, as indicated by dir. Alignment of the text is as
1385     * determined by the Paint's TextAlign value.
1386     *
1387     * @param text the text to render
1388     * @param index the start of the text to render
1389     * @param count the count of chars to render
1390     * @param contextIndex the start of the context for shaping.  Must be
1391     *         no greater than index.
1392     * @param contextCount the number of characters in the context for shaping.
1393     *         ContexIndex + contextCount must be no less than index
1394     *         + count.
1395     * @param x the x position at which to draw the text
1396     * @param y the y position at which to draw the text
1397     * @param paint the paint
1398     * @hide
1399     */
1400    public void drawTextRun(char[] text, int index, int count, int contextIndex, int contextCount,
1401            float x, float y, Paint paint) {
1402
1403        if (text == null) {
1404            throw new NullPointerException("text is null");
1405        }
1406        if (paint == null) {
1407            throw new NullPointerException("paint is null");
1408        }
1409        if ((index | count | text.length - index - count) < 0) {
1410            throw new IndexOutOfBoundsException();
1411        }
1412
1413        native_drawTextRun(mNativeCanvas, text, index, count,
1414                contextIndex, contextCount, x, y, paint.mNativePaint);
1415    }
1416
1417    /**
1418     * Render a run of all LTR or all RTL text, with shaping. This does not run
1419     * bidi on the provided text, but renders it as a uniform right-to-left or
1420     * left-to-right run, as indicated by dir. Alignment of the text is as
1421     * determined by the Paint's TextAlign value.
1422     *
1423     * @param text the text to render
1424     * @param start the start of the text to render. Data before this position
1425     *            can be used for shaping context.
1426     * @param end the end of the text to render. Data at or after this
1427     *            position can be used for shaping context.
1428     * @param x the x position at which to draw the text
1429     * @param y the y position at which to draw the text
1430     * @param paint the paint
1431     * @hide
1432     */
1433    public void drawTextRun(CharSequence text, int start, int end, int contextStart, int contextEnd,
1434            float x, float y, Paint paint) {
1435
1436        if (text == null) {
1437            throw new NullPointerException("text is null");
1438        }
1439        if (paint == null) {
1440            throw new NullPointerException("paint is null");
1441        }
1442        if ((start | end | end - start | text.length() - end) < 0) {
1443            throw new IndexOutOfBoundsException();
1444        }
1445
1446        if (text instanceof String || text instanceof SpannedString ||
1447                text instanceof SpannableString) {
1448            native_drawTextRun(mNativeCanvas, text.toString(), start, end,
1449                    contextStart, contextEnd, x, y, paint.mNativePaint);
1450        } else if (text instanceof GraphicsOperations) {
1451            ((GraphicsOperations) text).drawTextRun(this, start, end,
1452                    contextStart, contextEnd, x, y, paint);
1453        } else {
1454            int contextLen = contextEnd - contextStart;
1455            int len = end - start;
1456            char[] buf = TemporaryBuffer.obtain(contextLen);
1457            TextUtils.getChars(text, contextStart, contextEnd, buf, 0);
1458            native_drawTextRun(mNativeCanvas, buf, start - contextStart, len,
1459                    0, contextLen, x, y, paint.mNativePaint);
1460            TemporaryBuffer.recycle(buf);
1461        }
1462    }
1463
1464    /**
1465     * Draw the text in the array, with each character's origin specified by
1466     * the pos array.
1467     *
1468     * This method does not support glyph composition and decomposition and
1469     * should therefore not be used to render complex scripts.
1470     *
1471     * @param text     The text to be drawn
1472     * @param index    The index of the first character to draw
1473     * @param count    The number of characters to draw, starting from index.
1474     * @param pos      Array of [x,y] positions, used to position each
1475     *                 character
1476     * @param paint    The paint used for the text (e.g. color, size, style)
1477     */
1478    @Deprecated
1479    public void drawPosText(char[] text, int index, int count, float[] pos, Paint paint) {
1480        if (index < 0 || index + count > text.length || count*2 > pos.length) {
1481            throw new IndexOutOfBoundsException();
1482        }
1483        native_drawPosText(mNativeCanvas, text, index, count, pos,
1484                           paint.mNativePaint);
1485    }
1486
1487    /**
1488     * Draw the text in the array, with each character's origin specified by
1489     * the pos array.
1490     *
1491     * This method does not support glyph composition and decomposition and
1492     * should therefore not be used to render complex scripts.
1493     *
1494     * @param text  The text to be drawn
1495     * @param pos   Array of [x,y] positions, used to position each character
1496     * @param paint The paint used for the text (e.g. color, size, style)
1497     */
1498    @Deprecated
1499    public void drawPosText(String text, float[] pos, Paint paint) {
1500        if (text.length()*2 > pos.length) {
1501            throw new ArrayIndexOutOfBoundsException();
1502        }
1503        native_drawPosText(mNativeCanvas, text, pos, paint.mNativePaint);
1504    }
1505
1506    /**
1507     * Draw the text, with origin at (x,y), using the specified paint, along
1508     * the specified path. The paint's Align setting determins where along the
1509     * path to start the text.
