RenderNode.cpp revision 80d4902196899d1325cd9f52c06ae0174cf9bd4c
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_VIEW
18#define LOG_TAG "OpenGLRenderer"
19
20#include "RenderNode.h"
21
22#include <algorithm>
23
24#include <SkCanvas.h>
25#include <algorithm>
26
27#include <utils/Trace.h>
28
29#include "DamageAccumulator.h"
30#include "Debug.h"
31#include "DisplayListOp.h"
32#include "DisplayListLogBuffer.h"
33#include "LayerRenderer.h"
34#include "OpenGLRenderer.h"
35#include "utils/MathUtils.h"
36
37namespace android {
38namespace uirenderer {
39
40void RenderNode::outputLogBuffer(int fd) {
41    DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
42    if (logBuffer.isEmpty()) {
43        return;
44    }
45
46    FILE *file = fdopen(fd, "a");
47
48    fprintf(file, "\nRecent DisplayList operations\n");
49    logBuffer.outputCommands(file);
50
51    String8 cachesLog;
52    Caches::getInstance().dumpMemoryUsage(cachesLog);
53    fprintf(file, "\nCaches:\n%s", cachesLog.string());
54    fprintf(file, "\n");
55
56    fflush(file);
57}
58
59RenderNode::RenderNode()
60        : mDirtyPropertyFields(0)
61        , mNeedsDisplayListDataSync(false)
62        , mDisplayListData(0)
63        , mStagingDisplayListData(0)
64        , mNeedsAnimatorsSync(false)
65        , mLayer(0) {
66}
67
68RenderNode::~RenderNode() {
69    delete mDisplayListData;
70    delete mStagingDisplayListData;
71    LayerRenderer::destroyLayerDeferred(mLayer);
72}
73
74void RenderNode::setStagingDisplayList(DisplayListData* data) {
75    mNeedsDisplayListDataSync = true;
76    delete mStagingDisplayListData;
77    mStagingDisplayListData = data;
78    if (mStagingDisplayListData) {
79        Caches::getInstance().registerFunctors(mStagingDisplayListData->functorCount);
80    }
81}
82
83/**
84 * This function is a simplified version of replay(), where we simply retrieve and log the
85 * display list. This function should remain in sync with the replay() function.
86 */
87void RenderNode::output(uint32_t level) {
88    ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this,
89            getName(), isRenderable());
90    ALOGD("%*s%s %d", level * 2, "", "Save",
91            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
92
93    properties().debugOutputProperties(level);
94    int flags = DisplayListOp::kOpLogFlag_Recurse;
95    for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
96        mDisplayListData->displayListOps[i]->output(level, flags);
97    }
98
99    ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName());
100}
101
102int RenderNode::getDebugSize() {
103    int size = sizeof(RenderNode);
104    if (mStagingDisplayListData) {
105        size += mStagingDisplayListData->allocator.usedSize();
106    }
107    if (mDisplayListData && mDisplayListData != mStagingDisplayListData) {
108        size += mDisplayListData->allocator.usedSize();
109    }
110    return size;
111}
112
113void RenderNode::prepareTree(TreeInfo& info) {
114    ATRACE_CALL();
115
116    prepareTreeImpl(info);
117}
118
119void RenderNode::damageSelf(TreeInfo& info) {
120    if (isRenderable() && properties().getAlpha() > 0) {
121        if (properties().getClipToBounds()) {
122            info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
123        } else {
124            // Hope this is big enough?
