RenderNode.cpp revision 668f0e38ef0277d55d3118af37e17b8c435df85c
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_VIEW 18 19#include "RenderNode.h" 20 21#include <SkCanvas.h> 22#include <algorithm> 23 24#include <utils/Trace.h> 25 26#include "Debug.h" 27#include "DisplayListOp.h" 28#include "DisplayListLogBuffer.h" 29 30namespace android { 31namespace uirenderer { 32 33void RenderNode::outputLogBuffer(int fd) { 34 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 35 if (logBuffer.isEmpty()) { 36 return; 37 } 38 39 FILE *file = fdopen(fd, "a"); 40 41 fprintf(file, "\nRecent DisplayList operations\n"); 42 logBuffer.outputCommands(file); 43 44 String8 cachesLog; 45 Caches::getInstance().dumpMemoryUsage(cachesLog); 46 fprintf(file, "\nCaches:\n%s", cachesLog.string()); 47 fprintf(file, "\n"); 48 49 fflush(file); 50} 51 52RenderNode::RenderNode() : mDestroyed(false), mNeedsPropertiesSync(false), mDisplayListData(0) { 53} 54 55RenderNode::~RenderNode() { 56 LOG_ALWAYS_FATAL_IF(mDestroyed, "Double destroyed DisplayList %p", this); 57 58 mDestroyed = true; 59 delete mDisplayListData; 60} 61 62void RenderNode::destroyDisplayListDeferred(RenderNode* displayList) { 63 if (displayList) { 64 DISPLAY_LIST_LOGD("Deferring display list destruction"); 65 Caches::getInstance().deleteDisplayListDeferred(displayList); 66 } 67} 68 69void RenderNode::setData(DisplayListData* data) { 70 delete mDisplayListData; 71 mDisplayListData = data; 72 if (mDisplayListData) { 73 Caches::getInstance().registerFunctors(mDisplayListData->functorCount); 74 } 75} 76 77/** 78 * This function is a simplified version of replay(), where we simply retrieve and log the 79 * display list. This function should remain in sync with the replay() function. 80 */ 81void RenderNode::output(uint32_t level) { 82 ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this, 83 mName.string(), isRenderable()); 84 ALOGD("%*s%s %d", level * 2, "", "Save", 85 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 86 87 properties().debugOutputProperties(level); 88 int flags = DisplayListOp::kOpLogFlag_Recurse; 89 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 90 mDisplayListData->displayListOps[i]->output(level, flags); 91 } 92 93 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string()); 94} 95 96void RenderNode::updateProperties() { 97 if (mNeedsPropertiesSync) { 98 mNeedsPropertiesSync = false; 99 mProperties = mStagingProperties; 100 } 101 102 if (mDisplayListData) { 103 for (size_t i = 0; i < mDisplayListData->children.size(); i++) { 104 RenderNode* childNode = mDisplayListData->children[i]->mDisplayList; 105 childNode->updateProperties(); 106 } 107 } 108} 109 110bool RenderNode::hasFunctors() { 111 if (!mDisplayListData) return false; 112 113 if (mDisplayListData->functorCount) { 114 return true; 115 } 116 117 for (size_t i = 0; i < mDisplayListData->children.size(); i++) { 118 RenderNode* childNode = mDisplayListData->children[i]->mDisplayList; 119 if (childNode->hasFunctors()) { 120 return true; 121 } 122 } 123 124 return false; 125} 126 127/* 128 * For property operations, we pass a savecount of 0, since the operations aren't part of the 129 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 130 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount()) 131 */ 132#define PROPERTY_SAVECOUNT 0 133 134template <class T> 135void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler, 136 const int level) { 137#if DEBUG_DISPLAY_LIST 138 properties().debugOutputProperties(level); 139#endif 140 if (properties().getLeft() != 0 || properties().getTop() != 0) { 141 renderer.translate(properties().getLeft(), properties().getTop()); 142 } 143 if (properties().getStaticMatrix()) { 144 renderer.concatMatrix(properties().getStaticMatrix()); 145 } else if (properties().getAnimationMatrix()) { 146 renderer.concatMatrix(properties().getAnimationMatrix()); 147 } 148 if (properties().getMatrixFlags() != 0) { 149 if (properties().getMatrixFlags() == TRANSLATION) { 150 renderer.translate(properties().getTranslationX(), properties().getTranslationY()); 151 } else { 152 renderer.concatMatrix(*properties().getTransformMatrix()); 153 } 154 } 155 bool clipToBoundsNeeded = properties().getCaching() ? false : properties().getClipToBounds(); 156 if (properties().getAlpha() < 1) { 157 if (properties().getCaching()) { 158 renderer.setOverrideLayerAlpha(properties().getAlpha()); 159 } else if (!properties().getHasOverlappingRendering()) { 160 renderer.scaleAlpha(properties().getAlpha()); 161 } else { 162 // TODO: should be able to store the size of a DL at record time and not 163 // have to pass it into this call. In fact, this information might be in the 164 // location/size info that we store with the new native transform data. 165 int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag; 166 if (clipToBoundsNeeded) { 167 saveFlags |= SkCanvas::kClipToLayer_SaveFlag; 168 clipToBoundsNeeded = false; // clipping done by saveLayer 169 } 170 171 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 172 0, 