RenderNode.cpp revision ac7b6d33d23cb0baaf61c723346198d41f012035
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_VIEW
18#define LOG_TAG "OpenGLRenderer"
19
20#include "RenderNode.h"
21
22#include <algorithm>
23#include <string>
24
25#include <SkCanvas.h>
26#include <algorithm>
27
28
29#include "DamageAccumulator.h"
30#include "Debug.h"
31#include "DisplayListOp.h"
32#include "LayerRenderer.h"
33#include "OpenGLRenderer.h"
34#include "TreeInfo.h"
35#include "utils/MathUtils.h"
36#include "utils/TraceUtils.h"
37#include "renderthread/CanvasContext.h"
38
39namespace android {
40namespace uirenderer {
41
42void RenderNode::debugDumpLayers(const char* prefix) {
43    if (mLayer) {
44        ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)",
45                prefix, this, getName(), mLayer, mLayer->getFbo(),
46                mLayer->wasBuildLayered ? "true" : "false");
47    }
48    if (mDisplayListData) {
49        for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
50            mDisplayListData->children()[i]->mRenderNode->debugDumpLayers(prefix);
51        }
52    }
53}
54
55RenderNode::RenderNode()
56        : mDirtyPropertyFields(0)
57        , mNeedsDisplayListDataSync(false)
58        , mDisplayListData(nullptr)
59        , mStagingDisplayListData(nullptr)
60        , mAnimatorManager(*this)
61        , mLayer(nullptr)
62        , mParentCount(0) {
63}
64
65RenderNode::~RenderNode() {
66    deleteDisplayListData();
67    delete mStagingDisplayListData;
68    if (mLayer) {
69        ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer);
70        mLayer->postDecStrong();
71        mLayer = nullptr;
72    }
73}
74
75void RenderNode::setStagingDisplayList(DisplayListData* data) {
76    mNeedsDisplayListDataSync = true;
77    delete mStagingDisplayListData;
78    mStagingDisplayListData = data;
79}
80
81/**
82 * This function is a simplified version of replay(), where we simply retrieve and log the
83 * display list. This function should remain in sync with the replay() function.
84 */
85void RenderNode::output(uint32_t level) {
86    ALOGD("%*sStart display list (%p, %s%s%s%s%s%s)", (level - 1) * 2, "", this,
87            getName(),
88            (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""),
89            (properties().hasShadow() ? ", casting shadow" : ""),
90            (isRenderable() ? "" : ", empty"),
91            (properties().getProjectBackwards() ? ", projected" : ""),
92            (mLayer != nullptr ? ", on HW Layer" : ""));
93    ALOGD("%*s%s %d", level * 2, "", "Save",
94            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
95
96    properties().debugOutputProperties(level);
97    int flags = DisplayListOp::kOpLogFlag_Recurse;
98    if (mDisplayListData) {
99        // TODO: consider printing the chunk boundaries here
100        for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
101            mDisplayListData->displayListOps[i]->output(level, flags);
102        }
103    }
104
105    ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName());
106}
107
108int RenderNode::getDebugSize() {
109    int size = sizeof(RenderNode);
110    if (mStagingDisplayListData) {
111        size += mStagingDisplayListData->getUsedSize();
112    }
113    if (mDisplayListData && mDisplayListData != mStagingDisplayListData) {
114        size += mDisplayListData->getUsedSize();
115    }
116    return size;
117}
118
119void RenderNode::prepareTree(TreeInfo& info) {
120    ATRACE_CALL();
121    LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
122
123    // Functors don't correctly handle stencil usage of overdraw debugging - shove 'em in a layer.
124    bool functorsNeedLayer = Properties::debugOverdraw;
125
126    prepareTreeImpl(info, functorsNeedLayer);
127}
128
129void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
130    mAnimatorManager.addAnimator(animator);
131}
132
133void RenderNode::damageSelf(TreeInfo& info) {
134    if (isRenderable()) {
135        if (properties().getClipDamageToBounds()) {
136            info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
137        } else {
138            // Hope this is big enough?
