1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18#define ATRACE_TAG ATRACE_TAG_VIEW
19
20#include <SkCanvas.h>
21
22#include <utils/Trace.h>
23#include <ui/Rect.h>
24#include <ui/Region.h>
25
26#include "Caches.h"
27#include "Debug.h"
28#include "DeferredDisplayList.h"
29#include "DisplayListOp.h"
30#include "OpenGLRenderer.h"
31#include "Properties.h"
32#include "utils/MathUtils.h"
33
34#if DEBUG_DEFER
35    #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
36#else
37    #define DEFER_LOGD(...)
38#endif
39
40namespace android {
41namespace uirenderer {
42
43// Depth of the save stack at the beginning of batch playback at flush time
44#define FLUSH_SAVE_STACK_DEPTH 2
45
46#define DEBUG_COLOR_BARRIER          0x1f000000
47#define DEBUG_COLOR_MERGEDBATCH      0x5f7f7fff
48#define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
49
50/////////////////////////////////////////////////////////////////////////////////
51// Operation Batches
52/////////////////////////////////////////////////////////////////////////////////
53
54class Batch {
55public:
56    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
57    virtual ~Batch() {}
58    virtual bool purelyDrawBatch() { return false; }
59    virtual bool coversBounds(const Rect& bounds) { return false; }
60};
61
62class DrawBatch : public Batch {
63public:
64    DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true),
65            mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) {
66        mOps.clear();
67    }
68
69    virtual ~DrawBatch() { mOps.clear(); }
70
71    virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
72        // NOTE: ignore empty bounds special case, since we don't merge across those ops
73        mBounds.unionWith(state->mBounds);
74        mAllOpsOpaque &= opaqueOverBounds;
75        mOps.add(OpStatePair(op, state));
76    }
77
78    bool intersects(const Rect& rect) {
79        if (!rect.intersects(mBounds)) return false;
80
81        for (unsigned int i = 0; i < mOps.size(); i++) {
82            if (rect.intersects(mOps[i].state->mBounds)) {
83#if DEBUG_DEFER
84                DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op,
85                        mOps[i].state->mBounds.left, mOps[i].state->mBounds.top,
86                        mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom);
87                mOps[i].op->output(2);
88#endif
89                return true;
90            }
91        }
92        return false;
93    }
94
95    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
96        DEFER_LOGD("%d  replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)",
97                index, this, mOps.size(), getBatchId(), getMergeId());
98
99        for (unsigned int i = 0; i < mOps.size(); i++) {
100            DrawOp* op = mOps[i].op;
101            const DeferredDisplayState* state = mOps[i].state;
102            renderer.restoreDisplayState(*state);
103
104#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
105            renderer.eventMark(op->name());
106#endif
107            op->applyDraw(renderer, dirty);
108
109#if DEBUG_MERGE_BEHAVIOR
110            const Rect& bounds = state->mBounds;
111            int batchColor = 0x1f000000;
112            if (getBatchId() & 0x1) batchColor |= 0x0000ff;
113            if (getBatchId() & 0x2) batchColor |= 0x00ff00;
114            if (getBatchId() & 0x4) batchColor |= 0xff0000;
115            renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
116                    batchColor);
117#endif
118        }
119    }
120
121    virtual bool purelyDrawBatch() override { return true; }
122
123    virtual bool coversBounds(const Rect& bounds) override {
124        if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false;
125
126        Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom));
127        for (unsigned int i = 0; i < mOps.size(); i++) {
128            const Rect &r = mOps[i].state->mBounds;
129            uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom));
130        }
131        return uncovered.isEmpty();
132    }
133
134    inline int getBatchId() const { return mBatchId; }
135    inline mergeid_t getMergeId() const { return mMergeId; }
136    inline int count() const { return mOps.size(); }
137
138protected:
139    Vector<OpStatePair> mOps;
140    Rect mBounds; // union of bounds of contained ops
141private:
142    bool mAllOpsOpaque;
143    int mBatchId;
144    mergeid_t mMergeId;
145};
146
147class MergingDrawBatch : public DrawBatch {
148public:
149    MergingDrawBatch(DeferInfo& deferInfo, int width, int height) :
150            DrawBatch(deferInfo), mClipRect(width, height),
151            mClipSideFlags(kClipSide_None) {}
152
153    /*
154     * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds
155     * and clip side flags. Positive bounds delta means new bounds fit in old.
