RenderNode.cpp revision cc39e16cb98855f35079941b5e7e6eac2b7bc388
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_VIEW 18 19#include "RenderNode.h" 20 21#include <SkCanvas.h> 22#include <algorithm> 23 24#include <utils/Trace.h> 25 26#include "Debug.h" 27#include "DisplayListOp.h" 28#include "DisplayListLogBuffer.h" 29#include "utils/MathUtils.h" 30 31namespace android { 32namespace uirenderer { 33 34void RenderNode::outputLogBuffer(int fd) { 35 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 36 if (logBuffer.isEmpty()) { 37 return; 38 } 39 40 FILE *file = fdopen(fd, "a"); 41 42 fprintf(file, "\nRecent DisplayList operations\n"); 43 logBuffer.outputCommands(file); 44 45 String8 cachesLog; 46 Caches::getInstance().dumpMemoryUsage(cachesLog); 47 fprintf(file, "\nCaches:\n%s", cachesLog.string()); 48 fprintf(file, "\n"); 49 50 fflush(file); 51} 52 53RenderNode::RenderNode() 54 : mNeedsPropertiesSync(false) 55 , mNeedsDisplayListDataSync(false) 56 , mDisplayListData(0) 57 , mStagingDisplayListData(0) { 58} 59 60RenderNode::~RenderNode() { 61 delete mDisplayListData; 62 delete mStagingDisplayListData; 63} 64 65void RenderNode::setStagingDisplayList(DisplayListData* data) { 66 mNeedsDisplayListDataSync = true; 67 delete mStagingDisplayListData; 68 mStagingDisplayListData = data; 69 if (mStagingDisplayListData) { 70 Caches::getInstance().registerFunctors(mStagingDisplayListData->functorCount); 71 } 72} 73 74/** 75 * This function is a simplified version of replay(), where we simply retrieve and log the 76 * display list. This function should remain in sync with the replay() function. 77 */ 78void RenderNode::output(uint32_t level) { 79 ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this, 80 getName(), isRenderable()); 81 ALOGD("%*s%s %d", level * 2, "", "Save", 82 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 83 84 properties().debugOutputProperties(level); 85 int flags = DisplayListOp::kOpLogFlag_Recurse; 86 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 87 mDisplayListData->displayListOps[i]->output(level, flags); 88 } 89 90 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName()); 91} 92 93void RenderNode::prepareTree(TreeInfo& info) { 94 ATRACE_CALL(); 95 96 prepareTreeImpl(info); 97} 98 99void RenderNode::prepareTreeImpl(TreeInfo& info) { 100 pushStagingChanges(info); 101 prepareSubTree(info, mDisplayListData); 102} 103 104void RenderNode::pushStagingChanges(TreeInfo& info) { 105 if (mNeedsPropertiesSync) { 106 mNeedsPropertiesSync = false; 107 mProperties = mStagingProperties; 108 } 109 if (mNeedsDisplayListDataSync) { 110 mNeedsDisplayListDataSync = false; 111 // Do a push pass on the old tree to handle freeing DisplayListData 112 // that are no longer used 113 TreeInfo oldTreeInfo; 114 prepareSubTree(oldTreeInfo, mDisplayListData); 115 // TODO: The damage for the old tree should be accounted for 116 delete mDisplayListData; 117 mDisplayListData = mStagingDisplayListData; 118 mStagingDisplayListData = 0; 119 } 120} 121 122void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) { 123 if (subtree) { 124 TextureCache& cache = Caches::getInstance().textureCache; 125 info.hasFunctors |= subtree->functorCount; 126 // TODO: Fix ownedBitmapResources to not require disabling prepareTextures 127 // and thus falling out of async drawing path. 128 if (subtree->ownedBitmapResources.size()) { 129 info.prepareTextures = false; 130 } 131 for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) { 132 info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]); 133 } 134 for (size_t i = 0; i < subtree->children().size(); i++) { 135 RenderNode* childNode = subtree->children()[i]->mDisplayList; 136 childNode->prepareTreeImpl(info); 137 } 138 } 139} 140 141/* 142 * For property operations, we pass a savecount of 0, since the operations aren't part of the 143 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 144 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount()) 145 */ 146#define PROPERTY_SAVECOUNT 0 147 148template <class T> 149void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) { 150#if DEBUG_DISPLAY_LIST 151 properties().debugOutputProperties(handler.level() + 1); 152#endif 153 if (properties().getLeft() != 0 || properties().getTop() != 0) { 154 renderer.translate(properties().getLeft(), properties().getTop()); 155 } 156 if (properties().getStaticMatrix()) { 157 renderer.concatMatrix(properties().getStaticMatrix()); 158 } else if (properties().getAnimationMatrix()) { 159 renderer.concatMatrix(properties().getAnimationMatrix()); 160 } 161 if (properties().hasTransformMatrix()) { 162 if (properties().isTransformTranslateOnly()) { 163 renderer.translate(properties().getTranslationX(), properties().getTranslationY()); 164 } else { 165 renderer.concatMatrix(*properties().getTransformMatrix()); 166 } 167 } 