139            // TODO: Get this from the display list ops or something
140            info.damageAccumulator->dirty(INT_MIN, INT_MIN, INT_MAX, INT_MAX);
141        }
142    }
143}
144
145void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
146    LayerType layerType = properties().effectiveLayerType();
147    if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) {
148        // Damage applied so far needs to affect our parent, but does not require
149        // the layer to be updated. So we pop/push here to clear out the current
150        // damage and get a clean state for display list or children updates to
151        // affect, which will require the layer to be updated
152        info.damageAccumulator->popTransform();
153        info.damageAccumulator->pushTransform(this);
154        if (dirtyMask & DISPLAY_LIST) {
155            damageSelf(info);
156        }
157    }
158}
159
160void RenderNode::pushLayerUpdate(TreeInfo& info) {
161    LayerType layerType = properties().effectiveLayerType();
162    // If we are not a layer OR we cannot be rendered (eg, view was detached)
163    // we need to destroy any Layers we may have had previously
164    if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable())) {
165        if (CC_UNLIKELY(mLayer)) {
166            LayerRenderer::destroyLayer(mLayer);
167            mLayer = nullptr;
168        }
169        return;
170    }
171
172    bool transformUpdateNeeded = false;
173    if (!mLayer) {
174        mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight());
175        applyLayerPropertiesToLayer(info);
176        damageSelf(info);
177        transformUpdateNeeded = true;
178    } else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) {
179        if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) {
180            LayerRenderer::destroyLayer(mLayer);
181            mLayer = nullptr;
182        }
183        damageSelf(info);
184        transformUpdateNeeded = true;
185    }
186
187    SkRect dirty;
188    info.damageAccumulator->peekAtDirty(&dirty);
189
190    if (!mLayer) {
191        Caches::getInstance().dumpMemoryUsage();
192        if (info.errorHandler) {
193            std::string msg = "Unable to create layer for ";
194            msg += getName();
195            info.errorHandler->onError(msg);
196        }
197        return;
198    }
199
200    if (transformUpdateNeeded) {
201        // update the transform in window of the layer to reset its origin wrt light source position
202        Matrix4 windowTransform;
203        info.damageAccumulator->computeCurrentTransform(&windowTransform);
204        mLayer->setWindowTransform(windowTransform);
205    }
206
207    if (dirty.intersect(0, 0, getWidth(), getHeight())) {
208        dirty.roundOut(&dirty);
209        mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom);
210    }
211    // This is not inside the above if because we may have called
212    // updateDeferred on a previous prepare pass that didn't have a renderer
213    if (info.renderer && mLayer->deferredUpdateScheduled) {
214        info.renderer->pushLayerUpdate(mLayer);
215    }
216
217    if (CC_UNLIKELY(info.canvasContext)) {
218        // If canvasContext is not null that means there are prefetched layers
219        // that need to be accounted for. That might be us, so tell CanvasContext
220        // that this layer is in the tree and should not be destroyed.
221        info.canvasContext->markLayerInUse(this);
222    }
223}
224
225/**
226 * Traverse down the the draw tree to prepare for a frame.
227 *
228 * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven
229 *
230 * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the
231 * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer.
232 */
233void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) {
234    info.damageAccumulator->pushTransform(this);
235
236    if (info.mode == TreeInfo::MODE_FULL) {
237        pushStagingPropertiesChanges(info);
238    }
239    uint32_t animatorDirtyMask = 0;
240    if (CC_LIKELY(info.runAnimations)) {
241        animatorDirtyMask = mAnimatorManager.animate(info);
242    }
243
244    bool willHaveFunctor = false;
245    if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayListData) {
246        willHaveFunctor = !mStagingDisplayListData->functors.isEmpty();
247    } else if (mDisplayListData) {
248        willHaveFunctor = !mDisplayListData->functors.isEmpty();
249    }
250    bool childFunctorsNeedLayer = mProperties.prepareForFunctorPresence(
251            willHaveFunctor, functorsNeedLayer);
252
253    prepareLayer(info, animatorDirtyMask);
254    if (info.mode == TreeInfo::MODE_FULL) {
255        pushStagingDisplayListChanges(info);
256    }
257    prepareSubTree(info, childFunctorsNeedLayer, mDisplayListData);
258    pushLayerUpdate(info);
259
260    info.damageAccumulator->popTransform();
261}
262
263void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
264    // Push the animators first so that setupStartValueIfNecessary() is called
265    // before properties() is trampled by stagingProperties(), as they are
266    // required by some animators.
