GLES30.spec revision 2d9faafa2318c05f8991beff9cc683d72cbabd07
1//
2// Inherited OpenGL ES 2.0 functions
3//
4void glActiveTexture ( GLenum texture )
5void glAttachShader ( GLuint program, GLuint shader )
6void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
7void glBindBuffer ( GLenum target, GLuint buffer )
8void glBindFramebuffer ( GLenum target, GLuint framebuffer )
9void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
10void glBindTexture ( GLenum target, GLuint texture )
11void glBlendColor ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
12void glBlendEquation ( GLenum mode )
13void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha )
14void glBlendFunc ( GLenum sfactor, GLenum dfactor )
15void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
16void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )
17void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )
18GLenum glCheckFramebufferStatus ( GLenum target )
19void glClear ( GLbitfield mask )
20void glClearColor ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
21void glClearDepthf ( GLfloat depth )
22void glClearStencil ( GLint s )
23void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
24void glCompileShader ( GLuint shader )
25void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
26void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
27void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
28void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
29GLuint glCreateProgram ( void )
30GLuint glCreateShader ( GLenum type )
31void glCullFace ( GLenum mode )
32void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
33void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers )
34void glDeleteProgram ( GLuint program )
35void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )
36void glDeleteShader ( GLuint shader )
37void glDeleteTextures ( GLsizei n, const GLuint *textures )
38void glDepthFunc ( GLenum func )
39void glDepthMask ( GLboolean flag )
40void glDepthRangef ( GLfloat n, GLfloat f )
41void glDetachShader ( GLuint program, GLuint shader )
42void glDisable ( GLenum cap )
43void glDisableVertexAttribArray ( GLuint index )
44void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
45void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )
46void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
47void glEnable ( GLenum cap )
48void glEnableVertexAttribArray ( GLuint index )
49void glFinish ( void )
50void glFlush ( void )
51void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
52void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
53void glFrontFace ( GLenum mode )
54void glGenBuffers ( GLsizei n, GLuint *buffers )
55void glGenerateMipmap ( GLenum target )
56void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )
57void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )
58void glGenTextures ( GLsizei n, GLuint *textures )
59void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
60void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
61void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
62GLint glGetAttribLocation ( GLuint program, const char *name )
63void glGetBooleanv ( GLenum pname, GLboolean *params )
64void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
65GLenum glGetError ( void )
66void glGetFloatv ( GLenum pname, GLfloat *params )
67void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
68void glGetIntegerv ( GLenum pname, GLint *params )
69void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )
70void glGetProgramInfoLog ( GLuint program, GLsizei bufsize, GLsizei *length, char *infolog )
71void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )
72void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
73void glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog )
74void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
75void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
76const GLubyte * glGetString ( GLenum name )
77void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
78void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
79void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )
80void glGetUniformiv ( GLuint program, GLint location, GLint *params )
81GLint glGetUniformLocation ( GLuint program, const char *name )
82void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )
83void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )
84// void glGetVertexAttribPointerv ( GLuint index, GLenum pname, void **pointer )
85void glHint ( GLenum target, GLenum mode )
86GLboolean glIsBuffer ( GLuint buffer )
87GLboolean glIsEnabled ( GLenum cap )
88GLboolean glIsFramebuffer ( GLuint framebuffer )
89GLboolean glIsProgram ( GLuint program )
90GLboolean glIsRenderbuffer ( GLuint renderbuffer )
91GLboolean glIsShader ( GLuint shader )
92GLboolean glIsTexture ( GLuint texture )
93void glLineWidth ( GLfloat width )
94void glLinkProgram ( GLuint program )
95void glPixelStorei ( GLenum pname, GLint param )
96void glPolygonOffset ( GLfloat factor, GLfloat units )
97void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
98void glReleaseShaderCompiler ( void )
99void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
100void glSampleCoverage ( GLfloat value, GLboolean invert )
101void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
102void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
103void glShaderSource ( GLuint shader )
104void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
105void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask )
106void glStencilMask ( GLuint mask )
107void glStencilMaskSeparate ( GLenum face, GLuint mask )
108void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
109void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass )
110void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
111void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
112void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
113void glTexParameteri ( GLenum target, GLenum pname, GLint param )
114void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
115void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
116void glUniform1f ( GLint location, GLfloat x )
117void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )
118void glUniform1i ( GLint location, GLint x )
119void glUniform1iv ( GLint location, GLsizei count, const GLint *v )
120void glUniform2f ( GLint location, GLfloat x, GLfloat y )
121void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v )
122void glUniform2i ( GLint location, GLint x, GLint y )
123void glUniform2iv ( GLint location, GLsizei count, const GLint *v )
124void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z )
125void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v )
126void glUniform3i ( GLint location, GLint x, GLint y, GLint z )
127void glUniform3iv ( GLint location, GLsizei count, const GLint *v )
128void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
129void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )
130void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w )
131void glUniform4iv ( GLint location, GLsizei count, const GLint *v )
132void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
133void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
134void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
135void glUseProgram ( GLuint program )
136void glValidateProgram ( GLuint program )
137void glVertexAttrib1f ( GLuint indx, GLfloat x )
138void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )
139void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y )
140void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )
141void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z )
142void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )
143void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
144void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )
145void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset )
146void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr )
147void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
148//
149// New OpenGL ES 3.0 functions
150//
151void glReadBuffer ( GLenum mode )
152void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices )
153void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
154void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels )
155void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height )
156void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data )
157void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data )
158void glGenQueries ( GLsizei n, GLuint *ids )
159void glDeleteQueries ( GLsizei n, const GLuint *ids )
160GLboolean glIsQuery ( GLuint id )
161void glBeginQuery ( GLenum target, GLuint id )
162void glEndQuery ( GLenum target )
163void glGetQueryiv ( GLenum target, GLenum pname, GLint *params )
164void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params )
165GLboolean glUnmapBuffer ( GLenum target )
166// void glGetBufferPointerv ( GLenum target, GLenum pname, GLvoid **params )
167void glDrawBuffers ( GLsizei n, const GLenum *bufs )
168void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
169void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
170void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
171void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
172void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
173void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
174void glBlitFramebuffer ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter )
175void glRenderbufferStorageMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height )
176void glFramebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer )
177// GLvoid * glMapBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access )
178void glFlushMappedBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length )
179void glBindVertexArray ( GLuint array )
180void glDeleteVertexArrays ( GLsizei n, const GLuint *arrays )
181void glGenVertexArrays ( GLsizei n, GLuint *arrays )
182GLboolean glIsVertexArray ( GLuint array )
183void glGetIntegeri_v ( GLenum target, GLuint index, GLint *data )
184void glBeginTransformFeedback ( GLenum primitiveMode )
185void glEndTransformFeedback ( void )
186void glBindBufferRange ( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size )
187void glBindBufferBase ( GLenum target, GLuint index, GLuint buffer )
188// void glTransformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode )
189// void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name )
190// void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
191void glGetVertexAttribIiv ( GLuint index, GLenum pname, GLint *params )
192void glGetVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params )
193void glVertexAttribI4i ( GLuint index, GLint x, GLint y, GLint z, GLint w )
194void glVertexAttribI4ui ( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w )
195void glVertexAttribI4iv ( GLuint index, const GLint *v )
196void glVertexAttribI4uiv ( GLuint index, const GLuint *v )
197void glGetUniformuiv ( GLuint program, GLint location, GLuint *params )
198GLint glGetFragDataLocation ( GLuint program, const GLchar *name )
199void glUniform1ui ( GLint location, GLuint v0 )
200void glUniform2ui ( GLint location, GLuint v0, GLuint v1 )
201void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 )
202void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
203void glUniform1uiv ( GLint location, GLsizei count, const GLuint *value )
204void glUniform2uiv ( GLint location, GLsizei count, const GLuint *value )
205void glUniform3uiv ( GLint location, GLsizei count, const GLuint *value )
206void glUniform4uiv ( GLint location, GLsizei count, const GLuint *value )
207void glClearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value )
208void glClearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value )
209void glClearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value )
210void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil )
211// const GLubyte * glGetStringi ( GLenum name, GLuint index )
212void glCopyBufferSubData ( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size )
213// void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices )
214void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params )
215GLuint glGetUniformBlockIndex ( GLuint program, const GLchar *uniformBlockName )
216void glGetActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params )
217// void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )
218void glUniformBlockBinding ( GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding )
219void glDrawArraysInstanced ( GLenum mode, GLint first, GLsizei count, GLsizei instanceCount )
220void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount )
221// GLsync glFenceSync ( GLenum condition, GLbitfield flags )
222// GLboolean glIsSync ( GLsync sync )
223// void glDeleteSync ( GLsync sync )
224// GLenum glClientWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout )
225// void glWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout )
226// void glGetInteger64v ( GLenum pname, GLint64 *params )
227// void glGetSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values )
228// void glGetInteger64i_v ( GLenum target, GLuint index, GLint64 *data )
229// void glGetBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params )
230void glGenSamplers ( GLsizei count, GLuint *samplers )
231void glDeleteSamplers ( GLsizei count, const GLuint *samplers )
232GLboolean glIsSampler ( GLuint sampler )
233void glBindSampler ( GLuint unit, GLuint sampler )
234void glSamplerParameteri ( GLuint sampler, GLenum pname, GLint param )
235void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param )
236void glSamplerParameterf ( GLuint sampler, GLenum pname, GLfloat param )
237void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param )
238void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params )
239void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params )
240void glVertexAttribDivisor ( GLuint index, GLuint divisor )
241void glBindTransformFeedback ( GLenum target, GLuint id )
242void glDeleteTransformFeedbacks ( GLsizei n, const GLuint *ids )
243void glGenTransformFeedbacks ( GLsizei n, GLuint *ids )
244GLboolean glIsTransformFeedback ( GLuint id )
245void glPauseTransformFeedback ( void )
246void glResumeTransformFeedback ( void )
247void glGetProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary )
248void glProgramBinary ( GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length )
249void glProgramParameteri ( GLuint program, GLenum pname, GLint value )
250void glInvalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments )
251void glInvalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height )
252void glTexStorage2D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height )
253void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth )
254void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params )
255