RenderNode.cpp revision 668f0e38ef0277d55d3118af37e17b8c435df85c
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_VIEW
18
19#include "RenderNode.h"
20
21#include <SkCanvas.h>
22#include <algorithm>
23
24#include <utils/Trace.h>
25
26#include "Debug.h"
27#include "DisplayListOp.h"
28#include "DisplayListLogBuffer.h"
29
30namespace android {
31namespace uirenderer {
32
33void RenderNode::outputLogBuffer(int fd) {
34    DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
35    if (logBuffer.isEmpty()) {
36        return;
37    }
38
39    FILE *file = fdopen(fd, "a");
40
41    fprintf(file, "\nRecent DisplayList operations\n");
42    logBuffer.outputCommands(file);
43
44    String8 cachesLog;
45    Caches::getInstance().dumpMemoryUsage(cachesLog);
46    fprintf(file, "\nCaches:\n%s", cachesLog.string());
47    fprintf(file, "\n");
48
49    fflush(file);
50}
51
52RenderNode::RenderNode() : mDestroyed(false), mNeedsPropertiesSync(false), mDisplayListData(0) {
53}
54
55RenderNode::~RenderNode() {
56    LOG_ALWAYS_FATAL_IF(mDestroyed, "Double destroyed DisplayList %p", this);
57
58    mDestroyed = true;
59    delete mDisplayListData;
60}
61
62void RenderNode::destroyDisplayListDeferred(RenderNode* displayList) {
63    if (displayList) {
64        DISPLAY_LIST_LOGD("Deferring display list destruction");
65        Caches::getInstance().deleteDisplayListDeferred(displayList);
66    }
67}
68
69void RenderNode::setData(DisplayListData* data) {
70    delete mDisplayListData;
71    mDisplayListData = data;
72    if (mDisplayListData) {
73        Caches::getInstance().registerFunctors(mDisplayListData->functorCount);
74    }
75}
76
77/**
78 * This function is a simplified version of replay(), where we simply retrieve and log the
79 * display list. This function should remain in sync with the replay() function.
80 */
81void RenderNode::output(uint32_t level) {
82    ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this,
83            mName.string(), isRenderable());
84    ALOGD("%*s%s %d", level * 2, "", "Save",
85            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
86
87    properties().debugOutputProperties(level);
88    int flags = DisplayListOp::kOpLogFlag_Recurse;
89    for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
90        mDisplayListData->displayListOps[i]->output(level, flags);
91    }
92
93    ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string());
94}
95
96void RenderNode::updateProperties() {
97    if (mNeedsPropertiesSync) {
98        mNeedsPropertiesSync = false;
99        mProperties = mStagingProperties;
100    }
101
102    if (mDisplayListData) {
103        for (size_t i = 0; i < mDisplayListData->children.size(); i++) {
104            RenderNode* childNode = mDisplayListData->children[i]->mDisplayList;
105            childNode->updateProperties();
106        }
107    }
108}
109
110bool RenderNode::hasFunctors() {
111    if (!mDisplayListData) return false;
112
113    if (mDisplayListData->functorCount) {
114        return true;
115    }
116
117    for (size_t i = 0; i < mDisplayListData->children.size(); i++) {
118        RenderNode* childNode = mDisplayListData->children[i]->mDisplayList;
119        if (childNode->hasFunctors()) {
120            return true;
121        }
122    }
123
124    return false;
125}
126
127/*
128 * For property operations, we pass a savecount of 0, since the operations aren't part of the
129 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
130 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
131 */
132#define PROPERTY_SAVECOUNT 0
133
134template <class T>
135void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler,
136        const int level) {
137#if DEBUG_DISPLAY_LIST
138    properties().debugOutputProperties(level);
139#endif
140    if (properties().getLeft() != 0 || properties().getTop() != 0) {
141        renderer.translate(properties().getLeft(), properties().getTop());
142    }
143    if (properties().getStaticMatrix()) {
144        renderer.concatMatrix(properties().getStaticMatrix());
145    } else if (properties().getAnimationMatrix()) {
146        renderer.concatMatrix(properties().getAnimationMatrix());
147    }
148    if (properties().getMatrixFlags() != 0) {
149        if (properties().getMatrixFlags() == TRANSLATION) {
150            renderer.translate(properties().getTranslationX(), properties().getTranslationY());
151        } else {
152            renderer.concatMatrix(*properties().getTransformMatrix());
153        }
154    }
155    bool clipToBoundsNeeded = properties().getCaching() ? false : properties().getClipToBounds();
156    if (properties().getAlpha() < 1) {
157        if (properties().getCaching()) {
158            renderer.setOverrideLayerAlpha(properties().getAlpha());
159        } else if (!properties().getHasOverlappingRendering()) {
160            renderer.scaleAlpha(properties().getAlpha());
161        } else {
162            // TODO: should be able to store the size of a DL at record time and not
163            // have to pass it into this call. In fact, this information might be in the
164            // location/size info that we store with the new native transform data.
