RenderNode.cpp revision c71bfcaa182e3d4fd9874362d3b4781fda934a21
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_VIEW 18#define LOG_TAG "OpenGLRenderer" 19 20#include "RenderNode.h" 21 22#include <algorithm> 23#include <string> 24 25#include <SkCanvas.h> 26#include <algorithm> 27 28#include <utils/Trace.h> 29 30#include "DamageAccumulator.h" 31#include "Debug.h" 32#include "DisplayListOp.h" 33#include "DisplayListLogBuffer.h" 34#include "LayerRenderer.h" 35#include "OpenGLRenderer.h" 36#include "utils/MathUtils.h" 37 38namespace android { 39namespace uirenderer { 40 41void RenderNode::outputLogBuffer(int fd) { 42 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 43 if (logBuffer.isEmpty()) { 44 return; 45 } 46 47 FILE *file = fdopen(fd, "a"); 48 49 fprintf(file, "\nRecent DisplayList operations\n"); 50 logBuffer.outputCommands(file); 51 52 String8 cachesLog; 53 Caches::getInstance().dumpMemoryUsage(cachesLog); 54 fprintf(file, "\nCaches:\n%s", cachesLog.string()); 55 fprintf(file, "\n"); 56 57 fflush(file); 58} 59 60RenderNode::RenderNode() 61 : mDirtyPropertyFields(0) 62 , mNeedsDisplayListDataSync(false) 63 , mDisplayListData(0) 64 , mStagingDisplayListData(0) 65 , mAnimatorManager(*this) 66 , mLayer(0) 67 , mParentCount(0) { 68} 69 70RenderNode::~RenderNode() { 71 deleteDisplayListData(); 72 delete mStagingDisplayListData; 73 LayerRenderer::destroyLayerDeferred(mLayer); 74} 75 76void RenderNode::setStagingDisplayList(DisplayListData* data) { 77 mNeedsDisplayListDataSync = true; 78 delete mStagingDisplayListData; 79 mStagingDisplayListData = data; 80 if (mStagingDisplayListData) { 81 Caches::getInstance().registerFunctors(mStagingDisplayListData->functors.size()); 82 } 83} 84 85/** 86 * This function is a simplified version of replay(), where we simply retrieve and log the 87 * display list. This function should remain in sync with the replay() function. 88 */ 89void RenderNode::output(uint32_t level) { 90 ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this, 91 getName(), isRenderable()); 92 ALOGD("%*s%s %d", level * 2, "", "Save", 93 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 94 95 properties().debugOutputProperties(level); 96 int flags = DisplayListOp::kOpLogFlag_Recurse; 97 if (mDisplayListData) { 98 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 99 mDisplayListData->displayListOps[i]->output(level, flags); 100 } 101 } 102 103 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName()); 104} 105 106int RenderNode::getDebugSize() { 107 int size = sizeof(RenderNode); 108 if (mStagingDisplayListData) { 109 size += mStagingDisplayListData->allocator.usedSize(); 110 } 111 if (mDisplayListData && mDisplayListData != mStagingDisplayListData) { 112 size += mDisplayListData->allocator.usedSize(); 113 } 114 return size; 115} 116 117void RenderNode::prepareTree(TreeInfo& info) { 118 ATRACE_CALL(); 119 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); 120 121 prepareTreeImpl(info); 122} 123 124void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { 125 mAnimatorManager.addAnimator(animator); 126} 127 128void RenderNode::damageSelf(TreeInfo& info) { 129 if (isRenderable()) { 130 if (properties().getClipDamageToBounds()) { 131 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); 132 } else { 133 // Hope this is big enough? 134 // TODO: Get this from the display list ops or something 135 info.damageAccumulator->dirty(INT_MIN, INT_MIN, INT_MAX, INT_MAX); 136 } 137 } 138} 139 140void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) { 141 LayerType layerType = properties().layerProperties().type(); 142 if (CC_UNLIKELY(layerType == kLayerTypeRenderLayer)) { 143 // Damage applied so far needs to affect our parent, but does not require 144 // the layer to be updated. So we pop/push here to clear out the current 145 // damage and get a clean state for display list or children updates to 146 // affect, which will require the layer to be updated 147 info.damageAccumulator->popTransform(); 148 info.damageAccumulator->pushTransform(this); 149 if (dirtyMask & DISPLAY_LIST) { 150 damageSelf(info); 151 } 152 } 153} 154 155void RenderNode::pushLayerUpdate(TreeInfo& info) { 156 LayerType layerType = properties().layerProperties().type(); 157 // If we are not a layer OR we cannot be rendered (eg, view was detached) 158 // we need to destroy any Layers we may have had previously 159 if (CC_LIKELY(layerType != kLayerTypeRenderLayer) || CC_UNLIKELY(!isRenderable())) { 160 if (CC_UNLIKELY(mLayer)) { 161 LayerRenderer::destroyLayer(mLayer); 162 mLayer = NULL; 163 } 164 return; 165 } 166 167 bool transformUpdateNeeded = false; 168 if (!mLayer) { 169 mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight()); 170 applyLayerPropertiesToLayer(info); 171 