FramebufferNativeWindow.cpp revision ff78750c6432f3b73c97cac05728c5d165ba0f27
1/*
2**
3** Copyright 2007 The Android Open Source Project
4**
5** Licensed under the Apache License Version 2.0(the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing software
12** distributed under the License is distributed on an "AS IS" BASIS
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#define LOG_TAG "FramebufferNativeWindow"
19
20#include <stdlib.h>
21#include <stdio.h>
22#include <string.h>
23#include <errno.h>
24
25#include <cutils/log.h>
26#include <cutils/atomic.h>
27#include <utils/threads.h>
28#include <utils/RefBase.h>
29
30#include <ui/ANativeObjectBase.h>
31#include <ui/Fence.h>
32#define INCLUDED_FROM_FRAMEBUFFER_NATIVE_WINDOW_CPP
33#include <ui/FramebufferNativeWindow.h>
34#undef INCLUDED_FROM_FRAMEBUFFER_NATIVE_WINDOW_CPP
35#include <ui/Rect.h>
36
37#include <EGL/egl.h>
38
39#include <hardware/hardware.h>
40#include <hardware/gralloc.h>
41
42// ----------------------------------------------------------------------------
43namespace android {
44// ----------------------------------------------------------------------------
45
46class NativeBuffer final
47    : public ANativeObjectBase<
48        ANativeWindowBuffer,
49        NativeBuffer,
50        LightRefBase<NativeBuffer>>
51{
52public:
53    NativeBuffer(int w, int h, int f, int u) : BASE() {
54        ANativeWindowBuffer::width  = w;
55        ANativeWindowBuffer::height = h;
56        ANativeWindowBuffer::format = f;
57        ANativeWindowBuffer::usage  = u;
58    }
59private:
60    friend class LightRefBase<NativeBuffer>;
61};
62
63
64/*
65 * This implements the (main) framebuffer management. This class is used
66 * mostly by SurfaceFlinger, but also by command line GL application.
67 *
68 * In fact this is an implementation of ANativeWindow on top of
69 * the framebuffer.
70 *
71 * Currently it is pretty simple, it manages only two buffers (the front and
72 * back buffer).
73 *
74 */
75
76FramebufferNativeWindow::FramebufferNativeWindow()
77    : BASE(), fbDev(0), grDev(0), mUpdateOnDemand(false)
78{
79    hw_module_t const* module;
80    if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
81        int err;
82        int i;
83        err = framebuffer_open(module, &fbDev);
84        ALOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err));
85
86        err = gralloc_open(module, &grDev);
87        ALOGE_IF(err, "couldn't open gralloc HAL (%s)", strerror(-err));
88
89        // bail out if we can't initialize the modules
90        if (!fbDev || !grDev)
91            return;
92
93        mUpdateOnDemand = (fbDev->setUpdateRect != 0);
94
95        // initialize the buffer FIFO
96        if(fbDev->numFramebuffers >= MIN_NUM_FRAME_BUFFERS &&
97           fbDev->numFramebuffers <= MAX_NUM_FRAME_BUFFERS){
98            mNumBuffers = fbDev->numFramebuffers;
99        } else {
100            mNumBuffers = MIN_NUM_FRAME_BUFFERS;
101        }
102        mNumFreeBuffers = mNumBuffers;
103        mBufferHead = mNumBuffers-1;
104
105        /*
106         * This does not actually change the framebuffer format. It merely
107         * fakes this format to surfaceflinger so that when it creates
108         * framebuffer surfaces it will use this format. It's really a giant
109         * HACK to allow interworking with buggy gralloc+GPU driver
110         * implementations. You should *NEVER* need to set this for shipping
111         * devices.