165            int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag;
166            if (clipToBoundsNeeded) {
167                saveFlags |= SkCanvas::kClipToLayer_SaveFlag;
168                clipToBoundsNeeded = false; // clipping done by saveLayer
169            }
170
171            SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
172                    0, 0, properties().getWidth(), properties().getHeight(), properties().getAlpha() * 255, saveFlags);
173            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
174        }
175    }
176    if (clipToBoundsNeeded) {
177        ClipRectOp* op = new (handler.allocator()) ClipRectOp(0, 0,
178                properties().getWidth(), properties().getHeight(), SkRegion::kIntersect_Op);
179        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
180    }
181    if (CC_UNLIKELY(properties().getOutline().willClip())) {
182        ClipPathOp* op = new (handler.allocator()) ClipPathOp(properties().getOutline().getPath(),
183                SkRegion::kIntersect_Op);
184        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
185    }
186}
187
188/**
189 * Apply property-based transformations to input matrix
190 *
191 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
192 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
193 */
194void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) {
195    if (properties().getLeft() != 0 || properties().getTop() != 0) {
196        matrix.translate(properties().getLeft(), properties().getTop());
197    }
198    if (properties().getStaticMatrix()) {
199        mat4 stat(*properties().getStaticMatrix());
200        matrix.multiply(stat);
201    } else if (properties().getAnimationMatrix()) {
202        mat4 anim(*properties().getAnimationMatrix());
203        matrix.multiply(anim);
204    }
205    if (properties().getMatrixFlags() != 0) {
206        if (properties().getMatrixFlags() == TRANSLATION) {
207            matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
208                    true3dTransform ? properties().getTranslationZ() : 0.0f);
209        } else {
210            if (!true3dTransform) {
211                matrix.multiply(*properties().getTransformMatrix());
212            } else {
213                mat4 true3dMat;
214                true3dMat.loadTranslate(
215                        properties().getPivotX() + properties().getTranslationX(),
216                        properties().getPivotY() + properties().getTranslationY(),
217                        properties().getTranslationZ());
218                true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
219                true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
220                true3dMat.rotate(properties().getRotation(), 0, 0, 1);
221                true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
222                true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
223
224                matrix.multiply(true3dMat);
225            }
226        }
227    }
228}
229
230/**
231 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
232 *
233 * This should be called before a call to defer() or drawDisplayList()
234 *
235 * Each DisplayList that serves as a 3d root builds its list of composited children,
236 * which are flagged to not draw in the standard draw loop.
237 */
238void RenderNode::computeOrdering() {
239    ATRACE_CALL();
240    mProjectedNodes.clear();
241
242    // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
243    // transform properties are applied correctly to top level children
244    if (mDisplayListData == NULL) return;
245    for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
246        DrawDisplayListOp* childOp = mDisplayListData->children[i];
247        childOp->mDisplayList->computeOrderingImpl(childOp,
248                &mProjectedNodes, &mat4::identity());
249    }
250}
251
252void RenderNode::computeOrderingImpl(
253        DrawDisplayListOp* opState,
254        Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface,
255        const mat4* transformFromProjectionSurface) {
256    mProjectedNodes.clear();
257    if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return;
258
259    // TODO: should avoid this calculation in most cases
260    // TODO: just calculate single matrix, down to all leaf composited elements
261    Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
262    localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
263
264    if (properties().getProjectBackwards()) {
265        // composited projectee, flag for out of order draw, save matrix, and store in proj surface
266        opState->mSkipInOrderDraw = true;
267        opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
268        compositedChildrenOfProjectionSurface->add(opState);
269    } else {
270        // standard in order draw
271        opState->mSkipInOrderDraw = false;
272    }
273
274    if (mDisplayListData->children.size() > 0) {
275        const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0;
276        bool haveAppliedPropertiesToProjection = false;
277        for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
278            DrawDisplayListOp* childOp = mDisplayListData->children[i];
279            RenderNode* child = childOp->mDisplayList;
280
281            Vector<DrawDisplayListOp*>* projectionChildren = NULL;
282            const mat4* projectionTransform = NULL;
283            if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
284                // if receiving projections, collect projecting descendent
285
286                // Note that if a direct descendent is projecting backwards, we pass it's
287                // grandparent projection collection, since it shouldn't project onto it's
288                // parent, where it will already be drawing.
