RenderNode.cpp revision af4d04cab6d48ae0d6a5e79bd30f679af87abaad
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_VIEW 18#define LOG_TAG "OpenGLRenderer" 19 20#include "RenderNode.h" 21 22#include <algorithm> 23#include <string> 24 25#include <SkCanvas.h> 26#include <algorithm> 27 28#include <utils/Trace.h> 29 30#include "DamageAccumulator.h" 31#include "Debug.h" 32#include "DisplayListOp.h" 33#include "DisplayListLogBuffer.h" 34#include "LayerRenderer.h" 35#include "OpenGLRenderer.h" 36#include "utils/MathUtils.h" 37 38namespace android { 39namespace uirenderer { 40 41void RenderNode::outputLogBuffer(int fd) { 42 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 43 if (logBuffer.isEmpty()) { 44 return; 45 } 46 47 FILE *file = fdopen(fd, "a"); 48 49 fprintf(file, "\nRecent DisplayList operations\n"); 50 logBuffer.outputCommands(file); 51 52 String8 cachesLog; 53 Caches::getInstance().dumpMemoryUsage(cachesLog); 54 fprintf(file, "\nCaches:\n%s", cachesLog.string()); 55 fprintf(file, "\n"); 56 57 fflush(file); 58} 59 60RenderNode::RenderNode() 61 : mDirtyPropertyFields(0) 62 , mNeedsDisplayListDataSync(false) 63 , mDisplayListData(0) 64 , mStagingDisplayListData(0) 65 , mAnimatorManager(*this) 66 , mLayer(0) 67 , mParentCount(0) { 68} 69 70RenderNode::~RenderNode() { 71 deleteDisplayListData(); 72 delete mStagingDisplayListData; 73 LayerRenderer::destroyLayerDeferred(mLayer); 74} 75 76void RenderNode::setStagingDisplayList(DisplayListData* data) { 77 mNeedsDisplayListDataSync = true; 78 delete mStagingDisplayListData; 79 mStagingDisplayListData = data; 80 if (mStagingDisplayListData) { 81 Caches::getInstance().registerFunctors(mStagingDisplayListData->functors.size()); 82 } 83} 84 85/** 86 * This function is a simplified version of replay(), where we simply retrieve and log the 87 * display list. This function should remain in sync with the replay() function. 88 */ 89void RenderNode::output(uint32_t level) { 90 ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this, 91 getName(), isRenderable()); 92 ALOGD("%*s%s %d", level * 2, "", "Save", 93 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 94 95 properties().debugOutputProperties(level); 96 int flags = DisplayListOp::kOpLogFlag_Recurse; 97 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 98 mDisplayListData->displayListOps[i]->output(level, flags); 99 } 100 101 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName()); 102} 103 104int RenderNode::getDebugSize() { 105 int size = sizeof(RenderNode); 106 if (mStagingDisplayListData) { 107 size += mStagingDisplayListData->allocator.usedSize(); 108 } 109 if (mDisplayListData && mDisplayListData != mStagingDisplayListData) { 110 size += mDisplayListData->allocator.usedSize(); 111 } 112 return size; 113} 114 115void RenderNode::prepareTree(TreeInfo& info) { 116 ATRACE_CALL(); 117 118 prepareTreeImpl(info); 119} 120 121void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { 122 mAnimatorManager.addAnimator(animator); 123} 124 125void RenderNode::damageSelf(TreeInfo& info) { 126 if (isRenderable()) { 127 if (properties().getClipDamageToBounds()) { 128 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); 129 } else { 130 // Hope this is big enough? 131 // TODO: Get this from the display list ops or something 132 info.damageAccumulator->dirty(INT_MIN, INT_MIN, INT_MAX, INT_MAX); 133 } 134 } 135} 136 137void RenderNode::prepareLayer(TreeInfo& info) { 138 LayerType layerType = properties().layerProperties().type(); 139 if (CC_UNLIKELY(layerType == kLayerTypeRenderLayer)) { 140 // We push a null transform here as we don't care what the existing dirty 141 // area is, only what our display list dirty is as well as our children's 142 // dirty area 143 info.damageAccumulator->pushNullTransform(); 144 } 145} 146 147void RenderNode::pushLayerUpdate(TreeInfo& info) { 148 LayerType layerType = properties().layerProperties().type(); 149 // If we are not a layer OR we cannot be rendered (eg, view was detached) 150 // we need to destroy any Layers we may have had previously 151 if (CC_LIKELY(layerType != kLayerTypeRenderLayer) || CC_UNLIKELY(!isRenderable())) { 152 if (layerType == kLayerTypeRenderLayer) { 153 info.damageAccumulator->popTransform(); 154 } 155 if (CC_UNLIKELY(mLayer)) { 156 LayerRenderer::destroyLayer(mLayer); 157 mLayer = NULL; 158 } 159 return; 160 } 161 162 if (!mLayer) { 163 mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight()); 164 applyLayerPropertiesToLayer(info); 165 