267    if (CC_LIKELY(info.runAnimations)) {
268        mAnimatorManager.pushStaging();
269    }
270    if (mDirtyPropertyFields) {
271        mDirtyPropertyFields = 0;
272        damageSelf(info);
273        info.damageAccumulator->popTransform();
274        mProperties = mStagingProperties;
275        applyLayerPropertiesToLayer(info);
276        // We could try to be clever and only re-damage if the matrix changed.
277        // However, we don't need to worry about that. The cost of over-damaging
278        // here is only going to be a single additional map rect of this node
279        // plus a rect join(). The parent's transform (and up) will only be
280        // performed once.
281        info.damageAccumulator->pushTransform(this);
282        damageSelf(info);
283    }
284}
285
286void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) {
287    if (CC_LIKELY(!mLayer)) return;
288
289    const LayerProperties& props = properties().layerProperties();
290    mLayer->setAlpha(props.alpha(), props.xferMode());
291    mLayer->setColorFilter(props.colorFilter());
292    mLayer->setBlend(props.needsBlending());
293}
294
295void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) {
296    if (mNeedsDisplayListDataSync) {
297        mNeedsDisplayListDataSync = false;
298        // Make sure we inc first so that we don't fluctuate between 0 and 1,
299        // which would thrash the layer cache
300        if (mStagingDisplayListData) {
301            for (size_t i = 0; i < mStagingDisplayListData->children().size(); i++) {
302                mStagingDisplayListData->children()[i]->mRenderNode->incParentRefCount();
303            }
304        }
305        // Damage with the old display list first then the new one to catch any
306        // changes in isRenderable or, in the future, bounds
307        damageSelf(info);
308        deleteDisplayListData();
309        // TODO: Remove this caches stuff
310        if (mStagingDisplayListData && mStagingDisplayListData->functors.size()) {
311            Caches::getInstance().registerFunctors(mStagingDisplayListData->functors.size());
312        }
313        mDisplayListData = mStagingDisplayListData;
314        mStagingDisplayListData = nullptr;
315        if (mDisplayListData) {
316            for (size_t i = 0; i < mDisplayListData->functors.size(); i++) {
317                (*mDisplayListData->functors[i])(DrawGlInfo::kModeSync, nullptr);
318            }
319        }
320        damageSelf(info);
321    }
322}
323
324void RenderNode::deleteDisplayListData() {
325    if (mDisplayListData) {
326        for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
327            mDisplayListData->children()[i]->mRenderNode->decParentRefCount();
328        }
329        if (mDisplayListData->functors.size()) {
330            Caches::getInstance().unregisterFunctors(mDisplayListData->functors.size());
331        }
332    }
333    delete mDisplayListData;
334    mDisplayListData = nullptr;
335}
336
337void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayListData* subtree) {
338    if (subtree) {
339        TextureCache& cache = Caches::getInstance().textureCache;
340        info.out.hasFunctors |= subtree->functors.size();
341        for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) {
342            info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]);
343        }
344        for (size_t i = 0; i < subtree->children().size(); i++) {
345            DrawRenderNodeOp* op = subtree->children()[i];
346            RenderNode* childNode = op->mRenderNode;
347            info.damageAccumulator->pushTransform(&op->mTransformFromParent);
348            bool childFunctorsNeedLayer = functorsNeedLayer
349                    // Recorded with non-rect clip, or canvas-rotated by parent
350                    || op->mRecordedWithPotentialStencilClip;
351            childNode->prepareTreeImpl(info, childFunctorsNeedLayer);
352            info.damageAccumulator->popTransform();
353        }
354    }
355}
356
357void RenderNode::destroyHardwareResources() {
358    if (mLayer) {
359        LayerRenderer::destroyLayer(mLayer);
360        mLayer = nullptr;
361    }
362    if (mDisplayListData) {
363        for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
364            mDisplayListData->children()[i]->mRenderNode->destroyHardwareResources();
365        }
366        if (mNeedsDisplayListDataSync) {
367            // Next prepare tree we are going to push a new display list, so we can
368            // drop our current one now
