rsContext.h revision 4e9a7a8ded109e16b163789274899447cef02642
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_CONTEXT_H 18#define ANDROID_RS_CONTEXT_H 19 20#include "rsUtils.h" 21#include "rsMutex.h" 22 23#include "rsThreadIO.h" 24#include "rsType.h" 25#include "rsMatrix.h" 26#include "rsAllocation.h" 27#include "rsMesh.h" 28#include "rsDevice.h" 29#include "rsScriptC.h" 30#include "rsAllocation.h" 31#include "rsAdapter.h" 32#include "rsSampler.h" 33#include "rsLight.h" 34#include "rsFont.h" 35#include "rsProgramFragment.h" 36#include "rsProgramStore.h" 37#include "rsProgramRaster.h" 38#include "rsProgramVertex.h" 39#include "rsShaderCache.h" 40#include "rsVertexArray.h" 41 42#include "rsgApiStructs.h" 43#include "rsLocklessFifo.h" 44 45#include <ui/egl/android_natives.h> 46 47// --------------------------------------------------------------------------- 48namespace android { 49 50namespace renderscript { 51 52class Context 53{ 54public: 55 Context(Device *, bool isGraphics, bool useDepth); 56 ~Context(); 57 58 static pthread_key_t gThreadTLSKey; 59 static uint32_t gThreadTLSKeyCount; 60 static uint32_t gGLContextCount; 61 static pthread_mutex_t gInitMutex; 62 63 struct ScriptTLSStruct { 64 Context * mContext; 65 Script * mScript; 66 }; 67 68 69 //StructuredAllocationContext mStateAllocation; 70 ElementState mStateElement; 71 TypeState mStateType; 72 SamplerState mStateSampler; 73 ProgramFragmentState mStateFragment; 74 ProgramStoreState mStateFragmentStore; 75 ProgramRasterState mStateRaster; 76 ProgramVertexState mStateVertex; 77 LightState mStateLight; 78 VertexArrayState mStateVertexArray; 79 FontState mStateFont; 80 81 ScriptCState mScriptC; 82 ShaderCache mShaderCache; 83 84 void swapBuffers(); 85 void setRootScript(Script *); 86 void setRaster(ProgramRaster *); 87 void setVertex(ProgramVertex *); 88 void setFragment(ProgramFragment *); 89 void setFragmentStore(ProgramStore *); 90 void setFont(Font *); 91 92 void updateSurface(void *sur); 93 94 const ProgramFragment * getFragment() {return mFragment.get();} 95 const ProgramStore * getFragmentStore() {return mFragmentStore.get();} 96 const ProgramRaster * getRaster() {return mRaster.get();} 97 const ProgramVertex * getVertex() {return mVertex.get();} 98 Font * getFont() {return mFont.get();} 99 100 bool setupCheck(); 101 bool checkDriver() const {return mEGL.mSurface != 0;} 102 103 void pause(); 104 void resume(); 105 void setSurface(uint32_t w, uint32_t h, ANativeWindow *sur); 106 void setPriority(int32_t p); 107 108 void assignName(ObjectBase *obj, const char *name, uint32_t len); 109 void removeName(ObjectBase *obj); 110 111 uint32_t getMessageToClient(void *data, size_t *receiveLen, size_t bufferLen, bool wait); 112 bool sendMessageToClient(void *data, uint32_t cmdID, size_t len, bool waitForSpace); 113 uint32_t runScript(Script *s); 114 115 void initToClient(); 116 void deinitToClient(); 117 118 ProgramFragment * getDefaultProgramFragment() const { 119 return mStateFragment.mDefault.get(); 120 } 121 ProgramVertex * getDefaultProgramVertex() const { 122 return mStateVertex.mDefault.get(); 123 } 124 ProgramStore * getDefaultProgramStore() const { 125 return mStateFragmentStore.mDefault.get(); 126 } 127 