RenderNode.cpp revision a766cb2bce5db9108c0266fbebea6aa18d5713ff
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_VIEW
18#define LOG_TAG "OpenGLRenderer"
19
20#include "RenderNode.h"
21
22#include <algorithm>
23#include <string>
24
25#include <SkCanvas.h>
26#include <algorithm>
27
28
29#include "DamageAccumulator.h"
30#include "Debug.h"
31#include "DisplayListOp.h"
32#include "LayerRenderer.h"
33#include "OpenGLRenderer.h"
34#include "TreeInfo.h"
35#include "utils/MathUtils.h"
36#include "utils/TraceUtils.h"
37#include "renderthread/CanvasContext.h"
38
39namespace android {
40namespace uirenderer {
41
42void RenderNode::debugDumpLayers(const char* prefix) {
43    if (mLayer) {
44        ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)",
45                prefix, this, getName(), mLayer, mLayer->getFbo(),
46                mLayer->wasBuildLayered ? "true" : "false");
47    }
48    if (mDisplayListData) {
49        for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
50            mDisplayListData->children()[i]->mRenderNode->debugDumpLayers(prefix);
51        }
52    }
53}
54
55RenderNode::RenderNode()
56        : mDirtyPropertyFields(0)
57        , mNeedsDisplayListDataSync(false)
58        , mDisplayListData(nullptr)
59        , mStagingDisplayListData(nullptr)
60        , mAnimatorManager(*this)
61        , mLayer(nullptr)
62        , mParentCount(0) {
63}
64
65RenderNode::~RenderNode() {
66    deleteDisplayListData();
67    delete mStagingDisplayListData;
68    if (mLayer) {
69        ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer);
70        mLayer->postDecStrong();
71        mLayer = nullptr;
72    }
73}
74
75void RenderNode::setStagingDisplayList(DisplayListData* data) {
76    mNeedsDisplayListDataSync = true;
77    delete mStagingDisplayListData;
78    mStagingDisplayListData = data;
79}
80
81/**
82 * This function is a simplified version of replay(), where we simply retrieve and log the
83 * display list. This function should remain in sync with the replay() function.
84 */
85void RenderNode::output(uint32_t level) {
86    ALOGD("%*sStart display list (%p, %s%s%s%s%s%s)", (level - 1) * 2, "", this,
87            getName(),
88            (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""),
89            (properties().hasShadow() ? ", casting shadow" : ""),
90            (isRenderable() ? "" : ", empty"),
91            (properties().getProjectBackwards() ? ", projected" : ""),
92            (mLayer != nullptr ? ", on HW Layer" : ""));
93    ALOGD("%*s%s %d", level * 2, "", "Save",
94            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
95
96    properties().debugOutputProperties(level);
97    int flags = DisplayListOp::kOpLogFlag_Recurse;
98    if (mDisplayListData) {
99        // TODO: consider printing the chunk boundaries here
100        for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
101            mDisplayListData->displayListOps[i]->output(level, flags);
102        }
103    }
104
105    ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName());
106}
107
108int RenderNode::getDebugSize() {
109    int size = sizeof(RenderNode);
110    if (mStagingDisplayListData) {
111        size += mStagingDisplayListData->getUsedSize();
112    }
113    if (mDisplayListData && mDisplayListData != mStagingDisplayListData) {
114        size += mDisplayListData->getUsedSize();
115    }
116    return size;
117}
118
119void RenderNode::prepareTree(TreeInfo& info) {
120    ATRACE_CALL();
121    LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
122
123    // Functors don't correctly handle stencil usage of overdraw debugging - shove 'em in a layer.
124    bool functorsNeedLayer = Properties::debugOverdraw;
125
126    prepareTreeImpl(info, functorsNeedLayer);
127}
128
129void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
130    mAnimatorManager.addAnimator(animator);
131}
132
133void RenderNode::damageSelf(TreeInfo& info) {
134    if (isRenderable()) {
135        if (properties().getClipDamageToBounds()) {
136            info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
137        } else {
138            // Hope this is big enough?
