RenderNode.cpp revision 059476a24502500bbc277b86f9a4f7e840d1b5f5
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_VIEW 18#define LOG_TAG "OpenGLRenderer" 19 20#include "RenderNode.h" 21 22#include <algorithm> 23#include <string> 24 25#include <SkCanvas.h> 26#include <algorithm> 27 28#include <utils/Trace.h> 29 30#include "DamageAccumulator.h" 31#include "Debug.h" 32#include "DisplayListOp.h" 33#include "DisplayListLogBuffer.h" 34#include "LayerRenderer.h" 35#include "OpenGLRenderer.h" 36#include "utils/MathUtils.h" 37#include "renderthread/CanvasContext.h" 38 39namespace android { 40namespace uirenderer { 41 42void RenderNode::outputLogBuffer(int fd) { 43 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 44 if (logBuffer.isEmpty()) { 45 return; 46 } 47 48 FILE *file = fdopen(fd, "a"); 49 50 fprintf(file, "\nRecent DisplayList operations\n"); 51 logBuffer.outputCommands(file); 52 53 if (Caches::hasInstance()) { 54 String8 cachesLog; 55 Caches::getInstance().dumpMemoryUsage(cachesLog); 56 fprintf(file, "\nCaches:\n%s\n", cachesLog.string()); 57 } else { 58 fprintf(file, "\nNo caches instance.\n"); 59 } 60 61 fflush(file); 62} 63 64void RenderNode::debugDumpLayers(const char* prefix) { 65 if (mLayer) { 66 ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)", 67 prefix, this, getName(), mLayer, mLayer->getFbo(), 68 mLayer->wasBuildLayered ? "true" : "false"); 69 } 70 if (mDisplayListData) { 71 for (size_t i = 0; i < mDisplayListData->children().size(); i++) { 72 mDisplayListData->children()[i]->mRenderNode->debugDumpLayers(prefix); 73 } 74 } 75} 76 77RenderNode::RenderNode() 78 : mDirtyPropertyFields(0) 79 , mNeedsDisplayListDataSync(false) 80 , mDisplayListData(0) 81 , mStagingDisplayListData(0) 82 , mAnimatorManager(*this) 83 , mLayer(0) 84 , mParentCount(0) { 85} 86 87RenderNode::~RenderNode() { 88 deleteDisplayListData(); 89 delete mStagingDisplayListData; 90 LayerRenderer::destroyLayerDeferred(mLayer); 91} 92 93void RenderNode::setStagingDisplayList(DisplayListData* data) { 94 mNeedsDisplayListDataSync = true; 95 delete mStagingDisplayListData; 96 mStagingDisplayListData = data; 97 if (mStagingDisplayListData) { 98 Caches::getInstance().registerFunctors(mStagingDisplayListData->functors.size()); 99 } 100} 101 102/** 103 * This function is a simplified version of replay(), where we simply retrieve and log the 104 * display list. This function should remain in sync with the replay() function. 105 */ 106void RenderNode::output(uint32_t level) { 107 ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this, 108 getName(), isRenderable()); 109 ALOGD("%*s%s %d", level * 2, "", "Save", 110 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 111 112 properties().debugOutputProperties(level); 113 int flags = DisplayListOp::kOpLogFlag_Recurse; 114 if (mDisplayListData) { 115 // TODO: consider printing the chunk boundaries here 116 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 117 mDisplayListData->displayListOps[i]->output(level, flags); 118 } 119 } 120 121 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName()); 122} 123 124int RenderNode::getDebugSize() { 125 int size = sizeof(RenderNode); 126 if (mStagingDisplayListData) { 127 size += mStagingDisplayListData->getUsedSize(); 128 } 129 if (mDisplayListData && mDisplayListData != mStagingDisplayListData) { 130 size += mDisplayListData->getUsedSize(); 131 } 132 return size; 133} 134 135void RenderNode::prepareTree(TreeInfo& info) { 136 ATRACE_CALL(); 137 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); 138 139 prepareTreeImpl(info); 140} 141 142void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { 143 mAnimatorManager.addAnimator(animator); 144} 145 146void RenderNode::damageSelf(TreeInfo& info) { 147 if (isRenderable()) { 148 if (properties().getClipDamageToBounds()) { 149 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); 150 } else { 151 // Hope this is big enough? 