RenderNode.cpp revision 7466986d2055eb8711f36a85ac539b1572ffe805
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_VIEW 18#define LOG_TAG "OpenGLRenderer" 19 20#include "RenderNode.h" 21 22#include <algorithm> 23#include <string> 24 25#include <SkCanvas.h> 26#include <algorithm> 27 28#include <utils/Trace.h> 29 30#include "DamageAccumulator.h" 31#include "Debug.h" 32#include "DisplayListOp.h" 33#include "DisplayListLogBuffer.h" 34#include "LayerRenderer.h" 35#include "OpenGLRenderer.h" 36#include "utils/MathUtils.h" 37 38namespace android { 39namespace uirenderer { 40 41void RenderNode::outputLogBuffer(int fd) { 42 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 43 if (logBuffer.isEmpty()) { 44 return; 45 } 46 47 FILE *file = fdopen(fd, "a"); 48 49 fprintf(file, "\nRecent DisplayList operations\n"); 50 logBuffer.outputCommands(file); 51 52 String8 cachesLog; 53 Caches::getInstance().dumpMemoryUsage(cachesLog); 54 fprintf(file, "\nCaches:\n%s", cachesLog.string()); 55 fprintf(file, "\n"); 56 57 fflush(file); 58} 59 60RenderNode::RenderNode() 61 : mDirtyPropertyFields(0) 62 , mNeedsDisplayListDataSync(false) 63 , mDisplayListData(0) 64 , mStagingDisplayListData(0) 65 , mAnimatorManager(*this) 66 , mLayer(0) 67 , mParentCount(0) { 68} 69 70RenderNode::~RenderNode() { 71 deleteDisplayListData(); 72 delete mStagingDisplayListData; 73 LayerRenderer::destroyLayerDeferred(mLayer); 74} 75 76void RenderNode::setStagingDisplayList(DisplayListData* data) { 77 mNeedsDisplayListDataSync = true; 78 delete mStagingDisplayListData; 79 mStagingDisplayListData = data; 80 if (mStagingDisplayListData) { 81 Caches::getInstance().registerFunctors(mStagingDisplayListData->functors.size()); 82 } 83} 84 85/** 86 * This function is a simplified version of replay(), where we simply retrieve and log the 87 * display list. This function should remain in sync with the replay() function. 88 */ 89void RenderNode::output(uint32_t level) { 90 ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this, 91 getName(), isRenderable()); 92 ALOGD("%*s%s %d", level * 2, "", "Save", 93 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 94 95 properties().debugOutputProperties(level); 96 int flags = DisplayListOp::kOpLogFlag_Recurse; 97 if (mDisplayListData) { 98 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 99 mDisplayListData->displayListOps[i]->output(level, flags); 100 } 101 } 102 103 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName()); 104} 105 106int RenderNode::getDebugSize() { 107 int size = sizeof(RenderNode); 108 if (mStagingDisplayListData) { 109 size += mStagingDisplayListData->allocator.usedSize(); 110 } 111 if (mDisplayListData && mDisplayListData != mStagingDisplayListData) { 112 size += mDisplayListData->allocator.usedSize(); 113 } 114 return size; 115} 116 117void RenderNode::prepareTree(TreeInfo& info) { 118 ATRACE_CALL(); 119 120 prepareTreeImpl(info); 121} 122 123void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { 124 mAnimatorManager.addAnimator(animator); 125} 126 127void RenderNode::damageSelf(TreeInfo& info) { 128 if (isRenderable()) { 129 if (properties().getClipDamageToBounds()) { 130 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); 131 } else { 132 // Hope this is big enough? 133 // TODO: Get this from the display list ops or something 134 info.damageAccumulator->dirty(INT_MIN, INT_MIN, INT_MAX, INT_MAX); 135 } 136 } 137} 138 139void RenderNode::prepareLayer(TreeInfo& info) { 140 LayerType layerType = properties().layerProperties().type(); 141 if (CC_UNLIKELY(layerType == kLayerTypeRenderLayer)) { 142 // We push a null transform here as we don't care what the existing dirty 143 // area is, only what our display list dirty is as well as our children's 144 // dirty area 145 info.damageAccumulator->pushNullTransform(); 146 } 147} 148 149void RenderNode::pushLayerUpdate(TreeInfo& info) { 150 LayerType layerType = properties().layerProperties().type(); 151 // If we are not a layer OR we cannot be rendered (eg, view was detached) 152 // we need to destroy any Layers we may have had previously 153 if (CC_LIKELY(layerType != kLayerTypeRenderLayer) || CC_UNLIKELY(!isRenderable())) { 154 if (layerType == kLayerTypeRenderLayer) { 155 info.damageAccumulator->popTransform(); 156 } 157 if (CC_UNLIKELY(mLayer)) { 158 LayerRenderer::destroyLayer(mLayer); 159 mLayer = NULL; 160 } 161 return; 162 } 163 164 if (!mLayer) { 165 mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight()); 166 applyLayerPropertiesToLayer(info); 167 damageSelf(info); 168 } else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) { 