Canvas.java revision d320001807168f5565bab9807ef13c111096bbb3
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import android.text.GraphicsOperations;
20import android.text.SpannableString;
21import android.text.SpannedString;
22import android.text.TextUtils;
23
24import javax.microedition.khronos.opengles.GL;
25
26/**
27 * The Canvas class holds the "draw" calls. To draw something, you need
28 * 4 basic components: A Bitmap to hold the pixels, a Canvas to host
29 * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
30 * Path, text, Bitmap), and a paint (to describe the colors and styles for the
31 * drawing).
32 *
33 * <div class="special reference">
34 * <h3>Developer Guides</h3>
35 * <p>For more information about how to use Canvas, read the
36 * <a href="{@docRoot}guide/topics/graphics/2d-graphics.html">
37 * Canvas and Drawables</a> developer guide.</p></div>
38 */
39public class Canvas {
40    // assigned in constructors or setBitmap, freed in finalizer
41    int mNativeCanvas;
42
43    // may be null
44    private Bitmap mBitmap;
45
46    // optional field set by the caller
47    private DrawFilter mDrawFilter;
48
49    /**
50     * @hide
51     */
52    protected int mDensity = Bitmap.DENSITY_NONE;
53
54    /**
55     * Used to determine when compatibility scaling is in effect.
56     *
57     * @hide
58     */
59    protected int mScreenDensity = Bitmap.DENSITY_NONE;
60
61    // Used by native code
62    @SuppressWarnings({"UnusedDeclaration"})
63    private int mSurfaceFormat;
64
65    // Maximum bitmap size as defined in Skia's native code
66    // (see SkCanvas.cpp, SkDraw.cpp)
67    private static final int MAXMIMUM_BITMAP_SIZE = 32766;
68
69    // This field is used to finalize the native Canvas properly
70    @SuppressWarnings({"UnusedDeclaration"})
71    private final CanvasFinalizer mFinalizer;
72
73    private static class CanvasFinalizer {
74        private int mNativeCanvas;
75
76        public CanvasFinalizer(int nativeCanvas) {
77            mNativeCanvas = nativeCanvas;
78        }
79
80        @Override
81        protected void finalize() throws Throwable {
82            try {
83                if (mNativeCanvas != 0) {
84                    finalizer(mNativeCanvas);
85                }
86            } finally {
87                super.finalize();
88            }
89        }
90    }
91
92    /**
93     * Construct an empty raster canvas. Use setBitmap() to specify a bitmap to
94     * draw into.  The initial target density is {@link Bitmap#DENSITY_NONE};
95     * this will typically be replaced when a target bitmap is set for the
96     * canvas.
97     */
98    public Canvas() {
99        // 0 means no native bitmap
100        mNativeCanvas = initRaster(0);
101        mFinalizer = new CanvasFinalizer(mNativeCanvas);
102    }
103
104    /**
105     * Construct a canvas with the specified bitmap to draw into. The bitmap
106     * must be mutable.
107     *
108     * <p>The initial target density of the canvas is the same as the given
109     * bitmap's density.
110     *
111     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
112     */
113    public Canvas(Bitmap bitmap) {
114        if (!bitmap.isMutable()) {
115            throw new IllegalStateException("Immutable bitmap passed to Canvas constructor");
116        }
117        throwIfRecycled(bitmap);
118        mNativeCanvas = initRaster(bitmap.ni());
119        mFinalizer = new CanvasFinalizer(mNativeCanvas);
120        mBitmap = bitmap;
121        mDensity = bitmap.mDensity;
122    }
123
124    Canvas(int nativeCanvas) {
125        if (nativeCanvas == 0) {
126            throw new IllegalStateException();
127        }
128        mNativeCanvas = nativeCanvas;
129        mFinalizer = new CanvasFinalizer(nativeCanvas);
130        mDensity = Bitmap.getDefaultDensity();
131    }
132
133    /**
134     * Replace existing canvas while ensuring that the swap has occurred before
135     * the previous native canvas is unreferenced.
136     */
137    private void safeCanvasSwap(int nativeCanvas) {
138        final int oldCanvas = mNativeCanvas;
139        mNativeCanvas = nativeCanvas;
140        mFinalizer.mNativeCanvas = nativeCanvas;
141        copyNativeCanvasState(oldCanvas, mNativeCanvas);
142        finalizer(oldCanvas);
143    }
144
145    /**
146     * Returns null.
147     *
148     * @deprecated This method is not supported and should not be invoked.
149     *
150     * @hide
151     */
152    @Deprecated
153    protected GL getGL() {
154        return null;
155    }
156
157    /**
158     * Indicates whether this Canvas uses hardware acceleration.
159     *
160     * Note that this method does not define what type of hardware acceleration
161     * may or may not be used.
162     *
163     * @return True if drawing operations are hardware accelerated,
164     *         false otherwise.
165     */
166    public boolean isHardwareAccelerated() {
167        return false;
168    }
169
170    /**
171     * Specify a bitmap for the canvas to draw into. As a side-effect, the
172     * canvas' target density is updated to match that of the bitmap while all
173     * other state such as the layers, filters, matrix, and clip are reset.
174     *
175     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
176     * @see #setDensity(int)
177     * @see #getDensity()
178     */
179    public void setBitmap(Bitmap bitmap) {
180        if (isHardwareAccelerated()) {
181            throw new RuntimeException("Can't set a bitmap device on a GL canvas");
182        }
183
184        if (bitmap == null) {
185            safeCanvasSwap(initRaster(0));
186            mDensity = Bitmap.DENSITY_NONE;
187        } else {
188            if (!bitmap.isMutable()) {
189                throw new IllegalStateException();
190            }
191            throwIfRecycled(bitmap);
192
193            safeCanvasSwap(initRaster(bitmap.ni()));
194            mDensity = bitmap.mDensity;
195        }
196
197        mBitmap = bitmap;
198    }
199
200    /**
201     * Set the viewport dimensions if this canvas is GL based. If it is not,
202     * this method is ignored and no exception is thrown.
203     *
204     * @param width The width of the viewport
205     * @param height The height of the viewport
206     *
207     * @hide
208     */
209    public void setViewport(int width, int height) {
210    }
211
212    /**
213     * Return true if the device that the current layer draws into is opaque
214     * (i.e. does not support per-pixel alpha).
215     *
216     * @return true if the device that the current layer draws into is opaque
217     */
218    public native boolean isOpaque();
219
220    /**
221     * Returns the width of the current drawing layer
222     *
223     * @return the width of the current drawing layer
224     */
225    public native int getWidth();
226
227    /**
228     * Returns the height of the current drawing layer
229     *
230     * @return the height of the current drawing layer
231     */
232    public native int getHeight();
233
234    /**
235     * <p>Returns the target density of the canvas.  The default density is
236     * derived from the density of its backing bitmap, or
237     * {@link Bitmap#DENSITY_NONE} if there is not one.</p>
238     *
239     * @return Returns the current target density of the canvas, which is used
240     * to determine the scaling factor when drawing a bitmap into it.
241     *
242     * @see #setDensity(int)
243     * @see Bitmap#getDensity()
244     */
245    public int getDensity() {
246        return mDensity;
247    }
248
249    /**
250     * <p>Specifies the density for this Canvas' backing bitmap.  This modifies
251     * the target density of the canvas itself, as well as the density of its
252     * backing bitmap via {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}.
253     *
254     * @param density The new target density of the canvas, which is used
255     * to determine the scaling factor when drawing a bitmap into it.  Use
256     * {@link Bitmap#DENSITY_NONE} to disable bitmap scaling.
257     *
258     * @see #getDensity()
259     * @see Bitmap#setDensity(int)
260     */
261    public void setDensity(int density) {
262        if (mBitmap != null) {
263            mBitmap.setDensity(density);
264        }
265        mDensity = density;
266    }
267
268    /** @hide */
269    public void setScreenDensity(int density) {
270        mScreenDensity = density;
271    }
272
273    /**
274     * Returns the maximum allowed width for bitmaps drawn with this canvas.
275     * Attempting to draw with a bitmap wider than this value will result
276     * in an error.
277     *
278     * @see #getMaximumBitmapHeight()
279     */
280    public int getMaximumBitmapWidth() {
281        return MAXMIMUM_BITMAP_SIZE;
282    }
283
284    /**
285     * Returns the maximum allowed height for bitmaps drawn with this canvas.
