BubbleTextView.java revision ea359c6aee44c0fe3bb94f7002c3b49208b32b7f
1/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.launcher2;
18
19import com.android.launcher.R;
20
21import android.content.Context;
22import android.content.res.Resources;
23import android.graphics.Bitmap;
24import android.graphics.Canvas;
25import android.graphics.Color;
26import android.graphics.Paint;
27import android.graphics.Rect;
28import android.graphics.Region;
29import android.graphics.Region.Op;
30import android.graphics.drawable.Drawable;
31import android.util.AttributeSet;
32import android.view.KeyEvent;
33import android.view.MotionEvent;
34import android.view.View;
35import android.widget.TextView;
36
37/**
38 * TextView that draws a bubble behind the text. We cannot use a LineBackgroundSpan
39 * because we want to make the bubble taller than the text and TextView's clip is
40 * too aggressive.
41 */
42public class BubbleTextView extends TextView implements VisibilityChangedBroadcaster {
43    static final float CORNER_RADIUS = 4.0f;
44    static final float SHADOW_LARGE_RADIUS = 4.0f;
45    static final float SHADOW_SMALL_RADIUS = 1.75f;
46    static final float SHADOW_Y_OFFSET = 2.0f;
47    static final int SHADOW_LARGE_COLOUR = 0xCC000000;
48    static final int SHADOW_SMALL_COLOUR = 0xBB000000;
49    static final float PADDING_H = 8.0f;
50    static final float PADDING_V = 3.0f;
51
52    private Paint mPaint;
53    private float mBubbleColorAlpha;
54    private int mPrevAlpha = -1;
55
56    private final HolographicOutlineHelper mOutlineHelper = new HolographicOutlineHelper();
57    private final Canvas mTempCanvas = new Canvas();
58    private final Rect mTempRect = new Rect();
59    private boolean mDidInvalidateForPressedState;
60    private Bitmap mPressedOrFocusedBackground;
61    private int mFocusedOutlineColor;
62    private int mFocusedGlowColor;
63    private int mPressedOutlineColor;
64    private int mPressedGlowColor;
65
66    private boolean mBackgroundSizeChanged;
67    private Drawable mBackground;
68
69    private boolean mStayPressed;
70
71    private VisibilityChangedListener mOnVisibilityChangedListener;
72
73    public BubbleTextView(Context context) {
74        super(context);
75        init();
76    }
77
78    public BubbleTextView(Context context, AttributeSet attrs) {
79        super(context, attrs);
80        init();
81    }
82
83    public BubbleTextView(Context context, AttributeSet attrs, int defStyle) {
84        super(context, attrs, defStyle);
85        init();
86    }
87
88    private void init() {
89        mBackground = getBackground();
90
91        final Resources res = getContext().getResources();
92        int bubbleColor = res.getColor(R.color.bubble_dark_background);
93        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
94        mPaint.setColor(bubbleColor);
95        mBubbleColorAlpha = Color.alpha(bubbleColor) / 255.0f;
96        mFocusedOutlineColor = res.getColor(android.R.color.holo_blue_light);
97        mFocusedGlowColor = res.getColor(android.R.color.holo_blue_light);
98        mPressedOutlineColor = res.getColor(android.R.color.holo_blue_light);
99        mPressedGlowColor = res.getColor(android.R.color.holo_blue_light);
100
101        setShadowLayer(SHADOW_LARGE_RADIUS, 0.0f, SHADOW_Y_OFFSET, SHADOW_LARGE_COLOUR);
102    }
103
104    public void applyFromShortcutInfo(ShortcutInfo info, IconCache iconCache) {
105        Bitmap b = info.getIcon(iconCache);
106
107        setCompoundDrawablesWithIntrinsicBounds(null,
108                new FastBitmapDrawable(b),
109                null, null);
110        setText(info.title);
111        setTag(info);
112    }
113
114    @Override
115    protected boolean setFrame(int left, int top, int right, int bottom) {
116        if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {
117            mBackgroundSizeChanged = true;
118        }
119        return super.setFrame(left, top, right, bottom);
120    }
121
122    @Override
123    protected boolean verifyDrawable(Drawable who) {
124        return who == mBackground || super.verifyDrawable(who);
125    }
126
127    @Override
128    protected void drawableStateChanged() {
129        if (isPressed()) {
130            // In this case, we have already created the pressed outline on ACTION_DOWN,
131            // so we just need to do an invalidate to trigger draw
132            if (!mDidInvalidateForPressedState) {
133                setCellLayoutPressedOrFocusedIcon();
134            }
135        } else {
136            // Otherwise, either clear the pressed/focused background, or create a background
137            // for the focused state
138            final boolean backgroundEmptyBefore = mPressedOrFocusedBackground == null;
139            if (!mStayPressed) {
140                mPressedOrFocusedBackground = null;
141            }
142            if (isFocused()) {
143                if (mLayout == null) {
144                    // In some cases, we get focus before we have been layed out. Set the
145                    // background to null so that it will get created when the view is drawn.
