RenderNode.cpp revision 7d3734491516fdda47059f2a36c1de9fa39dd8a9
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_VIEW 18#define LOG_TAG "OpenGLRenderer" 19 20#include "RenderNode.h" 21 22#include <algorithm> 23#include <string> 24 25#include <SkCanvas.h> 26#include <algorithm> 27 28#include <utils/Trace.h> 29 30#include "DamageAccumulator.h" 31#include "Debug.h" 32#include "DisplayListOp.h" 33#include "DisplayListLogBuffer.h" 34#include "LayerRenderer.h" 35#include "OpenGLRenderer.h" 36#include "utils/MathUtils.h" 37 38namespace android { 39namespace uirenderer { 40 41void RenderNode::outputLogBuffer(int fd) { 42 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 43 if (logBuffer.isEmpty()) { 44 return; 45 } 46 47 FILE *file = fdopen(fd, "a"); 48 49 fprintf(file, "\nRecent DisplayList operations\n"); 50 logBuffer.outputCommands(file); 51 52 String8 cachesLog; 53 Caches::getInstance().dumpMemoryUsage(cachesLog); 54 fprintf(file, "\nCaches:\n%s", cachesLog.string()); 55 fprintf(file, "\n"); 56 57 fflush(file); 58} 59 60RenderNode::RenderNode() 61 : mDirtyPropertyFields(0) 62 , mNeedsDisplayListDataSync(false) 63 , mDisplayListData(0) 64 , mStagingDisplayListData(0) 65 , mAnimatorManager(*this) 66 , mLayer(0) 67 , mParentCount(0) { 68} 69 70RenderNode::~RenderNode() { 71 deleteDisplayListData(); 72 delete mStagingDisplayListData; 73 LayerRenderer::destroyLayerDeferred(mLayer); 74} 75 76void RenderNode::setStagingDisplayList(DisplayListData* data) { 77 mNeedsDisplayListDataSync = true; 78 delete mStagingDisplayListData; 79 mStagingDisplayListData = data; 80 if (mStagingDisplayListData) { 81 Caches::getInstance().registerFunctors(mStagingDisplayListData->functors.size()); 82 } 83} 84 85/** 86 * This function is a simplified version of replay(), where we simply retrieve and log the 87 * display list. This function should remain in sync with the replay() function. 88 */ 89void RenderNode::output(uint32_t level) { 90 ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this, 91 getName(), isRenderable()); 92 ALOGD("%*s%s %d", level * 2, "", "Save", 93 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 94 95 properties().debugOutputProperties(level); 96 int flags = DisplayListOp::kOpLogFlag_Recurse; 97 if (mDisplayListData) { 98 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 99 mDisplayListData->displayListOps[i]->output(level, flags); 100 } 101 } 102 103 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName()); 104} 105 106int RenderNode::getDebugSize() { 107 int size = sizeof(RenderNode); 108 if (mStagingDisplayListData) { 109 size += mStagingDisplayListData->allocator.usedSize(); 110 } 111 if (mDisplayListData && mDisplayListData != mStagingDisplayListData) { 112 size += mDisplayListData->allocator.usedSize(); 113 } 114 return size; 115} 116 117void RenderNode::prepareTree(TreeInfo& info) { 118 ATRACE_CALL(); 119 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); 120 121 prepareTreeImpl(info); 122} 123 124void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { 125 mAnimatorManager.addAnimator(animator); 126} 127 128void RenderNode::damageSelf(TreeInfo& info) { 129 if (isRenderable()) { 130 if (properties().getClipDamageToBounds()) { 131 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); 132 } else { 133 // Hope this is big enough? 134 // TODO: Get this from the display list ops or something 135 info.damageAccumulator->dirty(INT_MIN, INT_MIN, INT_MAX, INT_MAX); 136 } 137 } 138} 139 140void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) { 141 LayerType layerType = properties().layerProperties().type(); 142 if (CC_UNLIKELY(layerType == kLayerTypeRenderLayer)) { 143 // Damage applied so far needs to affect our parent, but does not require 144 // the layer to be updated. So we pop/push here to clear out the current 145 // damage and get a clean state for display list or children updates to 146 // affect, which will require the layer to be updated 147 info.damageAccumulator->popTransform(); 148 info.damageAccumulator->pushTransform(this); 149 if (dirtyMask & DISPLAY_LIST) { 150 damageSelf(info); 151 } 152 } 153} 154 155void RenderNode::pushLayerUpdate(TreeInfo& info) { 156 LayerType layerType = properties().layerProperties().type(); 157 // If we are not a layer OR we cannot be rendered (eg, view was detached) 158 // we need to destroy any Layers we may have had previously 159 if (CC_LIKELY(layerType != kLayerTypeRenderLayer) || CC_UNLIKELY(!isRenderable())) { 160 if (CC_UNLIKELY(mLayer)) { 161 LayerRenderer::destroyLayer(mLayer); 162 mLayer = NULL; 163 } 164 return; 165 } 166 167 bool transformUpdateNeeded = false; 168 if (!mLayer) { 169 mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight()); 170 applyLayerPropertiesToLayer(info); 171 damageSelf(info); 172 