RenderNode.cpp revision 024433f89684e1f9cb7b15ade7c480c9346fbe4d
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_VIEW
18
19#include "RenderNode.h"
20
21#include <SkCanvas.h>
22#include <algorithm>
23
24#include <utils/Trace.h>
25
26#include "Debug.h"
27#include "DisplayListOp.h"
28#include "DisplayListLogBuffer.h"
29
30namespace android {
31namespace uirenderer {
32
33void RenderNode::outputLogBuffer(int fd) {
34    DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
35    if (logBuffer.isEmpty()) {
36        return;
37    }
38
39    FILE *file = fdopen(fd, "a");
40
41    fprintf(file, "\nRecent DisplayList operations\n");
42    logBuffer.outputCommands(file);
43
44    String8 cachesLog;
45    Caches::getInstance().dumpMemoryUsage(cachesLog);
46    fprintf(file, "\nCaches:\n%s", cachesLog.string());
47    fprintf(file, "\n");
48
49    fflush(file);
50}
51
52RenderNode::RenderNode() : mDestroyed(false), mNeedsPropertiesSync(false), mDisplayListData(0) {
53}
54
55RenderNode::~RenderNode() {
56    LOG_ALWAYS_FATAL_IF(mDestroyed, "Double destroyed DisplayList %p", this);
57
58    mDestroyed = true;
59    delete mDisplayListData;
60}
61
62void RenderNode::destroyDisplayListDeferred(RenderNode* displayList) {
63    if (displayList) {
64        DISPLAY_LIST_LOGD("Deferring display list destruction");
65        Caches::getInstance().deleteDisplayListDeferred(displayList);
66    }
67}
68
69void RenderNode::setData(DisplayListData* data) {
70    delete mDisplayListData;
71    mDisplayListData = data;
72    if (mDisplayListData) {
73        Caches::getInstance().registerFunctors(mDisplayListData->functorCount);
74    }
75}
76
77/**
78 * This function is a simplified version of replay(), where we simply retrieve and log the
79 * display list. This function should remain in sync with the replay() function.
80 */
81void RenderNode::output(uint32_t level) {
82    ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this,
83            mName.string(), isRenderable());
84    ALOGD("%*s%s %d", level * 2, "", "Save",
85            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
86
87    properties().debugOutputProperties(level);
88    int flags = DisplayListOp::kOpLogFlag_Recurse;
89    for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
90        mDisplayListData->displayListOps[i]->output(level, flags);
91    }
92
93    ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string());
94}
95
96void RenderNode::updateProperties() {
97    if (mNeedsPropertiesSync) {
98        mNeedsPropertiesSync = false;
99        mProperties = mStagingProperties;
100    }
101
102    if (mDisplayListData) {
103        for (size_t i = 0; i < mDisplayListData->children.size(); i++) {
104            RenderNode* childNode = mDisplayListData->children[i]->mDisplayList;
105            childNode->updateProperties();
106        }
107    }
108}
109
110/*
111 * For property operations, we pass a savecount of 0, since the operations aren't part of the
112 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
113 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
114 */
115#define PROPERTY_SAVECOUNT 0
116
117template <class T>
118void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler,
119        const int level) {
120#if DEBUG_DISPLAY_LIST
121    properties().debugOutputProperties(level);
122#endif
123    if (properties().getLeft() != 0 || properties().getTop() != 0) {
124        renderer.translate(properties().getLeft(), properties().getTop());
125    }
126    if (properties().getStaticMatrix()) {
127        renderer.concatMatrix(properties().getStaticMatrix());
128    } else if (properties().getAnimationMatrix()) {
129        renderer.concatMatrix(properties().getAnimationMatrix());
130    }
131    if (properties().getMatrixFlags() != 0) {
132        if (properties().getMatrixFlags() == TRANSLATION) {
133            renderer.translate(properties().getTranslationX(), properties().getTranslationY());
134        } else {
135            renderer.concatMatrix(*properties().getTransformMatrix());
136        }
137    }
138    bool clipToBoundsNeeded = properties().getCaching() ? false : properties().getClipToBounds();
139    if (properties().getAlpha() < 1) {
140        if (properties().getCaching()) {
141            renderer.setOverrideLayerAlpha(properties().getAlpha());
142        } else if (!properties().getHasOverlappingRendering()) {
143            renderer.scaleAlpha(properties().getAlpha());
144        } else {
145            // TODO: should be able to store the size of a DL at record time and not
146            // have to pass it into this call. In fact, this information might be in the
147            // location/size info that we store with the new native transform data.
