RenderNode.cpp revision 64bb413a664001c95c8439cf097dc3033f4ed733
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_VIEW
18#define LOG_TAG "OpenGLRenderer"
19
20#include "RenderNode.h"
21
22#include <algorithm>
23#include <string>
24
25#include <SkCanvas.h>
26#include <algorithm>
27
28
29#include "DamageAccumulator.h"
30#include "Debug.h"
31#include "DisplayListOp.h"
32#include "DisplayListLogBuffer.h"
33#include "LayerRenderer.h"
34#include "OpenGLRenderer.h"
35#include "TreeInfo.h"
36#include "utils/MathUtils.h"
37#include "utils/TraceUtils.h"
38#include "renderthread/CanvasContext.h"
39
40namespace android {
41namespace uirenderer {
42
43void RenderNode::outputLogBuffer(int fd) {
44    DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
45    if (logBuffer.isEmpty()) {
46        return;
47    }
48
49    FILE *file = fdopen(fd, "a");
50
51    fprintf(file, "\nRecent DisplayList operations\n");
52    logBuffer.outputCommands(file);
53
54    if (Caches::hasInstance()) {
55        String8 cachesLog;
56        Caches::getInstance().dumpMemoryUsage(cachesLog);
57        fprintf(file, "\nCaches:\n%s\n", cachesLog.string());
58    } else {
59        fprintf(file, "\nNo caches instance.\n");
60    }
61
62    fflush(file);
63}
64
65void RenderNode::debugDumpLayers(const char* prefix) {
66    if (mLayer) {
67        ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)",
68                prefix, this, getName(), mLayer, mLayer->getFbo(),
69                mLayer->wasBuildLayered ? "true" : "false");
70    }
71    if (mDisplayListData) {
72        for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
73            mDisplayListData->children()[i]->mRenderNode->debugDumpLayers(prefix);
74        }
75    }
76}
77
78RenderNode::RenderNode()
79        : mDirtyPropertyFields(0)
80        , mNeedsDisplayListDataSync(false)
81        , mDisplayListData(0)
82        , mStagingDisplayListData(0)
83        , mAnimatorManager(*this)
84        , mLayer(0)
85        , mParentCount(0) {
86}
87
88RenderNode::~RenderNode() {
89    deleteDisplayListData();
90    delete mStagingDisplayListData;
91    if (mLayer) {
92        ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer);
93        mLayer->postDecStrong();
94        mLayer = 0;
95    }
96}
97
98void RenderNode::setStagingDisplayList(DisplayListData* data) {
99    mNeedsDisplayListDataSync = true;
100    delete mStagingDisplayListData;
101    mStagingDisplayListData = data;
102}
103
104/**
105 * This function is a simplified version of replay(), where we simply retrieve and log the
106 * display list. This function should remain in sync with the replay() function.
107 */
108void RenderNode::output(uint32_t level) {
109    ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this,
110            getName(), isRenderable());
111    ALOGD("%*s%s %d", level * 2, "", "Save",
112            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
113
114    properties().debugOutputProperties(level);
115    int flags = DisplayListOp::kOpLogFlag_Recurse;
116    if (mDisplayListData) {
117        // TODO: consider printing the chunk boundaries here
118        for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
119            mDisplayListData->displayListOps[i]->output(level, flags);
120        }
121    }
122
123    ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName());
124}
125
126int RenderNode::getDebugSize() {
127    int size = sizeof(RenderNode);
128    if (mStagingDisplayListData) {
129        size += mStagingDisplayListData->getUsedSize();
130    }
131    if (mDisplayListData && mDisplayListData != mStagingDisplayListData) {
132        size += mDisplayListData->getUsedSize();
133    }
134    return size;
135}
136
137void RenderNode::prepareTree(TreeInfo& info) {
138    ATRACE_CALL();
139    LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
140
141    prepareTreeImpl(info);
142}
143
144void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
145    mAnimatorManager.addAnimator(animator);
146}
147
148void RenderNode::damageSelf(TreeInfo& info) {
149    if (isRenderable()) {
150        if (properties().getClipDamageToBounds()) {
151            info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
152        } else {
153            // Hope this is big enough?