125            // TODO: Get this from the display list ops or something
126            info.damageAccumulator->dirty(INT_MIN, INT_MIN, INT_MAX, INT_MAX);
127        }
128    }
129}
130
131void RenderNode::prepareLayer(TreeInfo& info) {
132    LayerType layerType = properties().layerProperties().type();
133    if (CC_UNLIKELY(layerType == kLayerTypeRenderLayer)) {
134        // We push a null transform here as we don't care what the existing dirty
135        // area is, only what our display list dirty is as well as our children's
136        // dirty area
137        info.damageAccumulator->pushNullTransform();
138    }
139}
140
141void RenderNode::pushLayerUpdate(TreeInfo& info) {
142    LayerType layerType = properties().layerProperties().type();
143    // If we are not a layer OR we cannot be rendered (eg, view was detached)
144    // we need to destroy any Layers we may have had previously
145    if (CC_LIKELY(layerType != kLayerTypeRenderLayer) || CC_UNLIKELY(!isRenderable())) {
146        if (layerType == kLayerTypeRenderLayer) {
147            info.damageAccumulator->popTransform();
148        }
149        if (CC_UNLIKELY(mLayer)) {
150            LayerRenderer::destroyLayer(mLayer);
151            mLayer = NULL;
152        }
153        return;
154    }
155
156    if (!mLayer) {
157        mLayer = LayerRenderer::createRenderLayer(getWidth(), getHeight());
158        applyLayerPropertiesToLayer(info);
159        damageSelf(info);
160    } else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) {
161        LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight());
162        damageSelf(info);
163    }
164
165    SkRect dirty;
166    info.damageAccumulator->peekAtDirty(&dirty);
167    info.damageAccumulator->popTransform();
168
169    if (!dirty.isEmpty()) {
170        mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom);
171    }
172    // This is not inside the above if because we may have called
173    // updateDeferred on a previous prepare pass that didn't have a renderer
174    if (info.renderer && mLayer->deferredUpdateScheduled) {
175        info.renderer->pushLayerUpdate(mLayer);
176    }
177}
178
179void RenderNode::prepareTreeImpl(TreeInfo& info) {
180    info.damageAccumulator->pushTransform(this);
181    if (info.mode == TreeInfo::MODE_FULL) {
182        pushStagingPropertiesChanges(info);
183        evaluateAnimations(info);
184    } else if (info.mode == TreeInfo::MODE_MAYBE_DETACHING) {
185        pushStagingPropertiesChanges(info);
186    } else if (info.mode == TreeInfo::MODE_RT_ONLY) {
187        evaluateAnimations(info);
188    }
189
190    prepareLayer(info);
191    if (info.mode == TreeInfo::MODE_FULL) {
192        pushStagingDisplayListChanges(info);
193    }
194    prepareSubTree(info, mDisplayListData);
195    pushLayerUpdate(info);
196
197    info.damageAccumulator->popTransform();
198}
199
200class PushAnimatorsFunctor {
201public:
202    PushAnimatorsFunctor(RenderNode* target, TreeInfo& info)
203            : mTarget(target), mInfo(info) {}
204
205    bool operator() (const sp<BaseRenderNodeAnimator>& animator) {
206        animator->setupStartValueIfNecessary(mTarget, mInfo);
207        return animator->isFinished();
208    }
209private:
210    RenderNode* mTarget;
211    TreeInfo& mInfo;
212};
213
214void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
215    // Push the animators first so that setupStartValueIfNecessary() is called
216    // before properties() is trampled by stagingProperties(), as they are
217    // required by some animators.
218    if (mNeedsAnimatorsSync) {
219        mAnimators.resize(mStagingAnimators.size());
220        std::vector< sp<BaseRenderNodeAnimator> >::iterator it;
221        PushAnimatorsFunctor functor(this, info);
222        // hint: this means copy_if_not()
223        it = std::remove_copy_if(mStagingAnimators.begin(), mStagingAnimators.end(),
224                mAnimators.begin(), functor);
225        mAnimators.resize(std::distance(mAnimators.begin(), it));
226    }
227    if (mDirtyPropertyFields) {
228        mDirtyPropertyFields = 0;
229        damageSelf(info);
230        info.damageAccumulator->popTransform();
231        mProperties = mStagingProperties;
232        applyLayerPropertiesToLayer(info);
233        // We could try to be clever and only re-damage if the matrix changed.
234        // However, we don't need to worry about that. The cost of over-damaging
235        // here is only going to be a single additional map rect of this node
236        // plus a rect join(). The parent's transform (and up) will only be
237        // performed once.