139            // TODO: Get this from the display list ops or something
140            info.damageAccumulator->dirty(INT_MIN, INT_MIN, INT_MAX, INT_MAX);
141        }
142    }
143}
144
145void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
146    LayerType layerType = properties().effectiveLayerType();
147    if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) {
148        // Damage applied so far needs to affect our parent, but does not require
149        // the layer to be updated. So we pop/push here to clear out the current
150        // damage and get a clean state for display list or children updates to
151        // affect, which will require the layer to be updated
152        info.damageAccumulator->popTransform();
153        info.damageAccumulator->pushTransform(this);
154        if (dirtyMask & DISPLAY_LIST) {
155            damageSelf(info);
156        }
157    }
158}
159
160void RenderNode::pushLayerUpdate(TreeInfo& info) {
161    LayerType layerType = properties().effectiveLayerType();
162    // If we are not a layer OR we cannot be rendered (eg, view was detached)
163    // we need to destroy any Layers we may have had previously
164    if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable())) {
165        if (CC_UNLIKELY(mLayer)) {
166            LayerRenderer::destroyLayer(mLayer);
167            mLayer = nullptr;
168        }
169        return;
170    }
171
172    bool transformUpdateNeeded = false;
173    if (!mLayer) {
174        mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight());
175        applyLayerPropertiesToLayer(info);
176        damageSelf(info);
177        transformUpdateNeeded = true;
178    } else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) {
179        if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) {
180            LayerRenderer::destroyLayer(mLayer);
181            mLayer = nullptr;
182        }
183        damageSelf(info);
184        transformUpdateNeeded = true;
185    }
186
187    SkRect dirty;
188    info.damageAccumulator->peekAtDirty(&dirty);
189
190    if (!mLayer) {
191        Caches::getInstance().dumpMemoryUsage();
192        if (info.errorHandler) {
193            std::string msg = "Unable to create layer for ";
194            msg += getName();
195            info.errorHandler->onError(msg);
196        }
197        return;
198    }
199
200    if (transformUpdateNeeded) {
201        // update the transform in window of the layer to reset its origin wrt light source position
202        Matrix4 windowTransform;
203        info.damageAccumulator->computeCurrentTransform(&windowTransform);
204        mLayer->setWindowTransform(windowTransform);
205    }
206
207    if (dirty.intersect(0, 0, getWidth(), getHeight())) {
208        dirty.roundOut(&dirty);
209        mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom);
210    }
211    // This is not inside the above if because we may have called
212    // updateDeferred on a previous prepare pass that didn't have a renderer
213    if (info.renderer && mLayer->deferredUpdateScheduled) {
214        info.renderer->pushLayerUpdate(mLayer);
215    }
216
217    if (CC_UNLIKELY(info.canvasContext)) {
218        // If canvasContext is not null that means there are prefetched layers
219        // that need to be accounted for. That might be us, so tell CanvasContext
220        // that this layer is in the tree and should not be destroyed.
221        info.canvasContext->markLayerInUse(this);
222    }
223}
224
225/**
226 * Traverse down the the draw tree to prepare for a frame.
227 *
228 * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven
229 *
230 * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the
231 * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer.
232 */
233void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) {
234    info.damageAccumulator->pushTransform(this);
235
236    if (info.mode == TreeInfo::MODE_FULL) {
237        pushStagingPropertiesChanges(info);
238    }
239    uint32_t animatorDirtyMask = 0;
240    if (CC_LIKELY(info.runAnimations)) {
241        animatorDirtyMask = mAnimatorManager.animate(info);
242    }
243
244    bool willHaveFunctor = info.mode == TreeInfo::MODE_FULL && mStagingDisplayListData
245            ? !mStagingDisplayListData->functors.isEmpty() : !mDisplayListData->functors.isEmpty();
246    bool childFunctorsNeedLayer = mProperties.prepareForFunctorPresence(
247            willHaveFunctor, functorsNeedLayer);
248
249    prepareLayer(info, animatorDirtyMask);
250    if (info.mode == TreeInfo::MODE_FULL) {
251        pushStagingDisplayListChanges(info);
252    }
253    prepareSubTree(info, childFunctorsNeedLayer, mDisplayListData);
254    pushLayerUpdate(info);
255
256    info.damageAccumulator->popTransform();
257}
258
259void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
260    // Push the animators first so that setupStartValueIfNecessary() is called
261    // before properties() is trampled by stagingProperties(), as they are
262    // required by some animators.