169 if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) { 170 LayerRenderer::destroyLayer(mLayer); 171 mLayer = 0; 172 } 173 damageSelf(info); 174 } 175 176 SkRect dirty; 177 info.damageAccumulator->peekAtDirty(&dirty); 178 info.damageAccumulator->popTransform(); 179 180 if (!mLayer) { 181 if (info.errorHandler) { 182 std::string msg = "Unable to create layer for "; 183 msg += getName(); 184 info.errorHandler->onError(msg); 185 } 186 return; 187 } 188 189 190 if (dirty.intersect(0, 0, getWidth(), getHeight())) { 191 dirty.roundOut(); 192 mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom); 193 } 194 // This is not inside the above if because we may have called 195 // updateDeferred on a previous prepare pass that didn't have a renderer 196 if (info.renderer && mLayer->deferredUpdateScheduled) { 197 info.renderer->pushLayerUpdate(mLayer); 198 } 199} 200 201void RenderNode::prepareTreeImpl(TreeInfo& info) { 202 info.damageAccumulator->pushTransform(this); 203 204 if (info.mode == TreeInfo::MODE_FULL) { 205 pushStagingPropertiesChanges(info); 206 } 207 mAnimatorManager.animate(info); 208 prepareLayer(info); 209 if (info.mode == TreeInfo::MODE_FULL) { 210 pushStagingDisplayListChanges(info); 211 } 212 prepareSubTree(info, mDisplayListData); 213 pushLayerUpdate(info); 214 215 info.damageAccumulator->popTransform(); 216} 217 218void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) { 219 // Push the animators first so that setupStartValueIfNecessary() is called 220 // before properties() is trampled by stagingProperties(), as they are 221 // required by some animators. 222 mAnimatorManager.pushStaging(info); 223 if (mDirtyPropertyFields) { 224 mDirtyPropertyFields = 0; 225 damageSelf(info); 226 info.damageAccumulator->popTransform(); 227 mProperties = mStagingProperties; 228 applyLayerPropertiesToLayer(info); 229 // We could try to be clever and only re-damage if the matrix changed. 230 // However, we don't need to worry about that. The cost of over-damaging 231 // here is only going to be a single additional map rect of this node 232 // plus a rect join(). The parent's transform (and up) will only be 233 // performed once. 234 info.damageAccumulator->pushTransform(this); 235 damageSelf(info); 236 } 237} 238 239void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) { 240 if (CC_LIKELY(!mLayer)) return; 241 242 const LayerProperties& props = properties().layerProperties(); 243 mLayer->setAlpha(props.alpha(), props.xferMode()); 244 mLayer->setColorFilter(props.colorFilter()); 245 mLayer->setBlend(props.needsBlending()); 246} 247 248void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) { 249 if (mNeedsDisplayListDataSync) { 250 mNeedsDisplayListDataSync = false; 251 // Make sure we inc first so that we don't fluctuate between 0 and 1, 252 // which would thrash the layer cache 253 if (mStagingDisplayListData) { 254 for (size_t i = 0; i < mStagingDisplayListData->children().size(); i++) { 255 mStagingDisplayListData->children()[i]->mRenderNode->incParentRefCount(); 256 } 257 } 258 deleteDisplayListData(); 259 mDisplayListData = mStagingDisplayListData; 260 mStagingDisplayListData = NULL; 261 if (mDisplayListData) { 262 for (size_t i = 0; i < mDisplayListData->functors.size(); i++) { 263 (*mDisplayListData->functors[i])(DrawGlInfo::kModeSync, NULL); 264 } 265 } 266 damageSelf(info); 267 } 268} 269 270void RenderNode::deleteDisplayListData() { 271 if (mDisplayListData) { 272 for (size_t i = 0; i < mDisplayListData->children().size(); i++) { 273 mDisplayListData->children()[i]->mRenderNode->decParentRefCount(); 274 } 275 } 276 delete mDisplayListData; 277 mDisplayListData = NULL; 278} 279 280void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) { 281 if (subtree) { 282 TextureCache& cache = Caches::getInstance().textureCache; 283 info.out.hasFunctors |= subtree->functors.size(); 284 // TODO: Fix ownedBitmapResources to not require disabling prepareTextures 285 // and thus falling out of async drawing path. 286 if (subtree->ownedBitmapResources.size()) { 287 info.prepareTextures = false; 288 } 289 for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) { 290 info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]); 291 } 292 for (size_t i = 0; i < subtree->children().size(); i++) { 293 DrawRenderNodeOp* op = subtree->children()[i]; 294 RenderNode* childNode = op->mRenderNode; 295 info.damageAccumulator->pushTransform(&op->mTransformFromParent); 296 childNode->prepareTreeImpl(info); 297 info.damageAccumulator->popTransform(); 298 } 299 } 300} 301 302void RenderNode::destroyHardwareResources() { 303 if (mLayer) { 304 LayerRenderer::destroyLayer(mLayer); 305 mLayer = NULL; 306 } 307 if (mDisplayListData) { 308 for (size_t i = 0; i < mDisplayListData->children().size(); i++) { 309 mDisplayListData->children()[i]->mRenderNode->destroyHardwareResources(); 310 } 311 if (mNeedsDisplayListDataSync) { 312 // Next prepare tree we are going to push a new display list, so we can 313 // drop our current one now 314 deleteDisplayListData(); 315 } 316 } 317} 318 319void RenderNode::decParentRefCount() { 320 LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!"); 321 mParentCount--; 322 if (!mParentCount) { 323 // If a child of ours is being attached to our parent then this will incorrectly 324 // destroy its hardware resources. However, this situation is highly unlikely 325 // and the failure is "just" that the layer is re-created, so this should 326 // be safe enough 327 destroyHardwareResources(); 328 } 329} 330 331/* 332 * For property operations, we pass a savecount of 0, since the operations aren't part of the 333 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 334 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount()) 335 */ 336#define PROPERTY_SAVECOUNT 0 337 338template <class T> 339void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) { 340#if DEBUG_DISPLAY_LIST 341 properties().debugOutputProperties(handler.level() + 1); 342#endif 343 if (properties().getLeft() != 0 || properties().getTop() != 0) { 344 renderer.translate(properties().getLeft(), properties().getTop()); 345 } 346 if (properties().getStaticMatrix()) { 347 renderer.concatMatrix(*properties().getStaticMatrix()); 348 } else if (properties().getAnimationMatrix()) { 349 renderer.concatMatrix(*properties().getAnimationMatrix()); 350 } 351 if (properties().hasTransformMatrix()) { 352 if (properties().isTransformTranslateOnly()) { 353 renderer.translate(properties().getTranslationX(), properties().getTranslationY()); 354 } else { 355 renderer.concatMatrix(*properties().getTransformMatrix()); 356 } 357 } 358 const bool isLayer = properties().layerProperties().type() != kLayerTypeNone; 359 int clipFlags = properties().getClippingFlags(); 360 if (properties().getAlpha() < 1) { 361 if (isLayer) { 362 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer 363 364 renderer.setOverrideLayerAlpha(properties().getAlpha()); 365 } else if (!properties().getHasOverlappingRendering()) { 366 renderer.scaleAlpha(properties().getAlpha()); 367 } else { 368 Rect layerBounds(0, 0, getWidth(), getHeight()); 369 int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag; 370 if (clipFlags) { 371 saveFlags |= SkCanvas::kClipToLayer_SaveFlag; 372 properties().getClippingRectForFlags(clipFlags, &layerBounds); 373 clipFlags = 0; // all clipping done by saveLayer 374 } 375 376 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 377 layerBounds.left, layerBounds.top, layerBounds.right, layerBounds.bottom, 378 properties().getAlpha() * 255, saveFlags); 379 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 380 } 381 } 382 if (clipFlags) { 383 Rect clipRect; 384 properties().getClippingRectForFlags(clipFlags, &clipRect); 385 ClipRectOp* op = new (handler.allocator()) ClipRectOp( 386 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, 387 SkRegion::kIntersect_Op); 388 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 389 } 390 391 // TODO: support both reveal clip and outline clip simultaneously 392 if (mProperties.getRevealClip().willClip()) { 393 Rect bounds; 394 mProperties.getRevealClip().getBounds(&bounds); 395 renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius()); 396 } else if (mProperties.getOutline().willClip()) { 397 renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline())); 398 } 399 400} 401 402/** 403 * Apply property-based transformations to input matrix 404 * 405 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 406 * matrix computation instead of the Skia 3x3 matrix + camera hackery. 