152 // TODO: Get this from the display list ops or something 153 info.damageAccumulator->dirty(INT_MIN, INT_MIN, INT_MAX, INT_MAX); 154 } 155 } 156} 157 158void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) { 159 LayerType layerType = properties().layerProperties().type(); 160 if (CC_UNLIKELY(layerType == kLayerTypeRenderLayer)) { 161 // Damage applied so far needs to affect our parent, but does not require 162 // the layer to be updated. So we pop/push here to clear out the current 163 // damage and get a clean state for display list or children updates to 164 // affect, which will require the layer to be updated 165 info.damageAccumulator->popTransform(); 166 info.damageAccumulator->pushTransform(this); 167 if (dirtyMask & DISPLAY_LIST) { 168 damageSelf(info); 169 } 170 } 171} 172 173void RenderNode::pushLayerUpdate(TreeInfo& info) { 174 LayerType layerType = properties().layerProperties().type(); 175 // If we are not a layer OR we cannot be rendered (eg, view was detached) 176 // we need to destroy any Layers we may have had previously 177 if (CC_LIKELY(layerType != kLayerTypeRenderLayer) || CC_UNLIKELY(!isRenderable())) { 178 if (CC_UNLIKELY(mLayer)) { 179 LayerRenderer::destroyLayer(mLayer); 180 mLayer = NULL; 181 } 182 return; 183 } 184 185 bool transformUpdateNeeded = false; 186 if (!mLayer) { 187 mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight()); 188 applyLayerPropertiesToLayer(info); 189 damageSelf(info); 190 transformUpdateNeeded = true; 191 } else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) { 192 if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) { 193 LayerRenderer::destroyLayer(mLayer); 194 mLayer = 0; 195 } 196 damageSelf(info); 197 transformUpdateNeeded = true; 198 } 199 200 SkRect dirty; 201 info.damageAccumulator->peekAtDirty(&dirty); 202 203 if (!mLayer) { 204 if (info.errorHandler) { 205 std::string msg = "Unable to create layer for "; 206 msg += getName(); 207 info.errorHandler->onError(msg); 208 } 209 return; 210 } 211 212 if (transformUpdateNeeded) { 213 // update the transform in window of the layer to reset its origin wrt light source position 214 Matrix4 windowTransform; 215 info.damageAccumulator->computeCurrentTransform(&windowTransform); 216 mLayer->setWindowTransform(windowTransform); 217 } 218 219 if (dirty.intersect(0, 0, getWidth(), getHeight())) { 220 dirty.roundOut(); 221 mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom); 222 } 223 // This is not inside the above if because we may have called 224 // updateDeferred on a previous prepare pass that didn't have a renderer 225 if (info.renderer && mLayer->deferredUpdateScheduled) { 226 info.renderer->pushLayerUpdate(mLayer); 227 } 228 229 if (CC_UNLIKELY(info.canvasContext)) { 230 // If canvasContext is not null that means there are prefetched layers 231 // that need to be accounted for. That might be us, so tell CanvasContext 232 // that this layer is in the tree and should not be destroyed. 233 info.canvasContext->markLayerInUse(this); 234 } 235} 236 237void RenderNode::prepareTreeImpl(TreeInfo& info) { 238 info.damageAccumulator->pushTransform(this); 239 240 if (info.mode == TreeInfo::MODE_FULL) { 241 pushStagingPropertiesChanges(info); 242 } 243 uint32_t animatorDirtyMask = 0; 244 if (CC_LIKELY(info.runAnimations)) { 245 animatorDirtyMask = mAnimatorManager.animate(info); 246 } 247 prepareLayer(info, animatorDirtyMask); 248 if (info.mode == TreeInfo::MODE_FULL) { 249 pushStagingDisplayListChanges(info); 250 } 251 prepareSubTree(info, mDisplayListData); 252 pushLayerUpdate(info); 253 254 info.damageAccumulator->popTransform(); 255} 256 257void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) { 258 // Push the animators first so that setupStartValueIfNecessary() is called 259 // before properties() is trampled by stagingProperties(), as they are 260 // required by some animators. 261 if (CC_LIKELY(info.runAnimations)) { 262 mAnimatorManager.pushStaging(); 263 } 264 if (mDirtyPropertyFields) { 265 mDirtyPropertyFields = 0; 266 damageSelf(info); 267 info.damageAccumulator->popTransform(); 268 mProperties = mStagingProperties; 269 applyLayerPropertiesToLayer(info); 270 // We could try to be clever and only re-damage if the matrix changed. 