RenderNode.cpp revision deeda3d337aed1eee218b89a7aba5992ced371f0
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_VIEW 18 19#include "RenderNode.h" 20 21#include <algorithm> 22 23#include <SkCanvas.h> 24#include <algorithm> 25 26#include <utils/Trace.h> 27 28#include "Debug.h" 29#include "DisplayListOp.h" 30#include "DisplayListLogBuffer.h" 31#include "utils/MathUtils.h" 32 33namespace android { 34namespace uirenderer { 35 36void RenderNode::outputLogBuffer(int fd) { 37 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 38 if (logBuffer.isEmpty()) { 39 return; 40 } 41 42 FILE *file = fdopen(fd, "a"); 43 44 fprintf(file, "\nRecent DisplayList operations\n"); 45 logBuffer.outputCommands(file); 46 47 String8 cachesLog; 48 Caches::getInstance().dumpMemoryUsage(cachesLog); 49 fprintf(file, "\nCaches:\n%s", cachesLog.string()); 50 fprintf(file, "\n"); 51 52 fflush(file); 53} 54 55RenderNode::RenderNode() 56 : mNeedsPropertiesSync(false) 57 , mNeedsDisplayListDataSync(false) 58 , mDisplayListData(0) 59 , mStagingDisplayListData(0) 60 , mNeedsAnimatorsSync(false) { 61} 62 63RenderNode::~RenderNode() { 64 delete mDisplayListData; 65 delete mStagingDisplayListData; 66} 67 68void RenderNode::setStagingDisplayList(DisplayListData* data) { 69 mNeedsDisplayListDataSync = true; 70 delete mStagingDisplayListData; 71 mStagingDisplayListData = data; 72 if (mStagingDisplayListData) { 73 Caches::getInstance().registerFunctors(mStagingDisplayListData->functorCount); 74 } 75} 76 77/** 78 * This function is a simplified version of replay(), where we simply retrieve and log the 79 * display list. This function should remain in sync with the replay() function. 80 */ 81void RenderNode::output(uint32_t level) { 82 ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this, 83 getName(), isRenderable()); 84 ALOGD("%*s%s %d", level * 2, "", "Save", 85 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 86 87 properties().debugOutputProperties(level); 88 int flags = DisplayListOp::kOpLogFlag_Recurse; 89 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 90 mDisplayListData->displayListOps[i]->output(level, flags); 91 } 92 93 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName()); 94} 95 96void RenderNode::prepareTree(TreeInfo& info) { 97 ATRACE_CALL(); 98 99 prepareTreeImpl(info); 100} 101 102void RenderNode::prepareTreeImpl(TreeInfo& info) { 103 if (info.performStagingPush) { 104 pushStagingChanges(info); 105 } 106 if (info.evaluateAnimations) { 107 evaluateAnimations(info); 108 } 109 prepareSubTree(info, mDisplayListData); 110} 111 112static bool is_finished(const sp<BaseRenderNodeAnimator>& animator) { 113 return animator->isFinished(); 114} 115 116void RenderNode::pushStagingChanges(TreeInfo& info) { 117 if (mNeedsPropertiesSync) { 118 mNeedsPropertiesSync = false; 119 mProperties = mStagingProperties; 120 } 121 if (mNeedsAnimatorsSync) { 122 mAnimators.resize(mStagingAnimators.size()); 123 std::vector< sp<BaseRenderNodeAnimator> >::iterator it; 124 // hint: this means copy_if_not() 125 it = std::remove_copy_if(mStagingAnimators.begin(), mStagingAnimators.end(), 126 mAnimators.begin(), is_finished); 127 mAnimators.resize(std::distance(mAnimators.begin(), it)); 128 } 129 if (mNeedsDisplayListDataSync) { 130 mNeedsDisplayListDataSync = false; 131 // Do a push pass on the old tree to handle freeing DisplayListData 132 // that are no longer used 133 TreeInfo oldTreeInfo; 134 prepareSubTree(oldTreeInfo, mDisplayListData); 135 // TODO: The damage for the old tree should be accounted for 136 delete mDisplayListData; 137 mDisplayListData = mStagingDisplayListData; 138 mStagingDisplayListData = 0; 139 } 140} 141 142class AnimateFunctor { 143public: 144 AnimateFunctor(RenderNode* target, TreeInfo& info) 145 : mTarget(target), mInfo(info) {} 146 147 bool operator() (sp<BaseRenderNodeAnimator>& animator) { 148 return animator->animate(mTarget, mInfo); 149 } 150private: 151 RenderNode* mTarget; 152 TreeInfo& mInfo; 153}; 154 155void RenderNode::evaluateAnimations(TreeInfo& info) { 156 if (!mAnimators.size()) return; 157 158 AnimateFunctor functor(this, info); 159 std::vector< sp<BaseRenderNodeAnimator> >::iterator newEnd; 160 newEnd = std::remove_if(mAnimators.begin(), mAnimators.end(), functor); 161 