407 */ 408void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) { 409 if (properties().getLeft() != 0 || properties().getTop() != 0) { 410 matrix.translate(properties().getLeft(), properties().getTop()); 411 } 412 if (properties().getStaticMatrix()) { 413 mat4 stat(*properties().getStaticMatrix()); 414 matrix.multiply(stat); 415 } else if (properties().getAnimationMatrix()) { 416 mat4 anim(*properties().getAnimationMatrix()); 417 matrix.multiply(anim); 418 } 419 420 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ()); 421 if (properties().hasTransformMatrix() || applyTranslationZ) { 422 if (properties().isTransformTranslateOnly()) { 423 matrix.translate(properties().getTranslationX(), properties().getTranslationY(), 424 true3dTransform ? properties().getZ() : 0.0f); 425 } else { 426 if (!true3dTransform) { 427 matrix.multiply(*properties().getTransformMatrix()); 428 } else { 429 mat4 true3dMat; 430 true3dMat.loadTranslate( 431 properties().getPivotX() + properties().getTranslationX(), 432 properties().getPivotY() + properties().getTranslationY(), 433 properties().getZ()); 434 true3dMat.rotate(properties().getRotationX(), 1, 0, 0); 435 true3dMat.rotate(properties().getRotationY(), 0, 1, 0); 436 true3dMat.rotate(properties().getRotation(), 0, 0, 1); 437 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); 438 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); 439 440 matrix.multiply(true3dMat); 441 } 442 } 443 } 444} 445 446/** 447 * Organizes the DisplayList hierarchy to prepare for background projection reordering. 448 * 449 * This should be called before a call to defer() or drawDisplayList() 450 * 451 * Each DisplayList that serves as a 3d root builds its list of composited children, 452 * which are flagged to not draw in the standard draw loop. 453 */ 454void RenderNode::computeOrdering() { 455 ATRACE_CALL(); 456 mProjectedNodes.clear(); 457 458 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 459 // transform properties are applied correctly to top level children 460 if (mDisplayListData == NULL) return; 461 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 462 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 463 childOp->mRenderNode->computeOrderingImpl(childOp, 464 properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity()); 465 } 466} 467 468void RenderNode::computeOrderingImpl( 469 DrawRenderNodeOp* opState, 470 const SkPath* outlineOfProjectionSurface, 471 Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface, 472 const mat4* transformFromProjectionSurface) { 473 mProjectedNodes.clear(); 474 if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return; 475 476 // TODO: should avoid this calculation in most cases 477 // TODO: just calculate single matrix, down to all leaf composited elements 478 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 479 localTransformFromProjectionSurface.multiply(opState->mTransformFromParent); 480 481 if (properties().getProjectBackwards()) { 482 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 483 opState->mSkipInOrderDraw = true; 484 opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface); 485 compositedChildrenOfProjectionSurface->add(opState); 486 } else { 487 // standard in order draw 488 opState->mSkipInOrderDraw = false; 489 } 490 491 if (mDisplayListData->children().size() > 0) { 492 const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0; 493 bool haveAppliedPropertiesToProjection = false; 494 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 495 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 496 RenderNode* child = childOp->mRenderNode; 497 498 const SkPath* projectionOutline = NULL; 499 Vector<DrawRenderNodeOp*>* projectionChildren = NULL; 500 const mat4* projectionTransform = NULL; 501 if (isProjectionReceiver && !child->properties().getProjectBackwards()) { 502 // if receiving projections, collect projecting descendent 503 504 // Note that if a direct descendent is projecting backwards, we pass it's 505 // grandparent projection collection, since it shouldn't project onto it's 506 // parent, where it will already be drawing. 507 projectionOutline = properties().getOutline().getPath(); 508 projectionChildren = &mProjectedNodes; 509 projectionTransform = &mat4::identity(); 510 } else { 511 if (!haveAppliedPropertiesToProjection) { 512 applyViewPropertyTransforms(localTransformFromProjectionSurface); 513 haveAppliedPropertiesToProjection = true; 514 } 515 projectionOutline = outlineOfProjectionSurface; 516 projectionChildren = compositedChildrenOfProjectionSurface; 517 projectionTransform = &localTransformFromProjectionSurface; 518 } 519 child->computeOrderingImpl(childOp, 520 projectionOutline, projectionChildren, projectionTransform); 521 } 522 } 523} 524 525class DeferOperationHandler { 526public: 527 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 528 : mDeferStruct(deferStruct), mLevel(level) {} 529 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 530 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 531 } 532 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 533 inline void startMark(const char* name) {} // do nothing 534 inline void endMark() {} 535 inline int level() { return mLevel; } 536 inline int replayFlags() { return