156     */
157    static inline bool checkSide(const int currentFlags, const int newFlags, const int side,
158            float boundsDelta) {
159        bool currentClipExists = currentFlags & side;
160        bool newClipExists = newFlags & side;
161
162        // if current is clipped, we must be able to fit new bounds in current
163        if (boundsDelta > 0 && currentClipExists) return false;
164
165        // if new is clipped, we must be able to fit current bounds in new
166        if (boundsDelta < 0 && newClipExists) return false;
167
168        return true;
169    }
170
171    /*
172     * Checks if a (mergeable) op can be merged into this batch
173     *
174     * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
175     * important to consider all paint attributes used in the draw calls in deciding both a) if an
176     * op tries to merge at all, and b) if the op can merge with another set of ops
177     *
178     * False positives can lead to information from the paints of subsequent merged operations being
179     * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
180     */
181    bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) {
182        bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
183                getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
184
185        // Overlapping other operations is only allowed for text without shadow. For other ops,
186        // multiDraw isn't guaranteed to overdraw correctly
187        if (!isTextBatch || op->hasTextShadow()) {
188            if (intersects(state->mBounds)) return false;
189        }
190        const DeferredDisplayState* lhs = state;
191        const DeferredDisplayState* rhs = mOps[0].state;
192
193        if (!MathUtils::areEqual(lhs->mAlpha, rhs->mAlpha)) return false;
194
195        // Identical round rect clip state means both ops will clip in the same way, or not at all.
196        // As the state objects are const, we can compare their pointers to determine mergeability
197        if (lhs->mRoundRectClipState != rhs->mRoundRectClipState) return false;
198        if (lhs->mProjectionPathMask != rhs->mProjectionPathMask) return false;
199
200        /* Clipping compatibility check
201         *
202         * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its
203         * clip for that side.
204         */
205        const int currentFlags = mClipSideFlags;
206        const int newFlags = state->mClipSideFlags;
207        if (currentFlags != kClipSide_None || newFlags != kClipSide_None) {
208            const Rect& opBounds = state->mBounds;
209            float boundsDelta = mBounds.left - opBounds.left;
210            if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false;
211            boundsDelta = mBounds.top - opBounds.top;
212            if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false;
213
214            // right and bottom delta calculation reversed to account for direction
215            boundsDelta = opBounds.right - mBounds.right;
216            if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false;
217            boundsDelta = opBounds.bottom - mBounds.bottom;
218            if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false;
219        }
220
221        // if paints are equal, then modifiers + paint attribs don't need to be compared
222        if (op->mPaint == mOps[0].op->mPaint) return true;
223
224        if (op->getPaintAlpha() != mOps[0].op->getPaintAlpha()) return false;
225
226        if (op->mPaint && mOps[0].op->mPaint &&
227            op->mPaint->getColorFilter() != mOps[0].op->mPaint->getColorFilter()) {
228            return false;
229        }
230
231        if (op->mPaint && mOps[0].op->mPaint &&
232            op->mPaint->getShader() != mOps[0].op->mPaint->getShader()) {
233            return false;
234        }
235
236        return true;
237    }
238
239    virtual void add(DrawOp* op, const DeferredDisplayState* state,
240            bool opaqueOverBounds) override {
241        DrawBatch::add(op, state, opaqueOverBounds);
242
243        const int newClipSideFlags = state->mClipSideFlags;
244        mClipSideFlags |= newClipSideFlags;
245        if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left;
246        if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top;
247        if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right;
248        if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom;
249    }
250
251    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
252        DEFER_LOGD("%d  replaying MergingDrawBatch %p, with %d ops,"
253                " clip flags %x (batch id %x, merge id %p)",
254                index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId());
255        if (mOps.size() == 1) {
256            DrawBatch::replay(renderer, dirty, -1);
257            return;
258        }
259
260        // clipping in the merged case is done ahead of time since all ops share the clip (if any)
261        renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : nullptr);
262
263        DrawOp* op = mOps[0].op;
264#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
265        renderer.eventMark("multiDraw");
266        renderer.eventMark(op->name());
267#endif
268        op->multiDraw(renderer, dirty, mOps, mBounds);
269
270#if DEBUG_MERGE_BEHAVIOR
271        renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
272                DEBUG_COLOR_MERGEDBATCH);
273#endif
274    }
275
276private:
277    /*
278     * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport,
279     * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in
280     * mClipSideFlags.