263    if (CC_LIKELY(info.runAnimations)) {
264        mAnimatorManager.pushStaging();
265    }
266    if (mDirtyPropertyFields) {
267        mDirtyPropertyFields = 0;
268        damageSelf(info);
269        info.damageAccumulator->popTransform();
270        mProperties = mStagingProperties;
271        applyLayerPropertiesToLayer(info);
272        // We could try to be clever and only re-damage if the matrix changed.
273        // However, we don't need to worry about that. The cost of over-damaging
274        // here is only going to be a single additional map rect of this node
275        // plus a rect join(). The parent's transform (and up) will only be
276        // performed once.
277        info.damageAccumulator->pushTransform(this);
278        damageSelf(info);
279    }
280}
281
282void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) {
283    if (CC_LIKELY(!mLayer)) return;
284
285    const LayerProperties& props = properties().layerProperties();
286    mLayer->setAlpha(props.alpha(), props.xferMode());
287    mLayer->setColorFilter(props.colorFilter());
288    mLayer->setBlend(props.needsBlending());
289}
290
291void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) {
292    if (mNeedsDisplayListDataSync) {
293        mNeedsDisplayListDataSync = false;
294        // Make sure we inc first so that we don't fluctuate between 0 and 1,
295        // which would thrash the layer cache
296        if (mStagingDisplayListData) {
297            for (size_t i = 0; i < mStagingDisplayListData->children().size(); i++) {
298                mStagingDisplayListData->children()[i]->mRenderNode->incParentRefCount();
299            }
300        }
301        // Damage with the old display list first then the new one to catch any
302        // changes in isRenderable or, in the future, bounds
303        damageSelf(info);
304        deleteDisplayListData();
305        // TODO: Remove this caches stuff
306        if (mStagingDisplayListData && mStagingDisplayListData->functors.size()) {
307            Caches::getInstance().registerFunctors(mStagingDisplayListData->functors.size());
308        }
309        mDisplayListData = mStagingDisplayListData;
310        mStagingDisplayListData = nullptr;
311        if (mDisplayListData) {
312            for (size_t i = 0; i < mDisplayListData->functors.size(); i++) {
313                (*mDisplayListData->functors[i])(DrawGlInfo::kModeSync, nullptr);
314            }
315        }
316        damageSelf(info);
317    }
318}
319
320void RenderNode::deleteDisplayListData() {
321    if (mDisplayListData) {
322        for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
323            mDisplayListData->children()[i]->mRenderNode->decParentRefCount();
324        }
325        if (mDisplayListData->functors.size()) {
326            Caches::getInstance().unregisterFunctors(mDisplayListData->functors.size());
327        }
328    }
329    delete mDisplayListData;
330    mDisplayListData = nullptr;
331}
332
333void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayListData* subtree) {
334    if (subtree) {
335        TextureCache& cache = Caches::getInstance().textureCache;
336        info.out.hasFunctors |= subtree->functors.size();
337        for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) {
338            info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]);
339        }
340        for (size_t i = 0; i < subtree->children().size(); i++) {
341            DrawRenderNodeOp* op = subtree->children()[i];
342            RenderNode* childNode = op->mRenderNode;
343            info.damageAccumulator->pushTransform(&op->mTransformFromParent);
344            bool childFunctorsNeedLayer = functorsNeedLayer
345                    // Recorded with non-rect clip, or canvas-rotated by parent
346                    || op->mRecordedWithPotentialStencilClip;
347            childNode->prepareTreeImpl(info, childFunctorsNeedLayer);
348            info.damageAccumulator->popTransform();
349        }
350    }
351}
352
353void RenderNode::destroyHardwareResources() {
354    if (mLayer) {
355        LayerRenderer::destroyLayer(mLayer);
356        mLayer = nullptr;
357    }
358    if (mDisplayListData) {
359        for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
360            mDisplayListData->children()[i]->mRenderNode->destroyHardwareResources();
361        }
362        if (mNeedsDisplayListDataSync) {
363            // Next prepare tree we are going to push a new display list, so we can
364            // drop our current one now