1510     *
1511     * @param text     The text to be drawn
1512     * @param path     The path the text should follow for its baseline
1513     * @param hOffset  The distance along the path to add to the text's
1514     *                 starting position
1515     * @param vOffset  The distance above(-) or below(+) the path to position
1516     *                 the text
1517     * @param paint    The paint used for the text (e.g. color, size, style)
1518     */
1519    public void drawTextOnPath(char[] text, int index, int count, Path path,
1520            float hOffset, float vOffset, Paint paint) {
1521        if (index < 0 || index + count > text.length) {
1522            throw new ArrayIndexOutOfBoundsException();
1523        }
1524        native_drawTextOnPath(mNativeCanvas, text, index, count,
1525                              path.ni(), hOffset, vOffset, paint.mNativePaint);
1526    }
1527
1528    /**
1529     * Draw the text, with origin at (x,y), using the specified paint, along
1530     * the specified path. The paint's Align setting determins where along the
1531     * path to start the text.
1532     *
1533     * @param text     The text to be drawn
1534     * @param path     The path the text should follow for its baseline
1535     * @param hOffset  The distance along the path to add to the text's
1536     *                 starting position
1537     * @param vOffset  The distance above(-) or below(+) the path to position
1538     *                 the text
1539     * @param paint    The paint used for the text (e.g. color, size, style)
1540     */
1541    public void drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint) {
1542        if (text.length() > 0) {
1543            native_drawTextOnPath(mNativeCanvas, text, path.ni(), hOffset, vOffset,
1544                    paint.mNativePaint);
1545        }
1546    }
1547
1548    /**
1549     * Save the canvas state, draw the picture, and restore the canvas state.
1550     * This differs from picture.draw(canvas), which does not perform any
1551     * save/restore.
1552     *
1553     * @param picture  The picture to be drawn
1554     */
1555    public void drawPicture(Picture picture) {
1556        picture.endRecording();
1557        native_drawPicture(mNativeCanvas, picture.ni());
1558    }
1559
1560    /**
1561     * Draw the picture, stretched to fit into the dst rectangle.
1562     */
1563    public void drawPicture(Picture picture, RectF dst) {
1564        save();
1565        translate(dst.left, dst.top);
1566        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1567            scale(dst.width() / picture.getWidth(), dst.height() / picture.getHeight());
1568        }
1569        drawPicture(picture);
1570        restore();
1571    }
1572
1573    /**
1574     * Draw the picture, stretched to fit into the dst rectangle.
1575     */
1576    public void drawPicture(Picture picture, Rect dst) {
1577        save();
1578        translate(dst.left, dst.top);
1579        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1580            scale((float) dst.width() / picture.getWidth(),
1581                    (float) dst.height() / picture.getHeight());
1582        }
1583        drawPicture(picture);
1584        restore();
1585    }
1586
1587    /**
1588     * Free up as much memory as possible from private caches (e.g. fonts, images)
1589     *
1590     * @hide
1591     */
1592    public static native void freeCaches();
1593
1594    /**
1595     * Free up text layout caches
1596     *
1597     * @hide
1598     */
1599    public static native void freeTextLayoutCaches();
1600
1601    private static native int initRaster(int nativeBitmapOrZero);
1602    private static native void native_setBitmap(int nativeCanvas, int bitmap);
1603    private static native int native_saveLayer(int nativeCanvas, RectF bounds,
1604                                               int paint, int layerFlags);
1605    private static native int native_saveLayer(int nativeCanvas, float l,
1606                                               float t, float r, float b,
1607                                               int paint, int layerFlags);
1608    private static native int native_saveLayerAlpha(int nativeCanvas,
1609                                                    RectF bounds, int alpha,
1610                                                    int layerFlags);
1611    private static native int native_saveLayerAlpha(int nativeCanvas, float l,
1612                                                    float t, float r, float b,
1613                                                    int alpha, int layerFlags);
1614
1615    private static native void native_concat(int nCanvas, int nMatrix);
1616    private static native void native_setMatrix(int nCanvas, int nMatrix);
1617    private static native boolean native_clipRect(int nCanvas,
1618                                                  float left, float top,
1619                                                  float right, float bottom,
1620                                                  int regionOp);
1621    private static native boolean native_clipPath(int nativeCanvas,
1622                                                  int nativePath,
1623                                                  int regionOp);
1624    private static native boolean native_clipRegion(int nativeCanvas,
1625                                                    int nativeRegion,
1626                                                    int regionOp);
1627    private static native void nativeSetDrawFilter(int nativeCanvas,
1628                                                   int nativeFilter);
1629    private static native boolean native_getClipBounds(int nativeCanvas,
1630                                                       Rect bounds);
1631    private static native void native_getCTM(int canvas, int matrix);
1632    private static native boolean native_quickReject(int nativeCanvas,
1633                                                     RectF rect,
1634                                                     int native_edgeType);
1635    private static native boolean native_quickReject(int nativeCanvas,
1636                                                     int path,
1637                                                     int native_edgeType);
1638    private static native boolean native_quickReject(int nativeCanvas,
1639                                                     float left, float top,
1640                                                     float right, float bottom,
1641                                                     int native_edgeType);
1642    private static native void native_drawRGB(int nativeCanvas, int r, int g,
1643                                              int b);
1644    private static native void native_drawARGB(int nativeCanvas, int a, int r,