ProgramRaster * getDefaultProgramRaster() const { 128 return mStateRaster.mDefault.get(); 129 } 130 Font* getDefaultFont() const { 131 return mStateFont.mDefault.get(); 132 } 133 134 uint32_t getWidth() const {return mWidth;} 135 uint32_t getHeight() const {return mHeight;} 136 137 138 ThreadIO mIO; 139 void objDestroyAdd(ObjectBase *); 140 141 // Timers 142 enum Timers { 143 RS_TIMER_IDLE, 144 RS_TIMER_INTERNAL, 145 RS_TIMER_SCRIPT, 146 RS_TIMER_CLEAR_SWAP, 147 _RS_TIMER_TOTAL 148 }; 149 uint64_t getTime() const; 150 void timerInit(); 151 void timerReset(); 152 void timerSet(Timers); 153 void timerPrint(); 154 void timerFrame(); 155 156 bool checkVersion1_1() const {return (mGL.mMajorVersion > 1) || (mGL.mMinorVersion >= 1); } 157 bool checkVersion2_0() const {return mGL.mMajorVersion >= 2; } 158 159 struct { 160 bool mLogTimes; 161 bool mLogScripts; 162 bool mLogObjects; 163 bool mLogShaders; 164 } props; 165 166 void dumpDebug() const; 167 void checkError(const char *) const; 168 const char * getError(RsError *); 169 void setError(RsError e, const char *msg = NULL); 170 171 mutable const ObjectBase * mObjHead; 172 173 bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;} 174 175protected: 176 Device *mDev; 177 178 struct { 179 EGLint mNumConfigs; 180 EGLint mMajorVersion; 181 EGLint mMinorVersion; 182 EGLConfig mConfig; 183 EGLContext mContext; 184 EGLSurface mSurface; 185 EGLDisplay mDisplay; 186 } mEGL; 187 188 struct { 189 const uint8_t * mVendor; 190 const uint8_t * mRenderer; 191 const uint8_t * mVersion; 192 const uint8_t * mExtensions; 193 194 uint32_t mMajorVersion; 195 uint32_t mMinorVersion; 196 197 int32_t mMaxVaryingVectors; 198 int32_t mMaxTextureImageUnits; 199 200 int32_t mMaxFragmentTextureImageUnits; 201 int32_t mMaxFragmentUniformVectors; 202 203 int32_t mMaxVertexAttribs; 204 int32_t mMaxVertexUniformVectors; 205 int32_t mMaxVertexTextureUnits; 206 207 bool OES_texture_npot; 208 } mGL; 209 210 uint32_t mWidth; 211 uint32_t mHeight; 212 int32_t mThreadPriority; 213 bool mIsGraphicsContext; 214 215 bool mRunning; 216 bool mExit; 217 bool mUseDepth; 218 bool mPaused; 219 RsError mError; 220 const char *mErrorMsg; 221 222 pthread_t mThreadId; 223 pid_t mNativeThreadId; 224 225 ObjectBaseRef<Script> mRootScript; 226 ObjectBaseRef<ProgramFragment> mFragment; 227 ObjectBaseRef<ProgramVertex> mVertex; 228 ObjectBaseRef<ProgramStore> mFragmentStore; 229 ObjectBaseRef<ProgramRaster> mRaster; 230 ObjectBaseRef<Font> mFont; 231 232 struct ObjDestroyOOB { 233 Mutex mMutex; 234 Vector<ObjectBase *> mDestroyList; 235 bool mNeedToEmpty; 236 }; 237 ObjDestroyOOB mObjDestroy; 238 bool objDestroyOOBInit(); 239 void objDestroyOOBRun(); 240 void objDestroyOOBDestroy(); 241 242private: 243 Context(); 244 245 void initEGL(bool useGL2); 246 void deinitEGL(); 247 248 uint32_t runRootScript(); 249 250 static void * threadProc(void *); 251 252 ANativeWindow *mWndSurface; 253 254 Vector<ObjectBase *> mNames; 255 256 uint64_t mTimers[_RS_TIMER_TOTAL]; 257 Timers mTimerActive; 258 uint64_t mTimeLast; 259 uint64_t mTimeFrame; 260 uint64_t mTimeLastFrame; 261 uint32_t mTimeMSLastFrame; 262 uint32_t mTimeMSLastScript; 263 uint32_t mTimeMSLastSwap; 264}; 265 266} 267} 268#endif 269