271 // However, we don't need to worry about that. The cost of over-damaging 272 // here is only going to be a single additional map rect of this node 273 // plus a rect join(). The parent's transform (and up) will only be 274 // performed once. 275 info.damageAccumulator->pushTransform(this); 276 damageSelf(info); 277 } 278} 279 280void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) { 281 if (CC_LIKELY(!mLayer)) return; 282 283 const LayerProperties& props = properties().layerProperties(); 284 mLayer->setAlpha(props.alpha(), props.xferMode()); 285 mLayer->setColorFilter(props.colorFilter()); 286 mLayer->setBlend(props.needsBlending()); 287} 288 289void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) { 290 if (mNeedsDisplayListDataSync) { 291 mNeedsDisplayListDataSync = false; 292 // Make sure we inc first so that we don't fluctuate between 0 and 1, 293 // which would thrash the layer cache 294 if (mStagingDisplayListData) { 295 for (size_t i = 0; i < mStagingDisplayListData->children().size(); i++) { 296 mStagingDisplayListData->children()[i]->mRenderNode->incParentRefCount(); 297 } 298 } 299 deleteDisplayListData(); 300 mDisplayListData = mStagingDisplayListData; 301 mStagingDisplayListData = NULL; 302 if (mDisplayListData) { 303 for (size_t i = 0; i < mDisplayListData->functors.size(); i++) { 304 (*mDisplayListData->functors[i])(DrawGlInfo::kModeSync, NULL); 305 } 306 } 307 damageSelf(info); 308 } 309} 310 311void RenderNode::deleteDisplayListData() { 312 if (mDisplayListData) { 313 for (size_t i = 0; i < mDisplayListData->children().size(); i++) { 314 mDisplayListData->children()[i]->mRenderNode->decParentRefCount(); 315 } 316 } 317 delete mDisplayListData; 318 mDisplayListData = NULL; 319} 320 321void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) { 322 if (subtree) { 323 TextureCache& cache = Caches::getInstance().textureCache; 324 info.out.hasFunctors |= subtree->functors.size(); 325 // TODO: Fix ownedBitmapResources to not require disabling prepareTextures 326 // and thus falling out of async drawing path. 327 if (subtree->ownedBitmapResources.size()) { 328 info.prepareTextures = false; 329 } 330 for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) { 331 info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]); 332 } 333 for (size_t i = 0; i < subtree->children().size(); i++) { 334 DrawRenderNodeOp* op = subtree->children()[i]; 335 RenderNode* childNode = op->mRenderNode; 336 info.damageAccumulator->pushTransform(&op->mTransformFromParent); 337 childNode->prepareTreeImpl(info); 338 info.damageAccumulator->popTransform(); 339 } 340 } 341} 342 343void RenderNode::destroyHardwareResources() { 344 if (mLayer) { 345 LayerRenderer::destroyLayer(mLayer); 346 mLayer = NULL; 347 } 348 if (mDisplayListData) { 349 for (size_t i = 0; i < mDisplayListData->children().size(); i++) { 350 mDisplayListData->children()[i]->mRenderNode->destroyHardwareResources(); 351 } 352 if (mNeedsDisplayListDataSync) { 353 // Next prepare tree we are going to push a new display list, so we can 354 // drop our current one now 355 deleteDisplayListData(); 356 } 357 } 358} 359 360void RenderNode::decParentRefCount() { 361 LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!"); 362 mParentCount--; 363 if (!mParentCount) { 364 // If a child of ours is being attached to our parent then this will incorrectly 365 // destroy its hardware resources. However, this situation is highly unlikely 366 // and the failure is "just" that the layer is re-created, so this should 367 // be safe enough 368 destroyHardwareResources(); 369 } 370} 371 372/* 373 * For property operations, we pass a savecount of 0, since the operations aren't part of the 374 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 375 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount()) 376 */ 377#define PROPERTY_SAVECOUNT 0 378 379template <class T> 380void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) { 381#if DEBUG_DISPLAY_LIST 382 properties().debugOutputProperties(handler.level() + 1); 383#endif 384 if (properties().getLeft() != 0 || properties().getTop() != 0) { 385 renderer.translate(properties().getLeft(), properties().getTop()); 386 } 387 if (properties().getStaticMatrix()) { 388 renderer.concatMatrix(*properties().getStaticMatrix()); 389 } else if (properties().getAnimationMatrix()) { 390 renderer.concatMatrix(*properties().getAnimationMatrix()); 391 } 392 if (properties().hasTransformMatrix()) { 393 if (properties().isTransformTranslateOnly()) { 394 renderer.translate(properties().getTranslationX(), properties().getTranslationY()); 395 } else { 396 renderer.concatMatrix(*properties().getTransformMatrix()); 397 } 398 } 399 const bool isLayer = properties().layerProperties().type() != kLayerTypeNone; 400 int clipFlags = properties().getClippingFlags(); 401 if (properties().getAlpha() < 1) { 402 if (isLayer) { 403 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer 404 405 renderer.setOverrideLayerAlpha(properties().getAlpha()); 406 } else if (!properties().getHasOverlappingRendering()) { 407 renderer.scaleAlpha(properties().getAlpha()); 408 } else { 409 Rect layerBounds(0, 0, getWidth(), getHeight()); 410 int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag; 411 if (clipFlags) { 412 saveFlags |= SkCanvas::kClipToLayer_SaveFlag; 413 properties().getClippingRectForFlags(clipFlags, &layerBounds); 414 clipFlags = 0; // all clipping done by saveLayer 415 } 416 417 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 418 layerBounds.left, layerBounds.top, layerBounds.right, layerBounds.bottom, 419 properties().getAlpha() * 255, saveFlags); 420 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 421 } 422 } 423 if (clipFlags) { 424 Rect clipRect; 425 properties().getClippingRectForFlags(clipFlags, &clipRect); 426 ClipRectOp* op = new (handler.allocator()) ClipRectOp( 427 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, 428 SkRegion::kIntersect_Op); 429 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 430 } 431 432 // TODO: support nesting round rect clips 433 if (mProperties.getRevealClip().willClip()) { 434 Rect bounds; 435 mProperties.getRevealClip().getBounds(&bounds); 436 renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius()); 437 } else if (mProperties.getOutline().willClip()) { 438 renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline())); 439 } 440} 441 442/** 443 * Apply property-based transformations to input matrix 444 * 445 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 446 * matrix computation instead of the Skia 3x3 matrix + camera hackery. 447 */ 448void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const { 449 if (properties().getLeft() != 0 || properties().getTop() != 0) { 450 matrix.translate(properties().getLeft(), properties().getTop()); 451 } 452 if (properties().getStaticMatrix()) { 453 mat4 stat(*properties().getStaticMatrix()); 454 matrix.multiply(stat); 455 } else if (properties().getAnimationMatrix()) { 456 mat4 anim(*properties().getAnimationMatrix()); 457 matrix.multiply(anim); 458 } 459 460 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ()); 461 if (properties().hasTransformMatrix() || applyTranslationZ) { 462 if (properties().isTransformTranslateOnly()) { 463 matrix.translate(properties().getTranslationX(), properties().getTranslationY(), 464 true3dTransform ? properties().getZ() : 0.0f); 465 } else { 466 if (!true3dTransform) { 467 matrix.multiply(*properties().getTransformMatrix()); 468 } else { 469 mat4 true3dMat; 470 true3dMat.loadTranslate( 471 properties().getPivotX() + properties().getTranslationX(), 472 properties().getPivotY() + properties().getTranslationY(), 473 properties().getZ()); 474 true3dMat.rotate(properties().getRotationX(), 1, 0, 0); 475 true3dMat.rotate(properties().getRotationY(), 0, 1, 0); 476 true3dMat.rotate(properties().getRotation(), 0, 0, 1); 477 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); 478 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); 479 480 matrix.multiply(true3dMat); 481 } 482 } 483 } 484} 485 486/** 487 * Organizes the DisplayList hierarchy to prepare for background projection reordering. 