146                    mPressedOrFocusedBackground = null;
147                } else {
148                    mPressedOrFocusedBackground = createGlowingOutline(
149                            mTempCanvas, mFocusedGlowColor, mFocusedOutlineColor);
150                }
151                mStayPressed = false;
152                setCellLayoutPressedOrFocusedIcon();
153            }
154            final boolean backgroundEmptyNow = mPressedOrFocusedBackground == null;
155            if (!backgroundEmptyBefore && backgroundEmptyNow) {
156                setCellLayoutPressedOrFocusedIcon();
157            }
158        }
159
160        Drawable d = mBackground;
161        if (d != null && d.isStateful()) {
162            d.setState(getDrawableState());
163        }
164        super.drawableStateChanged();
165    }
166
167    /**
168     * Draw this BubbleTextView into the given Canvas.
169     *
170     * @param destCanvas the canvas to draw on
171     * @param padding the horizontal and vertical padding to use when drawing
172     */
173    private void drawWithPadding(Canvas destCanvas, int padding) {
174        final Rect clipRect = mTempRect;
175        getDrawingRect(clipRect);
176
177        // adjust the clip rect so that we don't include the text label
178        clipRect.bottom =
179            getExtendedPaddingTop() - (int) BubbleTextView.PADDING_V + getLayout().getLineTop(0);
180
181        // Draw the View into the bitmap.
182        // The translate of scrollX and scrollY is necessary when drawing TextViews, because
183        // they set scrollX and scrollY to large values to achieve centered text
184        destCanvas.save();
185        destCanvas.translate(-getScrollX() + padding / 2, -getScrollY() + padding / 2);
186        destCanvas.clipRect(clipRect, Op.REPLACE);
187        draw(destCanvas);
188        destCanvas.restore();
189    }
190
191    /**
192     * Returns a new bitmap to be used as the object outline, e.g. to visualize the drop location.
193     * Responsibility for the bitmap is transferred to the caller.
194     */
195    private Bitmap createGlowingOutline(Canvas canvas, int outlineColor, int glowColor) {
196        final int padding = HolographicOutlineHelper.MAX_OUTER_BLUR_RADIUS;
197        final Bitmap b = Bitmap.createBitmap(
198                getWidth() + padding, getHeight() + padding, Bitmap.Config.ARGB_8888);
199
200        canvas.setBitmap(b);
201        drawWithPadding(canvas, padding);
202        mOutlineHelper.applyExtraThickExpensiveOutlineWithBlur(b, canvas, glowColor, outlineColor);
203        canvas.setBitmap(null);
204
205        return b;
206    }
207
208    @Override
209    public boolean onTouchEvent(MotionEvent event) {
210        // Call the superclass onTouchEvent first, because sometimes it changes the state to
211        // isPressed() on an ACTION_UP
212        boolean result = super.onTouchEvent(event);
213
214        switch (event.getAction()) {
215            case MotionEvent.ACTION_DOWN:
216                // So that the pressed outline is visible immediately when isPressed() is true,
217                // we pre-create it on ACTION_DOWN (it takes a small but perceptible amount of time
218                // to create it)
219                if (mPressedOrFocusedBackground == null) {
220                    mPressedOrFocusedBackground = createGlowingOutline(
221                            mTempCanvas, mPressedGlowColor, mPressedOutlineColor);
222                }
223                // Invalidate so the pressed state is visible, or set a flag so we know that we
224                // have to call invalidate as soon as the state is "pressed"
225                if (isPressed()) {
226                    mDidInvalidateForPressedState = true;
227                    invalidate();
228                } else {
229                    mDidInvalidateForPressedState = false;
