FramebufferNativeWindow.cpp revision d8e812ce6fe9ae0388e98b08456e1d18b9498239
1/*
2**
3** Copyright 2007 The Android Open Source Project
4**
5** Licensed under the Apache License Version 2.0(the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing software
12** distributed under the License is distributed on an "AS IS" BASIS
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#define LOG_TAG "FramebufferNativeWindow"
19
20#include <stdlib.h>
21#include <stdio.h>
22#include <string.h>
23#include <errno.h>
24
25#include <cutils/log.h>
26#include <cutils/atomic.h>
27#include <utils/threads.h>
28#include <utils/RefBase.h>
29
30#include <ui/ANativeObjectBase.h>
31#include <ui/Fence.h>
32#include <ui/FramebufferNativeWindow.h>
33#include <ui/Rect.h>
34
35#include <EGL/egl.h>
36
37#include <hardware/hardware.h>
38#include <hardware/gralloc.h>
39
40// ----------------------------------------------------------------------------
41namespace android {
42// ----------------------------------------------------------------------------
43
44class NativeBuffer
45    : public ANativeObjectBase<
46        ANativeWindowBuffer,
47        NativeBuffer,
48        LightRefBase<NativeBuffer> >
49{
50public:
51    NativeBuffer(int w, int h, int f, int u) : BASE() {
52        ANativeWindowBuffer::width  = w;
53        ANativeWindowBuffer::height = h;
54        ANativeWindowBuffer::format = f;
55        ANativeWindowBuffer::usage  = u;
56    }
57private:
58    friend class LightRefBase<NativeBuffer>;
59    ~NativeBuffer() { }; // this class cannot be overloaded
60};
61
62
63/*
64 * This implements the (main) framebuffer management. This class is used
65 * mostly by SurfaceFlinger, but also by command line GL application.
66 *
67 * In fact this is an implementation of ANativeWindow on top of
68 * the framebuffer.
69 *
70 * Currently it is pretty simple, it manages only two buffers (the front and
71 * back buffer).
72 *
73 */
74
75FramebufferNativeWindow::FramebufferNativeWindow()
76    : BASE(), fbDev(0), grDev(0), mUpdateOnDemand(false)
77{
78    hw_module_t const* module;
79    if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
80        int stride;
81        int err;
82        int i;
83        err = framebuffer_open(module, &fbDev);
84        ALOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err));
85
86        err = gralloc_open(module, &grDev);
87        ALOGE_IF(err, "couldn't open gralloc HAL (%s)", strerror(-err));
88
89        // bail out if we can't initialize the modules
90        if (!fbDev || !grDev)
91            return;
92
93        mUpdateOnDemand = (fbDev->setUpdateRect != 0);
94
95        // initialize the buffer FIFO
96        mNumBuffers = NUM_FRAME_BUFFERS;
97        mNumFreeBuffers = NUM_FRAME_BUFFERS;
98        mBufferHead = mNumBuffers-1;
99
100        /*
101         * This does not actually change the framebuffer format. It merely
102         * fakes this format to surfaceflinger so that when it creates
103         * framebuffer surfaces it will use this format. It's really a giant
104         * HACK to allow interworking with buggy gralloc+GPU driver
105         * implementations. You should *NEVER* need to set this for shipping
106         * devices.