transformUpdateNeeded = true; 173 } else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) { 174 if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) { 175 LayerRenderer::destroyLayer(mLayer); 176 mLayer = 0; 177 } 178 damageSelf(info); 179 transformUpdateNeeded = true; 180 } 181 182 SkRect dirty; 183 info.damageAccumulator->peekAtDirty(&dirty); 184 185 if (!mLayer) { 186 if (info.errorHandler) { 187 std::string msg = "Unable to create layer for "; 188 msg += getName(); 189 info.errorHandler->onError(msg); 190 } 191 return; 192 } 193 194 if (transformUpdateNeeded) { 195 // update the transform in window of the layer to reset its origin wrt light source position 196 Matrix4 windowTransform; 197 info.damageAccumulator->computeCurrentTransform(&windowTransform); 198 mLayer->setWindowTransform(windowTransform); 199 } 200 201 if (dirty.intersect(0, 0, getWidth(), getHeight())) { 202 dirty.roundOut(); 203 mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom); 204 } 205 // This is not inside the above if because we may have called 206 // updateDeferred on a previous prepare pass that didn't have a renderer 207 if (info.renderer && mLayer->deferredUpdateScheduled) { 208 info.renderer->pushLayerUpdate(mLayer); 209 } 210} 211 212void RenderNode::prepareTreeImpl(TreeInfo& info) { 213 info.damageAccumulator->pushTransform(this); 214 215 if (info.mode == TreeInfo::MODE_FULL) { 216 pushStagingPropertiesChanges(info); 217 } 218 uint32_t animatorDirtyMask = 0; 219 if (CC_LIKELY(info.runAnimations)) { 220 animatorDirtyMask = mAnimatorManager.animate(info); 221 } 222 prepareLayer(info, animatorDirtyMask); 223 if (info.mode == TreeInfo::MODE_FULL) { 224 pushStagingDisplayListChanges(info); 225 } 226 prepareSubTree(info, mDisplayListData); 227 pushLayerUpdate(info); 228 229 info.damageAccumulator->popTransform(); 230} 231 232void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) { 233 // Push the animators first so that setupStartValueIfNecessary() is called 234 // before properties() is trampled by stagingProperties(), as they are 235 // required by some animators. 236 if (CC_LIKELY(info.runAnimations)) { 237 mAnimatorManager.pushStaging(info); 238 } 239 if (mDirtyPropertyFields) { 240 mDirtyPropertyFields = 0; 241 damageSelf(info); 242 info.damageAccumulator->popTransform(); 243 mProperties = mStagingProperties; 244 applyLayerPropertiesToLayer(info); 245 // We could try to be clever and only re-damage if the matrix changed. 246 // However, we don't need to worry about that. The cost of over-damaging 247 // here is only going to be a single additional map rect of this node 248 // plus a rect join(). The parent's transform (and up) will only be 249 // performed once. 250 info.damageAccumulator->pushTransform(this); 251 damageSelf(info); 252 } 253} 254 255void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) { 256 if (CC_LIKELY(!mLayer)) return; 257 258 const LayerProperties& props = properties().layerProperties(); 259 mLayer->setAlpha(props.alpha(), props.xferMode()); 260 mLayer->setColorFilter(props.colorFilter()); 261 mLayer->setBlend(props.needsBlending()); 262} 263 264void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) { 265 if (mNeedsDisplayListDataSync) { 266 mNeedsDisplayListDataSync = false; 267 // Make sure we inc first so that we don't fluctuate between 0 and 1, 268 // which would thrash the layer cache 269 if (mStagingDisplayListData) { 270 for (size_t i = 0; i < mStagingDisplayListData->children().size(); i++) { 271 mStagingDisplayListData->children()[i]->mRenderNode->incParentRefCount(); 272 } 273 } 274 deleteDisplayListData(); 275 mDisplayListData = mStagingDisplayListData; 276 mStagingDisplayListData = NULL; 277 if (mDisplayListData) { 278 for (size_t i = 0; i < mDisplayListData->functors.size(); i++) { 279 (*mDisplayListData->functors[i])(DrawGlInfo::kModeSync, NULL); 280 } 281 } 282 damageSelf(info); 283 } 284} 285 286void RenderNode::deleteDisplayListData() { 287 if (mDisplayListData) { 288 for (size_t i = 0; i < mDisplayListData->children().size(); i++) { 289 mDisplayListData->children()[i]->mRenderNode->decParentRefCount(); 290 } 291 } 292 delete mDisplayListData; 293 mDisplayListData = NULL; 294} 295 296void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) { 297 if (subtree) { 298 TextureCache& cache = Caches::getInstance().textureCache; 299 info.out.hasFunctors |= subtree->functors.size(); 300 // TODO: Fix ownedBitmapResources to not require disabling prepareTextures 301 // and thus falling out of async drawing path. 302 if (subtree->ownedBitmapResources.size()) { 303 info.prepareTextures = false; 304 } 305 for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) { 306 info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]); 307 } 308 for (size_t i = 