TextureCache.cpp revision a33d161250b0787f4e7a3f3f09244451e22496ce
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <GLES2/gl2.h>
20
21#include <SkCanvas.h>
22
23#include <utils/threads.h>
24
25#include "Caches.h"
26#include "TextureCache.h"
27#include "Properties.h"
28
29namespace android {
30namespace uirenderer {
31
32///////////////////////////////////////////////////////////////////////////////
33// Constructors/destructor
34///////////////////////////////////////////////////////////////////////////////
35
36TextureCache::TextureCache():
37        mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
38        mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
39        mFlushRate(DEFAULT_TEXTURE_CACHE_FLUSH_RATE) {
40    char property[PROPERTY_VALUE_MAX];
41    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
42        INIT_LOGD("  Setting texture cache size to %sMB", property);
43        setMaxSize(MB(atof(property)));
44    } else {
45        INIT_LOGD("  Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
46    }
47
48    if (property_get(PROPERTY_TEXTURE_CACHE_FLUSH_RATE, property, NULL) > 0) {
49        float flushRate = atof(property);
50        INIT_LOGD("  Setting texture cache flush rate to %.2f%%", flushRate * 100.0f);
51        setFlushRate(flushRate);
52    } else {
53        INIT_LOGD("  Using default texture cache flush rate of %.2f%%",
54                DEFAULT_TEXTURE_CACHE_FLUSH_RATE * 100.0f);
55    }
56
57    init();
58}
59
60TextureCache::TextureCache(uint32_t maxByteSize):
61        mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
62        mSize(0), mMaxSize(maxByteSize) {
63    init();
64}
65
66TextureCache::~TextureCache() {
67    mCache.clear();
68}
69
70void TextureCache::init() {
71    mCache.setOnEntryRemovedListener(this);
72
73    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
74    INIT_LOGD("    Maximum texture dimension is %d pixels", mMaxTextureSize);
75
76    mDebugEnabled = readDebugLevel() & kDebugCaches;
77
78    mHasNPot = false; //Caches::getInstance().extensions.hasNPot();
79}
80
81///////////////////////////////////////////////////////////////////////////////
82// Size management
83///////////////////////////////////////////////////////////////////////////////
84
85uint32_t TextureCache::getSize() {
86    return mSize;
87}
88
89uint32_t TextureCache::getMaxSize() {
90    return mMaxSize;
91}
92
93void TextureCache::setMaxSize(uint32_t maxSize) {
94    mMaxSize = maxSize;
95    while (mSize > mMaxSize) {
96        mCache.removeOldest();
97    }
98}
99
100void TextureCache::setFlushRate(float flushRate) {
101    mFlushRate = fmaxf(0.0f, fminf(1.0f, flushRate));
102}
103
104///////////////////////////////////////////////////////////////////////////////
105// Callbacks
106///////////////////////////////////////////////////////////////////////////////
107
108void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) {
109    // This will be called already locked
110    if (texture) {
111        mSize -= texture->bitmapSize;
112        TEXTURE_LOGD("TextureCache::callback: name, removed size, mSize = %d, %d, %d",
113                texture->id, texture->bitmapSize, mSize);
114        if (mDebugEnabled) {
115            ALOGD("Texture deleted, size = %d", texture->bitmapSize);
116        }
117        glDeleteTextures(1, &texture->id);
118        delete texture;
119    }
120}
121
122///////////////////////////////////////////////////////////////////////////////
123// Caching
124///////////////////////////////////////////////////////////////////////////////
125
126Texture* TextureCache::get(SkBitmap* bitmap) {
127    Texture* texture = mCache.get(bitmap);
128
129    if (!texture) {
130        if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) {
131            ALOGW("Bitmap too large to be uploaded into a texture (%dx%d, max=%dx%d)",
132                    bitmap->width(), bitmap->height(), mMaxTextureSize, mMaxTextureSize);
133            return NULL;
134        }
135
136        const uint32_t size = bitmap->rowBytes() * bitmap->height();
137        // Don't even try to cache a bitmap that's bigger than the cache
138        if (size < mMaxSize) {
139            while (mSize + size > mMaxSize) {
140                mCache.removeOldest();
141            }
142        }
143
144        texture = new Texture;
145        texture->bitmapSize = size;
146        generateTexture(bitmap, texture, false);
147
148        if (size < mMaxSize) {
149            mSize += size;
150            TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d",
151                     bitmap, texture->id, size, mSize);
152            if (mDebugEnabled) {
153                ALOGD("Texture created, size = %d", size);
154            }
155            mCache.put(bitmap, texture);
156        } else {
157            texture->cleanup = true;
158        }
159    } else if (bitmap->getGenerationID() != texture->generation) {
160        generateTexture(bitmap, texture, true);