damageSelf(info); 166 } else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) { 167 if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) { 168 LayerRenderer::destroyLayer(mLayer); 169 mLayer = 0; 170 } 171 damageSelf(info); 172 } 173 174 SkRect dirty; 175 info.damageAccumulator->peekAtDirty(&dirty); 176 info.damageAccumulator->popTransform(); 177 178 if (!mLayer) { 179 if (info.errorHandler) { 180 std::string msg = "Unable to create layer for "; 181 msg += getName(); 182 info.errorHandler->onError(msg); 183 } 184 return; 185 } 186 187 if (!dirty.isEmpty()) { 188 mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom); 189 } 190 // This is not inside the above if because we may have called 191 // updateDeferred on a previous prepare pass that didn't have a renderer 192 if (info.renderer && mLayer->deferredUpdateScheduled) { 193 info.renderer->pushLayerUpdate(mLayer); 194 } 195} 196 197void RenderNode::prepareTreeImpl(TreeInfo& info) { 198 info.damageAccumulator->pushTransform(this); 199 200 if (info.mode == TreeInfo::MODE_FULL) { 201 pushStagingPropertiesChanges(info); 202 } 203 mAnimatorManager.animate(info); 204 prepareLayer(info); 205 if (info.mode == TreeInfo::MODE_FULL) { 206 pushStagingDisplayListChanges(info); 207 } 208 prepareSubTree(info, mDisplayListData); 209 pushLayerUpdate(info); 210 211 info.damageAccumulator->popTransform(); 212} 213 214void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) { 215 // Push the animators first so that setupStartValueIfNecessary() is called 216 // before properties() is trampled by stagingProperties(), as they are 217 // required by some animators. 218 mAnimatorManager.pushStaging(info); 219 if (mDirtyPropertyFields) { 220 mDirtyPropertyFields = 0; 221 damageSelf(info); 222 info.damageAccumulator->popTransform(); 223 mProperties = mStagingProperties; 224 applyLayerPropertiesToLayer(info); 225 // We could try to be clever and only re-damage if the matrix changed. 226 // However, we don't need to worry about that. The cost of over-damaging 227 // here is only going to be a single additional map rect of this node 228 // plus a rect join(). The parent's transform (and up) will only be 229 // performed once. 230 info.damageAccumulator->pushTransform(this); 231 damageSelf(info); 232 } 233} 234 235void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) { 236 if (CC_LIKELY(!mLayer)) return; 237 238 const LayerProperties& props = properties().layerProperties(); 239 mLayer->setAlpha(props.alpha(), props.xferMode()); 240 mLayer->setColorFilter(props.colorFilter()); 241 mLayer->setBlend(props.needsBlending()); 242} 243 244void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) { 245 if (mNeedsDisplayListDataSync) { 246 mNeedsDisplayListDataSync = false; 247 // Make sure we inc first so that we don't fluctuate between 0 and 1, 248 // which would thrash the layer cache 249 if (mStagingDisplayListData) { 250 for (size_t i = 0; i < mStagingDisplayListData->children().size(); i++) { 251 mStagingDisplayListData->children()[i]->mRenderNode->incParentRefCount(); 252 } 253 } 254 deleteDisplayListData(); 255 mDisplayListData = mStagingDisplayListData; 256 mStagingDisplayListData = NULL; 257 if (mDisplayListData) { 258 for (size_t i = 0; i < mDisplayListData->functors.size(); i++) { 259 (*mDisplayListData->functors[i])(DrawGlInfo::kModeSync, NULL); 260 } 261 } 262 damageSelf(info); 263 } 264} 265 266void RenderNode::deleteDisplayListData() { 267 if (mDisplayListData) { 268 for (size_t i = 0; i < mDisplayListData->children().size(); i++) { 269 mDisplayListData->children()[i]->mRenderNode->decParentRefCount(); 270 } 271 } 272 delete mDisplayListData; 273 mDisplayListData = NULL; 274} 275 276void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) { 277 if (subtree) { 278 TextureCache& cache = Caches::getInstance().textureCache; 279 info.out.hasFunctors |= subtree->functors.size(); 280 // TODO: Fix ownedBitmapResources to not require disabling prepareTextures 281 // and thus falling out of async drawing path. 282 if (subtree->ownedBitmapResources.size()) { 283 info.prepareTextures = false; 284 } 285 for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) { 286 info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]); 287 } 288 for (size_t i = 0; i < subtree->children().size(); i++) { 289 DrawRenderNodeOp* op = subtree->children()[i]; 290 RenderNode* childNode = op->mRenderNode; 291 info.damageAccumulator->pushTransform(&op->mTransformFromParent); 292 childNode->prepareTreeImpl(info); 