History log of /frameworks/base/core/jni/android_app_NativeActivity.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
a55c7f15a3c386ec643f21eeb2f4e9fd7b03ba70 23-Feb-2016 Dimitry Ivanov <dimitry@google.com> Create linker-namespace for the classloader

With this change ApplicationLoaders.getClassLoader()
creates linker-namespace for the classloader at the
construction time. Before this change the namespace
was created on first load of a jni library.

With this change we ensure that every classloader
has initialized namespace associated with it.

As an additional advantage we now can avoid storing
namespace-specific fields in the classloaders.

Bug: http://b/27189432
Bug: http://b/22548808
Change-Id: I3b160bd478a55171008682c40b2ebc13bdbd9882
/frameworks/base/core/jni/android_app_NativeActivity.cpp
75b10ecccdd1881390075dd22c1d4f9bdf1c5828 12-Dec-2015 Dimitry Ivanov <dimitry@google.com> Use shared namespace for bundled app classloader

Allow bundled apps to reference platform native libraries
located in subdirectories of the default library path
(/system/lib/hw/* for example).

In addition to this bundled apps need to share native
libraries with default namespace. Added parameter to
ApplicationLoaders.createClassLoader() to do just that.

Bug: 26165097
Bug: 26164393
Change-Id: I833b4f758c4df8f8958d72eafd5d47ef14079ce1
/frameworks/base/core/jni/android_app_NativeActivity.cpp
048a0db7b512326d0fae0efa7fef7ea2d17a3dd8 15-Nov-2015 Dmitriy Ivanov <dimitry@google.com> Use nativeloader to load NativeActivity

System apps are the exception and they can
access internal platform libraries (this
is needed for bundled apps to work correctly).

Also fix the way NativeActivity loads the native
library to correspond to the way BaseDexClassloader
does it.

Bug: http://b/22548808
Bub: http://b/25777936
Change-Id: Idc94cdded182ea2cb1cbebc76c336cc3394c7ebe
(cherry picked from commit 6f06ad7df1362e9e5b252689f452bdeee2e5af46)
/frameworks/base/core/jni/android_app_NativeActivity.cpp
ed6b9dff563c5e22f040ff37e12c0d771e0478ae 21-Nov-2014 Andreas Gampe <agampe@google.com> Frameworks/base: Consistency in core/jni

Make consistent use of core_jni_helpers for registration.

Translate some #ifdefs into const bools.

Change-Id: I37639aa053dd50f003a552cbd8550dddecc811c5
/frameworks/base/core/jni/android_app_NativeActivity.cpp
987f79f60bb1f0a4bcd3ef22e57301c743f0b94f 19-Nov-2014 Andreas Gampe <agampe@google.com> Frameworks/base: Replace LOG_FATAL_IF in core/jni

Do not use LOG_FATAL_IF in JNI setup. This is one-time on startup
and important enough to always check.

Add a header with common helper definitions. Move to inlined functions
instead of macros to clean up the code.

Change-Id: Ib12d0eed61b110c45d748e80ec36c563e9dec7e5
/frameworks/base/core/jni/android_app_NativeActivity.cpp
03c866020b46079afe895dd90f2d60bda06dbe05 28-Jul-2014 Yong WU <yong.wu@intel.com> Integrate NativeActivity with NativeBridge interfaces

Bug: 16884833

Change-Id: I73aab8e212860ba5aee9444d801806d3da326a41
/frameworks/base/core/jni/android_app_NativeActivity.cpp
58b8b24256bdc2b613b7fda9151845ed9898a4c7 02-Jan-2014 Ashok Bhat <ashok.bhat@arm.com> AArch64: Use long for pointers in App/Backup

For storing pointers, long is used, as
native pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)

Change-Id: I7aee49dc26cf6c86af8f1d882e9cd1cc145a1977
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
/frameworks/base/core/jni/android_app_NativeActivity.cpp
e0475c828773aae42bf6bf54422df996d6b0fcef 15-Aug-2013 Jeff Sharkey <jsharkey@android.com> Gracefully handle missing directories.