286     * Attempting to draw with a bitmap taller than this value will result
287     * in an error.
288     *
289     * @see #getMaximumBitmapWidth()
290     */
291    public int getMaximumBitmapHeight() {
292        return MAXMIMUM_BITMAP_SIZE;
293    }
294
295    // the SAVE_FLAG constants must match their native equivalents
296
297    /** restore the current matrix when restore() is called */
298    public static final int MATRIX_SAVE_FLAG = 0x01;
299    /** restore the current clip when restore() is called */
300    public static final int CLIP_SAVE_FLAG = 0x02;
301    /** the layer needs to per-pixel alpha */
302    public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04;
303    /** the layer needs to 8-bits per color component */
304    public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08;
305    /** clip against the layer's bounds */
306    public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10;
307    /** restore everything when restore() is called */
308    public static final int ALL_SAVE_FLAG = 0x1F;
309
310    /**
311     * Saves the current matrix and clip onto a private stack. Subsequent
312     * calls to translate,scale,rotate,skew,concat or clipRect,clipPath
313     * will all operate as usual, but when the balancing call to restore()
314     * is made, those calls will be forgotten, and the settings that existed
315     * before the save() will be reinstated.
316     *
317     * @return The value to pass to restoreToCount() to balance this save()
318     */
319    public native int save();
320
321    /**
322     * Based on saveFlags, can save the current matrix and clip onto a private
323     * stack. Subsequent calls to translate,scale,rotate,skew,concat or
324     * clipRect,clipPath will all operate as usual, but when the balancing
325     * call to restore() is made, those calls will be forgotten, and the
326     * settings that existed before the save() will be reinstated.
327     *
328     * @param saveFlags flag bits that specify which parts of the Canvas state
329     *                  to save/restore
330     * @return The value to pass to restoreToCount() to balance this save()
331     */
332    public native int save(int saveFlags);
333
334    /**
335     * This behaves the same as save(), but in addition it allocates an
336     * offscreen bitmap. All drawing calls are directed there, and only when
337     * the balancing call to restore() is made is that offscreen transfered to
338     * the canvas (or the previous layer). Subsequent calls to translate,
339     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
340     * copy. When the balancing call to restore() is made, this copy is
341     * deleted and the previous matrix/clip state is restored.
342     *
343     * @param bounds May be null. The maximum size the offscreen bitmap
344     *               needs to be (in local coordinates)
345     * @param paint  This is copied, and is applied to the offscreen when
346     *               restore() is called.
347     * @param saveFlags  see _SAVE_FLAG constants
348     * @return       value to pass to restoreToCount() to balance this save()
349     */
350    public int saveLayer(RectF bounds, Paint paint, int saveFlags) {
351        return native_saveLayer(mNativeCanvas, bounds,
352                                paint != null ? paint.mNativePaint : 0,
353                                saveFlags);
354    }
355
356    /**
357     * Helper version of saveLayer() that takes 4 values rather than a RectF.
358     */
359    public int saveLayer(float left, float top, float right, float bottom, Paint paint,
360            int saveFlags) {
361        return native_saveLayer(mNativeCanvas, left, top, right, bottom,
362                                paint != null ? paint.mNativePaint : 0,
363                                saveFlags);
364    }
365
366    /**
367     * This behaves the same as save(), but in addition it allocates an
368     * offscreen bitmap. All drawing calls are directed there, and only when
369     * the balancing call to restore() is made is that offscreen transfered to
370     * the canvas (or the previous layer). Subsequent calls to translate,
371     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
372     * copy. When the balancing call to restore() is made, this copy is
373     * deleted and the previous matrix/clip state is restored.
374     *
375     * @param bounds    The maximum size the offscreen bitmap needs to be
376     *                  (in local coordinates)
377     * @param alpha     The alpha to apply to the offscreen when when it is
378                        drawn during restore()
379     * @param saveFlags see _SAVE_FLAG constants
380     * @return          value to pass to restoreToCount() to balance this call
381     */
382    public int saveLayerAlpha(RectF bounds, int alpha, int saveFlags) {
383        alpha = Math.min(255, Math.max(0, alpha));
384        return native_saveLayerAlpha(mNativeCanvas, bounds, alpha, saveFlags);
385    }
386
387    /**
388     * Helper for saveLayerAlpha() that takes 4 values instead of a RectF.
389     */
390    public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
391            int saveFlags) {
392        return native_saveLayerAlpha(mNativeCanvas, left, top, right, bottom,
393                                     alpha, saveFlags);
394    }
395
396    /**
397     * This call balances a previous call to save(), and is used to remove all
398     * modifications to the matrix/clip state since the last save call. It is
399     * an error to call restore() more times than save() was called.
400     */
401    public native void restore();
402
403    /**
404     * Returns the number of matrix/clip states on the Canvas' private stack.
405     * This will equal # save() calls - # restore() calls.
406     */
407    public native int getSaveCount();
408
409    /**
410     * Efficient way to pop any calls to save() that happened after the save
411     * count reached saveCount. It is an error for saveCount to be less than 1.
412     *
413     * Example:
414     *    int count = canvas.save();
415     *    ... // more calls potentially to save()
416     *    canvas.restoreToCount(count);
417     *    // now the canvas is back in the same state it was before the initial
418     *    // call to save().
419     *
420     * @param saveCount The save level to restore to.
421     */
422    public native void restoreToCount(int saveCount);
423
424    /**
425     * Preconcat the current matrix with the specified translation
426     *
427     * @param dx The distance to translate in X
428     * @param dy The distance to translate in Y
429    */
430    public native void translate(float dx, float dy);
431
432    /**
433     * Preconcat the current matrix with the specified scale.
434     *
435     * @param sx The amount to scale in X
436     * @param sy The amount to scale in Y
437     */
438    public native void scale(float sx, float sy);
439
440    /**
441     * Preconcat the current matrix with the specified scale.
442     *
443     * @param sx The amount to scale in X
444     * @param sy The amount to scale in Y
445     * @param px The x-coord for the pivot point (unchanged by the scale)
446     * @param py The y-coord for the pivot point (unchanged by the scale)
447     */
448    public final void scale(float sx, float sy, float px, float py) {
449        translate(px, py);
450        scale(sx, sy);
451        translate(-px, -py);
452    }
453
454    /**
455     * Preconcat the current matrix with the specified rotation.
456     *
457     * @param degrees The amount to rotate, in degrees
458     */
459    public native void rotate(float degrees);
460
461    /**
462     * Preconcat the current matrix with the specified rotation.
463     *
464     * @param degrees The amount to rotate, in degrees
465     * @param px The x-coord for the pivot point (unchanged by the rotation)
466     * @param py The y-coord for the pivot point (unchanged by the rotation)
467     */
468    public final void rotate(float degrees, float px, float py) {
469        translate(px, py);
470        rotate(degrees);
471        translate(-px, -py);
472    }
473
474    /**
475     * Preconcat the current matrix with the specified skew.
476     *
477     * @param sx The amount to skew in X
478     * @param sy The amount to skew in Y
479     */
480    public native void skew(float sx, float sy);
481
482    /**
483     * Preconcat the current matrix with the specified matrix.
484     *
485     * @param matrix The matrix to preconcatenate with the current matrix
486     */
487    public void concat(Matrix matrix) {
488        native_concat(mNativeCanvas, matrix.native_instance);
489    }
490
491    /**
492     * Completely replace the current matrix with the specified matrix. If the
493     * matrix parameter is null, then the current matrix is reset to identity.
494     *
495     * <strong>Note:</strong> it is recommended to use {@link #concat(Matrix)},
496     * {@link #scale(float, float)}, {@link #translate(float, float)} and
497     * {@link #rotate(float)} instead of this method.
498     *
499     * @param matrix The matrix to replace the current matrix with. If it is
500     *               null, set the current matrix to identity.
501     *
502     * @see #concat(Matrix)
503     */
504    public void setMatrix(Matrix matrix) {
505        native_setMatrix(mNativeCanvas,
506                         matrix == null ? 0 : matrix.native_instance);
507    }
508
509    /**
510     * Return, in ctm, the current transformation matrix. This does not alter
511     * the matrix in the canvas, but just returns a copy of it.
512     */
513    @Deprecated
514    public void getMatrix(Matrix ctm) {
515        native_getCTM(mNativeCanvas, ctm.native_instance);
516    }
517
518    /**
519     * Return a new matrix with a copy of the canvas' current transformation
520     * matrix.