154            // TODO: Get this from the display list ops or something
155            info.damageAccumulator->dirty(INT_MIN, INT_MIN, INT_MAX, INT_MAX);
156        }
157    }
158}
159
160void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
161    LayerType layerType = properties().layerProperties().type();
162    if (CC_UNLIKELY(layerType == kLayerTypeRenderLayer)) {
163        // Damage applied so far needs to affect our parent, but does not require
164        // the layer to be updated. So we pop/push here to clear out the current
165        // damage and get a clean state for display list or children updates to
166        // affect, which will require the layer to be updated
167        info.damageAccumulator->popTransform();
168        info.damageAccumulator->pushTransform(this);
169        if (dirtyMask & DISPLAY_LIST) {
170            damageSelf(info);
171        }
172    }
173}
174
175void RenderNode::pushLayerUpdate(TreeInfo& info) {
176    LayerType layerType = properties().layerProperties().type();
177    // If we are not a layer OR we cannot be rendered (eg, view was detached)
178    // we need to destroy any Layers we may have had previously
179    if (CC_LIKELY(layerType != kLayerTypeRenderLayer) || CC_UNLIKELY(!isRenderable())) {
180        if (CC_UNLIKELY(mLayer)) {
181            LayerRenderer::destroyLayer(mLayer);
182            mLayer = NULL;
183        }
184        return;
185    }
186
187    bool transformUpdateNeeded = false;
188    if (!mLayer) {
189        mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight());
190        applyLayerPropertiesToLayer(info);
191        damageSelf(info);
192        transformUpdateNeeded = true;
193    } else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) {
194        if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) {
195            LayerRenderer::destroyLayer(mLayer);
196            mLayer = 0;
197        }
198        damageSelf(info);
199        transformUpdateNeeded = true;
200    }
201
202    SkRect dirty;
203    info.damageAccumulator->peekAtDirty(&dirty);
204
205    if (!mLayer) {
206        Caches::getInstance().dumpMemoryUsage();
207        if (info.errorHandler) {
208            std::string msg = "Unable to create layer for ";
209            msg += getName();
210            info.errorHandler->onError(msg);
211        }
212        return;
213    }
214
215    if (transformUpdateNeeded) {
216        // update the transform in window of the layer to reset its origin wrt light source position
217        Matrix4 windowTransform;
218        info.damageAccumulator->computeCurrentTransform(&windowTransform);
219        mLayer->setWindowTransform(windowTransform);
220    }
221
222    if (dirty.intersect(0, 0, getWidth(), getHeight())) {
223        dirty.roundOut();
224        mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom);
225    }
226    // This is not inside the above if because we may have called
227    // updateDeferred on a previous prepare pass that didn't have a renderer
228    if (info.renderer && mLayer->deferredUpdateScheduled) {
229        info.renderer->pushLayerUpdate(mLayer);
230    }
231
232    if (CC_UNLIKELY(info.canvasContext)) {
233        // If canvasContext is not null that means there are prefetched layers
234        // that need to be accounted for. That might be us, so tell CanvasContext
235        // that this layer is in the tree and should not be destroyed.
236        info.canvasContext->markLayerInUse(this);
237    }
238}
239
240void RenderNode::prepareTreeImpl(TreeInfo& info) {
241    info.damageAccumulator->pushTransform(this);
242
243    if (info.mode == TreeInfo::MODE_FULL) {
244        pushStagingPropertiesChanges(info);
245    }
246    uint32_t animatorDirtyMask = 0;
247    if (CC_LIKELY(info.runAnimations)) {
248        animatorDirtyMask = mAnimatorManager.animate(info);
249    }
250    prepareLayer(info, animatorDirtyMask);
251    if (info.mode == TreeInfo::MODE_FULL) {
252        pushStagingDisplayListChanges(info);
253    }
254    prepareSubTree(info, mDisplayListData);
255    pushLayerUpdate(info);
256
257    info.damageAccumulator->popTransform();
258}
259
260void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
261    // Push the animators first so that setupStartValueIfNecessary() is called
262    // before properties() is trampled by stagingProperties(), as they are
263    // required by some animators.