293 info.damageAccumulator->popTransform(); 294 } 295 } 296} 297 298void RenderNode::destroyHardwareResources() { 299 if (mLayer) { 300 LayerRenderer::destroyLayer(mLayer); 301 mLayer = NULL; 302 } 303 if (mDisplayListData) { 304 for (size_t i = 0; i < mDisplayListData->children().size(); i++) { 305 mDisplayListData->children()[i]->mRenderNode->destroyHardwareResources(); 306 } 307 if (mNeedsDisplayListDataSync) { 308 // Next prepare tree we are going to push a new display list, so we can 309 // drop our current one now 310 deleteDisplayListData(); 311 } 312 } 313} 314 315void RenderNode::decParentRefCount() { 316 LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!"); 317 mParentCount--; 318 if (!mParentCount) { 319 // If a child of ours is being attached to our parent then this will incorrectly 320 // destroy its hardware resources. However, this situation is highly unlikely 321 // and the failure is "just" that the layer is re-created, so this should 322 // be safe enough 323 destroyHardwareResources(); 324 } 325} 326 327/* 328 * For property operations, we pass a savecount of 0, since the operations aren't part of the 329 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 330 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount()) 331 */ 332#define PROPERTY_SAVECOUNT 0 333 334template <class T> 335void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) { 336#if DEBUG_DISPLAY_LIST 337 properties().debugOutputProperties(handler.level() + 1); 338#endif 339 if (properties().getLeft() != 0 || properties().getTop() != 0) { 340 renderer.translate(properties().getLeft(), properties().getTop()); 341 } 342 if (properties().getStaticMatrix()) { 343 renderer.concatMatrix(*properties().getStaticMatrix()); 344 } else if (properties().getAnimationMatrix()) { 345 renderer.concatMatrix(*properties().getAnimationMatrix()); 346 } 347 if (properties().hasTransformMatrix()) { 348 if (properties().isTransformTranslateOnly()) { 349 renderer.translate(properties().getTranslationX(), properties().getTranslationY()); 350 } else { 351 renderer.concatMatrix(*properties().getTransformMatrix()); 352 } 353 } 354 const bool isLayer = properties().layerProperties().type() != kLayerTypeNone; 355 int clipFlags = properties().getClippingFlags(); 356 if (properties().getAlpha() < 1) { 357 if (isLayer) { 358 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer 359 360 renderer.setOverrideLayerAlpha(properties().getAlpha()); 361 } else if (!properties().getHasOverlappingRendering()) { 362 renderer.scaleAlpha(properties().getAlpha()); 363 } else { 364 Rect layerBounds(0, 0, getWidth(), getHeight()); 365 int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag; 366 if (clipFlags) { 367 saveFlags |= SkCanvas::kClipToLayer_SaveFlag; 368 properties().getClippingRectForFlags(clipFlags, &layerBounds); 369 clipFlags = 0; // all clipping done by saveLayer 370 } 371 372 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 373 layerBounds.left, layerBounds.top, layerBounds.right, layerBounds.bottom, 374 properties().getAlpha() * 255, saveFlags); 375 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 376 } 377 } 378 if (clipFlags) { 379 Rect clipRect; 380 properties().getClippingRectForFlags(clipFlags, &clipRect); 381 ClipRectOp* op = new (handler.allocator()) ClipRectOp( 382 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, 383 SkRegion::kIntersect_Op); 384 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 385 } 386 387 // TODO: support both reveal clip and outline clip simultaneously 388 if (mProperties.getRevealClip().willClip()) { 389 Rect bounds; 390 mProperties.getRevealClip().getBounds(&bounds); 391 renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius()); 392 } else if (mProperties.getOutline().willClip()) { 393 renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline())); 394 } 395 396} 397 398/** 399 * Apply property-based transformations to input matrix 400 * 401 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 402 * matrix computation instead of the Skia 3x3 matrix + camera hackery. 