112         */
113#ifdef FRAMEBUFFER_FORCE_FORMAT
114        *((uint32_t *)&fbDev->format) = FRAMEBUFFER_FORCE_FORMAT;
115#endif
116
117        for (i = 0; i < mNumBuffers; i++) {
118            buffers[i] = new NativeBuffer(
119                    static_cast<int>(fbDev->width),
120                    static_cast<int>(fbDev->height),
121                    fbDev->format, GRALLOC_USAGE_HW_FB);
122        }
123
124        for (i = 0; i < mNumBuffers; i++) {
125            err = grDev->alloc(grDev,
126                    static_cast<int>(fbDev->width),
127                    static_cast<int>(fbDev->height),
128                    fbDev->format, GRALLOC_USAGE_HW_FB,
129                    &buffers[i]->handle, &buffers[i]->stride);
130
131            ALOGE_IF(err, "fb buffer %d allocation failed w=%d, h=%d, err=%s",
132                    i, fbDev->width, fbDev->height, strerror(-err));
133
134            if (err) {
135                mNumBuffers = i;
136                mNumFreeBuffers = i;
137                mBufferHead = mNumBuffers-1;
138                break;
139            }
140        }
141
142        const_cast<uint32_t&>(ANativeWindow::flags) = fbDev->flags;
143        const_cast<float&>(ANativeWindow::xdpi) = fbDev->xdpi;
144        const_cast<float&>(ANativeWindow::ydpi) = fbDev->ydpi;
145        const_cast<int&>(ANativeWindow::minSwapInterval) =
146            fbDev->minSwapInterval;
147        const_cast<int&>(ANativeWindow::maxSwapInterval) =
148            fbDev->maxSwapInterval;
149    } else {
150        ALOGE("Couldn't get gralloc module");
151    }
152
153    ANativeWindow::setSwapInterval = setSwapInterval;
154    ANativeWindow::dequeueBuffer = dequeueBuffer;
155    ANativeWindow::queueBuffer = queueBuffer;
156    ANativeWindow::query = query;
157    ANativeWindow::perform = perform;
158
159    ANativeWindow::dequeueBuffer_DEPRECATED = dequeueBuffer_DEPRECATED;
160    ANativeWindow::lockBuffer_DEPRECATED = lockBuffer_DEPRECATED;
161    ANativeWindow::queueBuffer_DEPRECATED = queueBuffer_DEPRECATED;
162}
163
164FramebufferNativeWindow::~FramebufferNativeWindow()
165{
166    if (grDev) {
167        for(int i = 0; i < mNumBuffers; i++) {
168            if (buffers[i] != NULL) {
169                grDev->free(grDev, buffers[i]->handle);
170            }
171        }
172        gralloc_close(grDev);
173    }
174
175    if (fbDev) {
176        framebuffer_close(fbDev);
177    }
178}
179
180status_t FramebufferNativeWindow::setUpdateRectangle(const Rect& r)
181{
182    if (!mUpdateOnDemand) {
183        return INVALID_OPERATION;
184    }
185    return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height());
186}
187
188status_t FramebufferNativeWindow::compositionComplete()
189{
190    if (fbDev->compositionComplete) {
191        return fbDev->compositionComplete(fbDev);
192    }
193    return INVALID_OPERATION;
194}
195
196int FramebufferNativeWindow::setSwapInterval(
197        ANativeWindow* window, int interval)
198{
199    framebuffer_device_t* fb = getSelf(window)->fbDev;
200    return fb->setSwapInterval(fb, interval);
201}
202
203void FramebufferNativeWindow::dump(String8& result) {
204    if (fbDev->common.version >= 1 && fbDev->dump) {
205        const size_t SIZE = 4096;
206        char buffer[SIZE];
207
208        fbDev->dump(fbDev, buffer, SIZE);
209        result.append(buffer);
210    }
211}
212
213// only for debugging / logging
214int FramebufferNativeWindow::getCurrentBufferIndex() const
215{
216    Mutex::Autolock _l(mutex);
217    const int index = mCurrentBufferIndex;
218    return index;
219}
220
221int FramebufferNativeWindow::dequeueBuffer_DEPRECATED(ANativeWindow* window,
222        ANativeWindowBuffer** buffer)
223{
224    int fenceFd = -1;
225    int result = dequeueBuffer(window, buffer, &fenceFd);
226    sp<Fence> fence(new Fence(fenceFd));
227    int waitResult = fence->wait(Fence::TIMEOUT_NEVER);
228    if (waitResult != OK) {
229        ALOGE("dequeueBuffer_DEPRECATED: Fence::wait returned an "
230                "error: %d", waitResult);
231        return waitResult;
232    }
233    return result;
234}
235
236int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window,
237        ANativeWindowBuffer** buffer, int* fenceFd)
238{
239    FramebufferNativeWindow* self = getSelf(window);
240    Mutex::Autolock _l(self->mutex);
241
242    int index = self->mBufferHead++;
