RenderNode.cpp revision cc39e16cb98855f35079941b5e7e6eac2b7bc388
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_VIEW
18
19#include "RenderNode.h"
20
21#include <SkCanvas.h>
22#include <algorithm>
23
24#include <utils/Trace.h>
25
26#include "Debug.h"
27#include "DisplayListOp.h"
28#include "DisplayListLogBuffer.h"
29#include "utils/MathUtils.h"
30
31namespace android {
32namespace uirenderer {
33
34void RenderNode::outputLogBuffer(int fd) {
35    DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
36    if (logBuffer.isEmpty()) {
37        return;
38    }
39
40    FILE *file = fdopen(fd, "a");
41
42    fprintf(file, "\nRecent DisplayList operations\n");
43    logBuffer.outputCommands(file);
44
45    String8 cachesLog;
46    Caches::getInstance().dumpMemoryUsage(cachesLog);
47    fprintf(file, "\nCaches:\n%s", cachesLog.string());
48    fprintf(file, "\n");
49
50    fflush(file);
51}
52
53RenderNode::RenderNode()
54        : mNeedsPropertiesSync(false)
55        , mNeedsDisplayListDataSync(false)
56        , mDisplayListData(0)
57        , mStagingDisplayListData(0) {
58}
59
60RenderNode::~RenderNode() {
61    delete mDisplayListData;
62    delete mStagingDisplayListData;
63}
64
65void RenderNode::setStagingDisplayList(DisplayListData* data) {
66    mNeedsDisplayListDataSync = true;
67    delete mStagingDisplayListData;
68    mStagingDisplayListData = data;
69    if (mStagingDisplayListData) {
70        Caches::getInstance().registerFunctors(mStagingDisplayListData->functorCount);
71    }
72}
73
74/**
75 * This function is a simplified version of replay(), where we simply retrieve and log the
76 * display list. This function should remain in sync with the replay() function.
77 */
78void RenderNode::output(uint32_t level) {
79    ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this,
80            getName(), isRenderable());
81    ALOGD("%*s%s %d", level * 2, "", "Save",
82            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
83
84    properties().debugOutputProperties(level);
85    int flags = DisplayListOp::kOpLogFlag_Recurse;
86    for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
87        mDisplayListData->displayListOps[i]->output(level, flags);
88    }
89
90    ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName());
91}
92
93void RenderNode::prepareTree(TreeInfo& info) {
94    ATRACE_CALL();
95
96    prepareTreeImpl(info);
97}
98
99void RenderNode::prepareTreeImpl(TreeInfo& info) {
100    pushStagingChanges(info);
101    prepareSubTree(info, mDisplayListData);
102}
103
104void RenderNode::pushStagingChanges(TreeInfo& info) {
105    if (mNeedsPropertiesSync) {
106        mNeedsPropertiesSync = false;
107        mProperties = mStagingProperties;
108    }
109    if (mNeedsDisplayListDataSync) {
110        mNeedsDisplayListDataSync = false;
111        // Do a push pass on the old tree to handle freeing DisplayListData
112        // that are no longer used
113        TreeInfo oldTreeInfo;
114        prepareSubTree(oldTreeInfo, mDisplayListData);
115        // TODO: The damage for the old tree should be accounted for
116        delete mDisplayListData;
117        mDisplayListData = mStagingDisplayListData;
118        mStagingDisplayListData = 0;
119    }
120}
121
122void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) {
123    if (subtree) {
124        TextureCache& cache = Caches::getInstance().textureCache;
125        info.hasFunctors |= subtree->functorCount;
126        // TODO: Fix ownedBitmapResources to not require disabling prepareTextures
127        // and thus falling out of async drawing path.