mDeferStruct.mReplayFlags; } 537 inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); } 538 539private: 540 DeferStateStruct& mDeferStruct; 541 const int mLevel; 542}; 543 544void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { 545 DeferOperationHandler handler(deferStruct, level); 546 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 547} 548 549class ReplayOperationHandler { 550public: 551 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 552 : mReplayStruct(replayStruct), mLevel(level) {} 553 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 554#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 555 mReplayStruct.mRenderer.eventMark(operation->name()); 556#endif 557 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 558 } 559 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 560 inline void startMark(const char* name) { 561 mReplayStruct.mRenderer.startMark(name); 562 } 563 inline void endMark() { 564 mReplayStruct.mRenderer.endMark(); 565 } 566 inline int level() { return mLevel; } 567 inline int replayFlags() { return mReplayStruct.mReplayFlags; } 568 inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); } 569 570private: 571 ReplayStateStruct& mReplayStruct; 572 const int mLevel; 573}; 574 575void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { 576 ReplayOperationHandler handler(replayStruct, level); 577 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 578} 579 580void RenderNode::buildZSortedChildList(Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) { 581 if (mDisplayListData == NULL || mDisplayListData->children().size() == 0) return; 582 583 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 584 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 585 RenderNode* child = childOp->mRenderNode; 586 float childZ = child->properties().getZ(); 587 588 if (!MathUtils::isZero(childZ)) { 589 zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp)); 590 childOp->mSkipInOrderDraw = true; 591 } else if (!child->properties().getProjectBackwards()) { 592 // regular, in order drawing DisplayList 593 childOp->mSkipInOrderDraw = false; 594 } 595 } 596 597 // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order) 598 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); 599} 600 601template <class T> 602void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) { 603 if (properties().getAlpha() <= 0.0f 604 || properties().getOutline().getAlpha() <= 0.0f 605 || !properties().getOutline().getPath()) { 606 // no shadow to draw 607 return; 608 } 609 610 mat4 shadowMatrixXY(transformFromParent); 611 applyViewPropertyTransforms(shadowMatrixXY); 612 613 // Z matrix needs actual 3d transformation, so mapped z values will be correct 614 mat4 shadowMatrixZ(transformFromParent); 615 applyViewPropertyTransforms(shadowMatrixZ, true); 616 617 const SkPath* casterOutlinePath = properties().getOutline().getPath(); 618 const SkPath* revealClipPath = properties().getRevealClip().getPath(); 619 if (revealClipPath && revealClipPath->isEmpty()) return; 620 621 float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha(); 622 623 const SkPath* outlinePath = casterOutlinePath; 624 if (revealClipPath) { 625 // if we can't simply use the caster's path directly, create a temporary one 626 SkPath* frameAllocatedPath = handler.allocPathForFrame(); 627 628 // intersect the outline with the convex reveal clip 629 Op(*casterOutlinePath, *revealClipPath, kIntersect_PathOp, frameAllocatedPath); 630 outlinePath = frameAllocatedPath; 631 } 632 633 DisplayListOp* shadowOp = new (handler.allocator()) DrawShadowOp( 634 shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath); 635 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 636} 637 638template <class T> 639int RenderNode::issueOperationsOfNegZChildren( 640 const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 641 OpenGLRenderer& renderer, T& handler) { 642 if (zTranslatedNodes.isEmpty()) return -1; 643 644 // create a save around the body of the ViewGroup's draw method, so that 645 // matrix/clip methods don't affect composited children 646 int shadowSaveCount = renderer.getSaveCount(); 647 handler(new (handler.allocator()) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 648 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 649 650 issueOperationsOf3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler); 651 return shadowSaveCount; 652} 653 654template <class T> 655void RenderNode::issueOperationsOfPosZChildren(int shadowRestoreTo, 656 const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 657 