mAnimators.erase(newEnd, mAnimators.end()); 162 mProperties.updateMatrix(); 163 info.out.hasAnimations |= mAnimators.size(); 164} 165 166void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) { 167 if (subtree) { 168 TextureCache& cache = Caches::getInstance().textureCache; 169 info.out.hasFunctors |= subtree->functorCount; 170 // TODO: Fix ownedBitmapResources to not require disabling prepareTextures 171 // and thus falling out of async drawing path. 172 if (subtree->ownedBitmapResources.size()) { 173 info.prepareTextures = false; 174 } 175 for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) { 176 info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]); 177 } 178 for (size_t i = 0; i < subtree->children().size(); i++) { 179 RenderNode* childNode = subtree->children()[i]->mDisplayList; 180 childNode->prepareTreeImpl(info); 181 } 182 } 183} 184 185/* 186 * For property operations, we pass a savecount of 0, since the operations aren't part of the 187 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 188 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount()) 189 */ 190#define PROPERTY_SAVECOUNT 0 191 192template <class T> 193void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) { 194#if DEBUG_DISPLAY_LIST 195 properties().debugOutputProperties(handler.level() + 1); 196#endif 197 if (properties().getLeft() != 0 || properties().getTop() != 0) { 198 renderer.translate(properties().getLeft(), properties().getTop()); 199 } 200 if (properties().getStaticMatrix()) { 201 renderer.concatMatrix(properties().getStaticMatrix()); 202 } else if (properties().getAnimationMatrix()) { 203 renderer.concatMatrix(properties().getAnimationMatrix()); 204 } 205 if (properties().hasTransformMatrix()) { 206 if (properties().isTransformTranslateOnly()) { 207 renderer.translate(properties().getTranslationX(), properties().getTranslationY()); 208 } else { 209 renderer.concatMatrix(*properties().getTransformMatrix()); 210 } 211 } 212 bool clipToBoundsNeeded = properties().getCaching() ? false : properties().getClipToBounds(); 213 if (properties().getAlpha() < 1) { 214 if (properties().getCaching()) { 215 renderer.setOverrideLayerAlpha(properties().getAlpha()); 216 } else if (!properties().getHasOverlappingRendering()) { 217 renderer.scaleAlpha(properties().getAlpha()); 218 } else { 219 // TODO: should be able to store the size of a DL at record time and not 220 // have to pass it into this call. In fact, this information might be in the 221 // location/size info that we store with the new native transform data. 222 int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag; 223 if (clipToBoundsNeeded) { 224 saveFlags |= SkCanvas::kClipToLayer_SaveFlag; 225 clipToBoundsNeeded = false; // clipping done by saveLayer 226 } 227 228 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 229 0, 0, properties().getWidth(), properties().getHeight(), 230 properties().getAlpha() * 255, saveFlags); 231 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 232 } 233 } 234 if (clipToBoundsNeeded) { 235 ClipRectOp* op = new (handler.allocator()) ClipRectOp( 236 0, 0, properties().getWidth(), properties().getHeight(), SkRegion::kIntersect_Op); 237 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 238 } 239 240 if (CC_UNLIKELY(properties().hasClippingPath())) { 241 ClipPathOp* op = new (handler.allocator()) ClipPathOp( 242 properties().getClippingPath(), properties().getClippingPathOp()); 243 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 244 } 245} 246 247/** 248 * Apply property-based transformations to input matrix 249 * 250 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 251 * matrix computation instead of the Skia 3x3 matrix + camera hackery. 