521     */
522    @Deprecated
523    public final Matrix getMatrix() {
524        Matrix m = new Matrix();
525        //noinspection deprecation
526        getMatrix(m);
527        return m;
528    }
529
530    /**
531     * Modify the current clip with the specified rectangle.
532     *
533     * @param rect The rect to intersect with the current clip
534     * @param op How the clip is modified
535     * @return true if the resulting clip is non-empty
536     */
537    public boolean clipRect(RectF rect, Region.Op op) {
538        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
539                op.nativeInt);
540    }
541
542    /**
543     * Modify the current clip with the specified rectangle, which is
544     * expressed in local coordinates.
545     *
546     * @param rect The rectangle to intersect with the current clip.
547     * @param op How the clip is modified
548     * @return true if the resulting clip is non-empty
549     */
550    public boolean clipRect(Rect rect, Region.Op op) {
551        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
552                op.nativeInt);
553    }
554
555    /**
556     * Intersect the current clip with the specified rectangle, which is
557     * expressed in local coordinates.
558     *
559     * @param rect The rectangle to intersect with the current clip.
560     * @return true if the resulting clip is non-empty
561     */
562    public native boolean clipRect(RectF rect);
563
564    /**
565     * Intersect the current clip with the specified rectangle, which is
566     * expressed in local coordinates.
567     *
568     * @param rect The rectangle to intersect with the current clip.
569     * @return true if the resulting clip is non-empty
570     */
571    public native boolean clipRect(Rect rect);
572
573    /**
574     * Modify the current clip with the specified rectangle, which is
575     * expressed in local coordinates.
576     *
577     * @param left   The left side of the rectangle to intersect with the
578     *               current clip
579     * @param top    The top of the rectangle to intersect with the current
580     *               clip
581     * @param right  The right side of the rectangle to intersect with the
582     *               current clip
583     * @param bottom The bottom of the rectangle to intersect with the current
584     *               clip
585     * @param op     How the clip is modified
586     * @return       true if the resulting clip is non-empty
587     */
588    public boolean clipRect(float left, float top, float right, float bottom, Region.Op op) {
589        return native_clipRect(mNativeCanvas, left, top, right, bottom, op.nativeInt);
590    }
591
592    /**
593     * Intersect the current clip with the specified rectangle, which is
594     * expressed in local coordinates.
595     *
596     * @param left   The left side of the rectangle to intersect with the
597     *               current clip
598     * @param top    The top of the rectangle to intersect with the current clip
599     * @param right  The right side of the rectangle to intersect with the
600     *               current clip
601     * @param bottom The bottom of the rectangle to intersect with the current
602     *               clip
603     * @return       true if the resulting clip is non-empty
604     */
605    public native boolean clipRect(float left, float top, float right, float bottom);
606
607    /**
608     * Intersect the current clip with the specified rectangle, which is
609     * expressed in local coordinates.
610     *
611     * @param left   The left side of the rectangle to intersect with the
612     *               current clip
613     * @param top    The top of the rectangle to intersect with the current clip
614     * @param right  The right side of the rectangle to intersect with the
615     *               current clip
616     * @param bottom The bottom of the rectangle to intersect with the current
617     *               clip
618     * @return       true if the resulting clip is non-empty
619     */
620    public native boolean clipRect(int left, int top, int right, int bottom);
621
622    /**
623        * Modify the current clip with the specified path.
624     *
625     * @param path The path to operate on the current clip
626     * @param op   How the clip is modified
627     * @return     true if the resulting is non-empty
628     */
629    public boolean clipPath(Path path, Region.Op op) {
630        return native_clipPath(mNativeCanvas, path.ni(), op.nativeInt);
631    }
632
633    /**
634     * Intersect the current clip with the specified path.
635     *
636     * @param path The path to intersect with the current clip
637     * @return     true if the resulting is non-empty
638     */
639    public boolean clipPath(Path path) {
640        return clipPath(path, Region.Op.INTERSECT);
641    }
642
643    /**
644     * Modify the current clip with the specified region. Note that unlike
645     * clipRect() and clipPath() which transform their arguments by the
646     * current matrix, clipRegion() assumes its argument is already in the
647     * coordinate system of the current layer's bitmap, and so not
648     * transformation is performed.
649     *
650     * @param region The region to operate on the current clip, based on op
651     * @param op How the clip is modified
652     * @return true if the resulting is non-empty
653     */
654    public boolean clipRegion(Region region, Region.Op op) {
655        return native_clipRegion(mNativeCanvas, region.ni(), op.nativeInt);
656    }
657
658    /**
659     * Intersect the current clip with the specified region. Note that unlike
660     * clipRect() and clipPath() which transform their arguments by the
661     * current matrix, clipRegion() assumes its argument is already in the
662     * coordinate system of the current layer's bitmap, and so not
663     * transformation is performed.
664     *
665     * @param region The region to operate on the current clip, based on op
666     * @return true if the resulting is non-empty
667     */
668    public boolean clipRegion(Region region) {
669        return clipRegion(region, Region.Op.INTERSECT);
670    }
671
672    public DrawFilter getDrawFilter() {
673        return mDrawFilter;
674    }
675
676    public void setDrawFilter(DrawFilter filter) {
677        int nativeFilter = 0;
678        if (filter != null) {
679            nativeFilter = filter.mNativeInt;
680        }
681        mDrawFilter = filter;
682        nativeSetDrawFilter(mNativeCanvas, nativeFilter);
683    }
684
685    public enum EdgeType {
686
687        /**
688         * Black-and-White: Treat edges by just rounding to nearest pixel boundary
689         */
690        BW(0),  //!< treat edges by just rounding to nearest pixel boundary
691
692        /**
693         * Antialiased: Treat edges by rounding-out, since they may be antialiased
694         */
695        AA(1);
696
697        EdgeType(int nativeInt) {
698            this.nativeInt = nativeInt;
699        }
700
701        /**
702         * @hide
703         */
704        public final int nativeInt;
705    }
706
707    /**
708     * Return true if the specified rectangle, after being transformed by the
709     * current matrix, would lie completely outside of the current clip. Call
710     * this to check if an area you intend to draw into is clipped out (and
711     * therefore you can skip making the draw calls).
712     *
713     * @param rect  the rect to compare with the current clip
714     * @param type  {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
715     *              since that means it may affect a larger area (more pixels) than
716     *              non-antialiased ({@link Canvas.EdgeType#BW}).
717     * @return      true if the rect (transformed by the canvas' matrix)
718     *              does not intersect with the canvas' clip
719     */
720    public boolean quickReject(RectF rect, EdgeType type) {
721        return native_quickReject(mNativeCanvas, rect);
722    }
723
724    /**
725     * Return true if the specified path, after being transformed by the
726     * current matrix, would lie completely outside of the current clip. Call
727     * this to check if an area you intend to draw into is clipped out (and
728     * therefore you can skip making the draw calls). Note: for speed it may
729     * return false even if the path itself might not intersect the clip
730     * (i.e. the bounds of the path intersects, but the path does not).
731     *
732     * @param path        The path to compare with the current clip
733     * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
734     *                    since that means it may affect a larger area (more pixels) than
735     *                    non-antialiased ({@link Canvas.EdgeType#BW}).
736     * @return            true if the path (transformed by the canvas' matrix)
737     *                    does not intersect with the canvas' clip
738     */
739    public boolean quickReject(Path path, EdgeType type) {
740        return native_quickReject(mNativeCanvas, path.ni());
741    }
742
743    /**
744     * Return true if the specified rectangle, after being transformed by the
745     * current matrix, would lie completely outside of the current clip. Call
746     * this to check if an area you intend to draw into is clipped out (and
747     * therefore you can skip making the draw calls).
748     *
749     * @param left        The left side of the rectangle to compare with the
750     *                    current clip
751     * @param top         The top of the rectangle to compare with the current
752     *                    clip
753     * @param right       The right side of the rectangle to compare with the
754     *                    current clip
755     * @param bottom      The bottom of the rectangle to compare with the
756     *                    current clip
757     * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
758     *                    since that means it may affect a larger area (more pixels) than
759     *                    non-antialiased ({@link Canvas.EdgeType#BW}).