488 * 489 * This should be called before a call to defer() or drawDisplayList() 490 * 491 * Each DisplayList that serves as a 3d root builds its list of composited children, 492 * which are flagged to not draw in the standard draw loop. 493 */ 494void RenderNode::computeOrdering() { 495 ATRACE_CALL(); 496 mProjectedNodes.clear(); 497 498 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 499 // transform properties are applied correctly to top level children 500 if (mDisplayListData == NULL) return; 501 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 502 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 503 childOp->mRenderNode->computeOrderingImpl(childOp, 504 properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity()); 505 } 506} 507 508void RenderNode::computeOrderingImpl( 509 DrawRenderNodeOp* opState, 510 const SkPath* outlineOfProjectionSurface, 511 Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface, 512 const mat4* transformFromProjectionSurface) { 513 mProjectedNodes.clear(); 514 if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return; 515 516 // TODO: should avoid this calculation in most cases 517 // TODO: just calculate single matrix, down to all leaf composited elements 518 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 519 localTransformFromProjectionSurface.multiply(opState->mTransformFromParent); 520 521 if (properties().getProjectBackwards()) { 522 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 523 opState->mSkipInOrderDraw = true; 524 opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface); 525 compositedChildrenOfProjectionSurface->add(opState); 526 } else { 527 // standard in order draw 528 opState->mSkipInOrderDraw = false; 529 } 530 531 if (mDisplayListData->children().size() > 0) { 532 const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0; 533 bool haveAppliedPropertiesToProjection = false; 534 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 535 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 536 RenderNode* child = childOp->mRenderNode; 537 538 const SkPath* projectionOutline = NULL; 539 Vector<DrawRenderNodeOp*>* projectionChildren = NULL; 540 const mat4* projectionTransform = NULL; 541 if (isProjectionReceiver && !child->properties().getProjectBackwards()) { 542 // if receiving projections, collect projecting descendent 543 544 // Note that if a direct descendent is projecting backwards, we pass it's 545 // grandparent projection collection, since it shouldn't project onto it's 546 // parent, where it will already be drawing. 547 projectionOutline = properties().getOutline().getPath(); 548 projectionChildren = &mProjectedNodes; 549 projectionTransform = &mat4::identity(); 550 } else { 551 if (!haveAppliedPropertiesToProjection) { 552 applyViewPropertyTransforms(localTransformFromProjectionSurface); 553 haveAppliedPropertiesToProjection = true; 554 } 555 projectionOutline = outlineOfProjectionSurface; 556 projectionChildren = compositedChildrenOfProjectionSurface; 557 projectionTransform = &localTransformFromProjectionSurface; 558 } 559 child->computeOrderingImpl(childOp, 560 projectionOutline, projectionChildren, projectionTransform); 561 } 562 } 563} 564 565class DeferOperationHandler { 566public: 567 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 568 : mDeferStruct(deferStruct), mLevel(level) {} 569 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 570 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 571 } 572 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 573 inline void startMark(const char* name) {} // do nothing 574 inline void endMark() {} 575 inline int level() { return mLevel; } 576 inline int replayFlags() { return mDeferStruct.mReplayFlags; } 577 inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); } 578 579private: 580 DeferStateStruct& mDeferStruct; 581 const int mLevel; 582}; 583 584void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { 585 DeferOperationHandler handler(deferStruct, level); 586 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 587} 588 589class ReplayOperationHandler { 590public: 591 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 592 : mReplayStruct(replayStruct), mLevel(level) {} 593 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 594#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 595 mReplayStruct.mRenderer.eventMark(operation->name()); 596#endif 597 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 598 } 599 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 600 inline void startMark(const char* name) { 601 mReplayStruct.mRenderer.startMark(name); 602 } 603 inline void endMark() { 604 mReplayStruct.mRenderer.endMark(); 