Bug: 10295932
Change-Id: I9d18682d0ba57bf7f77d043ee8dab286ee80ba2a
/frameworks/base/core/jni/android_app_NativeActivity.cpp
9d3b1a424c5c61e24e9659d15fb353026a00d925 02-Jul-2013 Jeff Brown <jeffbrown@google.com> Move input library code to frameworks/native.

No longer compile libandroidfw as a static library on the device
since it already exists as a shared library. Keeping the static
library would force us to provide a static library version of
libinput for the device as well which doesn't make sense.

Change-Id: I3517881b87b47dcc209d80dbd0ac6b5cf29a766f
/frameworks/base/core/jni/android_app_NativeActivity.cpp
a44dd26a75e24cc021802288fb81f4761e47be6b 11-Apr-2013 Michael Wright <michaelwr@google.com> Rewrite input handling for native applications

Bug: 8473020
Change-Id: Ic4353d8924ab877bec21aff8c2dba9fe725bf906
/frameworks/base/core/jni/android_app_NativeActivity.cpp
64a55af0ac700baecb0877235eb42caac59a3560 26-Aug-2012 Jeff Brown <jeffbrown@google.com> Add plumbing for new surface flinger display API.

Cleaned up the implementation of Surface and SurfaceSession
to use more consistent naming and structure.

Added JNI for all of the new surface flinger display API calls.

Enforced the requirement that all Surfaces created by
the window manager be named.

Updated the display manager service to use the new methods.

Change-Id: I2a658f1bfd0437e1c6f9d22df8d4ffcce7284ca2
/frameworks/base/core/jni/android_app_NativeActivity.cpp
771526c88f5cc4b56a41cb12aa06a28d377a07d5 28-Apr-2012 Jeff Brown <jeffbrown@google.com> Resample touch events on frame boundaries.

Bug: 6375101
Change-Id: I8774e366306bb2b6b4e42b913525bf25b0380ec3
/frameworks/base/core/jni/android_app_NativeActivity.cpp
603b44589682db3ff33ade172facb0c5e309f1be 07-Apr-2012 Jeff Brown <jeffbrown@google.com> Ensure that apps crash if they throw exceptions.

Previously, if an app threw an uncaught exception in an input,
vsync or native activity callback, it would log the exception then
continue limping merrily along. In the case of input, it
could result in an ANR occurring because we had not drained
all of the pending input events and marked them as finished
(we only marked the most recent one finished).

Bug: 6304124
Change-Id: I87d76f7fd605e1a8af1237c66d8d62973080277e
/frameworks/base/core/jni/android_app_NativeActivity.cpp
2b6c32ca4177f1a97307f9cbd81ca485df28762c 13-Mar-2012 Jeff Brown <jeffbrown@google.com> Fix spurious ANRs in native activities.

Some native activities experienced ANRs when the input consumer
deferred an input event due to client-side batching. If the
input channel was fully emptied then the client had no way of
knowing that it should wake up to handle the deferred input event.

This patch also fixes some lock issues in the native activity
input queue implementation. In at least one error case, it
was possible for a function to exit without releasing the lock.

Bug: 6051176
Change-Id: I4d9d843237e69b9834f8d8b360031b677fcab8c3
/frameworks/base/core/jni/android_app_NativeActivity.cpp
8335f1ccccedb6655d96d9d5b697a7f0938235dd 26-Feb-2012 Mathias Agopian <mathias@google.com> fix libgui header location

Change-Id: Iec71706cdd4f29c6904993648ce873e83ef9cafe
/frameworks/base/core/jni/android_app_NativeActivity.cpp
af01feafc30152baf8e0a5cfddbf02bd14731fd2 25-Feb-2012 Mathias Agopian <mathias@google.com> remove dependency on android_native{s_priv|buffer}.h

Change-Id: Ie4b95f7061c240f37c504414259f92d72c4ffc89
/frameworks/base/core/jni/android_app_NativeActivity.cpp
b93a03f841d93498bfea6cc92a22faa34bce1337 18-Feb-2012 Mathias Agopian <mathias@google.com> frameworks/base refactoring.