230                }
231                break;
232            case MotionEvent.ACTION_CANCEL:
233            case MotionEvent.ACTION_UP:
234                // If we've touched down and up on an item, and it's still not "pressed", then
235                // destroy the pressed outline
236                if (!isPressed()) {
237                    mPressedOrFocusedBackground = null;
238                }
239                break;
240        }
241        return result;
242    }
243
244    public void setVisibilityChangedListener(VisibilityChangedListener listener) {
245        mOnVisibilityChangedListener = listener;
246    }
247
248    @Override
249    protected void onVisibilityChanged(View changedView, int visibility) {
250        if (mOnVisibilityChangedListener != null) {
251            mOnVisibilityChangedListener.receiveVisibilityChangedMessage(this);
252        }
253        super.onVisibilityChanged(changedView, visibility);
254    }
255
256    void setStayPressed(boolean stayPressed) {
257        mStayPressed = stayPressed;
258        if (!stayPressed) {
259            mPressedOrFocusedBackground = null;
260        }
261        setCellLayoutPressedOrFocusedIcon();
262    }
263
264    void setCellLayoutPressedOrFocusedIcon() {
265        if (getParent() instanceof CellLayoutChildren) {
266            CellLayoutChildren parent = (CellLayoutChildren) getParent();
267            if (parent != null) {
268                CellLayout layout = (CellLayout) parent.getParent();
269                layout.setPressedOrFocusedIcon((mPressedOrFocusedBackground != null) ? this : null);
270            }
271        }
272    }
273
274    Bitmap getPressedOrFocusedBackground() {
275        return mPressedOrFocusedBackground;
276    }
277
278    int getPressedOrFocusedBackgroundPadding() {
279        return HolographicOutlineHelper.MAX_OUTER_BLUR_RADIUS / 2;
280    }
281
282    @Override
283    public void draw(Canvas canvas) {
284        final Drawable background = mBackground;
285        if (background != null) {
286            final int scrollX = mScrollX;
287            final int scrollY = mScrollY;
288
289            if (mBackgroundSizeChanged) {
290                background.setBounds(0, 0,  mRight - mLeft, mBottom - mTop);
291                mBackgroundSizeChanged = false;
292            }
293
294            if ((scrollX | scrollY) == 0) {
295                background.draw(canvas);
296            } else {
297                canvas.translate(scrollX, scrollY);
298                background.draw(canvas);
299                canvas.translate(-scrollX, -scrollY);
300            }
301        }
302        // We enhance the shadow by drawing the shadow twice
303        getPaint().setShadowLayer(SHADOW_LARGE_RADIUS, 0.0f, SHADOW_Y_OFFSET, SHADOW_LARGE_COLOUR);
304        super.draw(canvas);
305        canvas.save(Canvas.CLIP_SAVE_FLAG);
306        canvas.clipRect(mScrollX, mScrollY + getExtendedPaddingTop(), mScrollX + getWidth(),
307                mScrollY + getHeight(), Region.Op.INTERSECT);
308        getPaint().setShadowLayer(SHADOW_SMALL_RADIUS, 0.0f, 0.0f, SHADOW_SMALL_COLOUR);
309        super.draw(canvas);
310        canvas.restore();
311    }
312
313    @Override
314    protected void onAttachedToWindow() {
315        super.onAttachedToWindow();
316        if (mBackground != null) mBackground.setCallback(this);
317    }
318
319    @Override
320    protected void onDetachedFromWindow() {
321        super.onDetachedFromWindow();
322        if (mBackground != null) mBackground.setCallback(null);
323    }
324
325    @Override
326    protected boolean onSetAlpha(int alpha) {
327        if (mPrevAlpha != alpha) {
328            mPrevAlpha = alpha;
329            mPaint.setAlpha((int) (alpha * mBubbleColorAlpha));
330            super.onSetAlpha(alpha);
331        }
332        return true;
333    }
334}
335