RenderNode.cpp revision a753f4c6cb8558795e673df1896532cd148781e2
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_VIEW
18#define LOG_TAG "OpenGLRenderer"
19
20#include "RenderNode.h"
21
22#include <algorithm>
23#include <string>
24
25#include <SkCanvas.h>
26#include <algorithm>
27
28#include <utils/Trace.h>
29
30#include "DamageAccumulator.h"
31#include "Debug.h"
32#include "DisplayListOp.h"
33#include "DisplayListLogBuffer.h"
34#include "LayerRenderer.h"
35#include "OpenGLRenderer.h"
36#include "utils/MathUtils.h"
37
38namespace android {
39namespace uirenderer {
40
41void RenderNode::outputLogBuffer(int fd) {
42    DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
43    if (logBuffer.isEmpty()) {
44        return;
45    }
46
47    FILE *file = fdopen(fd, "a");
48
49    fprintf(file, "\nRecent DisplayList operations\n");
50    logBuffer.outputCommands(file);
51
52    String8 cachesLog;
53    Caches::getInstance().dumpMemoryUsage(cachesLog);
54    fprintf(file, "\nCaches:\n%s", cachesLog.string());
55    fprintf(file, "\n");
56
57    fflush(file);
58}
59
60RenderNode::RenderNode()
61        : mDirtyPropertyFields(0)
62        , mNeedsDisplayListDataSync(false)
63        , mDisplayListData(0)
64        , mStagingDisplayListData(0)
65        , mAnimatorManager(*this)
66        , mLayer(0)
67        , mParentCount(0) {
68}
69
70RenderNode::~RenderNode() {
71    deleteDisplayListData();
72    delete mStagingDisplayListData;
73    LayerRenderer::destroyLayerDeferred(mLayer);
74}
75
76void RenderNode::setStagingDisplayList(DisplayListData* data) {
77    mNeedsDisplayListDataSync = true;
78    delete mStagingDisplayListData;
79    mStagingDisplayListData = data;
80    if (mStagingDisplayListData) {
81        Caches::getInstance().registerFunctors(mStagingDisplayListData->functorCount);
82    }
83}
84
85/**
86 * This function is a simplified version of replay(), where we simply retrieve and log the
87 * display list. This function should remain in sync with the replay() function.
88 */
89void RenderNode::output(uint32_t level) {
90    ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this,
91            getName(), isRenderable());
92    ALOGD("%*s%s %d", level * 2, "", "Save",
93            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
94
95    properties().debugOutputProperties(level);
96    int flags = DisplayListOp::kOpLogFlag_Recurse;
97    for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
98        mDisplayListData->displayListOps[i]->output(level, flags);
99    }
100
101    ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName());
102}
103
104int RenderNode::getDebugSize() {
105    int size = sizeof(RenderNode);
106    if (mStagingDisplayListData) {
107        size += mStagingDisplayListData->allocator.usedSize();
108    }
109    if (mDisplayListData && mDisplayListData != mStagingDisplayListData) {
110        size += mDisplayListData->allocator.usedSize();
111    }
112    return size;
113}
114
115void RenderNode::prepareTree(TreeInfo& info) {
116    ATRACE_CALL();
117
118    prepareTreeImpl(info);
119}
120
121void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
122    mAnimatorManager.addAnimator(animator);
123}
124
125void RenderNode::damageSelf(TreeInfo& info) {
126    if (isRenderable()) {
127        if (properties().getClipDamageToBounds()) {
128            info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
129        } else {
130            // Hope this is big enough?
