FramebufferNativeWindow.cpp revision c6cd27cbf3ddec77cca97e5bd2b257f80ea99706
1/*
2**
3** Copyright 2007 The Android Open Source Project
4**
5** Licensed under the Apache License Version 2.0(the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing software
12** distributed under the License is distributed on an "AS IS" BASIS
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#define LOG_TAG "FramebufferNativeWindow"
19
20#include <stdlib.h>
21#include <stdio.h>
22#include <string.h>
23#include <errno.h>
24
25#include <cutils/log.h>
26#include <cutils/atomic.h>
27#include <utils/threads.h>
28#include <utils/RefBase.h>
29
30#include <ui/Rect.h>
31#include <ui/FramebufferNativeWindow.h>
32
33#include <EGL/egl.h>
34
35#include <pixelflinger/format.h>
36#include <pixelflinger/pixelflinger.h>
37
38#include <hardware/hardware.h>
39#include <hardware/gralloc.h>
40
41#include <private/ui/android_natives_priv.h>
42
43// ----------------------------------------------------------------------------
44namespace android {
45// ----------------------------------------------------------------------------
46
47class NativeBuffer
48    : public EGLNativeBase<
49        ANativeWindowBuffer,
50        NativeBuffer,
51        LightRefBase<NativeBuffer> >
52{
53public:
54    NativeBuffer(int w, int h, int f, int u) : BASE() {
55        ANativeWindowBuffer::width  = w;
56        ANativeWindowBuffer::height = h;
57        ANativeWindowBuffer::format = f;
58        ANativeWindowBuffer::usage  = u;
59    }
60private:
61    friend class LightRefBase<NativeBuffer>;
62    ~NativeBuffer() { }; // this class cannot be overloaded
63};
64
65
66/*
67 * This implements the (main) framebuffer management. This class is used
68 * mostly by SurfaceFlinger, but also by command line GL application.
69 *
70 * In fact this is an implementation of ANativeWindow on top of
71 * the framebuffer.
72 *
73 * Currently it is pretty simple, it manages only two buffers (the front and
74 * back buffer).
75 *
76 */
77
78FramebufferNativeWindow::FramebufferNativeWindow()
79    : BASE(), fbDev(0), grDev(0), mUpdateOnDemand(false)
80{
81    hw_module_t const* module;
82    if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
83        int stride;
84        int err;
85        int i;
86        err = framebuffer_open(module, &fbDev);
87        ALOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err));
88
89        err = gralloc_open(module, &grDev);
90        ALOGE_IF(err, "couldn't open gralloc HAL (%s)", strerror(-err));
91
92        // bail out if we can't initialize the modules
93        if (!fbDev || !grDev)
94            return;
95
96        mUpdateOnDemand = (fbDev->setUpdateRect != 0);
97
98        // initialize the buffer FIFO
99        mNumBuffers = NUM_FRAME_BUFFERS;
100        mNumFreeBuffers = NUM_FRAME_BUFFERS;
101        mBufferHead = mNumBuffers-1;
102
103        /*
104         * This does not actually change the framebuffer format. It merely
105         * fakes this format to surfaceflinger so that when it creates
106         * framebuffer surfaces it will use this format. It's really a giant
107         * HACK to allow interworking with buggy gralloc+GPU driver
108         * implementations. You should *NEVER* need to set this for shipping
109         * devices.
