FramebufferNativeWindow.cpp revision 0bc64be3f5198f8dda1ced21bbc957a1d76efbb7
1/*
2**
3** Copyright 2007 The Android Open Source Project
4**
5** Licensed under the Apache License Version 2.0(the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing software
12** distributed under the License is distributed on an "AS IS" BASIS
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#define LOG_TAG "FramebufferNativeWindow"
19
20#include <stdlib.h>
21#include <stdio.h>
22#include <string.h>
23#include <errno.h>
24
25#include <cutils/log.h>
26#include <cutils/atomic.h>
27#include <utils/threads.h>
28#include <utils/RefBase.h>
29
30#include <ui/ANativeObjectBase.h>
31#include <ui/FramebufferNativeWindow.h>
32#include <ui/Rect.h>
33
34#include <EGL/egl.h>
35
36#include <hardware/hardware.h>
37#include <hardware/gralloc.h>
38
39// ----------------------------------------------------------------------------
40namespace android {
41// ----------------------------------------------------------------------------
42
43class NativeBuffer
44    : public ANativeObjectBase<
45        ANativeWindowBuffer,
46        NativeBuffer,
47        LightRefBase<NativeBuffer> >
48{
49public:
50    NativeBuffer(int w, int h, int f, int u) : BASE() {
51        ANativeWindowBuffer::width  = w;
52        ANativeWindowBuffer::height = h;
53        ANativeWindowBuffer::format = f;
54        ANativeWindowBuffer::usage  = u;
55    }
56private:
57    friend class LightRefBase<NativeBuffer>;
58    ~NativeBuffer() { }; // this class cannot be overloaded
59};
60
61
62/*
63 * This implements the (main) framebuffer management. This class is used
64 * mostly by SurfaceFlinger, but also by command line GL application.
65 *
66 * In fact this is an implementation of ANativeWindow on top of
67 * the framebuffer.
68 *
69 * Currently it is pretty simple, it manages only two buffers (the front and
70 * back buffer).
71 *
72 */
73
74FramebufferNativeWindow::FramebufferNativeWindow()
75    : BASE(), fbDev(0), grDev(0), mUpdateOnDemand(false)
76{
77    hw_module_t const* module;
78    if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
79        int stride;
80        int err;
81        int i;
82        err = framebuffer_open(module, &fbDev);
83        ALOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err));
84
85        err = gralloc_open(module, &grDev);
86        ALOGE_IF(err, "couldn't open gralloc HAL (%s)", strerror(-err));
87
88        // bail out if we can't initialize the modules
89        if (!fbDev || !grDev)
90            return;
91
92        mUpdateOnDemand = (fbDev->setUpdateRect != 0);
93
94        // initialize the buffer FIFO
95        if(fbDev->numFramebuffers >= MIN_NUM_FRAME_BUFFERS &&
96           fbDev->numFramebuffers <= MAX_NUM_FRAME_BUFFERS){
97            mNumBuffers = fbDev->numFramebuffers;
98        } else {
99            mNumBuffers = MIN_NUM_FRAME_BUFFERS;
100        }
101        mNumFreeBuffers = mNumBuffers;
102        mBufferHead = mNumBuffers-1;
103
104        /*
105         * This does not actually change the framebuffer format. It merely
106         * fakes this format to surfaceflinger so that when it creates
107         * framebuffer surfaces it will use this format. It's really a giant
108         * HACK to allow interworking with buggy gralloc+GPU driver
109         * implementations. You should *NEVER* need to set this for shipping
110         * devices.