161    }
162
163    return texture;
164}
165
166Texture* TextureCache::getTransient(SkBitmap* bitmap) {
167    Texture* texture = new Texture;
168    texture->bitmapSize = bitmap->rowBytes() * bitmap->height();
169    texture->cleanup = true;
170
171    generateTexture(bitmap, texture, false);
172
173    return texture;
174}
175
176void TextureCache::remove(SkBitmap* bitmap) {
177    mCache.remove(bitmap);
178}
179
180void TextureCache::removeDeferred(SkBitmap* bitmap) {
181    Mutex::Autolock _l(mLock);
182    mGarbage.push(bitmap);
183}
184
185void TextureCache::clearGarbage() {
186    Mutex::Autolock _l(mLock);
187    size_t count = mGarbage.size();
188    for (size_t i = 0; i < count; i++) {
189        mCache.remove(mGarbage.itemAt(i));
190    }
191    mGarbage.clear();
192}
193
194void TextureCache::clear() {
195    mCache.clear();
196    TEXTURE_LOGD("TextureCache:clear(), mSize = %d", mSize);
197}
198
199void TextureCache::flush() {
200    if (mFlushRate >= 1.0f || mCache.size() == 0) return;
201    if (mFlushRate <= 0.0f) {
202        clear();
203        return;
204    }
205
206    uint32_t targetSize = uint32_t(mSize * mFlushRate);
207    TEXTURE_LOGD("TextureCache::flush: target size: %d", targetSize);
208
209    while (mSize > targetSize) {
210        mCache.removeOldest();
211    }
212}
213
214void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) {
215    SkAutoLockPixels alp(*bitmap);
216
217    if (!bitmap->readyToDraw()) {
218        ALOGE("Cannot generate texture from bitmap");
219        return;
220    }
221
222    // If the texture had mipmap enabled but not anymore,
223    // force a glTexImage2D to discard the mipmap levels
224    const bool resize = !regenerate || bitmap->width() != int(texture->width) ||
225            bitmap->height() != int(texture->height) ||
226            (regenerate && mHasNPot && texture->mipMap && !bitmap->hasHardwareMipMap());
227
228    if (!regenerate) {
229        glGenTextures(1, &texture->id);
230    }
231
232    texture->generation = bitmap->getGenerationID();
233    texture->width = bitmap->width();
234    texture->height = bitmap->height();
235
236    glBindTexture(GL_TEXTURE_2D, texture->id);
237
238    switch (bitmap->getConfig()) {
239    case SkBitmap::kA8_Config:
240        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
241        uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height,
242                GL_UNSIGNED_BYTE, bitmap->getPixels());
243        texture->blend = true;
244        break;
245    case SkBitmap::kRGB_565_Config:
246        glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
247        uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), texture->height,
248                GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
249        texture->blend = false;
250        break;
251    case SkBitmap::kARGB_8888_Config:
252        glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
253        uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height,
254                GL_UNSIGNED_BYTE, bitmap->getPixels());
255        // Do this after calling getPixels() to make sure Skia's deferred
256        // decoding happened
257        texture->blend = !bitmap->isOpaque();
258        break;
259    case SkBitmap::kARGB_4444_Config:
260    case SkBitmap::kIndex8_Config:
261        glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
262        uploadLoFiTexture(resize, bitmap, texture->width, texture->height);
263        texture->blend = !bitmap->isOpaque();
264        break;
265    default:
266        ALOGW("Unsupported bitmap config: %d", bitmap->getConfig());
267        break;
268    }
269
270    if (mHasNPot) {
271        texture->mipMap = bitmap->hasHardwareMipMap();
272        if (texture->mipMap) {
273            glGenerateMipmap(GL_TEXTURE_2D);
274        }
275    }
276
277    if (!regenerate) {
278        texture->setFilter(GL_NEAREST);
279        texture->setWrap(GL_CLAMP_TO_EDGE);
280    }
281}
282
283void TextureCache::uploadLoFiTexture(bool resize, SkBitmap* bitmap,
284        uint32_t width, uint32_t height) {
285    SkBitmap rgbaBitmap;
286    rgbaBitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height);
287    rgbaBitmap.allocPixels();
288    rgbaBitmap.eraseColor(0);
289    rgbaBitmap.setIsOpaque(bitmap->isOpaque());
290
291    SkCanvas canvas(rgbaBitmap);
292    canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL);
293
294    uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), height,
295            GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
296}
297
298void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei width, GLsizei height,
299        GLenum type, const GLvoid * data) {
300    if (resize) {
301        glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
302    } else {
303        glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
304    }
305}
306
307}; // namespace uirenderer
308}; // namespace android
309