0; i < subtree->children().size(); i++) { 309 DrawRenderNodeOp* op = subtree->children()[i]; 310 RenderNode* childNode = op->mRenderNode; 311 info.damageAccumulator->pushTransform(&op->mTransformFromParent); 312 childNode->prepareTreeImpl(info); 313 info.damageAccumulator->popTransform(); 314 } 315 } 316} 317 318void RenderNode::destroyHardwareResources() { 319 if (mLayer) { 320 LayerRenderer::destroyLayer(mLayer); 321 mLayer = NULL; 322 } 323 if (mDisplayListData) { 324 for (size_t i = 0; i < mDisplayListData->children().size(); i++) { 325 mDisplayListData->children()[i]->mRenderNode->destroyHardwareResources(); 326 } 327 if (mNeedsDisplayListDataSync) { 328 // Next prepare tree we are going to push a new display list, so we can 329 // drop our current one now 330 deleteDisplayListData(); 331 } 332 } 333} 334 335void RenderNode::decParentRefCount() { 336 LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!"); 337 mParentCount--; 338 if (!mParentCount) { 339 // If a child of ours is being attached to our parent then this will incorrectly 340 // destroy its hardware resources. However, this situation is highly unlikely 341 // and the failure is "just" that the layer is re-created, so this should 342 // be safe enough 343 destroyHardwareResources(); 344 } 345} 346 347/* 348 * For property operations, we pass a savecount of 0, since the operations aren't part of the 349 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 350 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount()) 351 */ 352#define PROPERTY_SAVECOUNT 0 353 354template <class T> 355void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) { 356#if DEBUG_DISPLAY_LIST 357 properties().debugOutputProperties(handler.level() + 1); 358#endif 359 if (properties().getLeft() != 0 || properties().getTop() != 0) { 360 renderer.translate(properties().getLeft(), properties().getTop()); 361 } 362 if (properties().getStaticMatrix()) { 363 renderer.concatMatrix(*properties().getStaticMatrix()); 364 } else if (properties().getAnimationMatrix()) { 365 renderer.concatMatrix(*properties().getAnimationMatrix()); 366 } 367 if (properties().hasTransformMatrix()) { 368 if (properties().isTransformTranslateOnly()) { 369 renderer.translate(properties().getTranslationX(), properties().getTranslationY()); 370 } else { 371 renderer.concatMatrix(*properties().getTransformMatrix()); 372 } 373 } 374 const bool isLayer = properties().layerProperties().type() != kLayerTypeNone; 375 int clipFlags = properties().getClippingFlags(); 376 if (properties().getAlpha() < 1) { 377 if (isLayer) { 378 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer 379 380 renderer.setOverrideLayerAlpha(properties().getAlpha()); 381 } else if (!properties().getHasOverlappingRendering()) { 382 renderer.scaleAlpha(properties().getAlpha()); 383 } else { 384 Rect layerBounds(0, 0, getWidth(), getHeight()); 385 int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag; 386 if (clipFlags) { 387 saveFlags |= SkCanvas::kClipToLayer_SaveFlag; 388 properties().getClippingRectForFlags(clipFlags, &layerBounds); 389 clipFlags = 0; // all clipping done by saveLayer 390 } 391 392 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 393 layerBounds.left, layerBounds.top, layerBounds.right, layerBounds.bottom, 394 properties().getAlpha() * 255, saveFlags); 395 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 396 } 397 } 398 if (clipFlags) { 399 Rect clipRect; 400 properties().getClippingRectForFlags(clipFlags, &clipRect); 401 ClipRectOp* op = new (handler.allocator()) ClipRectOp( 402 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, 403 SkRegion::kIntersect_Op); 404 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 405 } 406 407 // TODO: support both reveal clip and outline clip simultaneously 408 if (mProperties.getRevealClip().willClip()) { 409 Rect bounds; 410 mProperties.getRevealClip().getBounds(&bounds); 411 renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius()); 412 } else if (mProperties.getOutline().willClip()) { 413 renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline())); 414 } 415 416} 417 418/** 419 * Apply property-based transformations to input matrix 420 * 421 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 422 * matrix computation instead of the Skia 3x3 matrix + camera hackery. 