111         */
112#ifdef FRAMEBUFFER_FORCE_FORMAT
113        *((uint32_t *)&fbDev->format) = FRAMEBUFFER_FORCE_FORMAT;
114#endif
115
116        for (i = 0; i < mNumBuffers; i++)
117        {
118                buffers[i] = new NativeBuffer(
119                        fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
120        }
121
122        for (i = 0; i < mNumBuffers; i++)
123        {
124                err = grDev->alloc(grDev,
125                        fbDev->width, fbDev->height, fbDev->format,
126                        GRALLOC_USAGE_HW_FB, &buffers[i]->handle, &buffers[i]->stride);
127
128                ALOGE_IF(err, "fb buffer %d allocation failed w=%d, h=%d, err=%s",
129                        i, fbDev->width, fbDev->height, strerror(-err));
130
131                if (err)
132                {
133                        mNumBuffers = i;
134                        mNumFreeBuffers = i;
135                        mBufferHead = mNumBuffers-1;
136                        break;
137                }
138        }
139
140        const_cast<uint32_t&>(ANativeWindow::flags) = fbDev->flags;
141        const_cast<float&>(ANativeWindow::xdpi) = fbDev->xdpi;
142        const_cast<float&>(ANativeWindow::ydpi) = fbDev->ydpi;
143        const_cast<int&>(ANativeWindow::minSwapInterval) =
144            fbDev->minSwapInterval;
145        const_cast<int&>(ANativeWindow::maxSwapInterval) =
146            fbDev->maxSwapInterval;
147    } else {
148        ALOGE("Couldn't get gralloc module");
149    }
150
151    ANativeWindow::setSwapInterval = setSwapInterval;
152    ANativeWindow::dequeueBuffer = dequeueBuffer;
153    ANativeWindow::lockBuffer = lockBuffer;
154    ANativeWindow::queueBuffer = queueBuffer;
155    ANativeWindow::query = query;
156    ANativeWindow::perform = perform;
157}
158
159FramebufferNativeWindow::~FramebufferNativeWindow()
160{
161    if (grDev) {
162        for(int i = 0; i < mNumBuffers; i++) {
163            if (buffers[i] != NULL) {
164                grDev->free(grDev, buffers[i]->handle);
165            }
166        }
167        gralloc_close(grDev);
168    }
169
170    if (fbDev) {
171        framebuffer_close(fbDev);
172    }
173}
174
175status_t FramebufferNativeWindow::setUpdateRectangle(const Rect& r)
176{
177    if (!mUpdateOnDemand) {
178        return INVALID_OPERATION;
179    }
180    return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height());
181}
182
183status_t FramebufferNativeWindow::compositionComplete()
184{
185    if (fbDev->compositionComplete) {
186        return fbDev->compositionComplete(fbDev);
187    }
188    return INVALID_OPERATION;
189}
190
191int FramebufferNativeWindow::setSwapInterval(
192        ANativeWindow* window, int interval)
193{
194    framebuffer_device_t* fb = getSelf(window)->fbDev;
195    return fb->setSwapInterval(fb, interval);
196}
197
198void FramebufferNativeWindow::dump(String8& result) {
199    if (fbDev->common.version >= 1 && fbDev->dump) {
200        const size_t SIZE = 4096;
201        char buffer[SIZE];
202
203        fbDev->dump(fbDev, buffer, SIZE);
204        result.append(buffer);
205    }
206}
207
208// only for debugging / logging
209int FramebufferNativeWindow::getCurrentBufferIndex() const
210{
211    Mutex::Autolock _l(mutex);
212    const int index = mCurrentBufferIndex;
213    return index;
214}
215
216int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window,
217        ANativeWindowBuffer** buffer)
218{
219    FramebufferNativeWindow* self = getSelf(window);
220    Mutex::Autolock _l(self->mutex);
221    framebuffer_device_t* fb = self->fbDev;
222
223    int index = self->mBufferHead++;
224    if (self->mBufferHead >= self->mNumBuffers)
225        self->mBufferHead = 0;
226
227    // wait for a free buffer
228    while (!self->mNumFreeBuffers) {
229        self->mCondition.wait(self->mutex);
230    }
231    // get this buffer
232    self->mNumFreeBuffers--;
233    self->mCurrentBufferIndex = index;