168 bool clipToBoundsNeeded = properties().getCaching() ? false : properties().getClipToBounds(); 169 if (properties().getAlpha() < 1) { 170 if (properties().getCaching()) { 171 renderer.setOverrideLayerAlpha(properties().getAlpha()); 172 } else if (!properties().getHasOverlappingRendering()) { 173 renderer.scaleAlpha(properties().getAlpha()); 174 } else { 175 // TODO: should be able to store the size of a DL at record time and not 176 // have to pass it into this call. In fact, this information might be in the 177 // location/size info that we store with the new native transform data. 178 int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag; 179 if (clipToBoundsNeeded) { 180 saveFlags |= SkCanvas::kClipToLayer_SaveFlag; 181 clipToBoundsNeeded = false; // clipping done by saveLayer 182 } 183 184 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 185 0, 0, properties().getWidth(), properties().getHeight(), 186 properties().getAlpha() * 255, saveFlags); 187 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 188 } 189 } 190 if (clipToBoundsNeeded) { 191 ClipRectOp* op = new (handler.allocator()) ClipRectOp( 192 0, 0, properties().getWidth(), properties().getHeight(), SkRegion::kIntersect_Op); 193 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 194 } 195 196 if (CC_UNLIKELY(properties().hasClippingPath())) { 197 // TODO: optimize for round rect/circle clipping 198 const SkPath* path = properties().getClippingPath(); 199 ClipPathOp* op = new (handler.allocator()) ClipPathOp(path, SkRegion::kIntersect_Op); 200 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 201 } 202} 203 204/** 205 * Apply property-based transformations to input matrix 206 * 207 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 208 * matrix computation instead of the Skia 3x3 matrix + camera hackery. 209 */ 210void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) { 211 if (properties().getLeft() != 0 || properties().getTop() != 0) { 212 matrix.translate(properties().getLeft(), properties().getTop()); 213 } 214 if (properties().getStaticMatrix()) { 215 mat4 stat(*properties().getStaticMatrix()); 216 matrix.multiply(stat); 217 } else if (properties().getAnimationMatrix()) { 218 mat4 anim(*properties().getAnimationMatrix()); 219 matrix.multiply(anim); 220 } 221 222 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ()); 223 if (properties().hasTransformMatrix() || applyTranslationZ) { 224 if (properties().isTransformTranslateOnly()) { 225 matrix.translate(properties().getTranslationX(), properties().getTranslationY(), 226 true3dTransform ? properties().getZ() : 0.0f); 227 } else { 228 if (!true3dTransform) { 229 matrix.multiply(*properties().getTransformMatrix()); 230 } else { 231 mat4 true3dMat; 232 true3dMat.loadTranslate( 233 properties().getPivotX() + properties().getTranslationX(), 234 properties().getPivotY() + properties().getTranslationY(), 235 properties().getZ()); 236 true3dMat.rotate(properties().getRotationX(), 1, 0, 0); 237 true3dMat.rotate(properties().getRotationY(), 0, 1, 0); 238 true3dMat.rotate(properties().getRotation(), 0, 0, 1); 239 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); 240 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); 241 242 matrix.multiply(true3dMat); 243 } 244 } 245 } 246} 247 248/** 249 * Organizes the DisplayList hierarchy to prepare for background projection reordering. 250 * 251 * This should be called before a call to defer() or drawDisplayList() 252 * 253 * Each DisplayList that serves as a 3d root builds its list of composited children, 254 * which are flagged to not draw in the standard draw loop. 255 */ 256void RenderNode::computeOrdering() { 257 ATRACE_CALL(); 258 mProjectedNodes.clear(); 259 260 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 261 // transform properties are applied correctly to top level children 262 if (mDisplayListData == NULL) return; 263 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 264 DrawDisplayListOp* childOp = mDisplayListData->children()[i]; 265 childOp->mDisplayList->computeOrderingImpl(childOp, 266 properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity()); 267 } 268} 269 270void RenderNode::computeOrderingImpl( 271 DrawDisplayListOp* opState, 272 const SkPath* outlineOfProjectionSurface, 273 Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface, 274 const mat4* transformFromProjectionSurface) { 275 mProjectedNodes.clear(); 276 if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return; 277 278 // TODO: should avoid this calculation in most cases 279 // TODO: just calculate single matrix, down to all leaf composited elements 280 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 281 localTransformFromProjectionSurface.multiply(opState->mTransformFromParent); 282 283 if (properties().getProjectBackwards()) { 284 