131            // TODO: Get this from the display list ops or something
132            info.damageAccumulator->dirty(INT_MIN, INT_MIN, INT_MAX, INT_MAX);
133        }
134    }
135}
136
137void RenderNode::prepareLayer(TreeInfo& info) {
138    LayerType layerType = properties().layerProperties().type();
139    if (CC_UNLIKELY(layerType == kLayerTypeRenderLayer)) {
140        // We push a null transform here as we don't care what the existing dirty
141        // area is, only what our display list dirty is as well as our children's
142        // dirty area
143        info.damageAccumulator->pushNullTransform();
144    }
145}
146
147void RenderNode::pushLayerUpdate(TreeInfo& info) {
148    LayerType layerType = properties().layerProperties().type();
149    // If we are not a layer OR we cannot be rendered (eg, view was detached)
150    // we need to destroy any Layers we may have had previously
151    if (CC_LIKELY(layerType != kLayerTypeRenderLayer) || CC_UNLIKELY(!isRenderable())) {
152        if (layerType == kLayerTypeRenderLayer) {
153            info.damageAccumulator->popTransform();
154        }
155        if (CC_UNLIKELY(mLayer)) {
156            LayerRenderer::destroyLayer(mLayer);
157            mLayer = NULL;
158        }
159        return;
160    }
161
162    if (!mLayer) {
163        mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight());
164        applyLayerPropertiesToLayer(info);
165        damageSelf(info);
166    } else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) {
167        if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) {
168            LayerRenderer::destroyLayer(mLayer);
169            mLayer = 0;
170        }
171        damageSelf(info);
172    }
173
174    SkRect dirty;
175    info.damageAccumulator->peekAtDirty(&dirty);
176    info.damageAccumulator->popTransform();
177
178    if (!mLayer) {
179        if (info.errorHandler) {
180            std::string msg = "Unable to create layer for ";
181            msg += getName();
182            info.errorHandler->onError(msg);
183        }
184        return;
185    }
186
187    if (!dirty.isEmpty()) {
188        mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom);
189    }
190    // This is not inside the above if because we may have called
191    // updateDeferred on a previous prepare pass that didn't have a renderer
192    if (info.renderer && mLayer->deferredUpdateScheduled) {
193        info.renderer->pushLayerUpdate(mLayer);
194    }
195}
196
197void RenderNode::prepareTreeImpl(TreeInfo& info) {
198    info.damageAccumulator->pushTransform(this);
199
200    if (info.mode == TreeInfo::MODE_FULL) {
201        pushStagingPropertiesChanges(info);
202    }
203    mAnimatorManager.animate(info);
204    prepareLayer(info);
205    if (info.mode == TreeInfo::MODE_FULL) {
206        pushStagingDisplayListChanges(info);
207    }
208    prepareSubTree(info, mDisplayListData);
209    pushLayerUpdate(info);
210
211    info.damageAccumulator->popTransform();
212}
213
214void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
215    // Push the animators first so that setupStartValueIfNecessary() is called
216    // before properties() is trampled by stagingProperties(), as they are
217    // required by some animators.
218    mAnimatorManager.pushStaging(info);
219    if (mDirtyPropertyFields) {
220        mDirtyPropertyFields = 0;
221        damageSelf(info);
222        info.damageAccumulator->popTransform();
223        mProperties = mStagingProperties;
224        applyLayerPropertiesToLayer(info);
225        // We could try to be clever and only re-damage if the matrix changed.
226        // However, we don't need to worry about that. The cost of over-damaging
227        // here is only going to be a single additional map rect of this node
228        // plus a rect join(). The parent's transform (and up) will only be
229        // performed once.
230        info.damageAccumulator->pushTransform(this);
231        damageSelf(info);
232    }
233}
234
235void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) {
236    if (CC_LIKELY(!mLayer)) return;
237
238    const LayerProperties& props = properties().layerProperties();
239    mLayer->setAlpha(props.alpha(), props.xferMode());
240    mLayer->setColorFilter(props.colorFilter());
241    mLayer->setBlend(props.needsBlending());
242}
243
244void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) {
245    if (mNeedsDisplayListDataSync) {
246        mNeedsDisplayListDataSync = false;
247        // Make sure we inc first so that we don't fluctuate between 0 and 1,
248        // which would thrash the layer cache
249        if (mStagingDisplayListData) {
250            for (size_t i = 0; i < mStagingDisplayListData->children().size(); i++) {
251                mStagingDisplayListData->children()[i]->mRenderNode->incParentRefCount();
252            }
253        }
254        deleteDisplayListData();
255        mDisplayListData = mStagingDisplayListData;
256        mStagingDisplayListData = NULL;
257        damageSelf(info);
258    }
259}
260
261void RenderNode::deleteDisplayListData() {
262    if (mDisplayListData) {
263        for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
264            mDisplayListData->children()[i]->mRenderNode->decParentRefCount();
265        }
266    }
267    delete mDisplayListData;
268    mDisplayListData = NULL;
269}
270
271void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) {
272    if (subtree) {
273        TextureCache& cache = Caches::getInstance().textureCache;
274        info.out.hasFunctors |= subtree->functorCount;
275        // TODO: Fix ownedBitmapResources to not require disabling prepareTextures
276        // and thus falling out of async drawing path.