110         */
111#ifdef FRAMEBUFFER_FORCE_FORMAT
112        *((uint32_t *)&fbDev->format) = FRAMEBUFFER_FORCE_FORMAT;
113#endif
114
115        for (i = 0; i < mNumBuffers; i++)
116        {
117                buffers[i] = new NativeBuffer(
118                        fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
119        }
120
121        for (i = 0; i < mNumBuffers; i++)
122        {
123                err = grDev->alloc(grDev,
124                        fbDev->width, fbDev->height, fbDev->format,
125                        GRALLOC_USAGE_HW_FB, &buffers[i]->handle, &buffers[i]->stride);
126
127                ALOGE_IF(err, "fb buffer %d allocation failed w=%d, h=%d, err=%s",
128                        i, fbDev->width, fbDev->height, strerror(-err));
129
130                if (err)
131                {
132                        mNumBuffers = i;
133                        mNumFreeBuffers = i;
134                        mBufferHead = mNumBuffers-1;
135                        break;
136                }
137        }
138
139        const_cast<uint32_t&>(ANativeWindow::flags) = fbDev->flags;
140        const_cast<float&>(ANativeWindow::xdpi) = fbDev->xdpi;
141        const_cast<float&>(ANativeWindow::ydpi) = fbDev->ydpi;
142        const_cast<int&>(ANativeWindow::minSwapInterval) =
143            fbDev->minSwapInterval;
144        const_cast<int&>(ANativeWindow::maxSwapInterval) =
145            fbDev->maxSwapInterval;
146    } else {
147        ALOGE("Couldn't get gralloc module");
148    }
149
150    ANativeWindow::setSwapInterval = setSwapInterval;
151    ANativeWindow::dequeueBuffer = dequeueBuffer;
152    ANativeWindow::lockBuffer = lockBuffer;
153    ANativeWindow::queueBuffer = queueBuffer;
154    ANativeWindow::query = query;
155    ANativeWindow::perform = perform;
156}
157
158FramebufferNativeWindow::~FramebufferNativeWindow()
159{
160    if (grDev) {
161        if (buffers[0] != NULL)
162            grDev->free(grDev, buffers[0]->handle);
163        if (buffers[1] != NULL)
164            grDev->free(grDev, buffers[1]->handle);
165        gralloc_close(grDev);
166    }
167
168    if (fbDev) {
169        framebuffer_close(fbDev);
170    }
171}
172
173status_t FramebufferNativeWindow::setUpdateRectangle(const Rect& r)
174{
175    if (!mUpdateOnDemand) {
176        return INVALID_OPERATION;
177    }
178    return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height());
179}
180
181status_t FramebufferNativeWindow::compositionComplete()
182{
183    if (fbDev->compositionComplete) {
184        return fbDev->compositionComplete(fbDev);
185    }
186    return INVALID_OPERATION;
187}
188
189int FramebufferNativeWindow::setSwapInterval(
190        ANativeWindow* window, int interval)
191{
192    framebuffer_device_t* fb = getSelf(window)->fbDev;
193    return fb->setSwapInterval(fb, interval);
194}
195
196void FramebufferNativeWindow::dump(String8& result) {
197    if (fbDev->common.version >= 1 && fbDev->dump) {
198        const size_t SIZE = 4096;
199        char buffer[SIZE];
200
201        fbDev->dump(fbDev, buffer, SIZE);
202        result.append(buffer);
203    }
204}
205
206// only for debugging / logging
207int FramebufferNativeWindow::getCurrentBufferIndex() const
208{
209    Mutex::Autolock _l(mutex);
210    const int index = mCurrentBufferIndex;
211    return index;
212}
213
214int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window,
215        ANativeWindowBuffer** buffer)
216{
217    FramebufferNativeWindow* self = getSelf(window);
218    Mutex::Autolock _l(self->mutex);
219    framebuffer_device_t* fb = self->fbDev;
220
221    int index = self->mBufferHead++;
222    if (self->mBufferHead >= self->mNumBuffers)
223        self->mBufferHead = 0;
224
225    // wait for a free buffer
226    while (!self->mNumFreeBuffers) {
227        self->mCondition.wait(self->mutex);
228    }
229    // get this buffer
230    self->mNumFreeBuffers--;
231    self->mCurrentBufferIndex = index;
