GLES30.spec revision 2d9faafa2318c05f8991beff9cc683d72cbabd07
1// 2// Inherited OpenGL ES 2.0 functions 3// 4void glActiveTexture ( GLenum texture ) 5void glAttachShader ( GLuint program, GLuint shader ) 6void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) 7void glBindBuffer ( GLenum target, GLuint buffer ) 8void glBindFramebuffer ( GLenum target, GLuint framebuffer ) 9void glBindRenderbuffer ( GLenum target, GLuint renderbuffer ) 10void glBindTexture ( GLenum target, GLuint texture ) 11void glBlendColor ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) 12void glBlendEquation ( GLenum mode ) 13void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha ) 14void glBlendFunc ( GLenum sfactor, GLenum dfactor ) 15void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) 16void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage ) 17void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data ) 18GLenum glCheckFramebufferStatus ( GLenum target ) 19void glClear ( GLbitfield mask ) 20void glClearColor ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) 21void glClearDepthf ( GLfloat depth ) 22void glClearStencil ( GLint s ) 23void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) 24void glCompileShader ( GLuint shader ) 25void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ) 26void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ) 27void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) 28void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) 29GLuint glCreateProgram ( void ) 30GLuint glCreateShader ( GLenum type ) 31void glCullFace ( GLenum mode ) 32void glDeleteBuffers ( GLsizei n, const GLuint *buffers ) 33void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers ) 34void glDeleteProgram ( GLuint program ) 35void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers ) 36void glDeleteShader ( GLuint shader ) 37void glDeleteTextures ( GLsizei n, const GLuint *textures ) 38void glDepthFunc ( GLenum func ) 39void glDepthMask ( GLboolean flag ) 40void glDepthRangef ( GLfloat n, GLfloat f ) 41void glDetachShader ( GLuint program, GLuint shader ) 42void glDisable ( GLenum cap ) 43void glDisableVertexAttribArray ( GLuint index ) 44void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) 45void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset ) 46void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) 47void glEnable ( GLenum cap ) 48void glEnableVertexAttribArray ( GLuint index ) 49void glFinish ( void ) 50void glFlush ( void ) 51void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) 52void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) 53void glFrontFace ( GLenum mode ) 54void glGenBuffers ( GLsizei n, GLuint *buffers ) 55void glGenerateMipmap ( GLenum target ) 56void glGenFramebuffers ( GLsizei n, GLuint *framebuffers ) 57void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers ) 58void glGenTextures ( GLsizei n, GLuint *textures ) 59void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 60void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 61void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) 62GLint glGetAttribLocation ( GLuint program, const char *name ) 63void glGetBooleanv ( GLenum pname, GLboolean *params ) 64void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params ) 65GLenum glGetError ( void ) 66void glGetFloatv ( GLenum pname, GLfloat *params ) 67void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params ) 68void glGetIntegerv ( GLenum pname, GLint *params ) 69void glGetProgramiv ( GLuint program, GLenum pname, GLint *params ) 70void glGetProgramInfoLog ( GLuint program, GLsizei bufsize, GLsizei *length, char *infolog ) 71void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params ) 72void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params ) 73void glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog ) 74void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) 75void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 76const GLubyte * glGetString ( GLenum name ) 77void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) 78void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) 79void glGetUniformfv ( GLuint program, GLint location, GLfloat *params ) 80void glGetUniformiv ( GLuint program, GLint location, GLint *params ) 81GLint glGetUniformLocation ( GLuint program, const char *name ) 82void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params ) 83void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params ) 84// void glGetVertexAttribPointerv ( GLuint index, GLenum pname, void **pointer ) 85void glHint ( GLenum target, GLenum mode ) 86GLboolean glIsBuffer ( GLuint buffer ) 87GLboolean glIsEnabled ( GLenum cap ) 88GLboolean glIsFramebuffer ( GLuint framebuffer ) 89GLboolean glIsProgram ( GLuint program ) 90GLboolean glIsRenderbuffer ( GLuint renderbuffer ) 91GLboolean glIsShader ( GLuint shader ) 92GLboolean glIsTexture ( GLuint texture ) 93void glLineWidth ( GLfloat width ) 94void glLinkProgram ( GLuint program ) 95void glPixelStorei ( GLenum pname, GLint param ) 96void glPolygonOffset ( GLfloat factor, GLfloat units ) 97void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) 98void glReleaseShaderCompiler ( void ) 99void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) 100void glSampleCoverage ( GLfloat value, GLboolean invert ) 101void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) 102void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length ) 103void glShaderSource ( GLuint shader ) 104void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) 105void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask ) 106void glStencilMask ( GLuint mask ) 107void glStencilMaskSeparate ( GLenum face, GLuint mask ) 108void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) 109void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass ) 110void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) 111void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) 112void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params ) 113void glTexParameteri ( GLenum target, GLenum pname, GLint param ) 114void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params ) 115void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) 116void glUniform1f ( GLint location, GLfloat x ) 117void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v ) 118void glUniform1i ( GLint location, GLint x ) 119void glUniform1iv ( GLint location, GLsizei count, const GLint *v ) 120void glUniform2f ( GLint location, GLfloat x, GLfloat y ) 121void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v ) 122void glUniform2i ( GLint location, GLint x, GLint y ) 123void glUniform2iv ( GLint location, GLsizei count, const GLint *v ) 124void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z ) 125void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v ) 126void glUniform3i ( GLint location, GLint x, GLint y, GLint z ) 127void glUniform3iv ( GLint location, GLsizei count, const GLint *v ) 128void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) 129void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v ) 130void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w ) 131void glUniform4iv ( GLint location, GLsizei count, const GLint *v ) 132void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) 133void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) 134void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) 135void glUseProgram ( GLuint program ) 136void glValidateProgram ( GLuint program ) 137void glVertexAttrib1f ( GLuint