277        if (subtree->ownedBitmapResources.size()) {
278            info.prepareTextures = false;
279        }
280        for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) {
281            info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]);
282        }
283        for (size_t i = 0; i < subtree->children().size(); i++) {
284            DrawRenderNodeOp* op = subtree->children()[i];
285            RenderNode* childNode = op->mRenderNode;
286            info.damageAccumulator->pushTransform(&op->mTransformFromParent);
287            childNode->prepareTreeImpl(info);
288            info.damageAccumulator->popTransform();
289        }
290    }
291}
292
293void RenderNode::destroyHardwareResources() {
294    if (mLayer) {
295        LayerRenderer::destroyLayer(mLayer);
296        mLayer = NULL;
297    }
298    if (mDisplayListData) {
299        for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
300            mDisplayListData->children()[i]->mRenderNode->destroyHardwareResources();
301        }
302        if (mNeedsDisplayListDataSync) {
303            // Next prepare tree we are going to push a new display list, so we can
304            // drop our current one now
305            deleteDisplayListData();
306        }
307    }
308}
309
310void RenderNode::decParentRefCount() {
311    LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
312    mParentCount--;
313    if (!mParentCount) {
314        // If a child of ours is being attached to our parent then this will incorrectly
315        // destroy its hardware resources. However, this situation is highly unlikely
316        // and the failure is "just" that the layer is re-created, so this should
317        // be safe enough
318        destroyHardwareResources();
319    }
320}
321
322/*
323 * For property operations, we pass a savecount of 0, since the operations aren't part of the
324 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
325 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
326 */
327#define PROPERTY_SAVECOUNT 0
328
329template <class T>
330void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
331#if DEBUG_DISPLAY_LIST
332    properties().debugOutputProperties(handler.level() + 1);
333#endif
334    if (properties().getLeft() != 0 || properties().getTop() != 0) {
335        renderer.translate(properties().getLeft(), properties().getTop());
336    }
337    if (properties().getStaticMatrix()) {
338        renderer.concatMatrix(*properties().getStaticMatrix());
339    } else if (properties().getAnimationMatrix()) {
340        renderer.concatMatrix(*properties().getAnimationMatrix());
341    }
342    if (properties().hasTransformMatrix()) {
343        if (properties().isTransformTranslateOnly()) {
344            renderer.translate(properties().getTranslationX(), properties().getTranslationY());
345        } else {
346            renderer.concatMatrix(*properties().getTransformMatrix());
347        }
348    }
349    const bool isLayer = properties().layerProperties().type() != kLayerTypeNone;
350    int clipFlags = properties().getClippingFlags();
351    if (properties().getAlpha() < 1) {
352        if (isLayer) {
353            clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
354
355            renderer.setOverrideLayerAlpha(properties().getAlpha());
356        } else if (!properties().getHasOverlappingRendering()) {
357            renderer.scaleAlpha(properties().getAlpha());
358        } else {
359            Rect layerBounds(0, 0, getWidth(), getHeight());
360            int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag;
361            if (clipFlags) {
362                saveFlags |= SkCanvas::kClipToLayer_SaveFlag;
363                properties().getClippingRectForFlags(clipFlags, &layerBounds);
364                clipFlags = 0; // all clipping done by saveLayer
365            }
366
367            SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
368                    layerBounds.left, layerBounds.top, layerBounds.right, layerBounds.bottom,
369                    properties().getAlpha() * 255, saveFlags);
370            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
371        }
372    }
373    if (clipFlags) {
374        Rect clipRect;
375        properties().getClippingRectForFlags(clipFlags, &clipRect);
376        ClipRectOp* op = new (handler.allocator()) ClipRectOp(
377                clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
378                SkRegion::kIntersect_Op);
379        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
380    }
381
382    if (CC_UNLIKELY(properties().hasClippingPath())) {
383        ClipPathOp* op = new (handler.allocator()) ClipPathOp(
384                properties().getClippingPath(), properties().getClippingPathOp());
385        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
386    }
387}
388
389/**
