RenderNode.cpp revision 69e5adffb19135d51bde8e458f4907d7265f3e23
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_VIEW
18#define LOG_TAG "OpenGLRenderer"
19
20#include "RenderNode.h"
21
22#include <algorithm>
23#include <string>
24
25#include <SkCanvas.h>
26#include <algorithm>
27
28#include <utils/Trace.h>
29
30#include "DamageAccumulator.h"
31#include "Debug.h"
32#include "DisplayListOp.h"
33#include "DisplayListLogBuffer.h"
34#include "LayerRenderer.h"
35#include "OpenGLRenderer.h"
36#include "utils/MathUtils.h"
37
38namespace android {
39namespace uirenderer {
40
41void RenderNode::outputLogBuffer(int fd) {
42    DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
43    if (logBuffer.isEmpty()) {
44        return;
45    }
46
47    FILE *file = fdopen(fd, "a");
48
49    fprintf(file, "\nRecent DisplayList operations\n");
50    logBuffer.outputCommands(file);
51
52    String8 cachesLog;
53    Caches::getInstance().dumpMemoryUsage(cachesLog);
54    fprintf(file, "\nCaches:\n%s", cachesLog.string());
55    fprintf(file, "\n");
56
57    fflush(file);
58}
59
60RenderNode::RenderNode()
61        : mDirtyPropertyFields(0)
62        , mNeedsDisplayListDataSync(false)
63        , mDisplayListData(0)
64        , mStagingDisplayListData(0)
65        , mAnimatorManager(*this)
66        , mLayer(0)
67        , mParentCount(0) {
68}
69
70RenderNode::~RenderNode() {
71    deleteDisplayListData();
72    delete mStagingDisplayListData;
73    LayerRenderer::destroyLayerDeferred(mLayer);
74}
75
76void RenderNode::setStagingDisplayList(DisplayListData* data) {
77    mNeedsDisplayListDataSync = true;
78    delete mStagingDisplayListData;
79    mStagingDisplayListData = data;
80    if (mStagingDisplayListData) {
81        Caches::getInstance().registerFunctors(mStagingDisplayListData->functors.size());
82    }
83}
84
85/**
86 * This function is a simplified version of replay(), where we simply retrieve and log the
87 * display list. This function should remain in sync with the replay() function.
88 */
89void RenderNode::output(uint32_t level) {
90    ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this,
91            getName(), isRenderable());
92    ALOGD("%*s%s %d", level * 2, "", "Save",
93            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
94
95    properties().debugOutputProperties(level);
96    int flags = DisplayListOp::kOpLogFlag_Recurse;
97    if (mDisplayListData) {
98        for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
99            mDisplayListData->displayListOps[i]->output(level, flags);
100        }
101    }
102
103    ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName());
104}
105
106int RenderNode::getDebugSize() {
107    int size = sizeof(RenderNode);
108    if (mStagingDisplayListData) {
109        size += mStagingDisplayListData->allocator.usedSize();
110    }
111    if (mDisplayListData && mDisplayListData != mStagingDisplayListData) {
112        size += mDisplayListData->allocator.usedSize();
113    }
114    return size;
115}
116
117void RenderNode::prepareTree(TreeInfo& info) {
118    ATRACE_CALL();
119    LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
120
121    prepareTreeImpl(info);
122}
123
124void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
125    mAnimatorManager.addAnimator(animator);
126}
127
128void RenderNode::damageSelf(TreeInfo& info) {
129    if (isRenderable()) {
130        if (properties().getClipDamageToBounds()) {
131            info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
132        } else {
133            // Hope this is big enough?