403 */ 404void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) { 405 if (properties().getLeft() != 0 || properties().getTop() != 0) { 406 matrix.translate(properties().getLeft(), properties().getTop()); 407 } 408 if (properties().getStaticMatrix()) { 409 mat4 stat(*properties().getStaticMatrix()); 410 matrix.multiply(stat); 411 } else if (properties().getAnimationMatrix()) { 412 mat4 anim(*properties().getAnimationMatrix()); 413 matrix.multiply(anim); 414 } 415 416 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ()); 417 if (properties().hasTransformMatrix() || applyTranslationZ) { 418 if (properties().isTransformTranslateOnly()) { 419 matrix.translate(properties().getTranslationX(), properties().getTranslationY(), 420 true3dTransform ? properties().getZ() : 0.0f); 421 } else { 422 if (!true3dTransform) { 423 matrix.multiply(*properties().getTransformMatrix()); 424 } else { 425 mat4 true3dMat; 426 true3dMat.loadTranslate( 427 properties().getPivotX() + properties().getTranslationX(), 428 properties().getPivotY() + properties().getTranslationY(), 429 properties().getZ()); 430 true3dMat.rotate(properties().getRotationX(), 1, 0, 0); 431 true3dMat.rotate(properties().getRotationY(), 0, 1, 0); 432 true3dMat.rotate(properties().getRotation(), 0, 0, 1); 433 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); 434 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); 435 436 matrix.multiply(true3dMat); 437 } 438 } 439 } 440} 441 442/** 443 * Organizes the DisplayList hierarchy to prepare for background projection reordering. 444 * 445 * This should be called before a call to defer() or drawDisplayList() 446 * 447 * Each DisplayList that serves as a 3d root builds its list of composited children, 448 * which are flagged to not draw in the standard draw loop. 449 */ 450void RenderNode::computeOrdering() { 451 ATRACE_CALL(); 452 mProjectedNodes.clear(); 453 454 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 455 // transform properties are applied correctly to top level children 456 if (mDisplayListData == NULL) return; 457 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 458 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 459 childOp->mRenderNode->computeOrderingImpl(childOp, 460 properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity()); 461 } 462} 463 464void RenderNode::computeOrderingImpl( 465 DrawRenderNodeOp* opState, 466 const SkPath* outlineOfProjectionSurface, 467 Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface, 468 const mat4* transformFromProjectionSurface) { 469 mProjectedNodes.clear(); 470 if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return; 471 472 // TODO: should avoid this calculation in most cases 473 // TODO: just calculate single matrix, down to all leaf composited elements 474 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 475 localTransformFromProjectionSurface.multiply(opState->mTransformFromParent); 476 477 if (properties().getProjectBackwards()) { 478 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 479 opState->mSkipInOrderDraw = true; 480 opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface); 481 compositedChildrenOfProjectionSurface->add(opState); 482 } else { 483 // standard in order draw 484 opState->mSkipInOrderDraw = false; 485 } 486 487 if (mDisplayListData->children().size() > 0) { 488 const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0; 489 bool haveAppliedPropertiesToProjection = false; 490 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 491 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 492 RenderNode* child = childOp->mRenderNode; 493 494 const SkPath* projectionOutline = NULL; 495 Vector<DrawRenderNodeOp*>* projectionChildren = NULL; 496 const mat4* projectionTransform = NULL; 497 if (isProjectionReceiver && !child->properties().getProjectBackwards()) { 498 // if receiving projections, collect projecting descendent 499 500 // Note that if a direct descendent is projecting backwards, we pass it's 501 // grandparent projection collection, since it shouldn't project onto it's 502 // parent, where it will already be drawing. 503 projectionOutline = properties().getOutline().getPath(); 504 projectionChildren = &mProjectedNodes; 505 projectionTransform = &mat4::identity(); 506 } else { 507 if (!haveAppliedPropertiesToProjection) { 508 applyViewPropertyTransforms(localTransformFromProjectionSurface); 509 haveAppliedPropertiesToProjection = true; 510 } 511 projectionOutline = outlineOfProjectionSurface; 512 projectionChildren = compositedChildrenOfProjectionSurface; 513 projectionTransform = &localTransformFromProjectionSurface; 514 } 515 child->computeOrderingImpl(childOp, 516 projectionOutline, projectionChildren, projectionTransform); 517 } 518 } 519} 520 521class DeferOperationHandler { 522public: 523 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 524 : mDeferStruct(deferStruct), mLevel(level) {} 