390 * Apply property-based transformations to input matrix
391 *
392 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
393 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
394 */
395void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) {
396    if (properties().getLeft() != 0 || properties().getTop() != 0) {
397        matrix.translate(properties().getLeft(), properties().getTop());
398    }
399    if (properties().getStaticMatrix()) {
400        mat4 stat(*properties().getStaticMatrix());
401        matrix.multiply(stat);
402    } else if (properties().getAnimationMatrix()) {
403        mat4 anim(*properties().getAnimationMatrix());
404        matrix.multiply(anim);
405    }
406
407    bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
408    if (properties().hasTransformMatrix() || applyTranslationZ) {
409        if (properties().isTransformTranslateOnly()) {
410            matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
411                    true3dTransform ? properties().getZ() : 0.0f);
412        } else {
413            if (!true3dTransform) {
414                matrix.multiply(*properties().getTransformMatrix());
415            } else {
416                mat4 true3dMat;
417                true3dMat.loadTranslate(
418                        properties().getPivotX() + properties().getTranslationX(),
419                        properties().getPivotY() + properties().getTranslationY(),
420                        properties().getZ());
421                true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
422                true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
423                true3dMat.rotate(properties().getRotation(), 0, 0, 1);
424                true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
425                true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
426
427                matrix.multiply(true3dMat);
428            }
429        }
430    }
431}
432
433/**
434 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
435 *
436 * This should be called before a call to defer() or drawDisplayList()
437 *
438 * Each DisplayList that serves as a 3d root builds its list of composited children,
439 * which are flagged to not draw in the standard draw loop.
440 */
441void RenderNode::computeOrdering() {
442    ATRACE_CALL();
443    mProjectedNodes.clear();
444
445    // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
446    // transform properties are applied correctly to top level children
447    if (mDisplayListData == NULL) return;
448    for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
449        DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
450        childOp->mRenderNode->computeOrderingImpl(childOp,
451                properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity());
452    }
453}
454
455void RenderNode::computeOrderingImpl(
456        DrawRenderNodeOp* opState,
457        const SkPath* outlineOfProjectionSurface,
458        Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface,
459        const mat4* transformFromProjectionSurface) {
460    mProjectedNodes.clear();
461    if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return;
462
463    // TODO: should avoid this calculation in most cases
464    // TODO: just calculate single matrix, down to all leaf composited elements
465    Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
466    localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
467
468    if (properties().getProjectBackwards()) {
469        // composited projectee, flag for out of order draw, save matrix, and store in proj surface
470        opState->mSkipInOrderDraw = true;
471        opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
472        compositedChildrenOfProjectionSurface->add(opState);
473    } else {
474        // standard in order draw
475        opState->mSkipInOrderDraw = false;
476    }
477
478    if (mDisplayListData->children().size() > 0) {
479        const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0;
480        bool haveAppliedPropertiesToProjection = false;
481        for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
482            DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
483            RenderNode* child = childOp->mRenderNode;
484
485            const SkPath* projectionOutline = NULL;
486            Vector<DrawRenderNodeOp*>* projectionChildren = NULL;
487            const mat4* projectionTransform = NULL;
488            if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
489                // if receiving projections, collect projecting descendent
490
491                // Note that if a direct descendent is projecting backwards, we pass it's
492                // grandparent projection collection, since it shouldn't project onto it's
493                // parent, where it will already be drawing.