760     * @return            true if the rect (transformed by the canvas' matrix)
761     *                    does not intersect with the canvas' clip
762     */
763    public boolean quickReject(float left, float top, float right, float bottom,
764                               EdgeType type) {
765        return native_quickReject(mNativeCanvas, left, top, right, bottom);
766    }
767
768    /**
769     * Retrieve the clip bounds, returning true if they are non-empty.
770     *
771     * @param bounds Return the clip bounds here. If it is null, ignore it but
772     *               still return true if the current clip is non-empty.
773     * @return true if the current clip is non-empty.
774     */
775    public boolean getClipBounds(Rect bounds) {
776        return native_getClipBounds(mNativeCanvas, bounds);
777    }
778
779    /**
780     * Retrieve the clip bounds.
781     *
782     * @return the clip bounds, or [0, 0, 0, 0] if the clip is empty.
783     */
784    public final Rect getClipBounds() {
785        Rect r = new Rect();
786        getClipBounds(r);
787        return r;
788    }
789
790    /**
791     * Fill the entire canvas' bitmap (restricted to the current clip) with the
792     * specified RGB color, using srcover porterduff mode.
793     *
794     * @param r red component (0..255) of the color to draw onto the canvas
795     * @param g green component (0..255) of the color to draw onto the canvas
796     * @param b blue component (0..255) of the color to draw onto the canvas
797     */
798    public void drawRGB(int r, int g, int b) {
799        native_drawRGB(mNativeCanvas, r, g, b);
800    }
801
802    /**
803     * Fill the entire canvas' bitmap (restricted to the current clip) with the
804     * specified ARGB color, using srcover porterduff mode.
805     *
806     * @param a alpha component (0..255) of the color to draw onto the canvas
807     * @param r red component (0..255) of the color to draw onto the canvas
808     * @param g green component (0..255) of the color to draw onto the canvas
809     * @param b blue component (0..255) of the color to draw onto the canvas
810     */
811    public void drawARGB(int a, int r, int g, int b) {
812        native_drawARGB(mNativeCanvas, a, r, g, b);
813    }
814
815    /**
816     * Fill the entire canvas' bitmap (restricted to the current clip) with the
817     * specified color, using srcover porterduff mode.
818     *
819     * @param color the color to draw onto the canvas
820     */
821    public void drawColor(int color) {
822        native_drawColor(mNativeCanvas, color);
823    }
824
825    /**
826     * Fill the entire canvas' bitmap (restricted to the current clip) with the
827     * specified color and porter-duff xfermode.
828     *
829     * @param color the color to draw with
830     * @param mode  the porter-duff mode to apply to the color
831     */
832    public void drawColor(int color, PorterDuff.Mode mode) {
833        native_drawColor(mNativeCanvas, color, mode.nativeInt);
834    }
835
836    /**
837     * Fill the entire canvas' bitmap (restricted to the current clip) with
838     * the specified paint. This is equivalent (but faster) to drawing an
839     * infinitely large rectangle with the specified paint.
840     *
841     * @param paint The paint used to draw onto the canvas
842     */
843    public void drawPaint(Paint paint) {
844        native_drawPaint(mNativeCanvas, paint.mNativePaint);
845    }
846
847    /**
848     * Draw a series of points. Each point is centered at the coordinate
849     * specified by pts[], and its diameter is specified by the paint's stroke
850     * width (as transformed by the canvas' CTM), with special treatment for
851     * a stroke width of 0, which always draws exactly 1 pixel (or at most 4
852     * if antialiasing is enabled). The shape of the point is controlled by
853     * the paint's Cap type. The shape is a square, unless the cap type is
854     * Round, in which case the shape is a circle.
855     *
856     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
857     * @param offset   Number of values to skip before starting to draw.
858     * @param count    The number of values to process, after skipping offset
859     *                 of them. Since one point uses two values, the number of
860     *                 "points" that are drawn is really (count >> 1).
861     * @param paint    The paint used to draw the points
862     */
863    public native void drawPoints(float[] pts, int offset, int count, Paint paint);
864
865    /**
866     * Helper for drawPoints() that assumes you want to draw the entire array
867     */
868    public void drawPoints(float[] pts, Paint paint) {
869        drawPoints(pts, 0, pts.length, paint);
870    }
871
872    /**
873     * Helper for drawPoints() for drawing a single point.
874     */
875    public native void drawPoint(float x, float y, Paint paint);
876
877    /**
878     * Draw a line segment with the specified start and stop x,y coordinates,
879     * using the specified paint.
880     *
881     * <p>Note that since a line is always "framed", the Style is ignored in the paint.</p>
882     *
883     * <p>Degenerate lines (length is 0) will not be drawn.</p>
884     *
885     * @param startX The x-coordinate of the start point of the line
886     * @param startY The y-coordinate of the start point of the line
887     * @param paint  The paint used to draw the line
888     */
889    public void drawLine(float startX, float startY, float stopX, float stopY, Paint paint) {
890        native_drawLine(mNativeCanvas, startX, startY, stopX, stopY, paint.mNativePaint);
891    }
892
893    /**
894     * Draw a series of lines. Each line is taken from 4 consecutive values
895     * in the pts array. Thus to draw 1 line, the array must contain at least 4
896     * values. This is logically the same as drawing the array as follows:
897     * drawLine(pts[0], pts[1], pts[2], pts[3]) followed by
898     * drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.
899     *
900     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
901     * @param offset   Number of values in the array to skip before drawing.
902     * @param count    The number of values in the array to process, after
903     *                 skipping "offset" of them. Since each line uses 4 values,
904     *                 the number of "lines" that are drawn is really
905     *                 (count >> 2).
906     * @param paint    The paint used to draw the points
907     */
908    public native void drawLines(float[] pts, int offset, int count, Paint paint);
909
910    public void drawLines(float[] pts, Paint paint) {
911        drawLines(pts, 0, pts.length, paint);
912    }
913
914    /**
915     * Draw the specified Rect using the specified paint. The rectangle will
916     * be filled or framed based on the Style in the paint.
917     *
918     * @param rect  The rect to be drawn
919     * @param paint The paint used to draw the rect
920     */
921    public void drawRect(RectF rect, Paint paint) {
922        native_drawRect(mNativeCanvas, rect, paint.mNativePaint);
923    }
924
925    /**
926     * Draw the specified Rect using the specified Paint. The rectangle
927     * will be filled or framed based on the Style in the paint.
928     *
929     * @param r        The rectangle to be drawn.
930     * @param paint    The paint used to draw the rectangle
931     */
932    public void drawRect(Rect r, Paint paint) {
933        drawRect(r.left, r.top, r.right, r.bottom, paint);
934    }
935
936
937    /**
938     * Draw the specified Rect using the specified paint. The rectangle will
939     * be filled or framed based on the Style in the paint.
940     *
941     * @param left   The left side of the rectangle to be drawn
942     * @param top    The top side of the rectangle to be drawn
943     * @param right  The right side of the rectangle to be drawn
944     * @param bottom The bottom side of the rectangle to be drawn
945     * @param paint  The paint used to draw the rect
946     */
947    public void drawRect(float left, float top, float right, float bottom, Paint paint) {
948        native_drawRect(mNativeCanvas, left, top, right, bottom, paint.mNativePaint);
949    }
950
951    /**
952     * Draw the specified oval using the specified paint. The oval will be
953     * filled or framed based on the Style in the paint.
954     *
955     * @param oval The rectangle bounds of the oval to be drawn
956     */
957    public void drawOval(RectF oval, Paint paint) {
958        if (oval == null) {
959            throw new NullPointerException();
960        }
961        native_drawOval(mNativeCanvas, oval, paint.mNativePaint);
962    }
963
964    /**
965     * Draw the specified circle using the specified paint. If radius is <= 0,
966     * then nothing will be drawn. The circle will be filled or framed based
967     * on the Style in the paint.