525 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 526 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 527 } 528 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 529 inline void startMark(const char* name) {} // do nothing 530 inline void endMark() {} 531 inline int level() { return mLevel; } 532 inline int replayFlags() { return mDeferStruct.mReplayFlags; } 533 534private: 535 DeferStateStruct& mDeferStruct; 536 const int mLevel; 537}; 538 539void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { 540 DeferOperationHandler handler(deferStruct, level); 541 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 542} 543 544class ReplayOperationHandler { 545public: 546 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 547 : mReplayStruct(replayStruct), mLevel(level) {} 548 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 549#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 550 mReplayStruct.mRenderer.eventMark(operation->name()); 551#endif 552 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 553 } 554 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 555 inline void startMark(const char* name) { 556 mReplayStruct.mRenderer.startMark(name); 557 } 558 inline void endMark() { 559 mReplayStruct.mRenderer.endMark(); 560 } 561 inline int level() { return mLevel; } 562 inline int replayFlags() { return mReplayStruct.mReplayFlags; } 563 564private: 565 ReplayStateStruct& mReplayStruct; 566 const int mLevel; 567}; 568 569void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { 570 ReplayOperationHandler handler(replayStruct, level); 571 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 572} 573 574void RenderNode::buildZSortedChildList(Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) { 575 if (mDisplayListData == NULL || mDisplayListData->children().size() == 0) return; 576 577 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 578 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 579 RenderNode* child = childOp->mRenderNode; 580 float childZ = child->properties().getZ(); 581 582 if (!MathUtils::isZero(childZ)) { 583 zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp)); 584 childOp->mSkipInOrderDraw = true; 585 } else if (!child->properties().getProjectBackwards()) { 586 // regular, in order drawing DisplayList 587 childOp->mSkipInOrderDraw = false; 588 } 589 } 590 591 // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order) 592 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); 593} 594 595template <class T> 596void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) { 597 if (properties().getAlpha() <= 0.0f || !properties().getOutline().getPath()) return; 598 599 mat4 shadowMatrixXY(transformFromParent); 600 applyViewPropertyTransforms(shadowMatrixXY); 601 602 // Z matrix needs actual 3d transformation, so mapped z values will be correct 603 mat4 shadowMatrixZ(transformFromParent); 604 applyViewPropertyTransforms(shadowMatrixZ, true); 605 606 const SkPath* outlinePath = properties().getOutline().getPath(); 607 const SkPath* revealClipPath = properties().getRevealClip().getPath(); 608 if (revealClipPath && revealClipPath->isEmpty()) return; 609 610 DisplayListOp* shadowOp = new (handler.allocator()) DrawShadowOp( 611 shadowMatrixXY, shadowMatrixZ, properties().getAlpha(), 612 outlinePath, revealClipPath); 613 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 614} 615 616template <class T> 617int RenderNode::issueOperationsOfNegZChildren( 618 const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 619 OpenGLRenderer& renderer, T& handler) { 620 if (zTranslatedNodes.isEmpty()) return -1; 621 622 // create a save around the body of the ViewGroup's draw method, so that 623 // matrix/clip methods don't affect composited children 624 int shadowSaveCount = renderer.getSaveCount(); 625 handler(new (handler.allocator()) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 626 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 627 628 issueOperationsOf3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler); 629 return shadowSaveCount; 630} 631 632template <class T> 633void RenderNode::issueOperationsOfPosZChildren(int shadowRestoreTo, 634 const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 635 OpenGLRenderer& renderer, T& handler) { 636 if (zTranslatedNodes.isEmpty()) return; 637 638 LOG_ALWAYS_FATAL_IF(shadowRestoreTo < 0, "invalid save to restore to"); 639 handler(new (handler.allocator()) RestoreToCountOp(shadowRestoreTo), 640 