FramebufferNativeWindow.cpp revision 58a79f47457e9cae2f6880653b581fe3170b0b1f
1/*
2**
3** Copyright 2007 The Android Open Source Project
4**
5** Licensed under the Apache License Version 2.0(the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing software
12** distributed under the License is distributed on an "AS IS" BASIS
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#define LOG_TAG "FramebufferNativeWindow"
19
20#include <stdlib.h>
21#include <stdio.h>
22#include <string.h>
23#include <errno.h>
24
25#include <cutils/log.h>
26#include <cutils/atomic.h>
27#include <utils/threads.h>
28
29#include <ui/SurfaceComposerClient.h>
30#include <ui/Rect.h>
31#include <ui/FramebufferNativeWindow.h>
32
33#include <EGL/egl.h>
34
35#include <pixelflinger/format.h>
36#include <pixelflinger/pixelflinger.h>
37
38#include <hardware/hardware.h>
39#include <hardware/gralloc.h>
40
41#include <private/ui/android_natives_priv.h>
42
43// ----------------------------------------------------------------------------
44namespace android {
45// ----------------------------------------------------------------------------
46
47class NativeBuffer
48    : public EGLNativeBase<
49        android_native_buffer_t,
50        NativeBuffer,
51        LightRefBase<NativeBuffer> >
52{
53public:
54    NativeBuffer(int w, int h, int f, int u) : BASE() {
55        android_native_buffer_t::width  = w;
56        android_native_buffer_t::height = h;
57        android_native_buffer_t::format = f;
58        android_native_buffer_t::usage  = u;
59    }
60private:
61    friend class LightRefBase<NativeBuffer>;
62    ~NativeBuffer() { }; // this class cannot be overloaded
63};
64
65
66/*
67 * This implements the (main) framebuffer management. This class is used
68 * mostly by SurfaceFlinger, but also by command line GL application.
69 *
70 * In fact this is an implementation of android_native_window_t on top of
71 * the framebuffer.
72 *
73 * Currently it is pretty simple, it manages only two buffers (the front and
74 * back buffer).
75 *
76 */
77
78FramebufferNativeWindow::FramebufferNativeWindow()
79    : BASE(), fbDev(0), grDev(0)
80{
81    hw_module_t const* module;
82    if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
83        int stride;
84        framebuffer_open(module, &fbDev);
85        gralloc_open(module, &grDev);
86        int err;
87
88
89        // initialize the buffer FIFO
90        mNumBuffers = 2;
91        mNumFreeBuffers = 2;
92        mBufferHead = mNumBuffers-1;
93        buffers[0] = new NativeBuffer(
94                fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
95        buffers[1] = new NativeBuffer(
96                fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
97
98        err = grDev->alloc(grDev,
99                fbDev->width, fbDev->height, fbDev->format,
100                GRALLOC_USAGE_HW_FB, &buffers[0]->handle, &buffers[0]->stride);
101
102        LOGE_IF(err, "fb buffer 0 allocation failed w=%d, h=%d, err=%s",
103                fbDev->width, fbDev->height, strerror(-err));
104
105        err = grDev->alloc(grDev,
106                fbDev->width, fbDev->height, fbDev->format,
107                GRALLOC_USAGE_HW_FB, &buffers[1]->handle, &buffers[1]->stride);
108
109        LOGE_IF(err, "fb buffer 1 allocation failed w=%d, h=%d, err=%s",
110                fbDev->width, fbDev->height, strerror(-err));
111    }
112
113    uint32_t flags = fbDev->flags & SURFACE_FLAG_MAPPED;
114
115    /*
116     * FIXME: SURFACE_FLAG_PRESERVE_CONTENT
117     * how to implement this, there is no concept of preserve content in
118     * the framebuffer, which just "posts" buffer.
119     *
120     * It looks like what we need is a way to know if the posted buffer can
121     * be reused. But if so, why allocating 2 buffers?...
122     *
123     * should the lock/unlock calls take care of the copy-back?
124     *
125     *
126     * In the end, the client wants to know if the backbuffer is preserved
127     * though... it's complicated.
128     *
129     */
130
131    //flags |= SURFACE_FLAG_PRESERVE_CONTENT;
132
133
134    const_cast<uint32_t&>(android_native_window_t::flags) = flags;
135    const_cast<float&>(android_native_window_t::xdpi) = fbDev->xdpi;
136    const_cast<float&>(android_native_window_t::ydpi) = fbDev->ydpi;
137    const_cast<int&>(android_native_window_t::minSwapInterval) =
138        fbDev->minSwapInterval;
139    const_cast<int&>(android_native_window_t::maxSwapInterval) =
140        fbDev->maxSwapInterval;
141
142    android_native_window_t::setSwapInterval = setSwapInterval;
143    android_native_window_t::dequeueBuffer = dequeueBuffer;
144    android_native_window_t::lockBuffer = lockBuffer;
145    android_native_window_t::queueBuffer = queueBuffer;
146}
147
148FramebufferNativeWindow::~FramebufferNativeWindow() {
149    grDev->free(grDev, buffers[0]->handle);
150    grDev->free(grDev, buffers[1]->handle);
151    gralloc_close(grDev);
152    framebuffer_close(fbDev);
153}
154
155int FramebufferNativeWindow::setSwapInterval(
156        android_native_window_t* window, int interval)
157{
158    framebuffer_device_t* fb = getSelf(window)->fbDev;
159    return fb->setSwapInterval(fb, interval);
160}
161
162int FramebufferNativeWindow::dequeueBuffer(android_native_window_t* window,
163        android_native_buffer_t** buffer)
164{
165    FramebufferNativeWindow* self = getSelf(window);
166    Mutex::Autolock _l(self->mutex);
167    framebuffer_device_t* fb = self->fbDev;
168
169    // wait for a free buffer
170    while (!self->mNumFreeBuffers) {
171        self->mCondition.wait(self->mutex);
172    }
173    // get this buffer
174    self->mNumFreeBuffers--;
175    int index = self->mBufferHead++;
176    if (self->mBufferHead >= self->mNumBuffers)
177        self->mBufferHead = 0;
178
179    *buffer = self->buffers[index].get();
180
181    return 0;
182}
183
184int FramebufferNativeWindow::lockBuffer(android_native_window_t* window,
185        android_native_buffer_t* buffer)
186{
187    FramebufferNativeWindow* self = getSelf(window);
188    Mutex::Autolock _l(self->mutex);
189
190    // wait that the buffer we're locking is not front anymore
191    while (self->front == buffer) {
192        self->mCondition.wait(self->mutex);
193    }
194
195    return NO_ERROR;
196}
197
198int FramebufferNativeWindow::queueBuffer(android_native_window_t* window,
199        android_native_buffer_t* buffer)
200{
201    FramebufferNativeWindow* self = getSelf(window);
202    Mutex::Autolock _l(self->mutex);
203    framebuffer_device_t* fb = self->fbDev;
204    buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle;
205    int res = fb->post(fb, handle);
206    self->front = static_cast<NativeBuffer*>(buffer);
207    self->mNumFreeBuffers++;
208    self->mCondition.broadcast();
209    return res;
210}
211
212// ----------------------------------------------------------------------------
213}; // namespace android
214// ----------------------------------------------------------------------------
215
216
217EGLNativeWindowType android_createDisplaySurface(void)
218{
219    return new android::FramebufferNativeWindow();
220}
221
222