damageSelf(info); 172 transformUpdateNeeded = true; 173 } else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) { 174 if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) { 175 LayerRenderer::destroyLayer(mLayer); 176 mLayer = 0; 177 } 178 damageSelf(info); 179 transformUpdateNeeded = true; 180 } 181 182 SkRect dirty; 183 info.damageAccumulator->peekAtDirty(&dirty); 184 185 if (!mLayer) { 186 if (info.errorHandler) { 187 std::string msg = "Unable to create layer for "; 188 msg += getName(); 189 info.errorHandler->onError(msg); 190 } 191 return; 192 } 193 194 if (transformUpdateNeeded) { 195 // update the transform in window of the layer to reset its origin wrt light source position 196 Matrix4 windowTransform; 197 info.damageAccumulator->computeCurrentTransform(&windowTransform); 198 mLayer->setWindowTransform(windowTransform); 199 } 200 201 if (dirty.intersect(0, 0, getWidth(), getHeight())) { 202 dirty.roundOut(); 203 mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom); 204 } 205 // This is not inside the above if because we may have called 206 // updateDeferred on a previous prepare pass that didn't have a renderer 207 if (info.renderer && mLayer->deferredUpdateScheduled) { 208 info.renderer->pushLayerUpdate(mLayer); 209 } 210} 211 212void RenderNode::prepareTreeImpl(TreeInfo& info) { 213 info.damageAccumulator->pushTransform(this); 214 215 if (info.mode == TreeInfo::MODE_FULL) { 216 pushStagingPropertiesChanges(info); 217 } 218 uint32_t animatorDirtyMask = mAnimatorManager.animate(info); 219 prepareLayer(info, animatorDirtyMask); 220 if (info.mode == TreeInfo::MODE_FULL) { 221 pushStagingDisplayListChanges(info); 222 } 223 prepareSubTree(info, mDisplayListData); 224 pushLayerUpdate(info); 225 226 info.damageAccumulator->popTransform(); 227} 228 229void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) { 230 // Push the animators first so that setupStartValueIfNecessary() is called 231 // before properties() is trampled by stagingProperties(), as they are 232 // required by some animators. 233 mAnimatorManager.pushStaging(info); 234 if (mDirtyPropertyFields) { 235 mDirtyPropertyFields = 0; 236 damageSelf(info); 237 info.damageAccumulator->popTransform(); 238 mProperties = mStagingProperties; 239 applyLayerPropertiesToLayer(info); 240 // We could try to be clever and only re-damage if the matrix changed. 241 // However, we don't need to worry about that. The cost of over-damaging 242 // here is only going to be a single additional map rect of this node 243 // plus a rect join(). The parent's transform (and up) will only be 244 // performed once. 245 info.damageAccumulator->pushTransform(this); 246 damageSelf(info); 247 } 248} 249 250void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) { 251 if (CC_LIKELY(!mLayer)) return; 252 253 const LayerProperties& props = properties().layerProperties(); 254 mLayer->setAlpha(props.alpha(), props.xferMode()); 255 mLayer->setColorFilter(props.colorFilter()); 256 mLayer->setBlend(props.needsBlending()); 257} 258 259void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) { 260 if (mNeedsDisplayListDataSync) { 261 mNeedsDisplayListDataSync = false; 262 // Make sure we inc first so that we don't fluctuate between 0 and 1, 263 // which would thrash the layer cache 264 if (mStagingDisplayListData) { 265 for (size_t i = 0; i < mStagingDisplayListData->children().size(); i++) { 266 mStagingDisplayListData->children()[i]->mRenderNode->incParentRefCount(); 267 } 268 } 269 deleteDisplayListData(); 270 mDisplayListData = mStagingDisplayListData; 271 mStagingDisplayListData = NULL; 272 if (mDisplayListData) { 273 for (size_t i = 0; i < mDisplayListData->functors.size(); i++) { 274 (*mDisplayListData->functors[i])(DrawGlInfo::kModeSync, NULL); 275 } 276 } 277 damageSelf(info); 278 } 279} 280 281void RenderNode::deleteDisplayListData() { 282 if (mDisplayListData) { 283 for (size_t i = 0; i < mDisplayListData->children().size(); i++) { 284 mDisplayListData->children()[i]->mRenderNode->decParentRefCount(); 285 } 286 } 287 delete mDisplayListData; 288 mDisplayListData = NULL; 289} 290 291void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) { 292 if (subtree) { 293 TextureCache& cache = Caches::getInstance().textureCache; 294 info.out.hasFunctors |= subtree->functors.size(); 295 // TODO: Fix ownedBitmapResources to not require disabling prepareTextures 296 // and thus falling out of async drawing path. 297 if (subtree->ownedBitmapResources.size()) { 298 info.prepareTextures = false; 299 } 300 for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) { 301 info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]); 302 } 303 for (size_t i = 0; i < subtree->children().size(); i++) { 304 DrawRenderNodeOp* op = subtree->children()[i]; 