369            deleteDisplayListData();
370        }
371    }
372}
373
374void RenderNode::decParentRefCount() {
375    LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
376    mParentCount--;
377    if (!mParentCount) {
378        // If a child of ours is being attached to our parent then this will incorrectly
379        // destroy its hardware resources. However, this situation is highly unlikely
380        // and the failure is "just" that the layer is re-created, so this should
381        // be safe enough
382        destroyHardwareResources();
383    }
384}
385
386/*
387 * For property operations, we pass a savecount of 0, since the operations aren't part of the
388 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
389 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
390 */
391#define PROPERTY_SAVECOUNT 0
392
393template <class T>
394void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
395#if DEBUG_DISPLAY_LIST
396    properties().debugOutputProperties(handler.level() + 1);
397#endif
398    if (properties().getLeft() != 0 || properties().getTop() != 0) {
399        renderer.translate(properties().getLeft(), properties().getTop());
400    }
401    if (properties().getStaticMatrix()) {
402        renderer.concatMatrix(*properties().getStaticMatrix());
403    } else if (properties().getAnimationMatrix()) {
404        renderer.concatMatrix(*properties().getAnimationMatrix());
405    }
406    if (properties().hasTransformMatrix()) {
407        if (properties().isTransformTranslateOnly()) {
408            renderer.translate(properties().getTranslationX(), properties().getTranslationY());
409        } else {
410            renderer.concatMatrix(*properties().getTransformMatrix());
411        }
412    }
413    const bool isLayer = properties().effectiveLayerType() != LayerType::None;
414    int clipFlags = properties().getClippingFlags();
415    if (properties().getAlpha() < 1) {
416        if (isLayer) {
417            clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
418        }
419        if (CC_LIKELY(isLayer || !properties().getHasOverlappingRendering())) {
420            // simply scale rendering content's alpha
421            renderer.scaleAlpha(properties().getAlpha());
422        } else {
423            // savelayer needed to create an offscreen buffer
424            Rect layerBounds(0, 0, getWidth(), getHeight());
425            if (clipFlags) {
426                properties().getClippingRectForFlags(clipFlags, &layerBounds);
427                clipFlags = 0; // all clipping done by savelayer
428            }
429            SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
430                    layerBounds.left, layerBounds.top,
431                    layerBounds.right, layerBounds.bottom,
432                    (int) (properties().getAlpha() * 255),
433                    SkCanvas::kHasAlphaLayer_SaveFlag | SkCanvas::kClipToLayer_SaveFlag);
434            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
435        }
436
437        if (CC_UNLIKELY(ATRACE_ENABLED() && properties().promotedToLayer())) {
438            // pretend alpha always causes savelayer to warn about
439            // performance problem affecting old versions
440            ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", getName(),
441                    static_cast<int>(getWidth()),
442                    static_cast<int>(getHeight()));
443        }
444    }
445    if (clipFlags) {
446        Rect clipRect;
447        properties().getClippingRectForFlags(clipFlags, &clipRect);
448        ClipRectOp* op = new (handler.allocator()) ClipRectOp(
449                clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
450                SkRegion::kIntersect_Op);
451        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
452    }
453
454    // TODO: support nesting round rect clips
455    if (mProperties.getRevealClip().willClip()) {
456        Rect bounds;
457        mProperties.getRevealClip().getBounds(&bounds);
458        renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius());
459    } else if (mProperties.getOutline().willClip()) {
460        renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline()));
461    }
462}
463
464/**
465 * Apply property-based transformations to input matrix
466 *
467 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
468 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
469 */
470void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
471    if (properties().getLeft() != 0 || properties().getTop() != 0) {