148            int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag;
149            if (clipToBoundsNeeded) {
150                saveFlags |= SkCanvas::kClipToLayer_SaveFlag;
151                clipToBoundsNeeded = false; // clipping done by saveLayer
152            }
153
154            SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
155                    0, 0, properties().getWidth(), properties().getHeight(),
156                    properties().getAlpha() * 255, saveFlags);
157            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
158        }
159    }
160    if (clipToBoundsNeeded) {
161        ClipRectOp* op = new (handler.allocator()) ClipRectOp(
162                0, 0, properties().getWidth(), properties().getHeight(), SkRegion::kIntersect_Op);
163        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
164    }
165
166    if (CC_UNLIKELY(properties().hasClippingPath())) {
167        // TODO: optimize for round rect/circle clipping
168        const SkPath* path = properties().getClippingPath();
169        ClipPathOp* op = new (handler.allocator()) ClipPathOp(path, SkRegion::kIntersect_Op);
170        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
171    }
172}
173
174/**
175 * Apply property-based transformations to input matrix
176 *
177 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
178 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
179 */
180void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) {
181    if (properties().getLeft() != 0 || properties().getTop() != 0) {
182        matrix.translate(properties().getLeft(), properties().getTop());
183    }
184    if (properties().getStaticMatrix()) {
185        mat4 stat(*properties().getStaticMatrix());
186        matrix.multiply(stat);
187    } else if (properties().getAnimationMatrix()) {
188        mat4 anim(*properties().getAnimationMatrix());
189        matrix.multiply(anim);
190    }
191    if (properties().getMatrixFlags() != 0) {
192        if (properties().getMatrixFlags() == TRANSLATION) {
193            matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
194                    true3dTransform ? properties().getTranslationZ() : 0.0f);
195        } else {
196            if (!true3dTransform) {
197                matrix.multiply(*properties().getTransformMatrix());
198            } else {
199                mat4 true3dMat;
200                true3dMat.loadTranslate(
201                        properties().getPivotX() + properties().getTranslationX(),
202                        properties().getPivotY() + properties().getTranslationY(),
203                        properties().getTranslationZ());
204                true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
205                true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
206                true3dMat.rotate(properties().getRotation(), 0, 0, 1);
207                true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
208                true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
209
210                matrix.multiply(true3dMat);
211            }
212        }
213    }
214}
215
216/**
217 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
218 *
219 * This should be called before a call to defer() or drawDisplayList()
220 *
221 * Each DisplayList that serves as a 3d root builds its list of composited children,
222 * which are flagged to not draw in the standard draw loop.
223 */
224void RenderNode::computeOrdering() {
225    ATRACE_CALL();
226    mProjectedNodes.clear();
227
228    // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
229    // transform properties are applied correctly to top level children
230    if (mDisplayListData == NULL) return;
231    for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
232        DrawDisplayListOp* childOp = mDisplayListData->children[i];
233        childOp->mDisplayList->computeOrderingImpl(childOp,
234                &mProjectedNodes, &mat4::identity());
235    }
236}
237
238void RenderNode::computeOrderingImpl(
239        DrawDisplayListOp* opState,
240        Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface,
241        const mat4* transformFromProjectionSurface) {
242    mProjectedNodes.clear();
243    if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return;
244
245    // TODO: should avoid this calculation in most cases
246    // TODO: just calculate single matrix, down to all leaf composited elements
247    Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
248    localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
249
250    if (properties().getProjectBackwards()) {
251        // composited projectee, flag for out of order draw, save matrix, and store in proj surface
252        opState->mSkipInOrderDraw = true;
253        opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
254        compositedChildrenOfProjectionSurface->add(opState);
255    } else {
256        // standard in order draw
257        opState->mSkipInOrderDraw = false;
258    }
259
260    if (mDisplayListData->children.size() > 0) {
261        const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0;
262        bool haveAppliedPropertiesToProjection = false;
263        for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
264            DrawDisplayListOp* childOp = mDisplayListData->children[i];
265            RenderNode* child = childOp->mDisplayList;
266
267            Vector<DrawDisplayListOp*>* projectionChildren = NULL;
268            const mat4* projectionTransform = NULL;
269            if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
270                // if receiving projections, collect projecting descendent
271
272                // Note that if a direct descendent is projecting backwards, we pass it's
273                // grandparent projection collection, since it shouldn't project onto it's
274                // parent, where it will already be drawing.