968     *
969     * @param cx     The x-coordinate of the center of the cirle to be drawn
970     * @param cy     The y-coordinate of the center of the cirle to be drawn
971     * @param radius The radius of the cirle to be drawn
972     * @param paint  The paint used to draw the circle
973     */
974    public void drawCircle(float cx, float cy, float radius, Paint paint) {
975        native_drawCircle(mNativeCanvas, cx, cy, radius, paint.mNativePaint);
976    }
977
978    /**
979     * <p>Draw the specified arc, which will be scaled to fit inside the
980     * specified oval.</p>
981     *
982     * <p>If the start angle is negative or >= 360, the start angle is treated
983     * as start angle modulo 360.</p>
984     *
985     * <p>If the sweep angle is >= 360, then the oval is drawn
986     * completely. Note that this differs slightly from SkPath::arcTo, which
987     * treats the sweep angle modulo 360. If the sweep angle is negative,
988     * the sweep angle is treated as sweep angle modulo 360</p>
989     *
990     * <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the
991     * geometric angle of 0 degrees (3 o'clock on a watch.)</p>
992     *
993     * @param oval       The bounds of oval used to define the shape and size
994     *                   of the arc
995     * @param startAngle Starting angle (in degrees) where the arc begins
996     * @param sweepAngle Sweep angle (in degrees) measured clockwise
997     * @param useCenter If true, include the center of the oval in the arc, and
998                        close it if it is being stroked. This will draw a wedge
999     * @param paint      The paint used to draw the arc
1000     */
1001    public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter,
1002            Paint paint) {
1003        if (oval == null) {
1004            throw new NullPointerException();
1005        }
1006        native_drawArc(mNativeCanvas, oval, startAngle, sweepAngle,
1007                       useCenter, paint.mNativePaint);
1008    }
1009
1010    /**
1011     * Draw the specified round-rect using the specified paint. The roundrect
1012     * will be filled or framed based on the Style in the paint.
1013     *
1014     * @param rect  The rectangular bounds of the roundRect to be drawn
1015     * @param rx    The x-radius of the oval used to round the corners
1016     * @param ry    The y-radius of the oval used to round the corners
1017     * @param paint The paint used to draw the roundRect
1018     */
1019    public void drawRoundRect(RectF rect, float rx, float ry, Paint paint) {
1020        if (rect == null) {
1021            throw new NullPointerException();
1022        }
1023        native_drawRoundRect(mNativeCanvas, rect, rx, ry,
1024                             paint.mNativePaint);
1025    }
1026
1027    /**
1028     * Draw the specified path using the specified paint. The path will be
1029     * filled or framed based on the Style in the paint.
1030     *
1031     * @param path  The path to be drawn
1032     * @param paint The paint used to draw the path
1033     */
1034    public void drawPath(Path path, Paint paint) {
1035        native_drawPath(mNativeCanvas, path.ni(), paint.mNativePaint);
1036    }
1037
1038    private static void throwIfRecycled(Bitmap bitmap) {
1039        if (bitmap.isRecycled()) {
1040            throw new RuntimeException("Canvas: trying to use a recycled bitmap " + bitmap);
1041        }
1042    }
1043
1044    /**
1045     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1046     *
1047     * Note: Only supported by hardware accelerated canvas at the moment.
1048     *
1049     * @param bitmap The bitmap to draw as an N-patch
1050     * @param chunks The patches information (matches the native struct Res_png_9patch)
1051     * @param dst The destination rectangle.
1052     * @param paint The paint to draw the bitmap with. may be null
1053     *
1054     * @hide
1055     */
1056    public void drawPatch(Bitmap bitmap, byte[] chunks, RectF dst, Paint paint) {
1057    }
1058
1059    /**
1060     * Draw the specified bitmap, with its top/left corner at (x,y), using
1061     * the specified paint, transformed by the current matrix.
1062     *
1063     * <p>Note: if the paint contains a maskfilter that generates a mask which
1064     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1065     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1066     * Thus the color outside of the original width/height will be the edge
1067     * color replicated.
1068     *
1069     * <p>If the bitmap and canvas have different densities, this function
1070     * will take care of automatically scaling the bitmap to draw at the
1071     * same density as the canvas.
1072     *
1073     * @param bitmap The bitmap to be drawn
1074     * @param left   The position of the left side of the bitmap being drawn
1075     * @param top    The position of the top side of the bitmap being drawn
1076     * @param paint  The paint used to draw the bitmap (may be null)
1077     */
1078    public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) {
1079        throwIfRecycled(bitmap);
1080        native_drawBitmap(mNativeCanvas, bitmap.ni(), left, top,
1081                paint != null ? paint.mNativePaint : 0, mDensity, mScreenDensity, bitmap.mDensity);
1082    }
1083
1084    /**
1085     * Draw the specified bitmap, scaling/translating automatically to fill
1086     * the destination rectangle. If the source rectangle is not null, it
1087     * specifies the subset of the bitmap to draw.
1088     *
1089     * <p>Note: if the paint contains a maskfilter that generates a mask which
1090     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1091     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1092     * Thus the color outside of the original width/height will be the edge
1093     * color replicated.
1094     *
1095     * <p>This function <em>ignores the density associated with the bitmap</em>.
1096     * This is because the source and destination rectangle coordinate
1097     * spaces are in their respective densities, so must already have the
1098     * appropriate scaling factor applied.
1099     *
1100     * @param bitmap The bitmap to be drawn
1101     * @param src    May be null. The subset of the bitmap to be drawn
1102     * @param dst    The rectangle that the bitmap will be scaled/translated
1103     *               to fit into
1104     * @param paint  May be null. The paint used to draw the bitmap
1105     */
1106    public void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint) {
1107        if (dst == null) {
1108            throw new NullPointerException();
1109        }
1110        throwIfRecycled(bitmap);
1111        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1112                          paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1113    }
1114
1115    /**
1116     * Draw the specified bitmap, scaling/translating automatically to fill
1117     * the destination rectangle. If the source rectangle is not null, it
1118     * specifies the subset of the bitmap to draw.
1119     *
1120     * <p>Note: if the paint contains a maskfilter that generates a mask which
1121     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1122     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1123     * Thus the color outside of the original width/height will be the edge
1124     * color replicated.
1125     *
1126     * <p>This function <em>ignores the density associated with the bitmap</em>.
1127     * This is because the source and destination rectangle coordinate
1128     * spaces are in their respective densities, so must already have the
1129     * appropriate scaling factor applied.
1130     *
1131     * @param bitmap The bitmap to be drawn
1132     * @param src    May be null. The subset of the bitmap to be drawn
1133     * @param dst    The rectangle that the bitmap will be scaled/translated
1134     *               to fit into
1135     * @param paint  May be null. The paint used to draw the bitmap
1136     */
1137    public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) {
1138        if (dst == null) {
1139            throw new NullPointerException();
1140        }
1141        throwIfRecycled(bitmap);
1142        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1143                          paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1144    }
1145
1146    /**
1147     * Treat the specified array of colors as a bitmap, and draw it. This gives
1148     * the same result as first creating a bitmap from the array, and then
1149     * drawing it, but this method avoids explicitly creating a bitmap object
1150     * which can be more efficient if the colors are changing often.
1151     *
1152     * @param colors Array of colors representing the pixels of the bitmap
1153     * @param offset Offset into the array of colors for the first pixel
1154     * @param stride The number of colors in the array between rows (must be
1155     *               >= width or <= -width).
1156     * @param x The X coordinate for where to draw the bitmap
1157     * @param y The Y coordinate for where to draw the bitmap
1158     * @param width The width of the bitmap
1159     * @param height The height of the bitmap
1160     * @param hasAlpha True if the alpha channel of the colors contains valid
1161     *                 values. If false, the alpha byte is ignored (assumed to
1162     *                 be 0xFF for every pixel).
1163     * @param paint  May be null. The paint used to draw the bitmap
1164     */
1165    public void drawBitmap(int[] colors, int offset, int stride, float x, float y,
1166            int width, int height, boolean hasAlpha, Paint paint) {
1167        // check for valid input
1168        if (width < 0) {
1169            throw new IllegalArgumentException("width must be >= 0");
1170        }
1171        if (height < 0) {
1172            throw new IllegalArgumentException("height must be >= 0");
1173        }
1174        if (Math.abs(stride) < width) {
1175            throw new IllegalArgumentException("abs(stride) must be >= width");
1176        }
1177        int lastScanline = offset + (height - 1) * stride;
1178        int length = colors.length;
1179        if (offset < 0 || (offset + width > length) || lastScanline < 0
1180                || (lastScanline + width > length)) {
1181            throw new ArrayIndexOutOfBoundsException();
1182        }
1183        // quick escape if there's nothing to draw
1184        if (width == 0 || height == 0) {
1185            return;
1186        }
1187        // punch down to native for the actual draw
1188        native_drawBitmap(mNativeCanvas, colors, offset, stride, x, y, width, height, hasAlpha,
1189                paint != null ? paint.mNativePaint : 0);
1190    }
1191
1192    /** Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y
1193     */
1194    public void drawBitmap(int[] colors, int offset, int stride, int x, int y,
1195            int width, int height, boolean hasAlpha, Paint paint) {
1196        // call through to the common float version
1197        drawBitmap(colors, offset, stride, (float)x, (float)y, width, height,
1198                   hasAlpha, paint);
1199    }
1200
1201    /**
1202     * Draw the bitmap using the specified matrix.