264    if (CC_LIKELY(info.runAnimations)) {
265        mAnimatorManager.pushStaging();
266    }
267    if (mDirtyPropertyFields) {
268        mDirtyPropertyFields = 0;
269        damageSelf(info);
270        info.damageAccumulator->popTransform();
271        mProperties = mStagingProperties;
272        applyLayerPropertiesToLayer(info);
273        // We could try to be clever and only re-damage if the matrix changed.
274        // However, we don't need to worry about that. The cost of over-damaging
275        // here is only going to be a single additional map rect of this node
276        // plus a rect join(). The parent's transform (and up) will only be
277        // performed once.
278        info.damageAccumulator->pushTransform(this);
279        damageSelf(info);
280    }
281}
282
283void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) {
284    if (CC_LIKELY(!mLayer)) return;
285
286    const LayerProperties& props = properties().layerProperties();
287    mLayer->setAlpha(props.alpha(), props.xferMode());
288    mLayer->setColorFilter(props.colorFilter());
289    mLayer->setBlend(props.needsBlending());
290}
291
292void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) {
293    if (mNeedsDisplayListDataSync) {
294        mNeedsDisplayListDataSync = false;
295        // Make sure we inc first so that we don't fluctuate between 0 and 1,
296        // which would thrash the layer cache
297        if (mStagingDisplayListData) {
298            for (size_t i = 0; i < mStagingDisplayListData->children().size(); i++) {
299                mStagingDisplayListData->children()[i]->mRenderNode->incParentRefCount();
300            }
301        }
302        // Damage with the old display list first then the new one to catch any
303        // changes in isRenderable or, in the future, bounds
304        damageSelf(info);
305        deleteDisplayListData();
306        // TODO: Remove this caches stuff
307        if (mStagingDisplayListData && mStagingDisplayListData->functors.size()) {
308            Caches::getInstance().registerFunctors(mStagingDisplayListData->functors.size());
309        }
310        mDisplayListData = mStagingDisplayListData;
311        mStagingDisplayListData = NULL;
312        if (mDisplayListData) {
313            for (size_t i = 0; i < mDisplayListData->functors.size(); i++) {
314                (*mDisplayListData->functors[i])(DrawGlInfo::kModeSync, NULL);
315            }
316        }
317        damageSelf(info);
318    }
319}
320
321void RenderNode::deleteDisplayListData() {
322    if (mDisplayListData) {
323        for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
324            mDisplayListData->children()[i]->mRenderNode->decParentRefCount();
325        }
326        if (mDisplayListData->functors.size()) {
327            Caches::getInstance().unregisterFunctors(mDisplayListData->functors.size());
328        }
329    }
330    delete mDisplayListData;
331    mDisplayListData = NULL;
332}
333
334void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) {
335    if (subtree) {
336        TextureCache& cache = Caches::getInstance().textureCache;
337        info.out.hasFunctors |= subtree->functors.size();
338        // TODO: Fix ownedBitmapResources to not require disabling prepareTextures
339        // and thus falling out of async drawing path.