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 285 opState->mSkipInOrderDraw = true; 286 opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface); 287 compositedChildrenOfProjectionSurface->add(opState); 288 } else { 289 // standard in order draw 290 opState->mSkipInOrderDraw = false; 291 } 292 293 if (mDisplayListData->children().size() > 0) { 294 const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0; 295 bool haveAppliedPropertiesToProjection = false; 296 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 297 DrawDisplayListOp* childOp = mDisplayListData->children()[i]; 298 RenderNode* child = childOp->mDisplayList; 299 300 const SkPath* projectionOutline = NULL; 301 Vector<DrawDisplayListOp*>* projectionChildren = NULL; 302 const mat4* projectionTransform = NULL; 303 if (isProjectionReceiver && !child->properties().getProjectBackwards()) { 304 // if receiving projections, collect projecting descendent 305 306 // Note that if a direct descendent is projecting backwards, we pass it's 307 // grandparent projection collection, since it shouldn't project onto it's 308 // parent, where it will already be drawing. 309 projectionOutline = properties().getOutline().getPath(); 310 projectionChildren = &mProjectedNodes; 311 projectionTransform = &mat4::identity(); 312 } else { 313 if (!haveAppliedPropertiesToProjection) { 314 applyViewPropertyTransforms(localTransformFromProjectionSurface); 315 haveAppliedPropertiesToProjection = true; 316 } 317 projectionOutline = outlineOfProjectionSurface; 318 projectionChildren = compositedChildrenOfProjectionSurface; 319 projectionTransform = &localTransformFromProjectionSurface; 320 } 321 child->computeOrderingImpl(childOp, 322 projectionOutline, projectionChildren, projectionTransform); 323 } 324 } 325} 326 327class DeferOperationHandler { 328public: 329 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 330 : mDeferStruct(deferStruct), mLevel(level) {} 331 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 332 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 333 } 334 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 335 inline void startMark(const char* name) {} // do nothing 336 inline void endMark() {} 337 inline int level() { return mLevel; } 338 inline int replayFlags() { return mDeferStruct.mReplayFlags; } 339 340private: 341 DeferStateStruct& mDeferStruct; 342 const int mLevel; 343}; 344 345void RenderNode::deferNodeTree(DeferStateStruct& deferStruct) { 346 DeferOperationHandler handler(deferStruct, 0); 347 if (MathUtils::isPositive(properties().getZ())) { 348 issueDrawShadowOperation(Matrix4::identity(), handler); 349 } 350 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 351} 352 353void RenderNode::deferNodeInParent(DeferStateStruct& deferStruct, const int level) { 354 DeferOperationHandler handler(deferStruct, level); 355 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 356} 357 358class ReplayOperationHandler { 359public: 360 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 361 : mReplayStruct(replayStruct), mLevel(level) {} 362 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 363#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 364 mReplayStruct.mRenderer.eventMark(operation->name()); 365#endif 366 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 367 } 368 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 369 inline void startMark(const char* name) { 370 mReplayStruct.mRenderer.startMark(name); 371 } 372 inline void endMark() { 373 mReplayStruct.mRenderer.endMark(); 374 } 375 inline int level() { return mLevel; } 376 inline int replayFlags() { return mReplayStruct.mReplayFlags; } 377 378private: 379 ReplayStateStruct& mReplayStruct; 380 const int mLevel; 381}; 382 383void RenderNode::replayNodeTree(ReplayStateStruct& replayStruct) { 384 ReplayOperationHandler handler(replayStruct, 0); 385 if (MathUtils::isPositive(properties().getZ())) { 386 issueDrawShadowOperation(Matrix4::identity(), handler); 387 } 388 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 389} 390 391void RenderNode::replayNodeInParent(ReplayStateStruct& replayStruct, const int level) { 392 ReplayOperationHandler handler(replayStruct, level); 393 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 394} 395 396void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes) { 397 if (mDisplayListData == NULL || mDisplayListData->children().size() == 0) return; 398 399 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 400 DrawDisplayListOp* childOp = mDisplayListData->children()[i]; 401 RenderNode* child = childOp->mDisplayList; 402 float childZ = child->properties().getZ(); 403 404 if (!MathUtils::isZero(childZ)) { 405 zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp)); 406 childOp->mSkipInOrderDraw = true; 407 } else if (!child->properties().getProjectBackwards()) { 