134            // TODO: Get this from the display list ops or something
135            info.damageAccumulator->dirty(INT_MIN, INT_MIN, INT_MAX, INT_MAX);
136        }
137    }
138}
139
140void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
141    LayerType layerType = properties().layerProperties().type();
142    if (CC_UNLIKELY(layerType == kLayerTypeRenderLayer)) {
143        // Damage applied so far needs to affect our parent, but does not require
144        // the layer to be updated. So we pop/push here to clear out the current
145        // damage and get a clean state for display list or children updates to
146        // affect, which will require the layer to be updated
147        info.damageAccumulator->popTransform();
148        info.damageAccumulator->pushTransform(this);
149        if (dirtyMask & DISPLAY_LIST) {
150            damageSelf(info);
151        }
152    }
153}
154
155void RenderNode::pushLayerUpdate(TreeInfo& info) {
156    LayerType layerType = properties().layerProperties().type();
157    // If we are not a layer OR we cannot be rendered (eg, view was detached)
158    // we need to destroy any Layers we may have had previously
159    if (CC_LIKELY(layerType != kLayerTypeRenderLayer) || CC_UNLIKELY(!isRenderable())) {
160        if (CC_UNLIKELY(mLayer)) {
161            LayerRenderer::destroyLayer(mLayer);
162            mLayer = NULL;
163        }
164        return;
165    }
166
167    bool transformUpdateNeeded = false;
168    if (!mLayer) {
169        mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight());
170        applyLayerPropertiesToLayer(info);
171        damageSelf(info);
172        transformUpdateNeeded = true;
173    } else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) {
174        if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) {
175            LayerRenderer::destroyLayer(mLayer);
176            mLayer = 0;
177        }
178        damageSelf(info);
179        transformUpdateNeeded = true;
180    }
181
182    if (transformUpdateNeeded) {
183        // update the transform in window of the layer to reset its origin wrt light source position
184        Matrix4 windowTransform;
185        info.damageAccumulator->computeCurrentTransform(&windowTransform);
186        mLayer->setWindowTransform(windowTransform);
187    }
188
189    SkRect dirty;
190    info.damageAccumulator->peekAtDirty(&dirty);
191
192    if (!mLayer) {
193        if (info.errorHandler) {
194            std::string msg = "Unable to create layer for ";
195            msg += getName();
196            info.errorHandler->onError(msg);
197        }
198        return;
199    }
200
201
202    if (dirty.intersect(0, 0, getWidth(), getHeight())) {
203        dirty.roundOut();
204        mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom);
205    }
206    // This is not inside the above if because we may have called
207    // updateDeferred on a previous prepare pass that didn't have a renderer
208    if (info.renderer && mLayer->deferredUpdateScheduled) {
209        info.renderer->pushLayerUpdate(mLayer);
210    }
211}
212
213void RenderNode::prepareTreeImpl(TreeInfo& info) {
214    info.damageAccumulator->pushTransform(this);
215
216    if (info.mode == TreeInfo::MODE_FULL) {
217        pushStagingPropertiesChanges(info);
218    }
219    uint32_t animatorDirtyMask = mAnimatorManager.animate(info);
220    prepareLayer(info, animatorDirtyMask);
221    if (info.mode == TreeInfo::MODE_FULL) {
222        pushStagingDisplayListChanges(info);
223    }
224    prepareSubTree(info, mDisplayListData);
225    pushLayerUpdate(info);
226
227    info.damageAccumulator->popTransform();
228}
229
230void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
231    // Push the animators first so that setupStartValueIfNecessary() is called
232    // before properties() is trampled by stagingProperties(), as they are
233    // required by some animators.
234    mAnimatorManager.pushStaging(info);
235    if (mDirtyPropertyFields) {
236        mDirtyPropertyFields = 0;
237        damageSelf(info);
238        info.damageAccumulator->popTransform();
239        mProperties = mStagingProperties;
240        applyLayerPropertiesToLayer(info);
241        // We could try to be clever and only re-damage if the matrix changed.
242        // However, we don't need to worry about that. The cost of over-damaging
243        // here is only going to be a single additional map rect of this node
244        // plus a rect join(). The parent's transform (and up) will only be
245        // performed once.
246        info.damageAccumulator->pushTransform(this);
247        damageSelf(info);
248    }
249}
250
251void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) {
252    if (CC_LIKELY(!mLayer)) return;
253
254    const LayerProperties& props = properties().layerProperties();
255    mLayer->setAlpha(props.alpha(), props.xferMode());
256    mLayer->setColorFilter(props.colorFilter());
257    mLayer->setBlend(props.needsBlending());
258}
259
260void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) {
261    if (mNeedsDisplayListDataSync) {
262        mNeedsDisplayListDataSync = false;
263        // Make sure we inc first so that we don't fluctuate between 0 and 1,
264        // which would thrash the layer cache
265        if (mStagingDisplayListData) {
266            for (size_t i = 0; i < mStagingDisplayListData->children().size(); i++) {
267                mStagingDisplayListData->children()[i]->mRenderNode->incParentRefCount();
268            }
269        }
270        deleteDisplayListData();
271        mDisplayListData = mStagingDisplayListData;
272        mStagingDisplayListData = NULL;
273        if (mDisplayListData) {
274            for (size_t i = 0; i < mDisplayListData->functors.size(); i++) {
275                (*mDisplayListData->functors[i])(DrawGlInfo::kModeSync, NULL);
276            }
277        }
278        damageSelf(info);
279    }
280}
281
282void RenderNode::deleteDisplayListData() {
283    if (mDisplayListData) {
284        for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
285            mDisplayListData->children()[i]->mRenderNode->decParentRefCount();
286        }
287    }
288    delete mDisplayListData;
289    mDisplayListData = NULL;
290}
291
292void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) {
293    if (subtree) {
294        TextureCache& cache = Caches::getInstance().textureCache;
295        info.out.hasFunctors |= subtree->functors.size();
296        // TODO: Fix ownedBitmapResources to not require disabling prepareTextures
297        // and thus falling out of async drawing path.