423 */ 424void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const { 425 if (properties().getLeft() != 0 || properties().getTop() != 0) { 426 matrix.translate(properties().getLeft(), properties().getTop()); 427 } 428 if (properties().getStaticMatrix()) { 429 mat4 stat(*properties().getStaticMatrix()); 430 matrix.multiply(stat); 431 } else if (properties().getAnimationMatrix()) { 432 mat4 anim(*properties().getAnimationMatrix()); 433 matrix.multiply(anim); 434 } 435 436 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ()); 437 if (properties().hasTransformMatrix() || applyTranslationZ) { 438 if (properties().isTransformTranslateOnly()) { 439 matrix.translate(properties().getTranslationX(), properties().getTranslationY(), 440 true3dTransform ? properties().getZ() : 0.0f); 441 } else { 442 if (!true3dTransform) { 443 matrix.multiply(*properties().getTransformMatrix()); 444 } else { 445 mat4 true3dMat; 446 true3dMat.loadTranslate( 447 properties().getPivotX() + properties().getTranslationX(), 448 properties().getPivotY() + properties().getTranslationY(), 449 properties().getZ()); 450 true3dMat.rotate(properties().getRotationX(), 1, 0, 0); 451 true3dMat.rotate(properties().getRotationY(), 0, 1, 0); 452 true3dMat.rotate(properties().getRotation(), 0, 0, 1); 453 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); 454 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); 455 456 matrix.multiply(true3dMat); 457 } 458 } 459 } 460} 461 462/** 463 * Organizes the DisplayList hierarchy to prepare for background projection reordering. 464 * 465 * This should be called before a call to defer() or drawDisplayList() 466 * 467 * Each DisplayList that serves as a 3d root builds its list of composited children, 468 * which are flagged to not draw in the standard draw loop. 469 */ 470void RenderNode::computeOrdering() { 471 ATRACE_CALL(); 472 mProjectedNodes.clear(); 473 474 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 475 // transform properties are applied correctly to top level children 476 if (mDisplayListData == NULL) return; 477 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 478 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 479 childOp->mRenderNode->computeOrderingImpl(childOp, 480 properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity()); 481 } 482} 483 484void RenderNode::computeOrderingImpl( 485 DrawRenderNodeOp* opState, 486 const SkPath* outlineOfProjectionSurface, 487 Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface, 488 const mat4* transformFromProjectionSurface) { 489 mProjectedNodes.clear(); 490 if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return; 491 492 // TODO: should avoid this calculation in most cases 493 // TODO: just calculate single matrix, down to all leaf composited elements 494 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 495 localTransformFromProjectionSurface.multiply(opState->mTransformFromParent); 496 497 if (properties().getProjectBackwards()) { 498 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 499 opState->mSkipInOrderDraw = true; 500 opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface); 501 compositedChildrenOfProjectionSurface->add(opState); 502 } else { 503 // standard in order draw 504 opState->mSkipInOrderDraw = false; 505 } 506 507 if (mDisplayListData->children().size() > 0) { 508 const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0; 509 bool haveAppliedPropertiesToProjection = false; 510 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 511 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 512 RenderNode* child = childOp->mRenderNode; 513 514 const SkPath* projectionOutline = NULL; 515 Vector<DrawRenderNodeOp*>* projectionChildren = NULL; 516 const mat4* projectionTransform = NULL; 517 if (isProjectionReceiver && !child->properties().getProjectBackwards()) { 518 // if receiving projections, collect projecting descendent 519 520 // Note that if a direct descendent is projecting backwards, we pass it's 521 // grandparent projection collection, since it shouldn't project onto it's 522 // parent, where it will already be drawing. 523 projectionOutline = properties().getOutline().getPath(); 524 projectionChildren = &mProjectedNodes; 525 projectionTransform = &mat4::identity(); 526 } else { 527 if (!haveAppliedPropertiesToProjection) { 528 applyViewPropertyTransforms(localTransformFromProjectionSurface); 529 haveAppliedPropertiesToProjection = true; 530 } 531 projectionOutline = outlineOfProjectionSurface; 532 projectionChildren = compositedChildrenOfProjectionSurface; 533 projectionTransform = &localTransformFromProjectionSurface; 534 } 535 child->computeOrderingImpl(childOp, 536 projectionOutline, projectionChildren, projectionTransform); 537 } 538 } 539} 540 541class DeferOperationHandler { 542public: 543 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 544 : mDeferStruct(deferStruct), mLevel(level) {} 545 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 546 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 547 } 548 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 549 inline void startMark(const char* name) {} // do nothing 550 inline void endMark() {} 551 inline int level() { return mLevel; } 552 inline int