305 RenderNode* childNode = op->mRenderNode; 306 info.damageAccumulator->pushTransform(&op->mTransformFromParent); 307 childNode->prepareTreeImpl(info); 308 info.damageAccumulator->popTransform(); 309 } 310 } 311} 312 313void RenderNode::destroyHardwareResources() { 314 if (mLayer) { 315 LayerRenderer::destroyLayer(mLayer); 316 mLayer = NULL; 317 } 318 if (mDisplayListData) { 319 for (size_t i = 0; i < mDisplayListData->children().size(); i++) { 320 mDisplayListData->children()[i]->mRenderNode->destroyHardwareResources(); 321 } 322 if (mNeedsDisplayListDataSync) { 323 // Next prepare tree we are going to push a new display list, so we can 324 // drop our current one now 325 deleteDisplayListData(); 326 } 327 } 328} 329 330void RenderNode::decParentRefCount() { 331 LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!"); 332 mParentCount--; 333 if (!mParentCount) { 334 // If a child of ours is being attached to our parent then this will incorrectly 335 // destroy its hardware resources. However, this situation is highly unlikely 336 // and the failure is "just" that the layer is re-created, so this should 337 // be safe enough 338 destroyHardwareResources(); 339 } 340} 341 342/* 343 * For property operations, we pass a savecount of 0, since the operations aren't part of the 344 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 345 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount()) 346 */ 347#define PROPERTY_SAVECOUNT 0 348 349template <class T> 350void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) { 351#if DEBUG_DISPLAY_LIST 352 properties().debugOutputProperties(handler.level() + 1); 353#endif 354 if (properties().getLeft() != 0 || properties().getTop() != 0) { 355 renderer.translate(properties().getLeft(), properties().getTop()); 356 } 357 if (properties().getStaticMatrix()) { 358 renderer.concatMatrix(*properties().getStaticMatrix()); 359 } else if (properties().getAnimationMatrix()) { 360 renderer.concatMatrix(*properties().getAnimationMatrix()); 361 } 362 if (properties().hasTransformMatrix()) { 363 if (properties().isTransformTranslateOnly()) { 364 renderer.translate(properties().getTranslationX(), properties().getTranslationY()); 365 } else { 366 renderer.concatMatrix(*properties().getTransformMatrix()); 367 } 368 } 369 const bool isLayer = properties().layerProperties().type() != kLayerTypeNone; 370 int clipFlags = properties().getClippingFlags(); 371 if (properties().getAlpha() < 1) { 372 if (isLayer) { 373 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer 374 375 renderer.setOverrideLayerAlpha(properties().getAlpha()); 376 } else if (!properties().getHasOverlappingRendering()) { 377 renderer.scaleAlpha(properties().getAlpha()); 378 } else { 379 Rect layerBounds(0, 0, getWidth(), getHeight()); 380 int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag; 381 if (clipFlags) { 382 saveFlags |= SkCanvas::kClipToLayer_SaveFlag; 383 properties().getClippingRectForFlags(clipFlags, &layerBounds); 384 clipFlags = 0; // all clipping done by saveLayer 385 } 386 387 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 388 layerBounds.left, layerBounds.top, layerBounds.right, layerBounds.bottom, 389 properties().getAlpha() * 255, saveFlags); 390 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 391 } 392 } 393 if (clipFlags) { 394 Rect clipRect; 395 properties().getClippingRectForFlags(clipFlags, &clipRect); 396 ClipRectOp* op = new (handler.allocator()) ClipRectOp( 397 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, 398 SkRegion::kIntersect_Op); 399 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 400 } 401 402 // TODO: support both reveal clip and outline clip simultaneously 403 if (mProperties.getRevealClip().willClip()) { 404 Rect bounds; 405 mProperties.getRevealClip().getBounds(&bounds); 406 renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius()); 407 } else if (mProperties.getOutline().willClip()) { 408 renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline())); 409 } 410 411} 412 413/** 414 * Apply property-based transformations to input matrix 415 * 416 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 417 * matrix computation instead of the Skia 3x3 matrix + camera hackery. 