289                projectionChildren = &mProjectedNodes;
290                projectionTransform = &mat4::identity();
291            } else {
292                if (!haveAppliedPropertiesToProjection) {
293                    applyViewPropertyTransforms(localTransformFromProjectionSurface);
294                    haveAppliedPropertiesToProjection = true;
295                }
296                projectionChildren = compositedChildrenOfProjectionSurface;
297                projectionTransform = &localTransformFromProjectionSurface;
298            }
299            child->computeOrderingImpl(childOp, projectionChildren, projectionTransform);
300        }
301    }
302
303}
304
305class DeferOperationHandler {
306public:
307    DeferOperationHandler(DeferStateStruct& deferStruct, int level)
308        : mDeferStruct(deferStruct), mLevel(level) {}
309    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
310        operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
311    }
312    inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
313
314private:
315    DeferStateStruct& mDeferStruct;
316    const int mLevel;
317};
318
319void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
320    DeferOperationHandler handler(deferStruct, level);
321    iterate<DeferOperationHandler>(deferStruct.mRenderer, handler, level);
322}
323
324class ReplayOperationHandler {
325public:
326    ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
327        : mReplayStruct(replayStruct), mLevel(level) {}
328    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
329#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
330        properties().getReplayStruct().mRenderer.eventMark(operation->name());
331#endif
332        operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
333    }
334    inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
335
336private:
337    ReplayStateStruct& mReplayStruct;
338    const int mLevel;
339};
340
341void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
342    ReplayOperationHandler handler(replayStruct, level);
343
344    replayStruct.mRenderer.startMark(mName.string());
345    iterate<ReplayOperationHandler>(replayStruct.mRenderer, handler, level);
346    replayStruct.mRenderer.endMark();
347
348    DISPLAY_LIST_LOGD("%*sDone (%p, %s), returning %d", level * 2, "", this, mName.string(),
349            replayStruct.mDrawGlStatus);
350}
351
352void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes) {
353    if (mDisplayListData == NULL || mDisplayListData->children.size() == 0) return;
354
355    for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
356        DrawDisplayListOp* childOp = mDisplayListData->children[i];
357        RenderNode* child = childOp->mDisplayList;
358        float childZ = child->properties().getTranslationZ();
359
360        if (childZ != 0.0f) {
361            zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp));
362            childOp->mSkipInOrderDraw = true;
363        } else if (!child->properties().getProjectBackwards()) {
364            // regular, in order drawing DisplayList
365            childOp->mSkipInOrderDraw = false;
366        }
367    }
368
369    // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order)
370    std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
371}
372
373#define SHADOW_DELTA 0.1f
374
375template <class T>
376void RenderNode::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
377        ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) {
378    const int size = zTranslatedNodes.size();
379    if (size == 0
380            || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f)
381            || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
382        // no 3d children to draw
383        return;
384    }
385
386    int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
387    LinearAllocator& alloc = handler.allocator();
388    ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().getWidth(), properties().getHeight(),
389            SkRegion::kIntersect_Op); // clip to 3d root bounds
390    handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
391
392    /**
393     * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
394     * with very similar Z heights to draw together.
395     *
396     * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
397     * underneath both, and neither's shadow is drawn on top of the other.