238        info.damageAccumulator->pushTransform(this);
239        damageSelf(info);
240    }
241}
242
243void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) {
244    if (CC_LIKELY(!mLayer)) return;
245
246    const LayerProperties& props = properties().layerProperties();
247    mLayer->setAlpha(props.alpha(), props.xferMode());
248    mLayer->setColorFilter(props.colorFilter());
249    mLayer->setBlend(props.needsBlending());
250}
251
252void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) {
253    if (mNeedsDisplayListDataSync) {
254        mNeedsDisplayListDataSync = false;
255        // Do a push pass on the old tree to handle freeing DisplayListData
256        // that are no longer used
257        TreeInfo oldTreeInfo(TreeInfo::MODE_MAYBE_DETACHING);
258        oldTreeInfo.damageAccumulator = info.damageAccumulator;
259        prepareSubTree(oldTreeInfo, mDisplayListData);
260        delete mDisplayListData;
261        mDisplayListData = mStagingDisplayListData;
262        mStagingDisplayListData = 0;
263        damageSelf(info);
264    }
265}
266
267class AnimateFunctor {
268public:
269    AnimateFunctor(RenderNode* target, TreeInfo& info)
270            : mTarget(target), mInfo(info) {}
271
272    bool operator() (const sp<BaseRenderNodeAnimator>& animator) {
273        return animator->animate(mTarget, mInfo);
274    }
275private:
276    RenderNode* mTarget;
277    TreeInfo& mInfo;
278};
279
280void RenderNode::evaluateAnimations(TreeInfo& info) {
281    if (!mAnimators.size()) return;
282
283    // TODO: Can we target this better? For now treat it like any other staging
284    // property push and just damage self before and after animators are run
285
286    damageSelf(info);
287    info.damageAccumulator->popTransform();
288
289    AnimateFunctor functor(this, info);
290    std::vector< sp<BaseRenderNodeAnimator> >::iterator newEnd;
291    newEnd = std::remove_if(mAnimators.begin(), mAnimators.end(), functor);
292    mAnimators.erase(newEnd, mAnimators.end());
293    mProperties.updateMatrix();
294    info.out.hasAnimations |= mAnimators.size();
295
296    info.damageAccumulator->pushTransform(this);
297    damageSelf(info);
298}
299
300void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) {
301    if (subtree) {
302        TextureCache& cache = Caches::getInstance().textureCache;
303        info.out.hasFunctors |= subtree->functorCount;
304        // TODO: Fix ownedBitmapResources to not require disabling prepareTextures
305        // and thus falling out of async drawing path.
306        if (subtree->ownedBitmapResources.size()) {
307            info.prepareTextures = false;
308        }
309        for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) {
310            info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]);
311        }
312        for (size_t i = 0; i < subtree->children().size(); i++) {
313            DrawDisplayListOp* op = subtree->children()[i];
314            RenderNode* childNode = op->mDisplayList;
315            info.damageAccumulator->pushTransform(&op->mTransformFromParent);
316            childNode->prepareTreeImpl(info);
317            info.damageAccumulator->popTransform();
318        }
319    }
320}
321
322/*
323 * For property operations, we pass a savecount of 0, since the operations aren't part of the
324 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
325 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
326 */
327#define PROPERTY_SAVECOUNT 0
328
329template <class T>
330void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
331#if DEBUG_DISPLAY_LIST
332    properties().debugOutputProperties(handler.level() + 1);
333#endif
334    if (properties().getLeft() != 0 || properties().getTop() != 0) {
335        renderer.translate(properties().getLeft(), properties().getTop());
336    }
337    if (properties().getStaticMatrix()) {
338        renderer.concatMatrix(*properties().getStaticMatrix());
339    } else if (properties().getAnimationMatrix()) {
340        renderer.concatMatrix(*properties().getAnimationMatrix());
341    }
342    if (properties().hasTransformMatrix()) {
343        if (properties().isTransformTranslateOnly()) {
344            renderer.translate(properties().getTranslationX(), properties().getTranslationY());
345        } else {
346            renderer.concatMatrix(*properties().getTransformMatrix());
347        }
348    }
349    const bool isLayer = properties().layerProperties().type() != kLayerTypeNone;
350    bool clipToBoundsNeeded = isLayer ? false : properties().getClipToBounds();
351    if (properties().getAlpha() < 1) {
352        if (isLayer) {
353            renderer.setOverrideLayerAlpha(properties().getAlpha());
354        } else if (!properties().getHasOverlappingRendering()) {
355            renderer.scaleAlpha(properties().getAlpha());
356        } else {
357            // TODO: should be able to store the size of a DL at record time and not
358            // have to pass it into this call. In fact, this information might be in the
359            // location/size info that we store with the new native transform data.