418 */ 419void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const { 420 if (properties().getLeft() != 0 || properties().getTop() != 0) { 421 matrix.translate(properties().getLeft(), properties().getTop()); 422 } 423 if (properties().getStaticMatrix()) { 424 mat4 stat(*properties().getStaticMatrix()); 425 matrix.multiply(stat); 426 } else if (properties().getAnimationMatrix()) { 427 mat4 anim(*properties().getAnimationMatrix()); 428 matrix.multiply(anim); 429 } 430 431 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ()); 432 if (properties().hasTransformMatrix() || applyTranslationZ) { 433 if (properties().isTransformTranslateOnly()) { 434 matrix.translate(properties().getTranslationX(), properties().getTranslationY(), 435 true3dTransform ? properties().getZ() : 0.0f); 436 } else { 437 if (!true3dTransform) { 438 matrix.multiply(*properties().getTransformMatrix()); 439 } else { 440 mat4 true3dMat; 441 true3dMat.loadTranslate( 442 properties().getPivotX() + properties().getTranslationX(), 443 properties().getPivotY() + properties().getTranslationY(), 444 properties().getZ()); 445 true3dMat.rotate(properties().getRotationX(), 1, 0, 0); 446 true3dMat.rotate(properties().getRotationY(), 0, 1, 0); 447 true3dMat.rotate(properties().getRotation(), 0, 0, 1); 448 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); 449 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); 450 451 matrix.multiply(true3dMat); 452 } 453 } 454 } 455} 456 457/** 458 * Organizes the DisplayList hierarchy to prepare for background projection reordering. 459 * 460 * This should be called before a call to defer() or drawDisplayList() 461 * 462 * Each DisplayList that serves as a 3d root builds its list of composited children, 463 * which are flagged to not draw in the standard draw loop. 464 */ 465void RenderNode::computeOrdering() { 466 ATRACE_CALL(); 467 mProjectedNodes.clear(); 468 469 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 470 // transform properties are applied correctly to top level children 471 if (mDisplayListData == NULL) return; 472 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 473 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 474 childOp->mRenderNode->computeOrderingImpl(childOp, 475 properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity()); 476 } 477} 478 479void RenderNode::computeOrderingImpl( 480 DrawRenderNodeOp* opState, 481 const SkPath* outlineOfProjectionSurface, 482 Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface, 483 const mat4* transformFromProjectionSurface) { 484 mProjectedNodes.clear(); 485 if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return; 486 487 // TODO: should avoid this calculation in most cases 488 // TODO: just calculate single matrix, down to all leaf composited elements 489 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 490 localTransformFromProjectionSurface.multiply(opState->mTransformFromParent); 491 492 if (properties().getProjectBackwards()) { 493 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 494 opState->mSkipInOrderDraw = true; 495 opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface); 496 compositedChildrenOfProjectionSurface->add(opState); 497 } else { 498 // standard in order draw 499 opState->mSkipInOrderDraw = false; 500 } 501 502 if (mDisplayListData->children().size() > 0) { 503 const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0; 504 bool haveAppliedPropertiesToProjection = false; 505 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 506 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 507 RenderNode* child = childOp->mRenderNode; 508 509 const SkPath* projectionOutline = NULL; 510 Vector<DrawRenderNodeOp*>* projectionChildren = NULL; 511 const mat4* projectionTransform = NULL; 512 if (isProjectionReceiver && !child->properties().getProjectBackwards()) { 513 // if receiving projections, collect projecting descendent 514 515 // Note that if a direct descendent is projecting backwards, we pass it's 516 // grandparent projection collection, since it shouldn't project onto it's 517 // parent, where it will already be drawing. 518 projectionOutline = properties().getOutline().getPath(); 519 projectionChildren = &mProjectedNodes; 520 projectionTransform = &mat4::identity(); 521 } else { 522 if (!haveAppliedPropertiesToProjection) { 523 applyViewPropertyTransforms(localTransformFromProjectionSurface); 524 haveAppliedPropertiesToProjection = true; 525 } 526 projectionOutline = outlineOfProjectionSurface; 527 projectionChildren = compositedChildrenOfProjectionSurface; 528 projectionTransform = &localTransformFromProjectionSurface; 529 } 530 child->computeOrderingImpl(childOp, 531 projectionOutline, projectionChildren, projectionTransform); 532 } 533 } 534} 535 536class DeferOperationHandler { 537public: 538 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 539 : mDeferStruct(deferStruct), mLevel(level) {} 540 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 541 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 542 } 543 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 544 inline void startMark(const char* name) {} // do nothing 545 inline void endMark() {} 546 inline int level() { return mLevel; } 547 inline int replayFlags() { return mDeferStruct.mReplayFlags; } 