128        if (subtree->ownedBitmapResources.size()) {
129            info.prepareTextures = false;
130        }
131        for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) {
132            info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]);
133        }
134        for (size_t i = 0; i < subtree->children().size(); i++) {
135            RenderNode* childNode = subtree->children()[i]->mDisplayList;
136            childNode->prepareTreeImpl(info);
137        }
138    }
139}
140
141/*
142 * For property operations, we pass a savecount of 0, since the operations aren't part of the
143 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
144 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
145 */
146#define PROPERTY_SAVECOUNT 0
147
148template <class T>
149void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
150#if DEBUG_DISPLAY_LIST
151    properties().debugOutputProperties(handler.level() + 1);
152#endif
153    if (properties().getLeft() != 0 || properties().getTop() != 0) {
154        renderer.translate(properties().getLeft(), properties().getTop());
155    }
156    if (properties().getStaticMatrix()) {
157        renderer.concatMatrix(properties().getStaticMatrix());
158    } else if (properties().getAnimationMatrix()) {
159        renderer.concatMatrix(properties().getAnimationMatrix());
160    }
161    if (properties().hasTransformMatrix()) {
162        if (properties().isTransformTranslateOnly()) {
163            renderer.translate(properties().getTranslationX(), properties().getTranslationY());
164        } else {
165            renderer.concatMatrix(*properties().getTransformMatrix());
166        }
167    }
168    bool clipToBoundsNeeded = properties().getCaching() ? false : properties().getClipToBounds();
169    if (properties().getAlpha() < 1) {
170        if (properties().getCaching()) {
171            renderer.setOverrideLayerAlpha(properties().getAlpha());
172        } else if (!properties().getHasOverlappingRendering()) {
173            renderer.scaleAlpha(properties().getAlpha());
174        } else {
175            // TODO: should be able to store the size of a DL at record time and not
176            // have to pass it into this call. In fact, this information might be in the
177            // location/size info that we store with the new native transform data.
178            int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag;
179            if (clipToBoundsNeeded) {
180                saveFlags |= SkCanvas::kClipToLayer_SaveFlag;
181                clipToBoundsNeeded = false; // clipping done by saveLayer
182            }
183
184            SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
185                    0, 0, properties().getWidth(), properties().getHeight(),
186                    properties().getAlpha() * 255, saveFlags);
187            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
188        }
189    }
190    if (clipToBoundsNeeded) {
191        ClipRectOp* op = new (handler.allocator()) ClipRectOp(
192                0, 0, properties().getWidth(), properties().getHeight(), SkRegion::kIntersect_Op);
193        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
194    }
195
196    if (CC_UNLIKELY(properties().hasClippingPath())) {
197        // TODO: optimize for round rect/circle clipping
198        const SkPath* path = properties().getClippingPath();
199        ClipPathOp* op = new (handler.allocator()) ClipPathOp(path, SkRegion::kIntersect_Op);
200        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
201    }
202}
203
204/**
205 * Apply property-based transformations to input matrix
206 *
207 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
208 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
209 */
210void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) {
211    if (properties().getLeft() != 0 || properties().getTop() != 0) {
212        matrix.translate(properties().getLeft(), properties().getTop());
213    }
214    if (properties().getStaticMatrix()) {
215        mat4 stat(*properties().getStaticMatrix());
216        matrix.multiply(stat);
217    } else if (properties().getAnimationMatrix()) {
218        mat4 anim(*properties().getAnimationMatrix());
219        matrix.multiply(anim);
220    }
221
222    bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
223    if (properties().hasTransformMatrix() || applyTranslationZ) {
224        if (properties().isTransformTranslateOnly()) {
225            matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
226                    true3dTransform ? properties().getZ() : 0.0f);
227        } else {
228            if (!true3dTransform) {
229                matrix.multiply(*properties().getTransformMatrix());
230            } else {
231                mat4 true3dMat;
232                true3dMat.loadTranslate(
233                        properties().getPivotX() + properties().getTranslationX(),
234                        properties().getPivotY() + properties().getTranslationY(),
235                        properties().getZ());
236                true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
237                true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
238                true3dMat.rotate(properties().getRotation(), 0, 0, 1);
239                true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
240                true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
241
242                matrix.multiply(true3dMat);
243            }
244        }
245    }
246}
247
248/**
249 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
250 *
251 * This should be called before a call to defer() or drawDisplayList()
252 *
253 * Each DisplayList that serves as a 3d root builds its list of composited children,
254 * which are flagged to not draw in the standard draw loop.