replayFlags() { return mDeferStruct.mReplayFlags; } 553 inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); } 554 555private: 556 DeferStateStruct& mDeferStruct; 557 const int mLevel; 558}; 559 560void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { 561 DeferOperationHandler handler(deferStruct, level); 562 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 563} 564 565class ReplayOperationHandler { 566public: 567 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 568 : mReplayStruct(replayStruct), mLevel(level) {} 569 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 570#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 571 mReplayStruct.mRenderer.eventMark(operation->name()); 572#endif 573 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 574 } 575 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 576 inline void startMark(const char* name) { 577 mReplayStruct.mRenderer.startMark(name); 578 } 579 inline void endMark() { 580 mReplayStruct.mRenderer.endMark(); 581 } 582 inline int level() { return mLevel; } 583 inline int replayFlags() { return mReplayStruct.mReplayFlags; } 584 inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); } 585 586private: 587 ReplayStateStruct& mReplayStruct; 588 const int mLevel; 589}; 590 591void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { 592 ReplayOperationHandler handler(replayStruct, level); 593 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 594} 595 596void RenderNode::buildZSortedChildList(Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) { 597 if (mDisplayListData == NULL || mDisplayListData->children().size() == 0) return; 598 599 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 600 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 601 RenderNode* child = childOp->mRenderNode; 602 float childZ = child->properties().getZ(); 603 604 if (!MathUtils::isZero(childZ)) { 605 zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp)); 606 childOp->mSkipInOrderDraw = true; 607 } else if (!child->properties().getProjectBackwards()) { 608 // regular, in order drawing DisplayList 609 childOp->mSkipInOrderDraw = false; 610 } 611 } 612 613 // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order) 614 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); 615} 616 617template <class T> 618void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) { 619 if (properties().getAlpha() <= 0.0f 620 || properties().getOutline().getAlpha() <= 0.0f 621 || !properties().getOutline().getPath()) { 622 // no shadow to draw 623 return; 624 } 625 626 mat4 shadowMatrixXY(transformFromParent); 627 applyViewPropertyTransforms(shadowMatrixXY); 628 629 // Z matrix needs actual 3d transformation, so mapped z values will be correct 630 mat4 shadowMatrixZ(transformFromParent); 631 applyViewPropertyTransforms(shadowMatrixZ, true); 632 633 const SkPath* casterOutlinePath = properties().getOutline().getPath(); 634 const SkPath* revealClipPath = properties().getRevealClip().getPath(); 635 if (revealClipPath && revealClipPath->isEmpty()) return; 636 637 float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha(); 638 639 const SkPath* outlinePath = casterOutlinePath; 640 if (revealClipPath) { 641 // if we can't simply use the caster's path directly, create a temporary one 642 SkPath* frameAllocatedPath = handler.allocPathForFrame(); 643 644 // intersect the outline with the convex reveal clip 645 Op(*casterOutlinePath, *revealClipPath, kIntersect_PathOp, frameAllocatedPath); 646 outlinePath = frameAllocatedPath; 647 } 648 649 DisplayListOp* shadowOp = new (handler.allocator()) DrawShadowOp( 650 shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath); 651 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 652} 653 654template <class T> 655int RenderNode::issueOperationsOfNegZChildren( 656 const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 657 OpenGLRenderer& renderer, T& handler) { 658 if (zTranslatedNodes.isEmpty()) return -1; 659 660 // create a save around the body of the ViewGroup's draw method, so that 661 // matrix/clip methods don't affect composited children 662 int shadowSaveCount = renderer.getSaveCount(); 663 handler(new (handler.allocator()) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 664 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 665 666 issueOperationsOf3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler); 667 return shadowSaveCount; 668} 669 670template <class T> 671void RenderNode::issueOperationsOfPosZChildren(int shadowRestoreTo, 672 const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 673 OpenGLRenderer& renderer, T& handler) { 674 if (zTranslatedNodes.isEmpty()) return; 675 676 LOG_ALWAYS_FATAL_IF(shadowRestoreTo < 0, "invalid save to restore to"); 677 handler(new (handler.allocator()) RestoreToCountOp(shadowRestoreTo), 678 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 679 renderer.setOverrideLayerAlpha(1.0f); 680 681 issueOperationsOf3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler); 682} 683 684#define SHADOW_DELTA 0.1f 685 686template <class T> 687void RenderNode::issueOperationsOf3dChildren(const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 688 ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) { 689 const int size = zTranslatedNodes.size(); 690 if (size == 0 691 || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f) 692 || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { 693 // no 3d children to draw 694 return; 695 } 696 697 /** 698 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters 699 * with very similar Z heights to draw together. 700 * 701 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are 702 * underneath both, and neither's shadow is drawn on top of the other. 703 */ 704 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); 705 size_t drawIndex, shadowIndex, endIndex; 706 if (mode == kNegativeZChildren) { 707 drawIndex = 0; 708 endIndex = nonNegativeIndex; 709 shadowIndex = endIndex; // draw no shadows 710 } else { 711 drawIndex = nonNegativeIndex; 712 endIndex = size; 713 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child 714 } 715 716 DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "", 717 endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive"); 718 719 float lastCasterZ = 0.0f; 720 while (shadowIndex < endIndex || drawIndex < endIndex) { 721 if (shadowIndex < endIndex) { 722 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; 723 RenderNode* caster = casterOp->mRenderNode; 724 const float casterZ = zTranslatedNodes[shadowIndex].key; 725 // attempt to render the shadow if the caster about to be drawn is its caster, 726 // OR if its caster's Z value is similar to the previous potential caster 727 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { 728 caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler); 729 730 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow 731 shadowIndex++; 732 continue; 733 } 734 } 735 736 // only the actual child DL draw needs to be in save/restore, 737 // since it modifies the renderer's matrix 738 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 739 740 DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value; 741 RenderNode* child = childOp->mRenderNode; 742 743 renderer.concatMatrix(childOp->mTransformFromParent); 744 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 745 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 746 childOp->mSkipInOrderDraw = true; 747 748 renderer.restoreToCount(restoreTo); 749 drawIndex++; 750 } 751} 752 753template <class T> 754void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) { 755 DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size()); 756 const SkPath* projectionReceiverOutline = properties().getOutline().getPath(); 757 int restoreTo = renderer.getSaveCount(); 758 759 LinearAllocator& alloc = handler.allocator(); 760 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 761 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 762 763 // Transform renderer to match background we're projecting onto 764 // (by offsetting canvas by translationX/Y of background rendernode, since only those are set) 765 const DisplayListOp* op = 766 (mDisplayListData->displayListOps[mDisplayListData->projectionReceiveIndex]); 767 const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op); 768 const RenderProperties& backgroundProps = backgroundOp->mRenderNode->properties(); 769 renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY()); 770 771 // If the projection reciever has an outline, we mask each of the projected rendernodes to it 772 // Either with clipRect, or special saveLayer masking 773 if (projectionReceiverOutline != NULL) { 774 const SkRect& outlineBounds = projectionReceiverOutline->getBounds(); 775 if (projectionReceiverOutline->isRect(NULL)) { 776 // mask to the rect outline simply with clipRect 777 ClipRectOp* clipOp = new (alloc) ClipRectOp( 778 outlineBounds.left(), outlineBounds.top(), 779 outlineBounds.right(), outlineBounds.bottom(), SkRegion::kIntersect_Op); 780 handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 781 } else { 782 // wrap the projected RenderNodes with a SaveLayer that will mask to the outline 783 SaveLayerOp* op = new (alloc) SaveLayerOp( 784 outlineBounds.left(), outlineBounds.top(), 785 outlineBounds.right(), outlineBounds.bottom(), 786 255, SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag | SkCanvas::kARGB_ClipLayer_SaveFlag); 787 op->setMask(projectionReceiverOutline); 788 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 789 790 /* TODO: add optimizations here to take advantage of placement/size of projected 791 * children (which may shrink saveLayer area significantly). This is dependent on 792 * passing actual drawing/dirtying bounds of projected content down to native. 