0, properties().getWidth(), properties().getHeight(), properties().getAlpha() * 255, saveFlags); 173 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 174 } 175 } 176 if (clipToBoundsNeeded) { 177 ClipRectOp* op = new (handler.allocator()) ClipRectOp(0, 0, 178 properties().getWidth(), properties().getHeight(), SkRegion::kIntersect_Op); 179 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 180 } 181 if (CC_UNLIKELY(properties().getOutline().willClip())) { 182 ClipPathOp* op = new (handler.allocator()) ClipPathOp(properties().getOutline().getPath(), 183 SkRegion::kIntersect_Op); 184 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 185 } 186} 187 188/** 189 * Apply property-based transformations to input matrix 190 * 191 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 192 * matrix computation instead of the Skia 3x3 matrix + camera hackery. 193 */ 194void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) { 195 if (properties().getLeft() != 0 || properties().getTop() != 0) { 196 matrix.translate(properties().getLeft(), properties().getTop()); 197 } 198 if (properties().getStaticMatrix()) { 199 mat4 stat(*properties().getStaticMatrix()); 200 matrix.multiply(stat); 201 } else if (properties().getAnimationMatrix()) { 202 mat4 anim(*properties().getAnimationMatrix()); 203 matrix.multiply(anim); 204 } 205 if (properties().getMatrixFlags() != 0) { 206 if (properties().getMatrixFlags() == TRANSLATION) { 207 matrix.translate(properties().getTranslationX(), properties().getTranslationY(), 208 true3dTransform ? properties().getTranslationZ() : 0.0f); 209 } else { 210 if (!true3dTransform) { 211 matrix.multiply(*properties().getTransformMatrix()); 212 } else { 213 mat4 true3dMat; 214 true3dMat.loadTranslate( 215 properties().getPivotX() + properties().getTranslationX(), 216 properties().getPivotY() + properties().getTranslationY(), 217 properties().getTranslationZ()); 218 true3dMat.rotate(properties().getRotationX(), 1, 0, 0); 219 true3dMat.rotate(properties().getRotationY(), 0, 1, 0); 220 true3dMat.rotate(properties().getRotation(), 0, 0, 1); 221 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); 222 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); 223 224 matrix.multiply(true3dMat); 225 } 226 } 227 } 228} 229 230/** 231 * Organizes the DisplayList hierarchy to prepare for background projection reordering. 232 * 233 * This should be called before a call to defer() or drawDisplayList() 234 * 235 * Each DisplayList that serves as a 3d root builds its list of composited children, 236 * which are flagged to not draw in the standard draw loop. 237 */ 238void RenderNode::computeOrdering() { 239 ATRACE_CALL(); 240 mProjectedNodes.clear(); 241 242 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 243 // transform properties are applied correctly to top level children 244 if (mDisplayListData == NULL) return; 245 for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) { 246 DrawDisplayListOp* childOp = mDisplayListData->children[i]; 247 childOp->mDisplayList->computeOrderingImpl(childOp, 248 &mProjectedNodes, &mat4::identity()); 249 } 250} 251 252void RenderNode::computeOrderingImpl( 253 DrawDisplayListOp* opState, 254 Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface, 255 const mat4* transformFromProjectionSurface) { 256 mProjectedNodes.clear(); 257 if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return; 258 259 // TODO: should avoid this calculation in most cases 260 // TODO: just calculate single matrix, down to all leaf composited elements 261 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 262 localTransformFromProjectionSurface.multiply(opState->mTransformFromParent); 263 264 if (properties().getProjectBackwards()) { 265 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 266 opState->mSkipInOrderDraw = true; 267 opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface); 268 compositedChildrenOfProjectionSurface->add(opState); 269 } else { 270 // standard in order draw 271 opState->mSkipInOrderDraw = false; 272 } 273 274 if (mDisplayListData->children.size() > 0) { 275 const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0; 276 bool haveAppliedPropertiesToProjection = false; 277 for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) { 278 DrawDisplayListOp* childOp = mDisplayListData->children[i]; 279 RenderNode* child = childOp->mDisplayList; 280 281 Vector<DrawDisplayListOp*>* projectionChildren = NULL; 282 const mat4* projectionTransform = NULL; 283 if (isProjectionReceiver && !child->properties().getProjectBackwards()) { 284 // if receiving projections, collect projecting descendent 285 286 // Note that if a direct descendent is projecting backwards, we pass it's 287 // grandparent projection collection, since it shouldn't project onto it's 288 // parent, where it will already be drawing. 