107         */
108#ifdef FRAMEBUFFER_FORCE_FORMAT
109        *((uint32_t *)&fbDev->format) = FRAMEBUFFER_FORCE_FORMAT;
110#endif
111
112        for (i = 0; i < mNumBuffers; i++)
113        {
114                buffers[i] = new NativeBuffer(
115                        fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
116        }
117
118        for (i = 0; i < mNumBuffers; i++)
119        {
120                err = grDev->alloc(grDev,
121                        fbDev->width, fbDev->height, fbDev->format,
122                        GRALLOC_USAGE_HW_FB, &buffers[i]->handle, &buffers[i]->stride);
123
124                ALOGE_IF(err, "fb buffer %d allocation failed w=%d, h=%d, err=%s",
125                        i, fbDev->width, fbDev->height, strerror(-err));
126
127                if (err)
128                {
129                        mNumBuffers = i;
130                        mNumFreeBuffers = i;
131                        mBufferHead = mNumBuffers-1;
132                        break;
133                }
134        }
135
136        const_cast<uint32_t&>(ANativeWindow::flags) = fbDev->flags;
137        const_cast<float&>(ANativeWindow::xdpi) = fbDev->xdpi;
138        const_cast<float&>(ANativeWindow::ydpi) = fbDev->ydpi;
139        const_cast<int&>(ANativeWindow::minSwapInterval) =
140            fbDev->minSwapInterval;
141        const_cast<int&>(ANativeWindow::maxSwapInterval) =
142            fbDev->maxSwapInterval;
143    } else {
144        ALOGE("Couldn't get gralloc module");
145    }
146
147    ANativeWindow::setSwapInterval = setSwapInterval;
148    ANativeWindow::dequeueBuffer = dequeueBuffer;
149    ANativeWindow::queueBuffer = queueBuffer;
150    ANativeWindow::query = query;
151    ANativeWindow::perform = perform;
152
153    ANativeWindow::dequeueBuffer_DEPRECATED = dequeueBuffer_DEPRECATED;
154    ANativeWindow::lockBuffer_DEPRECATED = lockBuffer_DEPRECATED;
155    ANativeWindow::queueBuffer_DEPRECATED = queueBuffer_DEPRECATED;
156}
157
158FramebufferNativeWindow::~FramebufferNativeWindow()
159{
160    if (grDev) {
161        if (buffers[0] != NULL)
162            grDev->free(grDev, buffers[0]->handle);
163        if (buffers[1] != NULL)
164            grDev->free(grDev, buffers[1]->handle);
165        gralloc_close(grDev);
166    }
167
168    if (fbDev) {
169        framebuffer_close(fbDev);
170    }
171}
172
173status_t FramebufferNativeWindow::setUpdateRectangle(const Rect& r)
174{
175    if (!mUpdateOnDemand) {
176        return INVALID_OPERATION;
177    }
178    return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height());
179}
180
181status_t FramebufferNativeWindow::compositionComplete()
182{
183    if (fbDev->compositionComplete) {
184        return fbDev->compositionComplete(fbDev);
185    }
186    return INVALID_OPERATION;
187}
188
189int FramebufferNativeWindow::setSwapInterval(
190        ANativeWindow* window, int interval)
191{
192    framebuffer_device_t* fb = getSelf(window)->fbDev;
193    return fb->setSwapInterval(fb, interval);
194}
195
196void FramebufferNativeWindow::dump(String8& result) {
197    if (fbDev->common.version >= 1 && fbDev->dump) {
198        const size_t SIZE = 4096;
199        char buffer[SIZE];
200
201        fbDev->dump(fbDev, buffer, SIZE);
202        result.append(buffer);
203    }
204}
205
206// only for debugging / logging
207int FramebufferNativeWindow::getCurrentBufferIndex() const
208{
209    Mutex::Autolock _l(mutex);
210    const int index = mCurrentBufferIndex;
211    return index;
212}
213
214int FramebufferNativeWindow::dequeueBuffer_DEPRECATED(ANativeWindow* window,
215        ANativeWindowBuffer** buffer)
216{
217    int fenceFd = -1;
218    int result = dequeueBuffer(window, buffer, &fenceFd);
219    sp<Fence> fence(new Fence(fenceFd));
220    int waitResult = fence->wait(Fence::TIMEOUT_NEVER);
221    if (waitResult != OK) {
222        ALOGE("dequeueBuffer_DEPRECATED: Fence::wait returned an "
223                "error: %d", waitResult);
224        return waitResult;
225    }
226    return result;
227}
228
229int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window,
230        ANativeWindowBuffer** buffer, int* fenceFd)
231{
232    FramebufferNativeWindow* self = getSelf(window);
233    Mutex::Autolock _l(self->mutex);
234    framebuffer_device_t* fb = self->fbDev;
235
236    int index = self->mBufferHead++;
237    if (self->mBufferHead >= self->mNumBuffers)
238        self->mBufferHead = 0;
239
240    // wait for a free buffer
241    while (!self->mNumFreeBuffers) {
242        self->mCondition.wait(self->mutex);
243    }
244    // get this buffer
245    self->mNumFreeBuffers--;
246    self->mCurrentBufferIndex = index;
247
248    *buffer = self->buffers[index].get();
249    *fenceFd = -1;
250
251    return 0;
252}
253
254int FramebufferNativeWindow::lockBuffer_DEPRECATED(ANativeWindow* window,
255        ANativeWindowBuffer* buffer)
256{
257    // XXX: Can this code all get ripped out?  Should it move to dequeueBuffer?