275                projectionChildren = &mProjectedNodes;
276                projectionTransform = &mat4::identity();
277            } else {
278                if (!haveAppliedPropertiesToProjection) {
279                    applyViewPropertyTransforms(localTransformFromProjectionSurface);
280                    haveAppliedPropertiesToProjection = true;
281                }
282                projectionChildren = compositedChildrenOfProjectionSurface;
283                projectionTransform = &localTransformFromProjectionSurface;
284            }
285            child->computeOrderingImpl(childOp, projectionChildren, projectionTransform);
286        }
287    }
288
289}
290
291class DeferOperationHandler {
292public:
293    DeferOperationHandler(DeferStateStruct& deferStruct, int level)
294        : mDeferStruct(deferStruct), mLevel(level) {}
295    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
296        operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
297    }
298    inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
299
300private:
301    DeferStateStruct& mDeferStruct;
302    const int mLevel;
303};
304
305void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
306    DeferOperationHandler handler(deferStruct, level);
307    iterate<DeferOperationHandler>(deferStruct.mRenderer, handler, level);
308}
309
310class ReplayOperationHandler {
311public:
312    ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
313        : mReplayStruct(replayStruct), mLevel(level) {}
314    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
315#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
316        properties().getReplayStruct().mRenderer.eventMark(operation->name());
317#endif
318        operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
319    }
320    inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
321
322private:
323    ReplayStateStruct& mReplayStruct;
324    const int mLevel;
325};
326
327void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
328    ReplayOperationHandler handler(replayStruct, level);
329
330    replayStruct.mRenderer.startMark(mName.string());
331    iterate<ReplayOperationHandler>(replayStruct.mRenderer, handler, level);
332    replayStruct.mRenderer.endMark();
333
334    DISPLAY_LIST_LOGD("%*sDone (%p, %s), returning %d", level * 2, "", this, mName.string(),
335            replayStruct.mDrawGlStatus);
336}
337
338void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes) {
339    if (mDisplayListData == NULL || mDisplayListData->children.size() == 0) return;
340
341    for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
342        DrawDisplayListOp* childOp = mDisplayListData->children[i];
343        RenderNode* child = childOp->mDisplayList;
344        float childZ = child->properties().getTranslationZ();
345
346        if (childZ != 0.0f) {
347            zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp));
348            childOp->mSkipInOrderDraw = true;
349        } else if (!child->properties().getProjectBackwards()) {
350            // regular, in order drawing DisplayList
351            childOp->mSkipInOrderDraw = false;
352        }
353    }
354
355    // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order)
356    std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
357}
358
359#define SHADOW_DELTA 0.1f
360
361template <class T>
362void RenderNode::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
363        ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) {
364    const int size = zTranslatedNodes.size();
365    if (size == 0
366            || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f)
367            || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
368        // no 3d children to draw
369        return;
370    }
371
372    int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
373    LinearAllocator& alloc = handler.allocator();
374    ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().getWidth(), properties().getHeight(),
375            SkRegion::kIntersect_Op); // clip to 3d root bounds
376    handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
377
378    /**
379     * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
380     * with very similar Z heights to draw together.
381     *
382     * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
383     * underneath both, and neither's shadow is drawn on top of the other.
384     */
385    const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
386    size_t drawIndex, shadowIndex, endIndex;
387    if (mode == kNegativeZChildren) {
388        drawIndex = 0;
389        endIndex = nonNegativeIndex;
390        shadowIndex = endIndex; // draw no shadows
391    } else {
392        drawIndex = nonNegativeIndex;
393        endIndex = size;
394        shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
395    }
396    float lastCasterZ = 0.0f;
397    while (shadowIndex < endIndex || drawIndex < endIndex) {
398        if (shadowIndex < endIndex) {
399            DrawDisplayListOp* casterOp = zTranslatedNodes[shadowIndex].value;
400            RenderNode* caster = casterOp->mDisplayList;
401            const float casterZ = zTranslatedNodes[shadowIndex].key;
402            // attempt to render the shadow if the caster about to be drawn is its caster,
403            // OR if its caster's Z value is similar to the previous potential caster
404            if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
405
406                if (caster->properties().getAlpha() > 0.0f) {
407                    mat4 shadowMatrixXY(casterOp->mTransformFromParent);
408                    caster->applyViewPropertyTransforms(shadowMatrixXY);
409
410                    // Z matrix needs actual 3d transformation, so mapped z values will be correct
411                    mat4 shadowMatrixZ(casterOp->mTransformFromParent);
412                    caster->applyViewPropertyTransforms(shadowMatrixZ, true);
413
414                    const SkPath* outlinePath = caster->properties().getOutline().getPath();
415                    const RevealClip& revealClip = caster->properties().getRevealClip();
416                    const SkPath* revealClipPath = revealClip.hasConvexClip()
417                            ?  revealClip.getPath() : NULL; // only pass the reveal clip's path if it's convex
418
419                    /**
420                     * The drawing area of the caster is always the same as the its perimeter (which
421                     * the shadow system uses) *except* in the inverse clip case. Inform the shadow
422                     * system that the caster's drawing area (as opposed to its perimeter) has been
423                     * clipped, so that it knows the caster can't be opaque.