255 */
256void RenderNode::computeOrdering() {
257    ATRACE_CALL();
258    mProjectedNodes.clear();
259
260    // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
261    // transform properties are applied correctly to top level children
262    if (mDisplayListData == NULL) return;
263    for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
264        DrawDisplayListOp* childOp = mDisplayListData->children()[i];
265        childOp->mDisplayList->computeOrderingImpl(childOp,
266                properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity());
267    }
268}
269
270void RenderNode::computeOrderingImpl(
271        DrawDisplayListOp* opState,
272        const SkPath* outlineOfProjectionSurface,
273        Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface,
274        const mat4* transformFromProjectionSurface) {
275    mProjectedNodes.clear();
276    if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return;
277
278    // TODO: should avoid this calculation in most cases
279    // TODO: just calculate single matrix, down to all leaf composited elements
280    Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
281    localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
282
283    if (properties().getProjectBackwards()) {
284        // composited projectee, flag for out of order draw, save matrix, and store in proj surface
285        opState->mSkipInOrderDraw = true;
286        opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
287        compositedChildrenOfProjectionSurface->add(opState);
288    } else {
289        // standard in order draw
290        opState->mSkipInOrderDraw = false;
291    }
292
293    if (mDisplayListData->children().size() > 0) {
294        const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0;
295        bool haveAppliedPropertiesToProjection = false;
296        for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
297            DrawDisplayListOp* childOp = mDisplayListData->children()[i];
298            RenderNode* child = childOp->mDisplayList;
299
300            const SkPath* projectionOutline = NULL;
301            Vector<DrawDisplayListOp*>* projectionChildren = NULL;
302            const mat4* projectionTransform = NULL;
303            if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
304                // if receiving projections, collect projecting descendent
305
306                // Note that if a direct descendent is projecting backwards, we pass it's
307                // grandparent projection collection, since it shouldn't project onto it's
308                // parent, where it will already be drawing.
309                projectionOutline = properties().getOutline().getPath();
310                projectionChildren = &mProjectedNodes;
311                projectionTransform = &mat4::identity();
312            } else {
313                if (!haveAppliedPropertiesToProjection) {
314                    applyViewPropertyTransforms(localTransformFromProjectionSurface);
315                    haveAppliedPropertiesToProjection = true;
316                }
317                projectionOutline = outlineOfProjectionSurface;
318                projectionChildren = compositedChildrenOfProjectionSurface;
319                projectionTransform = &localTransformFromProjectionSurface;
320            }
321            child->computeOrderingImpl(childOp,
322                    projectionOutline, projectionChildren, projectionTransform);
323        }
324    }
325}
326
327class DeferOperationHandler {
328public:
329    DeferOperationHandler(DeferStateStruct& deferStruct, int level)
330        : mDeferStruct(deferStruct), mLevel(level) {}
331    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
332        operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
333    }
334    inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
335    inline void startMark(const char* name) {} // do nothing
336    inline void endMark() {}
337    inline int level() { return mLevel; }
338    inline int replayFlags() { return mDeferStruct.mReplayFlags; }
339
340private:
341    DeferStateStruct& mDeferStruct;
342    const int mLevel;
343};
344
345void RenderNode::deferNodeTree(DeferStateStruct& deferStruct) {
346    DeferOperationHandler handler(deferStruct, 0);
347    if (MathUtils::isPositive(properties().getZ())) {
348        issueDrawShadowOperation(Matrix4::identity(), handler);
349    }
350    issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
351}
352
353void RenderNode::deferNodeInParent(DeferStateStruct& deferStruct, const int level) {
354    DeferOperationHandler handler(deferStruct, level);
355    issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
356}
357
358class ReplayOperationHandler {
359public:
360    ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
361        : mReplayStruct(replayStruct), mLevel(level) {}
362    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
363#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
364        mReplayStruct.mRenderer.eventMark(operation->name());
365#endif
366        operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
367    }
368    inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
369    inline void startMark(const char* name) {
370        mReplayStruct.mRenderer.startMark(name);
371    }
372    inline void endMark() {
373        mReplayStruct.mRenderer.endMark();
374    }
375    inline int level() { return mLevel; }
376    inline int replayFlags() { return mReplayStruct.mReplayFlags; }
377
378private:
379    ReplayStateStruct& mReplayStruct;
380    const int mLevel;
381};
382
383void RenderNode::replayNodeTree(ReplayStateStruct& replayStruct) {
384    ReplayOperationHandler handler(replayStruct, 0);
385    if (MathUtils::isPositive(properties().getZ())) {
386        issueDrawShadowOperation(Matrix4::identity(), handler);
387    }