252 */ 253void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) { 254 if (properties().getLeft() != 0 || properties().getTop() != 0) { 255 matrix.translate(properties().getLeft(), properties().getTop()); 256 } 257 if (properties().getStaticMatrix()) { 258 mat4 stat(*properties().getStaticMatrix()); 259 matrix.multiply(stat); 260 } else if (properties().getAnimationMatrix()) { 261 mat4 anim(*properties().getAnimationMatrix()); 262 matrix.multiply(anim); 263 } 264 265 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ()); 266 if (properties().hasTransformMatrix() || applyTranslationZ) { 267 if (properties().isTransformTranslateOnly()) { 268 matrix.translate(properties().getTranslationX(), properties().getTranslationY(), 269 true3dTransform ? properties().getZ() : 0.0f); 270 } else { 271 if (!true3dTransform) { 272 matrix.multiply(*properties().getTransformMatrix()); 273 } else { 274 mat4 true3dMat; 275 true3dMat.loadTranslate( 276 properties().getPivotX() + properties().getTranslationX(), 277 properties().getPivotY() + properties().getTranslationY(), 278 properties().getZ()); 279 true3dMat.rotate(properties().getRotationX(), 1, 0, 0); 280 true3dMat.rotate(properties().getRotationY(), 0, 1, 0); 281 true3dMat.rotate(properties().getRotation(), 0, 0, 1); 282 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); 283 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); 284 285 matrix.multiply(true3dMat); 286 } 287 } 288 } 289} 290 291/** 292 * Organizes the DisplayList hierarchy to prepare for background projection reordering. 293 * 294 * This should be called before a call to defer() or drawDisplayList() 295 * 296 * Each DisplayList that serves as a 3d root builds its list of composited children, 297 * which are flagged to not draw in the standard draw loop. 298 */ 299void RenderNode::computeOrdering() { 300 ATRACE_CALL(); 301 mProjectedNodes.clear(); 302 303 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 304 // transform properties are applied correctly to top level children 305 if (mDisplayListData == NULL) return; 306 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 307 DrawDisplayListOp* childOp = mDisplayListData->children()[i]; 308 childOp->mDisplayList->computeOrderingImpl(childOp, 309 properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity()); 310 } 311} 312 313void RenderNode::computeOrderingImpl( 314 DrawDisplayListOp* opState, 315 const SkPath* outlineOfProjectionSurface, 316 Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface, 317 const mat4* transformFromProjectionSurface) { 318 mProjectedNodes.clear(); 319 if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return; 320 321 // TODO: should avoid this calculation in most cases 322 // TODO: just calculate single matrix, down to all leaf composited elements 323 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 324 localTransformFromProjectionSurface.multiply(opState->mTransformFromParent); 325 326 if (properties().getProjectBackwards()) { 327 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 328 opState->mSkipInOrderDraw = true; 329 opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface); 330 compositedChildrenOfProjectionSurface->add(opState); 331 } else { 332 // standard in order draw 333 opState->mSkipInOrderDraw = false; 334 } 335 336 if (mDisplayListData->children().size() > 0) { 337 const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0; 338 bool haveAppliedPropertiesToProjection = false; 339 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 340 DrawDisplayListOp* childOp = mDisplayListData->children()[i]; 341 RenderNode* child = childOp->mDisplayList; 342 343 const SkPath* projectionOutline = NULL; 344 Vector<DrawDisplayListOp*>* projectionChildren = NULL; 345 const mat4* projectionTransform = NULL; 346 if (isProjectionReceiver && !child->properties().getProjectBackwards()) { 347 // if receiving projections, collect projecting descendent 348 349 // Note that if a direct descendent is projecting backwards, we pass it's 350 // grandparent projection collection, since it shouldn't project onto it's 351 // parent, where it will already be drawing. 352 projectionOutline = properties().getOutline().getPath(); 353 projectionChildren = &mProjectedNodes; 354 projectionTransform = &mat4::identity(); 355 } else { 356 if (!haveAppliedPropertiesToProjection) { 357 applyViewPropertyTransforms(localTransformFromProjectionSurface); 358 haveAppliedPropertiesToProjection = true; 359 } 360 projectionOutline = outlineOfProjectionSurface; 361 projectionChildren = compositedChildrenOfProjectionSurface; 362 projectionTransform = &localTransformFromProjectionSurface; 363 } 364 child->computeOrderingImpl(childOp, 365 projectionOutline, projectionChildren, projectionTransform); 366 } 367 } 368} 369 370class DeferOperationHandler { 371public: 