340        if (subtree->ownedBitmapResources.size()) {
341            info.prepareTextures = false;
342        }
343        for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) {
344            info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]);
345        }
346        for (size_t i = 0; i < subtree->children().size(); i++) {
347            DrawRenderNodeOp* op = subtree->children()[i];
348            RenderNode* childNode = op->mRenderNode;
349            info.damageAccumulator->pushTransform(&op->mTransformFromParent);
350            childNode->prepareTreeImpl(info);
351            info.damageAccumulator->popTransform();
352        }
353    }
354}
355
356void RenderNode::destroyHardwareResources() {
357    if (mLayer) {
358        LayerRenderer::destroyLayer(mLayer);
359        mLayer = NULL;
360    }
361    if (mDisplayListData) {
362        for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
363            mDisplayListData->children()[i]->mRenderNode->destroyHardwareResources();
364        }
365        if (mNeedsDisplayListDataSync) {
366            // Next prepare tree we are going to push a new display list, so we can
367            // drop our current one now
368            deleteDisplayListData();
369        }
370    }
371}
372
373void RenderNode::decParentRefCount() {
374    LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
375    mParentCount--;
376    if (!mParentCount) {
377        // If a child of ours is being attached to our parent then this will incorrectly
378        // destroy its hardware resources. However, this situation is highly unlikely
379        // and the failure is "just" that the layer is re-created, so this should
380        // be safe enough
381        destroyHardwareResources();
382    }
383}
384
385/*
386 * For property operations, we pass a savecount of 0, since the operations aren't part of the
387 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
388 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
389 */
390#define PROPERTY_SAVECOUNT 0
391
392template <class T>
393void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
394#if DEBUG_DISPLAY_LIST
395    properties().debugOutputProperties(handler.level() + 1);
396#endif
397    if (properties().getLeft() != 0 || properties().getTop() != 0) {
398        renderer.translate(properties().getLeft(), properties().getTop());
399    }
400    if (properties().getStaticMatrix()) {
401        renderer.concatMatrix(*properties().getStaticMatrix());
402    } else if (properties().getAnimationMatrix()) {
403        renderer.concatMatrix(*properties().getAnimationMatrix());
404    }
405    if (properties().hasTransformMatrix()) {
406        if (properties().isTransformTranslateOnly()) {
407            renderer.translate(properties().getTranslationX(), properties().getTranslationY());
408        } else {
409            renderer.concatMatrix(*properties().getTransformMatrix());
410        }
411    }
412    const bool isLayer = properties().layerProperties().type() != kLayerTypeNone;
413    int clipFlags = properties().getClippingFlags();
414    if (properties().getAlpha() < 1) {
415        if (isLayer) {
416            clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
417
418            renderer.setOverrideLayerAlpha(properties().getAlpha());
419        } else if (!properties().getHasOverlappingRendering()) {
420            renderer.scaleAlpha(properties().getAlpha());
421        } else {
422            Rect layerBounds(0, 0, getWidth(), getHeight());
423            int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag;
424            if (clipFlags) {
425                saveFlags |= SkCanvas::kClipToLayer_SaveFlag;
426                properties().getClippingRectForFlags(clipFlags, &layerBounds);
427                clipFlags = 0; // all clipping done by saveLayer
428            }
429
430            ATRACE_FORMAT("%s alpha caused %ssaveLayer %ux%u",
431                    getName(), clipFlags ? "" : "unclipped ",
432                    layerBounds.getWidth(), layerBounds.getHeight());
433
434            SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
435                    layerBounds.left, layerBounds.top, layerBounds.right, layerBounds.bottom,
436                    properties().getAlpha() * 255, saveFlags);
437            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
438        }
439    }
440    if (clipFlags) {
441        Rect clipRect;
442        properties().getClippingRectForFlags(clipFlags, &clipRect);
443        ClipRectOp* op = new (handler.allocator()) ClipRectOp(
444                clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
445                SkRegion::kIntersect_Op);
446        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
447    }
448
449    // TODO: support nesting round rect clips
450    if (mProperties.getRevealClip().willClip()) {
451        Rect bounds;
452        mProperties.getRevealClip().getBounds(&bounds);
453        renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius());