indx, GLfloat x ) 138void glVertexAttrib1fv ( GLuint indx, const GLfloat *values ) 139void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y ) 140void glVertexAttrib2fv ( GLuint indx, const GLfloat *values ) 141void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z ) 142void glVertexAttrib3fv ( GLuint indx, const GLfloat *values ) 143void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) 144void glVertexAttrib4fv ( GLuint indx, const GLfloat *values ) 145void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset ) 146void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr ) 147void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) 148// 149// New OpenGL ES 3.0 functions 150// 151void glReadBuffer ( GLenum mode ) 152void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) 153void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) 154void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) 155void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) 156void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ) 157void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ) 158void glGenQueries ( GLsizei n, GLuint *ids ) 159void glDeleteQueries ( GLsizei n, const GLuint *ids ) 160GLboolean glIsQuery ( GLuint id ) 161void glBeginQuery ( GLenum target, GLuint id ) 162void glEndQuery ( GLenum target ) 163void glGetQueryiv ( GLenum target, GLenum pname, GLint *params ) 164void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params ) 165GLboolean glUnmapBuffer ( GLenum target ) 166// void glGetBufferPointerv ( GLenum target, GLenum pname, GLvoid **params ) 167void glDrawBuffers ( GLsizei n, const GLenum *bufs ) 168void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) 169void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) 170void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) 171void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) 172void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) 173void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) 174void glBlitFramebuffer ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ) 175void glRenderbufferStorageMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ) 176void glFramebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) 177// GLvoid * glMapBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access ) 178void glFlushMappedBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length ) 179void glBindVertexArray ( GLuint array ) 180void glDeleteVertexArrays ( GLsizei n, const GLuint *arrays ) 181void glGenVertexArrays ( GLsizei n, GLuint *arrays ) 182GLboolean glIsVertexArray ( GLuint array ) 183void glGetIntegeri_v ( GLenum target, GLuint index, GLint *data ) 184void glBeginTransformFeedback ( GLenum primitiveMode ) 185void glEndTransformFeedback ( void ) 186void glBindBufferRange ( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size ) 187void glBindBufferBase ( GLenum target, GLuint index, GLuint buffer ) 188// void glTransformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode ) 189// void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name ) 190// void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) 191void glGetVertexAttribIiv ( GLuint index, GLenum pname, GLint *params ) 192void glGetVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params ) 193void glVertexAttribI4i ( GLuint index, GLint x, GLint y, GLint z, GLint w ) 194void glVertexAttribI4ui ( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) 195void glVertexAttribI4iv ( GLuint index, const GLint *v ) 196void glVertexAttribI4uiv ( GLuint index, const GLuint *v ) 197void glGetUniformuiv ( GLuint program, GLint location, GLuint *params ) 198GLint glGetFragDataLocation ( GLuint program, const GLchar *name ) 199void glUniform1ui ( GLint location, GLuint v0 ) 200void glUniform2ui ( GLint location, GLuint v0, GLuint v1 ) 201void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) 202void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) 203void glUniform1uiv ( GLint location, GLsizei count, const GLuint *value ) 204void glUniform2uiv ( GLint location, GLsizei count, const GLuint *value ) 205void glUniform3uiv ( GLint location, GLsizei count, const GLuint *value ) 206void glUniform4uiv ( GLint location, GLsizei count, const GLuint *value ) 207void glClearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value ) 208void glClearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value ) 209void glClearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value ) 210void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ) 211// const GLubyte * glGetStringi ( GLenum name, GLuint index ) 212void glCopyBufferSubData ( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size ) 213// void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) 214void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params ) 215GLuint glGetUniformBlockIndex ( GLuint program, const GLchar *uniformBlockName ) 216void glGetActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params ) 217// void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) 218void glUniformBlockBinding ( GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding ) 219void glDrawArraysInstanced ( GLenum mode, GLint first, GLsizei count, GLsizei instanceCount ) 220void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount ) 221// GLsync glFenceSync ( GLenum condition, GLbitfield flags ) 222// GLboolean glIsSync ( GLsync sync ) 223// void glDeleteSync ( GLsync sync ) 224// GLenum glClientWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout ) 225// void glWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout ) 226// void glGetInteger64v ( GLenum pname, GLint64 *params ) 227// void glGetSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values ) 228// void glGetInteger64i_v ( GLenum target, GLuint index, GLint64 *data ) 229// void glGetBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params ) 230void glGenSamplers ( GLsizei count, GLuint *samplers ) 231void glDeleteSamplers ( GLsizei count, const GLuint *samplers ) 232GLboolean glIsSampler ( GLuint sampler ) 233void glBindSampler ( GLuint unit, GLuint sampler ) 234void glSamplerParameteri ( GLuint sampler, GLenum pname, GLint param ) 235void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param ) 236void glSamplerParameterf ( GLuint sampler, GLenum pname, GLfloat param ) 237void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param ) 238void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params ) 239void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params ) 240void glVertexAttribDivisor ( GLuint index, GLuint divisor ) 241void glBindTransformFeedback ( GLenum target, GLuint id ) 242void glDeleteTransformFeedbacks ( GLsizei n, const GLuint *ids ) 243void glGenTransformFeedbacks ( GLsizei n, GLuint *ids ) 244GLboolean glIsTransformFeedback ( GLuint id ) 245void glPauseTransformFeedback ( void ) 246void glResumeTransformFeedback ( void ) 247void glGetProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary ) 248void glProgramBinary ( GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length ) 249void glProgramParameteri ( GLuint program, GLenum pname, GLint value ) 250void glInvalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments ) 251void glInvalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height ) 252void glTexStorage2D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height ) 253void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ) 254void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params ) 255