1203     *
1204     * @param bitmap The bitmap to draw
1205     * @param matrix The matrix used to transform the bitmap when it is drawn
1206     * @param paint  May be null. The paint used to draw the bitmap
1207     */
1208    public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) {
1209        nativeDrawBitmapMatrix(mNativeCanvas, bitmap.ni(), matrix.ni(),
1210                paint != null ? paint.mNativePaint : 0);
1211    }
1212
1213    /**
1214     * @hide
1215     */
1216    protected static void checkRange(int length, int offset, int count) {
1217        if ((offset | count) < 0 || offset + count > length) {
1218            throw new ArrayIndexOutOfBoundsException();
1219        }
1220    }
1221
1222    /**
1223     * Draw the bitmap through the mesh, where mesh vertices are evenly
1224     * distributed across the bitmap. There are meshWidth+1 vertices across, and
1225     * meshHeight+1 vertices down. The verts array is accessed in row-major
1226     * order, so that the first meshWidth+1 vertices are distributed across the
1227     * top of the bitmap from left to right. A more general version of this
1228     * method is drawVertices().
1229     *
1230     * @param bitmap The bitmap to draw using the mesh
1231     * @param meshWidth The number of columns in the mesh. Nothing is drawn if
1232     *                  this is 0
1233     * @param meshHeight The number of rows in the mesh. Nothing is drawn if
1234     *                   this is 0
1235     * @param verts Array of x,y pairs, specifying where the mesh should be
1236     *              drawn. There must be at least
1237     *              (meshWidth+1) * (meshHeight+1) * 2 + vertOffset values
1238     *              in the array
1239     * @param vertOffset Number of verts elements to skip before drawing
1240     * @param colors May be null. Specifies a color at each vertex, which is
1241     *               interpolated across the cell, and whose values are
1242     *               multiplied by the corresponding bitmap colors. If not null,
1243     *               there must be at least (meshWidth+1) * (meshHeight+1) +
1244     *               colorOffset values in the array.
1245     * @param colorOffset Number of color elements to skip before drawing
1246     * @param paint  May be null. The paint used to draw the bitmap
1247     */
1248    public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight,
1249            float[] verts, int vertOffset, int[] colors, int colorOffset, Paint paint) {
1250        if ((meshWidth | meshHeight | vertOffset | colorOffset) < 0) {
1251            throw new ArrayIndexOutOfBoundsException();
1252        }
1253        if (meshWidth == 0 || meshHeight == 0) {
1254            return;
1255        }
1256        int count = (meshWidth + 1) * (meshHeight + 1);
1257        // we mul by 2 since we need two floats per vertex
1258        checkRange(verts.length, vertOffset, count * 2);
1259        if (colors != null) {
1260            // no mul by 2, since we need only 1 color per vertex
1261            checkRange(colors.length, colorOffset, count);
1262        }
1263        nativeDrawBitmapMesh(mNativeCanvas, bitmap.ni(), meshWidth, meshHeight,
1264                             verts, vertOffset, colors, colorOffset,
1265                             paint != null ? paint.mNativePaint : 0);
1266    }
1267
1268    public enum VertexMode {
1269        TRIANGLES(0),
1270        TRIANGLE_STRIP(1),
1271        TRIANGLE_FAN(2);
1272
1273        VertexMode(int nativeInt) {
1274            this.nativeInt = nativeInt;
1275        }
1276
1277        /**
1278         * @hide
1279         */
1280        public final int nativeInt;
1281    }
1282
1283    /**
1284     * Draw the array of vertices, interpreted as triangles (based on mode). The
1285     * verts array is required, and specifies the x,y pairs for each vertex. If
1286     * texs is non-null, then it is used to specify the coordinate in shader
1287     * coordinates to use at each vertex (the paint must have a shader in this
1288     * case). If there is no texs array, but there is a color array, then each
1289     * color is interpolated across its corresponding triangle in a gradient. If
1290     * both texs and colors arrays are present, then they behave as before, but
1291     * the resulting color at each pixels is the result of multiplying the
1292     * colors from the shader and the color-gradient together. The indices array
1293     * is optional, but if it is present, then it is used to specify the index
1294     * of each triangle, rather than just walking through the arrays in order.
1295     *
1296     * @param mode How to interpret the array of vertices
1297     * @param vertexCount The number of values in the vertices array (and
1298     *      corresponding texs and colors arrays if non-null). Each logical
1299     *      vertex is two values (x, y), vertexCount must be a multiple of 2.
1300     * @param verts Array of vertices for the mesh
1301     * @param vertOffset Number of values in the verts to skip before drawing.
1302     * @param texs May be null. If not null, specifies the coordinates to sample
1303     *      into the current shader (e.g. bitmap tile or gradient)
1304     * @param texOffset Number of values in texs to skip before drawing.
1305     * @param colors May be null. If not null, specifies a color for each
1306     *      vertex, to be interpolated across the triangle.
1307     * @param colorOffset Number of values in colors to skip before drawing.
1308     * @param indices If not null, array of indices to reference into the
1309     *      vertex (texs, colors) array.
1310     * @param indexCount number of entries in the indices array (if not null).
1311     * @param paint Specifies the shader to use if the texs array is non-null.
1312     */
1313    public void drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset,
1314            float[] texs, int texOffset, int[] colors, int colorOffset,
1315            short[] indices, int indexOffset, int indexCount, Paint paint) {
1316        checkRange(verts.length, vertOffset, vertexCount);
1317        if (texs != null) {
1318            checkRange(texs.length, texOffset, vertexCount);
1319        }
1320        if (colors != null) {
1321            checkRange(colors.length, colorOffset, vertexCount / 2);
1322        }
1323        if (indices != null) {
1324            checkRange(indices.length, indexOffset, indexCount);
1325        }
1326        nativeDrawVertices(mNativeCanvas, mode.nativeInt, vertexCount, verts,
1327                           vertOffset, texs, texOffset, colors, colorOffset,
1328                          indices, indexOffset, indexCount, paint.mNativePaint);
1329    }
1330
1331    /**
1332     * Draw the text, with origin at (x,y), using the specified paint. The
1333     * origin is interpreted based on the Align setting in the paint.
1334     *
1335     * @param text  The text to be drawn
1336     * @param x     The x-coordinate of the origin of the text being drawn
1337     * @param y     The y-coordinate of the origin of the text being drawn
1338     * @param paint The paint used for the text (e.g. color, size, style)
1339     */
1340    public void drawText(char[] text, int index, int count, float x, float y, Paint paint) {
1341        if ((index | count | (index + count) |
1342            (text.length - index - count)) < 0) {
1343            throw new IndexOutOfBoundsException();
1344        }
1345        native_drawText(mNativeCanvas, text, index, count, x, y, paint.mNativePaint);
1346    }
1347
1348    /**
1349     * Draw the text, with origin at (x,y), using the specified paint. The
1350     * origin is interpreted based on the Align setting in the paint.
1351     *
1352     * @param text  The text to be drawn
1353     * @param x     The x-coordinate of the origin of the text being drawn
1354     * @param y     The y-coordinate of the origin of the text being drawn
1355     * @param paint The paint used for the text (e.g. color, size, style)
1356     */
1357    public void drawText(String text, float x, float y, Paint paint) {
1358        native_drawText(mNativeCanvas, text, 0, text.length(), x, y, paint.mNativePaint);
1359    }
1360
1361    /**
1362     * Draw the text, with origin at (x,y), using the specified paint.
1363     * The origin is interpreted based on the Align setting in the paint.