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 641 renderer.setOverrideLayerAlpha(1.0f); 642 643 issueOperationsOf3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler); 644} 645 646#define SHADOW_DELTA 0.1f 647 648template <class T> 649void RenderNode::issueOperationsOf3dChildren(const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 650 ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) { 651 const int size = zTranslatedNodes.size(); 652 if (size == 0 653 || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f) 654 || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { 655 // no 3d children to draw 656 return; 657 } 658 659 /** 660 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters 661 * with very similar Z heights to draw together. 662 * 663 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are 664 * underneath both, and neither's shadow is drawn on top of the other. 665 */ 666 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); 667 size_t drawIndex, shadowIndex, endIndex; 668 if (mode == kNegativeZChildren) { 669 drawIndex = 0; 670 endIndex = nonNegativeIndex; 671 shadowIndex = endIndex; // draw no shadows 672 } else { 673 drawIndex = nonNegativeIndex; 674 endIndex = size; 675 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child 676 } 677 678 DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "", 679 endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive"); 680 681 float lastCasterZ = 0.0f; 682 while (shadowIndex < endIndex || drawIndex < endIndex) { 683 if (shadowIndex < endIndex) { 684 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; 685 RenderNode* caster = casterOp->mRenderNode; 686 const float casterZ = zTranslatedNodes[shadowIndex].key; 687 // attempt to render the shadow if the caster about to be drawn is its caster, 688 // OR if its caster's Z value is similar to the previous potential caster 689 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { 690 caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler); 691 692 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow 693 shadowIndex++; 694 continue; 695 } 696 } 697 698 // only the actual child DL draw needs to be in save/restore, 699 // since it modifies the renderer's matrix 700 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 701 702 DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value; 703 RenderNode* child = childOp->mRenderNode; 704 705 renderer.concatMatrix(childOp->mTransformFromParent); 706 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 707 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 708 childOp->mSkipInOrderDraw = true; 709 710 renderer.restoreToCount(restoreTo); 711 drawIndex++; 712 } 713} 714 715template <class T> 716void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) { 717 DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size()); 718 const SkPath* projectionReceiverOutline = properties().getOutline().getPath(); 719 int restoreTo = renderer.getSaveCount(); 720 721 // If the projection reciever has an outline, we mask each of the projected rendernodes to it 722 // Either with clipRect, or special saveLayer masking 723 LinearAllocator& alloc = handler.allocator(); 724 if (projectionReceiverOutline != NULL) { 725 const SkRect& outlineBounds = projectionReceiverOutline->getBounds(); 726 if (projectionReceiverOutline->isRect(NULL)) { 727 // mask to the rect outline simply with clipRect 728 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 729 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 730 ClipRectOp* clipOp = new (alloc) ClipRectOp( 731 outlineBounds.left(), outlineBounds.top(), 732 outlineBounds.right(), outlineBounds.bottom(), SkRegion::kIntersect_Op); 733 handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 734 } else { 735 // wrap the projected RenderNodes with a SaveLayer that will mask to the outline 736 SaveLayerOp* op = new (alloc) SaveLayerOp( 737 outlineBounds.left(), outlineBounds.top(), 738 outlineBounds.right(), outlineBounds.bottom(), 739 255, SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag | SkCanvas::kARGB_ClipLayer_SaveFlag); 740 op->setMask(projectionReceiverOutline); 741 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 742 743 /* TODO: add optimizations here to take advantage of placement/size of projected 744 * children (which may shrink saveLayer area significantly). This is dependent on 745 * passing actual drawing/dirtying bounds of projected content down to native. 