365            deleteDisplayListData();
366        }
367    }
368}
369
370void RenderNode::decParentRefCount() {
371    LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
372    mParentCount--;
373    if (!mParentCount) {
374        // If a child of ours is being attached to our parent then this will incorrectly
375        // destroy its hardware resources. However, this situation is highly unlikely
376        // and the failure is "just" that the layer is re-created, so this should
377        // be safe enough
378        destroyHardwareResources();
379    }
380}
381
382/*
383 * For property operations, we pass a savecount of 0, since the operations aren't part of the
384 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
385 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
386 */
387#define PROPERTY_SAVECOUNT 0
388
389template <class T>
390void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
391#if DEBUG_DISPLAY_LIST
392    properties().debugOutputProperties(handler.level() + 1);
393#endif
394    if (properties().getLeft() != 0 || properties().getTop() != 0) {
395        renderer.translate(properties().getLeft(), properties().getTop());
396    }
397    if (properties().getStaticMatrix()) {
398        renderer.concatMatrix(*properties().getStaticMatrix());
399    } else if (properties().getAnimationMatrix()) {
400        renderer.concatMatrix(*properties().getAnimationMatrix());
401    }
402    if (properties().hasTransformMatrix()) {
403        if (properties().isTransformTranslateOnly()) {
404            renderer.translate(properties().getTranslationX(), properties().getTranslationY());
405        } else {
406            renderer.concatMatrix(*properties().getTransformMatrix());
407        }
408    }
409    const bool isLayer = properties().effectiveLayerType() != LayerType::None;
410    int clipFlags = properties().getClippingFlags();
411    if (properties().getAlpha() < 1) {
412        if (isLayer) {
413            clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
414        }
415        if (CC_LIKELY(isLayer || !properties().getHasOverlappingRendering())) {
416            // simply scale rendering content's alpha
417            renderer.scaleAlpha(properties().getAlpha());
418        } else {
419            // savelayer needed to create an offscreen buffer
420            Rect layerBounds(0, 0, getWidth(), getHeight());
421            if (clipFlags) {
422                properties().getClippingRectForFlags(clipFlags, &layerBounds);
423                clipFlags = 0; // all clipping done by savelayer
424            }
425            SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
426                    layerBounds.left, layerBounds.top,
427                    layerBounds.right, layerBounds.bottom,
428                    (int) (properties().getAlpha() * 255),
429                    SkCanvas::kHasAlphaLayer_SaveFlag | SkCanvas::kClipToLayer_SaveFlag);
430            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
431        }
432
433        if (CC_UNLIKELY(ATRACE_ENABLED() && properties().promotedToLayer())) {
434            // pretend alpha always causes savelayer to warn about
435            // performance problem affecting old versions
436            ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", getName(),
437                    static_cast<int>(getWidth()),
438                    static_cast<int>(getHeight()));
439        }
440    }
441    if (clipFlags) {
442        Rect clipRect;
443        properties().getClippingRectForFlags(clipFlags, &clipRect);
444        ClipRectOp* op = new (handler.allocator()) ClipRectOp(
445                clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
446                SkRegion::kIntersect_Op);
447        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
448    }
449
450    // TODO: support nesting round rect clips
451    if (mProperties.getRevealClip().willClip()) {
452        Rect bounds;
453        mProperties.getRevealClip().getBounds(&bounds);
454        renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius());
455    } else if (mProperties.getOutline().willClip()) {
456        renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline()));
457    }
458}
459
460/**
461 * Apply property-based transformations to input matrix
462 *
463 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
464 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
465 */
466void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
467    if (properties().getLeft() != 0 || properties().getTop() != 0) {