298        if (subtree->ownedBitmapResources.size()) {
299            info.prepareTextures = false;
300        }
301        for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) {
302            info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]);
303        }
304        for (size_t i = 0; i < subtree->children().size(); i++) {
305            DrawRenderNodeOp* op = subtree->children()[i];
306            RenderNode* childNode = op->mRenderNode;
307            info.damageAccumulator->pushTransform(&op->mTransformFromParent);
308            childNode->prepareTreeImpl(info);
309            info.damageAccumulator->popTransform();
310        }
311    }
312}
313
314void RenderNode::destroyHardwareResources() {
315    if (mLayer) {
316        LayerRenderer::destroyLayer(mLayer);
317        mLayer = NULL;
318    }
319    if (mDisplayListData) {
320        for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
321            mDisplayListData->children()[i]->mRenderNode->destroyHardwareResources();
322        }
323        if (mNeedsDisplayListDataSync) {
324            // Next prepare tree we are going to push a new display list, so we can
325            // drop our current one now
326            deleteDisplayListData();
327        }
328    }
329}
330
331void RenderNode::decParentRefCount() {
332    LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
333    mParentCount--;
334    if (!mParentCount) {
335        // If a child of ours is being attached to our parent then this will incorrectly
336        // destroy its hardware resources. However, this situation is highly unlikely
337        // and the failure is "just" that the layer is re-created, so this should
338        // be safe enough
339        destroyHardwareResources();
340    }
341}
342
343/*
344 * For property operations, we pass a savecount of 0, since the operations aren't part of the
345 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
346 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
347 */
348#define PROPERTY_SAVECOUNT 0
349
350template <class T>
351void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
352#if DEBUG_DISPLAY_LIST
353    properties().debugOutputProperties(handler.level() + 1);
354#endif
355    if (properties().getLeft() != 0 || properties().getTop() != 0) {
356        renderer.translate(properties().getLeft(), properties().getTop());
357    }
358    if (properties().getStaticMatrix()) {
359        renderer.concatMatrix(*properties().getStaticMatrix());
360    } else if (properties().getAnimationMatrix()) {
361        renderer.concatMatrix(*properties().getAnimationMatrix());
362    }
363    if (properties().hasTransformMatrix()) {
364        if (properties().isTransformTranslateOnly()) {
365            renderer.translate(properties().getTranslationX(), properties().getTranslationY());
366        } else {
367            renderer.concatMatrix(*properties().getTransformMatrix());
368        }
369    }
370    const bool isLayer = properties().layerProperties().type() != kLayerTypeNone;
371    int clipFlags = properties().getClippingFlags();
372    if (properties().getAlpha() < 1) {
373        if (isLayer) {
374            clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
375
376            renderer.setOverrideLayerAlpha(properties().getAlpha());
377        } else if (!properties().getHasOverlappingRendering()) {
378            renderer.scaleAlpha(properties().getAlpha());
379        } else {
380            Rect layerBounds(0, 0, getWidth(), getHeight());
381            int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag;
382            if (clipFlags) {
383                saveFlags |= SkCanvas::kClipToLayer_SaveFlag;
384                properties().getClippingRectForFlags(clipFlags, &layerBounds);
385                clipFlags = 0; // all clipping done by saveLayer
386            }
387
388            SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
389                    layerBounds.left, layerBounds.top, layerBounds.right, layerBounds.bottom,
390                    properties().getAlpha() * 255, saveFlags);
391            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
392        }
393    }
394    if (clipFlags) {
395        Rect clipRect;
396        properties().getClippingRectForFlags(clipFlags, &clipRect);
397        ClipRectOp* op = new (handler.allocator()) ClipRectOp(
398                clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
399                SkRegion::kIntersect_Op);
400        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
401    }
402
403    // TODO: support both reveal clip and outline clip simultaneously
404    if (mProperties.getRevealClip().willClip()) {
405        Rect bounds;
406        mProperties.getRevealClip().getBounds(&bounds);
407        renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius());
408    } else if (mProperties.getOutline().willClip()) {
409        renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline()));