First step. Move libui includes to their new home: androidfw.

Change-Id: Ic042b52fdba72f30edc3cc6339bf30b4c1b99662
/frameworks/base/core/jni/android_app_NativeActivity.cpp
072ec96a4900d4616574733646ee46311cb5d2cb 07-Feb-2012 Jeff Brown <jeffbrown@google.com> Implement batching of input events on the consumer side.

To support this feature, the input dispatcher now allows input
events to be acknowledged out-of-order. As a result, the
consumer can choose to defer handling an input event from one
device (because it is building a big batch) while continuing
to handle input events from other devices.

The InputEventReceiver now sends a notification when a batch
is pending. The ViewRoot handles this notification by scheduling
a draw on the next sync. When the draw happens, the InputEventReceiver
is instructed to consume all pending batched input events, the
input event queue is fully processed (as much as possible),
and then the ViewRoot performs traversals as usual.

With these changes in place, the input dispatch latency is
consistently less than one frame as long as the application itself
isn't stalled. Input events are delivered to the application
as soon as possible and are handled as soon as possible. In practice,
it is no longer possible for an application to build up a huge
backlog of touch events.

This is part of a series of changes to improve input system pipelining.

Bug: 5963420

Change-Id: I42c01117eca78f12d66d49a736c1c122346ccd1d
/frameworks/base/core/jni/android_app_NativeActivity.cpp
cbee6d6ede0499fb4a2c00bfc00d5db8d9ed5139 04-Feb-2012 Jeff Brown <jeffbrown@google.com> Rewrite input transport using sockets.

Since we will not longer be modifying events in place, we don't need
to use an ashmem region for input. Simplified the code to instead
use a socket of type SOCK_SEQPACKET.

This is part of a series of changes to improve input system pipelining.

Bug: 5963420

Change-Id: I05909075ed8b61b93900913e44c6db84857340d8
/frameworks/base/core/jni/android_app_NativeActivity.cpp
3762c311729fe9f3af085c14c5c1fb471d994c03 06-Jan-2012 Steve Block <steveblock@google.com> Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/#/c/157220

Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
/frameworks/base/core/jni/android_app_NativeActivity.cpp
8564c8da817a845353d213acd8636b76f567b234 06-Jan-2012 Steve Block <steveblock@google.com> Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/157065

Bug: 5449033
Change-Id: I00a4b904f9449e6f93b7fd35eac28640d7929e69
/frameworks/base/core/jni/android_app_NativeActivity.cpp
5baa3a62a97544669fba6d65a11c07f252e654dd 20-Dec-2011 Steve Block <steveblock@google.com> Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/156016

Bug: 5449033
Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
/frameworks/base/core/jni/android_app_NativeActivity.cpp
28d9f024e043817212b15f04128d0464330502ea 12-Oct-2011 Steve Block <steveblock@google.com> Rename (IF_)LOG() to (IF_)ALOG() DO NOT MERGE

See https://android-git.corp.google.com/g/#/c/141576

Bug: 5449033
Change-Id: I42575e7c29cf1c0f465c357a5c97ab118df6f473
/frameworks/base/core/jni/android_app_NativeActivity.cpp
17cc33a35729733aaa0a7706f38b1c45f0b1590a 06-Mar-2011 Carl Shapiro <cshapiro@google.com> Remove unused JNI global references.