454    } else if (mProperties.getOutline().willClip()) {
455        renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline()));
456    }
457}
458
459/**
460 * Apply property-based transformations to input matrix
461 *
462 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
463 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
464 */
465void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
466    if (properties().getLeft() != 0 || properties().getTop() != 0) {
467        matrix.translate(properties().getLeft(), properties().getTop());
468    }
469    if (properties().getStaticMatrix()) {
470        mat4 stat(*properties().getStaticMatrix());
471        matrix.multiply(stat);
472    } else if (properties().getAnimationMatrix()) {
473        mat4 anim(*properties().getAnimationMatrix());
474        matrix.multiply(anim);
475    }
476
477    bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
478    if (properties().hasTransformMatrix() || applyTranslationZ) {
479        if (properties().isTransformTranslateOnly()) {
480            matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
481                    true3dTransform ? properties().getZ() : 0.0f);
482        } else {
483            if (!true3dTransform) {
484                matrix.multiply(*properties().getTransformMatrix());
485            } else {
486                mat4 true3dMat;
487                true3dMat.loadTranslate(
488                        properties().getPivotX() + properties().getTranslationX(),
489                        properties().getPivotY() + properties().getTranslationY(),
490                        properties().getZ());
491                true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
492                true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
493                true3dMat.rotate(properties().getRotation(), 0, 0, 1);
494                true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
495                true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
496
497                matrix.multiply(true3dMat);
498            }
499        }
500    }
501}
502
503/**
504 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
505 *
506 * This should be called before a call to defer() or drawDisplayList()
507 *
508 * Each DisplayList that serves as a 3d root builds its list of composited children,
509 * which are flagged to not draw in the standard draw loop.
510 */
511void RenderNode::computeOrdering() {
512    ATRACE_CALL();
513    mProjectedNodes.clear();
514
515    // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
516    // transform properties are applied correctly to top level children
517    if (mDisplayListData == NULL) return;
518    for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
519        DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
520        childOp->mRenderNode->computeOrderingImpl(childOp,
521                properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity());
522    }
523}
524
525void RenderNode::computeOrderingImpl(
526        DrawRenderNodeOp* opState,
527        const SkPath* outlineOfProjectionSurface,
528        Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface,
529        const mat4* transformFromProjectionSurface) {
530    mProjectedNodes.clear();
531    if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return;
532
533    // TODO: should avoid this calculation in most cases
534    // TODO: just calculate single matrix, down to all leaf composited elements
535    Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
536    localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
537
538    if (properties().getProjectBackwards()) {
539        // composited projectee, flag for out of order draw, save matrix, and store in proj surface
540        opState->mSkipInOrderDraw = true;
541        opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
542        compositedChildrenOfProjectionSurface->add(opState);
543    } else {
544        // standard in order draw
545        opState->mSkipInOrderDraw = false;
546    }
547
548    if (mDisplayListData->children().size() > 0) {
549        const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0;
550        bool haveAppliedPropertiesToProjection = false;
551        for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
552            DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
553            RenderNode* child = childOp->mRenderNode;
554
555            const SkPath* projectionOutline = NULL;
556            Vector<DrawRenderNodeOp*>* projectionChildren = NULL;
557            const mat4* projectionTransform = NULL;
558            if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
559                // if receiving projections, collect projecting descendent
560
561                // Note that if a direct descendent is projecting backwards, we pass it's
562                // grandparent projection collection, since it shouldn't project onto it's
563                // parent, where it will already be drawing.