289 projectionChildren = &mProjectedNodes; 290 projectionTransform = &mat4::identity(); 291 } else { 292 if (!haveAppliedPropertiesToProjection) { 293 applyViewPropertyTransforms(localTransformFromProjectionSurface); 294 haveAppliedPropertiesToProjection = true; 295 } 296 projectionChildren = compositedChildrenOfProjectionSurface; 297 projectionTransform = &localTransformFromProjectionSurface; 298 } 299 child->computeOrderingImpl(childOp, projectionChildren, projectionTransform); 300 } 301 } 302 303} 304 305class DeferOperationHandler { 306public: 307 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 308 : mDeferStruct(deferStruct), mLevel(level) {} 309 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 310 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 311 } 312 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 313 314private: 315 DeferStateStruct& mDeferStruct; 316 const int mLevel; 317}; 318 319void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { 320 DeferOperationHandler handler(deferStruct, level); 321 iterate<DeferOperationHandler>(deferStruct.mRenderer, handler, level); 322} 323 324class ReplayOperationHandler { 325public: 326 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 327 : mReplayStruct(replayStruct), mLevel(level) {} 328 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 329#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 330 properties().getReplayStruct().mRenderer.eventMark(operation->name()); 331#endif 332 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 333 } 334 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 335 336private: 337 ReplayStateStruct& mReplayStruct; 338 const int mLevel; 339}; 340 341void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { 342 ReplayOperationHandler handler(replayStruct, level); 343 344 replayStruct.mRenderer.startMark(mName.string()); 345 iterate<ReplayOperationHandler>(replayStruct.mRenderer, handler, level); 346 replayStruct.mRenderer.endMark(); 347 348 DISPLAY_LIST_LOGD("%*sDone (%p, %s), returning %d", level * 2, "", this, mName.string(), 349 replayStruct.mDrawGlStatus); 350} 351 352void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes) { 353 if (mDisplayListData == NULL || mDisplayListData->children.size() == 0) return; 354 355 for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) { 356 DrawDisplayListOp* childOp = mDisplayListData->children[i]; 357 RenderNode* child = childOp->mDisplayList; 358 float childZ = child->properties().getTranslationZ(); 359 360 if (childZ != 0.0f) { 361 zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp)); 362 childOp->mSkipInOrderDraw = true; 363 } else if (!child->properties().getProjectBackwards()) { 364 // regular, in order drawing DisplayList 365 childOp->mSkipInOrderDraw = false; 366 } 367 } 368 369 // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order) 370 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); 371} 372 373#define SHADOW_DELTA 0.1f 374 375template <class T> 376void RenderNode::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes, 377 ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) { 378 const int size = zTranslatedNodes.size(); 379 if (size == 0 380 || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f) 381 || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { 382 // no 3d children to draw 383 return; 384 } 385 386 int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 387 LinearAllocator& alloc = handler.allocator(); 388 ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().getWidth(), properties().getHeight(), 389 SkRegion::kIntersect_Op); // clip to 3d root bounds 390 handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 391 392 /** 393 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters 394 * with very similar Z heights to draw together. 395 * 396 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are 397 * underneath both, and neither's shadow is drawn on top of the other. 398 */ 399 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); 400 size_t drawIndex, shadowIndex, endIndex; 401 if (mode == kNegativeZChildren) { 402 drawIndex = 0; 403 endIndex = nonNegativeIndex; 404 shadowIndex = endIndex; // draw no shadows 405 } else { 406 drawIndex = nonNegativeIndex; 407 endIndex = size; 408 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child 409 } 410 float lastCasterZ = 0.0f; 411 while (shadowIndex < endIndex || drawIndex < endIndex) { 412 if (shadowIndex < endIndex) { 413 DrawDisplayListOp* casterOp = zTranslatedNodes[shadowIndex].value; 414 RenderNode* caster = casterOp->mDisplayList; 415 const float casterZ = zTranslatedNodes[shadowIndex].key; 416 // attempt to render the shadow if the caster about to be drawn is its caster, 417 // OR if its caster's Z value is similar to the previous potential caster 418 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { 419 420 if (caster->properties().getAlpha() > 0.0f) { 421 mat4 shadowMatrixXY(casterOp->mTransformFromParent); 422 caster->applyViewPropertyTransforms(shadowMatrixXY); 423 424 // Z matrix needs actual 3d transformation, so mapped z values will be correct 425 mat4 shadowMatrixZ(casterOp->mTransformFromParent); 426 caster->applyViewPropertyTransforms(shadowMatrixZ, true); 427 428 