342a7e6a7cdf0f3ddf9302c0fd9d8a73ba98bb7f |
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25-Mar-2016 |
sergeyv <sergeyv@google.com> |
Clean up setLayerType and setLayerPaint bug:21755299 Change-Id: I8f0953ccfc3d743abdecc8ec228ed3e1b6718c3c
/frameworks/base/core/java/android/view/HardwareLayer.java
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51aaf906f9f5fb2f117f5ccfae8be6974f7cb903 |
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03-Dec-2015 |
John Reck <jreck@google.com> |
Nuke HardwareRenderer abstract base Bug: 17303292 Change-Id: I4a272ea4f695f4f9993e8be640fdd8530b691be0
/frameworks/base/core/java/android/view/HardwareLayer.java
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3aadd60521960be063ee06208562ccb63dc414e3 |
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20-Aug-2015 |
Chris Craik <ccraik@google.com> |
Revert "Revert "Simplify TextureView draw path"" Fixed build breakage This reverts commit d35dcb13115ca1dd8c07e397f43a186cd7fd1a01. Change-Id: Id3a103fbaac15a05f558bce2161ce17b6e8d2ea3
/frameworks/base/core/java/android/view/HardwareLayer.java
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d35dcb13115ca1dd8c07e397f43a186cd7fd1a01 |
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20-Aug-2015 |
Bart Sears <bsears@google.com> |
Revert "Simplify TextureView draw path" This reverts commit 20a248934c67b19c8734362dba76a5cc94254686. Change-Id: Iaa3ebb1d868acbe184080087aec312b43e87e3c7
/frameworks/base/core/java/android/view/HardwareLayer.java
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20a248934c67b19c8734362dba76a5cc94254686 |
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19-Aug-2015 |
Chris Craik <ccraik@google.com> |
Simplify TextureView draw path bug:20461288 Change-Id: I239fbd26ab2177481c84feb62a1da68faeb634ac
/frameworks/base/core/java/android/view/HardwareLayer.java
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65f2defdfc35bfa485ca00dcf18ea817329a84be |
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07-Nov-2014 |
John Reck <jreck@google.com> |
resolve merge conflicts of cabf8a7 to master. Change-Id: If0ca1c37d05f5dc471d88a3bf158dd68a1880bbf
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12f5e3433226f0a2886a98b0b8da8d5e947c5cde |
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07-Nov-2014 |
John Reck <jreck@google.com> |
Fix wrong-thread issue Bug: 18259560 Change-Id: Ic63a86efba9c86f21defac0695a73db8b09ae284
/frameworks/base/core/java/android/view/HardwareLayer.java
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dfba4d3d11bbf47dff45f94d61d4d97510b3034a |
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02-Sep-2014 |
Derek Sollenberger <djsollen@google.com> |
Mutable Java Shaders with Immutable Native Shaders bug: 17641888 Change-Id: I0f05387423cde185dab1a1453f89d5251ca1a4f9
/frameworks/base/core/java/android/view/HardwareLayer.java
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918ad523b2780e0c893f3d2a32d4ec13f2a7e921 |
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27-Jun-2014 |
John Reck <jreck@google.com> |
More cleanups Change-Id: Id5967944b949a2aec57e4fe9fdcdc04c11b8c35a
/frameworks/base/core/java/android/view/HardwareLayer.java
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25fbb3fa1138675379102a44405852555cefccbd |
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12-Jun-2014 |
John Reck <jreck@google.com> |
Move LayerType to RenderNode Change-Id: Icb79a5015cb0362b1f3a66d09007450730135a97
/frameworks/base/core/java/android/view/HardwareLayer.java
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e4267ea4f20740c37c01bfb6aefcf61fddc4566a |
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04-Jun-2014 |
John Reck <jreck@google.com> |
Even FASTER damage calculations! * Now with more native! * Less matrix math thanks to bulk-property-update support! * Zero JNI on the View.damageInParent() path! * Fully aware of RT-driven animators! * Likely full of new and exciting bugs! * But it also fixes at least 1 existing invalidate bug! Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
/frameworks/base/core/java/android/view/HardwareLayer.java
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84a4c887a07c1c2939443f4e0587d7f1ac109e4b |
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30-May-2014 |
John Reck <jreck@google.com> |
Remove GLRenderer Change-Id: I180286417c1a354fc7eb1eadb1884ac6add0795c
/frameworks/base/core/java/android/view/HardwareLayer.java
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d72e0a339b54af0c4e731513bbad120dff694723 |
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30-May-2014 |
John Reck <jreck@google.com> |