468        matrix.translate(properties().getLeft(), properties().getTop());
469    }
470    if (properties().getStaticMatrix()) {
471        mat4 stat(*properties().getStaticMatrix());
472        matrix.multiply(stat);
473    } else if (properties().getAnimationMatrix()) {
474        mat4 anim(*properties().getAnimationMatrix());
475        matrix.multiply(anim);
476    }
477
478    bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
479    if (properties().hasTransformMatrix() || applyTranslationZ) {
480        if (properties().isTransformTranslateOnly()) {
481            matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
482                    true3dTransform ? properties().getZ() : 0.0f);
483        } else {
484            if (!true3dTransform) {
485                matrix.multiply(*properties().getTransformMatrix());
486            } else {
487                mat4 true3dMat;
488                true3dMat.loadTranslate(
489                        properties().getPivotX() + properties().getTranslationX(),
490                        properties().getPivotY() + properties().getTranslationY(),
491                        properties().getZ());
492                true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
493                true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
494                true3dMat.rotate(properties().getRotation(), 0, 0, 1);
495                true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
496                true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
497
498                matrix.multiply(true3dMat);
499            }
500        }
501    }
502}
503
504/**
505 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
506 *
507 * This should be called before a call to defer() or drawDisplayList()
508 *
509 * Each DisplayList that serves as a 3d root builds its list of composited children,
510 * which are flagged to not draw in the standard draw loop.
511 */
512void RenderNode::computeOrdering() {
513    ATRACE_CALL();
514    mProjectedNodes.clear();
515
516    // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
517    // transform properties are applied correctly to top level children
518    if (mDisplayListData == nullptr) return;
519    for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
520        DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
521        childOp->mRenderNode->computeOrderingImpl(childOp,
522                properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity());
523    }
524}
525
526void RenderNode::computeOrderingImpl(
527        DrawRenderNodeOp* opState,
528        const SkPath* outlineOfProjectionSurface,
529        Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface,
530        const mat4* transformFromProjectionSurface) {
531    mProjectedNodes.clear();
532    if (mDisplayListData == nullptr || mDisplayListData->isEmpty()) return;
533
534    // TODO: should avoid this calculation in most cases
535    // TODO: just calculate single matrix, down to all leaf composited elements
536    Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
537    localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
538
539    if (properties().getProjectBackwards()) {
540        // composited projectee, flag for out of order draw, save matrix, and store in proj surface
541        opState->mSkipInOrderDraw = true;
542        opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
543        compositedChildrenOfProjectionSurface->add(opState);
544    } else {
545        // standard in order draw
546        opState->mSkipInOrderDraw = false;
547    }
548
549    if (mDisplayListData->children().size() > 0) {
550        const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0;
551        bool haveAppliedPropertiesToProjection = false;
552        for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
553            DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
554            RenderNode* child = childOp->mRenderNode;
555
556            const SkPath* projectionOutline = nullptr;
557            Vector<DrawRenderNodeOp*>* projectionChildren = nullptr;
558            const mat4* projectionTransform = nullptr;
559            if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
560                // if receiving projections, collect projecting descendant
561
562                // Note that if a direct descendant is projecting backwards, we pass its
563                // grandparent projection collection, since it shouldn't project onto its
564                // parent, where it will already be drawing.