494                projectionOutline = properties().getOutline().getPath();
495                projectionChildren = &mProjectedNodes;
496                projectionTransform = &mat4::identity();
497            } else {
498                if (!haveAppliedPropertiesToProjection) {
499                    applyViewPropertyTransforms(localTransformFromProjectionSurface);
500                    haveAppliedPropertiesToProjection = true;
501                }
502                projectionOutline = outlineOfProjectionSurface;
503                projectionChildren = compositedChildrenOfProjectionSurface;
504                projectionTransform = &localTransformFromProjectionSurface;
505            }
506            child->computeOrderingImpl(childOp,
507                    projectionOutline, projectionChildren, projectionTransform);
508        }
509    }
510}
511
512class DeferOperationHandler {
513public:
514    DeferOperationHandler(DeferStateStruct& deferStruct, int level)
515        : mDeferStruct(deferStruct), mLevel(level) {}
516    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
517        operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
518    }
519    inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
520    inline void startMark(const char* name) {} // do nothing
521    inline void endMark() {}
522    inline int level() { return mLevel; }
523    inline int replayFlags() { return mDeferStruct.mReplayFlags; }
524
525private:
526    DeferStateStruct& mDeferStruct;
527    const int mLevel;
528};
529
530void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
531    DeferOperationHandler handler(deferStruct, level);
532    issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
533}
534
535class ReplayOperationHandler {
536public:
537    ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
538        : mReplayStruct(replayStruct), mLevel(level) {}
539    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
540#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
541        mReplayStruct.mRenderer.eventMark(operation->name());
542#endif
543        operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
544    }
545    inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
546    inline void startMark(const char* name) {
547        mReplayStruct.mRenderer.startMark(name);
548    }
549    inline void endMark() {
550        mReplayStruct.mRenderer.endMark();
551    }
552    inline int level() { return mLevel; }
553    inline int replayFlags() { return mReplayStruct.mReplayFlags; }
554
555private:
556    ReplayStateStruct& mReplayStruct;
557    const int mLevel;
558};
559
560void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
561    ReplayOperationHandler handler(replayStruct, level);
562    issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
563}
564
565void RenderNode::buildZSortedChildList(Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) {
566    if (mDisplayListData == NULL || mDisplayListData->children().size() == 0) return;
567
568    for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
569        DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
570        RenderNode* child = childOp->mRenderNode;
571        float childZ = child->properties().getZ();
572
573        if (!MathUtils::isZero(childZ)) {
574            zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp));
575            childOp->mSkipInOrderDraw = true;
576        } else if (!child->properties().getProjectBackwards()) {
577            // regular, in order drawing DisplayList
578            childOp->mSkipInOrderDraw = false;
579        }
580    }
581
582    // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order)
583    std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
584}
585
586template <class T>
587void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) {
588    if (properties().getAlpha() <= 0.0f || !properties().getOutline().getPath()) return;
589
590    mat4 shadowMatrixXY(transformFromParent);
591    applyViewPropertyTransforms(shadowMatrixXY);
592
593    // Z matrix needs actual 3d transformation, so mapped z values will be correct
594    mat4 shadowMatrixZ(transformFromParent);
595    applyViewPropertyTransforms(shadowMatrixZ, true);
596
597    const SkPath* outlinePath = properties().getOutline().getPath();
598    const RevealClip& revealClip = properties().getRevealClip();
599    const SkPath* revealClipPath = revealClip.hasConvexClip()
600            ?  revealClip.getPath() : NULL; // only pass the reveal clip's path if it's convex
601
602    if (revealClipPath && revealClipPath->isEmpty()) return;
603
604    /**
605     * The drawing area of the caster is always the same as the its perimeter (which
606     * the shadow system uses) *except* in the inverse clip case. Inform the shadow
607     * system that the caster's drawing area (as opposed to its perimeter) has been
608     * clipped, so that it knows the caster can't be opaque.