360            int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag;
361            if (clipToBoundsNeeded) {
362                saveFlags |= SkCanvas::kClipToLayer_SaveFlag;
363                clipToBoundsNeeded = false; // clipping done by saveLayer
364            }
365
366            SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
367                    0, 0, properties().getWidth(), properties().getHeight(),
368                    properties().getAlpha() * 255, saveFlags);
369            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
370        }
371    }
372    if (clipToBoundsNeeded) {
373        ClipRectOp* op = new (handler.allocator()) ClipRectOp(
374                0, 0, properties().getWidth(), properties().getHeight(), SkRegion::kIntersect_Op);
375        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
376    }
377
378    if (CC_UNLIKELY(properties().hasClippingPath())) {
379        ClipPathOp* op = new (handler.allocator()) ClipPathOp(
380                properties().getClippingPath(), properties().getClippingPathOp());
381        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
382    }
383}
384
385/**
386 * Apply property-based transformations to input matrix
387 *
388 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
389 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
390 */
391void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) {
392    if (properties().getLeft() != 0 || properties().getTop() != 0) {
393        matrix.translate(properties().getLeft(), properties().getTop());
394    }
395    if (properties().getStaticMatrix()) {
396        mat4 stat(*properties().getStaticMatrix());
397        matrix.multiply(stat);
398    } else if (properties().getAnimationMatrix()) {
399        mat4 anim(*properties().getAnimationMatrix());
400        matrix.multiply(anim);
401    }
402
403    bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
404    if (properties().hasTransformMatrix() || applyTranslationZ) {
405        if (properties().isTransformTranslateOnly()) {
406            matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
407                    true3dTransform ? properties().getZ() : 0.0f);
408        } else {
409            if (!true3dTransform) {
410                matrix.multiply(*properties().getTransformMatrix());
411            } else {
412                mat4 true3dMat;
413                true3dMat.loadTranslate(
414                        properties().getPivotX() + properties().getTranslationX(),
415                        properties().getPivotY() + properties().getTranslationY(),
416                        properties().getZ());
417                true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
418                true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
419                true3dMat.rotate(properties().getRotation(), 0, 0, 1);
420                true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
421                true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
422
423                matrix.multiply(true3dMat);
424            }
425        }
426    }
427}
428
429/**
430 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
431 *
432 * This should be called before a call to defer() or drawDisplayList()
433 *
434 * Each DisplayList that serves as a 3d root builds its list of composited children,
435 * which are flagged to not draw in the standard draw loop.
436 */
437void RenderNode::computeOrdering() {
438    ATRACE_CALL();
439    mProjectedNodes.clear();
440
441    // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
442    // transform properties are applied correctly to top level children
443    if (mDisplayListData == NULL) return;
444    for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
445        DrawDisplayListOp* childOp = mDisplayListData->children()[i];
446        childOp->mDisplayList->computeOrderingImpl(childOp,
447                properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity());
448    }
449}
450
451void RenderNode::computeOrderingImpl(
452        DrawDisplayListOp* opState,
453        const SkPath* outlineOfProjectionSurface,
454        Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface,
455        const mat4* transformFromProjectionSurface) {
456    mProjectedNodes.clear();
457    if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return;
458
459    // TODO: should avoid this calculation in most cases
460    // TODO: just calculate single matrix, down to all leaf composited elements
461    Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
462    localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
463
464    if (properties().getProjectBackwards()) {
465        // composited projectee, flag for out of order draw, save matrix, and store in proj surface
466        opState->mSkipInOrderDraw = true;
467        opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
468        compositedChildrenOfProjectionSurface->add(opState);
469    } else {
470        // standard in order draw
471        opState->mSkipInOrderDraw = false;
472    }
473
474    if (mDisplayListData->children().size() > 0) {
475        const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0;
476        bool haveAppliedPropertiesToProjection = false;
477        for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
478            DrawDisplayListOp* childOp = mDisplayListData->children()[i];
479            RenderNode* child = childOp->mDisplayList;
480
481            const SkPath* projectionOutline = NULL;
482            Vector<DrawDisplayListOp*>* projectionChildren = NULL;
483            const mat4* projectionTransform = NULL;
484            if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
485                // if receiving projections, collect projecting descendent
486
487                // Note that if a direct descendent is projecting backwards, we pass it's
488                // grandparent projection collection, since it shouldn't project onto it's
489                // parent, where it will already be drawing.