258    FramebufferNativeWindow* self = getSelf(window);
259    Mutex::Autolock _l(self->mutex);
260
261    const int index = self->mCurrentBufferIndex;
262
263    // wait that the buffer we're locking is not front anymore
264    while (self->front == buffer) {
265        self->mCondition.wait(self->mutex);
266    }
267
268    return NO_ERROR;
269}
270
271int FramebufferNativeWindow::queueBuffer_DEPRECATED(ANativeWindow* window,
272        ANativeWindowBuffer* buffer)
273{
274    return queueBuffer(window, buffer, -1);
275}
276
277int FramebufferNativeWindow::queueBuffer(ANativeWindow* window,
278        ANativeWindowBuffer* buffer, int fenceFd)
279{
280    FramebufferNativeWindow* self = getSelf(window);
281    Mutex::Autolock _l(self->mutex);
282    framebuffer_device_t* fb = self->fbDev;
283    buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle;
284
285    sp<Fence> fence(new Fence(fenceFd));
286    fence->wait(Fence::TIMEOUT_NEVER);
287
288    const int index = self->mCurrentBufferIndex;
289    int res = fb->post(fb, handle);
290    self->front = static_cast<NativeBuffer*>(buffer);
291    self->mNumFreeBuffers++;
292    self->mCondition.broadcast();
293    return res;
294}
295
296int FramebufferNativeWindow::query(const ANativeWindow* window,
297        int what, int* value)
298{
299    const FramebufferNativeWindow* self = getSelf(window);
300    Mutex::Autolock _l(self->mutex);
301    framebuffer_device_t* fb = self->fbDev;
302    switch (what) {
303        case NATIVE_WINDOW_WIDTH:
304            *value = fb->width;
305            return NO_ERROR;
306        case NATIVE_WINDOW_HEIGHT:
307            *value = fb->height;
308            return NO_ERROR;
309        case NATIVE_WINDOW_FORMAT:
310            *value = fb->format;
311            return NO_ERROR;
312        case NATIVE_WINDOW_CONCRETE_TYPE:
313            *value = NATIVE_WINDOW_FRAMEBUFFER;
314            return NO_ERROR;
315        case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER:
316            *value = 0;
317            return NO_ERROR;
318        case NATIVE_WINDOW_DEFAULT_WIDTH:
319            *value = fb->width;
320            return NO_ERROR;
321        case NATIVE_WINDOW_DEFAULT_HEIGHT:
322            *value = fb->height;
323            return NO_ERROR;
324        case NATIVE_WINDOW_TRANSFORM_HINT:
325            *value = 0;
326            return NO_ERROR;
327    }
328    *value = 0;
329    return BAD_VALUE;
330}
331
332int FramebufferNativeWindow::perform(ANativeWindow* window,
333        int operation, ...)
334{
335    switch (operation) {
336        case NATIVE_WINDOW_CONNECT:
337        case NATIVE_WINDOW_DISCONNECT:
338        case NATIVE_WINDOW_SET_USAGE:
339        case NATIVE_WINDOW_SET_BUFFERS_GEOMETRY:
340        case NATIVE_WINDOW_SET_BUFFERS_DIMENSIONS:
341        case NATIVE_WINDOW_SET_BUFFERS_FORMAT:
342        case NATIVE_WINDOW_SET_BUFFERS_TRANSFORM:
343        case NATIVE_WINDOW_API_CONNECT:
344        case NATIVE_WINDOW_API_DISCONNECT:
345            // TODO: we should implement these
346            return NO_ERROR;
347
348        case NATIVE_WINDOW_LOCK:
349        case NATIVE_WINDOW_UNLOCK_AND_POST:
350        case NATIVE_WINDOW_SET_CROP:
351        case NATIVE_WINDOW_SET_BUFFER_COUNT:
352        case NATIVE_WINDOW_SET_BUFFERS_TIMESTAMP:
353        case NATIVE_WINDOW_SET_SCALING_MODE:
354            return INVALID_OPERATION;
355    }
356    return NAME_NOT_FOUND;
357}
358
359// ----------------------------------------------------------------------------
360}; // namespace android
361// ----------------------------------------------------------------------------
362
363using namespace android;
364
365EGLNativeWindowType android_createDisplaySurface(void)
366{
367    FramebufferNativeWindow* w;
368    w = new FramebufferNativeWindow();
369    if (w->getDevice() == NULL) {
370        // get a ref so it can be destroyed when we exit this block
371        sp<FramebufferNativeWindow> ref(w);
372        return NULL;
373    }
374    return (EGLNativeWindowType)w;
375}
376