234
235    *buffer = self->buffers[index].get();
236
237    return 0;
238}
239
240int FramebufferNativeWindow::lockBuffer(ANativeWindow* window,
241        ANativeWindowBuffer* buffer)
242{
243    FramebufferNativeWindow* self = getSelf(window);
244    Mutex::Autolock _l(self->mutex);
245
246    const int index = self->mCurrentBufferIndex;
247
248    // wait that the buffer we're locking is not front anymore
249    while (self->front == buffer) {
250        self->mCondition.wait(self->mutex);
251    }
252
253    return NO_ERROR;
254}
255
256int FramebufferNativeWindow::queueBuffer(ANativeWindow* window,
257        ANativeWindowBuffer* buffer)
258{
259    FramebufferNativeWindow* self = getSelf(window);
260    Mutex::Autolock _l(self->mutex);
261    framebuffer_device_t* fb = self->fbDev;
262    buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle;
263
264    const int index = self->mCurrentBufferIndex;
265    int res = fb->post(fb, handle);
266    self->front = static_cast<NativeBuffer*>(buffer);
267    self->mNumFreeBuffers++;
268    self->mCondition.broadcast();
269    return res;
270}
271
272int FramebufferNativeWindow::query(const ANativeWindow* window,
273        int what, int* value)
274{
275    const FramebufferNativeWindow* self = getSelf(window);
276    Mutex::Autolock _l(self->mutex);
277    framebuffer_device_t* fb = self->fbDev;
278    switch (what) {
279        case NATIVE_WINDOW_WIDTH:
280            *value = fb->width;
281            return NO_ERROR;
282        case NATIVE_WINDOW_HEIGHT:
283            *value = fb->height;
284            return NO_ERROR;
285        case NATIVE_WINDOW_FORMAT:
286            *value = fb->format;
287            return NO_ERROR;
288        case NATIVE_WINDOW_CONCRETE_TYPE:
289            *value = NATIVE_WINDOW_FRAMEBUFFER;
290            return NO_ERROR;
291        case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER:
292            *value = 0;
293            return NO_ERROR;
294        case NATIVE_WINDOW_DEFAULT_WIDTH:
295            *value = fb->width;
296            return NO_ERROR;
297        case NATIVE_WINDOW_DEFAULT_HEIGHT:
298            *value = fb->height;
299            return NO_ERROR;
300        case NATIVE_WINDOW_TRANSFORM_HINT:
301            *value = 0;
302            return NO_ERROR;
303    }
304    *value = 0;
305    return BAD_VALUE;
306}
307
308int FramebufferNativeWindow::perform(ANativeWindow* window,
309        int operation, ...)
310{
311    switch (operation) {
312        case NATIVE_WINDOW_CONNECT:
313        case NATIVE_WINDOW_DISCONNECT:
314        case NATIVE_WINDOW_SET_USAGE:
315        case NATIVE_WINDOW_SET_BUFFERS_GEOMETRY:
316        case NATIVE_WINDOW_SET_BUFFERS_DIMENSIONS:
317        case NATIVE_WINDOW_SET_BUFFERS_FORMAT:
318        case NATIVE_WINDOW_SET_BUFFERS_TRANSFORM:
319        case NATIVE_WINDOW_API_CONNECT:
320        case NATIVE_WINDOW_API_DISCONNECT:
321            // TODO: we should implement these
322            return NO_ERROR;
323
324        case NATIVE_WINDOW_LOCK:
325        case NATIVE_WINDOW_UNLOCK_AND_POST:
326        case NATIVE_WINDOW_SET_CROP:
327        case NATIVE_WINDOW_SET_BUFFER_COUNT:
328        case NATIVE_WINDOW_SET_BUFFERS_TIMESTAMP:
329        case NATIVE_WINDOW_SET_SCALING_MODE:
330            return INVALID_OPERATION;
331    }
332    return NAME_NOT_FOUND;
333}
334
335// ----------------------------------------------------------------------------
336}; // namespace android
337// ----------------------------------------------------------------------------
338
339using namespace android;
340
341EGLNativeWindowType android_createDisplaySurface(void)
342{
343    FramebufferNativeWindow* w;
344    w = new FramebufferNativeWindow();
345    if (w->getDevice() == NULL) {
346        // get a ref so it can be destroyed when we exit this block
347        sp<FramebufferNativeWindow> ref(w);
348        return NULL;
349    }
350    return (EGLNativeWindowType)w;
351}
352