490                projectionOutline = properties().getOutline().getPath();
491                projectionChildren = &mProjectedNodes;
492                projectionTransform = &mat4::identity();
493            } else {
494                if (!haveAppliedPropertiesToProjection) {
495                    applyViewPropertyTransforms(localTransformFromProjectionSurface);
496                    haveAppliedPropertiesToProjection = true;
497                }
498                projectionOutline = outlineOfProjectionSurface;
499                projectionChildren = compositedChildrenOfProjectionSurface;
500                projectionTransform = &localTransformFromProjectionSurface;
501            }
502            child->computeOrderingImpl(childOp,
503                    projectionOutline, projectionChildren, projectionTransform);
504        }
505    }
506}
507
508class DeferOperationHandler {
509public:
510    DeferOperationHandler(DeferStateStruct& deferStruct, int level)
511        : mDeferStruct(deferStruct), mLevel(level) {}
512    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
513        operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
514    }
515    inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
516    inline void startMark(const char* name) {} // do nothing
517    inline void endMark() {}
518    inline int level() { return mLevel; }
519    inline int replayFlags() { return mDeferStruct.mReplayFlags; }
520
521private:
522    DeferStateStruct& mDeferStruct;
523    const int mLevel;
524};
525
526void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
527    DeferOperationHandler handler(deferStruct, level);
528    issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
529}
530
531class ReplayOperationHandler {
532public:
533    ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
534        : mReplayStruct(replayStruct), mLevel(level) {}
535    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
536#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
537        mReplayStruct.mRenderer.eventMark(operation->name());
538#endif
539        operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
540    }
541    inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
542    inline void startMark(const char* name) {
543        mReplayStruct.mRenderer.startMark(name);
544    }
545    inline void endMark() {
546        mReplayStruct.mRenderer.endMark();
547    }
548    inline int level() { return mLevel; }
549    inline int replayFlags() { return mReplayStruct.mReplayFlags; }
550
551private:
552    ReplayStateStruct& mReplayStruct;
553    const int mLevel;
554};
555
556void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
557    ReplayOperationHandler handler(replayStruct, level);
558    issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
559}
560
561void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes) {
562    if (mDisplayListData == NULL || mDisplayListData->children().size() == 0) return;
563
564    for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
565        DrawDisplayListOp* childOp = mDisplayListData->children()[i];
566        RenderNode* child = childOp->mDisplayList;
567        float childZ = child->properties().getZ();
568
569        if (!MathUtils::isZero(childZ)) {
570            zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp));
571            childOp->mSkipInOrderDraw = true;
572        } else if (!child->properties().getProjectBackwards()) {
573            // regular, in order drawing DisplayList
574            childOp->mSkipInOrderDraw = false;
575        }
576    }
577
578    // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order)
579    std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
580}
581
582template <class T>
583void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) {
584    if (properties().getAlpha() <= 0.0f || properties().getOutline().isEmpty()) return;
585
586    mat4 shadowMatrixXY(transformFromParent);
587    applyViewPropertyTransforms(shadowMatrixXY);
588
589    // Z matrix needs actual 3d transformation, so mapped z values will be correct
590    mat4 shadowMatrixZ(transformFromParent);
591    applyViewPropertyTransforms(shadowMatrixZ, true);
592
593    const SkPath* outlinePath = properties().getOutline().getPath();
594    const RevealClip& revealClip = properties().getRevealClip();
595    const SkPath* revealClipPath = revealClip.hasConvexClip()
596            ?  revealClip.getPath() : NULL; // only pass the reveal clip's path if it's convex
597
598    if (revealClipPath && revealClipPath->isEmpty()) return;
599
600    /**
601     * The drawing area of the caster is always the same as the its perimeter (which
602     * the shadow system uses) *except* in the inverse clip case. Inform the shadow
603     * system that the caster's drawing area (as opposed to its perimeter) has been
604     * clipped, so that it knows the caster can't be opaque.