232
233    *buffer = self->buffers[index].get();
234
235    return 0;
236}
237
238int FramebufferNativeWindow::lockBuffer(ANativeWindow* window,
239        ANativeWindowBuffer* buffer)
240{
241    FramebufferNativeWindow* self = getSelf(window);
242    Mutex::Autolock _l(self->mutex);
243
244    const int index = self->mCurrentBufferIndex;
245
246    // wait that the buffer we're locking is not front anymore
247    while (self->front == buffer) {
248        self->mCondition.wait(self->mutex);
249    }
250
251    return NO_ERROR;
252}
253
254int FramebufferNativeWindow::queueBuffer(ANativeWindow* window,
255        ANativeWindowBuffer* buffer)
256{
257    FramebufferNativeWindow* self = getSelf(window);
258    Mutex::Autolock _l(self->mutex);
259    framebuffer_device_t* fb = self->fbDev;
260    buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle;
261
262    const int index = self->mCurrentBufferIndex;
263    int res = fb->post(fb, handle);
264    self->front = static_cast<NativeBuffer*>(buffer);
265    self->mNumFreeBuffers++;
266    self->mCondition.broadcast();
267    return res;
268}
269
270int FramebufferNativeWindow::query(const ANativeWindow* window,
271        int what, int* value)
272{
273    const FramebufferNativeWindow* self = getSelf(window);
274    Mutex::Autolock _l(self->mutex);
275    framebuffer_device_t* fb = self->fbDev;
276    switch (what) {
277        case NATIVE_WINDOW_WIDTH:
278            *value = fb->width;
279            return NO_ERROR;
280        case NATIVE_WINDOW_HEIGHT:
281            *value = fb->height;
282            return NO_ERROR;
283        case NATIVE_WINDOW_FORMAT:
284            *value = fb->format;
285            return NO_ERROR;
286        case NATIVE_WINDOW_CONCRETE_TYPE:
287            *value = NATIVE_WINDOW_FRAMEBUFFER;
288            return NO_ERROR;
289        case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER:
290            *value = 0;
291            return NO_ERROR;
292        case NATIVE_WINDOW_DEFAULT_WIDTH:
293            *value = fb->width;
294            return NO_ERROR;
295        case NATIVE_WINDOW_DEFAULT_HEIGHT:
296            *value = fb->height;
297            return NO_ERROR;
298        case NATIVE_WINDOW_TRANSFORM_HINT:
299            *value = 0;
300            return NO_ERROR;
301    }
302    *value = 0;
303    return BAD_VALUE;
304}
305
306int FramebufferNativeWindow::perform(ANativeWindow* window,
307        int operation, ...)
308{
309    switch (operation) {
310        case NATIVE_WINDOW_CONNECT:
311        case NATIVE_WINDOW_DISCONNECT:
312        case NATIVE_WINDOW_SET_USAGE:
313        case NATIVE_WINDOW_SET_BUFFERS_GEOMETRY:
314        case NATIVE_WINDOW_SET_BUFFERS_DIMENSIONS:
315        case NATIVE_WINDOW_SET_BUFFERS_FORMAT:
316        case NATIVE_WINDOW_SET_BUFFERS_TRANSFORM:
317        case NATIVE_WINDOW_API_CONNECT:
318        case NATIVE_WINDOW_API_DISCONNECT:
319            // TODO: we should implement these
320            return NO_ERROR;
321
322        case NATIVE_WINDOW_LOCK:
323        case NATIVE_WINDOW_UNLOCK_AND_POST:
324        case NATIVE_WINDOW_SET_CROP:
325        case NATIVE_WINDOW_SET_BUFFER_COUNT:
326        case NATIVE_WINDOW_SET_BUFFERS_TIMESTAMP:
327        case NATIVE_WINDOW_SET_SCALING_MODE:
328            return INVALID_OPERATION;
329    }
330    return NAME_NOT_FOUND;
331}
332
333// ----------------------------------------------------------------------------
334}; // namespace android
335// ----------------------------------------------------------------------------
336
337using namespace android;
338
339EGLNativeWindowType android_createDisplaySurface(void)
340{
341    FramebufferNativeWindow* w;
342    w = new FramebufferNativeWindow();
343    if (w->getDevice() == NULL) {
344        // get a ref so it can be destroyed when we exit this block
345        sp<FramebufferNativeWindow> ref(w);
346        return NULL;
347    }
348    return (EGLNativeWindowType)w;
349}
350