281     */
282    Rect mClipRect;
283    int mClipSideFlags;
284};
285
286class StateOpBatch : public Batch {
287public:
288    // creates a single operation batch
289    StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {}
290
291    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
292        DEFER_LOGD("replaying state op batch %p", this);
293        renderer.restoreDisplayState(*mState);
294
295        // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
296        // only one to use it, and we don't use that class at flush time, instead calling
297        // renderer.restoreToCount directly
298        int saveCount = -1;
299        mOp->applyState(renderer, saveCount);
300    }
301
302private:
303    const StateOp* mOp;
304    const DeferredDisplayState* mState;
305};
306
307class RestoreToCountBatch : public Batch {
308public:
309    RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) :
310            mState(state), mRestoreCount(restoreCount) {}
311
312    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
313        DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
314
315        renderer.restoreDisplayState(*mState);
316        renderer.restoreToCount(mRestoreCount);
317    }
318
319private:
320    // we use the state storage for the RestoreToCountOp, but don't replay the op itself
321    const DeferredDisplayState* mState;
322
323    /*
324     * The count used here represents the flush() time saveCount. This is as opposed to the
325     * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
326     * (saveCount + mCount) respectively). Since the count is different from the original
327     * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
328     */
329    const int mRestoreCount;
330};
331
332#if DEBUG_MERGE_BEHAVIOR
333class BarrierDebugBatch : public Batch {
334    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
335        renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
336    }
337};
338#endif
339
340/////////////////////////////////////////////////////////////////////////////////
341// DeferredDisplayList
342/////////////////////////////////////////////////////////////////////////////////
343
344void DeferredDisplayList::resetBatchingState() {
345    for (int i = 0; i < kOpBatch_Count; i++) {
346        mBatchLookup[i] = nullptr;
347        mMergingBatches[i].clear();
348    }
349#if DEBUG_MERGE_BEHAVIOR
350    if (mBatches.size() != 0) {
351        mBatches.add(new BarrierDebugBatch());
352    }
353#endif
354    mEarliestBatchIndex = mBatches.size();
355}
356
357void DeferredDisplayList::clear() {
358    resetBatchingState();
359    mComplexClipStackStart = -1;
360
361    for (unsigned int i = 0; i < mBatches.size(); i++) {
362        delete mBatches[i];
363    }
364    mBatches.clear();
365    mSaveStack.clear();
366    mEarliestBatchIndex = 0;
367    mEarliestUnclearedIndex = 0;
368}
369
370/////////////////////////////////////////////////////////////////////////////////
371// Operation adding
372/////////////////////////////////////////////////////////////////////////////////
373
374int DeferredDisplayList::getStateOpDeferFlags() const {
375    // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
376    // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
377    return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
378}
379
380int DeferredDisplayList::getDrawOpDeferFlags() const {
381    return kStateDeferFlag_Draw | getStateOpDeferFlags();
382}
383
384/**
385 * When an clipping operation occurs that could cause a complex clip, record the operation and all
386 * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
387 * the clip from deferred state, we play back all of the relevant state operations that generated
388 * the complex clip.
389 *
390 * Note that we don't need to record the associated restore operation, since operations at defer
391 * time record whether they should store the renderer's current clip
392 */
393void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
394    if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
395        DEFER_LOGD("%p Received complex clip operation %p", this, op);
396
397        // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
398        storeStateOpBarrier(renderer, op);
399
400        if (!recordingComplexClip()) {
401            mComplexClipStackStart = renderer.getSaveCount() - 1;
402            DEFER_LOGD("    Starting complex clip region, start is %d", mComplexClipStackStart);
403        }
404    }
405}
406
407/**
408 * For now, we record save layer operations as barriers in the batch list, preventing drawing
409 * operations from reordering around the saveLayer and it's associated restore()
410 *
411 * In the future, we should send saveLayer commands (if they can be played out of order) and their
412 * contained drawing operations to a seperate list of batches, so that they may draw at the
413 * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
414 *
415 * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
416 * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set.