605 } 606 inline int level() { return mLevel; } 607 inline int replayFlags() { return mReplayStruct.mReplayFlags; } 608 inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); } 609 610private: 611 ReplayStateStruct& mReplayStruct; 612 const int mLevel; 613}; 614 615void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { 616 ReplayOperationHandler handler(replayStruct, level); 617 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 618} 619 620void RenderNode::buildZSortedChildList(const DisplayListData::Chunk& chunk, 621 Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) { 622 if (chunk.beginChildIndex == chunk.endChildIndex) return; 623 624 for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) { 625 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 626 RenderNode* child = childOp->mRenderNode; 627 float childZ = child->properties().getZ(); 628 629 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) { 630 zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp)); 631 childOp->mSkipInOrderDraw = true; 632 } else if (!child->properties().getProjectBackwards()) { 633 // regular, in order drawing DisplayList 634 childOp->mSkipInOrderDraw = false; 635 } 636 } 637 638 // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order) 639 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); 640} 641 642template <class T> 643void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) { 644 if (properties().getAlpha() <= 0.0f 645 || properties().getOutline().getAlpha() <= 0.0f 646 || !properties().getOutline().getPath()) { 647 // no shadow to draw 648 return; 649 } 650 651 mat4 shadowMatrixXY(transformFromParent); 652 applyViewPropertyTransforms(shadowMatrixXY); 653 654 // Z matrix needs actual 3d transformation, so mapped z values will be correct 655 mat4 shadowMatrixZ(transformFromParent); 656 applyViewPropertyTransforms(shadowMatrixZ, true); 657 658 const SkPath* casterOutlinePath = properties().getOutline().getPath(); 659 const SkPath* revealClipPath = properties().getRevealClip().getPath(); 660 if (revealClipPath && revealClipPath->isEmpty()) return; 661 662 float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha(); 663 664 const SkPath* outlinePath = casterOutlinePath; 665 if (revealClipPath) { 666 // if we can't simply use the caster's path directly, create a temporary one 667 SkPath* frameAllocatedPath = handler.allocPathForFrame(); 668 669 // intersect the outline with the convex reveal clip 670 Op(*casterOutlinePath, *revealClipPath, kIntersect_PathOp, frameAllocatedPath); 671 outlinePath = frameAllocatedPath; 672 } 673 674 DisplayListOp* shadowOp = new (handler.allocator()) DrawShadowOp( 675 shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath); 676 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 677} 678 679#define SHADOW_DELTA 0.1f 680 681template <class T> 682void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode, 683 const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 684 OpenGLRenderer& renderer, T& handler) { 685 const int size = zTranslatedNodes.size(); 686 if (size == 0 687 || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f) 688 || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { 689 // no 3d children to draw 690 return; 691 } 692 693 // Apply the base transform of the parent of the 3d children. This isolates 694 // 3d children of the current chunk from transformations made in previous chunks. 695 int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 696 renderer.setMatrix(initialTransform); 697 698 /** 699 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters 700 * with very similar Z heights to draw together. 701 * 702 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are 703 * underneath both, and neither's shadow is drawn on top of the other. 