410    }
411
412}
413
414/**
415 * Apply property-based transformations to input matrix
416 *
417 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
418 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
419 */
420void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
421    if (properties().getLeft() != 0 || properties().getTop() != 0) {
422        matrix.translate(properties().getLeft(), properties().getTop());
423    }
424    if (properties().getStaticMatrix()) {
425        mat4 stat(*properties().getStaticMatrix());
426        matrix.multiply(stat);
427    } else if (properties().getAnimationMatrix()) {
428        mat4 anim(*properties().getAnimationMatrix());
429        matrix.multiply(anim);
430    }
431
432    bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
433    if (properties().hasTransformMatrix() || applyTranslationZ) {
434        if (properties().isTransformTranslateOnly()) {
435            matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
436                    true3dTransform ? properties().getZ() : 0.0f);
437        } else {
438            if (!true3dTransform) {
439                matrix.multiply(*properties().getTransformMatrix());
440            } else {
441                mat4 true3dMat;
442                true3dMat.loadTranslate(
443                        properties().getPivotX() + properties().getTranslationX(),
444                        properties().getPivotY() + properties().getTranslationY(),
445                        properties().getZ());
446                true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
447                true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
448                true3dMat.rotate(properties().getRotation(), 0, 0, 1);
449                true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
450                true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
451
452                matrix.multiply(true3dMat);
453            }
454        }
455    }
456}
457
458/**
459 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
460 *
461 * This should be called before a call to defer() or drawDisplayList()
462 *
463 * Each DisplayList that serves as a 3d root builds its list of composited children,
464 * which are flagged to not draw in the standard draw loop.
465 */
466void RenderNode::computeOrdering() {
467    ATRACE_CALL();
468    mProjectedNodes.clear();
469
470    // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
471    // transform properties are applied correctly to top level children
472    if (mDisplayListData == NULL) return;
473    for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
474        DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
475        childOp->mRenderNode->computeOrderingImpl(childOp,
476                properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity());
477    }
478}
479
480void RenderNode::computeOrderingImpl(
481        DrawRenderNodeOp* opState,
482        const SkPath* outlineOfProjectionSurface,
483        Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface,
484        const mat4* transformFromProjectionSurface) {
485    mProjectedNodes.clear();
486    if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return;
487
488    // TODO: should avoid this calculation in most cases
489    // TODO: just calculate single matrix, down to all leaf composited elements
490    Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
491    localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
492
493    if (properties().getProjectBackwards()) {
494        // composited projectee, flag for out of order draw, save matrix, and store in proj surface
495        opState->mSkipInOrderDraw = true;
496        opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
497        compositedChildrenOfProjectionSurface->add(opState);
498    } else {
499        // standard in order draw
500        opState->mSkipInOrderDraw = false;
501    }
502
503    if (mDisplayListData->children().size() > 0) {
504        const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0;
505        bool haveAppliedPropertiesToProjection = false;
506        for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
507            DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
508            RenderNode* child = childOp->mRenderNode;
509
510            const SkPath* projectionOutline = NULL;
511            Vector<DrawRenderNodeOp*>* projectionChildren = NULL;
512            const mat4* projectionTransform = NULL;
513            if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
514                // if receiving projections, collect projecting descendent
515
516                // Note that if a direct descendent is projecting backwards, we pass it's
517                // grandparent projection collection, since it shouldn't project onto it's
518                // parent, where it will already be drawing.