605     */
606    bool casterUnclipped = !revealClip.willClip() || revealClip.hasConvexClip();
607
608    DisplayListOp* shadowOp  = new (handler.allocator()) DrawShadowOp(
609            shadowMatrixXY, shadowMatrixZ,
610            properties().getAlpha(), casterUnclipped,
611            outlinePath, revealClipPath);
612    handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
613}
614
615template <class T>
616int RenderNode::issueOperationsOfNegZChildren(
617        const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
618        OpenGLRenderer& renderer, T& handler) {
619    if (zTranslatedNodes.isEmpty()) return -1;
620
621    // create a save around the body of the ViewGroup's draw method, so that
622    // matrix/clip methods don't affect composited children
623    int shadowSaveCount = renderer.getSaveCount();
624    handler(new (handler.allocator()) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
625            PROPERTY_SAVECOUNT, properties().getClipToBounds());
626
627    issueOperationsOf3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler);
628    return shadowSaveCount;
629}
630
631template <class T>
632void RenderNode::issueOperationsOfPosZChildren(int shadowRestoreTo,
633        const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
634        OpenGLRenderer& renderer, T& handler) {
635    if (zTranslatedNodes.isEmpty()) return;
636
637    LOG_ALWAYS_FATAL_IF(shadowRestoreTo < 0, "invalid save to restore to");
638    handler(new (handler.allocator()) RestoreToCountOp(shadowRestoreTo),
639            PROPERTY_SAVECOUNT, properties().getClipToBounds());
640    renderer.setOverrideLayerAlpha(1.0f);
641
642    issueOperationsOf3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler);
643}
644
645#define SHADOW_DELTA 0.1f
646
647template <class T>
648void RenderNode::issueOperationsOf3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
649        ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) {
650    const int size = zTranslatedNodes.size();
651    if (size == 0
652            || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f)
653            || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
654        // no 3d children to draw
655        return;
656    }
657
658    /**
659     * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
660     * with very similar Z heights to draw together.
661     *
662     * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
663     * underneath both, and neither's shadow is drawn on top of the other.
664     */
665    const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
666    size_t drawIndex, shadowIndex, endIndex;
667    if (mode == kNegativeZChildren) {
668        drawIndex = 0;
669        endIndex = nonNegativeIndex;
670        shadowIndex = endIndex; // draw no shadows
671    } else {
672        drawIndex = nonNegativeIndex;
673        endIndex = size;
674        shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
675    }
676
677    DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "",
678            endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive");
679
680    float lastCasterZ = 0.0f;
681    while (shadowIndex < endIndex || drawIndex < endIndex) {
682        if (shadowIndex < endIndex) {
683            DrawDisplayListOp* casterOp = zTranslatedNodes[shadowIndex].value;
684            RenderNode* caster = casterOp->mDisplayList;
685            const float casterZ = zTranslatedNodes[shadowIndex].key;
686            // attempt to render the shadow if the caster about to be drawn is its caster,
687            // OR if its caster's Z value is similar to the previous potential caster
688            if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
689                caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler);
690
691                lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
692                shadowIndex++;
693                continue;
694            }
695        }
696
697        // only the actual child DL draw needs to be in save/restore,
698        // since it modifies the renderer's matrix
699        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
700
701        DrawDisplayListOp* childOp = zTranslatedNodes[drawIndex].value;
702        RenderNode* child = childOp->mDisplayList;
703
704        renderer.concatMatrix(childOp->mTransformFromParent);
705        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
706        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
707        childOp->mSkipInOrderDraw = true;
708
709        renderer.restoreToCount(restoreTo);
710        drawIndex++;
711    }
712}
713
714template <class T>
715void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) {
716    DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size());
717    const SkPath* projectionReceiverOutline = properties().getOutline().getPath();
718    int restoreTo = renderer.getSaveCount();
719
720    // If the projection reciever has an outline, we mask each of the projected rendernodes to it
721    // Either with clipRect, or special saveLayer masking
722    LinearAllocator& alloc = handler.allocator();
723    if (projectionReceiverOutline != NULL) {
724        const SkRect& outlineBounds = projectionReceiverOutline->getBounds();
725        if (projectionReceiverOutline->isRect(NULL)) {
726            // mask to the rect outline simply with clipRect
727            handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
728                    PROPERTY_SAVECOUNT, properties().getClipToBounds());
729            ClipRectOp* clipOp = new (alloc) ClipRectOp(
730                    outlineBounds.left(), outlineBounds.top(),
731                    outlineBounds.right(), outlineBounds.bottom(), SkRegion::kIntersect_Op);
732            handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
733        } else {
734            // wrap the projected RenderNodes with a SaveLayer that will mask to the outline
735            SaveLayerOp* op = new (alloc) SaveLayerOp(
736                    outlineBounds.left(), outlineBounds.top(),
737                    outlineBounds.right(), outlineBounds.bottom(),
738                    255, SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag | SkCanvas::kARGB_ClipLayer_SaveFlag);
739            op->setMask(projectionReceiverOutline);
740            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
741
742            /* TODO: add optimizations here to take advantage of placement/size of projected
743             * children (which may shrink saveLayer area significantly). This is dependent on
744             * passing actual drawing/dirtying bounds of projected content down to native.