Re-jigger layers Bug: 15185239 Bug: 15238382 Make DeferredLayerUpdater ref counted so that HardwareLayer:finalizer() works non-crashily on leaked layers Give DeferredLayerUpdater the ability to have a layer destroyer set so that leaked layers can still be recycled on the RenderThread Order layer updates based off of pushLayerUpdate() calls to fix issue with nested layers Change-Id: I4449cee607f7e5126e02fed7464cf48038e3dfdf
/frameworks/base/core/java/android/view/HardwareLayer.java
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f666ad7046c0b1b255835f75aeb7d1391067df93 |
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15-Mar-2014 |
John Reck <jreck@google.com> |
Rename DisplayList->RenderNode Change-Id: Idcca6f26ba6282594789962f5edb3ed53a290fef
/frameworks/base/core/java/android/view/HardwareLayer.java
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be34f2f3b340196426bdf558b28951359a4d84fa |
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10-Mar-2014 |
John Reck <jreck@google.com> |
DisplayList lifecycle changes Bug: 13360343 Change DisplayList to be more forgiving with weaker lifecycle requirements. Is more self-managed with a strong reference to the renderer it needs Also fix naming mismatch Change-Id: I5c89453a72a52954f6f959f0846199705dbb6476
/frameworks/base/core/java/android/view/HardwareLayer.java
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44fd8d24f761f82d21e9b00932648a1b6bf91449 |
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26-Feb-2014 |
John Reck <jreck@google.com> |
DisplayList overhaul Change-Id: I53418d580c98f706e971545cff81b9921c12cc5f
/frameworks/base/core/java/android/view/HardwareLayer.java
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674554fc36932ca50b15bba41ac6f650254d4e72 |
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19-Feb-2014 |
Derek Sollenberger <djsollen@google.com> |
Reapply "Refactor setting an SkPaint onto a hwui Layer." This reverts commit 90d0c75e94a32fb7d993fae69762820aabc2fcbb. Change-Id: Ie807761231edf7c848b019931dccbf466208c0be
/frameworks/base/core/java/android/view/HardwareLayer.java
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19b6bcfd83eb7fb92ebd06d2fec89e308311f1d0 |
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15-Feb-2014 |
John Reck <jreck@google.com> |
Support HardwareLayers in RenderThread Also has a few HardwareLayer lifecycle fixes Change-Id: I6308cb05f8f199eed72189ace768013a46815941
/frameworks/base/core/java/android/view/HardwareLayer.java
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90d0c75e94a32fb7d993fae69762820aabc2fcbb |
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12-Feb-2014 |
Derek Sollenberger <djsollen@google.com> |
Revert "Refactor setting an SkPaint onto a hwui Layer." This reverts commit e889298cd6ae1fc0d76bc00d7d12586db03eb261. Change-Id: I4b1d609b2d4280595d40cb10d6c18875c22999f8
/frameworks/base/core/java/android/view/HardwareLayer.java
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e889298cd6ae1fc0d76bc00d7d12586db03eb261 |
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11-Feb-2014 |
Derek Sollenberger <djsollen@google.com> |
Refactor setting an SkPaint onto a hwui Layer. This CL removes the unecessary JNI call to set the colorFilter on a layer. Change-Id: I9e088f888938d4315745aa618334bfdb9e61343a
/frameworks/base/core/java/android/view/HardwareLayer.java
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04fc583c3dd3144bc6b718fcac4b3e1afdfdb067 |
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06-Feb-2014 |
John Reck <jreck@google.com> |
Refactor HardwareLayer Defer all the things! Groundwork to allow hardware layers to work in a renderthread world Change-Id: Ib3aa47525f393083621254a743dbaa6352f933bd
/frameworks/base/core/java/android/view/HardwareLayer.java
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78dd96d5af20f489f0e8b288617d57774ec284f7 |
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03-May-2013 |
Romain Guy <romainguy@google.com> |
Add an on-screen overdraw counter The counter can be enabled by setting the system property called debug.hwui.overdraw to the string "count". If the string is set to "show", overdraw will be highlighted on screen instead of printing out a simple counter. Change-Id: I9a9c970d54bffab43138bbb7682f6c04bc2c40bd
/frameworks/base/core/java/android/view/HardwareLayer.java
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52036b19a5f82bc4d75cfcbff99c65df8d25a99b |
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15-Feb-2013 |
Romain Guy <romainguy@google.com> |
Expose display list APIs The exposed APIs are slightly simpler than the full APIs used internally. Only APIs useful to applications are exposed. Change-Id: Ie03014628d40ad5ef63dedbc52ce3def84429d54
/frameworks/base/core/java/android/view/HardwareLayer.java
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ef09a210dd6ea481158b7028ec2424a7f5769ed2 |
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25-Sep-2012 |
Romain Guy <romainguy@google.com> |