548 inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); } 549 550private: 551 DeferStateStruct& mDeferStruct; 552 const int mLevel; 553}; 554 555void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { 556 DeferOperationHandler handler(deferStruct, level); 557 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 558} 559 560class ReplayOperationHandler { 561public: 562 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 563 : mReplayStruct(replayStruct), mLevel(level) {} 564 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 565#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 566 mReplayStruct.mRenderer.eventMark(operation->name()); 567#endif 568 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 569 } 570 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 571 inline void startMark(const char* name) { 572 mReplayStruct.mRenderer.startMark(name); 573 } 574 inline void endMark() { 575 mReplayStruct.mRenderer.endMark(); 576 } 577 inline int level() { return mLevel; } 578 inline int replayFlags() { return mReplayStruct.mReplayFlags; } 579 inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); } 580 581private: 582 ReplayStateStruct& mReplayStruct; 583 const int mLevel; 584}; 585 586void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { 587 ReplayOperationHandler handler(replayStruct, level); 588 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 589} 590 591void RenderNode::buildZSortedChildList(Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) { 592 if (mDisplayListData == NULL || mDisplayListData->children().size() == 0) return; 593 594 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 595 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 596 RenderNode* child = childOp->mRenderNode; 597 float childZ = child->properties().getZ(); 598 599 if (!MathUtils::isZero(childZ)) { 600 zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp)); 601 childOp->mSkipInOrderDraw = true; 602 } else if (!child->properties().getProjectBackwards()) { 603 // regular, in order drawing DisplayList 604 childOp->mSkipInOrderDraw = false; 605 } 606 } 607 608 // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order) 609 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); 610} 611 612template <class T> 613void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) { 614 if (properties().getAlpha() <= 0.0f 615 || properties().getOutline().getAlpha() <= 0.0f 616 || !properties().getOutline().getPath()) { 617 // no shadow to draw 618 return; 619 } 620 621 mat4 shadowMatrixXY(transformFromParent); 622 applyViewPropertyTransforms(shadowMatrixXY); 623 624 // Z matrix needs actual 3d transformation, so mapped z values will be correct 625 mat4 shadowMatrixZ(transformFromParent); 626 applyViewPropertyTransforms(shadowMatrixZ, true); 627 628 const SkPath* casterOutlinePath = properties().getOutline().getPath(); 629 const SkPath* revealClipPath = properties().getRevealClip().getPath(); 630 if (revealClipPath && revealClipPath->isEmpty()) return; 631 632 float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha(); 633 634 const SkPath* outlinePath = casterOutlinePath; 635 if (revealClipPath) { 636 // if we can't simply use the caster's path directly, create a temporary one 637 SkPath* frameAllocatedPath = handler.allocPathForFrame(); 638 639 // intersect the outline with the convex reveal clip 640 Op(*casterOutlinePath, *revealClipPath, kIntersect_PathOp, frameAllocatedPath); 641 outlinePath = frameAllocatedPath; 642 } 643 644 DisplayListOp* shadowOp = new (handler.allocator()) DrawShadowOp( 645 shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath); 646 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 647} 648 649template <class T> 650int RenderNode::issueOperationsOfNegZChildren( 651 const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 652 OpenGLRenderer& renderer, T& handler) { 653 if (zTranslatedNodes.isEmpty()) return -1; 654 655 // create a save around the body of the ViewGroup's draw method, so that 656 // matrix/clip methods don't affect composited children 657 int shadowSaveCount = renderer.getSaveCount(); 658 handler(new (handler.allocator()) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 659 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 660 661 issueOperationsOf3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler); 662 return shadowSaveCount; 663} 664 665template <class T> 666void RenderNode::issueOperationsOfPosZChildren(int shadowRestoreTo, 667 const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 668 OpenGLRenderer& renderer, T& handler) { 669 if (zTranslatedNodes.isEmpty()) return; 670 671 LOG_ALWAYS_FATAL_IF(shadowRestoreTo < 0, "invalid save to restore to"); 672 handler(new (handler.allocator()) RestoreToCountOp(shadowRestoreTo), 