609     */
610    bool casterUnclipped = !revealClip.willClip() || revealClip.hasConvexClip();
611
612    DisplayListOp* shadowOp  = new (handler.allocator()) DrawShadowOp(
613            shadowMatrixXY, shadowMatrixZ,
614            properties().getAlpha(), casterUnclipped,
615            outlinePath, revealClipPath);
616    handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
617}
618
619template <class T>
620int RenderNode::issueOperationsOfNegZChildren(
621        const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
622        OpenGLRenderer& renderer, T& handler) {
623    if (zTranslatedNodes.isEmpty()) return -1;
624
625    // create a save around the body of the ViewGroup's draw method, so that
626    // matrix/clip methods don't affect composited children
627    int shadowSaveCount = renderer.getSaveCount();
628    handler(new (handler.allocator()) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
629            PROPERTY_SAVECOUNT, properties().getClipToBounds());
630
631    issueOperationsOf3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler);
632    return shadowSaveCount;
633}
634
635template <class T>
636void RenderNode::issueOperationsOfPosZChildren(int shadowRestoreTo,
637        const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
638        OpenGLRenderer& renderer, T& handler) {
639    if (zTranslatedNodes.isEmpty()) return;
640
641    LOG_ALWAYS_FATAL_IF(shadowRestoreTo < 0, "invalid save to restore to");
642    handler(new (handler.allocator()) RestoreToCountOp(shadowRestoreTo),
643            PROPERTY_SAVECOUNT, properties().getClipToBounds());
644    renderer.setOverrideLayerAlpha(1.0f);
645
646    issueOperationsOf3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler);
647}
648
649#define SHADOW_DELTA 0.1f
650
651template <class T>
652void RenderNode::issueOperationsOf3dChildren(const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
653        ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) {
654    const int size = zTranslatedNodes.size();
655    if (size == 0
656            || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f)
657            || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
658        // no 3d children to draw
659        return;
660    }
661
662    /**
663     * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
664     * with very similar Z heights to draw together.
665     *
666     * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
667     * underneath both, and neither's shadow is drawn on top of the other.
668     */
669    const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
670    size_t drawIndex, shadowIndex, endIndex;
671    if (mode == kNegativeZChildren) {
672        drawIndex = 0;
673        endIndex = nonNegativeIndex;
674        shadowIndex = endIndex; // draw no shadows
675    } else {
676        drawIndex = nonNegativeIndex;
677        endIndex = size;
678        shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
679    }
680
681    DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "",
682            endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive");
683
684    float lastCasterZ = 0.0f;
685    while (shadowIndex < endIndex || drawIndex < endIndex) {
686        if (shadowIndex < endIndex) {
687            DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value;
688            RenderNode* caster = casterOp->mRenderNode;
689            const float casterZ = zTranslatedNodes[shadowIndex].key;
690            // attempt to render the shadow if the caster about to be drawn is its caster,
691            // OR if its caster's Z value is similar to the previous potential caster
692            if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
693                caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler);
694
695                lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
696                shadowIndex++;
697                continue;
698            }
699        }
700
701        // only the actual child DL draw needs to be in save/restore,
702        // since it modifies the renderer's matrix
703        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
704
705        DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
706        RenderNode* child = childOp->mRenderNode;
707
708        renderer.concatMatrix(childOp->mTransformFromParent);
709        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
710        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
711        childOp->mSkipInOrderDraw = true;
712
713        renderer.restoreToCount(restoreTo);
714        drawIndex++;
715    }
716}
717
718template <class T>
719void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) {
720    DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size());
721    const SkPath* projectionReceiverOutline = properties().getOutline().getPath();
722    int restoreTo = renderer.getSaveCount();
723
724    // If the projection reciever has an outline, we mask each of the projected rendernodes to it
725    // Either with clipRect, or special saveLayer masking
726    LinearAllocator& alloc = handler.allocator();
727    if (projectionReceiverOutline != NULL) {
728        const SkRect& outlineBounds = projectionReceiverOutline->getBounds();
729        if (projectionReceiverOutline->isRect(NULL)) {
730            // mask to the rect outline simply with clipRect
731            handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
732                    PROPERTY_SAVECOUNT, properties().getClipToBounds());
733            ClipRectOp* clipOp = new (alloc) ClipRectOp(
734                    outlineBounds.left(), outlineBounds.top(),
735                    outlineBounds.right(), outlineBounds.bottom(), SkRegion::kIntersect_Op);
736            handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
737        } else {
738            // wrap the projected RenderNodes with a SaveLayer that will mask to the outline
739            SaveLayerOp* op = new (alloc) SaveLayerOp(
740                    outlineBounds.left(), outlineBounds.top(),
741                    outlineBounds.right(), outlineBounds.bottom(),
742                    255, SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag | SkCanvas::kARGB_ClipLayer_SaveFlag);
743            op->setMask(projectionReceiverOutline);
744            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
745
746            /* TODO: add optimizations here to take advantage of placement/size of projected
747             * children (which may shrink saveLayer area significantly). This is dependent on
748             * passing actual drawing/dirtying bounds of projected content down to native.