372 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 373 : mDeferStruct(deferStruct), mLevel(level) {} 374 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 375 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 376 } 377 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 378 inline void startMark(const char* name) {} // do nothing 379 inline void endMark() {} 380 inline int level() { return mLevel; } 381 inline int replayFlags() { return mDeferStruct.mReplayFlags; } 382 383private: 384 DeferStateStruct& mDeferStruct; 385 const int mLevel; 386}; 387 388void RenderNode::deferNodeTree(DeferStateStruct& deferStruct) { 389 DeferOperationHandler handler(deferStruct, 0); 390 if (MathUtils::isPositive(properties().getZ())) { 391 issueDrawShadowOperation(Matrix4::identity(), handler); 392 } 393 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 394} 395 396void RenderNode::deferNodeInParent(DeferStateStruct& deferStruct, const int level) { 397 DeferOperationHandler handler(deferStruct, level); 398 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 399} 400 401class ReplayOperationHandler { 402public: 403 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 404 : mReplayStruct(replayStruct), mLevel(level) {} 405 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 406#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 407 mReplayStruct.mRenderer.eventMark(operation->name()); 408#endif 409 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 410 } 411 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 412 inline void startMark(const char* name) { 413 mReplayStruct.mRenderer.startMark(name); 414 } 415 inline void endMark() { 416 mReplayStruct.mRenderer.endMark(); 417 } 418 inline int level() { return mLevel; } 419 inline int replayFlags() { return mReplayStruct.mReplayFlags; } 420 421private: 422 ReplayStateStruct& mReplayStruct; 423 const int mLevel; 424}; 425 426void RenderNode::replayNodeTree(ReplayStateStruct& replayStruct) { 427 ReplayOperationHandler handler(replayStruct, 0); 428 if (MathUtils::isPositive(properties().getZ())) { 429 issueDrawShadowOperation(Matrix4::identity(), handler); 430 } 431 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 432} 433 434void RenderNode::replayNodeInParent(ReplayStateStruct& replayStruct, const int level) { 435 ReplayOperationHandler handler(replayStruct, level); 436 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 437} 438 439void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes) { 440 if (mDisplayListData == NULL || mDisplayListData->children().size() == 0) return; 441 442 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 443 DrawDisplayListOp* childOp = mDisplayListData->children()[i]; 444 RenderNode* child = childOp->mDisplayList; 445 float childZ = child->properties().getZ(); 446 447 if (!MathUtils::isZero(childZ)) { 448 zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp)); 449 childOp->mSkipInOrderDraw = true; 450 } else if (!child->properties().getProjectBackwards()) { 451 // regular, in order drawing DisplayList 452 childOp->mSkipInOrderDraw = false; 453 } 454 } 455 456 // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order) 457 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); 458} 459 460template <class T> 461void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) { 462 if (properties().getAlpha() <= 0.0f) return; 463 464 mat4 shadowMatrixXY(transformFromParent); 465 applyViewPropertyTransforms(shadowMatrixXY); 466 467 // Z matrix needs actual 3d transformation, so mapped z values will be correct 468 mat4 shadowMatrixZ(transformFromParent); 469 applyViewPropertyTransforms(shadowMatrixZ, true); 470 471 const SkPath* outlinePath = properties().getOutline().getPath(); 472 const RevealClip& revealClip = properties().getRevealClip(); 473 const SkPath* revealClipPath = revealClip.hasConvexClip() 474 ? revealClip.getPath() : NULL; // only pass the reveal clip's path if it's convex 475 476 /** 477 * The drawing area of the caster is always the same as the its perimeter (which 478 * the shadow system uses) *except* in the inverse clip case. Inform the shadow 479 * system that the caster's drawing area (as opposed to its perimeter) has been 480 * clipped, so that it knows the caster can't be opaque. 