DisplayListOp* shadowOp = new (alloc) DrawShadowOp( 429 shadowMatrixXY, shadowMatrixZ, 430 caster->properties().getAlpha(), caster->properties().getOutline().getPath(), 431 caster->properties().getWidth(), caster->properties().getHeight()); 432 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 433 } 434 435 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow 436 shadowIndex++; 437 continue; 438 } 439 } 440 441 // only the actual child DL draw needs to be in save/restore, 442 // since it modifies the renderer's matrix 443 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 444 445 DrawDisplayListOp* childOp = zTranslatedNodes[drawIndex].value; 446 RenderNode* child = childOp->mDisplayList; 447 448 renderer.concatMatrix(childOp->mTransformFromParent); 449 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 450 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 451 childOp->mSkipInOrderDraw = true; 452 453 renderer.restoreToCount(restoreTo); 454 drawIndex++; 455 } 456 handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().getClipToBounds()); 457} 458 459template <class T> 460void RenderNode::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level) { 461 int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 462 LinearAllocator& alloc = handler.allocator(); 463 ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().getWidth(), properties().getHeight(), 464 SkRegion::kReplace_Op); // clip to projection surface root bounds 465 handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 466 467 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 468 DrawDisplayListOp* childOp = mProjectedNodes[i]; 469 470 // matrix save, concat, and restore can be done safely without allocating operations 471 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 472 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); 473 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 474 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 475 childOp->mSkipInOrderDraw = true; 476 renderer.restoreToCount(restoreTo); 477 } 478 handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().getClipToBounds()); 479} 480 481/** 482 * This function serves both defer and replay modes, and will organize the displayList's component 483 * operations for a single frame: 484 * 485 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 486 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 487 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 488 * defer vs replay logic, per operation 489 */ 490template <class T> 491void RenderNode::iterate(OpenGLRenderer& renderer, T& handler, const int level) { 492 if (CC_UNLIKELY(mDestroyed)) { // temporary debug logging 493 ALOGW("Error: %s is drawing after destruction", mName.string()); 494 CRASH(); 495 } 496 if (mDisplayListData->isEmpty() || properties().getAlpha() <= 0) { 497 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string()); 498 return; 499 } 500 501#if DEBUG_DISPLAY_LIST 502 Rect* clipRect = renderer.getClipRect(); 503 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.0f, %.0f, %.0f", 504 level * 2, "", this, mName.string(), clipRect->left, clipRect->top, 505 clipRect->right, clipRect->bottom); 506#endif 507 508 LinearAllocator& alloc = handler.allocator(); 509 int restoreTo = renderer.getSaveCount(); 510 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 511 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 512 513 DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "", 514 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); 515 516 setViewProperties<T>(renderer, handler, level + 1); 517 518 bool quickRejected = properties().getClipToBounds() && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight()); 519 if (!quickRejected) { 520 Vector<ZDrawDisplayListOpPair> zTranslatedNodes; 521 buildZSortedChildList(zTranslatedNodes); 522 523 // for 3d root, draw children with negative z values 524 iterate3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler); 525 526 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 527 const int saveCountOffset = renderer.getSaveCount() - 1; 528 const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex; 529 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 530 DisplayListOp *op = mDisplayListData->displayListOps[i]; 531 532#if DEBUG_DISPLAY_LIST 533 op->output(level + 1); 534#endif 535 536 logBuffer.writeCommand(level, op->name()); 537 handler(op, saveCountOffset, properties().getClipToBounds()); 538 539 if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) { 540 iterateProjectedChildren(renderer, handler, level); 541 } 542 } 543 544 // for 3d root, draw children with positive z values 545 iterate3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler); 546 } 547 548 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); 549 handler(new (alloc) RestoreToCountOp(restoreTo), 550 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 551 renderer.setOverrideLayerAlpha(1.0f); 552} 553 554} /* namespace uirenderer */ 555} /* namespace android */ 556