243    if (self->mBufferHead >= self->mNumBuffers)
244        self->mBufferHead = 0;
245
246    // wait for a free non-front buffer
247    while (self->mNumFreeBuffers < 2) {
248        self->mCondition.wait(self->mutex);
249    }
250    ALOG_ASSERT(self->buffers[index] != self->front, "");
251
252    // get this buffer
253    self->mNumFreeBuffers--;
254    self->mCurrentBufferIndex = index;
255
256    *buffer = self->buffers[index].get();
257    *fenceFd = -1;
258
259    return 0;
260}
261
262int FramebufferNativeWindow::lockBuffer_DEPRECATED(ANativeWindow* /*window*/,
263        ANativeWindowBuffer* /*buffer*/)
264{
265    return NO_ERROR;
266}
267
268int FramebufferNativeWindow::queueBuffer_DEPRECATED(ANativeWindow* window,
269        ANativeWindowBuffer* buffer)
270{
271    return queueBuffer(window, buffer, -1);
272}
273
274int FramebufferNativeWindow::queueBuffer(ANativeWindow* window,
275        ANativeWindowBuffer* buffer, int fenceFd)
276{
277    FramebufferNativeWindow* self = getSelf(window);
278    Mutex::Autolock _l(self->mutex);
279    framebuffer_device_t* fb = self->fbDev;
280    buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle;
281
282    sp<Fence> fence(new Fence(fenceFd));
283    fence->wait(Fence::TIMEOUT_NEVER);
284
285    int res = fb->post(fb, handle);
286    self->front = static_cast<NativeBuffer*>(buffer);
287    self->mNumFreeBuffers++;
288    self->mCondition.broadcast();
289    return res;
290}
291
292int FramebufferNativeWindow::query(const ANativeWindow* window,
293        int what, int* value)
294{
295    const FramebufferNativeWindow* self = getSelf(window);
296    Mutex::Autolock _l(self->mutex);
297    framebuffer_device_t* fb = self->fbDev;
298    switch (what) {
299        case NATIVE_WINDOW_WIDTH:
300            *value = static_cast<int>(fb->width);
301            return NO_ERROR;
302        case NATIVE_WINDOW_HEIGHT:
303            *value = static_cast<int>(fb->height);
304            return NO_ERROR;
305        case NATIVE_WINDOW_FORMAT:
306            *value = fb->format;
307            return NO_ERROR;
308        case NATIVE_WINDOW_CONCRETE_TYPE:
309            *value = NATIVE_WINDOW_FRAMEBUFFER;
310            return NO_ERROR;
311        case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER:
312            *value = 0;
313            return NO_ERROR;
314        case NATIVE_WINDOW_DEFAULT_WIDTH:
315            *value = static_cast<int>(fb->width);
316            return NO_ERROR;
317        case NATIVE_WINDOW_DEFAULT_HEIGHT:
318            *value = static_cast<int>(fb->height);
319            return NO_ERROR;
320        case NATIVE_WINDOW_TRANSFORM_HINT:
321            *value = 0;
322            return NO_ERROR;
323    }
324    *value = 0;
325    return BAD_VALUE;
326}
327
328int FramebufferNativeWindow::perform(ANativeWindow* /*window*/,
329        int operation, ...)
330{
331    switch (operation) {
332        case NATIVE_WINDOW_CONNECT:
333        case NATIVE_WINDOW_DISCONNECT:
334        case NATIVE_WINDOW_SET_USAGE:
335        case NATIVE_WINDOW_SET_BUFFERS_GEOMETRY:
336        case NATIVE_WINDOW_SET_BUFFERS_DIMENSIONS:
337        case NATIVE_WINDOW_SET_BUFFERS_FORMAT:
338        case NATIVE_WINDOW_SET_BUFFERS_TRANSFORM:
339        case NATIVE_WINDOW_API_CONNECT:
340        case NATIVE_WINDOW_API_DISCONNECT:
341            // TODO: we should implement these
342            return NO_ERROR;
343
344        case NATIVE_WINDOW_LOCK:
345        case NATIVE_WINDOW_UNLOCK_AND_POST:
346        case NATIVE_WINDOW_SET_CROP:
347        case NATIVE_WINDOW_SET_BUFFER_COUNT:
348        case NATIVE_WINDOW_SET_BUFFERS_TIMESTAMP:
349        case NATIVE_WINDOW_SET_SCALING_MODE:
350            return INVALID_OPERATION;
351    }
352    return NAME_NOT_FOUND;
353}
354
355// ----------------------------------------------------------------------------
356}; // namespace android
357// ----------------------------------------------------------------------------
358
359using android::sp;
360using android::FramebufferNativeWindow;
361
362EGLNativeWindowType android_createDisplaySurface(void)
363{
364    FramebufferNativeWindow* w;
365    w = new FramebufferNativeWindow();
366    if (w->getDevice() == NULL) {
367        // get a ref so it can be destroyed when we exit this block
368        sp<FramebufferNativeWindow> ref(w);
369        return NULL;
370    }
371    return static_cast<EGLNativeWindowType>(w);
372}
373