481 */ 482 bool casterUnclipped = !revealClip.willClip() || revealClip.hasConvexClip(); 483 484 DisplayListOp* shadowOp = new (handler.allocator()) DrawShadowOp( 485 shadowMatrixXY, shadowMatrixZ, 486 properties().getAlpha(), casterUnclipped, 487 properties().getWidth(), properties().getHeight(), 488 outlinePath, revealClipPath); 489 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 490} 491 492#define SHADOW_DELTA 0.1f 493 494template <class T> 495void RenderNode::issueOperationsOf3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes, 496 ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) { 497 const int size = zTranslatedNodes.size(); 498 if (size == 0 499 || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f) 500 || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { 501 // no 3d children to draw 502 return; 503 } 504 505 /** 506 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters 507 * with very similar Z heights to draw together. 508 * 509 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are 510 * underneath both, and neither's shadow is drawn on top of the other. 511 */ 512 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); 513 size_t drawIndex, shadowIndex, endIndex; 514 if (mode == kNegativeZChildren) { 515 drawIndex = 0; 516 endIndex = nonNegativeIndex; 517 shadowIndex = endIndex; // draw no shadows 518 } else { 519 drawIndex = nonNegativeIndex; 520 endIndex = size; 521 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child 522 } 523 524 DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "", 525 endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive"); 526 527 float lastCasterZ = 0.0f; 528 while (shadowIndex < endIndex || drawIndex < endIndex) { 529 if (shadowIndex < endIndex) { 530 DrawDisplayListOp* casterOp = zTranslatedNodes[shadowIndex].value; 531 RenderNode* caster = casterOp->mDisplayList; 532 const float casterZ = zTranslatedNodes[shadowIndex].key; 533 // attempt to render the shadow if the caster about to be drawn is its caster, 534 // OR if its caster's Z value is similar to the previous potential caster 535 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { 536 caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler); 537 538 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow 539 shadowIndex++; 540 continue; 541 } 542 } 543 544 // only the actual child DL draw needs to be in save/restore, 545 // since it modifies the renderer's matrix 546 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 547 548 DrawDisplayListOp* childOp = zTranslatedNodes[drawIndex].value; 549 RenderNode* child = childOp->mDisplayList; 550 551 renderer.concatMatrix(childOp->mTransformFromParent); 552 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 553 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 554 childOp->mSkipInOrderDraw = true; 555 556 renderer.restoreToCount(restoreTo); 557 drawIndex++; 558 } 559} 560 561template <class T> 562void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) { 563 DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size()); 564 const SkPath* projectionReceiverOutline = properties().getOutline().getPath(); 565 bool maskProjecteesWithPath = projectionReceiverOutline != NULL 566 && !projectionReceiverOutline->isRect(NULL); 567 int restoreTo = renderer.getSaveCount(); 568 569 // If the projection reciever has an outline, we mask each of the projected rendernodes to it 570 // Either with clipRect, or special saveLayer masking 571 LinearAllocator& alloc = handler.allocator(); 572 if (projectionReceiverOutline != NULL) { 573 const SkRect& outlineBounds = projectionReceiverOutline->getBounds(); 574 if (projectionReceiverOutline->isRect(NULL)) { 575 // mask to the rect outline simply with clipRect 576 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 577 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 578 ClipRectOp* clipOp = new (alloc) ClipRectOp( 579 outlineBounds.left(), outlineBounds.top(), 580 outlineBounds.right(), outlineBounds.bottom(), SkRegion::kIntersect_Op); 581 handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 582 } else { 583 // wrap the projected RenderNodes with a SaveLayer that will mask to the outline 584 SaveLayerOp* op = new (alloc) SaveLayerOp( 585 outlineBounds.left(), outlineBounds.top(), 586 outlineBounds.right(), outlineBounds.bottom(), 587 255, SkCanvas::kARGB_ClipLayer_SaveFlag); 588 op->setMask(projectionReceiverOutline); 589 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 590 591 /* TODO: add optimizations here to take advantage of placement/size of projected 592 * children (which may shrink saveLayer area significantly). This is dependent on 593 * passing actual drawing/dirtying bounds of projected content down to native. 