1645                                               int g, int b);
1646    private static native void native_drawColor(int nativeCanvas, int color);
1647    private static native void native_drawColor(int nativeCanvas, int color,
1648                                                int mode);
1649    private static native void native_drawPaint(int nativeCanvas, int paint);
1650    private static native void native_drawLine(int nativeCanvas, float startX,
1651                                               float startY, float stopX,
1652                                               float stopY, int paint);
1653    private static native void native_drawRect(int nativeCanvas, RectF rect,
1654                                               int paint);
1655    private static native void native_drawRect(int nativeCanvas, float left,
1656                                               float top, float right,
1657                                               float bottom, int paint);
1658    private static native void native_drawOval(int nativeCanvas, RectF oval,
1659                                               int paint);
1660    private static native void native_drawCircle(int nativeCanvas, float cx,
1661                                                 float cy, float radius,
1662                                                 int paint);
1663    private static native void native_drawArc(int nativeCanvas, RectF oval,
1664                                              float startAngle, float sweep,
1665                                              boolean useCenter, int paint);
1666    private static native void native_drawRoundRect(int nativeCanvas,
1667                                                    RectF rect, float rx,
1668                                                    float ry, int paint);
1669    private static native void native_drawPath(int nativeCanvas, int path,
1670                                               int paint);
1671    private native void native_drawBitmap(int nativeCanvas, int bitmap,
1672                                                 float left, float top,
1673                                                 int nativePaintOrZero,
1674                                                 int canvasDensity,
1675                                                 int screenDensity,
1676                                                 int bitmapDensity);
1677    private native void native_drawBitmap(int nativeCanvas, int bitmap,
1678                                                 Rect src, RectF dst,
1679                                                 int nativePaintOrZero,
1680                                                 int screenDensity,
1681                                                 int bitmapDensity);
1682    private static native void native_drawBitmap(int nativeCanvas, int bitmap,
1683                                                 Rect src, Rect dst,
1684                                                 int nativePaintOrZero,
1685                                                 int screenDensity,
1686                                                 int bitmapDensity);
1687    private static native void native_drawBitmap(int nativeCanvas, int[] colors,
1688                                                int offset, int stride, float x,
1689                                                 float y, int width, int height,
1690                                                 boolean hasAlpha,
1691                                                 int nativePaintOrZero);
1692    private static native void nativeDrawBitmapMatrix(int nCanvas, int nBitmap,
1693                                                      int nMatrix, int nPaint);
1694    private static native void nativeDrawBitmapMesh(int nCanvas, int nBitmap,
1695                                                    int meshWidth, int meshHeight,
1696                                                    float[] verts, int vertOffset,
1697                                                    int[] colors, int colorOffset, int nPaint);
1698    private static native void nativeDrawVertices(int nCanvas, int mode, int n,
1699                   float[] verts, int vertOffset, float[] texs, int texOffset,
1700                   int[] colors, int colorOffset, short[] indices,
1701                   int indexOffset, int indexCount, int nPaint);
1702
1703    private static native void native_drawText(int nativeCanvas, char[] text,
1704                                               int index, int count, float x,
1705                                               float y, int paint);
1706    private static native void native_drawText(int nativeCanvas, String text,
1707                                               int start, int end, float x,
1708                                               float y, int paint);
1709
1710    private static native void native_drawTextRun(int nativeCanvas, String text,
1711            int start, int end, int contextStart, int contextEnd,
1712            float x, float y, int paint);
1713
1714    private static native void native_drawTextRun(int nativeCanvas, char[] text,
1715            int start, int count, int contextStart, int contextCount,
1716            float x, float y, int paint);
1717
1718    private static native void native_drawPosText(int nativeCanvas,
1719                                                  char[] text, int index,
1720                                                  int count, float[] pos,
1721                                                  int paint);
1722    private static native void native_drawPosText(int nativeCanvas,
1723                                                  String text, float[] pos,
1724                                                  int paint);
1725    private static native void native_drawTextOnPath(int nativeCanvas,
1726                                                     char[] text, int index,
1727                                                     int count, int path,
1728                                                     float hOffset,
1729                                                     float vOffset,
1730                                                     int paint);
1731    private static native void native_drawTextOnPath(int nativeCanvas,
1732                                                     String text, int path,
1733                                                     float hOffset,
1734                                                     float vOffset,
1735                                                     int paint);
1736    private static native void native_drawPicture(int nativeCanvas,
1737                                                  int nativePicture);
1738    private static native void finalizer(int nativeCanvas);
1739}
1740