673 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 674 renderer.setOverrideLayerAlpha(1.0f); 675 676 issueOperationsOf3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler); 677} 678 679#define SHADOW_DELTA 0.1f 680 681template <class T> 682void RenderNode::issueOperationsOf3dChildren(const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 683 ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) { 684 const int size = zTranslatedNodes.size(); 685 if (size == 0 686 || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f) 687 || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { 688 // no 3d children to draw 689 return; 690 } 691 692 /** 693 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters 694 * with very similar Z heights to draw together. 695 * 696 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are 697 * underneath both, and neither's shadow is drawn on top of the other. 698 */ 699 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); 700 size_t drawIndex, shadowIndex, endIndex; 701 if (mode == kNegativeZChildren) { 702 drawIndex = 0; 703 endIndex = nonNegativeIndex; 704 shadowIndex = endIndex; // draw no shadows 705 } else { 706 drawIndex = nonNegativeIndex; 707 endIndex = size; 708 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child 709 } 710 711 DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "", 712 endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive"); 713 714 float lastCasterZ = 0.0f; 715 while (shadowIndex < endIndex || drawIndex < endIndex) { 716 if (shadowIndex < endIndex) { 717 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; 718 RenderNode* caster = casterOp->mRenderNode; 719 const float casterZ = zTranslatedNodes[shadowIndex].key; 720 // attempt to render the shadow if the caster about to be drawn is its caster, 721 // OR if its caster's Z value is similar to the previous potential caster 722 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { 723 caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler); 724 725 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow 726 shadowIndex++; 727 continue; 728 } 729 } 730 731 // only the actual child DL draw needs to be in save/restore, 732 // since it modifies the renderer's matrix 733 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 734 735 DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value; 736 RenderNode* child = childOp->mRenderNode; 737 738 renderer.concatMatrix(childOp->mTransformFromParent); 739 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 740 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 741 childOp->mSkipInOrderDraw = true; 742 743 renderer.restoreToCount(restoreTo); 744 drawIndex++; 745 } 746} 747 748template <class T> 749void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) { 750 DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size()); 751 const SkPath* projectionReceiverOutline = properties().getOutline().getPath(); 752 int restoreTo = renderer.getSaveCount(); 753 754 LinearAllocator& alloc = handler.allocator(); 755 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 756 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 757 758 // Transform renderer to match background we're projecting onto 759 // (by offsetting canvas by translationX/Y of background rendernode, since only those are set) 760 const DisplayListOp* op = 761 (mDisplayListData->displayListOps[mDisplayListData->projectionReceiveIndex]); 762 const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op); 763 const RenderProperties& backgroundProps = backgroundOp->mRenderNode->properties(); 764 renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY()); 765 766 // If the projection reciever has an outline, we mask each of the projected rendernodes to it 767 // Either with clipRect, or special saveLayer masking 768 if (projectionReceiverOutline != NULL) { 769 const SkRect& outlineBounds = projectionReceiverOutline->getBounds(); 770 if (projectionReceiverOutline->isRect(NULL)) { 771 // mask to the rect outline simply with clipRect 772 ClipRectOp* clipOp = new (alloc) ClipRectOp( 773 outlineBounds.left(), outlineBounds.top(), 774 outlineBounds.right(), outlineBounds.bottom(), SkRegion::kIntersect_Op); 775 handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 776 } else { 777 // wrap the projected RenderNodes with a SaveLayer that will mask to the outline 778 SaveLayerOp* op = new (alloc) SaveLayerOp( 779 outlineBounds.left(), outlineBounds.top(), 780 outlineBounds.right(), outlineBounds.bottom(), 781 255, SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag | SkCanvas::kARGB_ClipLayer_SaveFlag); 782 op->setMask(projectionReceiverOutline); 783 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 784 785 /* TODO: add optimizations here to take advantage of placement/size of projected 786 * children (which may shrink saveLayer area significantly). This is dependent on 787 * passing actual drawing/dirtying bounds of projected content down to native. 