745             */
746        }
747    }
748
749    // draw projected nodes
750    for (size_t i = 0; i < mProjectedNodes.size(); i++) {
751        DrawDisplayListOp* childOp = mProjectedNodes[i];
752
753        // matrix save, concat, and restore can be done safely without allocating operations
754        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
755        renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
756        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
757        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
758        childOp->mSkipInOrderDraw = true;
759        renderer.restoreToCount(restoreTo);
760    }
761
762    if (projectionReceiverOutline != NULL) {
763        handler(new (alloc) RestoreToCountOp(restoreTo),
764                PROPERTY_SAVECOUNT, properties().getClipToBounds());
765    }
766}
767
768/**
769 * This function serves both defer and replay modes, and will organize the displayList's component
770 * operations for a single frame:
771 *
772 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
773 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
774 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
775 * defer vs replay logic, per operation
776 */
777template <class T>
778void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
779    const bool drawLayer = (mLayer && (&renderer != mLayer->renderer));
780    // If we are updating the contents of mLayer, we don't want to apply any of
781    // the RenderNode's properties to this issueOperations pass. Those will all
782    // be applied when the layer is drawn, aka when this is true.
783    const bool useViewProperties = (!mLayer || drawLayer);
784
785    const int level = handler.level();
786    if (mDisplayListData->isEmpty() || (useViewProperties && properties().getAlpha() <= 0)) {
787        DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName());
788        return;
789    }
790
791    handler.startMark(getName());
792
793#if DEBUG_DISPLAY_LIST
794    const Rect& clipRect = renderer.getLocalClipBounds();
795    DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f",
796            level * 2, "", this, getName(),
797            clipRect.left, clipRect.top, clipRect.right, clipRect.bottom);
798#endif
799
800    LinearAllocator& alloc = handler.allocator();
801    int restoreTo = renderer.getSaveCount();
802    handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
803            PROPERTY_SAVECOUNT, properties().getClipToBounds());
804
805    DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
806            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
807
808    if (useViewProperties) {
809        setViewProperties<T>(renderer, handler);
810    }
811
812    bool quickRejected = properties().getClipToBounds()
813            && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
814    if (!quickRejected) {
815        if (mProperties.getOutline().willClip()) {
816            renderer.setClippingOutline(alloc, &(mProperties.getOutline()));
817        }
818
819        if (drawLayer) {
820            handler(new (alloc) DrawLayerOp(mLayer, 0, 0),
821                    renderer.getSaveCount() - 1, properties().getClipToBounds());
822        } else {
823            Vector<ZDrawDisplayListOpPair> zTranslatedNodes;
824            buildZSortedChildList(zTranslatedNodes);
825
826            // for 3d root, draw children with negative z values
827            int shadowRestoreTo = issueOperationsOfNegZChildren(zTranslatedNodes, renderer, handler);
828
829            DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
830            const int saveCountOffset = renderer.getSaveCount() - 1;
831            const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
832            for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
833                DisplayListOp *op = mDisplayListData->displayListOps[i];
834
835#if DEBUG_DISPLAY_LIST
836                op->output(level + 1);
837#endif
838                logBuffer.writeCommand(level, op->name());
839                handler(op, saveCountOffset, properties().getClipToBounds());
840
841                if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) {
842                    issueOperationsOfProjectedChildren(renderer, handler);
843                }
844            }
845
846            // for 3d root, draw children with positive z values
847            issueOperationsOfPosZChildren(shadowRestoreTo, zTranslatedNodes, renderer, handler);
848        }
849    }
850
851    DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
852    handler(new (alloc) RestoreToCountOp(restoreTo),
853            PROPERTY_SAVECOUNT, properties().getClipToBounds());
854    renderer.setOverrideLayerAlpha(1.0f);
855
856    DISPLAY_LIST_LOGD("%*sDone (%p, %s)", level * 2, "", this, getName());
857    handler.endMark();
858}
859
860} /* namespace uirenderer */
861} /* namespace android */
862