Change-Id: Ie4886ab66538e293832c3bc3d6023e34304a2d21
/frameworks/base/core/jni/android_app_NativeActivity.cpp
2bb10f4299f93f809bddb7683f6ba93277da6f28 23-Feb-2011 Kenny Root <kroot@google.com> Fix poll options for NativeActivity's hasEvents

NativeActivity created a pipe to wake up a Looper it's attached to, but
it failed to set the right options for the read part of the pipe. This
affects only the NativeActivity API call for AInputQueue_hasEvents

Change-Id: I02e5dad4e700f4c724b3187a4b7e0df931dd1eed
/frameworks/base/core/jni/android_app_NativeActivity.cpp
805fd7ee0e5dc2939e85c84f78d9890a51982bc0 17-Jan-2011 Dianne Hackborn <hackbod@google.com> Add API to get path to OBBs.

Also hide the bitmap thumbnail stuff, we can't support it in its
current form.

And fix some bugs with propagating paths to native code. Yikes!

Change-Id: I13ab37ddbdba5c073489cba5eab035117d3c1574
/frameworks/base/core/jni/android_app_NativeActivity.cpp
1f2451007c660091b7b090c1ea332f9044515d2d 19-Nov-2010 Jeff Brown <jeffbrown@google.com> Ensure the ShortcutManager uses the correct key character map.

The ShortcutManager used to only receive the key code of the key event
that triggered the shortcut. This change now provides the shortcut
manager with the whole key event so it can look up the associated
character using the correct key character map.

To make this more efficient, added a mechanism for recycling
key events. At the moment it is only used by key events owned by the
system process, since clients of the existing API (such as Views)
might continue to hold on to key events after dispatch has finished so
they would break if the key event were recycled by the framework.

Deprecated KeyCharacterMap.BUILT_IN_KEYBOARD.

Change-Id: I4313725dd63f2be01c350c005a41c7fde9bc67e8
/frameworks/base/core/jni/android_app_NativeActivity.cpp
3915bb845b032dc184dba5e60970b803390ca3ed 05-Nov-2010 Jeff Brown <jeffbrown@google.com> Tell system server whether the app handled input events.

Refactored ViewRoot, NativeActivity and related classes to tell the
dispatcher whether an input event was actually handled by the application.

This will be used to move more of the global default key processing
into the system server instead of the application.

Change-Id: If06b98b6f45c543e5ac5b1eae2b3baf9371fba28
/frameworks/base/core/jni/android_app_NativeActivity.cpp
4f145c9674f814939cc91f699efe538b6c18cba0 21-Oct-2010 Patrick Scott <phanna@android.com> Fix debug statements and aapt assert.

ENABLE_PSEUDOLOCALIZE seems to not exist.

Change-Id: Ifef771a96938c7ff0f8b664142bb502030b8c543
/frameworks/base/core/jni/android_app_NativeActivity.cpp
e21d91c694e828e6285cc50e79b2a6be6e8c692b 24-Oct-2010 Dianne Hackborn <hackbod@google.com> Fix issue #3126018: No way to specify NativeActivity's native method

Change-Id: I59de6a543e7f7f45d963a905829a3f56f32bf8cf
/frameworks/base/core/jni/android_app_NativeActivity.cpp
db28a94d499f995b467b07cee5c9b9119f538b1c 22-Oct-2010 Dianne Hackborn <hackbod@google.com> Fix issue #3117918: No way to finish a native activity

Change-Id: Ic53e712f7ab5412d72a31b96ecba252344b91644
/frameworks/base/core/jni/android_app_NativeActivity.cpp
4fe6c3e51be77e35f40872cdbca6c80f8f8b7ecb 14-Sep-2010 Jeff Brown <jeffbrown@google.com> Replace epoll() with poll() and rename PollLoop to Looper.

As part of this change, consolidated and cleaned up the Looper API so
that there are fewer distinctions between the NDK and non-NDK declarations
(no need for two callback types, etc.).

Removed the dependence on specific constants from sys/poll.h such as
POLLIN. Instead looper.h defines events like LOOPER_EVENT_INPUT for
the events that it supports. That should help make any future
under-the-hood implementation changes easier.