788 */ 789 } 790 } 791 792 // draw projected nodes 793 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 794 DrawRenderNodeOp* childOp = mProjectedNodes[i]; 795 796 // matrix save, concat, and restore can be done safely without allocating operations 797 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 798 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); 799 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 800 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 801 childOp->mSkipInOrderDraw = true; 802 renderer.restoreToCount(restoreTo); 803 } 804 805 if (projectionReceiverOutline != NULL) { 806 handler(new (alloc) RestoreToCountOp(restoreTo), 807 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 808 } 809} 810 811/** 812 * This function serves both defer and replay modes, and will organize the displayList's component 813 * operations for a single frame: 814 * 815 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 816 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 817 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 818 * defer vs replay logic, per operation 819 */ 820template <class T> 821void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { 822 const int level = handler.level(); 823 if (mDisplayListData->isEmpty()) { 824 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName()); 825 return; 826 } 827 828 const bool drawLayer = (mLayer && (&renderer != mLayer->renderer)); 829 // If we are updating the contents of mLayer, we don't want to apply any of 830 // the RenderNode's properties to this issueOperations pass. Those will all 831 // be applied when the layer is drawn, aka when this is true. 832 const bool useViewProperties = (!mLayer || drawLayer); 833 if (useViewProperties) { 834 const Outline& outline = properties().getOutline(); 835 if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) { 836 DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", level * 2, "", this, getName()); 837 return; 838 } 839 } 840 841 handler.startMark(getName()); 842 843#if DEBUG_DISPLAY_LIST 844 const Rect& clipRect = renderer.getLocalClipBounds(); 845 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f", 846 level * 2, "", this, getName(), 847 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom); 848#endif 849 850 LinearAllocator& alloc = handler.allocator(); 851 int restoreTo = renderer.getSaveCount(); 852 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 853 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 854 855 DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "", 856 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); 857 858 if (useViewProperties) { 859 setViewProperties<T>(renderer, handler); 860 } 861 862 bool quickRejected = properties().getClipToBounds() 863 && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight()); 864 if (!quickRejected) { 865 if (drawLayer) { 866 handler(new (alloc) DrawLayerOp(mLayer, 0, 0), 867 renderer.getSaveCount() - 1, properties().getClipToBounds()); 868 } else { 869 Vector<ZDrawRenderNodeOpPair> zTranslatedNodes; 870 buildZSortedChildList(zTranslatedNodes); 871 872 // for 3d root, draw children with negative z values 873 int shadowRestoreTo = issueOperationsOfNegZChildren(zTranslatedNodes, renderer, handler); 874 875 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 876 const int saveCountOffset = renderer.getSaveCount() - 1; 877 const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex; 878 const int size = static_cast<int>(mDisplayListData->displayListOps.size()); 879 for (int i = 0; i < size; i++) { 880 DisplayListOp *op = mDisplayListData->displayListOps[i]; 881 882#if DEBUG_DISPLAY_LIST 883 op->output(level + 1); 884#endif 885 logBuffer.writeCommand(level, op->name()); 886 handler(op, saveCountOffset, properties().getClipToBounds()); 887 888 if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) { 889 issueOperationsOfProjectedChildren(renderer, handler); 890 } 891 } 892 893 // for 3d root, draw children with positive z values 894 issueOperationsOfPosZChildren(shadowRestoreTo, zTranslatedNodes, renderer, handler); 895 } 896 } 897 898 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); 899 handler(new (alloc) RestoreToCountOp(restoreTo), 900 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 901 renderer.setOverrideLayerAlpha(1.0f); 902 903 DISPLAY_LIST_LOGD("%*sDone (%p, %s)", level * 2, "", this, getName()); 904 handler.endMark(); 905} 906 907} /* namespace uirenderer */ 908} /* namespace android */ 909