388    issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
389}
390
391void RenderNode::replayNodeInParent(ReplayStateStruct& replayStruct, const int level) {
392    ReplayOperationHandler handler(replayStruct, level);
393    issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
394}
395
396void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes) {
397    if (mDisplayListData == NULL || mDisplayListData->children().size() == 0) return;
398
399    for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
400        DrawDisplayListOp* childOp = mDisplayListData->children()[i];
401        RenderNode* child = childOp->mDisplayList;
402        float childZ = child->properties().getZ();
403
404        if (!MathUtils::isZero(childZ)) {
405            zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp));
406            childOp->mSkipInOrderDraw = true;
407        } else if (!child->properties().getProjectBackwards()) {
408            // regular, in order drawing DisplayList
409            childOp->mSkipInOrderDraw = false;
410        }
411    }
412
413    // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order)
414    std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
415}
416
417template <class T>
418void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) {
419    if (properties().getAlpha() <= 0.0f) return;
420
421    mat4 shadowMatrixXY(transformFromParent);
422    applyViewPropertyTransforms(shadowMatrixXY);
423
424    // Z matrix needs actual 3d transformation, so mapped z values will be correct
425    mat4 shadowMatrixZ(transformFromParent);
426    applyViewPropertyTransforms(shadowMatrixZ, true);
427
428    const SkPath* outlinePath = properties().getOutline().getPath();
429    const RevealClip& revealClip = properties().getRevealClip();
430    const SkPath* revealClipPath = revealClip.hasConvexClip()
431            ?  revealClip.getPath() : NULL; // only pass the reveal clip's path if it's convex
432
433    /**
434     * The drawing area of the caster is always the same as the its perimeter (which
435     * the shadow system uses) *except* in the inverse clip case. Inform the shadow
436     * system that the caster's drawing area (as opposed to its perimeter) has been
437     * clipped, so that it knows the caster can't be opaque.
438     */
439    bool casterUnclipped = !revealClip.willClip() || revealClip.hasConvexClip();
440
441    DisplayListOp* shadowOp  = new (handler.allocator()) DrawShadowOp(
442            shadowMatrixXY, shadowMatrixZ,
443            properties().getAlpha(), casterUnclipped,
444            properties().getWidth(), properties().getHeight(),
445            outlinePath, revealClipPath);
446    handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
447}
448
449#define SHADOW_DELTA 0.1f
450
451template <class T>
452void RenderNode::issueOperationsOf3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
453        ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) {
454    const int size = zTranslatedNodes.size();
455    if (size == 0
456            || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f)
457            || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
458        // no 3d children to draw
459        return;
460    }
461
462    /**
463     * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
464     * with very similar Z heights to draw together.
465     *
466     * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
467     * underneath both, and neither's shadow is drawn on top of the other.
468     */
469    const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
470    size_t drawIndex, shadowIndex, endIndex;
471    if (mode == kNegativeZChildren) {
472        drawIndex = 0;
473        endIndex = nonNegativeIndex;
474        shadowIndex = endIndex; // draw no shadows
475    } else {
476        drawIndex = nonNegativeIndex;
477        endIndex = size;
478        shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
479    }
480
481    DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "",
482            endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive");
483
484    float lastCasterZ = 0.0f;
485    while (shadowIndex < endIndex || drawIndex < endIndex) {
486        if (shadowIndex < endIndex) {
487            DrawDisplayListOp* casterOp = zTranslatedNodes[shadowIndex].value;
488            RenderNode* caster = casterOp->mDisplayList;
489            const float casterZ = zTranslatedNodes[shadowIndex].key;
490            // attempt to render the shadow if the caster about to be drawn is its caster,
491            // OR if its caster's Z value is similar to the previous potential caster
492            if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
493                caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler);
494
495                lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
496                shadowIndex++;
497                continue;
498            }
499        }
500
501        // only the actual child DL draw needs to be in save/restore,
502        // since it modifies the renderer's matrix
503        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
504
505        DrawDisplayListOp* childOp = zTranslatedNodes[drawIndex].value;
506        RenderNode* child = childOp->mDisplayList;
507
508        renderer.concatMatrix(childOp->mTransformFromParent);
509        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
510        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
511        childOp->mSkipInOrderDraw = true;
512
513        renderer.restoreToCount(restoreTo);
514        drawIndex++;
515    }
516}
517
518template <class T>
519void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) {
520    DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size());
521    const SkPath* projectionReceiverOutline = properties().getOutline().getPath();
