gltrace_transport.cpp revision 9d4536835248525f32f1504a3d28d5bbfa0a2910
1/*
2 * Copyright 2011, The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *     http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <unistd.h>
19
20#include <sys/socket.h>
21#include <netinet/in.h>
22#include <arpa/inet.h>
23
24#include <cutils/log.h>
25
26#include "gltrace_transport.h"
27
28namespace android {
29namespace gltrace {
30
31int gServerSocket, gClientSocket;
32
33void startServer(int port) {
34    if (gServerSocket > 0) {
35        ALOGD("startServer: server socket already open!");
36        return;
37    }
38
39    gServerSocket = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
40    if (gServerSocket < 0) {
41        LOGE("Error (%d) while creating socket. Check if app has network permissions.",
42                                                                            gServerSocket);
43        exit(-1);
44    }
45
46    struct sockaddr_in server, client;
47
48    server.sin_family = AF_INET;
49    server.sin_addr.s_addr = htonl(INADDR_ANY);
50    server.sin_port = htons(port);
51
52    socklen_t sockaddr_len = sizeof(sockaddr_in);
53    if (bind(gServerSocket, (struct sockaddr *) &server, sizeof(server)) < 0) {
54        close(gServerSocket);
55        LOGE("Failed to bind the server socket");
56        exit(-1);
57    }
58
59    if (listen(gServerSocket, 1) < 0) {
60        close(gServerSocket);
61        LOGE("Failed to listen on server socket");
62        exit(-1);
63    }
64
65    ALOGD("startServer: server started on %d", port);
66
67    /* Wait for client connection */
68    if ((gClientSocket = accept(gServerSocket, (struct sockaddr *)&client, &sockaddr_len)) < 0) {
69        close(gServerSocket);
70        LOGE("Failed to accept client connection");
71        exit(-1);
72    }
73
74    ALOGD("startServer: client connected: %s", inet_ntoa(client.sin_addr));
75}
76
77void stopServer() {
78    if (gServerSocket > 0) {
79        close(gServerSocket);
80        close(gClientSocket);
81        gServerSocket = gClientSocket = 0;
82    }
83}
84
85/** Send GLMessage to the receiver on the host. */
86void traceGLMessage(GLMessage *call) {
87    if (gClientSocket <= 0) {
88        LOGE("traceGLMessage: Attempt to send while client connection is not established");
89        return;
90    }
91
92    std::string str;
93    call->SerializeToString(&str);
94    const uint32_t len = str.length();
95
96    int n = write(gClientSocket, &len, sizeof len);
97    if (n != sizeof len) {
98        LOGE("traceGLMessage: Error (%d) while writing message length\n", n);
99        stopServer();
100        exit(-1);
101    }
102
103    n = write(gClientSocket, str.data(), str.length());
104    if (n != (int) str.length()) {
105        LOGE("traceGLMessage: Error while writing out message, result = %d, length = %d\n",
106            n, str.length());
107        stopServer();
108        exit(-1);
109    }
110}
111
112};  // namespace gltrace
113};  // namespace android
114