1364     *
1365     * @param text  The text to be drawn
1366     * @param start The index of the first character in text to draw
1367     * @param end   (end - 1) is the index of the last character in text to draw
1368     * @param x     The x-coordinate of the origin of the text being drawn
1369     * @param y     The y-coordinate of the origin of the text being drawn
1370     * @param paint The paint used for the text (e.g. color, size, style)
1371     */
1372    public void drawText(String text, int start, int end, float x, float y, Paint paint) {
1373        if ((start | end | (end - start) | (text.length() - end)) < 0) {
1374            throw new IndexOutOfBoundsException();
1375        }
1376        native_drawText(mNativeCanvas, text, start, end, x, y, paint.mNativePaint);
1377    }
1378
1379    /**
1380     * Draw the specified range of text, specified by start/end, with its
1381     * origin at (x,y), in the specified Paint. The origin is interpreted
1382     * based on the Align setting in the Paint.
1383     *
1384     * @param text     The text to be drawn
1385     * @param start    The index of the first character in text to draw
1386     * @param end      (end - 1) is the index of the last character in text
1387     *                 to draw
1388     * @param x        The x-coordinate of origin for where to draw the text
1389     * @param y        The y-coordinate of origin for where to draw the text
1390     * @param paint The paint used for the text (e.g. color, size, style)
1391     */
1392    public void drawText(CharSequence text, int start, int end, float x, float y, Paint paint) {
1393        if (text instanceof String || text instanceof SpannedString ||
1394            text instanceof SpannableString) {
1395            native_drawText(mNativeCanvas, text.toString(), start, end, x, y, paint.mNativePaint);
1396        } else if (text instanceof GraphicsOperations) {
1397            ((GraphicsOperations) text).drawText(this, start, end, x, y,
1398                                                     paint);
1399        } else {
1400            char[] buf = TemporaryBuffer.obtain(end - start);
1401            TextUtils.getChars(text, start, end, buf, 0);
1402            native_drawText(mNativeCanvas, buf, 0, end - start, x, y, paint.mNativePaint);
1403            TemporaryBuffer.recycle(buf);
1404        }
1405    }
1406
1407    /**
1408     * Render a run of all LTR or all RTL text, with shaping. This does not run
1409     * bidi on the provided text, but renders it as a uniform right-to-left or
1410     * left-to-right run, as indicated by dir. Alignment of the text is as
1411     * determined by the Paint's TextAlign value.
1412     *
1413     * @param text the text to render
1414     * @param index the start of the text to render
1415     * @param count the count of chars to render
1416     * @param contextIndex the start of the context for shaping.  Must be
1417     *         no greater than index.
1418     * @param contextCount the number of characters in the context for shaping.
1419     *         ContexIndex + contextCount must be no less than index
1420     *         + count.
1421     * @param x the x position at which to draw the text
1422     * @param y the y position at which to draw the text
1423     * @param paint the paint
1424     * @hide
1425     */
1426    public void drawTextRun(char[] text, int index, int count, int contextIndex, int contextCount,
1427            float x, float y, Paint paint) {
1428
1429        if (text == null) {
1430            throw new NullPointerException("text is null");
1431        }
1432        if (paint == null) {
1433            throw new NullPointerException("paint is null");
1434        }
1435        if ((index | count | text.length - index - count) < 0) {
1436            throw new IndexOutOfBoundsException();
1437        }
1438
1439        native_drawTextRun(mNativeCanvas, text, index, count,
1440                contextIndex, contextCount, x, y, paint.mNativePaint);
1441    }
1442
1443    /**
1444     * Render a run of all LTR or all RTL text, with shaping. This does not run
1445     * bidi on the provided text, but renders it as a uniform right-to-left or
1446     * left-to-right run, as indicated by dir. Alignment of the text is as
1447     * determined by the Paint's TextAlign value.
1448     *
1449     * @param text the text to render
1450     * @param start the start of the text to render. Data before this position
1451     *            can be used for shaping context.
1452     * @param end the end of the text to render. Data at or after this
1453     *            position can be used for shaping context.
1454     * @param x the x position at which to draw the text
1455     * @param y the y position at which to draw the text
1456     * @param paint the paint
1457     * @hide
1458     */
1459    public void drawTextRun(CharSequence text, int start, int end, int contextStart, int contextEnd,
1460            float x, float y, Paint paint) {
1461
1462        if (text == null) {
1463            throw new NullPointerException("text is null");
1464        }
1465        if (paint == null) {
1466            throw new NullPointerException("paint is null");
1467        }
1468        if ((start | end | end - start | text.length() - end) < 0) {
1469            throw new IndexOutOfBoundsException();
1470        }
1471
1472        if (text instanceof String || text instanceof SpannedString ||
1473                text instanceof SpannableString) {
1474            native_drawTextRun(mNativeCanvas, text.toString(), start, end,
1475                    contextStart, contextEnd, x, y, paint.mNativePaint);
1476        } else if (text instanceof GraphicsOperations) {
1477            ((GraphicsOperations) text).drawTextRun(this, start, end,
1478                    contextStart, contextEnd, x, y, paint);
1479        } else {
1480            int contextLen = contextEnd - contextStart;
1481            int len = end - start;
1482            char[] buf = TemporaryBuffer.obtain(contextLen);
1483            TextUtils.getChars(text, contextStart, contextEnd, buf, 0);
1484            native_drawTextRun(mNativeCanvas, buf, start - contextStart, len,
1485                    0, contextLen, x, y, paint.mNativePaint);
1486            TemporaryBuffer.recycle(buf);
1487        }
1488    }
1489
1490    /**
1491     * Draw the text in the array, with each character's origin specified by
1492     * the pos array.
1493     *
1494     * This method does not support glyph composition and decomposition and
1495     * should therefore not be used to render complex scripts.
1496     *
1497     * @param text     The text to be drawn
1498     * @param index    The index of the first character to draw
1499     * @param count    The number of characters to draw, starting from index.
1500     * @param pos      Array of [x,y] positions, used to position each
1501     *                 character
1502     * @param paint    The paint used for the text (e.g. color, size, style)
1503     */
1504    @Deprecated
1505    public void drawPosText(char[] text, int index, int count, float[] pos, Paint paint) {
1506        if (index < 0 || index + count > text.length || count*2 > pos.length) {
1507            throw new IndexOutOfBoundsException();
1508        }
1509        native_drawPosText(mNativeCanvas, text, index, count, pos,
1510                           paint.mNativePaint);
1511    }
1512
1513    /**
1514     * Draw the text in the array, with each character's origin specified by
1515     * the pos array.
1516     *
1517     * This method does not support glyph composition and decomposition and
1518     * should therefore not be used to render complex scripts.
1519     *
1520     * @param text  The text to be drawn
1521     * @param pos   Array of [x,y] positions, used to position each character
1522     * @param paint The paint used for the text (e.g. color, size, style)
1523     */
1524    @Deprecated
1525    public void drawPosText(String text, float[] pos, Paint paint) {
1526        if (text.length()*2 > pos.length) {
1527            throw new ArrayIndexOutOfBoundsException();
1528        }
1529        native_drawPosText(mNativeCanvas, text, pos, paint.mNativePaint);
1530    }
1531
1532    /**
1533     * Draw the text, with origin at (x,y), using the specified paint, along
1534     * the specified path. The paint's Align setting determins where along the
1535     * path to start the text.
1536     *
1537     * @param text     The text to be drawn
1538     * @param path     The path the text should follow for its baseline
1539     * @param hOffset  The distance along the path to add to the text's
1540     *                 starting position
1541     * @param vOffset  The distance above(-) or below(+) the path to position
1542     *                 the text
1543     * @param paint    The paint used for the text (e.g. color, size, style)
1544     */
1545    public void drawTextOnPath(char[] text, int index, int count, Path path,
1546            float hOffset, float vOffset, Paint paint) {
1547        if (index < 0 || index + count > text.length) {
1548            throw new ArrayIndexOutOfBoundsException();
1549        }
1550        native_drawTextOnPath(mNativeCanvas, text, index, count,
1551                              path.ni(), hOffset, vOffset, paint.mNativePaint);
1552    }
1553
1554    /**
1555     * Draw the text, with origin at (x,y), using the specified paint, along
1556     * the specified path. The paint's Align setting determins where along the
1557     * path to start the text.
1558     *
1559     * @param text     The text to be drawn
1560     * @param path     The path the text should follow for its baseline
1561     * @param hOffset  The distance along the path to add to the text's
1562     *                 starting position
1563     * @param vOffset  The distance above(-) or below(+) the path to position
1564     *                 the text
1565     * @param paint    The paint used for the text (e.g. color, size, style)
1566     */
1567    public void drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint) {
1568        if (text.length() > 0) {
1569            native_drawTextOnPath(mNativeCanvas, text, path.ni(), hOffset, vOffset,
1570                    paint.mNativePaint);
1571        }
1572    }
1573
1574    /**
1575     * Save the canvas state, draw the picture, and restore the canvas state.