749             */
750        }
751    }
752
753    // draw projected nodes
754    for (size_t i = 0; i < mProjectedNodes.size(); i++) {
755        DrawRenderNodeOp* childOp = mProjectedNodes[i];
756
757        // matrix save, concat, and restore can be done safely without allocating operations
758        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
759        renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
760        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
761        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
762        childOp->mSkipInOrderDraw = true;
763        renderer.restoreToCount(restoreTo);
764    }
765
766    if (projectionReceiverOutline != NULL) {
767        handler(new (alloc) RestoreToCountOp(restoreTo),
768                PROPERTY_SAVECOUNT, properties().getClipToBounds());
769    }
770}
771
772/**
773 * This function serves both defer and replay modes, and will organize the displayList's component
774 * operations for a single frame:
775 *
776 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
777 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
778 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
779 * defer vs replay logic, per operation
780 */
781template <class T>
782void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
783    const int level = handler.level();
784    if (mDisplayListData->isEmpty()) {
785        DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName());
786        return;
787    }
788
789    const bool drawLayer = (mLayer && (&renderer != mLayer->renderer));
790    // If we are updating the contents of mLayer, we don't want to apply any of
791    // the RenderNode's properties to this issueOperations pass. Those will all
792    // be applied when the layer is drawn, aka when this is true.
793    const bool useViewProperties = (!mLayer || drawLayer);
794    if (useViewProperties) {
795        const Outline& outline = properties().getOutline();
796        if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) {
797            DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", level * 2, "", this, getName());
798            return;
799        }
800    }
801
802    handler.startMark(getName());
803
804#if DEBUG_DISPLAY_LIST
805    const Rect& clipRect = renderer.getLocalClipBounds();
806    DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f",
807            level * 2, "", this, getName(),
808            clipRect.left, clipRect.top, clipRect.right, clipRect.bottom);
809#endif
810
811    LinearAllocator& alloc = handler.allocator();
812    int restoreTo = renderer.getSaveCount();
813    handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
814            PROPERTY_SAVECOUNT, properties().getClipToBounds());
815
816    DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
817            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
818
819    if (useViewProperties) {
820        setViewProperties<T>(renderer, handler);
821    }
822
823    bool quickRejected = properties().getClipToBounds()
824            && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
825    if (!quickRejected) {
826        if (mProperties.getOutline().willClip()) {
827            renderer.setClippingOutline(alloc, &(mProperties.getOutline()));
828        }
829
830        if (drawLayer) {
831            handler(new (alloc) DrawLayerOp(mLayer, 0, 0),
832                    renderer.getSaveCount() - 1, properties().getClipToBounds());
833        } else {
834            Vector<ZDrawRenderNodeOpPair> zTranslatedNodes;
835            buildZSortedChildList(zTranslatedNodes);
836
837            // for 3d root, draw children with negative z values
838            int shadowRestoreTo = issueOperationsOfNegZChildren(zTranslatedNodes, renderer, handler);
839
840            DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
841            const int saveCountOffset = renderer.getSaveCount() - 1;
842            const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
843            const int size = static_cast<int>(mDisplayListData->displayListOps.size());
844            for (int i = 0; i < size; i++) {
845                DisplayListOp *op = mDisplayListData->displayListOps[i];
846
847#if DEBUG_DISPLAY_LIST
848                op->output(level + 1);
849#endif
850                logBuffer.writeCommand(level, op->name());
851                handler(op, saveCountOffset, properties().getClipToBounds());
852
853                if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) {
854                    issueOperationsOfProjectedChildren(renderer, handler);
855                }
856            }
857
858            // for 3d root, draw children with positive z values
859            issueOperationsOfPosZChildren(shadowRestoreTo, zTranslatedNodes, renderer, handler);
860        }
861    }
862
863    DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
864    handler(new (alloc) RestoreToCountOp(restoreTo),
865            PROPERTY_SAVECOUNT, properties().getClipToBounds());
866    renderer.setOverrideLayerAlpha(1.0f);
867
868    DISPLAY_LIST_LOGD("%*sDone (%p, %s)", level * 2, "", this, getName());
869    handler.endMark();
870}
871
872} /* namespace uirenderer */
873} /* namespace android */
874