rsContext.h revision 8b2c065dfc16c148e2829a19e83d2269b9bcd4cc
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_RS_CONTEXT_H
18#define ANDROID_RS_CONTEXT_H
19
20#include "rsUtils.h"
21
22#include <ui/Surface.h>
23
24#include "rsType.h"
25#include "rsMatrix.h"
26#include "rsAllocation.h"
27#include "rsTriangleMesh.h"
28#include "rsSimpleMesh.h"
29#include "rsMesh.h"
30#include "rsDevice.h"
31#include "rsScriptC.h"
32#include "rsAllocation.h"
33#include "rsAdapter.h"
34#include "rsSampler.h"
35#include "rsLight.h"
36#include "rsProgramFragment.h"
37#include "rsProgramFragmentStore.h"
38#include "rsProgramVertex.h"
39
40#include "rsgApiStructs.h"
41#include "rsLocklessFifo.h"
42
43
44// ---------------------------------------------------------------------------
45namespace android {
46namespace renderscript {
47
48class Context
49{
50public:
51    Context(Device *, Surface *);
52    ~Context();
53
54    static pthread_key_t gThreadTLSKey;
55    struct ScriptTLSStruct {
56        Context * mContext;
57        Script * mScript;
58    };
59
60
61    //StructuredAllocationContext mStateAllocation;
62    ElementState mStateElement;
63    TypeState mStateType;
64    SamplerState mStateSampler;
65    ProgramFragmentState mStateFragment;
66    ProgramFragmentStoreState mStateFragmentStore;
67    ProgramVertexState mStateVertex;
68    LightState mStateLight;
69
70    TriangleMeshContext mStateTriangleMesh;
71
72    ScriptCState mScriptC;
73
74    static Context * getContext() {return gCon;}
75
76    void swapBuffers();
77    void setRootScript(Script *);
78    void setVertex(ProgramVertex *);
79    void setFragment(ProgramFragment *);
80    void setFragmentStore(ProgramFragmentStore *);
81
82    void updateSurface(void *sur);
83
84    const ProgramFragment * getFragment() {return mFragment.get();}
85    const ProgramFragmentStore * getFragmentStore() {return mFragmentStore.get();}
86    const ProgramVertex * getVertex() {return mVertex.get();}
87
88    void setupCheck();
89    void allocationCheck(const Allocation *);
90
91    void assignName(ObjectBase *obj, const char *name, uint32_t len);
92    void removeName(ObjectBase *obj);
93    ObjectBase * lookupName(const char *name) const;
94    void appendNameDefines(String8 *str) const;
95    void appendVarDefines(String8 *str) const;
96
97    ProgramFragment * getDefaultProgramFragment() const {
98        return mStateFragment.mDefault.get();
99    }
100    ProgramVertex * getDefaultProgramVertex() const {
101        return mStateVertex.mDefault.get();
102    }
103    ProgramFragmentStore * getDefaultProgramFragmentStore() const {
104        return mStateFragmentStore.mDefault.get();
105    }
106
107    void addInt32Define(const char* name, int32_t value) {
108        mInt32Defines.add(String8(name), value);
109    }
110
111    void addFloatDefine(const char* name, float value) {
112        mFloatDefines.add(String8(name), value);
113    }
114
115    uint32_t getWidth() const {return mWidth;}
116    uint32_t getHeight() const {return mHeight;}
117
118protected:
119    Device *mDev;
120
121    EGLint mNumConfigs;
122    EGLint mMajorVersion;
123    EGLint mMinorVersion;
124    EGLConfig mConfig;
125    EGLContext mContext;
126    EGLSurface mSurface;
127    EGLint mWidth;
128    EGLint mHeight;
129    EGLDisplay mDisplay;
130
131    bool mRunning;
132    bool mExit;
133
134    pthread_t mThreadId;
135
136    ObjectBaseRef<Script> mRootScript;
137    ObjectBaseRef<ProgramFragment> mFragment;
138    ObjectBaseRef<ProgramVertex> mVertex;
139    ObjectBaseRef<ProgramFragmentStore> mFragmentStore;
140
141private:
142    Context();
143
144    void initEGL();
145
146    bool runScript(Script *s, uint32_t launchID);
147    bool runRootScript();
148
149    static void * threadProc(void *);
150
151    // todo: put in TLS
152    static Context *gCon;
153    Surface *mWndSurface;
154
155    Vector<ObjectBase *> mNames;
156    KeyedVector<String8,int> mInt32Defines;
157    KeyedVector<String8,float> mFloatDefines;
158};
159
160
161}
162}
163#endif
164