History log of /frameworks/av/media/libeffects/factory/Android.mk
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
6c44568b8f065ae06556ba6a9b3c725d9b416857 14-Feb-2014 Colin Cross <ccross@android.com> libeffects: don't set module path

Setting the module path breaks multilib builds where there may
be two different module paths for 32-bit and 64-bit, and there
is no need to set it to the default.

Change-Id: I95d62b5573a0bb0ab6c97649041dfc4309cbc8b9
/frameworks/av/media/libeffects/factory/Android.mk
ecba7488c5cceaacef95836b1b476433451e7761 10-Apr-2013 Ying Wang <wangying@google.com> Add liblog

Bug: 8580410
Change-Id: If493d87d60d71be664ad75b140c62acadb75b0d0
/frameworks/av/media/libeffects/factory/Android.mk
33b383948e8f270bff30378476f00dce289004eb 13-Mar-2012 Glenn Kasten <gkasten@google.com> Remove dependency on audio_* location

Change-Id: I4bc66115fcb9ba22b057bd72db3f561dcb18a0d8
/frameworks/av/media/libeffects/factory/Android.mk
7c7f10bd4fda9a084e5e7f0eb3a040dfcbf01745 18-Jun-2011 Eric Laurent <elaurent@google.com> Audio framework: support for audio pre processing

Audio effect framework is extended to suport effects on
output and input audio path.

AudioFlinger: Support for audio effects and effect chains is
moved from PlaybackThread class to ThreadBase class so that
RecordThread can manage effects.
Effects of type pre processing are allowed on record thread
only. When a pre processing is enabled, the effect interface handle is
passed down to the input stream so that the audio HAL can call the
process function. The record thread loop calls the effect chain process
function that will only manage the effect state and commands and skip the
process function.

AudioRecord: The audio session is allocated before calling getInput() into
audio policy serice so that the session is known before the input theead is
created and pre processings can be created on the correct session.

AudioPolicyService: default pre processing for a given input source are
loaded from audio_effects.conf file.
When an input is created, corresponding effects are created and enabled.

Change-Id: Id17119e0979b4dcf189b5c7957fec30dc3478790
/frameworks/av/media/libeffects/factory/Android.mk
5e0067b486c3862316aa1f293cf9690c0cf54bda 12-Jul-2011 Jeff Brown <jeffbrown@google.com> Remove the simulator target from all makefiles.
Bug: 5010576

Change-Id: I04d722f258951a3078fe07899f5bbe8aac02a8e8
/frameworks/av/media/libeffects/factory/Android.mk
2c8e5cab3faa6d360e222b7a6c40a80083d021ac 09-Jul-2010 Eric Laurent <elaurent@google.com> First submission of audio effect library from NXP software.

This CL contains the first open sourceable version of the audio effect library from NXP software.
The effects implemented are:
- Bass boost
- Virtualizer (stereo widening)
- Equalizer
- Spectrum analyzer

Source file for the effect engines are located under libeffects/lvm/lib
The wrapper implementing the interface with the audio effect framework in under libeffects/lvm/wrapper

The code of other effect libraries has also been reorganized fo clarity:
- the effect factory is now under libeffects/factory
- the test equalizer and reverb effects are under libeffect/testlibs
- the visualizer is under libeffects/virtualizer

Change-Id: I8d91e2181f81b89f8fc0c1e1e6bf552c5809b2eb
/frameworks/av/media/libeffects/factory/Android.mk