398     */
399    const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
400    size_t drawIndex, shadowIndex, endIndex;
401    if (mode == kNegativeZChildren) {
402        drawIndex = 0;
403        endIndex = nonNegativeIndex;
404        shadowIndex = endIndex; // draw no shadows
405    } else {
406        drawIndex = nonNegativeIndex;
407        endIndex = size;
408        shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
409    }
410    float lastCasterZ = 0.0f;
411    while (shadowIndex < endIndex || drawIndex < endIndex) {
412        if (shadowIndex < endIndex) {
413            DrawDisplayListOp* casterOp = zTranslatedNodes[shadowIndex].value;
414            RenderNode* caster = casterOp->mDisplayList;
415            const float casterZ = zTranslatedNodes[shadowIndex].key;
416            // attempt to render the shadow if the caster about to be drawn is its caster,
417            // OR if its caster's Z value is similar to the previous potential caster
418            if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
419
420                if (caster->properties().getAlpha() > 0.0f) {
421                    mat4 shadowMatrixXY(casterOp->mTransformFromParent);
422                    caster->applyViewPropertyTransforms(shadowMatrixXY);
423
424                    // Z matrix needs actual 3d transformation, so mapped z values will be correct
425                    mat4 shadowMatrixZ(casterOp->mTransformFromParent);
426                    caster->applyViewPropertyTransforms(shadowMatrixZ, true);
427
428                    DisplayListOp* shadowOp  = new (alloc) DrawShadowOp(
429                            shadowMatrixXY, shadowMatrixZ,
430                            caster->properties().getAlpha(), caster->properties().getOutline().getPath(),
431                            caster->properties().getWidth(), caster->properties().getHeight());
432                    handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
433                }
434
435                lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
436                shadowIndex++;
437                continue;
438            }
439        }
440
441        // only the actual child DL draw needs to be in save/restore,
442        // since it modifies the renderer's matrix
443        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
444
445        DrawDisplayListOp* childOp = zTranslatedNodes[drawIndex].value;
446        RenderNode* child = childOp->mDisplayList;
447
448        renderer.concatMatrix(childOp->mTransformFromParent);
449        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
450        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
451        childOp->mSkipInOrderDraw = true;
452
453        renderer.restoreToCount(restoreTo);
454        drawIndex++;
455    }
456    handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().getClipToBounds());
457}
458
459template <class T>
460void RenderNode::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level) {
461    int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
462    LinearAllocator& alloc = handler.allocator();
463    ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().getWidth(), properties().getHeight(),
464            SkRegion::kReplace_Op); // clip to projection surface root bounds
465    handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
466
467    for (size_t i = 0; i < mProjectedNodes.size(); i++) {
468        DrawDisplayListOp* childOp = mProjectedNodes[i];
469
470        // matrix save, concat, and restore can be done safely without allocating operations
471        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
472        renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
473        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
474        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
475        childOp->mSkipInOrderDraw = true;
476        renderer.restoreToCount(restoreTo);
477    }
478    handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().getClipToBounds());
479}
480
481/**
482 * This function serves both defer and replay modes, and will organize the displayList's component
483 * operations for a single frame:
484 *
485 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
486 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
487 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
488 * defer vs replay logic, per operation
489 */
490template <class T>
491void RenderNode::iterate(OpenGLRenderer& renderer, T& handler, const int level) {
492    if (CC_UNLIKELY(mDestroyed)) { // temporary debug logging
493        ALOGW("Error: %s is drawing after destruction", mName.string());
494        CRASH();
495    }
496    if (mDisplayListData->isEmpty() || properties().getAlpha() <= 0) {
497        DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string());
498        return;
499    }
500
501#if DEBUG_DISPLAY_LIST
502    Rect* clipRect = renderer.getClipRect();
503    DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.0f, %.0f, %.0f",
504            level * 2, "", this, mName.string(), clipRect->left, clipRect->top,
505            clipRect->right, clipRect->bottom);
506#endif
507
508    LinearAllocator& alloc = handler.allocator();
509    int restoreTo = renderer.getSaveCount();
510    handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
511            PROPERTY_SAVECOUNT, properties().getClipToBounds());
512
513    DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
514            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
515
516    setViewProperties<T>(renderer, handler, level + 1);
517
518    bool quickRejected = properties().getClipToBounds() && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
519    if (!quickRejected) {
520        Vector<ZDrawDisplayListOpPair> zTranslatedNodes;
521        buildZSortedChildList(zTranslatedNodes);
522
523        // for 3d root, draw children with negative z values
524        iterate3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler);
525
526        DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
527        const int saveCountOffset = renderer.getSaveCount() - 1;
528        const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
529        for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
530            DisplayListOp *op = mDisplayListData->displayListOps[i];
531
532#if DEBUG_DISPLAY_LIST
533            op->output(level + 1);
534#endif
535
536            logBuffer.writeCommand(level, op->name());
537            handler(op, saveCountOffset, properties().getClipToBounds());
538
539            if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) {
540                iterateProjectedChildren(renderer, handler, level);
541            }
542        }
543
544        // for 3d root, draw children with positive z values
545        iterate3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler);
546    }
547
548    DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
549    handler(new (alloc) RestoreToCountOp(restoreTo),
550            PROPERTY_SAVECOUNT, properties().getClipToBounds());
551    renderer.setOverrideLayerAlpha(1.0f);
552}
553
554} /* namespace uirenderer */
555} /* namespace android */
556