424                     */
425                    bool casterUnclipped = !revealClip.willClip() || revealClip.hasConvexClip();
426
427                    DisplayListOp* shadowOp  = new (alloc) DrawShadowOp(
428                            shadowMatrixXY, shadowMatrixZ,
429                            caster->properties().getAlpha(), casterUnclipped,
430                            caster->properties().getWidth(), caster->properties().getHeight(),
431                            outlinePath, revealClipPath);
432                    handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
433                }
434
435                lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
436                shadowIndex++;
437                continue;
438            }
439        }
440
441        // only the actual child DL draw needs to be in save/restore,
442        // since it modifies the renderer's matrix
443        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
444
445        DrawDisplayListOp* childOp = zTranslatedNodes[drawIndex].value;
446        RenderNode* child = childOp->mDisplayList;
447
448        renderer.concatMatrix(childOp->mTransformFromParent);
449        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
450        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
451        childOp->mSkipInOrderDraw = true;
452
453        renderer.restoreToCount(restoreTo);
454        drawIndex++;
455    }
456    handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().getClipToBounds());
457}
458
459template <class T>
460void RenderNode::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level) {
461    int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
462    LinearAllocator& alloc = handler.allocator();
463    ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().getWidth(), properties().getHeight(),
464            SkRegion::kReplace_Op); // clip to projection surface root bounds
465    handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
466
467    for (size_t i = 0; i < mProjectedNodes.size(); i++) {
468        DrawDisplayListOp* childOp = mProjectedNodes[i];
469
470        // matrix save, concat, and restore can be done safely without allocating operations
471        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
472        renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
473        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
474        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
475        childOp->mSkipInOrderDraw = true;
476        renderer.restoreToCount(restoreTo);
477    }
478    handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().getClipToBounds());
479}
480
481/**
482 * This function serves both defer and replay modes, and will organize the displayList's component
483 * operations for a single frame:
484 *
485 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
486 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
487 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
488 * defer vs replay logic, per operation
489 */
490template <class T>
491void RenderNode::iterate(OpenGLRenderer& renderer, T& handler, const int level) {
492    if (CC_UNLIKELY(mDestroyed)) { // temporary debug logging
493        ALOGW("Error: %s is drawing after destruction", mName.string());
494        CRASH();
495    }
496    if (mDisplayListData->isEmpty() || properties().getAlpha() <= 0) {
497        DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string());
498        return;
499    }
500
501#if DEBUG_DISPLAY_LIST
502    Rect* clipRect = renderer.getClipRect();
503    DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.0f, %.0f, %.0f",
504            level * 2, "", this, mName.string(), clipRect->left, clipRect->top,
505            clipRect->right, clipRect->bottom);
506#endif
507
508    LinearAllocator& alloc = handler.allocator();
509    int restoreTo = renderer.getSaveCount();
510    handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
511            PROPERTY_SAVECOUNT, properties().getClipToBounds());
512
513    DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
514            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
515
516    setViewProperties<T>(renderer, handler, level + 1);
517
518    bool quickRejected = properties().getClipToBounds()
519            && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
520    if (!quickRejected) {
521        Vector<ZDrawDisplayListOpPair> zTranslatedNodes;
522        buildZSortedChildList(zTranslatedNodes);
523
524        // for 3d root, draw children with negative z values
525        iterate3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler);
526
527        DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
528        const int saveCountOffset = renderer.getSaveCount() - 1;
529        const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
530        for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
531            DisplayListOp *op = mDisplayListData->displayListOps[i];
532
533#if DEBUG_DISPLAY_LIST
534            op->output(level + 1);
535#endif
536
537            logBuffer.writeCommand(level, op->name());
538            handler(op, saveCountOffset, properties().getClipToBounds());
539
540            if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) {
541                iterateProjectedChildren(renderer, handler, level);
542            }
543        }
544
545        // for 3d root, draw children with positive z values
546        iterate3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler);
547    }
548
549    DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
550    handler(new (alloc) RestoreToCountOp(restoreTo),
551            PROPERTY_SAVECOUNT, properties().getClipToBounds());
552    renderer.setOverrideLayerAlpha(1.0f);
553}
554
555} /* namespace uirenderer */
556} /* namespace android */
557