793 */ 794 } 795 } 796 797 // draw projected nodes 798 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 799 DrawRenderNodeOp* childOp = mProjectedNodes[i]; 800 801 // matrix save, concat, and restore can be done safely without allocating operations 802 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 803 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); 804 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 805 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 806 childOp->mSkipInOrderDraw = true; 807 renderer.restoreToCount(restoreTo); 808 } 809 810 if (projectionReceiverOutline != NULL) { 811 handler(new (alloc) RestoreToCountOp(restoreTo), 812 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 813 } 814} 815 816/** 817 * This function serves both defer and replay modes, and will organize the displayList's component 818 * operations for a single frame: 819 * 820 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 821 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 822 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 823 * defer vs replay logic, per operation 824 */ 825template <class T> 826void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { 827 const int level = handler.level(); 828 if (mDisplayListData->isEmpty()) { 829 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName()); 830 return; 831 } 832 833 const bool drawLayer = (mLayer && (&renderer != mLayer->renderer)); 834 // If we are updating the contents of mLayer, we don't want to apply any of 835 // the RenderNode's properties to this issueOperations pass. Those will all 836 // be applied when the layer is drawn, aka when this is true. 837 const bool useViewProperties = (!mLayer || drawLayer); 838 if (useViewProperties) { 839 const Outline& outline = properties().getOutline(); 840 if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) { 841 DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", level * 2, "", this, getName()); 842 return; 843 } 844 } 845 846 handler.startMark(getName()); 847 848#if DEBUG_DISPLAY_LIST 849 const Rect& clipRect = renderer.getLocalClipBounds(); 850 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f", 851 level * 2, "", this, getName(), 852 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom); 853#endif 854 855 LinearAllocator& alloc = handler.allocator(); 856 int restoreTo = renderer.getSaveCount(); 857 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 858 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 859 860 DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "", 861 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); 862 863 if (useViewProperties) { 864 setViewProperties<T>(renderer, handler); 865 } 866 867 bool quickRejected = properties().getClipToBounds() 868 && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight()); 869 if (!quickRejected) { 870 if (drawLayer) { 871 handler(new (alloc) DrawLayerOp(mLayer, 0, 0), 872 renderer.getSaveCount() - 1, properties().getClipToBounds()); 873 } else { 874 Vector<ZDrawRenderNodeOpPair> zTranslatedNodes; 875 buildZSortedChildList(zTranslatedNodes); 876 877 // for 3d root, draw children with negative z values 878 int shadowRestoreTo = issueOperationsOfNegZChildren(zTranslatedNodes, renderer, handler); 879 880 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 881 const int saveCountOffset = renderer.getSaveCount() - 1; 882 const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex; 883 const int size = static_cast<int>(mDisplayListData->displayListOps.size()); 884 for (int i = 0; i < size; i++) { 885 DisplayListOp *op = mDisplayListData->displayListOps[i]; 886 887#if DEBUG_DISPLAY_LIST 888 op->output(level + 1); 889#endif 890 logBuffer.writeCommand(level, op->name()); 891 handler(op, saveCountOffset, properties().getClipToBounds()); 892 893 if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) { 894 issueOperationsOfProjectedChildren(renderer, handler); 895 } 896 } 897 898 // for 3d root, draw children with positive z values 899 issueOperationsOfPosZChildren(shadowRestoreTo, zTranslatedNodes, renderer, handler); 900 } 901 } 902 903 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); 904 handler(new (alloc) RestoreToCountOp(restoreTo), 905 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 906 renderer.setOverrideLayerAlpha(1.0f); 907 908 DISPLAY_LIST_LOGD("%*sDone (%p, %s)", level * 2, "", this, getName()); 909 handler.endMark(); 910} 911 912} /* namespace uirenderer */ 913} /* namespace android */ 914