519                projectionOutline = properties().getOutline().getPath();
520                projectionChildren = &mProjectedNodes;
521                projectionTransform = &mat4::identity();
522            } else {
523                if (!haveAppliedPropertiesToProjection) {
524                    applyViewPropertyTransforms(localTransformFromProjectionSurface);
525                    haveAppliedPropertiesToProjection = true;
526                }
527                projectionOutline = outlineOfProjectionSurface;
528                projectionChildren = compositedChildrenOfProjectionSurface;
529                projectionTransform = &localTransformFromProjectionSurface;
530            }
531            child->computeOrderingImpl(childOp,
532                    projectionOutline, projectionChildren, projectionTransform);
533        }
534    }
535}
536
537class DeferOperationHandler {
538public:
539    DeferOperationHandler(DeferStateStruct& deferStruct, int level)
540        : mDeferStruct(deferStruct), mLevel(level) {}
541    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
542        operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
543    }
544    inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
545    inline void startMark(const char* name) {} // do nothing
546    inline void endMark() {}
547    inline int level() { return mLevel; }
548    inline int replayFlags() { return mDeferStruct.mReplayFlags; }
549    inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); }
550
551private:
552    DeferStateStruct& mDeferStruct;
553    const int mLevel;
554};
555
556void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
557    DeferOperationHandler handler(deferStruct, level);
558    issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
559}
560
561class ReplayOperationHandler {
562public:
563    ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
564        : mReplayStruct(replayStruct), mLevel(level) {}
565    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
566#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
567        mReplayStruct.mRenderer.eventMark(operation->name());
568#endif
569        operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
570    }
571    inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
572    inline void startMark(const char* name) {
573        mReplayStruct.mRenderer.startMark(name);
574    }
575    inline void endMark() {
576        mReplayStruct.mRenderer.endMark();
577    }
578    inline int level() { return mLevel; }
579    inline int replayFlags() { return mReplayStruct.mReplayFlags; }
580    inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); }
581
582private:
583    ReplayStateStruct& mReplayStruct;
584    const int mLevel;
585};
586
587void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
588    ReplayOperationHandler handler(replayStruct, level);
589    issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
590}
591
592void RenderNode::buildZSortedChildList(Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) {
593    if (mDisplayListData == NULL || mDisplayListData->children().size() == 0) return;
594
595    for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
596        DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
597        RenderNode* child = childOp->mRenderNode;
598        float childZ = child->properties().getZ();
599
600        if (!MathUtils::isZero(childZ)) {
601            zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp));
602            childOp->mSkipInOrderDraw = true;
603        } else if (!child->properties().getProjectBackwards()) {
604            // regular, in order drawing DisplayList
605            childOp->mSkipInOrderDraw = false;
606        }
607    }
608
609    // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order)
610    std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
611}
612
613template <class T>
614void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) {
615    if (properties().getAlpha() <= 0.0f
616            || properties().getOutline().getAlpha() <= 0.0f
617            || !properties().getOutline().getPath()) {
618        // no shadow to draw
619        return;
620    }
621
622    mat4 shadowMatrixXY(transformFromParent);
623    applyViewPropertyTransforms(shadowMatrixXY);
624
625    // Z matrix needs actual 3d transformation, so mapped z values will be correct
626    mat4 shadowMatrixZ(transformFromParent);
627    applyViewPropertyTransforms(shadowMatrixZ, true);
628
629    const SkPath* casterOutlinePath = properties().getOutline().getPath();
630    const SkPath* revealClipPath = properties().getRevealClip().getPath();
631    if (revealClipPath && revealClipPath->isEmpty()) return;
632
633    float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha();
634
635    const SkPath* outlinePath = casterOutlinePath;
636    if (revealClipPath) {
637        // if we can't simply use the caster's path directly, create a temporary one
638        SkPath* frameAllocatedPath = handler.allocPathForFrame();
639
640        // intersect the outline with the convex reveal clip
641        Op(*casterOutlinePath, *revealClipPath, kIntersect_PathOp, frameAllocatedPath);
642        outlinePath = frameAllocatedPath;
643    }
644
645    DisplayListOp* shadowOp  = new (handler.allocator()) DrawShadowOp(
646            shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath);
647    handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
648}
649
650template <class T>
651int RenderNode::issueOperationsOfNegZChildren(
652        const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
653        OpenGLRenderer& renderer, T& handler) {
654    if (zTranslatedNodes.isEmpty()) return -1;
655
656    // create a save around the body of the ViewGroup's draw method, so that
657    // matrix/clip methods don't affect composited children
658    int shadowSaveCount = renderer.getSaveCount();
659    handler(new (handler.allocator()) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
660            PROPERTY_SAVECOUNT, properties().getClipToBounds());
661
662    issueOperationsOf3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler);
663    return shadowSaveCount;
664}
665
666template <class T>
667void RenderNode::issueOperationsOfPosZChildren(int shadowRestoreTo,
668        const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
669        OpenGLRenderer& renderer, T& handler) {
670    if (zTranslatedNodes.isEmpty()) return;
671
672    LOG_ALWAYS_FATAL_IF(shadowRestoreTo < 0, "invalid save to restore to");
673    handler(new (handler.allocator()) RestoreToCountOp(shadowRestoreTo),
674            PROPERTY_SAVECOUNT, properties().getClipToBounds());
675    renderer.setOverrideLayerAlpha(1.0f);
676
677    issueOperationsOf3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler);
678}
679
680#define SHADOW_DELTA 0.1f
681
682template <class T>
683void RenderNode::issueOperationsOf3dChildren(const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
684        ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) {
685    const int size = zTranslatedNodes.size();
686    if (size == 0
687            || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f)
688            || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
689        // no 3d children to draw
690        return;
691    }
692
693    /**
694     * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
695     * with very similar Z heights to draw together.