704 */ 705 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); 706 size_t drawIndex, shadowIndex, endIndex; 707 if (mode == kNegativeZChildren) { 708 drawIndex = 0; 709 endIndex = nonNegativeIndex; 710 shadowIndex = endIndex; // draw no shadows 711 } else { 712 drawIndex = nonNegativeIndex; 713 endIndex = size; 714 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child 715 } 716 717 DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "", 718 endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive"); 719 720 float lastCasterZ = 0.0f; 721 while (shadowIndex < endIndex || drawIndex < endIndex) { 722 if (shadowIndex < endIndex) { 723 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; 724 RenderNode* caster = casterOp->mRenderNode; 725 const float casterZ = zTranslatedNodes[shadowIndex].key; 726 // attempt to render the shadow if the caster about to be drawn is its caster, 727 // OR if its caster's Z value is similar to the previous potential caster 728 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { 729 caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler); 730 731 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow 732 shadowIndex++; 733 continue; 734 } 735 } 736 737 // only the actual child DL draw needs to be in save/restore, 738 // since it modifies the renderer's matrix 739 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 740 741 DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value; 742 RenderNode* child = childOp->mRenderNode; 743 744 renderer.concatMatrix(childOp->mTransformFromParent); 745 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 746 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 747 childOp->mSkipInOrderDraw = true; 748 749 renderer.restoreToCount(restoreTo); 750 drawIndex++; 751 } 752 renderer.restoreToCount(rootRestoreTo); 753} 754 755template <class T> 756void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) { 757 DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size()); 758 const SkPath* projectionReceiverOutline = properties().getOutline().getPath(); 759 int restoreTo = renderer.getSaveCount(); 760 761 LinearAllocator& alloc = handler.allocator(); 762 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 763 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 764 765 // Transform renderer to match background we're projecting onto 766 // (by offsetting canvas by translationX/Y of background rendernode, since only those are set) 767 const DisplayListOp* op = 768 (mDisplayListData->displayListOps[mDisplayListData->projectionReceiveIndex]); 769 const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op); 770 const RenderProperties& backgroundProps = backgroundOp->mRenderNode->properties(); 771 renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY()); 772 773 // If the projection reciever has an outline, we mask each of the projected rendernodes to it 774 // Either with clipRect, or special saveLayer masking 775 if (projectionReceiverOutline != NULL) { 776 const SkRect& outlineBounds = projectionReceiverOutline->getBounds(); 777 if (projectionReceiverOutline->isRect(NULL)) { 778 // mask to the rect outline simply with clipRect 779 ClipRectOp* clipOp = new (alloc) ClipRectOp( 780 outlineBounds.left(), outlineBounds.top(), 781 outlineBounds.right(), outlineBounds.bottom(), SkRegion::kIntersect_Op); 782 handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 783 } else { 784 // wrap the projected RenderNodes with a SaveLayer that will mask to the outline 785 SaveLayerOp* op = new (alloc) SaveLayerOp( 786 outlineBounds.left(), outlineBounds.top(), 787 outlineBounds.right(), outlineBounds.bottom(), 788 255, SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag | SkCanvas::kARGB_ClipLayer_SaveFlag); 789 op->setMask(projectionReceiverOutline); 790 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 791 792 /* TODO: add optimizations here to take advantage of placement/size of projected 793 * children (which may shrink saveLayer area significantly). This is dependent on 794 * passing actual drawing/dirtying bounds of projected content down to native. 