417 */
418void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
419        SaveLayerOp* op, int newSaveCount) {
420    DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
421            this, op, op->getFlags(), newSaveCount);
422
423    storeStateOpBarrier(renderer, op);
424    mSaveStack.push(newSaveCount);
425}
426
427/**
428 * Takes save op and it's return value - the new save count - and stores it into the stream as a
429 * barrier if it's needed to properly modify a complex clip
430 */
431void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
432    int saveFlags = op->getFlags();
433    DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
434
435    if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
436        // store and replay the save operation, as it may be needed to correctly playback the clip
437        DEFER_LOGD("    adding save barrier with new save count %d", newSaveCount);
438        storeStateOpBarrier(renderer, op);
439        mSaveStack.push(newSaveCount);
440    }
441}
442
443/**
444 * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
445 * the layer in the deferred list
446 *
447 * other save() commands which occur as children of a snapshot with complex clip will be deferred,
448 * and must be restored
449 *
450 * Either will act as a barrier to draw operation reordering, as we want to play back layer
451 * save/restore and complex canvas modifications (including save/restore) in order.
452 */
453void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
454        int newSaveCount) {
455    DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
456
457    if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
458        mComplexClipStackStart = -1;
459        resetBatchingState();
460    }
461
462    if (mSaveStack.isEmpty() || newSaveCount > mSaveStack.top()) {
463        return;
464    }
465
466    while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop();
467
468    storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
469}
470
471void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
472    /* 1: op calculates local bounds */
473    DeferredDisplayState* const state = createState();
474    if (op->getLocalBounds(state->mBounds)) {
475        if (state->mBounds.isEmpty()) {
476            // valid empty bounds, don't bother deferring
477            tryRecycleState(state);
478            return;
479        }
480    } else {
481        state->mBounds.setEmpty();
482    }
483
484    /* 2: renderer calculates global bounds + stores state */
485    if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) {
486        tryRecycleState(state);
487        return; // quick rejected
488    }
489
490    /* 3: ask op for defer info, given renderer state */
491    DeferInfo deferInfo;
492    op->onDefer(renderer, deferInfo, *state);
493
494    // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
495    // the merge path in those cases
496    deferInfo.mergeable &= !recordingComplexClip();
497    deferInfo.opaqueOverBounds &= !recordingComplexClip()
498            && mSaveStack.isEmpty()
499            && !state->mRoundRectClipState;
500
501    if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() &&
502            state->mClipSideFlags != kClipSide_ConservativeFull &&
503            deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) {
504        // avoid overdraw by resetting drawing state + discarding drawing ops
505        discardDrawingBatches(mBatches.size() - 1);
506        resetBatchingState();
507    }
508
509    if (CC_UNLIKELY(Properties::drawReorderDisabled)) {
510        // TODO: elegant way to reuse batches?
511        DrawBatch* b = new DrawBatch(deferInfo);
512        b->add(op, state, deferInfo.opaqueOverBounds);
513        mBatches.add(b);
514        return;
515    }
516
517    // find the latest batch of the new op's type, and try to merge the new op into it
518    DrawBatch* targetBatch = nullptr;
519
520    // insertion point of a new batch, will hopefully be immediately after similar batch
521    // (eventually, should be similar shader)
522    int insertBatchIndex = mBatches.size();
523    if (!mBatches.isEmpty()) {
524        if (state->mBounds.isEmpty()) {
525            // don't know the bounds for op, so add to last batch and start from scratch on next op
526            DrawBatch* b = new DrawBatch(deferInfo);
527            b->add(op, state, deferInfo.opaqueOverBounds);
528            mBatches.add(b);
529            resetBatchingState();
530#if DEBUG_DEFER
531            DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
532            op->output(2);
533#endif
534            return;
535        }
536
537        if (deferInfo.mergeable) {
538            // Try to merge with any existing batch with same mergeId.