564                projectionOutline = properties().getOutline().getPath();
565                projectionChildren = &mProjectedNodes;
566                projectionTransform = &mat4::identity();
567            } else {
568                if (!haveAppliedPropertiesToProjection) {
569                    applyViewPropertyTransforms(localTransformFromProjectionSurface);
570                    haveAppliedPropertiesToProjection = true;
571                }
572                projectionOutline = outlineOfProjectionSurface;
573                projectionChildren = compositedChildrenOfProjectionSurface;
574                projectionTransform = &localTransformFromProjectionSurface;
575            }
576            child->computeOrderingImpl(childOp,
577                    projectionOutline, projectionChildren, projectionTransform);
578        }
579    }
580}
581
582class DeferOperationHandler {
583public:
584    DeferOperationHandler(DeferStateStruct& deferStruct, int level)
585        : mDeferStruct(deferStruct), mLevel(level) {}
586    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
587        operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
588    }
589    inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
590    inline void startMark(const char* name) {} // do nothing
591    inline void endMark() {}
592    inline int level() { return mLevel; }
593    inline int replayFlags() { return mDeferStruct.mReplayFlags; }
594    inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); }
595
596private:
597    DeferStateStruct& mDeferStruct;
598    const int mLevel;
599};
600
601void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
602    DeferOperationHandler handler(deferStruct, level);
603    issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
604}
605
606class ReplayOperationHandler {
607public:
608    ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
609        : mReplayStruct(replayStruct), mLevel(level) {}
610    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
611#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
612        mReplayStruct.mRenderer.eventMark(operation->name());
613#endif
614        operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
615    }
616    inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
617    inline void startMark(const char* name) {
618        mReplayStruct.mRenderer.startMark(name);
619    }
620    inline void endMark() {
621        mReplayStruct.mRenderer.endMark();
622    }
623    inline int level() { return mLevel; }
624    inline int replayFlags() { return mReplayStruct.mReplayFlags; }
625    inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); }
626
627private:
628    ReplayStateStruct& mReplayStruct;
629    const int mLevel;
630};
631
632void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
633    ReplayOperationHandler handler(replayStruct, level);
634    issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
635}
636
637void RenderNode::buildZSortedChildList(const DisplayListData::Chunk& chunk,
638        Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) {
639    if (chunk.beginChildIndex == chunk.endChildIndex) return;
640
641    for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
642        DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
643        RenderNode* child = childOp->mRenderNode;
644        float childZ = child->properties().getZ();
645
646        if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
647            zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp));
648            childOp->mSkipInOrderDraw = true;
649        } else if (!child->properties().getProjectBackwards()) {
650            // regular, in order drawing DisplayList
651            childOp->mSkipInOrderDraw = false;
652        }
653    }
654
655    // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
656    std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
657}
658
659template <class T>
660void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) {
661    if (properties().getAlpha() <= 0.0f
662            || properties().getOutline().getAlpha() <= 0.0f
663            || !properties().getOutline().getPath()) {
664        // no shadow to draw
665        return;
666    }
667
668    mat4 shadowMatrixXY(transformFromParent);
669    applyViewPropertyTransforms(shadowMatrixXY);
670
671    // Z matrix needs actual 3d transformation, so mapped z values will be correct
672    mat4 shadowMatrixZ(transformFromParent);
673    applyViewPropertyTransforms(shadowMatrixZ, true);
674
675    const SkPath* casterOutlinePath = properties().getOutline().getPath();
676    const SkPath* revealClipPath = properties().getRevealClip().getPath();
677    if (revealClipPath && revealClipPath->isEmpty()) return;
678
679    float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha();
680
681    const SkPath* outlinePath = casterOutlinePath;
682    if (revealClipPath) {
683        // if we can't simply use the caster's path directly, create a temporary one
684        SkPath* frameAllocatedPath = handler.allocPathForFrame();
685
686        // intersect the outline with the convex reveal clip
687        Op(*casterOutlinePath, *revealClipPath, kIntersect_PathOp, frameAllocatedPath);
688        outlinePath = frameAllocatedPath;
689    }
690
691    DisplayListOp* shadowOp  = new (handler.allocator()) DrawShadowOp(
692            shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath);
693    handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
694}
695
696#define SHADOW_DELTA 0.1f
697
698template <class T>
699void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode,
700        const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
701        OpenGLRenderer& renderer, T& handler) {
702    const int size = zTranslatedNodes.size();
703    if (size == 0
704            || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f)
705            || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
706        // no 3d children to draw
707        return;
708    }
709
710    // Apply the base transform of the parent of the 3d children. This isolates
711    // 3d children of the current chunk from transformations made in previous chunks.
712    int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
713    renderer.setMatrix(initialTransform);
714
715    /**
716     * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
717     * with very similar Z heights to draw together.
718     *
719     * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
720     * underneath both, and neither's shadow is drawn on top of the other.