522    bool maskProjecteesWithPath = projectionReceiverOutline != NULL
523            && !projectionReceiverOutline->isRect(NULL);
524    int restoreTo = renderer.getSaveCount();
525
526    // If the projection reciever has an outline, we mask each of the projected rendernodes to it
527    // Either with clipRect, or special saveLayer masking
528    LinearAllocator& alloc = handler.allocator();
529    if (projectionReceiverOutline != NULL) {
530        const SkRect& outlineBounds = projectionReceiverOutline->getBounds();
531        if (projectionReceiverOutline->isRect(NULL)) {
532            // mask to the rect outline simply with clipRect
533            handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
534                    PROPERTY_SAVECOUNT, properties().getClipToBounds());
535            ClipRectOp* clipOp = new (alloc) ClipRectOp(
536                    outlineBounds.left(), outlineBounds.top(),
537                    outlineBounds.right(), outlineBounds.bottom(), SkRegion::kIntersect_Op);
538            handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
539        } else {
540            // wrap the projected RenderNodes with a SaveLayer that will mask to the outline
541            SaveLayerOp* op = new (alloc) SaveLayerOp(
542                    outlineBounds.left(), outlineBounds.top(),
543                    outlineBounds.right(), outlineBounds.bottom(),
544                    255, SkCanvas::kARGB_ClipLayer_SaveFlag);
545            op->setMask(projectionReceiverOutline);
546            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
547
548            /* TODO: add optimizations here to take advantage of placement/size of projected
549             * children (which may shrink saveLayer area significantly). This is dependent on
550             * passing actual drawing/dirtying bounds of projected content down to native.
551             */
552        }
553    }
554
555    // draw projected nodes
556    for (size_t i = 0; i < mProjectedNodes.size(); i++) {
557        DrawDisplayListOp* childOp = mProjectedNodes[i];
558
559        // matrix save, concat, and restore can be done safely without allocating operations
560        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
561        renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
562        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
563        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
564        childOp->mSkipInOrderDraw = true;
565        renderer.restoreToCount(restoreTo);
566    }
567
568    if (projectionReceiverOutline != NULL) {
569        handler(new (alloc) RestoreToCountOp(restoreTo),
570                PROPERTY_SAVECOUNT, properties().getClipToBounds());
571    }
572}
573
574/**
575 * This function serves both defer and replay modes, and will organize the displayList's component
576 * operations for a single frame:
577 *
578 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
579 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
580 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
581 * defer vs replay logic, per operation
582 */
583template <class T>
584void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
585    const int level = handler.level();
586    if (mDisplayListData->isEmpty() || properties().getAlpha() <= 0) {
587        DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName());
588        return;
589    }
590
591    handler.startMark(getName());
592
593#if DEBUG_DISPLAY_LIST
594    const Rect& clipRect = renderer.getLocalClipBounds();
595    DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f",
596            level * 2, "", this, getName(),
597            clipRect.left, clipRect.top, clipRect.right, clipRect.bottom);
598#endif
599
600    LinearAllocator& alloc = handler.allocator();
601    int restoreTo = renderer.getSaveCount();
602    handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
603            PROPERTY_SAVECOUNT, properties().getClipToBounds());
604
605    DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
606            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
607
608    setViewProperties<T>(renderer, handler);
609
610    bool quickRejected = properties().getClipToBounds()
611            && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
612    if (!quickRejected) {
613        Vector<ZDrawDisplayListOpPair> zTranslatedNodes;
614        buildZSortedChildList(zTranslatedNodes);
615
616        // for 3d root, draw children with negative z values
617        issueOperationsOf3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler);
618
619        DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
620        const int saveCountOffset = renderer.getSaveCount() - 1;
621        const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
622        for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
623            DisplayListOp *op = mDisplayListData->displayListOps[i];
624
625#if DEBUG_DISPLAY_LIST
626            op->output(level + 1);
627#endif
628            logBuffer.writeCommand(level, op->name());
629            handler(op, saveCountOffset, properties().getClipToBounds());
630
631            if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) {
632                issueOperationsOfProjectedChildren(renderer, handler);
633            }
634        }
635
636        // for 3d root, draw children with positive z values
637        issueOperationsOf3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler);
638    }
639
640    DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
641    handler(new (alloc) RestoreToCountOp(restoreTo),
642            PROPERTY_SAVECOUNT, properties().getClipToBounds());
643    renderer.setOverrideLayerAlpha(1.0f);
644
645    DISPLAY_LIST_LOGD("%*sDone (%p, %s)", level * 2, "", this, getName());
646    handler.endMark();
647}
648
649} /* namespace uirenderer */
650} /* namespace android */
651