472        matrix.translate(properties().getLeft(), properties().getTop());
473    }
474    if (properties().getStaticMatrix()) {
475        mat4 stat(*properties().getStaticMatrix());
476        matrix.multiply(stat);
477    } else if (properties().getAnimationMatrix()) {
478        mat4 anim(*properties().getAnimationMatrix());
479        matrix.multiply(anim);
480    }
481
482    bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
483    if (properties().hasTransformMatrix() || applyTranslationZ) {
484        if (properties().isTransformTranslateOnly()) {
485            matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
486                    true3dTransform ? properties().getZ() : 0.0f);
487        } else {
488            if (!true3dTransform) {
489                matrix.multiply(*properties().getTransformMatrix());
490            } else {
491                mat4 true3dMat;
492                true3dMat.loadTranslate(
493                        properties().getPivotX() + properties().getTranslationX(),
494                        properties().getPivotY() + properties().getTranslationY(),
495                        properties().getZ());
496                true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
497                true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
498                true3dMat.rotate(properties().getRotation(), 0, 0, 1);
499                true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
500                true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
501
502                matrix.multiply(true3dMat);
503            }
504        }
505    }
506}
507
508/**
509 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
510 *
511 * This should be called before a call to defer() or drawDisplayList()
512 *
513 * Each DisplayList that serves as a 3d root builds its list of composited children,
514 * which are flagged to not draw in the standard draw loop.
515 */
516void RenderNode::computeOrdering() {
517    ATRACE_CALL();
518    mProjectedNodes.clear();
519
520    // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
521    // transform properties are applied correctly to top level children
522    if (mDisplayListData == nullptr) return;
523    for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
524        DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
525        childOp->mRenderNode->computeOrderingImpl(childOp,
526                properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity());
527    }
528}
529
530void RenderNode::computeOrderingImpl(
531        DrawRenderNodeOp* opState,
532        const SkPath* outlineOfProjectionSurface,
533        Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface,
534        const mat4* transformFromProjectionSurface) {
535    mProjectedNodes.clear();
536    if (mDisplayListData == nullptr || mDisplayListData->isEmpty()) return;
537
538    // TODO: should avoid this calculation in most cases
539    // TODO: just calculate single matrix, down to all leaf composited elements
540    Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
541    localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
542
543    if (properties().getProjectBackwards()) {
544        // composited projectee, flag for out of order draw, save matrix, and store in proj surface
545        opState->mSkipInOrderDraw = true;
546        opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
547        compositedChildrenOfProjectionSurface->add(opState);
548    } else {
549        // standard in order draw
550        opState->mSkipInOrderDraw = false;
551    }
552
553    if (mDisplayListData->children().size() > 0) {
554        const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0;
555        bool haveAppliedPropertiesToProjection = false;
556        for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
557            DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
558            RenderNode* child = childOp->mRenderNode;
559
560            const SkPath* projectionOutline = nullptr;
561            Vector<DrawRenderNodeOp*>* projectionChildren = nullptr;
562            const mat4* projectionTransform = nullptr;
563            if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
564                // if receiving projections, collect projecting descendant
565
566                // Note that if a direct descendant is projecting backwards, we pass its
567                // grandparent projection collection, since it shouldn't project onto its
568                // parent, where it will already be drawing.