408 // regular, in order drawing DisplayList 409 childOp->mSkipInOrderDraw = false; 410 } 411 } 412 413 // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order) 414 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); 415} 416 417template <class T> 418void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) { 419 if (properties().getAlpha() <= 0.0f) return; 420 421 mat4 shadowMatrixXY(transformFromParent); 422 applyViewPropertyTransforms(shadowMatrixXY); 423 424 // Z matrix needs actual 3d transformation, so mapped z values will be correct 425 mat4 shadowMatrixZ(transformFromParent); 426 applyViewPropertyTransforms(shadowMatrixZ, true); 427 428 const SkPath* outlinePath = properties().getOutline().getPath(); 429 const RevealClip& revealClip = properties().getRevealClip(); 430 const SkPath* revealClipPath = revealClip.hasConvexClip() 431 ? revealClip.getPath() : NULL; // only pass the reveal clip's path if it's convex 432 433 /** 434 * The drawing area of the caster is always the same as the its perimeter (which 435 * the shadow system uses) *except* in the inverse clip case. Inform the shadow 436 * system that the caster's drawing area (as opposed to its perimeter) has been 437 * clipped, so that it knows the caster can't be opaque. 438 */ 439 bool casterUnclipped = !revealClip.willClip() || revealClip.hasConvexClip(); 440 441 DisplayListOp* shadowOp = new (handler.allocator()) DrawShadowOp( 442 shadowMatrixXY, shadowMatrixZ, 443 properties().getAlpha(), casterUnclipped, 444 properties().getWidth(), properties().getHeight(), 445 outlinePath, revealClipPath); 446 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 447} 448 449#define SHADOW_DELTA 0.1f 450 451template <class T> 452void RenderNode::issueOperationsOf3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes, 453 ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) { 454 const int size = zTranslatedNodes.size(); 455 if (size == 0 456 || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f) 457 || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { 458 // no 3d children to draw 459 return; 460 } 461 462 /** 463 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters 464 * with very similar Z heights to draw together. 465 * 466 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are 467 * underneath both, and neither's shadow is drawn on top of the other. 468 */ 469 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); 470 size_t drawIndex, shadowIndex, endIndex; 471 if (mode == kNegativeZChildren) { 472 drawIndex = 0; 473 endIndex = nonNegativeIndex; 474 shadowIndex = endIndex; // draw no shadows 475 } else { 476 drawIndex = nonNegativeIndex; 477 endIndex = size; 478 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child 479 } 480 481 DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "", 482 endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive"); 483 484 float lastCasterZ = 0.0f; 485 while (shadowIndex < endIndex || drawIndex < endIndex) { 486 if (shadowIndex < endIndex) { 487 DrawDisplayListOp* casterOp = zTranslatedNodes[shadowIndex].value; 488 RenderNode* caster = casterOp->mDisplayList; 489 const float casterZ = zTranslatedNodes[shadowIndex].key; 490 // attempt to render the shadow if the caster about to be drawn is its caster, 491 // OR if its caster's Z value is similar to the previous potential caster 492 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { 493 caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler); 494 495 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow 496 shadowIndex++; 497 continue; 498 } 499 } 500 501 // only the actual child DL draw needs to be in save/restore, 502 // since it modifies the renderer's matrix 503 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 504 505 DrawDisplayListOp* childOp = zTranslatedNodes[drawIndex].value; 506 RenderNode* child = childOp->mDisplayList; 507 508 renderer.concatMatrix(childOp->mTransformFromParent); 509 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 510 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 511 childOp->mSkipInOrderDraw = true; 512 513 renderer.restoreToCount(restoreTo); 514 drawIndex++; 515 } 516} 517 518template <class T> 519void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) { 520 DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size()); 521 const SkPath* projectionReceiverOutline = properties().getOutline().getPath(); 522 bool maskProjecteesWithPath = projectionReceiverOutline != NULL 523 && !projectionReceiverOutline->isRect(NULL); 524 int restoreTo = renderer.getSaveCount(); 525 526 // If the projection reciever has an outline, we mask each of the projected rendernodes to it 527 // Either with clipRect, or special saveLayer masking 528 LinearAllocator& alloc = handler.allocator(); 529 if (projectionReceiverOutline != NULL) { 530 const SkRect& outlineBounds = projectionReceiverOutline->getBounds(); 531 if (projectionReceiverOutline->isRect(NULL)) { 532 // mask to the rect outline simply with clipRect 533 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 534 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 535 ClipRectOp* clipOp = new (alloc) ClipRectOp( 536 outlineBounds.left(), outlineBounds.top(), 537 outlineBounds.right(), outlineBounds.bottom(), SkRegion::kIntersect_Op); 538 handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 539 } else { 540 // wrap the projected RenderNodes with a SaveLayer that will mask to the outline 541 SaveLayerOp* op = new (alloc) SaveLayerOp( 542 outlineBounds.left(), outlineBounds.top(), 543 outlineBounds.right(), outlineBounds.bottom(), 544 255, SkCanvas::kARGB_ClipLayer_SaveFlag); 545 op->setMask(projectionReceiverOutline); 546 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 547 548 /* TODO: add optimizations here to take advantage of placement/size of projected 549 * children (which may shrink saveLayer area significantly). This is dependent on 550 * passing actual drawing/dirtying bounds of projected content down to native. 551 */ 552 } 553 } 554 555 // draw projected nodes 556 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 557 DrawDisplayListOp* childOp = mProjectedNodes[i]; 558 559 // matrix save, concat, and restore can be done safely without allocating operations 560 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 561 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); 562 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 563 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 564 childOp->mSkipInOrderDraw = true; 565 renderer.restoreToCount(restoreTo); 566 } 567 568 if (projectionReceiverOutline != NULL) { 569 handler(new (alloc) RestoreToCountOp(restoreTo), 570 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 571 } 572} 573 574/** 575 * This function serves both defer and replay modes, and will organize the displayList's component 576 * operations for a single frame: 577 * 578 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 579 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 580 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 581 * defer vs replay logic, per operation 582 */ 583template <class T> 584void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { 585 const int level = handler.level(); 586 if (mDisplayListData->isEmpty() || properties().getAlpha() <= 0) { 587 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName()); 588 return; 589 } 590 591 handler.startMark(getName()); 592 593#if DEBUG_DISPLAY_LIST 594 const Rect& clipRect = renderer.getLocalClipBounds(); 595 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f", 596 level * 2, "", this, getName(), 597 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom); 598#endif 599 600 LinearAllocator& alloc = handler.allocator(); 601 int restoreTo = renderer.getSaveCount(); 602 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 603 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 604 605 DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "", 606 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); 607 608 setViewProperties<T>(renderer, handler); 609 610 bool quickRejected = properties().getClipToBounds() 611 && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight()); 612 if (!quickRejected) { 613 Vector<ZDrawDisplayListOpPair> zTranslatedNodes; 614 buildZSortedChildList(zTranslatedNodes); 615 616 // for 3d root, draw children with negative z values 617 issueOperationsOf3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler); 618 619 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 620 const int saveCountOffset = renderer.getSaveCount() - 1; 621 const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex; 622 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 623 DisplayListOp *op = mDisplayListData->displayListOps[i]; 624 625#if DEBUG_DISPLAY_LIST 626 op->output(level + 1); 627#endif 628 logBuffer.writeCommand(level, op->name()); 629 handler(op, saveCountOffset, properties().getClipToBounds()); 630 631 if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) { 632 issueOperationsOfProjectedChildren(renderer, handler); 633 } 634 } 635 636 // for 3d root, draw children with positive z values 637 issueOperationsOf3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler); 638 } 639 640 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); 641 handler(new (alloc) RestoreToCountOp(restoreTo), 642 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 643 renderer.setOverrideLayerAlpha(1.0f); 644 645 DISPLAY_LIST_LOGD("%*sDone (%p, %s)", level * 2, "", this, getName()); 646 handler.endMark(); 647} 648 649} /* namespace uirenderer */ 650} /* namespace android */ 651