Don't destroy the same texture twice Bug #7221449 SurfaceTexture already deletes the GL texture when detachFromContext is invoked. The newly introduced refcount would casue the Layer object to be destroyed later and attempt to delete the GL texture again. By the time the second cleanup occurs, the texture name might have been reused by somebody else, resulting in erroneous behaviors. Change-Id: I257c589fea64b34c00f46fbfaa7732e6854a5e41
/frameworks/base/core/java/android/view/HardwareLayer.java
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11cb642756093a4af901b1525375b1eb2b5c3e2b |
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21-Sep-2012 |
Romain Guy <romainguy@google.com> |
Update layers in a single batch at the beginning of a frame Bug #7186819 Change-Id: Ice5926dfedfb3be3a3064e65008dafa2852407da
/frameworks/base/core/java/android/view/HardwareLayer.java
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603f6de35f21d74ae242d52d501f4f5c25ff4f4c |
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15-Sep-2012 |
Chet Haase <chet@google.com> |
Fix occasional crash bug with layers Launcher occasionally crashes with a stack trace indicating that the memory of a Layer object is corrupt. It is possible for us to delete a Layer structure and then, briefly, use it to draw a DisplayList again before that DisplayList gets recreated (without the layer that got deleted). When this happens, if the memory got corrupted, it's possible to crash. The fix is to add Layer to the other objects which we currently refcount (bitmaps, shaders, etc.). Then instead of deleting a Layer, we decrement the refcount. We increment when creating it, then increment it again when it's referenced from a DisplayList. Then we decrement the refcount instead of deleting it, and decrement when we clear a DisplayList that refers to it. Then when the refcount reaches 0, we delete it. Issue #6994632 Native crash in launcher when trying to launch all apps screen Change-Id: I0627be8d49bb2f9ba8d158a84b764bb4e7df934c
/frameworks/base/core/java/android/view/HardwareLayer.java
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d15ebf25c595b855f6978d0600218e3ea5f31e92 |
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05-Sep-2012 |
Chet Haase <chet@google.com> |
Enable changing properties of layer paint Previously, to draw a layered view with a changed Paint object for the drawLayer operation, you'd have to invalidate the parent view, to get the native DisplayList to pick up the new Paint properties. This change adds API and functionality so that the developer can call setLayerPaint(), which does the proper invalidation (lightweight, doesn't cause redrawing the view). Issue #6923810 Make it easy to efficiently animate a layer's Paint Change-Id: I7fea79788d50f6d9c86dd5e5b2a4490cb95142bb
/frameworks/base/core/java/android/view/HardwareLayer.java
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c89b14bba0f6cc2c91629080617f7ed215f697f3 |
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08-Aug-2012 |
Romain Guy <romainguy@google.com> |
It seems that apparently useless public APIs are actually useful Bug #6953651 Change-Id: Ic47ce504e63262711f5d3edc76f7d2b9c12471ad
/frameworks/base/core/java/android/view/HardwareLayer.java
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17112ad8a21a77620eb1ff14dcf8bdd6b7859712 |
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07-Aug-2012 |
Romain Guy <romainguy@google.com> |
Cleanup of libhwui Change-Id: Ib7f5771548462c00027a8ad57badfb68c50644f9
/frameworks/base/core/java/android/view/HardwareLayer.java
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f0af1d5cb255f136d2fff773be7518ffd7ae3b93 |
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12-Jul-2012 |
Romain Guy <romainguy@google.com> |
Remove unused View.flushLayer() API Change-Id: I5d4c7388afb5265964ab6b769cc0abfee9745c84
/frameworks/base/core/java/android/view/HardwareLayer.java
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846a533945576e5cb1a66529ca3a52d71749f04f |
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12-Jul-2012 |
Romain Guy <romainguy@google.com> |
Update layers' opaque property when needed Before this change, changing a View's opacity would not be reflected by hardware layers. This could cause layers to retain their previous opacity. Change-Id: Iba2c8b4242deca021651df9324cc7c585a64653d
/frameworks/base/core/java/android/view/HardwareLayer.java
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a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3 |
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21-Feb-2012 |
Chet Haase <chet@google.com> |