OpenGLRenderer& renderer, T& handler) { 658 if (zTranslatedNodes.isEmpty()) return; 659 660 LOG_ALWAYS_FATAL_IF(shadowRestoreTo < 0, "invalid save to restore to"); 661 handler(new (handler.allocator()) RestoreToCountOp(shadowRestoreTo), 662 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 663 renderer.setOverrideLayerAlpha(1.0f); 664 665 issueOperationsOf3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler); 666} 667 668#define SHADOW_DELTA 0.1f 669 670template <class T> 671void RenderNode::issueOperationsOf3dChildren(const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 672 ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) { 673 const int size = zTranslatedNodes.size(); 674 if (size == 0 675 || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f) 676 || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { 677 // no 3d children to draw 678 return; 679 } 680 681 /** 682 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters 683 * with very similar Z heights to draw together. 684 * 685 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are 686 * underneath both, and neither's shadow is drawn on top of the other. 687 */ 688 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); 689 size_t drawIndex, shadowIndex, endIndex; 690 if (mode == kNegativeZChildren) { 691 drawIndex = 0; 692 endIndex = nonNegativeIndex; 693 shadowIndex = endIndex; // draw no shadows 694 } else { 695 drawIndex = nonNegativeIndex; 696 endIndex = size; 697 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child 698 } 699 700 DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "", 701 endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive"); 702 703 float lastCasterZ = 0.0f; 704 while (shadowIndex < endIndex || drawIndex < endIndex) { 705 if (shadowIndex < endIndex) { 706 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; 707 RenderNode* caster = casterOp->mRenderNode; 708 const float casterZ = zTranslatedNodes[shadowIndex].key; 709 // attempt to render the shadow if the caster about to be drawn is its caster, 710 // OR if its caster's Z value is similar to the previous potential caster 711 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { 712 caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler); 713 714 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow 715 shadowIndex++; 716 continue; 717 } 718 } 719 720 // only the actual child DL draw needs to be in save/restore, 721 // since it modifies the renderer's matrix 722 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 723 724 DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value; 725 RenderNode* child = childOp->mRenderNode; 726 727 renderer.concatMatrix(childOp->mTransformFromParent); 728 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 729 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 730 childOp->mSkipInOrderDraw = true; 731 732 renderer.restoreToCount(restoreTo); 733 drawIndex++; 734 } 735} 736 737template <class T> 738void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) { 739 DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size()); 740 const SkPath* projectionReceiverOutline = properties().getOutline().getPath(); 741 int restoreTo = renderer.getSaveCount(); 742 743 // If the projection reciever has an outline, we mask each of the projected rendernodes to it 744 // Either with clipRect, or special saveLayer masking 745 LinearAllocator& alloc = handler.allocator(); 746 if (projectionReceiverOutline != NULL) { 747 const SkRect& outlineBounds = projectionReceiverOutline->getBounds(); 748 if (projectionReceiverOutline->isRect(NULL)) { 749 // mask to the rect outline simply with clipRect 750 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 751 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 752 ClipRectOp* clipOp = new (alloc) ClipRectOp( 753 outlineBounds.left(), outlineBounds.top(), 754 outlineBounds.right(), outlineBounds.bottom(), SkRegion::kIntersect_Op); 755 handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 756 } else { 757 // wrap the projected RenderNodes with a SaveLayer that will mask to the outline 758 SaveLayerOp* op = new (alloc) SaveLayerOp( 759 outlineBounds.left(), outlineBounds.top(), 760 outlineBounds.right(), outlineBounds.bottom(), 761 255, SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag | SkCanvas::kARGB_ClipLayer_SaveFlag); 762 op->setMask(projectionReceiverOutline); 763 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 764 765 /* TODO: add optimizations here to take advantage of placement/size of projected 766 * children (which may shrink saveLayer area significantly). This is dependent on 767 * passing actual drawing/dirtying bounds of projected content down to native. 