594 */ 595 } 596 } 597 598 // draw projected nodes 599 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 600 DrawDisplayListOp* childOp = mProjectedNodes[i]; 601 602 // matrix save, concat, and restore can be done safely without allocating operations 603 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 604 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); 605 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 606 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 607 childOp->mSkipInOrderDraw = true; 608 renderer.restoreToCount(restoreTo); 609 } 610 611 if (projectionReceiverOutline != NULL) { 612 handler(new (alloc) RestoreToCountOp(restoreTo), 613 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 614 } 615} 616 617/** 618 * This function serves both defer and replay modes, and will organize the displayList's component 619 * operations for a single frame: 620 * 621 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 622 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 623 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 624 * defer vs replay logic, per operation 625 */ 626template <class T> 627void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { 628 const int level = handler.level(); 629 if (mDisplayListData->isEmpty() || properties().getAlpha() <= 0) { 630 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName()); 631 return; 632 } 633 634 handler.startMark(getName()); 635 636#if DEBUG_DISPLAY_LIST 637 const Rect& clipRect = renderer.getLocalClipBounds(); 638 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f", 639 level * 2, "", this, getName(), 640 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom); 641#endif 642 643 LinearAllocator& alloc = handler.allocator(); 644 int restoreTo = renderer.getSaveCount(); 645 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 646 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 647 648 DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "", 649 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); 650 651 setViewProperties<T>(renderer, handler); 652 653 bool quickRejected = properties().getClipToBounds() 654 && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight()); 655 if (!quickRejected) { 656 if (mProperties.getOutline().willClip()) { 657 renderer.setClippingOutline(alloc, &(mProperties.getOutline())); 658 } 659 660 Vector<ZDrawDisplayListOpPair> zTranslatedNodes; 661 buildZSortedChildList(zTranslatedNodes); 662 663 // for 3d root, draw children with negative z values 664 issueOperationsOf3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler); 665 666 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 667 const int saveCountOffset = renderer.getSaveCount() - 1; 668 const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex; 669 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 670 DisplayListOp *op = mDisplayListData->displayListOps[i]; 671 672#if DEBUG_DISPLAY_LIST 673 op->output(level + 1); 674#endif 675 logBuffer.writeCommand(level, op->name()); 676 handler(op, saveCountOffset, properties().getClipToBounds()); 677 678 if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) { 679 issueOperationsOfProjectedChildren(renderer, handler); 680 } 681 } 682 683 // for 3d root, draw children with positive z values 684 issueOperationsOf3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler); 685 } 686 687 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); 688 handler(new (alloc) RestoreToCountOp(restoreTo), 689 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 690 renderer.setOverrideLayerAlpha(1.0f); 691 692 DISPLAY_LIST_LOGD("%*sDone (%p, %s)", level * 2, "", this, getName()); 693 handler.endMark(); 694} 695 696} /* namespace uirenderer */ 697} /* namespace android */ 698