History log of /external/mesa3d/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
54808e560f773f652919a2865c7371e4715df510 12-Jun-2012 Pauli Nieminen <pauli.nieminen@linux.intel.com> nouveau: Add support for ARB_sampler_objects

ARB_sampler_objects is very simple software only extension to support. I want
to make it a mandatory extension for Mesa drivers to allow the meta module to
use it.

This patch add support for the extension to nouveau. It is completely untested
search and replace patch, except for flagging the texture state as needing to
be recomputed when a sampler object is present.

Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com>
/external/mesa3d/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
83a02427e576a5126a618c13bc3e12ff2b4a3e0a 01-May-2012 Viktor Novotný <noviktor@seznam.cz> dri/nv10-nv20: Add support for S3TC

Signed-off-by: Viktor Novotný <noviktor@seznam.cz>
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
/external/mesa3d/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
2e47d01c9e5325906cf3bb979279599991c6328e 23-Dec-2011 Ben Skeggs <bskeggs@redhat.com> nouveau/vieux: switch to libdrm_nouveau-2.0
/external/mesa3d/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
0c1b71665487fcaeffa8f4d7b5ad0ba425a2c169 20-Sep-2010 Ian Romanick <ian.d.romanick@intel.com> dri: Remove MESA_FORMAT_CI8 bits from drivers that don't do paletted textures

This came from the "kill it with fire" discussion at XDS 2010.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
b27f206b0cc9bf31bff6dd1abe66c4f21f3de21e 12-Apr-2011 Dave Airlie <airlied@redhat.com> nouveau_vieux: fix build since sampler objects merge
/external/mesa3d/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
ecfaab88b2577bd0395bc05d75a036126806a9c4 10-Apr-2011 Brian Paul <brianp@vmware.com> mesa: move sampler state into new gl_sampler_object type

gl_texture_object contains an instance of this type for the regular
texture object sampling state. glGenSamplers() generates new instances
of gl_sampler_object which can override that state with glBindSampler().
/external/mesa3d/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
69f54d2a7e06210f28b46d20f74a906d9750a36e 01-Nov-2010 Viktor Novotný <noviktor@seznam.cz> dri/nouveau nv20: Use rules-ng-ng headers

Signed-off-by: Francisco Jerez <currojerez@riseup.net>
/external/mesa3d/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
f9995b30756140724f41daf963fa06167912be7f 12-Oct-2010 Kristian Høgsberg <krh@bitplanet.net> Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
98add55fffc29e0c40859fd5e9cec47fa1e352f5 17-Sep-2010 Francisco Jerez <currojerez@riseup.net> dri/nv10-nv20: Fix texturing in some cases after a base level change.
/external/mesa3d/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
d03f04bfb57cb7b5537cb31f1dc798a6ba500f36 28-Jul-2010 Francisco Jerez <currojerez@riseup.net> dri/nv20: Fix some PGRAPH_ERRORs seen with DATA_CHECK enabled.
/external/mesa3d/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
7f1f4c14eced51bf3f43764e2864693ba1c4a6d5 21-Mar-2010 Francisco Jerez <currojerez@riseup.net> dri/nouveau: Random cleanups.
/external/mesa3d/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
c944fb5ffe7cf16154d6395001f43a6c965cab1f 18-Mar-2010 Francisco Jerez <currojerez@riseup.net> dri/nouveau: Implement texcoord generation.
/external/mesa3d/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
1a812ab57a71d16e45ca44de7ae0570d2bd46674 18-Mar-2010 Francisco Jerez <currojerez@riseup.net> dri/nouveau: Implement texture matrices.
/external/mesa3d/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
51e8a66fa197de7e17fb94d901a4cf26f0812670 25-Feb-2010 Francisco Jerez <currojerez@riseup.net> dri/nouveau: Use the XRGB8888 hardware texture format.
/external/mesa3d/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
59ddf8ca635465dea1d455c384f5905b65dc6979 23-Feb-2010 Francisco Jerez <currojerez@riseup.net> dri/nouveau: Use the hardware I8 format for intensity textures.
/external/mesa3d/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
a7b8d105a6efe4056633f7129f80aac1f13cc246 25-Feb-2010 Francisco Jerez <currojerez@riseup.net> dri/nouveau: Support rectangle textures.
/external/mesa3d/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
323e6bbb052f37f91c7340e16c2352bb780a43d8 22-Feb-2010 Francisco Jerez <currojerez@riseup.net> dri/nouveau: Try to validate textures earlier.
/external/mesa3d/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
bfb5dc68fcc9f5dee71f66d9499b8bdcde9627ea 01-Feb-2010 Francisco Jerez <currojerez@riseup.net> Import a classic DRI driver for nv0x-nv2x.
/external/mesa3d/src/mesa/drivers/dri/nouveau/nv20_state_tex.c