565                projectionOutline = properties().getOutline().getPath();
566                projectionChildren = &mProjectedNodes;
567                projectionTransform = &mat4::identity();
568            } else {
569                if (!haveAppliedPropertiesToProjection) {
570                    applyViewPropertyTransforms(localTransformFromProjectionSurface);
571                    haveAppliedPropertiesToProjection = true;
572                }
573                projectionOutline = outlineOfProjectionSurface;
574                projectionChildren = compositedChildrenOfProjectionSurface;
575                projectionTransform = &localTransformFromProjectionSurface;
576            }
577            child->computeOrderingImpl(childOp,
578                    projectionOutline, projectionChildren, projectionTransform);
579        }
580    }
581}
582
583class DeferOperationHandler {
584public:
585    DeferOperationHandler(DeferStateStruct& deferStruct, int level)
586        : mDeferStruct(deferStruct), mLevel(level) {}
587    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
588        operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
589    }
590    inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
591    inline void startMark(const char* name) {} // do nothing
592    inline void endMark() {}
593    inline int level() { return mLevel; }
594    inline int replayFlags() { return mDeferStruct.mReplayFlags; }
595    inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); }
596
597private:
598    DeferStateStruct& mDeferStruct;
599    const int mLevel;
600};
601
602void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
603    DeferOperationHandler handler(deferStruct, level);
604    issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
605}
606
607class ReplayOperationHandler {
608public:
609    ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
610        : mReplayStruct(replayStruct), mLevel(level) {}
611    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
612#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
613        mReplayStruct.mRenderer.eventMark(operation->name());
614#endif
615        operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
616    }
617    inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
618    inline void startMark(const char* name) {
619        mReplayStruct.mRenderer.startMark(name);
620    }
621    inline void endMark() {
622        mReplayStruct.mRenderer.endMark();
623    }
624    inline int level() { return mLevel; }
625    inline int replayFlags() { return mReplayStruct.mReplayFlags; }
626    inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); }
627
628private:
629    ReplayStateStruct& mReplayStruct;
630    const int mLevel;
631};
632
633void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
634    ReplayOperationHandler handler(replayStruct, level);
635    issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
636}
637
638void RenderNode::buildZSortedChildList(const DisplayListData::Chunk& chunk,
639        Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) {
640    if (chunk.beginChildIndex == chunk.endChildIndex) return;
641
642    for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
643        DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
644        RenderNode* child = childOp->mRenderNode;
645        float childZ = child->properties().getZ();
646
647        if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
648            zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp));
649            childOp->mSkipInOrderDraw = true;
650        } else if (!child->properties().getProjectBackwards()) {
651            // regular, in order drawing DisplayList
652            childOp->mSkipInOrderDraw = false;
653        }
654    }
655
656    // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
657    std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
658}
659
660template <class T>
661void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) {
662    if (properties().getAlpha() <= 0.0f
663            || properties().getOutline().getAlpha() <= 0.0f
664            || !properties().getOutline().getPath()) {
665        // no shadow to draw
666        return;
667    }
668
669    mat4 shadowMatrixXY(transformFromParent);
670    applyViewPropertyTransforms(shadowMatrixXY);
671
672    // Z matrix needs actual 3d transformation, so mapped z values will be correct
673    mat4 shadowMatrixZ(transformFromParent);
674    applyViewPropertyTransforms(shadowMatrixZ, true);
675
676    const SkPath* casterOutlinePath = properties().getOutline().getPath();
677    const SkPath* revealClipPath = properties().getRevealClip().getPath();
678    if (revealClipPath && revealClipPath->isEmpty()) return;
679
680    float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha();
681
682
683    // holds temporary SkPath to store the result of intersections
684    SkPath* frameAllocatedPath = nullptr;
685    const SkPath* outlinePath = casterOutlinePath;
686
687    // intersect the outline with the reveal clip, if present
688    if (revealClipPath) {
689        frameAllocatedPath = handler.allocPathForFrame();
690
691        Op(*outlinePath, *revealClipPath, kIntersect_PathOp, frameAllocatedPath);
692        outlinePath = frameAllocatedPath;
693    }
694
695    // intersect the outline with the clipBounds, if present
696    if (properties().getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
697        if (!frameAllocatedPath) {
698            frameAllocatedPath = handler.allocPathForFrame();
699        }
700
701        Rect clipBounds;
702        properties().getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
703        SkPath clipBoundsPath;
704        clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
705                clipBounds.right, clipBounds.bottom);
706
707        Op(*outlinePath, clipBoundsPath, kIntersect_PathOp, frameAllocatedPath);
708        outlinePath = frameAllocatedPath;
709    }
710
711    DisplayListOp* shadowOp  = new (handler.allocator()) DrawShadowOp(
712            shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath);
713    handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
714}
715
716#define SHADOW_DELTA 0.1f
717
718template <class T>
719void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode,
720        const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
721        OpenGLRenderer& renderer, T& handler) {
722    const int size = zTranslatedNodes.size();
723    if (size == 0
724            || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f)
725            || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
726        // no 3d children to draw
727        return;
728    }
729
730    // Apply the base transform of the parent of the 3d children. This isolates
731    // 3d children of the current chunk from transformations made in previous chunks.