721     */
722    const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
723    size_t drawIndex, shadowIndex, endIndex;
724    if (mode == kNegativeZChildren) {
725        drawIndex = 0;
726        endIndex = nonNegativeIndex;
727        shadowIndex = endIndex; // draw no shadows
728    } else {
729        drawIndex = nonNegativeIndex;
730        endIndex = size;
731        shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
732    }
733
734    DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "",
735            endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive");
736
737    float lastCasterZ = 0.0f;
738    while (shadowIndex < endIndex || drawIndex < endIndex) {
739        if (shadowIndex < endIndex) {
740            DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value;
741            RenderNode* caster = casterOp->mRenderNode;
742            const float casterZ = zTranslatedNodes[shadowIndex].key;
743            // attempt to render the shadow if the caster about to be drawn is its caster,
744            // OR if its caster's Z value is similar to the previous potential caster
745            if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
746                caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler);
747
748                lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
749                shadowIndex++;
750                continue;
751            }
752        }
753
754        // only the actual child DL draw needs to be in save/restore,
755        // since it modifies the renderer's matrix
756        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
757
758        DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
759
760        renderer.concatMatrix(childOp->mTransformFromParent);
761        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
762        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
763        childOp->mSkipInOrderDraw = true;
764
765        renderer.restoreToCount(restoreTo);
766        drawIndex++;
767    }
768    renderer.restoreToCount(rootRestoreTo);
769}
770
771template <class T>
772void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) {
773    DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size());
774    const SkPath* projectionReceiverOutline = properties().getOutline().getPath();
775    int restoreTo = renderer.getSaveCount();
776
777    LinearAllocator& alloc = handler.allocator();
778    handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
779            PROPERTY_SAVECOUNT, properties().getClipToBounds());
780
781    // Transform renderer to match background we're projecting onto
782    // (by offsetting canvas by translationX/Y of background rendernode, since only those are set)
783    const DisplayListOp* op =
784            (mDisplayListData->displayListOps[mDisplayListData->projectionReceiveIndex]);
785    const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op);
786    const RenderProperties& backgroundProps = backgroundOp->mRenderNode->properties();
787    renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY());
788
789    // If the projection reciever has an outline, we mask each of the projected rendernodes to it
790    // Either with clipRect, or special saveLayer masking
791    if (projectionReceiverOutline != NULL) {
792        const SkRect& outlineBounds = projectionReceiverOutline->getBounds();
793        if (projectionReceiverOutline->isRect(NULL)) {
794            // mask to the rect outline simply with clipRect
795            ClipRectOp* clipOp = new (alloc) ClipRectOp(
796                    outlineBounds.left(), outlineBounds.top(),
797                    outlineBounds.right(), outlineBounds.bottom(), SkRegion::kIntersect_Op);
798            handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
799        } else {
800            // wrap the projected RenderNodes with a SaveLayer that will mask to the outline
801            SaveLayerOp* op = new (alloc) SaveLayerOp(
802                    outlineBounds.left(), outlineBounds.top(),
803                    outlineBounds.right(), outlineBounds.bottom(),
804                    255, SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag | SkCanvas::kARGB_ClipLayer_SaveFlag);
805            op->setMask(projectionReceiverOutline);
806            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
807
808            /* TODO: add optimizations here to take advantage of placement/size of projected
809             * children (which may shrink saveLayer area significantly). This is dependent on
810             * passing actual drawing/dirtying bounds of projected content down to native.