569                projectionOutline = properties().getOutline().getPath();
570                projectionChildren = &mProjectedNodes;
571                projectionTransform = &mat4::identity();
572            } else {
573                if (!haveAppliedPropertiesToProjection) {
574                    applyViewPropertyTransforms(localTransformFromProjectionSurface);
575                    haveAppliedPropertiesToProjection = true;
576                }
577                projectionOutline = outlineOfProjectionSurface;
578                projectionChildren = compositedChildrenOfProjectionSurface;
579                projectionTransform = &localTransformFromProjectionSurface;
580            }
581            child->computeOrderingImpl(childOp,
582                    projectionOutline, projectionChildren, projectionTransform);
583        }
584    }
585}
586
587class DeferOperationHandler {
588public:
589    DeferOperationHandler(DeferStateStruct& deferStruct, int level)
590        : mDeferStruct(deferStruct), mLevel(level) {}
591    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
592        operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
593    }
594    inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
595    inline void startMark(const char* name) {} // do nothing
596    inline void endMark() {}
597    inline int level() { return mLevel; }
598    inline int replayFlags() { return mDeferStruct.mReplayFlags; }
599    inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); }
600
601private:
602    DeferStateStruct& mDeferStruct;
603    const int mLevel;
604};
605
606void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
607    DeferOperationHandler handler(deferStruct, level);
608    issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
609}
610
611class ReplayOperationHandler {
612public:
613    ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
614        : mReplayStruct(replayStruct), mLevel(level) {}
615    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
616#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
617        mReplayStruct.mRenderer.eventMark(operation->name());
618#endif
619        operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
620    }
621    inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
622    inline void startMark(const char* name) {
623        mReplayStruct.mRenderer.startMark(name);
624    }
625    inline void endMark() {
626        mReplayStruct.mRenderer.endMark();
627    }
628    inline int level() { return mLevel; }
629    inline int replayFlags() { return mReplayStruct.mReplayFlags; }
630    inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); }
631
632private:
633    ReplayStateStruct& mReplayStruct;
634    const int mLevel;
635};
636
637void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
638    ReplayOperationHandler handler(replayStruct, level);
639    issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
640}
641
642void RenderNode::buildZSortedChildList(const DisplayListData::Chunk& chunk,
643        Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) {
644    if (chunk.beginChildIndex == chunk.endChildIndex) return;
645
646    for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
647        DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
648        RenderNode* child = childOp->mRenderNode;
649        float childZ = child->properties().getZ();
650
651        if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
652            zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp));
653            childOp->mSkipInOrderDraw = true;
654        } else if (!child->properties().getProjectBackwards()) {
655            // regular, in order drawing DisplayList
656            childOp->mSkipInOrderDraw = false;
657        }
658    }
659
660    // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
661    std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
662}
663
664template <class T>
665void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) {
666    if (properties().getAlpha() <= 0.0f
667            || properties().getOutline().getAlpha() <= 0.0f
668            || !properties().getOutline().getPath()) {
669        // no shadow to draw
670        return;
671    }
672
673    mat4 shadowMatrixXY(transformFromParent);
674    applyViewPropertyTransforms(shadowMatrixXY);
675
676    // Z matrix needs actual 3d transformation, so mapped z values will be correct
677    mat4 shadowMatrixZ(transformFromParent);
678    applyViewPropertyTransforms(shadowMatrixZ, true);
679
680    const SkPath* casterOutlinePath = properties().getOutline().getPath();
681    const SkPath* revealClipPath = properties().getRevealClip().getPath();
682    if (revealClipPath && revealClipPath->isEmpty()) return;
683
684    float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha();
685
686
687    // holds temporary SkPath to store the result of intersections
688    SkPath* frameAllocatedPath = nullptr;
689    const SkPath* outlinePath = casterOutlinePath;
690
691    // intersect the outline with the reveal clip, if present
692    if (revealClipPath) {
693        frameAllocatedPath = handler.allocPathForFrame();
694
695        Op(*outlinePath, *revealClipPath, kIntersect_PathOp, frameAllocatedPath);
696        outlinePath = frameAllocatedPath;
697    }
698
699    // intersect the outline with the clipBounds, if present
700    if (properties().getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
701        if (!frameAllocatedPath) {
702            frameAllocatedPath = handler.allocPathForFrame();
703        }
704
705        Rect clipBounds;
706        properties().getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
707        SkPath clipBoundsPath;
708        clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
709                clipBounds.right, clipBounds.bottom);
710
711        Op(*outlinePath, clipBoundsPath, kIntersect_PathOp, frameAllocatedPath);
712        outlinePath = frameAllocatedPath;
713    }
714
715    DisplayListOp* shadowOp  = new (handler.allocator()) DrawShadowOp(
716            shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath);
717    handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
718}
719
720#define SHADOW_DELTA 0.1f
721
722template <class T>
723void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode,
724        const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
725        OpenGLRenderer& renderer, T& handler) {
726    const int size = zTranslatedNodes.size();
727    if (size == 0
728            || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f)
729            || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
730        // no 3d children to draw
731        return;
732    }
733
734    // Apply the base transform of the parent of the 3d children. This isolates
735    // 3d children of the current chunk from transformations made in previous chunks.