732    int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
733    renderer.setMatrix(initialTransform);
734
735    /**
736     * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
737     * with very similar Z heights to draw together.
738     *
739     * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
740     * underneath both, and neither's shadow is drawn on top of the other.
741     */
742    const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
743    size_t drawIndex, shadowIndex, endIndex;
744    if (mode == kNegativeZChildren) {
745        drawIndex = 0;
746        endIndex = nonNegativeIndex;
747        shadowIndex = endIndex; // draw no shadows
748    } else {
749        drawIndex = nonNegativeIndex;
750        endIndex = size;
751        shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
752    }
753
754    DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "",
755            endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive");
756
757    float lastCasterZ = 0.0f;
758    while (shadowIndex < endIndex || drawIndex < endIndex) {
759        if (shadowIndex < endIndex) {
760            DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value;
761            RenderNode* caster = casterOp->mRenderNode;
762            const float casterZ = zTranslatedNodes[shadowIndex].key;
763            // attempt to render the shadow if the caster about to be drawn is its caster,
764            // OR if its caster's Z value is similar to the previous potential caster
765            if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
766                caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler);
767
768                lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
769                shadowIndex++;
770                continue;
771            }
772        }
773
774        // only the actual child DL draw needs to be in save/restore,
775        // since it modifies the renderer's matrix
776        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
777
778        DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
779
780        renderer.concatMatrix(childOp->mTransformFromParent);
781        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
782        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
783        childOp->mSkipInOrderDraw = true;
784
785        renderer.restoreToCount(restoreTo);
786        drawIndex++;
787    }
788    renderer.restoreToCount(rootRestoreTo);
789}
790
791template <class T>
792void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) {
793    DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size());
794    const SkPath* projectionReceiverOutline = properties().getOutline().getPath();
795    int restoreTo = renderer.getSaveCount();
796
797    LinearAllocator& alloc = handler.allocator();
798    handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
799            PROPERTY_SAVECOUNT, properties().getClipToBounds());
800
801    // Transform renderer to match background we're projecting onto
802    // (by offsetting canvas by translationX/Y of background rendernode, since only those are set)
803    const DisplayListOp* op =
804            (mDisplayListData->displayListOps[mDisplayListData->projectionReceiveIndex]);
805    const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op);
806    const RenderProperties& backgroundProps = backgroundOp->mRenderNode->properties();
807    renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY());
808
809    // If the projection reciever has an outline, we mask projected content to it
810    // (which we know, apriori, are all tessellated paths)
811    renderer.setProjectionPathMask(alloc, projectionReceiverOutline);
812
813    // draw projected nodes
814    for (size_t i = 0; i < mProjectedNodes.size(); i++) {
815        DrawRenderNodeOp* childOp = mProjectedNodes[i];
816
817        // matrix save, concat, and restore can be done safely without allocating operations
818        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
819        renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
820        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
821        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
822        childOp->mSkipInOrderDraw = true;
823        renderer.restoreToCount(restoreTo);
824    }
825
826    handler(new (alloc) RestoreToCountOp(restoreTo),
827            PROPERTY_SAVECOUNT, properties().getClipToBounds());
828}
829
830/**
831 * This function serves both defer and replay modes, and will organize the displayList's component
832 * operations for a single frame:
833 *
834 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
835 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
836 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
837 * defer vs replay logic, per operation
838 */
839template <class T>
840void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
841    if (mDisplayListData->isEmpty()) {
842        DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", handler.level() * 2, "",
843                this, getName());
844        return;
845    }
846
847    const bool drawLayer = (mLayer && (&renderer != mLayer->renderer.get()));
848    // If we are updating the contents of mLayer, we don't want to apply any of
849    // the RenderNode's properties to this issueOperations pass. Those will all
850    // be applied when the layer is drawn, aka when this is true.