539            if (mMergingBatches[deferInfo.batchId].get(deferInfo.mergeId, targetBatch)) {
540                if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) {
541                    targetBatch = nullptr;
542                }
543            }
544        } else {
545            // join with similar, non-merging batch
546            targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId];
547        }
548
549        if (targetBatch || deferInfo.mergeable) {
550            // iterate back toward target to see if anything drawn since should overlap the new op
551            // if no target, merging ops still interate to find similar batch to insert after
552            for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
553                DrawBatch* overBatch = (DrawBatch*)mBatches[i];
554
555                if (overBatch == targetBatch) break;
556
557                // TODO: also consider shader shared between batch types
558                if (deferInfo.batchId == overBatch->getBatchId()) {
559                    insertBatchIndex = i + 1;
560                    if (!targetBatch) break; // found insert position, quit
561                }
562
563                if (overBatch->intersects(state->mBounds)) {
564                    // NOTE: it may be possible to optimize for special cases where two operations
565                    // of the same batch/paint could swap order, such as with a non-mergeable
566                    // (clipped) and a mergeable text operation
567                    targetBatch = nullptr;
568#if DEBUG_DEFER
569                    DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d",
570                            targetBatch, i);
571                    op->output(2);
572#endif
573                    break;
574                }
575            }
576        }
577    }
578
579    if (!targetBatch) {
580        if (deferInfo.mergeable) {
581            targetBatch = new MergingDrawBatch(deferInfo,
582                    renderer.getViewportWidth(), renderer.getViewportHeight());
583            mMergingBatches[deferInfo.batchId].put(deferInfo.mergeId, targetBatch);
584        } else {
585            targetBatch = new DrawBatch(deferInfo);
586            mBatchLookup[deferInfo.batchId] = targetBatch;
587        }
588
589        DEFER_LOGD("creating %singBatch %p, bid %x, at %d",
590                deferInfo.mergeable ? "Merg" : "Draw",
591                targetBatch, deferInfo.batchId, insertBatchIndex);
592        mBatches.insertAt(targetBatch, insertBatchIndex);
593    }
594
595    targetBatch->add(op, state, deferInfo.opaqueOverBounds);
596}
597
598void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
599    DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
600
601    DeferredDisplayState* state = createState();
602    renderer.storeDisplayState(*state, getStateOpDeferFlags());
603    mBatches.add(new StateOpBatch(op, state));
604    resetBatchingState();
605}
606
607void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
608        int newSaveCount) {
609    DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
610            this, newSaveCount, mBatches.size());
611
612    // store displayState for the restore operation, as it may be associated with a saveLayer that
613    // doesn't have kClip_SaveFlag set
614    DeferredDisplayState* state = createState();
615    renderer.storeDisplayState(*state, getStateOpDeferFlags());
616    mBatches.add(new RestoreToCountBatch(op, state, newSaveCount));
617    resetBatchingState();
618}
619
620/////////////////////////////////////////////////////////////////////////////////
621// Replay / flush
622/////////////////////////////////////////////////////////////////////////////////
623
624static void replayBatchList(const Vector<Batch*>& batchList,
625        OpenGLRenderer& renderer, Rect& dirty) {
626
627    for (unsigned int i = 0; i < batchList.size(); i++) {
628        if (batchList[i]) {
629            batchList[i]->replay(renderer, dirty, i);
630        }
631    }
632    DEFER_LOGD("--flushed, drew %d batches", batchList.size());
633}
634
635void DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
636    ATRACE_NAME("flush drawing commands");
637    Caches::getInstance().fontRenderer->endPrecaching();
638
639    if (isEmpty()) return; // nothing to flush
640    renderer.restoreToCount(1);
641
642    DEFER_LOGD("--flushing");
643    renderer.eventMark("Flush");
644
645    // save and restore so that reordering doesn't affect final state
646    renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
647
648    if (CC_LIKELY(mAvoidOverdraw)) {
649        for (unsigned int i = 1; i < mBatches.size(); i++) {
650            if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
651                discardDrawingBatches(i - 1);
652            }
653        }
654    }
655    // NOTE: depth of the save stack at this point, before playback, should be reflected in
656    // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
657    replayBatchList(mBatches, renderer, dirty);
658
659    renderer.restoreToCount(1);
660
661    DEFER_LOGD("--flush complete, returning %x", status);
662    clear();
663}
664
665void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) {
666    for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) {
667        // leave deferred state ops alone for simplicity (empty save restore pairs may now exist)
668        if (mBatches[i] && mBatches[i]->purelyDrawBatch()) {
669            delete mBatches[i];
670            mBatches.replaceAt(nullptr, i);
671        }
672    }
673    mEarliestUnclearedIndex = maxIndex + 1;
674}
675
676}; // namespace uirenderer
677}; // namespace android
678