795 */ 796 } 797 } 798 799 // draw projected nodes 800 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 801 DrawRenderNodeOp* childOp = mProjectedNodes[i]; 802 803 // matrix save, concat, and restore can be done safely without allocating operations 804 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 805 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); 806 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 807 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 808 childOp->mSkipInOrderDraw = true; 809 renderer.restoreToCount(restoreTo); 810 } 811 812 if (projectionReceiverOutline != NULL) { 813 handler(new (alloc) RestoreToCountOp(restoreTo), 814 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 815 } 816} 817 818/** 819 * This function serves both defer and replay modes, and will organize the displayList's component 820 * operations for a single frame: 821 * 822 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 823 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 824 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 825 * defer vs replay logic, per operation 826 */ 827template <class T> 828void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { 829 const int level = handler.level(); 830 if (mDisplayListData->isEmpty()) { 831 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName()); 832 return; 833 } 834 835 const bool drawLayer = (mLayer && (&renderer != mLayer->renderer)); 836 // If we are updating the contents of mLayer, we don't want to apply any of 837 // the RenderNode's properties to this issueOperations pass. Those will all 838 // be applied when the layer is drawn, aka when this is true. 839 const bool useViewProperties = (!mLayer || drawLayer); 840 if (useViewProperties) { 841 const Outline& outline = properties().getOutline(); 842 if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) { 843 DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", level * 2, "", this, getName()); 844 return; 845 } 846 } 847 848 handler.startMark(getName()); 849 850#if DEBUG_DISPLAY_LIST 851 const Rect& clipRect = renderer.getLocalClipBounds(); 852 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f", 853 level * 2, "", this, getName(), 854 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom); 855#endif 856 857 LinearAllocator& alloc = handler.allocator(); 858 int restoreTo = renderer.getSaveCount(); 859 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 860 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 861 862 DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "", 863 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); 864 865 if (useViewProperties) { 866 setViewProperties<T>(renderer, handler); 867 } 868 869 bool quickRejected = properties().getClipToBounds() 870 && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight()); 871 if (!quickRejected) { 872 Matrix4 initialTransform(*(renderer.currentTransform())); 873 874 if (drawLayer) { 875 handler(new (alloc) DrawLayerOp(mLayer, 0, 0), 876 renderer.getSaveCount() - 1, properties().getClipToBounds()); 877 } else { 878 const int saveCountOffset = renderer.getSaveCount() - 1; 879 const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex; 880 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 881 for (size_t chunkIndex = 0; chunkIndex < mDisplayListData->getChunks().size(); chunkIndex++) { 882 const DisplayListData::Chunk& chunk = mDisplayListData->getChunks()[chunkIndex]; 883 884 Vector<ZDrawRenderNodeOpPair> zTranslatedNodes; 885 buildZSortedChildList(chunk, zTranslatedNodes); 886 887 issueOperationsOf3dChildren(kNegativeZChildren, 888 initialTransform, zTranslatedNodes, renderer, handler); 889 890 891 for (int opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) { 892 DisplayListOp *op = mDisplayListData->displayListOps[opIndex]; 893#if DEBUG_DISPLAY_LIST 894 op->output(level + 1); 895#endif 896 logBuffer.writeCommand(level, op->name()); 897 handler(op, saveCountOffset, properties().getClipToBounds()); 898 899 if (CC_UNLIKELY(!mProjectedNodes.isEmpty() && opIndex == projectionReceiveIndex)) { 900 issueOperationsOfProjectedChildren(renderer, handler); 901 } 902 } 903 904 issueOperationsOf3dChildren(kPositiveZChildren, 905 initialTransform, zTranslatedNodes, renderer, handler); 906 } 907 } 908 } 909 910 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); 911 handler(new (alloc) RestoreToCountOp(restoreTo), 912 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 913 renderer.setOverrideLayerAlpha(1.0f); 914 915 DISPLAY_LIST_LOGD("%*sDone (%p, %s)", level * 2, "", this, getName()); 916 handler.endMark(); 917} 918 919} /* namespace uirenderer */ 920} /* namespace android */ 921