Fixed a couple of compiler warnings along the way.

Change-Id: I449a7ec780bf061bdd325452f823673e2b39b6ae
/frameworks/base/core/jni/android_app_NativeActivity.cpp
42c03e579aade011b451e2a13ea3f44a2ef0056a 08-Sep-2010 Dianne Hackborn <hackbod@google.com> Modify native ALooper to take an explicit ident.

The ALooper API now uses an explicit "identifier" for the integer
that is returned rather than implicitly using the fd. This allows
the APIs that had the fd to be a little more sane.

Change-Id: I8507f535ad484c0bdc4a1bd016d87bb09acd7ff0
/frameworks/base/core/jni/android_app_NativeActivity.cpp
08d5b8fad8d46ccb64db2fdcb4d66972ec87bf48 04-Aug-2010 Dianne Hackborn <hackbod@google.com> More native work.

Implement save/restore of state, and add native APIs for
configuration information.

Change-Id: I2a3ddc2ba605db58d7c8b2b31b9215fb323f90b5
/frameworks/base/core/jni/android_app_NativeActivity.cpp
2c6081ce3593712f30dacd990a97209c791d6ced 16-Jul-2010 Dianne Hackborn <hackbod@google.com> Implement native key pre-dispatching to IMEs.

This significantly re-works the native key dispatching code to
allow events to be pre-dispatched to the current IME before
being processed by native code. It introduces one new public
API, which must be called after retrieving an event if the app
wishes for it to be pre-dispatched.

Currently the native code will only do pre-dispatching of
system keys, to avoid significant overhead for gaming input.
This should be improved to be smarted, filtering for only
keys that the IME is interested in. Unfortunately IMEs don't
currently provide this information. :p

Change-Id: Ic1c7aeec8b348164957f2cd88119eb5bd85c2a9f
/frameworks/base/core/jni/android_app_NativeActivity.cpp
c5ed5910c9ef066cec6a13bbb404ec57b1e92637 15-Jul-2010 Jeff Brown <jeffbrown@google.com> Add support for new input sources.

Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.

Renamed NDK input constants per convention.

Added InputDevice class in Java which will eventually provide
useful information about available input devices.

Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.

Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.

Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.

Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.

Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
/frameworks/base/core/jni/android_app_NativeActivity.cpp
b87e22d300180ed34d0a4187c6538ddc32df566d 16-Jul-2010 Christopher Tate <ctate@google.com> Fix jni registration typo

Change-Id: I930fe00edec4e19f643a6de5b1bfd0d59e0846db
/frameworks/base/core/jni/android_app_NativeActivity.cpp
6cce32b6adbb3a9725fc730ba0e0068a74657e60 13-Jul-2010 Christopher Tate <ctate@google.com> Add native C APIs for working with the Asset Manager

Change-Id: I493b142c4b35e5cc1a1e85283bb5dfb306a6d261
/frameworks/base/core/jni/android_app_NativeActivity.cpp
d76b67c340d1564abf8d14d976fdaf83bf2b3320 14-Jul-2010 Dianne Hackborn <hackbod@google.com> IME events are now dispatched to native applications.

And also:

- APIs to show and hide the IME, and control its interaction with the app.
- APIs to tell the app when its window resizes and needs to be redrawn.
- API to tell the app the content rectangle of its window (to layout
around the IME or status bar).

There is still a problem with IME interaction -- we need a way for the
app to deliver events to the IME before it handles them, so that for
example the back key will close the IME instead of finishing the app.

Change-Id: I37b75fc2ec533750ef36ca3aedd2f0cc0b5813cd
/frameworks/base/core/jni/android_app_NativeActivity.cpp
289b9b62372ef52a06113b83dfb870e2c2fb325a 09-Jul-2010 Dianne Hackborn <hackbod@google.com> Add ANativeWindow API for directly drawing to the surface bits.