1576     * This differs from picture.draw(canvas), which does not perform any
1577     * save/restore.
1578     *
1579     * <p>
1580     * <strong>Note:</strong> This forces the picture to internally call
1581     * {@link Picture#endRecording} in order to prepare for playback.
1582     *
1583     * @param picture  The picture to be drawn
1584     */
1585    public void drawPicture(Picture picture) {
1586        picture.endRecording();
1587        native_drawPicture(mNativeCanvas, picture.ni());
1588    }
1589
1590    /**
1591     * Draw the picture, stretched to fit into the dst rectangle.
1592     */
1593    public void drawPicture(Picture picture, RectF dst) {
1594        save();
1595        translate(dst.left, dst.top);
1596        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1597            scale(dst.width() / picture.getWidth(), dst.height() / picture.getHeight());
1598        }
1599        drawPicture(picture);
1600        restore();
1601    }
1602
1603    /**
1604     * Draw the picture, stretched to fit into the dst rectangle.
1605     */
1606    public void drawPicture(Picture picture, Rect dst) {
1607        save();
1608        translate(dst.left, dst.top);
1609        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1610            scale((float) dst.width() / picture.getWidth(),
1611                    (float) dst.height() / picture.getHeight());
1612        }
1613        drawPicture(picture);
1614        restore();
1615    }
1616
1617    /**
1618     * Free up as much memory as possible from private caches (e.g. fonts, images)
1619     *
1620     * @hide
1621     */
1622    public static native void freeCaches();
1623
1624    /**
1625     * Free up text layout caches
1626     *
1627     * @hide
1628     */
1629    public static native void freeTextLayoutCaches();
1630
1631    private static native int initRaster(int nativeBitmapOrZero);
1632    private static native void copyNativeCanvasState(int srcCanvas, int dstCanvas);
1633    private static native int native_saveLayer(int nativeCanvas, RectF bounds,
1634                                               int paint, int layerFlags);
1635    private static native int native_saveLayer(int nativeCanvas, float l,
1636                                               float t, float r, float b,
1637                                               int paint, int layerFlags);
1638    private static native int native_saveLayerAlpha(int nativeCanvas,
1639                                                    RectF bounds, int alpha,
1640                                                    int layerFlags);
1641    private static native int native_saveLayerAlpha(int nativeCanvas, float l,
1642                                                    float t, float r, float b,
1643                                                    int alpha, int layerFlags);
1644
1645    private static native void native_concat(int nCanvas, int nMatrix);
1646    private static native void native_setMatrix(int nCanvas, int nMatrix);
1647    private static native boolean native_clipRect(int nCanvas,
1648                                                  float left, float top,
1649                                                  float right, float bottom,
1650                                                  int regionOp);
1651    private static native boolean native_clipPath(int nativeCanvas,
1652                                                  int nativePath,
1653                                                  int regionOp);
1654    private static native boolean native_clipRegion(int nativeCanvas,
1655                                                    int nativeRegion,
1656                                                    int regionOp);
1657    private static native void nativeSetDrawFilter(int nativeCanvas,
1658                                                   int nativeFilter);
1659    private static native boolean native_getClipBounds(int nativeCanvas,
1660                                                       Rect bounds);
1661    private static native void native_getCTM(int canvas, int matrix);
1662    private static native boolean native_quickReject(int nativeCanvas,
1663                                                     RectF rect);
1664    private static native boolean native_quickReject(int nativeCanvas,
1665                                                     int path);
1666    private static native boolean native_quickReject(int nativeCanvas,
1667                                                     float left, float top,
1668                                                     float right, float bottom);
1669    private static native void native_drawRGB(int nativeCanvas, int r, int g,
1670                                              int b);
1671    private static native void native_drawARGB(int nativeCanvas, int a, int r,
1672                                               int g, int b);
1673    private static native void native_drawColor(int nativeCanvas, int color);
1674    private static native void native_drawColor(int nativeCanvas, int color,
1675                                                int mode);
1676    private static native void native_drawPaint(int nativeCanvas, int paint);
1677    private static native void native_drawLine(int nativeCanvas, float startX,
1678                                               float startY, float stopX,
1679                                               float stopY, int paint);
1680    private static native void native_drawRect(int nativeCanvas, RectF rect,
1681                                               int paint);
1682    private static native void native_drawRect(int nativeCanvas, float left,
1683                                               float top, float right,
1684                                               float bottom, int paint);
1685    private static native void native_drawOval(int nativeCanvas, RectF oval,
1686                                               int paint);
1687    private static native void native_drawCircle(int nativeCanvas, float cx,
1688                                                 float cy, float radius,
1689                                                 int paint);
1690    private static native void native_drawArc(int nativeCanvas, RectF oval,
1691                                              float startAngle, float sweep,
1692                                              boolean useCenter, int paint);
1693    private static native void native_drawRoundRect(int nativeCanvas,
1694                                                    RectF rect, float rx,
1695                                                    float ry, int paint);
1696    private static native void native_drawPath(int nativeCanvas, int path,
1697                                               int paint);
1698    private native void native_drawBitmap(int nativeCanvas, int bitmap,
1699                                                 float left, float top,
1700                                                 int nativePaintOrZero,
1701                                                 int canvasDensity,
1702                                                 int screenDensity,
1703                                                 int bitmapDensity);
1704    private native void native_drawBitmap(int nativeCanvas, int bitmap,
1705                                                 Rect src, RectF dst,
1706                                                 int nativePaintOrZero,
1707                                                 int screenDensity,
1708                                                 int bitmapDensity);
1709    private static native void native_drawBitmap(int nativeCanvas, int bitmap,
1710                                                 Rect src, Rect dst,
1711                                                 int nativePaintOrZero,
1712                                                 int screenDensity,
1713                                                 int bitmapDensity);
1714    private static native void native_drawBitmap(int nativeCanvas, int[] colors,
1715                                                int offset, int stride, float x,
1716                                                 float y, int width, int height,
1717                                                 boolean hasAlpha,
1718                                                 int nativePaintOrZero);
1719    private static native void nativeDrawBitmapMatrix(int nCanvas, int nBitmap,
1720                                                      int nMatrix, int nPaint);
1721    private static native void nativeDrawBitmapMesh(int nCanvas, int nBitmap,
1722                                                    int meshWidth, int meshHeight,
1723                                                    float[] verts, int vertOffset,
1724                                                    int[] colors, int colorOffset, int nPaint);
1725    private static native void nativeDrawVertices(int nCanvas, int mode, int n,
1726                   float[] verts, int vertOffset, float[] texs, int texOffset,
1727                   int[] colors, int colorOffset, short[] indices,
1728                   int indexOffset, int indexCount, int nPaint);
1729
1730    private static native void native_drawText(int nativeCanvas, char[] text,
1731                                               int index, int count, float x,
1732                                               float y, int paint);
1733    private static native void native_drawText(int nativeCanvas, String text,
1734                                               int start, int end, float x,
1735                                               float y, int paint);
1736
1737    private static native void native_drawTextRun(int nativeCanvas, String text,
1738            int start, int end, int contextStart, int contextEnd,
1739            float x, float y, int paint);
1740
1741    private static native void native_drawTextRun(int nativeCanvas, char[] text,
1742            int start, int count, int contextStart, int contextCount,
1743            float x, float y, int paint);
1744
1745    private static native void native_drawPosText(int nativeCanvas,
1746                                                  char[] text, int index,
1747                                                  int count, float[] pos,
1748                                                  int paint);
1749    private static native void native_drawPosText(int nativeCanvas,
1750                                                  String text, float[] pos,
1751                                                  int paint);
1752    private static native void native_drawTextOnPath(int nativeCanvas,
1753                                                     char[] text, int index,
1754                                                     int count, int path,
1755                                                     float hOffset,
1756                                                     float vOffset,
1757                                                     int paint);
1758    private static native void native_drawTextOnPath(int nativeCanvas,
1759                                                     String text, int path,
1760                                                     float hOffset,
1761                                                     float vOffset,
1762                                                     int paint);
1763    private static native void native_drawPicture(int nativeCanvas,
1764                                                  int nativePicture);
1765    private static native void finalizer(int nativeCanvas);
1766}
1767