768 */ 769 } 770 } 771 772 // draw projected nodes 773 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 774 DrawRenderNodeOp* childOp = mProjectedNodes[i]; 775 776 // matrix save, concat, and restore can be done safely without allocating operations 777 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 778 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); 779 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 780 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 781 childOp->mSkipInOrderDraw = true; 782 renderer.restoreToCount(restoreTo); 783 } 784 785 if (projectionReceiverOutline != NULL) { 786 handler(new (alloc) RestoreToCountOp(restoreTo), 787 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 788 } 789} 790 791/** 792 * This function serves both defer and replay modes, and will organize the displayList's component 793 * operations for a single frame: 794 * 795 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 796 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 797 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 798 * defer vs replay logic, per operation 799 */ 800template <class T> 801void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { 802 const int level = handler.level(); 803 if (mDisplayListData->isEmpty()) { 804 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName()); 805 return; 806 } 807 808 const bool drawLayer = (mLayer && (&renderer != mLayer->renderer)); 809 // If we are updating the contents of mLayer, we don't want to apply any of 810 // the RenderNode's properties to this issueOperations pass. Those will all 811 // be applied when the layer is drawn, aka when this is true. 812 const bool useViewProperties = (!mLayer || drawLayer); 813 if (useViewProperties) { 814 const Outline& outline = properties().getOutline(); 815 if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) { 816 DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", level * 2, "", this, getName()); 817 return; 818 } 819 } 820 821 handler.startMark(getName()); 822 823#if DEBUG_DISPLAY_LIST 824 const Rect& clipRect = renderer.getLocalClipBounds(); 825 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f", 826 level * 2, "", this, getName(), 827 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom); 828#endif 829 830 LinearAllocator& alloc = handler.allocator(); 831 int restoreTo = renderer.getSaveCount(); 832 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 833 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 834 835 DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "", 836 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); 837 838 if (useViewProperties) { 839 setViewProperties<T>(renderer, handler); 840 } 841 842 bool quickRejected = properties().getClipToBounds() 843 && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight()); 844 if (!quickRejected) { 845 if (drawLayer) { 846 handler(new (alloc) DrawLayerOp(mLayer, 0, 0), 847 renderer.getSaveCount() - 1, properties().getClipToBounds()); 848 } else { 849 Vector<ZDrawRenderNodeOpPair> zTranslatedNodes; 850 buildZSortedChildList(zTranslatedNodes); 851 852 // for 3d root, draw children with negative z values 853 int shadowRestoreTo = issueOperationsOfNegZChildren(zTranslatedNodes, renderer, handler); 854 855 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 856 const int saveCountOffset = renderer.getSaveCount() - 1; 857 const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex; 858 const int size = static_cast<int>(mDisplayListData->displayListOps.size()); 859 for (int i = 0; i < size; i++) { 860 DisplayListOp *op = mDisplayListData->displayListOps[i]; 861 862#if DEBUG_DISPLAY_LIST 863 op->output(level + 1); 864#endif 865 logBuffer.writeCommand(level, op->name()); 866 handler(op, saveCountOffset, properties().getClipToBounds()); 867 868 if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) { 869 issueOperationsOfProjectedChildren(renderer, handler); 870 } 871 } 872 873 // for 3d root, draw children with positive z values 874 issueOperationsOfPosZChildren(shadowRestoreTo, zTranslatedNodes, renderer, handler); 875 } 876 } 877 878 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); 879 handler(new (alloc) RestoreToCountOp(restoreTo), 880 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 881 renderer.setOverrideLayerAlpha(1.0f); 882 883 DISPLAY_LIST_LOGD("%*sDone (%p, %s)", level * 2, "", this, getName()); 884 handler.endMark(); 885} 886 887} /* namespace uirenderer */ 888} /* namespace android */ 889