851    const bool useViewProperties = (!mLayer || drawLayer);
852    if (useViewProperties) {
853        const Outline& outline = properties().getOutline();
854        if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) {
855            DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "",
856                    this, getName());
857            return;
858        }
859    }
860
861    handler.startMark(getName());
862
863#if DEBUG_DISPLAY_LIST
864    const Rect& clipRect = renderer.getLocalClipBounds();
865    DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f",
866            handler.level() * 2, "", this, getName(),
867            clipRect.left, clipRect.top, clipRect.right, clipRect.bottom);
868#endif
869
870    LinearAllocator& alloc = handler.allocator();
871    int restoreTo = renderer.getSaveCount();
872    handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
873            PROPERTY_SAVECOUNT, properties().getClipToBounds());
874
875    DISPLAY_LIST_LOGD("%*sSave %d %d", (handler.level() + 1) * 2, "",
876            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
877
878    if (useViewProperties) {
879        setViewProperties<T>(renderer, handler);
880    }
881
882    bool quickRejected = properties().getClipToBounds()
883            && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
884    if (!quickRejected) {
885        Matrix4 initialTransform(*(renderer.currentTransform()));
886
887        if (drawLayer) {
888            handler(new (alloc) DrawLayerOp(mLayer, 0, 0),
889                    renderer.getSaveCount() - 1, properties().getClipToBounds());
890        } else {
891            const int saveCountOffset = renderer.getSaveCount() - 1;
892            const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
893            for (size_t chunkIndex = 0; chunkIndex < mDisplayListData->getChunks().size(); chunkIndex++) {
894                const DisplayListData::Chunk& chunk = mDisplayListData->getChunks()[chunkIndex];
895
896                Vector<ZDrawRenderNodeOpPair> zTranslatedNodes;
897                buildZSortedChildList(chunk, zTranslatedNodes);
898
899                issueOperationsOf3dChildren(kNegativeZChildren,
900                        initialTransform, zTranslatedNodes, renderer, handler);
901
902
903                for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
904                    DisplayListOp *op = mDisplayListData->displayListOps[opIndex];
905#if DEBUG_DISPLAY_LIST
906                    op->output(handler.level() + 1);
907#endif
908                    handler(op, saveCountOffset, properties().getClipToBounds());
909
910                    if (CC_UNLIKELY(!mProjectedNodes.isEmpty() && projectionReceiveIndex >= 0 &&
911                        opIndex == static_cast<size_t>(projectionReceiveIndex))) {
912                        issueOperationsOfProjectedChildren(renderer, handler);
913                    }
914                }
915
916                issueOperationsOf3dChildren(kPositiveZChildren,
917                        initialTransform, zTranslatedNodes, renderer, handler);
918            }
919        }
920    }
921
922    DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (handler.level() + 1) * 2, "", restoreTo);
923    handler(new (alloc) RestoreToCountOp(restoreTo),
924            PROPERTY_SAVECOUNT, properties().getClipToBounds());
925
926    DISPLAY_LIST_LOGD("%*sDone (%p, %s)", handler.level() * 2, "", this, getName());
927    handler.endMark();
928}
929
930} /* namespace uirenderer */
931} /* namespace android */
932