746 */ 747 } 748 } 749 750 // draw projected nodes 751 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 752 DrawRenderNodeOp* childOp = mProjectedNodes[i]; 753 754 // matrix save, concat, and restore can be done safely without allocating operations 755 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 756 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); 757 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 758 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 759 childOp->mSkipInOrderDraw = true; 760 renderer.restoreToCount(restoreTo); 761 } 762 763 if (projectionReceiverOutline != NULL) { 764 handler(new (alloc) RestoreToCountOp(restoreTo), 765 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 766 } 767} 768 769/** 770 * This function serves both defer and replay modes, and will organize the displayList's component 771 * operations for a single frame: 772 * 773 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 774 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 775 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 776 * defer vs replay logic, per operation 777 */ 778template <class T> 779void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { 780 const int level = handler.level(); 781 if (mDisplayListData->isEmpty()) { 782 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName()); 783 return; 784 } 785 786 const bool drawLayer = (mLayer && (&renderer != mLayer->renderer)); 787 // If we are updating the contents of mLayer, we don't want to apply any of 788 // the RenderNode's properties to this issueOperations pass. Those will all 789 // be applied when the layer is drawn, aka when this is true. 790 const bool useViewProperties = (!mLayer || drawLayer); 791 if (useViewProperties) { 792 const Outline& outline = properties().getOutline(); 793 if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) { 794 DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", level * 2, "", this, getName()); 795 return; 796 } 797 } 798 799 handler.startMark(getName()); 800 801#if DEBUG_DISPLAY_LIST 802 const Rect& clipRect = renderer.getLocalClipBounds(); 803 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f", 804 level * 2, "", this, getName(), 805 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom); 806#endif 807 808 LinearAllocator& alloc = handler.allocator(); 809 int restoreTo = renderer.getSaveCount(); 810 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 811 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 812 813 DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "", 814 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); 815 816 if (useViewProperties) { 817 setViewProperties<T>(renderer, handler); 818 } 819 820 bool quickRejected = properties().getClipToBounds() 821 && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight()); 822 if (!quickRejected) { 823 if (drawLayer) { 824 handler(new (alloc) DrawLayerOp(mLayer, 0, 0), 825 renderer.getSaveCount() - 1, properties().getClipToBounds()); 826 } else { 827 Vector<ZDrawRenderNodeOpPair> zTranslatedNodes; 828 buildZSortedChildList(zTranslatedNodes); 829 830 // for 3d root, draw children with negative z values 831 int shadowRestoreTo = issueOperationsOfNegZChildren(zTranslatedNodes, renderer, handler); 832 833 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 834 const int saveCountOffset = renderer.getSaveCount() - 1; 835 const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex; 836 const int size = static_cast<int>(mDisplayListData->displayListOps.size()); 837 for (int i = 0; i < size; i++) { 838 DisplayListOp *op = mDisplayListData->displayListOps[i]; 839 840#if DEBUG_DISPLAY_LIST 841 op->output(level + 1); 842#endif 843 logBuffer.writeCommand(level, op->name()); 844 handler(op, saveCountOffset, properties().getClipToBounds()); 845 846 if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) { 847 issueOperationsOfProjectedChildren(renderer, handler); 848 } 849 } 850 851 // for 3d root, draw children with positive z values 852 issueOperationsOfPosZChildren(shadowRestoreTo, zTranslatedNodes, renderer, handler); 853 } 854 } 855 856 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); 857 handler(new (alloc) RestoreToCountOp(restoreTo), 858 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 859 renderer.setOverrideLayerAlpha(1.0f); 860 861 DISPLAY_LIST_LOGD("%*sDone (%p, %s)", level * 2, "", this, getName()); 862 handler.endMark(); 863} 864 865} /* namespace uirenderer */ 866} /* namespace android */ 867