Handle view properties at the native level Basic functionality of handling View properties (transforms, left/right/top/bottom, and alpha) at the native DisplayList level. This logic is disabled for now (via compile-time flags in View.java and DisplayListRenderer.h) as we continue work on it (there is no advantage to the new approach until we optimize invalidation and rendering paths to use the new code path). Change-Id: I370c8d21fbd291be415f55515ab8dced6f6d51a3
/frameworks/base/core/java/android/view/HardwareLayer.java
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7e52caf6db5feef2b847cfaa3d13690257122c3a |
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07-Mar-2012 |
Michael Jurka <mikejurka@google.com> |
Don't draw layers in buildLayer() Creating the layer, if necessary, takes the bulk of the time - just do the creation, and schedule a deferred update Change-Id: I21399ebd5d2929a4f242ec1c08e3f97fed1ef58a
/frameworks/base/core/java/android/view/HardwareLayer.java
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2bf68f063b0077ddef6ebfe54f2ae5e063c2c229 |
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02-Mar-2012 |
Romain Guy <romainguy@google.com> |
Deferred layer updates Change-Id: I83d9e564fe274db658dcee9e0cc5bbf9223ebb49
/frameworks/base/core/java/android/view/HardwareLayer.java
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9c4b79af221b53f602f946faa9ff317a596a0c39 |
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11-Nov-2011 |
Romain Guy <romainguy@google.com> |
Discard framebuffer rendering queues when discarding layers Bug #5581817 Change-Id: Ie30700a29059d2ea60eb7bd3f8bd20ac48a149ab
/frameworks/base/core/java/android/view/HardwareLayer.java
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7077506f9945b87b02bdd47ffce75a5b813c821c |
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14-Nov-2011 |
Dave Burke <daveburke@google.com> |
Revert "Discard framebuffer rendering queues when discarding layers" This reverts commit da96f8ac2c1c35a54f3f36e6d776cb386a251d03.
/frameworks/base/core/java/android/view/HardwareLayer.java
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da96f8ac2c1c35a54f3f36e6d776cb386a251d03 |
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11-Nov-2011 |
Romain Guy <romainguy@google.com> |
Discard framebuffer rendering queues when discarding layers Bug #5581817 Change-Id: If612846ec5f7793710fc4df152791fb32c506551
/frameworks/base/core/java/android/view/HardwareLayer.java
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302a9df1d50373c82923bb84ff665dfce584fb22 |
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16-Aug-2011 |
Romain Guy <romainguy@google.com> |
Add an API to set the transform on a TextureView's surface texture. Bug #5156689 Change-Id: I635a625885c9b832a60d44ece0de7613ceb84109
/frameworks/base/core/java/android/view/HardwareLayer.java
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02ccac69fd1c0a03c24c5f3ace0ad4bed337b1fd |
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24-Jun-2011 |
Romain Guy <romainguy@google.com> |
Code cleanup Change-Id: I64c346004e0adf9a776d0315534d4fe445f0c0ca
/frameworks/base/core/java/android/view/HardwareLayer.java
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aa6c24c21c727a196451332448d4e3b11a80be69 |
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29-Apr-2011 |
Romain Guy <romainguy@google.com> |
New widget: TextureView Bug #4343984 TextureView can be used to render media content (video, OpenGL, RenderScript) inside a View. The key difference with SurfaceView is that TextureView does not create a new Surface. This gives the ability to seamlessly transform, animate, fade, etc. a TextureView, which was hard if not impossible to do with a SurfaceView. A TextureView also interacts perfectly with ScrollView, ListView, etc. It allows application to embed media content in a much more flexible way than before. For instance, to render the camera preview at 50% opacity, all you need to do is the following: mTextureView.setAlpha(0.5f); Camera c = Camera.open(); c.setPreviewTexture(mTextureView.getSurfaceTexture()); c.startPreview(); TextureView uses a SurfaceTexture to get the job done. More APIs are required to make it easy to create OpenGL contexts for a TextureView. It can currently be done with a bit of JNI code. Change-Id: Iaa7953097ab5beb8437bcbbfa03b2df5b7f80cd7
/frameworks/base/core/java/android/view/HardwareLayer.java
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6c319ca1275c8db892c39b48fc54864c949f9171 |
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11-Jan-2011 |
Romain Guy <romainguy@google.com> |
Better backend for hardware layers. With this new backend, a hardware layer is only recreated when its associated view is udpated. This offers fast composition in GL and fast update of the layer in GL as well. Change-Id: I97c43a612f5955c6bf1c192c8ca4af10fdf1d076
/frameworks/base/core/java/android/view/HardwareLayer.java
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