Also other cleanup and fixes:

- We now properly set the default window format to 565.
- New APIs to set the window format and flags from native code.
- Tweaked glue for simpler handling of the "destroy" message.
- Um, other stuff.

Change-Id: Id7790a21a2fa9a19b91854d225324a7c1e7c6ade
/frameworks/base/core/jni/android_app_NativeActivity.cpp
682674154e3fe88f6061245145f934f25f1a2eb8 03-Jul-2010 Dianne Hackborn <hackbod@google.com> Add new native Looper API.

This allows us to avoid exposing the file descriptor of
the event queue; instead, you attach an event queue to
a looper. This will also should allow native apps to be
written without the need for a separate thread, by attaching
the event queue to the main thread's looper and scheduling
their own messages there.

Change-Id: I38489282635895ae2cbfacb88599c1b1cad9b239
/frameworks/base/core/jni/android_app_NativeActivity.cpp
8ae5a8e7c04c7b204b739dfcd5da9e2e0f83e1eb 02-Jul-2010 Dianne Hackborn <hackbod@google.com> Get to the point of being able to do native drawing.

A little cleanup.

Change-Id: I37ef0557abf330d91d6fe47e81d062206b3bc346
/frameworks/base/core/jni/android_app_NativeActivity.cpp
54a181b1a2b1517a9479b21fbf7705a688232faf 01-Jul-2010 Dianne Hackborn <hackbod@google.com> Make real API for native code to get its window.

Added implementation to use ANativeWindow and provide
it to a NativeActivity.

Change-Id: I890d71b6e15d4af71e6cf81b327961d7061ec1c2
/frameworks/base/core/jni/android_app_NativeActivity.cpp
3c80a4a044865bdf1289c7896baffa1c082d835c 30-Jun-2010 Dianne Hackborn <hackbod@google.com> Implement default key handling for native code.

The native code now maintains a list of all keys that may use
default handling. If the app finishes one of these keys
without handling it, the key will be passed back off to Java
for default treatment.

Change-Id: I6a842a0d728eeafa4de7142fae573f8c11099e18
/frameworks/base/core/jni/android_app_NativeActivity.cpp
2e9f93e8db509d5236229dc8540e0904c5dbb9f5 29-Jun-2010 Dianne Hackborn <hackbod@google.com> Update native activity & event APIs to follow correct conventions.

Change-Id: Ie64fb3a9c68bc9c117fa5621b75d1f609e304e0e
/frameworks/base/core/jni/android_app_NativeActivity.cpp
a95e4cb62f3642cb190d032dbf7dc40d9ecc6973 19-Jun-2010 Dianne Hackborn <hackbod@google.com> First stab at attaching native event dispatching.

Provides the basic infrastructure for a
NativeActivity's native code to get an object representing
its event stream that can be used to read input events.

Still work to do, probably some API changes, and reasonable
default key handling (so that for example back will still
work).

Change-Id: I6db891bc35dc9683181d7708eaed552b955a077e
/frameworks/base/core/jni/android_app_NativeActivity.cpp
74323fd1ab8eb11beea286d5c213c63e4b803141 19-May-2010 Dianne Hackborn <hackbod@google.com> Update NativeActivity to allow direct surface access.

No actual native API for using a surface, but it's a step.

Change-Id: I627f26b705abc7a05edf9117411abfacf0fae64a
/frameworks/base/core/jni/android_app_NativeActivity.cpp
69969e48f2bca9339662dddfacff0bbf6374ed7f 04-May-2010 Dianne Hackborn <hackbod@google.com> First pass at NativeActivity.

This is a rough sketch of the new pure-native API, which you can
use through a NativeActivity in your manifest (no Java code in
the .apk needed!).

Intentionally no docs yet, the API is still being seriously
messed with. But it works.

Change-Id: I0e916d58a0d159ecaf3689e41834eb8dc681c0c0
/frameworks/base/core/jni/android_app_NativeActivity.cpp