696     *
697     * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
698     * underneath both, and neither's shadow is drawn on top of the other.
699     */
700    const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
701    size_t drawIndex, shadowIndex, endIndex;
702    if (mode == kNegativeZChildren) {
703        drawIndex = 0;
704        endIndex = nonNegativeIndex;
705        shadowIndex = endIndex; // draw no shadows
706    } else {
707        drawIndex = nonNegativeIndex;
708        endIndex = size;
709        shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
710    }
711
712    DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "",
713            endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive");
714
715    float lastCasterZ = 0.0f;
716    while (shadowIndex < endIndex || drawIndex < endIndex) {
717        if (shadowIndex < endIndex) {
718            DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value;
719            RenderNode* caster = casterOp->mRenderNode;
720            const float casterZ = zTranslatedNodes[shadowIndex].key;
721            // attempt to render the shadow if the caster about to be drawn is its caster,
722            // OR if its caster's Z value is similar to the previous potential caster
723            if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
724                caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler);
725
726                lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
727                shadowIndex++;
728                continue;
729            }
730        }
731
732        // only the actual child DL draw needs to be in save/restore,
733        // since it modifies the renderer's matrix
734        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
735
736        DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
737        RenderNode* child = childOp->mRenderNode;
738
739        renderer.concatMatrix(childOp->mTransformFromParent);
740        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
741        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
742        childOp->mSkipInOrderDraw = true;
743
744        renderer.restoreToCount(restoreTo);
745        drawIndex++;
746    }
747}
748
749template <class T>
750void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) {
751    DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size());
752    const SkPath* projectionReceiverOutline = properties().getOutline().getPath();
753    int restoreTo = renderer.getSaveCount();
754
755    LinearAllocator& alloc = handler.allocator();
756    handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
757            PROPERTY_SAVECOUNT, properties().getClipToBounds());
758
759    // Transform renderer to match background we're projecting onto
760    // (by offsetting canvas by translationX/Y of background rendernode, since only those are set)
761    const DisplayListOp* op =
762            (mDisplayListData->displayListOps[mDisplayListData->projectionReceiveIndex]);
763    const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op);
764    const RenderProperties& backgroundProps = backgroundOp->mRenderNode->properties();
765    renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY());
766
767    // If the projection reciever has an outline, we mask each of the projected rendernodes to it
768    // Either with clipRect, or special saveLayer masking
769    if (projectionReceiverOutline != NULL) {
770        const SkRect& outlineBounds = projectionReceiverOutline->getBounds();
771        if (projectionReceiverOutline->isRect(NULL)) {
772            // mask to the rect outline simply with clipRect
773            ClipRectOp* clipOp = new (alloc) ClipRectOp(
774                    outlineBounds.left(), outlineBounds.top(),
775                    outlineBounds.right(), outlineBounds.bottom(), SkRegion::kIntersect_Op);
776            handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
777        } else {
778            // wrap the projected RenderNodes with a SaveLayer that will mask to the outline
779            SaveLayerOp* op = new (alloc) SaveLayerOp(
780                    outlineBounds.left(), outlineBounds.top(),
781                    outlineBounds.right(), outlineBounds.bottom(),
782                    255, SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag | SkCanvas::kARGB_ClipLayer_SaveFlag);
783            op->setMask(projectionReceiverOutline);
784            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
785
786            /* TODO: add optimizations here to take advantage of placement/size of projected
787             * children (which may shrink saveLayer area significantly). This is dependent on
788             * passing actual drawing/dirtying bounds of projected content down to native.