811             */
812        }
813    }
814
815    // draw projected nodes
816    for (size_t i = 0; i < mProjectedNodes.size(); i++) {
817        DrawRenderNodeOp* childOp = mProjectedNodes[i];
818
819        // matrix save, concat, and restore can be done safely without allocating operations
820        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
821        renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
822        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
823        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
824        childOp->mSkipInOrderDraw = true;
825        renderer.restoreToCount(restoreTo);
826    }
827
828    if (projectionReceiverOutline != NULL) {
829        handler(new (alloc) RestoreToCountOp(restoreTo),
830                PROPERTY_SAVECOUNT, properties().getClipToBounds());
831    }
832}
833
834/**
835 * This function serves both defer and replay modes, and will organize the displayList's component
836 * operations for a single frame:
837 *
838 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
839 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
840 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
841 * defer vs replay logic, per operation
842 */
843template <class T>
844void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
845    const int level = handler.level();
846    if (mDisplayListData->isEmpty()) {
847        DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName());
848        return;
849    }
850
851    const bool drawLayer = (mLayer && (&renderer != mLayer->renderer));
852    // If we are updating the contents of mLayer, we don't want to apply any of
853    // the RenderNode's properties to this issueOperations pass. Those will all
854    // be applied when the layer is drawn, aka when this is true.
855    const bool useViewProperties = (!mLayer || drawLayer);
856    if (useViewProperties) {
857        const Outline& outline = properties().getOutline();
858        if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) {
859            DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", level * 2, "", this, getName());
860            return;
861        }
862    }
863
864    handler.startMark(getName());
865
866#if DEBUG_DISPLAY_LIST
867    const Rect& clipRect = renderer.getLocalClipBounds();
868    DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f",
869            level * 2, "", this, getName(),
870            clipRect.left, clipRect.top, clipRect.right, clipRect.bottom);
871#endif
872
873    LinearAllocator& alloc = handler.allocator();
874    int restoreTo = renderer.getSaveCount();
875    handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
876            PROPERTY_SAVECOUNT, properties().getClipToBounds());
877
878    DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
879            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
880
881    if (useViewProperties) {
882        setViewProperties<T>(renderer, handler);
883    }
884
885    bool quickRejected = properties().getClipToBounds()
886            && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
887    if (!quickRejected) {
888        Matrix4 initialTransform(*(renderer.currentTransform()));
889
890        if (drawLayer) {
891            handler(new (alloc) DrawLayerOp(mLayer, 0, 0),
892                    renderer.getSaveCount() - 1, properties().getClipToBounds());
893        } else {
894            const int saveCountOffset = renderer.getSaveCount() - 1;
895            const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
896            DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
897            for (size_t chunkIndex = 0; chunkIndex < mDisplayListData->getChunks().size(); chunkIndex++) {
898                const DisplayListData::Chunk& chunk = mDisplayListData->getChunks()[chunkIndex];
899
900                Vector<ZDrawRenderNodeOpPair> zTranslatedNodes;
901                buildZSortedChildList(chunk, zTranslatedNodes);
902
903                issueOperationsOf3dChildren(kNegativeZChildren,
904                        initialTransform, zTranslatedNodes, renderer, handler);
905
906
907                for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
908                    DisplayListOp *op = mDisplayListData->displayListOps[opIndex];
909#if DEBUG_DISPLAY_LIST
910                    op->output(level + 1);
911#endif
912                    logBuffer.writeCommand(level, op->name());
913                    handler(op, saveCountOffset, properties().getClipToBounds());
914
915                    if (CC_UNLIKELY(!mProjectedNodes.isEmpty() && projectionReceiveIndex >= 0 &&
916                        opIndex == static_cast<size_t>(projectionReceiveIndex))) {
917                        issueOperationsOfProjectedChildren(renderer, handler);
918                    }
919                }
920
921                issueOperationsOf3dChildren(kPositiveZChildren,
922                        initialTransform, zTranslatedNodes, renderer, handler);
923            }
924        }
925    }
926
927    DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
928    handler(new (alloc) RestoreToCountOp(restoreTo),
929            PROPERTY_SAVECOUNT, properties().getClipToBounds());
930    renderer.setOverrideLayerAlpha(1.0f);
931
932    DISPLAY_LIST_LOGD("%*sDone (%p, %s)", level * 2, "", this, getName());
933    handler.endMark();
934}
935
936} /* namespace uirenderer */
937} /* namespace android */
938