736    int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
737    renderer.setMatrix(initialTransform);
738
739    /**
740     * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
741     * with very similar Z heights to draw together.
742     *
743     * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
744     * underneath both, and neither's shadow is drawn on top of the other.
745     */
746    const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
747    size_t drawIndex, shadowIndex, endIndex;
748    if (mode == kNegativeZChildren) {
749        drawIndex = 0;
750        endIndex = nonNegativeIndex;
751        shadowIndex = endIndex; // draw no shadows
752    } else {
753        drawIndex = nonNegativeIndex;
754        endIndex = size;
755        shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
756    }
757
758    DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "",
759            endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive");
760
761    float lastCasterZ = 0.0f;
762    while (shadowIndex < endIndex || drawIndex < endIndex) {
763        if (shadowIndex < endIndex) {
764            DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value;
765            RenderNode* caster = casterOp->mRenderNode;
766            const float casterZ = zTranslatedNodes[shadowIndex].key;
767            // attempt to render the shadow if the caster about to be drawn is its caster,
768            // OR if its caster's Z value is similar to the previous potential caster
769            if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
770                caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler);
771
772                lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
773                shadowIndex++;
774                continue;
775            }
776        }
777
778        // only the actual child DL draw needs to be in save/restore,
779        // since it modifies the renderer's matrix
780        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
781
782        DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
783
784        renderer.concatMatrix(childOp->mTransformFromParent);
785        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
786        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
787        childOp->mSkipInOrderDraw = true;
788
789        renderer.restoreToCount(restoreTo);
790        drawIndex++;
791    }
792    renderer.restoreToCount(rootRestoreTo);
793}
794
795template <class T>
796void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) {
797    DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size());
798    const SkPath* projectionReceiverOutline = properties().getOutline().getPath();
799    int restoreTo = renderer.getSaveCount();
800
801    LinearAllocator& alloc = handler.allocator();
802    handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
803            PROPERTY_SAVECOUNT, properties().getClipToBounds());
804
805    // Transform renderer to match background we're projecting onto
806    // (by offsetting canvas by translationX/Y of background rendernode, since only those are set)
807    const DisplayListOp* op =
808            (mDisplayListData->displayListOps[mDisplayListData->projectionReceiveIndex]);
809    const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op);
810    const RenderProperties& backgroundProps = backgroundOp->mRenderNode->properties();
811    renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY());
812
813    // If the projection reciever has an outline, we mask projected content to it
814    // (which we know, apriori, are all tessellated paths)
815    renderer.setProjectionPathMask(alloc, projectionReceiverOutline);
816
817    // draw projected nodes
818    for (size_t i = 0; i < mProjectedNodes.size(); i++) {
819        DrawRenderNodeOp* childOp = mProjectedNodes[i];
820
821        // matrix save, concat, and restore can be done safely without allocating operations
822        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
823        renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
824        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
825        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
826        childOp->mSkipInOrderDraw = true;
827        renderer.restoreToCount(restoreTo);
828    }
829
830    handler(new (alloc) RestoreToCountOp(restoreTo),
831            PROPERTY_SAVECOUNT, properties().getClipToBounds());
832}
833
834/**
835 * This function serves both defer and replay modes, and will organize the displayList's component
836 * operations for a single frame:
837 *
838 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
839 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
840 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
841 * defer vs replay logic, per operation
842 */
843template <class T>
844void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
845    if (mDisplayListData->isEmpty()) {
846        DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", handler.level() * 2, "",
847                this, getName());
848        return;
849    }
850
851    const bool drawLayer = (mLayer && (&renderer != mLayer->renderer.get()));
852    // If we are updating the contents of mLayer, we don't want to apply any of
853    // the RenderNode's properties to this issueOperations pass. Those will all
854    // be applied when the layer is drawn, aka when this is true.