789             */
790        }
791    }
792
793    // draw projected nodes
794    for (size_t i = 0; i < mProjectedNodes.size(); i++) {
795        DrawRenderNodeOp* childOp = mProjectedNodes[i];
796
797        // matrix save, concat, and restore can be done safely without allocating operations
798        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
799        renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
800        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
801        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
802        childOp->mSkipInOrderDraw = true;
803        renderer.restoreToCount(restoreTo);
804    }
805
806    if (projectionReceiverOutline != NULL) {
807        handler(new (alloc) RestoreToCountOp(restoreTo),
808                PROPERTY_SAVECOUNT, properties().getClipToBounds());
809    }
810}
811
812/**
813 * This function serves both defer and replay modes, and will organize the displayList's component
814 * operations for a single frame:
815 *
816 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
817 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
818 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
819 * defer vs replay logic, per operation
820 */
821template <class T>
822void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
823    const int level = handler.level();
824    if (mDisplayListData->isEmpty()) {
825        DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName());
826        return;
827    }
828
829    const bool drawLayer = (mLayer && (&renderer != mLayer->renderer));
830    // If we are updating the contents of mLayer, we don't want to apply any of
831    // the RenderNode's properties to this issueOperations pass. Those will all
832    // be applied when the layer is drawn, aka when this is true.
833    const bool useViewProperties = (!mLayer || drawLayer);
834    if (useViewProperties) {
835        const Outline& outline = properties().getOutline();
836        if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) {
837            DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", level * 2, "", this, getName());
838            return;
839        }
840    }
841
842    handler.startMark(getName());
843
844#if DEBUG_DISPLAY_LIST
845    const Rect& clipRect = renderer.getLocalClipBounds();
846    DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f",
847            level * 2, "", this, getName(),
848            clipRect.left, clipRect.top, clipRect.right, clipRect.bottom);
849#endif
850
851    LinearAllocator& alloc = handler.allocator();
852    int restoreTo = renderer.getSaveCount();
853    handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
854            PROPERTY_SAVECOUNT, properties().getClipToBounds());
855
856    DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
857            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
858
859    if (useViewProperties) {
860        setViewProperties<T>(renderer, handler);
861    }
862
863    bool quickRejected = properties().getClipToBounds()
864            && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
865    if (!quickRejected) {
866        if (drawLayer) {
867            handler(new (alloc) DrawLayerOp(mLayer, 0, 0),
868                    renderer.getSaveCount() - 1, properties().getClipToBounds());
869        } else {
870            Vector<ZDrawRenderNodeOpPair> zTranslatedNodes;
871            buildZSortedChildList(zTranslatedNodes);
872
873            // for 3d root, draw children with negative z values
874            int shadowRestoreTo = issueOperationsOfNegZChildren(zTranslatedNodes, renderer, handler);
875
876            DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
877            const int saveCountOffset = renderer.getSaveCount() - 1;
878            const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
879            const int size = static_cast<int>(mDisplayListData->displayListOps.size());
880            for (int i = 0; i < size; i++) {
881                DisplayListOp *op = mDisplayListData->displayListOps[i];
882
883#if DEBUG_DISPLAY_LIST
884                op->output(level + 1);
885#endif
886                logBuffer.writeCommand(level, op->name());
887                handler(op, saveCountOffset, properties().getClipToBounds());
888
889                if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) {
890                    issueOperationsOfProjectedChildren(renderer, handler);
891                }
892            }
893
894            // for 3d root, draw children with positive z values
895            issueOperationsOfPosZChildren(shadowRestoreTo, zTranslatedNodes, renderer, handler);
896        }
897    }
898
899    DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
900    handler(new (alloc) RestoreToCountOp(restoreTo),
901            PROPERTY_SAVECOUNT, properties().getClipToBounds());
902    renderer.setOverrideLayerAlpha(1.0f);
903
904    DISPLAY_LIST_LOGD("%*sDone (%p, %s)", level * 2, "", this, getName());
905    handler.endMark();
906}
907
908} /* namespace uirenderer */
909} /* namespace android */
910