855    const bool useViewProperties = (!mLayer || drawLayer);
856    if (useViewProperties) {
857        const Outline& outline = properties().getOutline();
858        if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) {
859            DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "",
860                    this, getName());
861            return;
862        }
863    }
864
865    handler.startMark(getName());
866
867#if DEBUG_DISPLAY_LIST
868    const Rect& clipRect = renderer.getLocalClipBounds();
869    DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f",
870            handler.level() * 2, "", this, getName(),
871            clipRect.left, clipRect.top, clipRect.right, clipRect.bottom);
872#endif
873
874    LinearAllocator& alloc = handler.allocator();
875    int restoreTo = renderer.getSaveCount();
876    handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
877            PROPERTY_SAVECOUNT, properties().getClipToBounds());
878
879    DISPLAY_LIST_LOGD("%*sSave %d %d", (handler.level() + 1) * 2, "",
880            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
881
882    if (useViewProperties) {
883        setViewProperties<T>(renderer, handler);
884    }
885
886    bool quickRejected = properties().getClipToBounds()
887            && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
888    if (!quickRejected) {
889        Matrix4 initialTransform(*(renderer.currentTransform()));
890        renderer.setBaseTransform(initialTransform);
891
892        if (drawLayer) {
893            handler(new (alloc) DrawLayerOp(mLayer, 0, 0),
894                    renderer.getSaveCount() - 1, properties().getClipToBounds());
895        } else {
896            const int saveCountOffset = renderer.getSaveCount() - 1;
897            const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
898            for (size_t chunkIndex = 0; chunkIndex < mDisplayListData->getChunks().size(); chunkIndex++) {
899                const DisplayListData::Chunk& chunk = mDisplayListData->getChunks()[chunkIndex];
900
901                Vector<ZDrawRenderNodeOpPair> zTranslatedNodes;
902                buildZSortedChildList(chunk, zTranslatedNodes);
903
904                issueOperationsOf3dChildren(kNegativeZChildren,
905                        initialTransform, zTranslatedNodes, renderer, handler);
906
907
908                for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
909                    DisplayListOp *op = mDisplayListData->displayListOps[opIndex];
910#if DEBUG_DISPLAY_LIST
911                    op->output(handler.level() + 1);
912#endif
913                    handler(op, saveCountOffset, properties().getClipToBounds());
914
915                    if (CC_UNLIKELY(!mProjectedNodes.isEmpty() && projectionReceiveIndex >= 0 &&
916                        opIndex == static_cast<size_t>(projectionReceiveIndex))) {
917                        issueOperationsOfProjectedChildren(renderer, handler);
918                    }
919                }
920
921                issueOperationsOf3dChildren(kPositiveZChildren,
922                        initialTransform, zTranslatedNodes, renderer, handler);
923            }
924        }
925    }
926
927    DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (handler.level() + 1) * 2, "", restoreTo);
928    handler(new (alloc) RestoreToCountOp(restoreTo),
929            PROPERTY_SAVECOUNT, properties().getClipToBounds());
930
931    DISPLAY_LIST_LOGD("%*sDone (%p, %s)", handler.level() * 2, "", this, getName());
932    handler.endMark();
933}
934
935} /* namespace uirenderer */
936} /* namespace android */
937